Commit Graph

110 Commits

Author SHA1 Message Date
David Snopek
7f5f02940d Update for GDExtension interface changes in Godot 4.5 2025-06-23 16:40:43 -05:00
David Snopek
a7127d3ec7 Merge pull request #1771 from tomfull123/array-constructor-crash
Fix array constructor crash
2025-06-07 14:20:01 -05:00
Thaddeus Crews
64cdf089d9 CI: Various version bumps; sync with main repo 2025-04-26 12:23:07 -05:00
Tom
ddd4f2513c Fixed a crash with an Array constructor 2025-04-16 20:30:15 +01:00
David Snopek
97ad05beeb Merge pull request #1758 from tomfull123/sync-defs
Sync defs
2025-04-15 11:02:10 -05:00
Marc Gilleron
7e6c9c9370 Use Math::abs to avoid ambiguity with integer abs 2025-04-14 23:46:47 +02:00
Tom
d634a5f8c4 Synced defs.hpp with godot's typedefs.h 2025-04-07 17:30:55 +01:00
David Snopek
478e2637bd Merge pull request #1716 from tomfull123/master
Add support for `initializer_list` to Array and TypedArray
2025-04-05 10:32:18 -05:00
Tom
335b490061 Added initialiser list support to TypedDictionary 2025-04-03 23:16:12 +01:00
Tom
946a693859 . 2025-04-02 19:58:05 +01:00
David Snopek
da064d84d2 Merge pull request #1717 from tomfull123/typed-array-range-based-loop-support
Add support for range based loops for Array
2025-04-02 13:00:38 -05:00
David Snopek
d72baf192d Merge pull request #1742 from aaronfranke/projection-construct
Add missing Projection constructor with 16 `real_t` values
2025-04-02 12:59:14 -05:00
Tom
a2c37f8a16 Made the Array's ptr and ptrw methods private 2025-04-01 20:47:35 +01:00
David Snopek
075b517d96 Synchronize most shared variant code with Godot 4.4 2025-03-14 11:39:56 -05:00
Aaron Franke
aa03c32b3e Add missing Projection constructor with 16 real_t values 2025-03-14 02:46:23 -07:00
Thaddeus Crews
7056c996dd Style: Replace header guards with #pragma once 2025-03-07 17:58:10 -06:00
Thaddeus Crews
89fd27608f Style: Replace _NO_DISCARD_ macro with [[nodiscard]] 2025-02-20 09:23:08 -06:00
David Snopek
13cd2d921c Merge pull request #1628 from IvanInventor/typed_dict_regression_fix
fix typed_dictionary compile-time regression
2025-01-21 11:15:42 -06:00
Fabio Alessandrelli
c4f1abe3f9 [Bindings] Build profile now strips methods and skip files
This allows removing dependencies that are not explicitly unused by the
gdextension being built and is implemented using an intermediate json
API file with the methods and classes stripped (i.e. without touching
the file generators).
2025-01-07 20:33:12 +01:00
Lukas Tenbrink
daef7d48ea Add variant_internal.hpp.
This module contains VariantInternalType, VariantInternal, VariantGetInternalPtr, VariantInternalAccessor and VariantDefaultInitializer, allowing to access and manipulate Variant's internal values.
2024-11-28 15:15:03 +01:00
David Snopek
259c757cce Merge pull request #1609 from Ivorforce/patch-3
Rename Vector4.components -> coords.
2024-10-30 14:51:04 -05:00
Lukas Tenbrink
23c9d41d2a Rename Vector4.components -> coords.
The use of .components is deprecated.
