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Use namespace in defs.hpp
A global alias of godot::real_t is defined for backward compatibility
(cherry picked from commit 450c3d65cd)
This commit is contained in:
committed by
David Snopek
parent
d8b46e3426
commit
cb41b472f4
@@ -35,6 +35,8 @@
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#include <cstdint>
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#include <cstring>
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namespace godot {
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#if !defined(GDE_EXPORT)
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#if defined(_WIN32)
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#define GDE_EXPORT __declspec(dllexport)
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@@ -127,4 +129,10 @@ struct BuildIndexSequence : BuildIndexSequence<N - 1, N - 1, Is...> {};
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template <size_t... Is>
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struct BuildIndexSequence<0, Is...> : IndexSequence<Is...> {};
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} //namespace godot
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// To maintain compatibility an alias is defined outside the namespace.
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// Consider it deprecated.
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using real_t = godot::real_t;
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#endif // GODOT_DEFS_HPP
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