Synced defs.hpp with godot's typedefs.h

(cherry picked from commit d634a5f8c4)
This commit is contained in:
Tom
2025-04-03 00:45:56 +01:00
committed by David Snopek
parent bdeb1987f6
commit b139e2fb76
10 changed files with 362 additions and 211 deletions

View File

@@ -467,8 +467,6 @@ def generate(env):
# DEBUG_ENABLED enables debugging *features* and debug-only code, which is intended
# to give *users* extra debugging information for their game development.
env.Append(CPPDEFINES=["DEBUG_ENABLED"])
# In upstream Godot this is added in typedefs.h when DEBUG_ENABLED is set.
env.Append(CPPDEFINES=["DEBUG_METHODS_ENABLED"])
if env.dev_build:
# DEV_ENABLED enables *engine developer* code which should only be compiled for those