Merge pull request #687 from jtcooper10/cmake-default-build-type-fix

This commit is contained in:
Rémi Verschelde
2022-07-18 13:59:29 +02:00
committed by GitHub

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@@ -52,7 +52,7 @@ SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_DEBUG "${BUILD_PATH}")
SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELEASE "${BUILD_PATH}")
# Default build type is Debug in the SConstruct
if(CMAKE_BUILD_TYPE STREQUAL "")
if("${CMAKE_BUILD_TYPE}" STREQUAL "")
set(CMAKE_BUILD_TYPE Debug)
endif()
@@ -66,10 +66,12 @@ if(FLOAT_TYPE EQUAL 64)
set(FLOAT_TYPE_FLAG "double" CACHE STRING "")
endif(FLOAT_TYPE EQUAL 64)
set(BITS 32)
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(BITS 64)
endif(CMAKE_SIZEOF_VOID_P EQUAL 8)
if(NOT DEFINED BITS)
set(BITS 32)
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(BITS 64)
endif(CMAKE_SIZEOF_VOID_P EQUAL 8)
endif()
# Input from user for godot headers and the api file
set(GODOT_HEADERS_DIR "godot-headers" CACHE STRING "")