2024-10-30 15:44:44 +01:00
David Snopek
688ed4b388 Merge pull request #1626 from ruffenman/remove-unimplemented-variant-functions
Remove unimplemented static variant functions 'blend' and 'interpolate'…
2024-10-30 08:49:38 -05:00
David Snopek
fa3dfa0e3c Merge pull request #1591 from dsnopek/variant-object-instance-id
Directly get object instance ID from `Variant` and implement `Variant::get_validated_object()`
2024-10-29 13:10:12 -05:00
David Snopek
2004af63a0 Sync Quaternion with the version in Godot 2024-10-28 15:37:45 -05:00
Vano
7f47d3951e fix typed_dictionary compile-time regression 2024-10-21 04:13:12 +03:00
David Snopek
0602c32986 Directly get object instance ID from Variant and implement Variant::get_validated_object() 2024-10-17 09:58:52 -05:00
ruffenman
42a35a1852 Remove unimplemented static variant functions 'blend' and 'interpolate'. If a user attempts to call either of these it will introduce a linker error and it may not be immediately clear to them why. Also, variant interpolation can already be accessed via 'UtilityFunctions::lerp', making at least the interpolate function unecessary here. 2024-10-14 20:33:20 -04:00
Florent Guiocheau
02fd535454 Add p_use_model_front to Basis::looking_at() 2024-10-14 21:50:12 +02:00
Thaddeus Crews
2ffff669f5 Implement typed dictionaries 2024-09-17 15:05:16 -05:00
Aaron Franke
92e6ea7303 Fix missing type info for PackedVector4Array 2024-08-10 21:21:13 -07:00
David Snopek
99926d8e20 Merge pull request #1483 from AThousandShips/arr_typed_fix
Fix sharing of typed arrays from constructor
2024-06-28 07:26:44 -05:00
David Snopek
7d7799b56e Merge pull request #1504 from Repiteo/pre-commit-hooks
Replace legacy hooks with `pre-commit` Python tool
2024-06-25 09:42:55 -05:00
Thaddeus Crews
e0d363aad8 Integrate .pre-commit-config.yaml 2024-06-24 15:43:55 -05:00
Chris Cranford
78b63203d4 Add missing enum & ctor for PackedVector4Array implementation 2024-06-19 11:21:11 -04:00
A Thousand Ships
41aa71f8c3 Fix sharing of typed arrays from constructor 2024-06-06 16:40:10 +02:00
David Snopek
43be24f34c Merge pull request #1437 from AThousandShips/vec_elem_scalar
Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
2024-05-07 12:55:23 -05:00
A Thousand Ships
d389171905 [Math] Add is_finite methods 2024-04-11 13:30:28 +02:00
A Thousand Ships
b65970860e Add scalar versions of Vector* min/max/clamp/snap(ped)
Also added `snapped` to the integer vectors for completeness
2024-04-11 10:42:29 +02:00
David Snopek
44d78ec881 Merge pull request #1409 from Repiteo/class-to-typename
Enforce template syntax  `typename` over `class`
2024-04-02 14:30:01 -05:00
David Snopek
a62f633ceb Merge pull request #1379 from dsnopek/uninitialized-value-mk2
Avoid creating most objects that Godot is going to use placement new to initialize
2024-03-14 11:06:59 -05:00
A Thousand Ships
fb79d5ff98 Add support for getting argument count from Callables 2024-03-14 10:27:39 +01:00
Thaddeus Crews
87f5fb0691 Enforce template syntax typename over class 2024-03-10 16:02:43 -05:00
David Snopek
c4fde852e6 Avoid creating most objects that Godot is going to use placement new to initialize 2024-02-26 10:36:16 -06:00
Allen Pestaluky
349b5a3146 Added newer Variant types to typed_array.hpp
This is a companion commit to the godot PR https://github.com/godotengine/godot/pull/87992 which fixes https://github.com/godotengine/godot/issues/87991
Also undefines typed array templates after use to match Godot's typed_array.h
2024-02-06 13:53:38 -05:00
David Snopek
0145e900f3 Merge pull request #1357 from bruvzg/cpp_64
Switch to 64-bit ints.
2024-01-19 12:15:55 -06:00
A Thousand Ships
3943e41d2f Fix AABB.encloses failing on shared upper bound 2024-01-12 18:08:40 +01:00
bruvzg
59a5a8b104 Switch to 64-bit ints. 2024-01-10 15:36:36 +02:00
A Thousand Ships
f037a697eb Add missing OP_POWER operator to Variant 2024-01-06 21:12:52 +01:00
Jakub Mateusz Marcowski
b733102f4a Add Vector2i/3i/4i methods: distance_to and distance_squared_to 2024-01-03 11:45:05 +01:00