mirror of
https://github.com/godotengine/godot-cpp.git
synced 2026-01-01 05:48:37 +03:00
add gersemi to pre-commit hooks for CMake formatting like black
(cherry picked from commit 2f6d7f2dad)
This commit is contained in:
committed by
David Snopek
parent
714c9e2c16
commit
8bdf9b82a2
@@ -33,6 +33,12 @@ repos:
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- id: codespell
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additional_dependencies: [tomli]
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- repo: https://github.com/BlankSpruce/gersemi
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rev: 0.18.2
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hooks:
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- id: gersemi
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args: ["-i", "--no-warn-about-unknown-commands", "-l", "120"]
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- repo: local
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hooks:
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- id: copyright-headers
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@@ -37,23 +37,25 @@ function is run.
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The CMake equivalent is below.
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]=======================================================================]
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include( cmake/godotcpp.cmake )
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include(cmake/godotcpp.cmake)
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godotcpp_options()
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# Define our project.
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project( godot-cpp
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VERSION 4.4
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DESCRIPTION "C++ bindings for the Godot Engine's GDExtensions API."
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HOMEPAGE_URL "https://github.com/godotengine/godot-cpp"
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LANGUAGES CXX)
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project(
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godot-cpp
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VERSION 4.4
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DESCRIPTION "C++ bindings for the Godot Engine's GDExtensions API."
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HOMEPAGE_URL "https://github.com/godotengine/godot-cpp"
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LANGUAGES CXX
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)
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compiler_detection()
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godotcpp_generate()
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# Conditionally enable the godot-cpp.test.<target> integration testing targets
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if( GODOTCPP_ENABLE_TESTING )
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add_subdirectory( test )
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if(GODOTCPP_ENABLE_TESTING)
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add_subdirectory(test)
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endif()
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# If this is the top level CMakeLists.txt, Generators which honor the
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@@ -26,120 +26,130 @@ The build_profile.py has a __main__ and is used as a tool
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Its usage is listed as:
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$ python build_profile.py BUILD_PROFILE INPUT_JSON [OUTPUT_JSON]
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]]
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function( build_profile_generate_trimmed_api BUILD_PROFILE INPUT_JSON OUTPUT_JSON )
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function(build_profile_generate_trimmed_api BUILD_PROFILE INPUT_JSON OUTPUT_JSON)
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execute_process(
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COMMAND "${Python3_EXECUTABLE}"
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"${godot-cpp_SOURCE_DIR}/build_profile.py"
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"${BUILD_PROFILE}"
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"${INPUT_JSON}"
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"${OUTPUT_JSON}"
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WORKING_DIRECTORY ${godot-cpp_SOURCE_DIR}
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COMMAND
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"${Python3_EXECUTABLE}" "${godot-cpp_SOURCE_DIR}/build_profile.py" "${BUILD_PROFILE}" "${INPUT_JSON}"
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"${OUTPUT_JSON}"
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WORKING_DIRECTORY ${godot-cpp_SOURCE_DIR}
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)
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endfunction( )
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endfunction()
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#[[ Generate File List
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Use the binding_generator.py Python script to determine the list of files that
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will be passed to the code generator using extension_api.json.
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NOTE: This happens for every configure.]]
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function( binding_generator_get_file_list OUT_VAR_NAME API_FILEPATH OUTPUT_DIR )
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function(binding_generator_get_file_list OUT_VAR_NAME API_FILEPATH OUTPUT_DIR)
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# This code snippet will be squashed into a single line
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# The two strings make this a list, in CMake lists are semicolon delimited strings.
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set( PYTHON_SCRIPT
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"from binding_generator import print_file_list"
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"print_file_list( api_filepath='${API_FILEPATH}',
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set(PYTHON_SCRIPT
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"from binding_generator import print_file_list"
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"print_file_list( api_filepath='${API_FILEPATH}',
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output_dir='${OUTPUT_DIR}',
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headers=True,
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sources=True)")
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message( DEBUG "Python:\n${PYTHON_SCRIPT}" )
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sources=True)"
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)
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message(DEBUG "Python:\n${PYTHON_SCRIPT}")
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# Strip newlines and whitespace to make it a one-liner.
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string( REGEX REPLACE "\n *" " " PYTHON_SCRIPT "${PYTHON_SCRIPT}" )
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string(REGEX REPLACE "\n *" " " PYTHON_SCRIPT "${PYTHON_SCRIPT}")
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execute_process( COMMAND "${Python3_EXECUTABLE}" "-c" "${PYTHON_SCRIPT}"
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WORKING_DIRECTORY "${godot-cpp_SOURCE_DIR}"
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OUTPUT_VARIABLE GENERATED_FILES_LIST
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OUTPUT_STRIP_TRAILING_WHITESPACE
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execute_process(
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COMMAND "${Python3_EXECUTABLE}" "-c" "${PYTHON_SCRIPT}"
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WORKING_DIRECTORY "${godot-cpp_SOURCE_DIR}"
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OUTPUT_VARIABLE GENERATED_FILES_LIST
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OUTPUT_STRIP_TRAILING_WHITESPACE
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)
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# Debug output
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message( DEBUG "FileList-Begin" )
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foreach( PATH ${GENERATED_FILES_LIST} )
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message( DEBUG ${PATH} )
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message(DEBUG "FileList-Begin")
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foreach(PATH ${GENERATED_FILES_LIST})
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message(DEBUG ${PATH})
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endforeach()
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# Error out if the file list generator returned no files.
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list( LENGTH GENERATED_FILES_LIST LIST_LENGTH )
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if( NOT LIST_LENGTH GREATER 0 )
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message( FATAL_ERROR "File List Generation Failed")
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list(LENGTH GENERATED_FILES_LIST LIST_LENGTH)
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if(NOT LIST_LENGTH GREATER 0)
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message(FATAL_ERROR "File List Generation Failed")
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endif()
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message( STATUS "There are ${LIST_LENGTH} Files to generate" )
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set( ${OUT_VAR_NAME} ${GENERATED_FILES_LIST} PARENT_SCOPE )
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endfunction( )
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message(STATUS "There are ${LIST_LENGTH} Files to generate")
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set(${OUT_VAR_NAME} ${GENERATED_FILES_LIST} PARENT_SCOPE)
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endfunction()
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#[[ Generate Bindings
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Using the generated file list, use the binding_generator.py to generate the
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godot-cpp bindings. This will run at build time only if there are files
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missing. ]]
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function( binding_generator_generate_bindings API_FILE USE_TEMPLATE_GET_NODE, BITS, PRECISION, OUTPUT_DIR )
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function(
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binding_generator_generate_bindings
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API_FILE
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USE_TEMPLATE_GET_NODE,
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BITS,
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PRECISION,
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OUTPUT_DIR
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)
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# This code snippet will be squashed into a single line
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set( PYTHON_SCRIPT
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"from binding_generator import generate_bindings"
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"generate_bindings(
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set(PYTHON_SCRIPT
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"from binding_generator import generate_bindings"
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"generate_bindings(
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api_filepath='${API_FILE}',
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use_template_get_node='${USE_TEMPLATE_GET_NODE}',
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bits='${BITS}',
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precision='${PRECISION}',
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output_dir='${OUTPUT_DIR}')")
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output_dir='${OUTPUT_DIR}')"
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)
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message( DEBUG "Python:\n${PYTHON_SCRIPT}" )
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message(DEBUG "Python:\n${PYTHON_SCRIPT}")
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# Strip newlines and whitespace to make it a one-liner.
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string( REGEX REPLACE "\n *" " " PYTHON_SCRIPT "${PYTHON_SCRIPT}" )
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string(REGEX REPLACE "\n *" " " PYTHON_SCRIPT "${PYTHON_SCRIPT}")
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add_custom_command(OUTPUT ${GENERATED_FILES_LIST}
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COMMAND "${Python3_EXECUTABLE}" "-c" "${PYTHON_SCRIPT}"
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VERBATIM
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WORKING_DIRECTORY ${godot-cpp_SOURCE_DIR}
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MAIN_DEPENDENCY ${GODOTCPP_GDEXTENSION_API_FILE}
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DEPENDS ${godot-cpp_SOURCE_DIR}/binding_generator.py
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COMMENT "Generating bindings"
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add_custom_command(
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OUTPUT ${GENERATED_FILES_LIST}
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COMMAND "${Python3_EXECUTABLE}" "-c" "${PYTHON_SCRIPT}"
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VERBATIM
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WORKING_DIRECTORY ${godot-cpp_SOURCE_DIR}
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MAIN_DEPENDENCY ${GODOTCPP_GDEXTENSION_API_FILE}
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DEPENDS ${godot-cpp_SOURCE_DIR}/binding_generator.py
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COMMENT "Generating bindings"
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)
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endfunction( )
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endfunction()
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#[[ Generate doc_data.cpp
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The documentation displayed in the Godot editor is compiled into the extension.
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It takes a list of XML source files, and transforms them into a cpp file that
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is added to the sources list.]]
