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28 Commits

Author SHA1 Message Date
Rémi Verschelde
483e92dddc Add Godot 4.2-stable 2023-11-30 09:43:11 +01:00
Rémi Verschelde
2fffa51755 Add Godot 4.2-rc2 2023-11-25 13:53:59 +01:00
Rémi Verschelde
a2a3d437e4 Add Godot 4.2-rc1 2023-11-17 12:12:58 +01:00
Rémi Verschelde
dcb9ee171c Add Godot 4.2-beta6 2023-11-13 11:53:01 +01:00
Rémi Verschelde
9653b7d87f Add Godot 4.2-beta5 2023-11-06 20:47:45 +01:00
Rémi Verschelde
dccdebbeec Add Godot 4.1.3-stable 2023-11-01 21:41:05 +01:00
Rémi Verschelde
78d4c04aa2 Add Godot 4.2-beta4 2023-10-31 11:30:53 +01:00
Rémi Verschelde
d27bdfd6d5 Add Godot 4.1.3-rc1 2023-10-27 13:53:52 +02:00
Rémi Verschelde
67352ad26b Add Godot 4.2-beta3 2023-10-24 16:07:31 +02:00
Rémi Verschelde
571ff6249b Add Godot 4.2-beta2 2023-10-19 10:47:47 +02:00
Rémi Verschelde
30426404b5 Add Godot 4.2-beta1 2023-10-12 09:24:37 +02:00
Rémi Verschelde
3a2388aa4b Fix upload-github.sh target branch
And make all scripts executable.
2023-10-12 09:23:26 +02:00
Rémi Verschelde
e0fbe2af47 Merge pull request #2 from YuriSizov/release-automation
Add a script to automatically generate and upload release
2023-10-11 20:44:04 +02:00
Yuri Sizov
40158a6a25 Add a script to automatically generate and upload release
The script must be run from the godot-build-scripts directory
used to build Godot. It requires access to both folders to
read build artifacts from there and create commits here.
2023-10-11 19:56:12 +02:00
Yuri Sizov
a68806e782 Move scripts used to bootstrap this repo to a dedicated folder 2023-10-04 15:45:58 +02:00
Rémi Verschelde
7499c6c2e8 Add Godot 4.1.2-stable 2023-10-04 11:46:21 +02:00
Rémi Verschelde
7c8f31405d Add Godot 4.2-dev6 2023-10-03 10:55:17 +02:00
Rémi Verschelde
5587194dc7 Add Godot 3.5.3-stable 2023-09-25 09:45:09 +02:00
Yuri Sizov
b86f350a0c Add Godot 4.1.2-rc1 2023-09-22 13:25:34 +02:00
Rémi Verschelde
9ff46d037c Add Godot 4.2-dev5 2023-09-19 12:08:03 +02:00
Yuri Sizov
3e49d03fac Add a script to generate GitHub releases 2023-09-12 18:19:29 +02:00
Yuri Sizov
b474c06cfb Add Godot 3.5.3-rc1 2023-09-07 11:54:37 +00:00
Yuri Sizov
254a8fa015 Add Godot 4.2-dev4 2023-09-01 09:24:37 +00:00
Yuri Sizov
9d55ef05b5 Add Godot 3.6-beta3 2023-08-16 11:08:43 +00:00
Yuri Sizov
267532cff8 Add Godot 4.2-dev3 2023-08-10 09:49:34 +00:00
Yuri Sizov
e0510e0b0b Add Godot 4.0.4-stable 2023-08-03 10:27:21 +00:00
Yuri Sizov
6c2f380e76 Add Godot 4.2-dev2 2023-07-28 12:35:38 +00:00
Yuri Sizov
d3c9d1e149 Add Godot 4.0.4-rc1 2023-07-21 11:08:04 +00:00
30 changed files with 2710 additions and 5 deletions

2
.gitignore vendored
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# Project folders.
temp/
tmp/

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releases/godot-4.2-rc2.json Normal file
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View File

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### This script has been used to generate initial data for this repository
### and is preserved as a reference. DO NOT USE IT.
### Generate commit history adding each official release in order.
###
### Make sure JSON metadata files are put into the releases folder.
### Using these files this script recreates the commit history,
### placing each release at their approximate time and date of
### publication. Each commit is tagged with the release identity.
###
### Make sure you do not rebase or otherwise change the history
### afterwards, as that destroys git tags (they remain assigned
### to old commits).
import json
import os
import subprocess

