Fix link to core types.

This commit is contained in:
Lukas Tenbrink
2025-09-22 15:20:56 +02:00
parent 497d36da93
commit b1f6f599a9

View File

@@ -56,7 +56,7 @@ See `Why does Godot not use STL? <https://docs.godotengine.org/en/stable/about/f
This means that pull requests should **not** use ``std::string``,
``std::vector`` and the like. Instead, use Godot's datatypes as described in
the `Core types <https://docs.godotengine.org/en/latest/engine_details/architecture/core_types>`__ documentation.
the `Core types <https://docs.godotengine.org/en/latest/engine_details/architecture/core_types.html>`__ documentation.
``auto`` keyword
~~~~~~~~~~~~~~~~