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function( generate_doc_source OUTPUT_PATH SOURCES )
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function(generate_doc_source OUTPUT_PATH SOURCES)
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# Transform SOURCES CMake LIST
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# quote each path with ''
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# join with , to transform into a python list minus the surrounding []
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set( PYTHON_LIST "${SOURCES}")
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list( TRANSFORM PYTHON_LIST REPLACE "(.*\.xml)" "'\\1'" )
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list( JOIN PYTHON_LIST "," PYTHON_LIST )
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set(PYTHON_LIST "${SOURCES}")
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list(TRANSFORM PYTHON_LIST REPLACE "(.*\.xml)" "'\\1'")
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list(JOIN PYTHON_LIST "," PYTHON_LIST)
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get_filename_component(OUTPUT_DIR "${OUTPUT_PATH}" DIRECTORY)
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file(MAKE_DIRECTORY ${OUTPUT_DIR} )
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file(MAKE_DIRECTORY ${OUTPUT_DIR})
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# Python one-liner to run our command
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# lists in CMake are just strings delimited by ';', so this works.
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set( PYTHON_SCRIPT "from doc_source_generator import generate_doc_source"
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"generate_doc_source( '${OUTPUT_PATH}', [${PYTHON_LIST}] )" )
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set(PYTHON_SCRIPT
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"from doc_source_generator import generate_doc_source"
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"generate_doc_source( '${OUTPUT_PATH}', [${PYTHON_LIST}] )"
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)
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add_custom_command( OUTPUT "${OUTPUT_PATH}"
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COMMAND "${Python3_EXECUTABLE}" "-c" "${PYTHON_SCRIPT}"
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VERBATIM
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WORKING_DIRECTORY "${godot-cpp_SOURCE_DIR}"
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DEPENDS
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add_custom_command(
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OUTPUT "${OUTPUT_PATH}"
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COMMAND "${Python3_EXECUTABLE}" "-c" "${PYTHON_SCRIPT}"
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VERBATIM
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WORKING_DIRECTORY "${godot-cpp_SOURCE_DIR}"
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DEPENDS
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DEPENDS #
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"${godot-cpp_SOURCE_DIR}/doc_source_generator.py"
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"${SOURCES}"
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COMMENT "Generating: ${OUTPUT_PATH}"
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COMMENT "Generating: ${OUTPUT_PATH}"
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)
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endfunction()
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@@ -148,22 +158,22 @@ A simpler interface to add xml files as doc source to a output target.
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TARGET: The gdexension library target
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SOURCES: a list of xml files to use for source generation and inclusion.
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This function also adds a doc_gen target to test source generation.]]
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function( target_doc_sources TARGET SOURCES )
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function(target_doc_sources TARGET SOURCES)
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# set the generated file name
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set( DOC_SOURCE_FILE "${CMAKE_CURRENT_BINARY_DIR}/gen/doc_source.cpp" )
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set(DOC_SOURCE_FILE "${CMAKE_CURRENT_BINARY_DIR}/gen/doc_source.cpp")
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# Create the file generation target, this won't be triggered unless a target
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# that depends on DOC_SOURCE_FILE is built
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generate_doc_source( "${DOC_SOURCE_FILE}" ${SOURCES} )
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# Add DOC_SOURCE_FILE as a dependency to TARGET
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target_sources( ${TARGET} PRIVATE "${DOC_SOURCE_FILE}" )
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target_sources(${TARGET} PRIVATE "${DOC_SOURCE_FILE}")
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# Create a dummy target that depends on the source so that users can
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# test the file generation task.
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if( TARGET doc_gen )
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if(TARGET doc_gen)
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else()
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add_custom_target( doc_gen )
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add_custom_target(doc_gen)
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endif()
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target_sources( doc_gen PRIVATE "${DOC_SOURCE_FILE}" )
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target_sources(doc_gen PRIVATE "${DOC_SOURCE_FILE}")
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endfunction()
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@@ -25,16 +25,12 @@ Android platforms.
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There is further information and examples in the doc/cmake.rst file.
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]=======================================================================]
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function( android_options )
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function(android_options)
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# Android Options
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endfunction()
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function( android_generate )
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target_compile_definitions(${TARGET_NAME}
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PUBLIC
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ANDROID_ENABLED
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UNIX_ENABLED
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)
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function(android_generate)
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target_compile_definitions(${TARGET_NAME} PUBLIC ANDROID_ENABLED UNIX_ENABLED)
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common_compiler_flags()
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endfunction()
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@@ -10,20 +10,20 @@ features. For target platform specific flags look to each of the
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]=======================================================================]
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#[[ Compiler Configuration, not to be confused with build targets ]]
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set( DEBUG_SYMBOLS "$<OR:$<CONFIG:Debug>,$<CONFIG:RelWithDebInfo>>" )
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set(DEBUG_SYMBOLS "$<OR:$<CONFIG:Debug>,$<CONFIG:RelWithDebInfo>>")
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#[[ Compiler Identification ]]
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set( IS_CLANG "$<CXX_COMPILER_ID:Clang>" )
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set( IS_APPLECLANG "$<CXX_COMPILER_ID:AppleClang>" )
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set( IS_GNU "$<CXX_COMPILER_ID:GNU>" )
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set( IS_MSVC "$<CXX_COMPILER_ID:MSVC>" )
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set( NOT_MSVC "$<NOT:$<CXX_COMPILER_ID:MSVC>>" )
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set(IS_CLANG "$<CXX_COMPILER_ID:Clang>")
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set(IS_APPLECLANG "$<CXX_COMPILER_ID:AppleClang>")
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set(IS_GNU "$<CXX_COMPILER_ID:GNU>")
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set(IS_MSVC "$<CXX_COMPILER_ID:MSVC>")
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set(NOT_MSVC "$<NOT:$<CXX_COMPILER_ID:MSVC>>")
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set( GNU_LT_V8 "$<VERSION_LESS:$<CXX_COMPILER_VERSION>,8>" )
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set( GNU_GE_V9 "$<VERSION_GREATER_EQUAL:$<CXX_COMPILER_VERSION>,9>" )
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set( GNU_GT_V11 "$<VERSION_GREATER_EQUAL:$<CXX_COMPILER_VERSION>,11>" )
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set( GNU_LT_V11 "$<VERSION_LESS:$<CXX_COMPILER_VERSION>,11>" )
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set( GNU_GE_V12 "$<VERSION_GREATER_EQUAL:$<CXX_COMPILER_VERSION>,12>" )
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set(GNU_LT_V8 "$<VERSION_LESS:$<CXX_COMPILER_VERSION>,8>")
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set(GNU_GE_V9 "$<VERSION_GREATER_EQUAL:$<CXX_COMPILER_VERSION>,9>")
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set(GNU_GT_V11 "$<VERSION_GREATER_EQUAL:$<CXX_COMPILER_VERSION>,11>")
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set(GNU_LT_V11 "$<VERSION_LESS:$<CXX_COMPILER_VERSION>,11>")
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set(GNU_GE_V12 "$<VERSION_GREATER_EQUAL:$<CXX_COMPILER_VERSION>,12>")
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#[[ Check for clang-cl with MSVC frontend
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The compiler is tested and set when the project command is called.
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@@ -33,32 +33,26 @@ until CMake 3.30 so we can't use it yet.
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So to support clang downloaded from llvm.org which uses the MSVC frontend
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by default, we need to test for it. ]]
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function( compiler_detection )
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if( ${CMAKE_CXX_COMPILER_ID} STREQUAL Clang )
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if( ${CMAKE_CXX_COMPILER_FRONTEND_VARIANT} STREQUAL MSVC )
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message( "Using clang-cl" )
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set( IS_CLANG "0" PARENT_SCOPE )
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set( IS_MSVC "1" PARENT_SCOPE )
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set( NOT_MSVC "0" PARENT_SCOPE )
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endif ()
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endif ()
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endfunction( )
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function( common_compiler_flags )
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target_compile_features(${TARGET_NAME}
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PUBLIC
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cxx_std_17
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)
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function(compiler_detection)
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if(${CMAKE_CXX_COMPILER_ID} STREQUAL Clang)
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if(${CMAKE_CXX_COMPILER_FRONTEND_VARIANT} STREQUAL MSVC)
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message("Using clang-cl")
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set(IS_CLANG "0" PARENT_SCOPE)
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set(IS_MSVC "1" PARENT_SCOPE)
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set(NOT_MSVC "0" PARENT_SCOPE)
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endif()
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endif()
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endfunction()
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function(common_compiler_flags)
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# gersemi: off
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# These compiler options reflect what is in godot/SConstruct.
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target_compile_options( ${TARGET_NAME}
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target_compile_options(
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${TARGET_NAME}
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PUBLIC
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# Disable exception handling. Godot doesn't use exceptions anywhere, and this
|
||||
# saves around 20% of binary size and very significant build time.
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$<${DISABLE_EXCEPTIONS}:
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$<${NOT_MSVC}:-fno-exceptions>
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>
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||||
$<${DISABLE_EXCEPTIONS}:$<${NOT_MSVC}:-fno-exceptions>>
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||||
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||||
# Enabling Debug Symbols
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||||
$<${DEBUG_SYMBOLS}:
|
||||
@@ -70,78 +64,75 @@ function( common_compiler_flags )
|
||||
>
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||||
>
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||||
|
||||
$<${IS_DEV_BUILD}:
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||||
$<${NOT_MSVC}:-fno-omit-frame-pointer -O0>
|
||||
$<${IS_DEV_BUILD}:$<${NOT_MSVC}:-fno-omit-frame-pointer -O0>>
|
||||
|
||||
$<${HOT_RELOAD}:$<${IS_GNU}:-fno-gnu-unique>>
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||||
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# MSVC only
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||||
$<${IS_MSVC}:
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# /MP isn't valid for clang-cl with msvc frontend
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||||
$<$<CXX_COMPILER_ID:MSVC>:/MP${PROC_N}>
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/W4
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||||
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||||
# Disable warnings which we don't plan to fix.
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/wd4100 # C4100 (unreferenced formal parameter): Doesn't play nice with polymorphism.
