- Duplicated the ci.yml into ci-scons.yml and ci-cmake.yml
- Replaced some manual shell commands to detect changes with tj-actions/changed-files@v45
- Conditionally run the CI depending on what files change.
- Add ios toolchain from leetal/ios-cmake
- Added a cmake-minimum of 3.10 to silence errors from ios toolchain
(cherry picked from commit b6c0251296)
When attempting to generate XCode projects it would fail due to the target dependency chain not meeting expectations.
This PR, adds the required dependency infomation so that the XCode generator works.
(cherry picked from commit f83f364144)
People seem to want to build godot-cpp without any arguments, not even specifying a target.
We have to detect if we are top level though because it conflicts with being consumed.
(cherry picked from commit 8b33e73353)
Move the find_package for python into it.
Recommend adding godot-cpp/cmake to CMAKE_MODULE_PATH and using include( GodotCPPModule ) to use functions.
Add target_doc_sources function to simplify the addition of documentation to a binary.
As described in issue #1690 the expression needs to depend on TARGET_ALIAS not TARGET_NAME.
This was introduced when I was solving the naming conflict issues and I missed this usage.
Add python_callouts.py to hold functions which call python utilities
- generate trimmed API
- generate file list
- generate bindings
if GODOT_BUILD_PROFILE is specified, a trimmed API file is created in the CMAKE_CURRENT_BINARY_DIR and used as the source for binding generation
Simplify Code Generation Variables
- use generator expressions
- use math for bits
- simplify if statements
Simplify <platform>_generate cmake function signature, as TARGET_ALIAS and TARGET_NAME are still in scope and do not need to be passed.
Add USE_FOLDERS, and FOLDER properties to group targets in VS and XCode
Guard test target with GODOT_ENABLE_TESTING
Generate all three variants in the form godot-cpp.test.<target> to remove the -DTEST_TARGET option clutter.
Update the docs/cmake.rst with information about the testing target
Update the Github CI
.dev is added to output artifacts
Warn users for specifying dev_build and Release build config
Update documentation with deviations to SCons
Update debug_symbols handling, its rolled into build config
Cleanup helper variables and comments
- Added to .gitignore CMakeUserPresets.json
### Configuration:
- Changed python command to use single quotes to make build output log more legible.
- Added GODOT_DEV_BUILD to allow differentiation of debug or Release builds.
- Added find logic for macos Cocoa library
### godot-cpp Changes
- godot-cpp-test is changed to be incorporated into the cmake build as a target.
- Duplicated godot-cpp target into [template_release, template_debug, editor]
- Created {platform}.cmake files mirroring the style of the SCons build.
CMake has a feature called generator expressions for its configuration variables that are evaluated at build time. This allows multi-configuration build systems to properly evaulate options. for msvc, xcode and nijna multi-config.
- Moved configuration options to generator expressions with the notable exclusion of OSX_ARCHITECTURES.
- Remove CMAKE_BUILD_TYPE from msvc CI target as Multi-Config generators ignore it
### godot-cpp-test Changes
- Removed majority of the cmake code, now that the godot-cpp project is setup, the majority of the flags will be propagated as transient dependencies
- Marked with EXCLUDE_FROM_ALL so that it isn't built as part of the 'all' target
- Updated ci to build the godot-cpp-test target from the root directory using cmake
- Tests passing for Windows, Linux, and Macos builds.
### Documentation
Updated with new information
Added Emscripten example
Added Android example
This is just a single step, re-arranging the code without actually changing its functionality.
new docs/cmake.md
moved the block of comments from the start of the CMakeLists.txt into the cmake.md file and converted content to markdown.
new cmake/godotcpp.cmake
Moved all exposed options into a new function godotcpp_options()
Moved configuration and generation code into godotcpp_generate()
To get all the options into the godotcpp_options() I changed the logic of GODOT_USE_HOT_RELOAD which I believe is a closer match to scons, that if the options is not set, and the build type is not release, then it defaults to ON.
I msvc builds require the default flags to be modified or it will throw errors. I have added the links to articles in the commit, but its about removing the runtime error checks /RTC1 from the CMAKE_CXX_FLAGS_DEBUG variable. This needs to happen before the files are included.
https://stackoverflow.com/questions/74426638/how-to-remove-rtc1-from-specific-target-or-file-in-cmakehttps://discourse.cmake.org/t/how-do-i-remove-compile-options-from-target/5965
Renamed GodotCompilerWarnings.cmake to common_compiler_flags.cmake to match scons
Included files explicitly by path, as we dont need to append to the CMAKE_MODULES_PATH which effects the whole build tree.
This prevents consumers of the library from clobbering the names of the cmake include files and breaking the build.