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Fix link to core types.
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@@ -56,7 +56,7 @@ See `Why does Godot not use STL? <https://docs.godotengine.org/en/stable/about/f
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This means that pull requests should **not** use ``std::string``,
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``std::vector`` and the like. Instead, use Godot's datatypes as described in
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the `Core types <https://docs.godotengine.org/en/latest/engine_details/architecture/core_types>`__ documentation.
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the `Core types <https://docs.godotengine.org/en/latest/engine_details/architecture/core_types.html>`__ documentation.
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``auto`` keyword
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~~~~~~~~~~~~~~~~
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