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Merge pull request #84 from unvermuthet/fix-ios-bin-path
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@@ -7,7 +7,7 @@
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<key>CFBundleDevelopmentRegion</key>
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<string>en</string>
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<key>CFBundleExecutable</key>
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<string>libEXTENSION-NAME.ios.template_release.universal</string>
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<string>libEXTENSION-NAME.ios.template_release.arm64</string>
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<key>CFBundleName</key>
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<string>Godot Template Cpp</string>
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<key>CFBundleDisplayName</key>
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@@ -7,8 +7,8 @@ compatibility_minimum = "4.1"
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; Relative paths ensure that our GDExtension can be placed anywhere in the project directory.
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macos.debug = "./macos/macos.framework/libEXTENSION-NAME.macos.template_debug.universal"
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macos.release = "./macos/macos.framework/libEXTENSION-NAME.macos.template_release.universal"
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ios.debug = "./ios/ios.framework/libEXTENSION-NAME.ios.template_debug.universal"
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ios.release = "./ios/ios.framework/libEXTENSION-NAME.ios.template_release.universal"
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ios.debug = "./ios/ios.framework/libEXTENSION-NAME.ios.template_debug.arm64"
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ios.release = "./ios/ios.framework/libEXTENSION-NAME.ios.template_release.arm64"
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windows.debug.x86_32 = "./windows/libEXTENSION-NAME.windows.template_debug.x86_32.dll"
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windows.release.x86_32 = "./windows/libEXTENSION-NAME.windows.template_release.x86_32.dll"
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windows.debug.x86_64 = "./windows/libEXTENSION-NAME.windows.template_debug.x86_64.dll"
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