View File

@@ -1,3 +1,14 @@
### This script has been used to generate initial data for this repository
### and is preserved as a reference. DO NOT USE IT.
### Generate JSON metadata files for each official release of Godot.
###
### Files are put into a temporary folder tmp/releases. To generate
### the data we extract dates and commit hashes from releases published
### on TuxFamily. We also extract SHA512 checksums for release files
### where possible.
import os
import urllib.request
import urllib.error
@@ -96,9 +107,9 @@ def generate_file(version_name, release_name, release_status, release_url):
# Open the file for writing.
output_path = f"./temp/releases/godot-{release_name}.json"
output_path = f"./tmp/releases/godot-{release_name}.json"
if release_status == "stable":
output_path = f"./temp/releases/godot-{release_name}-stable.json"
output_path = f"./tmp/releases/godot-{release_name}-stable.json"
with open(output_path, 'w') as f:
# Get the commit hash / git reference.
@@ -179,8 +190,8 @@ for match in matches:
version_names.append(subfolder_name[:-1])
# Create the output directory if it doesn't exist.
if not os.path.exists("./temp/releases"):
os.makedirs("./temp/releases")
if not os.path.exists("./tmp/releases"):
os.makedirs("./tmp/releases")
for version_name in version_names:
version_url = url + version_name

View File

@@ -0,0 +1,191 @@
### This script has been used to generate initial data for this repository
### and is preserved as a reference. DO NOT USE IT.
### Generate GitHub releases for each official Godot release.
###
### For each release creates a canned release summary based on
### release's characteristics, then publishes a new GitHub release
### in the linked repository. Make sure to use gh to configure
### the default repository for this project's folder.
###
### Generated release notes are available in tmp/notes for examination.
import json
import os
import subprocess
import yaml
website_versions = []
# Helpers.
def generate_notes(release_data):
notes = ""
version_version = release_data["version"]
version_status = release_data["status"]
version_tag = f"{version_version}-{version_status}"
version_bits = version_version.split(".")
version_flavor = "patch"
if len(version_bits) == 2 and version_bits[1] == "0":
version_flavor = "major"
elif len(version_bits) == 2 and version_bits[1] != "0":
version_flavor = "minor"
# Add the intro line.
version_name = version_version
if version_status != "stable":
version_name += " "
if version_status.startswith("rc"):
version_name += f"RC {version_status.removeprefix('rc')}"
elif version_status.startswith("beta"):
version_name += f"beta {version_status.removeprefix('beta')}"
elif version_status.startswith("alpha"):
version_name += f"alpha {version_status.removeprefix('alpha')}"
elif version_status.startswith("dev"):
version_name += f"dev {version_status.removeprefix('dev')}"
else:
version_name += version_status
version_description = ""
if version_status == "stable":
if version_flavor == "major":
version_description = "a major release introducing new features and considerable changes to core systems. **Major version releases contain compatibility breaking changes.**"
elif version_flavor == "minor":
version_description = "a feature release improving upon the previous version in many aspects, such as usability and performance. Feature releases also contain new features, but preserve compatibility with previous releases."
else:
version_description = "a maintenance release addressing stability and usability issues, and fixing all sorts of bugs. Maintenance releases are compatible with previous releases and are recommended for adoption."
else:
flavor_name = "maintenance"
if version_flavor == "major":
flavor_name = "major"
elif version_flavor == "minor":
flavor_name = "feature"
if version_status.startswith("rc"):
version_description = f"a release candidate for the {version_version} {flavor_name} release. Release candidates focus on finalizing the release and fixing remaining critical bugs."
elif version_status.startswith("beta"):