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||||
/wd4127 # C4127 (conditional expression is constant)
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/wd4201 # C4201 (non-standard nameless struct/union): Only relevant for C89.
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/wd4244 # C4244 C4245 C4267 (narrowing conversions): Unavoidable at this scale.
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/wd4245
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/wd4267
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||||
/wd4305 # C4305 (truncation): double to float or real_t, too hard to avoid.
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||||
/wd4514 # C4514 (unreferenced inline function has been removed)
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/wd4714 # C4714 (function marked as __forceinline not inlined)
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||||
/wd4820 # C4820 (padding added after construct)
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||||
|
||||
/utf-8
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||||
>
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||||
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||||
$<${HOT_RELOAD}:
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||||
$<${IS_GNU}:-fno-gnu-unique>
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||||
# Clang and GNU common options
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||||
$<$<OR:${IS_CLANG},${IS_GNU}>:
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||||
-Wall
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||||
-Wctor-dtor-privacy
|
||||
-Wextra
|
||||
-Wno-unused-parameter
|
||||
-Wnon-virtual-dtor
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||||
-Wwrite-strings
|
||||
>
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||||
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||||
# MSVC only
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||||
$<${IS_MSVC}:
|
||||
# /MP isn't valid for clang-cl with msvc frontend
|
||||
$<$<CXX_COMPILER_ID:MSVC>:/MP${PROC_N}>
|
||||
/W4
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||||
# Clang only
|
||||
$<${IS_CLANG}:
|
||||
-Wimplicit-fallthrough
|
||||
-Wno-ordered-compare-function-pointers
|
||||
>
|
||||
|
||||
# Disable warnings which we don't plan to fix.
|
||||
/wd4100 # C4100 (unreferenced formal parameter): Doesn't play nice with polymorphism.
|
||||
/wd4127 # C4127 (conditional expression is constant)
|
||||
/wd4201 # C4201 (non-standard nameless struct/union): Only relevant for C89.
|
||||
/wd4244 # C4244 C4245 C4267 (narrowing conversions): Unavoidable at this scale.
|
||||
/wd4245
|
||||
/wd4267
|
||||
/wd4305 # C4305 (truncation): double to float or real_t, too hard to avoid.
|
||||
/wd4514 # C4514 (unreferenced inline function has been removed)
|
||||
/wd4714 # C4714 (function marked as __forceinline not inlined)
|
||||
/wd4820 # C4820 (padding added after construct)
|
||||
# GNU only
|
||||
$<${IS_GNU}:
|
||||
-Walloc-zero
|
||||
-Wduplicated-branches
|
||||
-Wduplicated-cond
|
||||
-Wno-misleading-indentation
|
||||
-Wplacement-new=1
|
||||
-Wshadow-local
|
||||
-Wstringop-overflow=4
|
||||
|
||||
/utf-8
|
||||
>
|
||||
# Bogus warning fixed in 8+.
|
||||
$<${GNU_LT_V8}:-Wno-strict-overflow>
|
||||
|
||||
# Clang and GNU common options
|
||||
$<$<OR:${IS_CLANG},${IS_GNU}>:
|
||||
-Wall
|
||||
-Wctor-dtor-privacy
|
||||
-Wextra
|
||||
-Wno-unused-parameter
|
||||
-Wnon-virtual-dtor
|
||||
-Wwrite-strings
|
||||
>
|
||||
$<${GNU_GE_V9}:-Wattribute-alias=2>
|
||||
|
||||
# Clang only
|
||||
$<${IS_CLANG}:
|
||||
-Wimplicit-fallthrough
|
||||
-Wno-ordered-compare-function-pointers
|
||||
>
|
||||
# Broke on MethodBind templates before GCC 11.
|
||||
$<${GNU_GT_V11}:-Wlogical-op>
|
||||
|
||||
# GNU only
|
||||
$<${IS_GNU}:
|
||||
-Walloc-zero
|
||||
-Wduplicated-branches
|
||||
-Wduplicated-cond
|
||||
-Wno-misleading-indentation
|
||||
-Wplacement-new=1
|
||||
-Wshadow-local
|
||||
-Wstringop-overflow=4
|
||||
# Regression in GCC 9/10, spams so much in our variadic templates that we need to outright disable it.
|
||||
$<${GNU_LT_V11}:-Wno-type-limits>
|
||||
|
||||
# Bogus warning fixed in 8+.
|
||||
$<${GNU_LT_V8}:-Wno-strict-overflow>
|
||||
|
||||
$<${GNU_GE_V9}:-Wattribute-alias=2>
|
||||
|
||||
# Broke on MethodBind templates before GCC 11.
|
||||
$<${GNU_GT_V11}:-Wlogical-op>
|
||||
|
||||
# Regression in GCC 9/10, spams so much in our variadic templates that we need to outright disable it.
|
||||
$<${GNU_LT_V11}:-Wno-type-limits>
|
||||
|
||||
# False positives in our error macros, see GH-58747.
|
||||
$<${GNU_GE_V12}:-Wno-return-type>
|
||||
>
|
||||
# False positives in our error macros, see GH-58747.
|
||||
$<${GNU_GE_V12}:-Wno-return-type>
|
||||
>
|
||||
)
|
||||
|
||||
target_compile_definitions(${TARGET_NAME}
|
||||
target_compile_definitions(
|
||||
${TARGET_NAME}
|
||||
PUBLIC
|
||||
GDEXTENSION
|
||||
|
||||
@@ -159,7 +150,8 @@ function( common_compiler_flags )
|
||||
$<${THREADS_ENABLED}:THREADS_ENABLED>
|
||||
)
|
||||
|
||||
target_link_options( ${TARGET_NAME}
|
||||
target_link_options(
|
||||
${TARGET_NAME}
|
||||
PUBLIC
|
||||
$<${IS_MSVC}:
|
||||
/WX # treat link warnings as errors.
|
||||
@@ -167,11 +159,12 @@ function( common_compiler_flags )
|
||||
>
|
||||
|
||||
$<${DEBUG_SYMBOLS}:$<${IS_MSVC}:/DEBUG:FULL>>
|
||||
|
||||
$<$<NOT:${DEBUG_SYMBOLS}>:
|
||||
$<${IS_GNU}:-s>
|
||||
$<${IS_CLANG}:-s>
|
||||
$<${IS_APPLECLANG}:-Wl,-S -Wl,-x -Wl,-dead_strip>
|
||||
>
|
||||
)
|
||||
|
||||
# gersemi: on
|
||||
endfunction()
|
||||
|
||||
@@ -23,18 +23,18 @@ More information on cmake's `code injection`_
|
||||
|
||||
Overwrite Shared Library Properties to allow shared libs to be generated.
|
||||
]=======================================================================]
|
||||
if( EMSCRIPTEN )
|
||||
if(EMSCRIPTEN)
|
||||
set_property(GLOBAL PROPERTY TARGET_SUPPORTS_SHARED_LIBS TRUE)
|
||||
set(CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-sSIDE_MODULE=1")
|
||||
set(CMAKE_SHARED_LIBRARY_CREATE_CXX_FLAGS "-sSIDE_MODULE=1")
|
||||
set(CMAKE_SHARED_LIBRARY_SUFFIX) # remove the suffix from the shared lib
|
||||
set(CMAKE_STRIP FALSE) # used by default in pybind11 on .so modules
|
||||
set(CMAKE_STRIP FALSE) # used by default in pybind11 on .so modules
|
||||
|
||||
# The Emscripten toolchain sets the default value for EMSCRIPTEN_SYSTEM_PROCESSOR to x86
|
||||
# and CMAKE_SYSTEM_PROCESSOR to this value. I don't want that.
|
||||
set(CMAKE_SYSTEM_PROCESSOR "wasm32" )
|
||||
set(CMAKE_SYSTEM_PROCESSOR "wasm32")
|
||||
# the above prevents the need for logic like:
|
||||
#if( ${CMAKE_SYSTEM_NAME} STREQUAL Emscripten )
|
||||
# set( SYSTEM_ARCH wasm32 )
|
||||
#endif ()
|
||||
endif ()
|
||||
endif()
|
||||
|
||||
@@ -8,8 +8,8 @@ C compiler is specified, like in a toolchain, or from an IDE, then it will
|
||||
print a warning stating that the CMAKE_C_COMPILER compiler is unused.
|
||||
This if statement simply silences that warning.
