Merge pull request #1744 from dsnopek/4.3-cherrypicks-4

Cherry-picks for the godot-cpp 4.3 branch - 4th batch
This commit is contained in:
David Snopek
2025-03-18 08:08:42 -05:00
committed by GitHub
21 changed files with 27 additions and 24 deletions

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@@ -175,7 +175,7 @@ jobs:
./run-tests.sh
- name: Upload artifact
uses: actions/upload-artifact@v3
uses: actions/upload-artifact@v4
with:
name: ${{ matrix.artifact-name }}
path: ${{ matrix.artifact-path }}

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@@ -278,14 +278,19 @@ def generate_bindings(api_filepath, use_template_get_node, bits="64", precision=
api = {}
with open(api_filepath, encoding="utf-8") as api_file:
api = json.load(api_file)
_generate_bindings(api, use_template_get_node, bits, precision, output_dir)
_generate_bindings(api, api_filepath, use_template_get_node, bits, precision, output_dir)
def _generate_bindings(api, use_template_get_node, bits="64", precision="single", output_dir="."):
def _generate_bindings(api, api_filepath, use_template_get_node, bits="64", precision="single", output_dir="."):
if "precision" in api["header"] and precision != api["header"]["precision"]:
raise Exception(
f"Cannot do a precision={precision} build using '{api_filepath}' which was generated by Godot built with precision={api['header']['precision']}"
)
target_dir = Path(output_dir) / "gen"
shutil.rmtree(target_dir, ignore_errors=True)
target_dir.mkdir(parents=True)
target_dir.mkdir(parents=True, exist_ok=True)
real_t = "double" if precision == "double" else "float"
print("Built-in type config: " + real_t + "_" + bits)

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@@ -74,10 +74,6 @@ namespace godot {
#endif
#endif
#ifndef _NO_DISCARD_
#define _NO_DISCARD_ [[nodiscard]]
#endif
// Windows badly defines a lot of stuff we'll never use. Undefine it.
#ifdef _WIN32
#undef min // override standard definition

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@@ -43,7 +43,7 @@ namespace godot {
class Variant;
struct _NO_DISCARD_ AABB {
struct [[nodiscard]] AABB {
Vector3 position;
Vector3 size;

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@@ -37,7 +37,7 @@
namespace godot {
struct _NO_DISCARD_ Basis {
struct [[nodiscard]] Basis {
Vector3 rows[3] = {
Vector3(1, 0, 0),
Vector3(0, 1, 0),

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@@ -37,7 +37,7 @@ namespace godot {
class String;
struct _NO_DISCARD_ Color {
struct [[nodiscard]] Color {
union {
struct {
float r;

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@@ -38,7 +38,7 @@ namespace godot {
class Variant;
struct _NO_DISCARD_ Plane {
struct [[nodiscard]] Plane {
Vector3 normal;
real_t d = 0;

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@@ -44,7 +44,7 @@ struct Rect2;
struct Transform3D;
struct Vector2;
struct _NO_DISCARD_ Projection {
struct [[nodiscard]] Projection {
enum Planes {
PLANE_NEAR,
PLANE_FAR,

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@@ -37,7 +37,7 @@
namespace godot {
struct _NO_DISCARD_ Quaternion {
struct [[nodiscard]] Quaternion {
union {
struct {
real_t x;

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@@ -40,7 +40,7 @@ class String;
struct Rect2i;
struct Transform2D;
struct _NO_DISCARD_ Rect2 {
struct [[nodiscard]] Rect2 {
Point2 position;
Size2 size;

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@@ -39,7 +39,7 @@ namespace godot {
class String;
struct Rect2;
struct _NO_DISCARD_ Rect2i {
struct [[nodiscard]] Rect2i {
Point2i position;
Size2i size;

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@@ -39,7 +39,7 @@ namespace godot {
class String;
struct _NO_DISCARD_ Transform2D {
struct [[nodiscard]] Transform2D {
// Warning #1: basis of Transform2D is stored differently from Basis. In terms of columns array, the basis matrix looks like "on paper":
// M = (columns[0][0] columns[1][0])
// (columns[0][1] columns[1][1])

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@@ -39,7 +39,7 @@
namespace godot {
struct _NO_DISCARD_ Transform3D {
struct [[nodiscard]] Transform3D {
Basis basis;
Vector3 origin;

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@@ -39,7 +39,7 @@ namespace godot {
class String;
struct Vector2i;
struct _NO_DISCARD_ Vector2 {
struct [[nodiscard]] Vector2 {
static const int AXIS_COUNT = 2;
enum Axis {

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@@ -39,7 +39,7 @@ namespace godot {
class String;
struct Vector2;
struct _NO_DISCARD_ Vector2i {
struct [[nodiscard]] Vector2i {
static const int AXIS_COUNT = 2;
enum Axis {

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@@ -41,7 +41,7 @@ struct Basis;
struct Vector2;
struct Vector3i;
struct _NO_DISCARD_ Vector3 {
struct [[nodiscard]] Vector3 {
static const int AXIS_COUNT = 3;
enum Axis {

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@@ -39,7 +39,7 @@ namespace godot {
class String;
struct Vector3;
struct _NO_DISCARD_ Vector3i {
struct [[nodiscard]] Vector3i {
static const int AXIS_COUNT = 3;
enum Axis {

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@@ -38,7 +38,7 @@ namespace godot {
class String;
struct _NO_DISCARD_ Vector4 {
struct [[nodiscard]] Vector4 {
static const int AXIS_COUNT = 4;
enum Axis {

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@@ -39,7 +39,7 @@ namespace godot {
class String;
struct Vector4;
struct _NO_DISCARD_ Vector4i {
struct [[nodiscard]] Vector4i {
static const int AXIS_COUNT = 4;
enum Axis {

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@@ -19,6 +19,7 @@ def test(profile_filepath=""):
api = generate_trimmed_api(api_filepath, profile_filepath)
_generate_bindings(
api,
api_filepath,
use_template_get_node=False,
bits=bits,
precision=precision,

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@@ -153,6 +153,7 @@ def scons_generate_bindings(target, source, env):
_generate_bindings(
api,
str(source[0]),
env["generate_template_get_node"],
"32" if "32" in env["arch"] else "64",
env["precision"],