Use Math::abs to avoid ambiguity with integer abs

(cherry picked from commit 7670de814f)
This commit is contained in:
Marc Gilleron
2025-04-16 20:37:19 +02:00
committed by David Snopek
parent 5dae002a5d
commit 6182a2728b

View File

@@ -272,7 +272,7 @@ Basis Basis::scaled_orthogonal(const Vector3 &p_scale) const {
Vector3 dots;
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
dots[j] += s[i] * abs(m.get_column(i).normalized().dot(b.get_column(j)));
dots[j] += s[i] * Math::abs(m.get_column(i).normalized().dot(b.get_column(j)));
}
}
if (sign != std::signbit(dots.x + dots.y + dots.z)) {