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https://github.com/godotengine/godot-contributing-docs.git
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Update the Godot teams.
This commit is contained in:
@@ -58,7 +58,7 @@ You can find information about the teams' `current priorities <https://godotengi
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:communication: #devel
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:github_reviews: @godotengine/3d-nodes
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:github_labels: <gh-label>topic:3d</gh-label>
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:maintainers: Hugo Locurcio (@Calinou), Joan Fons Sanchez (@JFonS)
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:maintainers: Hugo Locurcio (@Calinou)
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Animation
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---------
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@@ -70,7 +70,19 @@ Nodes and features for 2D and 3D animation and IK workflows.
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:github_reviews: @godotengine/animation
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:github_labels: <gh-label>topic:animation</gh-label>
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:triage_project: <gh-triage project=74>Animation issue triage</gh-triage>
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:maintainers: <lead>Juan Linietsky (@reduz)</lead>, K. S. Ernest Lee (@fire), @Lyuma, @SaracenOne, Silc 'Tokage' Renew (@TokageItLab)
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:maintainers: Juan Linietsky (@reduz), K. S. Ernest Lee (@fire), @Lyuma, @SaracenOne, <lead>Silc 'Tokage' Renew (@TokageItLab)</lead>
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Asset pipeline
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--------------
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Asset import pipeline for 2D (textures) and 3D (scenes, models, animations, etc.).
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.. gdareatable::
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:communication: #asset-pipeline
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:github_reviews: @godotengine/asset-pipeline
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:github_labels: <gh-label>topic:import</gh-label>
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:triage_project: <gh-triage project=72>Asset pipeline issue triage</gh-triage>
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:maintainers: Aaron Franke (@aaronfranke), @BlueCube3310, Hugo Locurcio (@Calinou), K. S. Ernest Lee (@fire), @Lyuma, Rémi Verschelde (@akien-mga)
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Audio
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-----
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@@ -82,19 +94,7 @@ All audio-related features, from low-level AudioServer and drivers to high-level
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:github_reviews: @godotengine/audio
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:github_labels: <gh-label>topic:audio</gh-label>
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:triage_project: <gh-triage project=101>Audio issue triage</gh-triage>
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:maintainers: Adam Scott (@adamscott), Ellen Poe (@ellenhp), Juan Linietsky (@reduz)
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Buildsystem
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-----------
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Tools and scripts that we use to compile and maintain Godot, both for development purpose (SCons, CI) and releases (official build containers).
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.. gdareatable::
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:communication: #buildsystem
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:github_reviews: @godotengine/buildsystem
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:github_labels: <gh-label>topic:buildsystem</gh-label>
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:triage_project: <gh-triage project=53>Buildsystem issue triage</gh-triage>
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:maintainers: Fabio Alessandrelli (@Faless), HP van Braam (@hpvb), Hugo Locurcio (@Calinou), <lead>Rémi Verschelde (@akien-mga)</lead>, Thaddeus Crews (@Repiteo)
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:maintainers: Adam Scott (@adamscott), Lukas Tenbrink (@Ivorius/@Ivorforce), Juan Linietsky (@reduz)
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Core
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----
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@@ -106,7 +106,7 @@ Low-level Core API: Object, Variant, templates, base nodes like Node, Viewport,
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:github_reviews: @godotengine/core
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:github_labels: <gh-label>topic:core</gh-label>
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:triage_project: <gh-triage project=95>Core issue triage</gh-triage>
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:maintainers: George Marques (@vnen), HP van Braam (@hpvb), <lead>Juan Linietsky (@reduz)</lead>, @lawnjelly, Lukas Tenbrink (@Ivorius/@Ivorforce), Rémi Verschelde (@akien-mga)
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:maintainers: HP van Braam (@hpvb), <lead>Juan Linietsky (@reduz)</lead>, @lawnjelly, Lukas Tenbrink (@Ivorius/@Ivorforce), Rémi Verschelde (@akien-mga)
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Input
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~~~~~
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@@ -115,7 +115,7 @@ Input
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:communication: #input
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:github_reviews: @godotengine/input
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:github_labels: <gh-label>topic:input</gh-label>
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:maintainers: Rémi Verschelde (@akien-mga), Gilles Roudière (@groud)
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:maintainers: Alexander Hartmann (@Alex2782), Rémi Verschelde (@akien-mga), Gilles Roudière (@groud)
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.. _team_demos:
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@@ -125,7 +125,7 @@ Demos
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.. gdareatable::
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:communication: #demo-content
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:github_reviews: @godotengine/demos
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:maintainers: <lead>Aaron Franke (@aaronfranke)</lead>, Ilaria Cislaghi (@QbieShay), K. S. Ernest Lee (@fire), Rémi Verschelde (@akien-mga)
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:maintainers: <lead>Aaron Franke (@aaronfranke)</lead>, Gilles Roudière (@groud), <lead>Hugo Locurcio (@Calinou)</lead>, K. S. Ernest Lee (@fire)
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.. _team_documentation:
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@@ -140,7 +140,7 @@ for their area.