|
||||
]=======================================================================]
|
||||
if( CMAKE_C_COMPILER )
|
||||
endif ()
|
||||
if(CMAKE_C_COMPILER)
|
||||
endif()
|
||||
|
||||
#[=======================================================================[.rst:
|
||||
Include Platform Files
|
||||
@@ -23,125 +23,137 @@ project directive, it means that
|
||||
directive was
|
||||
|
||||
]=======================================================================]
|
||||
include( ${CMAKE_CURRENT_SOURCE_DIR}/cmake/GodotCPPModule.cmake)
|
||||
include( ${CMAKE_CURRENT_SOURCE_DIR}/cmake/common_compiler_flags.cmake)
|
||||
include( ${CMAKE_CURRENT_SOURCE_DIR}/cmake/android.cmake)
|
||||
include( ${CMAKE_CURRENT_SOURCE_DIR}/cmake/ios.cmake)
|
||||
include( ${CMAKE_CURRENT_SOURCE_DIR}/cmake/linux.cmake)
|
||||
include( ${CMAKE_CURRENT_SOURCE_DIR}/cmake/macos.cmake)
|
||||
include( ${CMAKE_CURRENT_SOURCE_DIR}/cmake/web.cmake)
|
||||
include( ${CMAKE_CURRENT_SOURCE_DIR}/cmake/windows.cmake)
|
||||
|
||||
include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/GodotCPPModule.cmake)
|
||||
include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/common_compiler_flags.cmake)
|
||||
include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/android.cmake)
|
||||
include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/ios.cmake)
|
||||
include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/linux.cmake)
|
||||
include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/macos.cmake)
|
||||
include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/web.cmake)
|
||||
include(${CMAKE_CURRENT_SOURCE_DIR}/cmake/windows.cmake)
|
||||
|
||||
# Detect number of processors
|
||||
include(ProcessorCount)
|
||||
ProcessorCount(PROC_MAX)
|
||||
message( "Auto-detected ${PROC_MAX} CPU cores available for build parallelism." )
|
||||
message("Auto-detected ${PROC_MAX} CPU cores available for build parallelism.")
|
||||
|
||||
# List of known platforms
|
||||
set( PLATFORM_LIST linux macos windows android ios web )
|
||||
set(PLATFORM_LIST
|
||||
linux
|
||||
macos
|
||||
windows
|
||||
android
|
||||
ios
|
||||
web
|
||||
)
|
||||
|
||||
# List of known architectures
|
||||
set( ARCH_LIST x86_32 x86_64 arm32 arm64 rv64 ppc32 ppc64 wasm32 )
|
||||
set(ARCH_LIST
|
||||
x86_32
|
||||
x86_64
|
||||
arm32
|
||||
arm64
|
||||
rv64
|
||||
ppc32
|
||||
ppc64
|
||||
wasm32
|
||||
)
|
||||
|
||||
# Function to map processors to known architectures
|
||||
function( godot_arch_name OUTVAR )
|
||||
|
||||
function(godot_arch_name OUTVAR)
|
||||
# Special case for macos universal builds that target both x86_64 and arm64
|
||||
if( DEFINED CMAKE_OSX_ARCHITECTURES)
|
||||
if( "x86_64" IN_LIST CMAKE_OSX_ARCHITECTURES AND "arm64" IN_LIST CMAKE_OSX_ARCHITECTURES)
|
||||
set(${OUTVAR} "universal" PARENT_SCOPE )
|
||||
if(DEFINED CMAKE_OSX_ARCHITECTURES)
|
||||
if("x86_64" IN_LIST CMAKE_OSX_ARCHITECTURES AND "arm64" IN_LIST CMAKE_OSX_ARCHITECTURES)
|
||||
set(${OUTVAR} "universal" PARENT_SCOPE)
|
||||
return()
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# Direct match early out.
|
||||
string( TOLOWER "${CMAKE_SYSTEM_PROCESSOR}" ARCH )
|
||||
if( ARCH IN_LIST ARCH_LIST )
|
||||
set( ${OUTVAR} "${ARCH}" PARENT_SCOPE)
|
||||
string(TOLOWER "${CMAKE_SYSTEM_PROCESSOR}" ARCH)
|
||||
if(ARCH IN_LIST ARCH_LIST)
|
||||
set(${OUTVAR} "${ARCH}" PARENT_SCOPE)
|
||||
return()
|
||||
endif()
|
||||
|
||||
# Known aliases
|
||||
set( x86_64 "w64;amd64;x86-64" )
|
||||
set( arm32 "armv7;armv7-a" )
|
||||
set( arm64 "armv8;arm64v8;aarch64;armv8-a" )
|
||||
set( rv64 "rv;riscv;riscv64" )
|
||||
set( ppc32 "ppcle;ppc" )
|
||||
set( ppc64 "ppc64le" )
|
||||
set(x86_64 "w64;amd64;x86-64")
|
||||
set(arm32 "armv7;armv7-a")
|
||||
set(arm64 "armv8;arm64v8;aarch64;armv8-a")
|
||||
set(rv64 "rv;riscv;riscv64")
|
||||
set(ppc32 "ppcle;ppc")
|
||||
set(ppc64 "ppc64le")
|
||||
|
||||
if( ARCH IN_LIST x86_64 )
|
||||
set(${OUTVAR} "x86_64" PARENT_SCOPE )
|
||||
|
||||
elseif( ARCH IN_LIST arm32 )
|
||||
set(${OUTVAR} "arm32" PARENT_SCOPE )
|
||||
|
||||
elseif( ARCH IN_LIST arm64 )
|
||||
set(${OUTVAR} "arm64" PARENT_SCOPE )
|
||||
|
||||
elseif( ARCH IN_LIST rv64 )
|
||||
set(${OUTVAR} "rv64" PARENT_SCOPE )
|
||||
|
||||
elseif( ARCH IN_LIST ppc32 )
|
||||
set(${OUTVAR} "ppc32" PARENT_SCOPE )
|
||||
|
||||
elseif( ARCH IN_LIST ppc64 )
|
||||
set(${OUTVAR} "ppc64" PARENT_SCOPE )
|
||||
|
||||
elseif( ARCH MATCHES "86")
|
||||
if(ARCH IN_LIST x86_64)
|
||||
set(${OUTVAR} "x86_64" PARENT_SCOPE)
|
||||
elseif(ARCH IN_LIST arm32)
|
||||
set(${OUTVAR} "arm32" PARENT_SCOPE)
|
||||
elseif(ARCH IN_LIST arm64)
|
||||
set(${OUTVAR} "arm64" PARENT_SCOPE)
|
||||
elseif(ARCH IN_LIST rv64)
|
||||
set(${OUTVAR} "rv64" PARENT_SCOPE)
|
||||
elseif(ARCH IN_LIST ppc32)
|
||||
set(${OUTVAR} "ppc32" PARENT_SCOPE)
|
||||
elseif(ARCH IN_LIST ppc64)
|
||||
set(${OUTVAR} "ppc64" PARENT_SCOPE)
|
||||
elseif(ARCH MATCHES "86")
|
||||
# Catches x86, i386, i486, i586, i686, etc.
|
||||
set(${OUTVAR} "x86_32" PARENT_SCOPE )
|
||||
|
||||
set(${OUTVAR} "x86_32" PARENT_SCOPE)
|
||||
else()
|
||||
# Default value is whatever the processor is.
|
||||
set(${OUTVAR} ${CMAKE_SYSTEM_PROCESSOR} PARENT_SCOPE )
|
||||
endif ()
|
||||
set(${OUTVAR} ${CMAKE_SYSTEM_PROCESSOR} PARENT_SCOPE)
|
||||
endif()
|
||||
endfunction()
|
||||
|
||||
# Function to define all the options.
|
||||
function( godotcpp_options )
|
||||
function(godotcpp_options)
|
||||
#NOTE: platform is managed using toolchain files.
|
||||
#NOTE: arch is managed by using toolchain files.
|
||||
# Except for macos universal, which can be set by GODOTCPP_MACOS_UNIVERSAL=YES
|
||||
|
||||
# Input from user for GDExtension interface header and the API JSON file
|
||||
set( GODOTCPP_GDEXTENSION_DIR "gdextension" CACHE PATH
|
||||
"Path to a custom directory containing GDExtension interface header and API JSON file ( /path/to/gdextension_dir )" )
|
||||
set( GODOTCPP_CUSTOM_API_FILE "" CACHE FILEPATH
|
||||
"Path to a custom GDExtension API JSON file (takes precedence over `GODOTCPP_GDEXTENSION_DIR`) ( /path/to/custom_api_file )")
|
||||
set(GODOTCPP_GDEXTENSION_DIR
|
||||
"gdextension"
|
||||
CACHE PATH
|
||||
"Path to a custom directory containing GDExtension interface header and API JSON file ( /path/to/gdextension_dir )"
|
||||
)
|
||||
set(GODOTCPP_CUSTOM_API_FILE
|
||||
""
|
||||
CACHE FILEPATH
|
||||
"Path to a custom GDExtension API JSON file (takes precedence over `GODOTCPP_GDEXTENSION_DIR`) ( /path/to/custom_api_file )"
|
||||
)
|
||||
|
||||
#TODO generate_bindings
|
||||
|
||||
option( GODOTCPP_GENERATE_TEMPLATE_GET_NODE
|
||||
"Generate a template version of the Node class's get_node. (ON|OFF)" ON)
|
||||
option(GODOTCPP_GENERATE_TEMPLATE_GET_NODE "Generate a template version of the Node class's get_node. (ON|OFF)" ON)
|
||||
|
||||
#TODO build_library
|
||||
|
||||
set( GODOTCPP_PRECISION "single" CACHE STRING
|
||||
"Set the floating-point precision level (single|double)")
|
||||
set(GODOTCPP_PRECISION "single" CACHE STRING "Set the floating-point precision level (single|double)")
|
||||
|
||||
set( GODOTCPP_THREADS ON CACHE BOOL "Enable threading support" )
|
||||
set(GODOTCPP_THREADS ON CACHE BOOL "Enable threading support")
|
||||
|
||||
#TODO compiledb
|
||||
#TODO compiledb_file
|
||||
|
||||
set( GODOTCPP_BUILD_PROFILE "" CACHE PATH
|
||||
"Path to a file containing a feature build profile" )
|
||||
set(GODOTCPP_BUILD_PROFILE "" CACHE PATH "Path to a file containing a feature build profile")
|
||||
|
||||
set( GODOTCPP_USE_HOT_RELOAD "" CACHE BOOL
|
||||
"Enable the extra accounting required to support hot reload. (ON|OFF)")
|
||||
set(GODOTCPP_USE_HOT_RELOAD "" CACHE BOOL "Enable the extra accounting required to support hot reload. (ON|OFF)")
