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fix is_msvc and use_hot_reload variables
(cherry picked from commit 648b8c4489)
This commit is contained in:
committed by
David Snopek
parent
805cdde0b7
commit
a1ae58448c
@@ -239,6 +239,15 @@ def generate(env):
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print("Building for architecture " + env["arch"] + " on platform " + env["platform"])
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tool = Tool(env["platform"], toolpath=["tools"])
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if tool is None or not tool.exists(env):
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raise ValueError("Required toolchain not found for platform " + env["platform"])
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tool.generate(env)
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target_tool = Tool("targets", toolpath=["tools"])
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target_tool.generate(env)
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# Disable exception handling. Godot doesn't use exceptions anywhere, and this
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# saves around 20% of binary size and very significant build time.
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if env["disable_exceptions"]:
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@@ -249,15 +258,6 @@ def generate(env):
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elif env.get("is_msvc", False):
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env.Append(CXXFLAGS=["/EHsc"])
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tool = Tool(env["platform"], toolpath=["tools"])
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if tool is None or not tool.exists(env):
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raise ValueError("Required toolchain not found for platform " + env["platform"])
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tool.generate(env)
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target_tool = Tool("targets", toolpath=["tools"])
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target_tool.generate(env)
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# Require C++17
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if env.get("is_msvc", False):
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env.Append(CXXFLAGS=["/std:c++17"])
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