mirror of
https://github.com/godotengine/godot-cpp.git
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[SCons] Add option to build without threads
This is relevant for the Web platform, where builds with and without
threads are incompatible.
(cherry picked from commit b0296bb562)
This commit is contained in:
committed by
David Snopek
parent
a4f9d22ac5
commit
9b4c5f0562
@@ -21,5 +21,17 @@ android.debug.x86_64 = "res://bin/libgdexample.android.template_debug.x86_64.so"
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android.release.x86_64 = "res://bin/libgdexample.android.template_release.x86_64.so"
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android.debug.arm64 = "res://bin/libgdexample.android.template_debug.arm64.so"
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android.release.arm64 = "res://bin/libgdexample.android.template_release.arm64.so"
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web.debug.wasm32 = "res://bin/libgdexample.web.template_debug.wasm32.wasm"
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web.release.wasm32 = "res://bin/libgdexample.web.template_release.wasm32.wasm"
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ios.debug = "res://bin/libgdexample.ios.template_debug.xcframework"
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ios.release = "res://bin/libgdexample.ios.template_release.xcframework"
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web.debug.threads.wasm32 = "res://bin/libgdexample.web.template_debug.wasm32.wasm"
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web.release.threads.wasm32 = "res://bin/libgdexample.web.template_release.wasm32.wasm"
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web.debug.wasm32 = "res://bin/libgdexample.web.template_debug.wasm32.nothreads.wasm"
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web.release.wasm32 = "res://bin/libgdexample.web.template_release.wasm32.nothreads.wasm"
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[dependencies]
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ios.debug = {
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"res://bin/libgodot-cpp.ios.template_debug.xcframework": ""
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}
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ios.release = {
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"res://bin/libgodot-cpp.ios.template_release.xcframework": ""
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}
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@@ -267,6 +267,8 @@ def options(opts, env):
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)
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)
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opts.Add(BoolVariable(key="threads", help="Enable threading support", default=env.get("threads", True)))
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# compiledb
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opts.Add(
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BoolVariable(
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@@ -396,6 +398,9 @@ def generate(env):
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tool.generate(env)
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if env["threads"]:
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env.Append(CPPDEFINES=["THREADS_ENABLED"])
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if env.editor_build:
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env.Append(CPPDEFINES=["TOOLS_ENABLED"])
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@@ -436,6 +441,8 @@ def generate(env):
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suffix += "." + env["arch"]
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if env["ios_simulator"]:
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suffix += ".simulator"
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if not env["threads"]:
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suffix += ".nothreads"
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env["suffix"] = suffix # Exposed when included from another project
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env["OBJSUFFIX"] = suffix + env["OBJSUFFIX"]
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@@ -34,8 +34,9 @@ def generate(env):
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env["SHLIBSUFFIX"] = ".wasm"
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# Thread support (via SharedArrayBuffer).
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env.Append(CCFLAGS=["-s", "USE_PTHREADS=1"])
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env.Append(LINKFLAGS=["-s", "USE_PTHREADS=1"])
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if env["threads"]:
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env.Append(CCFLAGS=["-s", "USE_PTHREADS=1"])
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env.Append(LINKFLAGS=["-s", "USE_PTHREADS=1"])
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# Build as side module (shared library).
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env.Append(CPPFLAGS=["-s", "SIDE_MODULE=1"])
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