mirror of
https://github.com/godotengine/godot-cpp.git
synced 2025-12-31 01:48:45 +03:00
Merge pull request #1890 from dsnopek/4.4-cherrypicks-5
Cherry-picks for the godot-cpp 4.4 branch - 5th batch
This commit is contained in:
@@ -97,7 +97,7 @@ def generate_virtual_version(argcount, const=False, returns=False, required=Fals
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sproto = str(argcount)
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method_info = ""
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method_flags = "METHOD_FLAG_VIRTUAL"
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method_flags = "::godot::MethodFlags::METHOD_FLAG_VIRTUAL"
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if returns:
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sproto += "R"
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s = s.replace("$RET", "m_ret,")
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@@ -110,14 +110,14 @@ def generate_virtual_version(argcount, const=False, returns=False, required=Fals
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if const:
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sproto += "C"
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method_flags += " | METHOD_FLAG_CONST"
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method_flags += " | ::godot::MethodFlags::METHOD_FLAG_CONST"
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s = s.replace("$CONST", "const")
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else:
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s = s.replace("$CONST ", "")
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if required:
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sproto += "_REQUIRED"
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method_flags += " | METHOD_FLAG_VIRTUAL_REQUIRED"
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method_flags += " | ::godot::MethodFlags::METHOD_FLAG_VIRTUAL_REQUIRED"
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s = s.replace(
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"$REQCHECK",
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'ERR_PRINT_ONCE("Required virtual method " + get_class() + "::" + #m_name + " must be overridden before calling.");',
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@@ -66,9 +66,6 @@ function(common_compiler_flags)
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# The public flag tells CMake that the following options are transient,
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# and will propagate to consumers.
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PUBLIC
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# Disable exception handling. Godot doesn't use exceptions anywhere, and this
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# saves around 20% of binary size and very significant build time.
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$<${DISABLE_EXCEPTIONS}:$<${NOT_MSVC}:-fno-exceptions>>
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# Enabling Debug Symbols
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$<${DEBUG_SYMBOLS}:
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@@ -95,6 +92,9 @@ function(common_compiler_flags)
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# Warnings below, these do not need to propagate to consumers.
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PRIVATE
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# Disable exception handling. Godot doesn't use exceptions anywhere, and this
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# saves around 20% of binary size and very significant build time.
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$<${DISABLE_EXCEPTIONS}:$<${NOT_MSVC}:-fno-exceptions>>
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$<${IS_MSVC}:
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/W4 # Warning level 4 (informational) warnings that aren't off by default.
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@@ -15,7 +15,7 @@ function(linux_options)
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the docs (https://docs.godotengine.org/en/latest/tutorials/scripting/cpp/build_system/cmake.html)
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for examples.
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]]
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option(GODOTCPP_USE_STATIC_CPP "Link libgcc and libstdc++ statically for better portability" ON)
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option(GODOTCPP_USE_STATIC_CPP "Link libgcc and libstdc++ statically for better portability" OFF)
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endfunction()
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#[===========================[ Target Generation ]===========================]
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@@ -21,7 +21,7 @@ function(web_generate)
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target_compile_options(
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godot-cpp
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PUBLIC #
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-sSIDE_MODULE
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-sSIDE_MODULE=1
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-sSUPPORT_LONGJMP=wasm
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$<${THREADS_ENABLED}:-sUSE_PTHREADS=1>
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)
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@@ -33,6 +33,7 @@ function(web_generate)
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-sSUPPORT_LONGJMP=wasm
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-fvisibility=hidden
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-shared
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$<${THREADS_ENABLED}:-sUSE_PTHREADS=1>
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)
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common_compiler_flags()
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@@ -96,7 +96,7 @@ public:
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private:
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// This may only contain custom classes, not Godot classes
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static AHashMap<StringName, ClassInfo> classes;
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static HashMap<StringName, ClassInfo> classes;
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static AHashMap<StringName, const GDExtensionInstanceBindingCallbacks *> instance_binding_callbacks;
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// Used to remember the custom class registration order.
