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8 Commits

Author SHA1 Message Date
Rémi Verschelde
7c8f31405d Add Godot 4.2-dev6 2023-10-03 10:55:17 +02:00
Rémi Verschelde
5587194dc7 Add Godot 3.5.3-stable 2023-09-25 09:45:09 +02:00
Yuri Sizov
b86f350a0c Add Godot 4.1.2-rc1 2023-09-22 13:25:34 +02:00
Rémi Verschelde
9ff46d037c Add Godot 4.2-dev5 2023-09-19 12:08:03 +02:00
Yuri Sizov
3e49d03fac Add a script to generate GitHub releases 2023-09-12 18:19:29 +02:00
Yuri Sizov
b474c06cfb Add Godot 3.5.3-rc1 2023-09-07 11:54:37 +00:00
Yuri Sizov
254a8fa015 Add Godot 4.2-dev4 2023-09-01 09:24:37 +00:00
Yuri Sizov
9d55ef05b5 Add Godot 3.6-beta3 2023-08-16 11:08:43 +00:00
8 changed files with 818 additions and 0 deletions

180
generate-releases.py Normal file
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import json
import os
import subprocess
import yaml
from datetime import datetime
website_versions = []
# Helpers.
def generate_notes(release_data):
notes = ""
version_version = release_data["version"]
version_status = release_data["status"]
version_tag = f"{version_version}-{version_status}"
version_bits = version_version.split(".")
version_flavor = "patch"
if len(version_bits) == 2 and version_bits[1] == "0":
version_flavor = "major"
elif len(version_bits) == 2 and version_bits[1] != "0":
version_flavor = "minor"
# Add the intro line.
version_name = version_version
if version_status != "stable":
version_name += " "
if version_status.startswith("rc"):
version_name += f"RC {version_status.removeprefix('rc')}"
elif version_status.startswith("beta"):
version_name += f"beta {version_status.removeprefix('beta')}"
elif version_status.startswith("alpha"):
version_name += f"alpha {version_status.removeprefix('alpha')}"
elif version_status.startswith("dev"):
version_name += f"dev {version_status.removeprefix('dev')}"
else:
version_name += version_status
version_description = ""
if version_status == "stable":
version_bits = version_version.split(".")
if version_flavor == "major":
version_description = "a major release introducing new features and considerable changes to core systems. **Major version releases contain compatibility breaking changes.**"
elif version_flavor == "minor":
version_description = "a feature release improving upon the previous version in many aspects, such as usability and performance. Feature releases also contain new features, but preserve compatibility with previous releases."
else:
version_description = "a maintenance release addressing stability and usability issues, and fixing all sorts of bugs. Maintenance releases are compatible with previous releases and are recommended for adoption."
else:
flavor_name = "maintenance"
if version_flavor == "major":
flavor_name = "major"
elif version_flavor == "minor":
flavor_name = "feature"
if version_status.startswith("rc"):
version_description = f"a release candidate for the {version_version} {flavor_name} release. Release candidates focus on finalizing the release and fixing remaining critical bugs."
elif version_status.startswith("beta"):
version_description = f"a beta snapshot for the {version_version} {flavor_name} release. Beta snapshots are feature-complete and provided for public beta testing to catch as many bugs as possible ahead of the stable release."
else: # alphas and devs go here.
version_description = f"a dev snapshot for the {version_version} {flavor_name} release. Dev snapshots are in-development builds of the engine provided for early testing and feature evaluation while the engine is still being worked on."
notes += f"**Godot {version_name}** is {version_description}\n\n"