|
||||
|
||||
# Disable exception handling. Godot doesn't use exceptions anywhere, and this
|
||||
# saves around 20% of binary size and very significant build time (GH-80513).
|
||||
option( GODOTCPP_DISABLE_EXCEPTIONS "Force disabling exception handling code (ON|OFF)" ON )
|
||||
option(GODOTCPP_DISABLE_EXCEPTIONS "Force disabling exception handling code (ON|OFF)" ON)
|
||||
|
||||
set( GODOTCPP_SYMBOL_VISIBILITY "hidden" CACHE STRING
|
||||
"Symbols visibility on GNU platforms. Use 'auto' to apply the default value. (auto|visible|hidden)")
|
||||
set_property( CACHE GODOTCPP_SYMBOL_VISIBILITY PROPERTY STRINGS "auto;visible;hidden" )
|
||||
set(GODOTCPP_SYMBOL_VISIBILITY
|
||||
"hidden"
|
||||
CACHE STRING
|
||||
"Symbols visibility on GNU platforms. Use 'auto' to apply the default value. (auto|visible|hidden)"
|
||||
)
|
||||
set_property(CACHE GODOTCPP_SYMBOL_VISIBILITY PROPERTY STRINGS "auto;visible;hidden")
|
||||
|
||||
#TODO optimize
|
||||
|
||||
option( GODOTCPP_DEV_BUILD "Developer build with dev-only debugging code (DEV_ENABLED)" OFF )
|
||||
option(GODOTCPP_DEV_BUILD "Developer build with dev-only debugging code (DEV_ENABLED)" OFF)
|
||||
|
||||
#[[ debug_symbols
|
||||
Debug symbols are enabled by using the Debug or RelWithDebInfo build configurations.
|
||||
@@ -156,11 +168,11 @@ function( godotcpp_options )
|
||||
]]
|
||||
|
||||
# FIXME These options are not present in SCons, and perhaps should be added there.
|
||||
option( GODOTCPP_SYSTEM_HEADERS "Expose headers as SYSTEM." OFF )
|
||||
option( GODOTCPP_WARNING_AS_ERROR "Treat warnings as errors" OFF )
|
||||
option(GODOTCPP_SYSTEM_HEADERS "Expose headers as SYSTEM." OFF)
|
||||
option(GODOTCPP_WARNING_AS_ERROR "Treat warnings as errors" OFF)
|
||||
|
||||
# Enable Testing
|
||||
option( GODOTCPP_ENABLE_TESTING "Enable the godot-cpp.test.<target> integration testing targets" OFF )
|
||||
option(GODOTCPP_ENABLE_TESTING "Enable the godot-cpp.test.<target> integration testing targets" OFF)
|
||||
|
||||
#[[ Target Platform Options ]]
|
||||
android_options()
|
||||
@@ -172,7 +184,7 @@ function( godotcpp_options )
|
||||
endfunction()
|
||||
|
||||
# Function to configure and generate the targets
|
||||
function( godotcpp_generate )
|
||||
function(godotcpp_generate)
|
||||
#[[ Multi-Threaded MSVC Compilation
|
||||
When using the MSVC compiler the build command -j <n> only specifies
|
||||
parallel jobs or targets, and not multi-threaded compilation To speed up
|
||||
@@ -181,16 +193,18 @@ function( godotcpp_generate )
|
||||
|
||||
MSVC is true when the compiler is some version of Microsoft Visual C++ or
|
||||
another compiler simulating the Visual C++ cl command-line syntax. ]]
|
||||
if( MSVC )
|
||||
math( EXPR PROC_N "(${PROC_MAX}-1) | (${X}-2)>>31 & 1" )
|
||||
message( "Using ${PROC_N} cores for multi-threaded compilation.")
|
||||
if(MSVC)
|
||||
math(EXPR PROC_N "(${PROC_MAX}-1) | (${X}-2)>>31 & 1")
|
||||
message("Using ${PROC_N} cores for multi-threaded compilation.")
|
||||
# TODO You can override it at configure time with ...." )
|
||||
else ()
|
||||
message( "Using ${CMAKE_BUILD_PARALLEL_LEVEL} cores, You can override"
|
||||
" it at configure time by using -j <n> or --parallel <n> on the build"
|
||||
" command.")
|
||||
message( " eg. cmake --build . -j 7 ...")
|
||||
endif ()
|
||||
else()
|
||||
message(
|
||||
"Using ${CMAKE_BUILD_PARALLEL_LEVEL} cores, You can override"
|
||||
" it at configure time by using -j <n> or --parallel <n> on the build"
|
||||
" command."
|
||||
)
|
||||
message(" eg. cmake --build . -j 7 ...")
|
||||
endif()
|
||||
|
||||
#[[ GODOTCPP_SYMBOL_VISIBLITY
|
||||
To match the SCons options, the allowed values are "auto", "visible", and "hidden"
|
||||
@@ -200,132 +214,140 @@ function( godotcpp_generate )
|
||||
TODO: It is probably worth a pull request which changes both to use the compiler values
|
||||
.. _flag:https://gcc.gnu.org/onlinedocs/gcc/Code-Gen-Options.html#index-fvisibility
|
||||
]]
|
||||
if( ${GODOTCPP_SYMBOL_VISIBILITY} STREQUAL "auto" OR ${GODOTCPP_SYMBOL_VISIBILITY} STREQUAL "visible" )
|
||||
set( GODOTCPP_SYMBOL_VISIBILITY "default" )
|
||||
endif ()
|
||||
if(${GODOTCPP_SYMBOL_VISIBILITY} STREQUAL "auto" OR ${GODOTCPP_SYMBOL_VISIBILITY} STREQUAL "visible")
|
||||
set(GODOTCPP_SYMBOL_VISIBILITY "default")
|
||||
endif()
|
||||
|
||||
# Setup variable to optionally mark headers as SYSTEM
|
||||
set( GODOTCPP_SYSTEM_HEADERS_ATTRIBUTE "")
|
||||
if( GODOTCPP_SYSTEM_HEADERS)
|
||||
set( GODOTCPP_SYSTEM_HEADERS_ATTRIBUTE SYSTEM)
|
||||
endif ()
|
||||
set(GODOTCPP_SYSTEM_HEADERS_ATTRIBUTE "")
|
||||
if(GODOTCPP_SYSTEM_HEADERS)
|
||||
set(GODOTCPP_SYSTEM_HEADERS_ATTRIBUTE SYSTEM)
|
||||
endif()
|
||||
|
||||
#[[ Configure Binding Variables ]]
|
||||
# Generate Binding Parameters (True|False)
|
||||
set( USE_TEMPLATE_GET_NODE "False" )
|
||||
if( GODOTCPP_GENERATE_TEMPLATE_GET_NODE )
|
||||
set( USE_TEMPLATE_GET_NODE "True" )
|
||||
set(USE_TEMPLATE_GET_NODE "False")
|
||||
if(GODOTCPP_GENERATE_TEMPLATE_GET_NODE)
|
||||
set(USE_TEMPLATE_GET_NODE "True")
|
||||
endif()
|
||||
|
||||
# Bits (32|64)
|
||||
math( EXPR BITS "${CMAKE_SIZEOF_VOID_P} * 8" ) # CMAKE_SIZEOF_VOID_P refers to target architecture.
|
||||
math(EXPR BITS "${CMAKE_SIZEOF_VOID_P} * 8") # CMAKE_SIZEOF_VOID_P refers to target architecture.
|
||||
|
||||
# API json File
|
||||
set( GODOTCPP_GDEXTENSION_API_FILE "${GODOTCPP_GDEXTENSION_DIR}/extension_api.json")
|
||||
if( GODOTCPP_CUSTOM_API_FILE ) # User-defined override.
|
||||
set( GODOTCPP_GDEXTENSION_API_FILE "${GODOTCPP_CUSTOM_API_FILE}")
|
||||
set(GODOTCPP_GDEXTENSION_API_FILE "${GODOTCPP_GDEXTENSION_DIR}/extension_api.json")
|
||||
if(GODOTCPP_CUSTOM_API_FILE) # User-defined override.