version_description = f"a beta snapshot for the {version_version} {flavor_name} release. Beta snapshots are feature-complete and provided for public beta testing to catch as many bugs as possible ahead of the stable release."
else: # alphas and devs go here.
version_description = f"a dev snapshot for the {version_version} {flavor_name} release. Dev snapshots are in-development builds of the engine provided for early testing and feature evaluation while the engine is still being worked on."
notes += f"**Godot {version_name}** is {version_description}\n\n"
# Link to the bug tracker.
notes += "Report bugs on GitHub after checking that they haven't been reported:\n"
notes += "- https://github.com/godotengine/godot/issues\n"
notes += "\n"
# Add build information.
# Only for pre-releases.
if version_status != "stable":
commit_hash = release_data["git_reference"]
notes += f"Built from commit [{commit_hash}](https://github.com/godotengine/godot/commit/{commit_hash}).\n"
notes += f"To make a custom build which would also be recognized as {version_status}, you should define `GODOT_VERSION_STATUS={version_status}` in your build environment prior to compiling.\n"
notes += "\n"
# Add useful links.
notes += "----\n"
notes += "\n"
release_notes_url = ""
release_notes_version = version_version
if version_version == "3.2.4":
release_notes_version = "3.3"
for web_version in website_versions:
if web_version["name"] != release_notes_version:
continue
if web_version["flavor"] == version_status:
release_notes_url = f"https://godotengine.org{web_version['release_notes']}"
break
for web_release in web_version["releases"]:
if web_release["name"] != version_status:
continue
release_notes_url = f"https://godotengine.org{web_release['release_notes']}"
break
notes += f"- [Release notes]({release_notes_url})\n"
if version_status == "stable":
notes += f"- [Complete changelog](https://godotengine.github.io/godot-interactive-changelog/#{version_version})\n"
notes += f"- [Curated changelog](https://github.com/godotengine/godot/blob/{version_tag}/CHANGELOG.md)\n"
else:
notes += f"- [Complete changelog](https://godotengine.github.io/godot-interactive-changelog/#{version_tag})\n"
notes += "- Download (GitHub): Expand **Assets** below\n"
if version_status == "stable":
notes += f"- [Download (TuxFamily)](https://downloads.tuxfamily.org/godotengine/{version_version})\n"
else:
notes += f"- [Download (TuxFamily)](https://downloads.tuxfamily.org/godotengine/{version_version}/{version_status})\n"
notes += "\n"
notes += "*All files for this release are mirrored under **Assets** below.*\n"
return notes
with open("./tmp/versions.yml", "r") as f:
try:
website_versions = yaml.safe_load(f)
except yaml.YAMLError as exc:
pass
releases = []
# Read JSON files and generate GitHub release in order.
releases_path = "./releases"
dir_contents = os.listdir(releases_path)
for filename in dir_contents:
filepath = os.path.join(releases_path, filename)
if not os.path.isfile(filepath):
continue
with open(filepath, 'r') as json_data:
release_data = json.load(json_data)
print(f"Reading release '{release_data['name']}' data.")
releases.append({
"file": filepath,
"data": release_data
})
# Sort by release date so we can create commits in order
releases.sort(key=lambda x: x['data']['release_date'])
# Generate a commit for each release, spoof the commit date to
# match the release date.
# Create the output directory if it doesn't exist.
if not os.path.exists("./tmp/notes"):
os.makedirs("./tmp/notes")
for release_data in releases:
release_tag = f"{release_data['data']['version']}-{release_data['data']['status']}"
release_title = f"{release_data['data']['version']}-{release_data['data']['status']}"
prerelease_flag = ""
if release_data['data']['status'] != "stable":
prerelease_flag = "--prerelease"
release_notes = generate_notes(release_data['data'])
release_notes_file = f"./tmp/notes/release-notes-{release_tag}.txt"
with open(release_notes_file, 'w') as temp_notes:
temp_notes.write(release_notes)
cmd_create_release = f"gh release create {release_tag} --verify-tag --title \"{release_title}\" --notes-file {release_notes_file} {prerelease_flag}"
print(cmd_create_release)
subprocess.run(cmd_create_release)

