Merge pull request #84 from unvermuthet/fix-ios-bin-path

This commit is contained in:
Patrick Exner (FlameLizard)
2025-03-14 20:41:26 +01:00
committed by GitHub
2 changed files with 3 additions and 3 deletions

View File

@@ -7,7 +7,7 @@
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>libEXTENSION-NAME.ios.template_release.universal</string>
<string>libEXTENSION-NAME.ios.template_release.arm64</string>
<key>CFBundleName</key>
<string>Godot Template Cpp</string>
<key>CFBundleDisplayName</key>

View File

@@ -7,8 +7,8 @@ compatibility_minimum = "4.1"
; Relative paths ensure that our GDExtension can be placed anywhere in the project directory.
macos.debug = "./macos/macos.framework/libEXTENSION-NAME.macos.template_debug.universal"
macos.release = "./macos/macos.framework/libEXTENSION-NAME.macos.template_release.universal"
ios.debug = "./ios/ios.framework/libEXTENSION-NAME.ios.template_debug.universal"
ios.release = "./ios/ios.framework/libEXTENSION-NAME.ios.template_release.universal"
ios.debug = "./ios/ios.framework/libEXTENSION-NAME.ios.template_debug.arm64"
ios.release = "./ios/ios.framework/libEXTENSION-NAME.ios.template_release.arm64"
windows.debug.x86_32 = "./windows/libEXTENSION-NAME.windows.template_debug.x86_32.dll"
windows.release.x86_32 = "./windows/libEXTENSION-NAME.windows.template_release.x86_32.dll"
windows.debug.x86_64 = "./windows/libEXTENSION-NAME.windows.template_debug.x86_64.dll"