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https://github.com/godotengine/godot-cpp.git
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Add visibility-hidden
This should make all symbols that are not marked otherwise have hidden
visibility. There still may be exposed symbols if marked with respective
attributes.
(cherry picked from commit d18fa929fb)
This commit is contained in:
committed by
David Snopek
parent
e52b4ea4fd
commit
fa0b4cffc0
@@ -35,6 +35,10 @@
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# Generate the buildfiles in a sub directory to not clutter the root directory with build files:
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# mkdir build && cd build && cmake -G "Unix Makefiles" .. && cmake --build .
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#
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# Ensure that you avoid exposing godot-cpp symbols - this might lead to hard to debug errors if you ever load multiple
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# plugins using difference godot-cpp versions. Use visibility hidden whenever possible:
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# set_target_properties(<all-my-plugin-related-targets> PROPERTIES CXX_VISIBILITY_PRESET hidden)
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#
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# Todo
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# Test build for Windows, Mac and mingw.
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@@ -222,6 +226,7 @@ set_target_properties(${PROJECT_NAME}
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PROPERTIES
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CXX_EXTENSIONS OFF
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POSITION_INDEPENDENT_CODE ON
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CXX_VISIBILITY_PRESET hidden
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ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin"
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LIBRARY_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin"
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RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin"
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