|
||||
set(GODOTCPP_GDEXTENSION_API_FILE "${GODOTCPP_CUSTOM_API_FILE}")
|
||||
endif()
|
||||
|
||||
# Build Profile
|
||||
if( GODOTCPP_BUILD_PROFILE )
|
||||
message( STATUS "Using build profile to trim api file")
|
||||
message( "\tBUILD_PROFILE = '${GODOTCPP_BUILD_PROFILE}'")
|
||||
message( "\tAPI_SOURCE = '${GODOTCPP_GDEXTENSION_API_FILE}'")
|
||||
if(GODOTCPP_BUILD_PROFILE)
|
||||
message(STATUS "Using build profile to trim api file")
|
||||
message("\tBUILD_PROFILE = '${GODOTCPP_BUILD_PROFILE}'")
|
||||
message("\tAPI_SOURCE = '${GODOTCPP_GDEXTENSION_API_FILE}'")
|
||||
build_profile_generate_trimmed_api(
|
||||
"${GODOTCPP_BUILD_PROFILE}"
|
||||
"${GODOTCPP_GDEXTENSION_API_FILE}"
|
||||
"${CMAKE_CURRENT_BINARY_DIR}/extension_api.json" )
|
||||
set( GODOTCPP_GDEXTENSION_API_FILE "${CMAKE_CURRENT_BINARY_DIR}/extension_api.json" )
|
||||
"${CMAKE_CURRENT_BINARY_DIR}/extension_api.json"
|
||||
)
|
||||
set(GODOTCPP_GDEXTENSION_API_FILE "${CMAKE_CURRENT_BINARY_DIR}/extension_api.json")
|
||||
endif()
|
||||
|
||||
message( STATUS "GODOTCPP_GDEXTENSION_API_FILE = '${GODOTCPP_GDEXTENSION_API_FILE}'")
|
||||
message(STATUS "GODOTCPP_GDEXTENSION_API_FILE = '${GODOTCPP_GDEXTENSION_API_FILE}'")
|
||||
|
||||
# generate the file list to use
|
||||
binding_generator_get_file_list( GENERATED_FILES_LIST
|
||||
"${GODOTCPP_GDEXTENSION_API_FILE}"
|
||||
"${CMAKE_CURRENT_BINARY_DIR}" )
|
||||
"${CMAKE_CURRENT_BINARY_DIR}"
|
||||
)
|
||||
|
||||
binding_generator_generate_bindings(
|
||||
"${GODOTCPP_GDEXTENSION_API_FILE}"
|
||||
"${USE_TEMPLATE_GET_NODE}"
|
||||
"${BITS}"
|
||||
"${GODOTCPP_PRECISION}"
|
||||
"${CMAKE_CURRENT_BINARY_DIR}" )
|
||||
"${CMAKE_CURRENT_BINARY_DIR}"
|
||||
)
|
||||
|
||||
add_custom_target( godot-cpp.generate_bindings DEPENDS ${GENERATED_FILES_LIST} )
|
||||
set_target_properties( godot-cpp.generate_bindings PROPERTIES FOLDER "godot-cpp" )
|
||||
add_custom_target(godot-cpp.generate_bindings DEPENDS ${GENERATED_FILES_LIST})
|
||||
set_target_properties(godot-cpp.generate_bindings PROPERTIES FOLDER "godot-cpp")
|
||||
|
||||
### Platform is derived from the toolchain target
|
||||
# See GeneratorExpressions PLATFORM_ID and CMAKE_SYSTEM_NAME
|
||||
string( CONCAT SYSTEM_NAME
|
||||
"$<$<PLATFORM_ID:Android>:android.${ANDROID_ABI}>"
|
||||
"$<$<PLATFORM_ID:iOS>:ios>"
|
||||
"$<$<PLATFORM_ID:Linux>:linux>"
|
||||
"$<$<PLATFORM_ID:Darwin>:macos>"
|
||||
"$<$<PLATFORM_ID:Emscripten>:web>"
|
||||
"$<$<PLATFORM_ID:Windows>:windows>"
|
||||
"$<$<PLATFORM_ID:Msys>:windows>"
|
||||
string(
|
||||
CONCAT
|
||||
SYSTEM_NAME
|
||||
"$<$<PLATFORM_ID:Android>:android.${ANDROID_ABI}>"
|
||||
"$<$<PLATFORM_ID:iOS>:ios>"
|
||||
"$<$<PLATFORM_ID:Linux>:linux>"
|
||||
"$<$<PLATFORM_ID:Darwin>:macos>"
|
||||
"$<$<PLATFORM_ID:Emscripten>:web>"
|
||||
"$<$<PLATFORM_ID:Windows>:windows>"
|
||||
"$<$<PLATFORM_ID:Msys>:windows>"
|
||||
)
|
||||
|
||||
# Process CPU architecture argument.
|
||||
godot_arch_name( ARCH_NAME )
|
||||
|
||||
# Transform options into generator expressions
|
||||
set( HOT_RELOAD-UNSET "$<STREQUAL:${GODOTCPP_USE_HOT_RELOAD},>")
|
||||
set(HOT_RELOAD-UNSET "$<STREQUAL:${GODOTCPP_USE_HOT_RELOAD},>")
|
||||
|
||||
set( DISABLE_EXCEPTIONS "$<BOOL:${GODOTCPP_DISABLE_EXCEPTIONS}>")
|
||||
set(DISABLE_EXCEPTIONS "$<BOOL:${GODOTCPP_DISABLE_EXCEPTIONS}>")
|
||||
|
||||
set( THREADS_ENABLED "$<BOOL:${GODOTCPP_THREADS}>" )
|
||||
set(THREADS_ENABLED "$<BOOL:${GODOTCPP_THREADS}>")
|
||||
|
||||
# GODOTCPP_DEV_BUILD
|
||||
set( RELEASE_TYPES "Release;MinSizeRel")
|
||||
get_property( IS_MULTI_CONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG )
|
||||
if( IS_MULTI_CONFIG )
|
||||
message( NOTICE "=> Default build type is Debug. For other build types add --config <type> to build command")
|
||||
elseif( GODOTCPP_DEV_BUILD AND CMAKE_BUILD_TYPE IN_LIST RELEASE_TYPES )
|
||||
message( WARNING "=> GODOTCPP_DEV_BUILD implies a Debug-like build but CMAKE_BUILD_TYPE is '${CMAKE_BUILD_TYPE}'")
|
||||
endif ()
|
||||
set( IS_DEV_BUILD "$<BOOL:${GODOTCPP_DEV_BUILD}>")
|
||||
set(RELEASE_TYPES "Release;MinSizeRel")
|
||||
get_property(IS_MULTI_CONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
|
||||
if(IS_MULTI_CONFIG)
|
||||
message(NOTICE "=> Default build type is Debug. For other build types add --config <type> to build command")
|
||||
elseif(GODOTCPP_DEV_BUILD AND CMAKE_BUILD_TYPE IN_LIST RELEASE_TYPES)
|
||||
message(
|
||||
WARNING
|
||||
"=> GODOTCPP_DEV_BUILD implies a Debug-like build but CMAKE_BUILD_TYPE is '${CMAKE_BUILD_TYPE}'"
|
||||
)
|
||||
endif()
|
||||
set(IS_DEV_BUILD "$<BOOL:${GODOTCPP_DEV_BUILD}>")
|
||||
|
||||
### Define our godot-cpp library targets
|
||||
foreach ( TARGET_ALIAS template_debug template_release editor )
|
||||
set( TARGET_NAME "godot-cpp.${TARGET_ALIAS}" )
|
||||
foreach(TARGET_ALIAS template_debug template_release editor)
|
||||
set(TARGET_NAME "godot-cpp.${TARGET_ALIAS}")
|
||||
|
||||
# Generator Expressions that rely on the target
|
||||
set( DEBUG_FEATURES "$<NOT:$<STREQUAL:${TARGET_ALIAS},template_release>>" )
|
||||
set( HOT_RELOAD "$<IF:${HOT_RELOAD-UNSET},${DEBUG_FEATURES},$<BOOL:${GODOTCPP_USE_HOT_RELOAD}>>" )
|
||||
set(DEBUG_FEATURES "$<NOT:$<STREQUAL:${TARGET_ALIAS},template_release>>")
|
||||
set(HOT_RELOAD "$<IF:${HOT_RELOAD-UNSET},${DEBUG_FEATURES},$<BOOL:${GODOTCPP_USE_HOT_RELOAD}>>")
|
||||
|
||||
# Suffix
|
||||
string( CONCAT GODOTCPP_SUFFIX
|
||||
"$<1:.${SYSTEM_NAME}>"
|
||||
"$<1:.${TARGET_ALIAS}>"
|
||||
"$<${IS_DEV_BUILD}:.dev>"
|
||||
"$<$<STREQUAL:${GODOTCPP_PRECISION},double>:.double>"
|
||||
"$<1:.${ARCH_NAME}>"
|
||||
# TODO IOS_SIMULATOR
|
||||
"$<$<NOT:${THREADS_ENABLED}>:.nothreads>"
|
||||
string(
|
||||
CONCAT
|
||||
GODOTCPP_SUFFIX
|
||||
"$<1:.${SYSTEM_NAME}>"
|
||||
"$<1:.${TARGET_ALIAS}>"
|
||||
"$<${IS_DEV_BUILD}:.dev>"
|
||||
"$<$<STREQUAL:${GODOTCPP_PRECISION},double>:.double>"
|
||||
"$<1:.${ARCH_NAME}>"
|
||||
# TODO IOS_SIMULATOR
|
||||
"$<$<NOT:${THREADS_ENABLED}>:.nothreads>"
|
||||
)
|
||||
|
||||
# the godot-cpp.* library targets
|
||||
add_library( ${TARGET_NAME} STATIC EXCLUDE_FROM_ALL )
|
||||
add_library( godot-cpp::${TARGET_ALIAS} ALIAS ${TARGET_NAME} )