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static LocalVector<StringName> class_register_order;
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@@ -231,7 +231,7 @@ void ClassDB::_register_class(bool p_virtual, bool p_exposed, bool p_runtime) {
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cl.name = T::get_class_static();
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cl.parent_name = T::get_parent_class_static();
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cl.level = current_level;
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AHashMap<StringName, ClassInfo>::Iterator parent_it = classes.find(cl.parent_name);
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HashMap<StringName, ClassInfo>::Iterator parent_it = classes.find(cl.parent_name);
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if (parent_it != classes.end()) {
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// Assign parent if it is also a custom class
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cl.parent_ptr = &parent_it->value;
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@@ -328,7 +328,7 @@ MethodBind *ClassDB::bind_vararg_method(uint32_t p_flags, StringName p_name, M p
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StringName instance_type = bind->get_instance_class();
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AHashMap<StringName, ClassInfo>::Iterator type_it = classes.find(instance_type);
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HashMap<StringName, ClassInfo>::Iterator type_it = classes.find(instance_type);
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if (type_it == classes.end()) {
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memdelete(bind);
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ERR_FAIL_V_MSG(nullptr, String("Class '{0}' doesn't exist.").format(Array::make(instance_type)));
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@@ -38,7 +38,7 @@
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namespace godot {
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AHashMap<StringName, ClassDB::ClassInfo> ClassDB::classes;
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HashMap<StringName, ClassDB::ClassInfo> ClassDB::classes;
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AHashMap<StringName, const GDExtensionInstanceBindingCallbacks *> ClassDB::instance_binding_callbacks;
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LocalVector<StringName> ClassDB::class_register_order;
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AHashMap<StringName, Object *> ClassDB::engine_singletons;
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@@ -128,7 +128,7 @@ MethodBind *ClassDB::get_method(const StringName &p_class, const StringName &p_m
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MethodBind *ClassDB::bind_methodfi(uint32_t p_flags, MethodBind *p_bind, const MethodDefinition &method_name, const void **p_defs, int p_defcount) {
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StringName instance_type = p_bind->get_instance_class();
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AHashMap<StringName, ClassInfo>::Iterator type_it = classes.find(instance_type);
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HashMap<StringName, ClassInfo>::Iterator type_it = classes.find(instance_type);
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if (type_it == classes.end()) {
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memdelete(p_bind);
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ERR_FAIL_V_MSG(nullptr, String("Class '{0}' doesn't exist.").format(Array::make(instance_type)));
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@@ -233,7 +233,7 @@ void ClassDB::bind_method_godot(const StringName &p_class_name, MethodBind *p_me
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}
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void ClassDB::add_signal(const StringName &p_class, const MethodInfo &p_signal) {
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AHashMap<StringName, ClassInfo>::Iterator type_it = classes.find(p_class);
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HashMap<StringName, ClassInfo>::Iterator type_it = classes.find(p_class);
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ERR_FAIL_COND_MSG(type_it == classes.end(), String("Class '{0}' doesn't exist.").format(Array::make(p_class)));
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@@ -268,7 +268,7 @@ void ClassDB::add_signal(const StringName &p_class, const MethodInfo &p_signal)
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}
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void ClassDB::bind_integer_constant(const StringName &p_class_name, const StringName &p_enum_name, const StringName &p_constant_name, GDExtensionInt p_constant_value, bool p_is_bitfield) {
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AHashMap<StringName, ClassInfo>::Iterator type_it = classes.find(p_class_name);
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HashMap<StringName, ClassInfo>::Iterator type_it = classes.find(p_class_name);
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ERR_FAIL_COND_MSG(type_it == classes.end(), String("Class '{0}' doesn't exist.").format(Array::make(p_class_name)));
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@@ -290,7 +290,7 @@ GDExtensionClassCallVirtual ClassDB::get_virtual_func(void *p_userdata, GDExtens
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const StringName *class_name = reinterpret_cast<const StringName *>(p_userdata);
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const StringName *name = reinterpret_cast<const StringName *>(p_name);
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AHashMap<StringName, ClassInfo>::Iterator type_it = classes.find(*class_name);
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HashMap<StringName, ClassInfo>::Iterator type_it = classes.find(*class_name);
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ERR_FAIL_COND_V_MSG(type_it == classes.end(), nullptr, String("Class '{0}' doesn't exist.").format(Array::make(*class_name)));
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const ClassInfo *type = &type_it->value;
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@@ -327,7 +327,7 @@ const GDExtensionInstanceBindingCallbacks *ClassDB::get_instance_binding_callbac
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}
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void ClassDB::bind_virtual_method(const StringName &p_class, const StringName &p_method, GDExtensionClassCallVirtual p_call, uint32_t p_hash) {
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AHashMap<StringName, ClassInfo>::Iterator type_it = classes.find(p_class);
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HashMap<StringName, ClassInfo>::Iterator type_it = classes.find(p_class);
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ERR_FAIL_COND_MSG(type_it == classes.end(), String("Class '{0}' doesn't exist.").format(Array::make(p_class)));
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ClassInfo &type = type_it->value;
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@@ -342,7 +342,7 @@ void ClassDB::bind_virtual_method(const StringName &p_class, const StringName &p
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}
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void ClassDB::add_virtual_method(const StringName &p_class, const MethodInfo &p_method, const Vector<StringName> &p_arg_names) {
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AHashMap<StringName, ClassInfo>::Iterator type_it = classes.find(p_class);
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HashMap<StringName, ClassInfo>::Iterator type_it = classes.find(p_class);
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ERR_FAIL_COND_MSG(type_it == classes.end(), String("Class '{0}' doesn't exist.").format(Array::make(p_class)));
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GDExtensionClassVirtualMethodInfo mi;
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@@ -5,7 +5,7 @@ from SCons.Variables import BoolVariable
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def options(opts):
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opts.Add(BoolVariable("use_llvm", "Use the LLVM compiler - only effective when targeting Linux", False))
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opts.Add(BoolVariable("use_static_cpp", "Link libgcc and libstdc++ statically for better portability", True))
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opts.Add(BoolVariable("use_static_cpp", "Link libgcc and libstdc++ statically for better portability", False))
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def exists(env):
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