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:communication: #documentation
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:github_reviews: @godotengine/documentation
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:github_labels: <gh-label>documentation</gh-label>
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:maintainers: A Thousand Ships (@AThousandShips), Clay John (@clayjohn), Hana - Piralein (@Piralein), Hugo Locurcio (@Calinou), Julian Murgia (@StraToN), <lead>Max Hilbrunner (@mhilbrunner)</lead>, Matthew (@skyace65), Micky (@Mickeon), Raul Santos (@raulsntos)
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:maintainers: A Thousand Ships (@AThousandShips), Hana - Piralein (@Piralein), Hugo Locurcio (@Calinou), <lead>Max Hilbrunner (@mhilbrunner)</lead>, Matthew (@skyace65), Micky (@Mickeon)
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Editor
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------
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@@ -148,11 +148,44 @@ Editor
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All things related to the editor, both tools and usability (editor).
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.. gdareatable::
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:communication: #editor, #editor-design
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:github_reviews: @godotengine/2d-editor, @godotengine/3d-editor, @godotengine/debugger, @godotengine/docks, @godotengine/script-editor, @godotengine/usability
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:communication: #editor
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:github_reviews: @godotengine/editor
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:github_labels: <gh-label>topic:editor</gh-label>, <gh-label>topic:export</gh-label>, <gh-label>topic:plugin</gh-label>
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:triage_project: <gh-triage project=111>Editor issue triage</gh-triage>
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:maintainers: Fabio Alessandrelli (@Faless), George Marques (@vnen), Gilles Roudière (@groud), Hendrik Brucker (@Geometror), Hugo Locurcio (@Calinou), Joan Fons Sanchez (@JFonS), K. S. Ernest Lee (@fire), Kit Bishop (@kitbdev), Michael Alexsander (@YeldhamDev), Paul Batty (@Paulb23), Tomasz Chabora (@KoBeWi)
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:maintainers: Gilles Roudière (@groud), Hugo Locurcio (@Calinou), Kit Bishop (@kitbdev), Michael Alexsander (@YeldhamDev), Pāvels Nadtočajevs (@bruvzg), Tomasz Chabora (@KoBeWi)
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Debugger
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~~~~~~~~
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.. gdareatable::
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:communication: #gui
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:github_reviews: @godotengine/debugger
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:github_labels: <gh-label>topic:gui</gh-label>
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:triage_project: <gh-triage project=111>Editor issue triage</gh-triage>
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:maintainers: Fabio Alessandrelli (@Faless), George Marques (@vnen)
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Script Editor
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~~~~~~~~~~~~~
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Everything that inherits Control (everything under ``scene/gui``) and can be used to build Graphical User Interfaces (both game UI and editor tools).
