Filter conflicting global constants

See https://github.com/godotengine/godot/pull/115649
This commit is contained in:
Ashton Meuser
2026-01-30 21:04:41 -08:00
parent 965d0e9a10
commit 67a0b191d3

View File

@@ -2259,8 +2259,24 @@ def generate_global_constants(api, output_dir):
header.append("namespace godot {")
header.append("")
if len(api["global_constants"]) > 0:
for constant in api["global_constants"]:
# Remove integer limit global constants that overlap with those defined in cstdint
limit_constants = {
"UINT8_MAX",
"UINT16_MAX",
"UINT32_MAX",
"INT8_MIN",
"INT8_MAX",
"INT16_MIN",
"INT16_MAX",
"INT32_MIN",
"INT32_MAX",
"INT64_MIN",
"INT64_MAX",
}
global_constants = [c for c in api["global_constants"] if c["name"] not in limit_constants]
if len(global_constants) > 0:
for constant in global_constants:
header.append(f"const int64_t {escape_identifier(constant['name'])} = {constant['value']};")
header.append("")