|
||||
add_library(${TARGET_NAME} STATIC EXCLUDE_FROM_ALL)
|
||||
add_library(godot-cpp::${TARGET_ALIAS} ALIAS ${TARGET_NAME})
|
||||
|
||||
file( GLOB_RECURSE GODOTCPP_SOURCES LIST_DIRECTORIES NO CONFIGURE_DEPENDS src/*.cpp )
|
||||
file(GLOB_RECURSE GODOTCPP_SOURCES LIST_DIRECTORIES NO CONFIGURE_DEPENDS src/*.cpp)
|
||||
|
||||
target_sources( ${TARGET_NAME}
|
||||
PRIVATE
|
||||
${GODOTCPP_SOURCES}
|
||||
${GENERATED_FILES_LIST}
|
||||
target_sources(${TARGET_NAME} PRIVATE ${GODOTCPP_SOURCES} ${GENERATED_FILES_LIST})
|
||||
|
||||
target_include_directories(
|
||||
${TARGET_NAME}
|
||||
${GODOTCPP_SYSTEM_HEADERS_ATTRIBUTE}
|
||||
PUBLIC include ${CMAKE_CURRENT_BINARY_DIR}/gen/include ${GODOTCPP_GDEXTENSION_DIR}
|
||||
)
|
||||
|
||||
target_include_directories( ${TARGET_NAME} ${GODOTCPP_SYSTEM_HEADERS_ATTRIBUTE} PUBLIC
|
||||
include
|
||||
${CMAKE_CURRENT_BINARY_DIR}/gen/include
|
||||
${GODOTCPP_GDEXTENSION_DIR}
|
||||
)
|
||||
|
||||
set_target_properties( ${TARGET_NAME}
|
||||
PROPERTIES
|
||||
# gersemi: off
|
||||
set_target_properties(
|
||||
${TARGET_NAME}
|
||||
PROPERTIES
|
||||
CXX_STANDARD 17
|
||||
CXX_EXTENSIONS OFF
|
||||
CXX_VISIBILITY_PRESET ${GODOTCPP_SYMBOL_VISIBILITY}
|
||||
@@ -349,25 +371,24 @@ function( godotcpp_generate )
|
||||
# Some IDE's respect this property to logically group targets
|
||||
FOLDER "godot-cpp"
|
||||
)
|
||||
# gersemi: on
|
||||
|
||||
if( CMAKE_SYSTEM_NAME STREQUAL Android )
|
||||
if(CMAKE_SYSTEM_NAME STREQUAL Android)
|
||||
android_generate()
|
||||
elseif ( CMAKE_SYSTEM_NAME STREQUAL iOS )
|
||||
elseif(CMAKE_SYSTEM_NAME STREQUAL iOS)
|
||||
ios_generate()
|
||||
elseif ( CMAKE_SYSTEM_NAME STREQUAL Linux )
|
||||
elseif(CMAKE_SYSTEM_NAME STREQUAL Linux)
|
||||
linux_generate()
|
||||
elseif ( CMAKE_SYSTEM_NAME STREQUAL Darwin )
|
||||
elseif(CMAKE_SYSTEM_NAME STREQUAL Darwin)
|
||||
macos_generate()
|
||||
elseif ( CMAKE_SYSTEM_NAME STREQUAL Emscripten )
|
||||
elseif(CMAKE_SYSTEM_NAME STREQUAL Emscripten)
|
||||
web_generate()
|
||||
elseif ( CMAKE_SYSTEM_NAME STREQUAL Windows )
|
||||
elseif(CMAKE_SYSTEM_NAME STREQUAL Windows)
|
||||
windows_generate()
|
||||
endif ()
|
||||
|
||||
endforeach ()
|
||||
endif()
|
||||
endforeach()
|
||||
|
||||
# Added for backwards compatibility with prior cmake solution so that builds dont immediately break
|
||||
# from a missing target.
|
||||
add_library( godot::cpp ALIAS godot-cpp.template_debug )
|
||||
|
||||
add_library(godot::cpp ALIAS godot-cpp.template_debug)
|
||||
endfunction()
|
||||
|
||||
@@ -11,11 +11,7 @@ function(ios_options)
|
||||
endfunction()
|
||||
|
||||
function(ios_generate)
|
||||
target_compile_definitions(${TARGET_NAME}
|
||||
PUBLIC
|
||||
IOS_ENABLED
|
||||
UNIX_ENABLED
|
||||
)
|
||||
target_compile_definitions(${TARGET_NAME} PUBLIC IOS_ENABLED UNIX_ENABLED)
|
||||
|
||||
common_compiler_flags()
|
||||
endfunction()
|
||||
|
||||
@@ -6,16 +6,12 @@ This file contains functions for options and configuration for targeting the
|
||||
Linux platform
|
||||
|
||||
]=======================================================================]
|
||||
function( linux_options )
|
||||
function(linux_options)
|
||||
# Linux Options
|
||||
endfunction()
|
||||
|
||||
function( linux_generate )
|
||||
target_compile_definitions( ${TARGET_NAME}
|
||||
PUBLIC
|
||||
LINUX_ENABLED
|
||||
UNIX_ENABLED
|
||||
)
|
||||
function(linux_generate)
|
||||
target_compile_definitions(${TARGET_NAME} PUBLIC LINUX_ENABLED UNIX_ENABLED)
|
||||
|
||||
common_compiler_flags()
|
||||
endfunction()
|
||||
|
||||
@@ -12,35 +12,27 @@ MacOS platform
|
||||
]=======================================================================]
|
||||
|
||||
# Find Requirements
|
||||
IF(APPLE)
|
||||
set( CMAKE_OSX_SYSROOT $ENV{SDKROOT} )
|
||||
find_library( COCOA_LIBRARY REQUIRED
|
||||
if(APPLE)
|
||||
set(CMAKE_OSX_SYSROOT $ENV{SDKROOT})
|
||||
find_library(
|
||||
COCOA_LIBRARY
|
||||
REQUIRED
|
||||
NAMES Cocoa
|
||||
PATHS ${CMAKE_OSX_SYSROOT}/System/Library
|
||||
PATH_SUFFIXES Frameworks
|
||||
NO_DEFAULT_PATH)
|
||||
ENDIF (APPLE)
|
||||
NO_DEFAULT_PATH
|
||||
)
|
||||
endif(APPLE)
|
||||
|
||||
function( macos_options )
|
||||
function(macos_options)
|
||||
endfunction()
|
||||
|
||||
function( macos_generate )
|
||||
function(macos_generate)
|
||||
target_compile_definitions(${TARGET_NAME} PUBLIC MACOS_ENABLED UNIX_ENABLED)
|
||||
|
||||
target_compile_definitions(${TARGET_NAME}
|
||||
PUBLIC
|
||||
MACOS_ENABLED
|
||||
UNIX_ENABLED
|
||||
)
|
||||
target_link_options(${TARGET_NAME} PUBLIC -Wl,-undefined,dynamic_lookup)
|
||||
|
||||
target_link_options( ${TARGET_NAME}
|
||||
PUBLIC
|
||||
-Wl,-undefined,dynamic_lookup
|
||||
)
|
||||
|
||||
target_link_libraries( ${TARGET_NAME}
|
||||
INTERFACE
|
||||
${COCOA_LIBRARY}
|
||||
)
|
||||
target_link_libraries(${TARGET_NAME} INTERFACE ${COCOA_LIBRARY})
|
||||
|
||||
common_compiler_flags()
|
||||
endfunction()
|
||||
|
||||
@@ -8,30 +8,32 @@ Web platform
|
||||
]=======================================================================]
|
||||
|
||||
# Emscripten requires this hack for use of the SHARED option
|
||||
set( CMAKE_PROJECT_godot-cpp_INCLUDE cmake/emsdkHack.cmake )
|
||||
set(CMAKE_PROJECT_godot-cpp_INCLUDE cmake/emsdkHack.cmake)
|
||||
|
||||
function( web_options )
|
||||
function(web_options)
|
||||
# web options
|
||||
endfunction()
|
||||
|
||||
|
||||
function( web_generate )
|
||||
target_compile_definitions(${TARGET_NAME}
|
||||
PUBLIC
|
||||
function(web_generate)
|
||||
target_compile_definitions(
|
||||
${TARGET_NAME}
|
||||
PUBLIC #
|
||||
WEB_ENABLED
|
||||
UNIX_ENABLED
|
||||
)
|
||||
|
||||
target_compile_options( ${TARGET_NAME}
|
||||
PUBLIC
|
||||
target_compile_options(
|
||||
${TARGET_NAME}
|
||||
PUBLIC #
|
||||
-sSIDE_MODULE
|
||||
-sSUPPORT_LONGJMP=wasm
|
||||
-fno-exceptions
|
||||
$<${THREADS_ENABLED}:-sUSE_PTHREADS=1>
|
||||
)
|
||||
|
||||
target_link_options( ${TARGET_NAME}
|
||||
INTERFACE
|
||||
target_link_options(
|
||||
${TARGET_NAME}
|
||||
INTERFACE #
|
||||
-sWASM_BIGINT
|
||||
-sSUPPORT_LONGJMP=wasm
|
||||
-fvisibility=hidden
|
||||
|
||||
@@ -53,40 +53,38 @@ documentation.