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.. gdareatable::
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:communication: #gui
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:github_reviews: @godotengine/script-editor
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:github_labels: <gh-label>topic:gui</gh-label>
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:triage_project: <gh-triage project=111>Editor issue triage</gh-triage>
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:maintainers: Kit Bishop (@kitbdev), Michael Alexsander (@YeldhamDev), Paul Batty (@Paulb23)
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Usability
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~~~~~~~~~
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Everything that inherits Control (everything under ``scene/gui``) and can be used to build Graphical User Interfaces (both game UI and editor tools).
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||||
.. gdareatable::
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||||
:communication: #editor-design
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:github_reviews: @godotengine/usability
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:github_labels: <gh-label>usability</gh-label>
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||||
:maintainers: Adriaan de Jongh (@AdriaandeJongh), Gilles Roudière (@groud), Hendrik Brucker (@Geometror), Hugo Locurcio (@Calinou), K. S. Ernest Lee (@fire), Michael Alexsander (@YeldhamDev), Micky (@Mickeon), Paul Batty (@Paulb23)
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GUI
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---
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@@ -166,18 +199,6 @@ Everything that inherits Control (everything under ``scene/gui``) and can be use
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:triage_project: <gh-triage project=100>GUI issue triage</gh-triage>
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||||
:maintainers: Gilles Roudière (@groud), Hendrik Brucker (@Geometror), Kit Bishop (@kitbdev), Michael Alexsander (@YeldhamDev), Paul Batty (@Paulb23), Pāvels Nadtočajevs (@bruvzg), Rémi Verschelde (@akien-mga), Tomasz Chabora (@KoBeWi)
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Import
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||||
------
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||||
|
||||
Asset import pipeline for 2D (textures) and 3D (scenes, models, animations, etc.).
|
||||
|
||||
.. gdareatable::
|
||||
:communication: #asset-pipeline
|
||||
:github_reviews: @godotengine/import
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||||
:github_labels: <gh-label>topic:import</gh-label>
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||||
:triage_project: <gh-triage project=72>Asset pipeline issue triage</gh-triage>
|
||||
:maintainers: Aaron Franke (@aaronfranke), @BlueCube3310, Gordon MacPherson (@RevoluPowered), Hugo Locurcio (@Calinou), Joan Fons Sanchez (@JFonS), K. S. Ernest Lee (@fire), @Lyuma, Rémi Verschelde (@akien-mga)
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Navigation
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----------
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@@ -206,10 +227,10 @@ Physics servers and their implementation in 2D and 3D.
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.. gdareatable::
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:communication: #physics
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:github_reviews: @godotengine/physics
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:github_reviews: @godotengine/physics, @godotengine/jolt-physics
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:github_labels: <gh-label>topic:physics</gh-label>
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:triage_project: <gh-triage project=102>Physics issue triage</gh-triage>
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:maintainers: Fabrice Cipolla (@fabriceci), Juan Linietsky (@reduz), @lawnjelly, Mikael Hermansson (@mihe), Ricardo Buring (@rburing)
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:maintainers: Jorrit Rouwe (@jrouwe), Juan Linietsky (@reduz), @lawnjelly, Mikael Hermansson (@mihe), Ricardo Buring (@rburing)
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Platforms
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---------
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@@ -228,7 +249,7 @@ Android
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:communication: #android
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:github_reviews: @godotengine/android
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:github_labels: <gh-label>platform:android</gh-label>
|
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:maintainers: Alexander Hartmann (@Alex2782), Anish (@syntaxerror247), <lead>Fredia Huya-Kouadio (@m4gr3d)</lead>, Rémi Verschelde (@akien-mga)
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:maintainers: Alexander Hartmann (@Alex2782), Anish (@syntaxerror247), <lead>Fredia Huya-Kouadio (@m4gr3d)</lead>
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:triage_project: <gh-triage project=84>Platforms issue triage</gh-triage>
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Apple
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@@ -241,6 +262,18 @@ Apple
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:maintainers: Bastiaan Olij (@BastiaanOlij), <lead>Pāvels Nadtočajevs (@bruvzg)</lead>
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:triage_project: <gh-triage project=84>Platforms issue triage</gh-triage>
|
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||||
Buildsystem
|
||||
-----------
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||||
|
||||
Tools and scripts that we use to compile and maintain Godot, both for development purpose (SCons, CI) and releases (official build containers).