106
tools/create-release-metadata.py Executable file
View File

@@ -0,0 +1,106 @@
#!/usr/bin/env python3
import argparse
import os
from datetime import datetime
def find_file_checksums(release_path):
files = []
checksums_path = f"{release_path}/SHA512-SUMS.txt"
with open(checksums_path, 'r') as checksums:
for line in checksums:
split_line = line.split(" ")
files.append({
"filename": split_line[1].strip(),
"checksum": split_line[0].strip()
})
return files
def generate_file(version_version: str, version_status: str, git_reference: str):
# Open the file for writing.
basedir = os.environ.get("basedir")
buildsdir = os.environ.get('buildsdir')
output_path = f"{buildsdir}/releases/godot-{version_version}-{version_status}.json"
with open(output_path, 'w') as f:
release_name = version_version
commit_hash = git_reference
if version_status == "stable":
commit_hash = f"{version_version}-stable"
else:
release_name = f"{version_version}-{version_status}"
# Start writing the file with basic meta information.
f.write(
f'{{\n'
f' "name": "{release_name}",\n'
f' "version": "{version_version}",\n'
f' "status": "{version_status}",\n'
f' "release_date": {int(datetime.now().timestamp())},\n'
f' "git_reference": "{commit_hash}",\n'
f'\n'
f' "files": [\n'
)
# Generate the list of files.
release_folder = f"{basedir}/releases/{version_version}-{version_status}"
standard_files = find_file_checksums(f"{release_folder}")
mono_files = find_file_checksums(f"{release_folder}/mono")
for i, file in enumerate(standard_files):
f.write(
f' {{\n'
f' "filename": "{file["filename"]}",\n'
f' "checksum": "{file["checksum"]}"\n'
f' }}{"" if i == len(standard_files) - 1 and len(mono_files) == 0 else ","}\n'
)
for i, file in enumerate(mono_files):
f.write(
f' {{\n'
f' "filename": "{file["filename"]}",\n'
f' "checksum": "{file["checksum"]}"\n'
f' }}{"" if i == len(mono_files) - 1 else ","}\n'
)
# Finish the file.
f.write(
f' ]\n'
f'}}\n'
)
print(f"Written release metadata to '{output_path}'.")
def main() -> None:
if os.environ.get("basedir") == "" or os.environ.get("buildsdir") == "":
print("Failed to create release metadata: Missing 'basedir' (godot-build-scripts) and 'buildsdir' (godot-builds) environment variables.\n")
exit(1)
parser = argparse.ArgumentParser()
parser.add_argument("-v", "--version", default="", help="Godot version in the major.minor.patch format (patch should be omitted for major and minor releases).")
parser.add_argument("-f", "--flavor", default="stable", help="Release flavor, e.g. dev, alpha, beta, rc, stable (defaults to stable).")
parser.add_argument("-g", "--git", default="", help="Git commit hash tagged for this release.")
args = parser.parse_args()
if args.version == "" or args.git == "":
print("Failed to create release metadata: Godot version and git hash cannot be empty.\n")
parser.print_help()
exit(1)
release_version = args.version
release_flavor = args.flavor
if release_flavor == "":
release_flavor = "stable"
generate_file(release_version, release_flavor, args.git)
if __name__ == "__main__":
main()

