Files
godot-cpp-template/SConstruct

65 lines
2.0 KiB
Python

#!/usr/bin/env python
import os
import sys
from methods import print_error
libname = "EXTENSION-NAME"
projectdir = "demo"
localEnv = Environment(tools=["default"], PLATFORM="")
# Build profiles can be used to decrease compile times.
# You can either specify "disabled_classes", OR
# explicitly specify "enabled_classes" which disables all other classes.
# Modify the example file as needed and uncomment the line below or
# manually specify the build_profile parameter when running SCons.
# localEnv["build_profile"] = "build_profile.json"
customs = ["custom.py"]
customs = [os.path.abspath(path) for path in customs]
opts = Variables(customs, ARGUMENTS)
opts.Update(localEnv)
Help(opts.GenerateHelpText(localEnv))
env = localEnv.Clone()
if not (os.path.isdir("godot-cpp") and os.listdir("godot-cpp")):
print_error("""godot-cpp is not available within this folder, as Git submodules haven't been initialized.
Run the following command to download godot-cpp:
git submodule update --init --recursive""")
sys.exit(1)
env = SConscript("godot-cpp/SConstruct", {"env": env, "customs": customs})
env.Append(CPPPATH=["src/"])
sources = Glob("src/*.cpp")
if env["target"] in ["editor", "template_debug"]:
try:
doc_data = env.GodotCPPDocData("src/gen/doc_data.gen.cpp", source=Glob("doc_classes/*.xml"))
sources.append(doc_data)
except AttributeError:
print("Not including class reference as we're targeting a pre-4.3 baseline.")
# .dev doesn't inhibit compatibility, so we don't need to key it.
# .universal just means "compatible with all relevant arches" so we don't need to key it.
suffix = env['suffix'].replace(".dev", "").replace(".universal", "")
lib_filename = "{}{}{}{}".format(env.subst('$SHLIBPREFIX'), libname, suffix, env.subst('$SHLIBSUFFIX'))
library = env.SharedLibrary(
"bin/{}/{}".format(env['platform'], lib_filename),
source=sources,
)
copy = env.Install("{}/bin/{}/".format(projectdir, env["platform"]), library)
default_args = [library, copy]
Default(*default_args)