# Link to the bug tracker.
notes += "Report bugs on GitHub after checking that they haven't been reported:\n"
notes += "- https://github.com/godotengine/godot/issues\n"
notes += "\n"
# Add build information.
# Only for pre-releases.
if version_status != "stable":
commit_hash = release_data["git_reference"]
notes += f"Built from commit [{commit_hash}](https://github.com/godotengine/godot/commit/{commit_hash}).\n"
notes += f"To make a custom build which would also be recognized as {version_status}, you should define `GODOT_VERSION_STATUS={version_status}` in your build environment prior to compiling.\n"
notes += "\n"
# Add useful links.
notes += "----\n"
notes += "\n"
release_notes_url = ""
release_notes_version = version_version
if version_version == "3.2.4":
release_notes_version = "3.3"
for web_version in website_versions:
if web_version["name"] != release_notes_version:
continue
if web_version["flavor"] == version_status:
release_notes_url = f"https://godotengine.org{web_version['release_notes']}"
break
for web_release in web_version["releases"]:
if web_release["name"] != version_status:
continue
release_notes_url = f"https://godotengine.org{web_release['release_notes']}"
break
notes += f"- [Release notes]({release_notes_url})\n"
if version_status == "stable":
notes += f"- [Complete changelog](https://godotengine.github.io/godot-interactive-changelog/#{version_version})\n"
notes += f"- [Curated changelog](https://github.com/godotengine/godot/blob/{version_tag}/CHANGELOG.md)\n"
else:
notes += f"- [Complete changelog](https://godotengine.github.io/godot-interactive-changelog/#{version_tag})\n"
notes += "- Download (GitHub): Expand **Assets** below\n"
if version_status == "stable":
notes += f"- [Download (TuxFamily)](https://downloads.tuxfamily.org/godotengine/{version_version})\n"
else:
notes += f"- [Download (TuxFamily)](https://downloads.tuxfamily.org/godotengine/{version_version}/{version_status})\n"
notes += "\n"
notes += "*All files for this release are mirrored under **Assets** below.*\n"
return notes
with open("./temp/versions.yml", "r") as f:
try:
website_versions = yaml.safe_load(f)
except yaml.YAMLError as exc:
pass
releases = []
# Read JSON files and generate GitHub release in order.
releases_path = "./releases"
dir_contents = os.listdir(releases_path)
for filename in dir_contents:
filepath = os.path.join(releases_path, filename)
if not os.path.isfile(filepath):
continue
with open(filepath, 'r') as json_data:
release_data = json.load(json_data)
print(f"Reading release '{release_data['name']}' data.")
releases.append({
"file": filepath,
"data": release_data
})
# Sort by release date so we can create commits in order
releases.sort(key=lambda x: x['data']['release_date'])
# Generate a commit for each release, spoof the commit date to
# match the release date.
# Create the output directory if it doesn't exist.
if not os.path.exists("./temp/notes"):
os.makedirs("./temp/notes")
for release_data in releases:
release_tag = f"{release_data['data']['version']}-{release_data['data']['status']}"
release_title = f"{release_data['data']['version']}-{release_data['data']['status']}"
prerelease_flag = ""
if release_data['data']['status'] != "stable":
prerelease_flag = "--prerelease"
release_notes = generate_notes(release_data['data'])
release_notes_file = f"./temp/notes/release-notes-{release_tag}.txt"
with open(release_notes_file, 'w') as temp_notes:
temp_notes.write(release_notes)
cmd_create_release = f"gh release create {release_tag} --verify-tag --title \"{release_title}\" --notes-file {release_notes_file} {prerelease_flag}"
print(cmd_create_release)
subprocess.run(cmd_create_release)