|
||||
|
||||
.. gdareatable::
|
||||
:communication: #buildsystem
|
||||
:github_reviews: @godotengine/buildsystem
|
||||
:github_labels: <gh-label>topic:buildsystem</gh-label>
|
||||
:triage_project: <gh-triage project=53>Buildsystem issue triage</gh-triage>
|
||||
:maintainers: Fabio Alessandrelli (@Faless), HP van Braam (@hpvb), Hugo Locurcio (@Calinou), Pāvels Nadtočajevs (@bruvzg), <lead>Rémi Verschelde (@akien-mga)</lead>, Thaddeus Crews (@Repiteo)
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Web
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~~~
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@@ -251,14 +284,14 @@ Web
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:maintainers: <lead>Adam Scott (@adamscott)</lead>, Fabio Alessandrelli (@Faless)
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:triage_project: <gh-triage project=84>Platforms issue triage</gh-triage>
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Windows / UWP
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~~~~~~~~~~~~~
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Windows
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~~~~~~~
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.. gdareatable::
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:communication: #platforms
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:github_reviews: @godotengine/uwp, @godotengine/windows
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:github_labels: <gh-label>platform:uwp</gh-label>, <gh-label>platform:windows</gh-label>
|
||||
:maintainers: <lead>George Marques (@vnen)</lead>, Max Hilbrunner (@mhilbrunner), <lead>Pāvels Nadtočajevs (@bruvzg)</lead>
|
||||
:github_reviews: @godotengine/windows
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:github_labels: <gh-label>platform:windows</gh-label>
|
||||
:maintainers: Max Hilbrunner (@mhilbrunner), <lead>Pāvels Nadtočajevs (@bruvzg)</lead>
|
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:triage_project: <gh-triage project=84>Platforms issue triage</gh-triage>
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Linux / BSD
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@@ -268,7 +301,7 @@ Linux / BSD
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:communication: #platforms
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:github_reviews: @godotengine/linux-bsd
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||||
:github_labels: <gh-label>platform:linuxbsd</gh-label>
|
||||
:maintainers: Dery Almas (@deralmas), Fabio Alessandrelli (@Faless), HP van Braam (@hpvb), Rémi Verschelde (@akien-mga)
|
||||
:maintainers: Dery Almas (@deralmas), Fabio Alessandrelli (@Faless), <lead>HP van Braam (@hpvb)</lead>, Pāvels Nadtočajevs (@bruvzg), Rémi Verschelde (@akien-mga)
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:triage_project: <gh-triage project=84>Platforms issue triage</gh-triage>
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||||
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Quality Assurance
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||||
@@ -283,14 +316,14 @@ Tests
|
||||
~~~~~
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||||
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Tests for the engine and its systems.
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||||
Note that, while there is a dedicated tests team, all other teams are expected to contribute to the tests
|
||||
Note that, while there is a dedicated tests team, every team is expected to contribute to the tests
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for their area.
