#!/usr/bin/env python import os import sys from methods import print_error libname = "EXTENSION-NAME" projectdir = "demo" localEnv = Environment(tools=["default"], PLATFORM="") # Build profiles can be used to decrease compile times. # You can either specify "disabled_classes", OR # explicitly specify "enabled_classes" which disables all other classes. # Modify the example file as needed and uncomment the line below or # manually specify the build_profile parameter when running SCons. # localEnv["build_profile"] = "build_profile.json" customs = ["custom.py"] customs = [os.path.abspath(path) for path in customs] opts = Variables(customs, ARGUMENTS) opts.Update(localEnv) Help(opts.GenerateHelpText(localEnv)) env = localEnv.Clone() if not (os.path.isdir("godot-cpp") and os.listdir("godot-cpp")): print_error("""godot-cpp is not available within this folder, as Git submodules haven't been initialized. Run the following command to download godot-cpp: git submodule update --init --recursive""") sys.exit(1) env = SConscript("godot-cpp/SConstruct", {"env": env, "customs": customs}) env.Append(CPPPATH=["src/"]) sources = Glob("src/*.cpp") if env["target"] in ["editor", "template_debug"]: try: doc_data = env.GodotCPPDocData("src/gen/doc_data.gen.cpp", source=Glob("doc_classes/*.xml")) sources.append(doc_data) except AttributeError: print("Not including class reference as we're targeting a pre-4.3 baseline.") # .dev doesn't inhibit compatibility, so we don't need to key it. # .universal just means "compatible with all relevant arches" so we don't need to key it. suffix = env['suffix'].replace(".dev", "").replace(".universal", "") lib_filename = "{}{}{}{}".format(env.subst('$SHLIBPREFIX'), libname, suffix, env.subst('$SHLIBSUFFIX')) library = env.SharedLibrary( "bin/{}/{}".format(env['platform'], lib_filename), source=sources, ) copy = env.Install("{}/bin/{}/".format(projectdir, env["platform"]), library) default_args = [library, copy] Default(*default_args)