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{
"name": "3.5.3-rc1",
"version": "3.5.3",
"status": "rc1",
"release_date": 1694080477,
"git_reference": "fc32e066af1cd6766762dec31c7d2224f3d42c5f",
"files": [
{
"filename": "godot-3.5.3-rc1.tar.xz",
"checksum": "dad7d09afb86866b99cf0400a7241343e2f331c842a96a1ccaa1104f954d2d83b7cd024dccf3e28edc1cf511d36266b3bbf0e3306357d5694c8136a8570d723e"
},
{
"filename": "godot-3.5.3-rc1.tar.xz.sha256",
"checksum": "5c2043a63793282872774ec31e3684e01869f0e941aeaecac6a0c07e63bb8ffc51995f6f2695db54128ed822e01d110bc77afbe059ad1950c57cfd184be6e164"
},
{
"filename": "godot-lib.3.5.3.rc1.release.aar",
"checksum": "2171f7976f03e21e0498e6c6747aea440a2318a9806ff8952b330c4481bef5e8ca419002098217f09c671e7bf4a2cbc2cadbefdbdaf9bd80fed7edd85b6ddaa1"
},
{
"filename": "Godot_v3.5.3-rc1_android_editor.apk",
"checksum": "95275d358ec77c1ba6ba487f381d4b08fa11b16b008d7b309d4a90b81a54142f57817cb11df14a6d1ab9cefa3f74de3512b0df60e82c8a5374ca7e3ebc7285b8"
},
{
"filename": "Godot_v3.5.3-rc1_export_templates.tpz",
"checksum": "e34d05f6ee12ef12003208ff9facb81099396f63428a6d1751458bf50e58ef469f9cd46c611151af8f084a82b6e7d878ecf72289121a40aa30d04a46bc687ddb"
},
{
"filename": "Godot_v3.5.3-rc1_linux_headless.64.zip",
"checksum": "dd19e91a8d8678448cd68d5e7be7c70d29e4cb7036110b38f5810f793dfa71259f29ed7efa459468cf1fcfa604ea3bc2eac5fbb8bbb1fe22cc358f85e0533001"
},
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"filename": "Godot_v3.5.3-rc1_linux_server.64.zip",
"checksum": "fc563e9a4a5c1d6a2823a26a3200185b1dcf782b47287714b88c1c7025714918ffaede04ccb1f1c7127678aa346bbe09bedb0214485581f83d17284c53340732"
},
{
"filename": "Godot_v3.5.3-rc1_osx.universal.zip",
"checksum": "55041353ce858d7d5bcb73793ae62665dc401ff175e22127d7de9f50309a8a52befc69a01f59ac8bea33add3691ccffb759809b0ce633bae5a56112323c22749"
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}
]
}

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{
"name": "3.5.3",
"version": "3.5.3",
"status": "stable",
"release_date": 1695626932,
"git_reference": "3.5.3-stable",
"files": [
{
"filename": "godot-3.5.3-stable.tar.xz",
"checksum": "4c008af5bb7c298d465edbe03f6ebc642f5bbbb0a4254e99d7a7a88919e1f9424b98c5dff95a55ae68d4e2e5878c7c0bb7d13a66869cb632ecb51a913f865155"
},
{
"filename": "godot-3.5.3-stable.tar.xz.sha256",
"checksum": "d1775a5b496d4d49d53ea805cdebc091c04eb23718c2c2ae0d1c3d080788db8b8542be9414bd97ddf962de3a246463913eeb2e34e33f30c94f152bf3b504c6a8"
},
{
"filename": "godot-lib.3.5.3.stable.release.aar",
"checksum": "659a14575a6b054c6c3f3e50210ee247ffaad236cbbf5e63b456bea5f018f1fd8cb3c0cd98c1643eb068ff4e44625e4fdf48e02216e7c75401740ae7c3b52b75"
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{
"filename": "Godot_v3.5.3-stable_android_editor.apk",
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}
]
}

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{
"name": "3.6-beta3",
"version": "3.6",
"status": "beta3",
"release_date": 1692176923,
"git_reference": "21ab700f2d3da1848844ed6c2ff0910b3c580107",
"files": [
{
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"checksum": "2fb8ebe736fc3bed1ccc29fc6aab02c4518d3f259e4c083552ea9741860594b06aa8e973f757680bcca184151cec7386dc525a0e6741b669e19021ffcde2ec63"
},
{
"filename": "godot-3.6-beta3.tar.xz.sha256",
"checksum": "15de4711594c8953ccec17a0384e22546b1aef2498bc4bffdcade504a43956548c09ca3abeaec847b7a552037a4bb51752b96abef5f204a68a838ecc78431958"
},
{
"filename": "godot-lib.3.6.beta3.release.aar",
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View File

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