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||||
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.. gdareatable::
|
||||
:communication: #quality-assurance
|
||||
:github_reviews: @godotengine/tests
|
||||
:github_labels: <gh-label>topic:tests</gh-label>
|
||||
:maintainers: Hugo Locurcio (@Calinou), Gordon MacPherson (@RevoluPowered), Hendrik Brucker (@Geometror), Rémi Verschelde (@akien-mga)
|
||||
:maintainers: Hugo Locurcio (@Calinou), Hendrik Brucker (@Geometror), Thaddeus Crews (@Repiteo)
|
||||
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.. _team_triage:
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||||
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@@ -300,7 +333,7 @@ Bugsquad / Issue triage
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||||
.. gdareatable::
|
||||
:communication: #bugsquad, #bugsquad-sprints
|
||||
:github_reviews: @godotengine/bugsquad
|
||||
:maintainers: <lead>A Thousand Ships (@AThousandShips)</lead>, K. S. Ernest Lee (@fire), @lawnjelly, Rémi Verschelde (@akien-mga)
|
||||
:maintainers: <lead>A Thousand Ships (@AThousandShips)</lead>, K. S. Ernest Lee (@fire), @lawnjelly, Rémi Verschelde (@akien-mga), Ricardo Subtil (@rsubtil), Rudolph Bester (@Rudolph-B), Sébastien Dunne Fulmer (@CreatedBySeb)
|
||||
|
||||
Rendering
|
||||
---------
|
||||
@@ -312,7 +345,7 @@ Rendering server and RenderingDevice implementations (Vulkan, OpenGL), as well a
|
||||
:github_reviews: @godotengine/rendering
|
||||
:github_labels: <gh-label>topic:rendering</gh-label>
|
||||
:triage_project: <gh-triage project=78>Rendering issue triage</gh-triage>
|
||||
:maintainers: Bastiaan Olij (@BastiaanOlij), @BlueCube3310, <lead>Clay John (@clayjohn)</lead>, Hugo Locurcio (@Calinou), Joan Fons Sanchez (@JFonS), Juan Linietsky (@reduz), @lawnjelly, Skyth (Asilkan) (@blueskythlikesclouds), Stuart Carnie (@stuartcarnie)
|
||||
:maintainers: Bastiaan Olij (@BastiaanOlij), @BlueCube3310, <lead>Clay John (@clayjohn)</lead>, Darío Banini (@DarioSamo), Hugo Locurcio (@Calinou), Juan Linietsky (@reduz), @lawnjelly, Skyth (Asilkan) (@blueskythlikesclouds), Stuart Carnie (@stuartcarnie)
|
||||
|
||||
Shaders
|
||||
~~~~~~~
|
||||
@@ -322,7 +355,7 @@ Shaders
|
||||
:github_reviews: @godotengine/shaders
|
||||
:github_labels: <gh-label>topic:shaders</gh-label>
|
||||
:triage_project: <gh-triage project=78>Rendering issue triage</gh-triage>
|
||||
:maintainers: Clay John (@clayjohn), Hendrik Brucker (@Geometror), Ilaria Cislaghi (@QbieShay), Patrick Exner (@paddy-exe), Skyth (Asilkan) (@blueskythlikesclouds), Yuri Rubinsky (@Chaosus)
|
||||
:maintainers: <lead>Clay John (@clayjohn)</lead>, Hendrik Brucker (@Geometror), <lead>Ilaria Cislaghi (@QbieShay)</lead>, Patrick Exner (@paddy-exe), Skyth (Asilkan) (@blueskythlikesclouds), <lead>Yuri Rubinsky (@Chaosus)</lead>
|
||||
|
||||
VFX / Tech Art / Particles
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
@@ -351,7 +384,7 @@ GDExtension and godot-cpp.
|
||||
:github_reviews: @godotengine/gdextension
|
||||
:github_labels: <gh-label>topic:gdextension</gh-label>
|
||||
:triage_project: <gh-triage project=81>GDExtension issue triage</gh-triage>
|
||||
:maintainers: Bastiaan Olij (@BastiaanOlij), <lead>David Snopek (@dsnopek)</lead>, Fabio Alessandrelli (@Faless), George Marques (@vnen), Gilles Roudière (@groud), Jan Haller (@Bromeon), Juan Linietsky (@reduz), Patrick Exner (@paddy-exe), Pāvels Nadtočajevs (@bruvzg), Rémi Verschelde (@akien-mga)
|
||||
:maintainers: Bastiaan Olij (@BastiaanOlij), <lead>David Snopek (@dsnopek)</lead>, Fabio Alessandrelli (@Faless), George Marques (@vnen), Jan Haller (@Bromeon), Lukas Tenbrink (@Ivorius/@Ivorforce), Patrick Exner (@paddy-exe), Pāvels Nadtočajevs (@bruvzg)
|
||||
|
||||
GDScript
|
||||
~~~~~~~~
|
||||
@@ -363,8 +396,7 @@ GDScript language implementation.
