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Synced defs.hpp with godot's typedefs.h
(cherry picked from commit d634a5f8c4)
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@@ -467,8 +467,6 @@ def generate(env):
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# DEBUG_ENABLED enables debugging *features* and debug-only code, which is intended
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# to give *users* extra debugging information for their game development.
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env.Append(CPPDEFINES=["DEBUG_ENABLED"])
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# In upstream Godot this is added in typedefs.h when DEBUG_ENABLED is set.
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env.Append(CPPDEFINES=["DEBUG_METHODS_ENABLED"])
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if env.dev_build:
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# DEV_ENABLED enables *engine developer* code which should only be compiled for those
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