|
||||
.. _issues: https://github.com/godotengine/godot-cpp/issues/1699
|
||||
|
||||
]=======================================================================]
|
||||
function( windows_options )
|
||||
option( GODOTCPP_USE_STATIC_CPP "Link MinGW/MSVC C++ runtime libraries statically" ON )
|
||||
option( GODOTCPP_DEBUG_CRT "Compile with MSVC's debug CRT (/MDd)" OFF )
|
||||
function(windows_options)
|
||||
option(GODOTCPP_USE_STATIC_CPP "Link MinGW/MSVC C++ runtime libraries statically" ON)
|
||||
option(GODOTCPP_DEBUG_CRT "Compile with MSVC's debug CRT (/MDd)" OFF)
|
||||
|
||||
message( STATUS "If not already cached, setting CMAKE_MSVC_RUNTIME_LIBRARY.\n"
|
||||
"\tFor more information please read godot-cpp/cmake/windows.cmake")
|
||||
message(
|
||||
STATUS
|
||||
"If not already cached, setting CMAKE_MSVC_RUNTIME_LIBRARY.\n"
|
||||
"\tFor more information please read godot-cpp/cmake/windows.cmake"
|
||||
)
|
||||
|
||||
set( CMAKE_MSVC_RUNTIME_LIBRARY
|
||||
"MultiThreaded$<IF:$<BOOL:${GODOTCPP_DEBUG_CRT}>,DebugDLL,$<$<NOT:$<BOOL:${GODOTCPP_USE_STATIC_CPP}>>:DLL>>"
|
||||
CACHE STRING "Select the MSVC runtime library for use by compilers targeting the MSVC ABI.")
|
||||
set(CMAKE_MSVC_RUNTIME_LIBRARY
|
||||
"MultiThreaded$<IF:$<BOOL:${GODOTCPP_DEBUG_CRT}>,DebugDLL,$<$<NOT:$<BOOL:${GODOTCPP_USE_STATIC_CPP}>>:DLL>>"
|
||||
CACHE STRING
|
||||
"Select the MSVC runtime library for use by compilers targeting the MSVC ABI."
|
||||
)
|
||||
endfunction()
|
||||
|
||||
|
||||
#[===========================[ Target Generation ]===========================]
|
||||
function( windows_generate )
|
||||
set( STATIC_CPP "$<BOOL:${GODOTCPP_USE_STATIC_CPP}>")
|
||||
function(windows_generate)
|
||||
set(STATIC_CPP "$<BOOL:${GODOTCPP_USE_STATIC_CPP}>")
|
||||
|
||||
set_target_properties( ${TARGET_NAME}
|
||||
PROPERTIES
|
||||
PDB_OUTPUT_DIRECTORY "$<1:${CMAKE_SOURCE_DIR}/bin>"
|
||||
set_target_properties(${TARGET_NAME} PROPERTIES PDB_OUTPUT_DIRECTORY "$<1:${CMAKE_SOURCE_DIR}/bin>")
|
||||
|
||||
target_compile_definitions(
|
||||
${TARGET_NAME}
|
||||
PUBLIC WINDOWS_ENABLED $<${IS_MSVC}: TYPED_METHOD_BIND NOMINMAX >
|
||||
)
|
||||
|
||||
target_compile_definitions( ${TARGET_NAME}
|
||||
# gersemi: off
|
||||
target_link_options(
|
||||
${TARGET_NAME}
|
||||
PUBLIC
|
||||
WINDOWS_ENABLED
|
||||
$<${IS_MSVC}:
|
||||
TYPED_METHOD_BIND
|
||||
NOMINMAX
|
||||
>
|
||||
)
|
||||
|
||||
target_link_options( ${TARGET_NAME}
|
||||
PUBLIC
|
||||
|
||||
$<${NOT_MSVC}:
|
||||
-Wl,--no-undefined
|
||||
$<${STATIC_CPP}:
|
||||
@@ -98,6 +96,7 @@ function( windows_generate )
|
||||
|
||||
$<${IS_CLANG}:-lstdc++>
|
||||
)
|
||||
# gersemi: on
|
||||
|
||||
common_compiler_flags()
|
||||
endfunction()
|
||||
|
||||
@@ -5,45 +5,40 @@ Integration Testing
|
||||
The Test target used to validate changes in the GitHub CI.
|
||||
]=======================================================================]
|
||||
|
||||
message( STATUS "Testing Integration targets are enabled.")
|
||||
message(STATUS "Testing Integration targets are enabled.")
|
||||
|
||||
# Generate Doc Data
|
||||
file( GLOB_RECURSE DOC_XML
|
||||
LIST_DIRECTORIES NO
|
||||
CONFIGURE_DEPENDS
|
||||
"${CMAKE_CURRENT_SOURCE_DIR}/doc_classes/*.xml" )
|
||||
file(GLOB_RECURSE DOC_XML LIST_DIRECTORIES NO CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/doc_classes/*.xml")
|
||||
|
||||
foreach( TARGET_ALIAS template_debug template_release editor )
|
||||
set( TARGET_NAME "godot-cpp.test.${TARGET_ALIAS}" )
|
||||
foreach(TARGET_ALIAS template_debug template_release editor)
|
||||
set(TARGET_NAME "godot-cpp.test.${TARGET_ALIAS}")
|
||||
|
||||
add_library( ${TARGET_NAME} SHARED EXCLUDE_FROM_ALL )
|
||||
add_library(${TARGET_NAME} SHARED EXCLUDE_FROM_ALL)
|
||||
|
||||
target_sources( ${TARGET_NAME}
|
||||
PRIVATE
|
||||
src/example.cpp
|
||||
src/example.h
|
||||
src/register_types.cpp
|
||||
src/register_types.h
|
||||
src/tests.h
|
||||
target_sources(
|
||||
${TARGET_NAME}
|
||||
PRIVATE src/example.cpp src/example.h src/register_types.cpp src/register_types.h src/tests.h
|
||||
)
|
||||
|
||||
# conditionally add doc data to compile output
|
||||
if( TARGET_ALIAS MATCHES "editor|template_debug" )
|
||||
if(TARGET_ALIAS MATCHES "editor|template_debug")
|
||||
target_doc_sources( ${TARGET_NAME} ${DOC_XML} )
|
||||
endif()
|
||||
|
||||
set( OUTPUT_DIR "${CMAKE_CURRENT_SOURCE_DIR}/project/bin/" )
|
||||
set(OUTPUT_DIR "${CMAKE_CURRENT_SOURCE_DIR}/project/bin/")
|
||||
|
||||
# Link to godot-cpp target
|
||||
set( LINK_TARGET "godot-cpp::${TARGET_ALIAS}" )
|
||||
target_link_libraries( ${TARGET_NAME} PRIVATE ${LINK_TARGET} )
|
||||
set(LINK_TARGET "godot-cpp::${TARGET_ALIAS}")
|
||||
target_link_libraries(${TARGET_NAME} PRIVATE ${LINK_TARGET})
|
||||
|
||||
### Get useful properties from godot-cpp target
|
||||
get_target_property( GODOTCPP_SUFFIX ${LINK_TARGET} GODOTCPP_SUFFIX )
|
||||
get_target_property( OSX_ARCH ${LINK_TARGET} OSX_ARCHITECTURES )
|
||||
get_target_property(GODOTCPP_SUFFIX ${LINK_TARGET} GODOTCPP_SUFFIX)
|
||||
get_target_property(OSX_ARCH ${LINK_TARGET} OSX_ARCHITECTURES)
|
||||
|
||||
set_target_properties( ${TARGET_NAME}
|
||||
PROPERTIES
|
||||
# gersemi: off
|
||||
set_target_properties(
|
||||
${TARGET_NAME}
|
||||
PROPERTIES
|
||||
CXX_STANDARD 17
|
||||
CXX_EXTENSIONS OFF
|
||||
CXX_VISIBILITY_PRESET ${GODOTCPP_SYMBOL_VISIBILITY}
|
||||
@@ -67,15 +62,16 @@ foreach( TARGET_ALIAS template_debug template_release editor )
|
||||
# Some IDE's respect this property to logically group targets
|
||||
FOLDER "godot-cpp"
|
||||
)
|
||||
# gersemi: on
|
||||
|
||||
# CMAKE_SYSTEM_NAME refers to the target system
|
||||
if( CMAKE_SYSTEM_NAME STREQUAL Darwin )
|
||||
set_target_properties( ${TARGET_NAME}
|
||||
PROPERTIES
|
||||
if(CMAKE_SYSTEM_NAME STREQUAL Darwin)
|
||||
set_target_properties(
|
||||
${TARGET_NAME}
|
||||
PROPERTIES
|
||||
SUFFIX ""
|
||||
OUTPUT_DIR "${OUTPUT_DIR}/libgdexample.macos.${TARGET_ALIAS}.framework"
|
||||
OSX_ARCHITECTURES "${OSX_ARCH}"
|
||||
)
|
||||
endif()
|
||||
|
||||
endforeach()
|
||||
|
||||
Reference in New Issue
Block a user