|
||||
:github_reviews: @godotengine/gdscript
|
||||
:github_labels: <gh-label>topic:gdscript</gh-label>
|
||||
:triage_project: <gh-triage project=79>GDScript issue triage</gh-triage>
|
||||
:maintainers: Adam Scott (@adamscott), Danil Alexeev (@dalexeev), <lead>George Marques (@vnen)</lead>, @HolonProduction, Yuri Rubinsky (@Chaosus)
|
||||
|
||||
:maintainers: Adam Scott (@adamscott), Danil Alexeev (@dalexeev), <lead>George Marques (@vnen)</lead>, @HolonProduction
|
||||
|
||||
C# / .NET / Mono
|
||||
~~~~~~~~~~~~~~~~
|
||||
@@ -376,6 +408,15 @@ C# / .NET / Mono
|
||||
:triage_project: <gh-triage project=83>Dotnet issue triage</gh-triage>
|
||||
:maintainers: Paul Joannon (@paulloz), <lead>Raul Santos (@raulsntos)</lead>
|
||||
|
||||
Server Infrastructure
|
||||
---------------------
|
||||
|
||||
Managing the backend for the website and servers, e.g. `godotengine.org <https://godotengine.org>`__, `asset library <https://godotengine.org/asset-library>`__, and upcoming `asset store <https://store-beta.godotengine.org>`_.
|
||||
|
||||
.. gdareatable::
|
||||
:github_reviews: @godotengine/server-infrastructure
|
||||
:maintainers: HP van Braam (@hpvb), Winston (@winston-yallow)
|
||||
|
||||
Technical Leadership Committee (TLC)
|
||||
------------------------------------
|
||||
|
||||
@@ -396,20 +437,22 @@ Internationalization and localization team - building the infrastructure to make
|
||||
If you work on Godot translations and contributors for your language have a dedicated communication channel for coordination, let us know so we can link it here.
|
||||
|
||||
.. gdareatable::
|
||||
:github_reviews: @godotengine/i18n
|
||||
:communication: #translation, #translation-de, #translation-es, #translation-fs, #translation-it
|
||||
:github_labels: <gh-label>topic:i18n</gh-label>
|
||||
:maintainers: Rémi Verschelde (@akien-mga)
|
||||
|
||||
.. _team_website:
|
||||
|
||||
Website
|
||||
-------
|
||||
|
||||
Creating the website `godotengine.org <https://godotengine.org>`__ and `asset library <https://godotengine.org/asset-library>`__ (and upcoming `asset store <https://store-beta.godotengine.org>`_).
|
||||
Creating and curating the website `godotengine.org <https://godotengine.org>`__ and `asset library <https://godotengine.org/asset-library>`__ (and upcoming `asset store <https://store-beta.godotengine.org>`_).
|
||||
|
||||
.. gdareatable::
|
||||
:communication: #website, #asset-store
|
||||
:github_reviews: @godotengine/website
|
||||
:maintainers: Adam Scott (@adamscott), Emilio Coppola (@coppolaemilio), Hugo Locurcio (@Calinou), Iñigo Allende (@InigoAllende/@i.allende), HP van Braam (@hpvb), Max Hilbrunner (@mhilbrunner), Rémi Verschelde (@akien-mga), <lead>Winston (@winston-yallow)</lead>
|
||||
:maintainers: Adam Scott (@adamscott), <lead>Emilio Coppola (@coppolaemilio)</lead>, Hugo Locurcio (@Calinou), Iñigo Allende (@InigoAllende/@i.allende), Winston (@winston-yallow)
|
||||
|
||||
XR
|
||||
--
|
||||
|
||||
Reference in New Issue
Block a user