175
tools/create-release-notes.py Executable file
View File

@@ -0,0 +1,175 @@
#!/usr/bin/env python3
import argparse
import os
def get_version_name(version_version: str, version_status: str) -> str:
version_name = version_version
if version_status == "stable":
return version_name
version_name += " "
if version_status.startswith("rc"):
version_name += f"RC {version_status.removeprefix('rc')}"
elif version_status.startswith("beta"):
version_name += f"beta {version_status.removeprefix('beta')}"
elif version_status.startswith("alpha"):
version_name += f"alpha {version_status.removeprefix('alpha')}"
elif version_status.startswith("dev"):
version_name += f"dev {version_status.removeprefix('dev')}"
else:
version_name += version_status
return version_name
def get_version_description(version_version: str, version_status: str, version_flavor: str) -> str:
version_description = ""
if version_status == "stable":
if version_flavor == "major":
version_description = "a major release introducing new features and considerable changes to core systems. **Major version releases contain compatibility breaking changes.**"
elif version_flavor == "minor":
version_description = "a feature release improving upon the previous version in many aspects, such as usability and performance. Feature releases also contain new features, but preserve compatibility with previous releases."
else:
version_description = "a maintenance release addressing stability and usability issues, and fixing all sorts of bugs. Maintenance releases are compatible with previous releases and are recommended for adoption."
else:
flavor_name = "maintenance"
if version_flavor == "major":
flavor_name = "major"
elif version_flavor == "minor":
flavor_name = "feature"
if version_status.startswith("rc"):
version_description = f"a release candidate for the {version_version} {flavor_name} release. Release candidates focus on finalizing the release and fixing remaining critical bugs."
elif version_status.startswith("beta"):
version_description = f"a beta snapshot for the {version_version} {flavor_name} release. Beta snapshots are feature-complete and provided for public beta testing to catch as many bugs as possible ahead of the stable release."
else: # alphas and devs go here.
version_description = f"a dev snapshot for the {version_version} {flavor_name} release. Dev snapshots are in-development builds of the engine provided for early testing and feature evaluation while the engine is still being worked on."
return version_description
def get_release_notes_url(version_version: str, version_status: str, version_flavor: str) -> str:
release_notes_slug = ""
version_sluggified = version_version.replace(".", "-")
if version_status == "stable":
if version_flavor == "major":
release_notes_slug = f"major-release-godot-{version_sluggified}"
elif version_flavor == "minor":
release_notes_slug = f"feature-release-godot-{version_sluggified}"
else:
release_notes_slug = f"maintenance-release-godot-{version_sluggified}"
else:
if version_status.startswith("rc"):
status_sluggified = version_status.removeprefix("rc").replace(".", "-")
release_notes_slug = f"release-candidate-godot-{version_sluggified}-rc-{status_sluggified}"
elif version_status.startswith("beta"):
status_sluggified = version_status.removeprefix("beta").replace(".", "-")
release_notes_slug = f"dev-snapshot-godot-{version_sluggified}-beta-{status_sluggified}"
elif version_status.startswith("alpha"):
status_sluggified = version_status.removeprefix("alpha").replace(".", "-")
release_notes_slug = f"dev-snapshot-godot-{version_sluggified}-alpha-{status_sluggified}"
elif version_status.startswith("dev"):
status_sluggified = version_status.removeprefix("dev").replace(".", "-")
release_notes_slug = f"dev-snapshot-godot-{version_sluggified}-dev-{status_sluggified}"
else:
status_sluggified = version_status.replace(".", "-")
release_notes_slug = f"dev-snapshot-godot-{version_sluggified}-{status_sluggified}"
return f"https://godotengine.org/article/{release_notes_slug}/"
def generate_notes(version_version: str, version_status: str, git_reference: str) -> None:
notes = ""
version_tag = f"{version_version}-{version_status}"
version_bits = version_version.split(".")
version_flavor = "patch"
if len(version_bits) == 2 and version_bits[1] == "0":
version_flavor = "major"
elif len(version_bits) == 2 and version_bits[1] != "0":
version_flavor = "minor"
# Add the intro line.
version_name = get_version_name(version_version, version_status)
version_description = get_version_description(version_version, version_status, version_flavor)
notes += f"**Godot {version_name}** is {version_description}\n\n"
# Link to the bug tracker.
notes += "Report bugs on GitHub after checking that they haven't been reported:\n"
notes += "- https://github.com/godotengine/godot/issues\n"
notes += "\n"
# Add build information.
# Only for pre-releases.
if version_status != "stable":
commit_hash = git_reference
notes += f"Built from commit [{commit_hash}](https://github.com/godotengine/godot/commit/{commit_hash}).\n"
notes += f"To make a custom build which would also be recognized as {version_status}, you should define `GODOT_VERSION_STATUS={version_status}` in your build environment prior to compiling.\n"
notes += "\n"
# Add useful links.
notes += "----\n"
notes += "\n"
release_notes_url = get_release_notes_url(version_version, version_status, version_flavor)
notes += f"- [Release notes]({release_notes_url})\n"
if version_status == "stable":
notes += f"- [Complete changelog](https://godotengine.github.io/godot-interactive-changelog/#{version_version})\n"
notes += f"- [Curated changelog](https://github.com/godotengine/godot/blob/{version_tag}/CHANGELOG.md)\n"
else:
notes += f"- [Complete changelog](https://godotengine.github.io/godot-interactive-changelog/#{version_tag})\n"
notes += "- Download (GitHub): Expand **Assets** below\n"
if version_status == "stable":
notes += f"- [Download (TuxFamily)](https://downloads.tuxfamily.org/godotengine/{version_version})\n"
else:
notes += f"- [Download (TuxFamily)](https://downloads.tuxfamily.org/godotengine/{version_version}/{version_status})\n"
notes += "\n"
notes += "*All files for this release are mirrored under **Assets** below.*\n"
return notes
def main() -> None:
parser = argparse.ArgumentParser()
parser.add_argument("-v", "--version", default="", help="Godot version in the major.minor.patch format (patch should be omitted for major and minor releases).")
parser.add_argument("-f", "--flavor", default="stable", help="Release flavor, e.g. dev, alpha, beta, rc, stable (defaults to stable).")
parser.add_argument("-g", "--git", default="", help="Git commit hash tagged for this release.")
args = parser.parse_args()
if args.version == "" or args.git == "":
print("Failed to create release notes: Godot version and git hash cannot be empty.\n")
parser.print_help()
exit(1)
release_version = args.version
release_flavor = args.flavor
if release_flavor == "":
release_flavor = "stable"
release_tag = f"{release_version}-{release_flavor}"
release_notes = generate_notes(release_version, release_flavor, args.git)
release_notes_file = f"./tmp/release-notes-{release_tag}.txt"
with open(release_notes_file, 'w') as temp_notes:
temp_notes.write(release_notes)
print(f"Written release notes to '{release_notes_file}'.")
if __name__ == "__main__":
main()

141
tools/upload-github.sh Executable file
View File

@@ -0,0 +1,141 @@
#!/bin/bash
set -e
# Generate GitHub release for a Godot version and upload artifacts.
#
# Usage: ./upload-github.sh -v 3.6
# Usage: ./upload-github.sh -v 3.6 -f beta3
# Usage: ./upload-github.sh -v 3.6 -f beta3 -r owner/repository
#
# Run this script from the root of the godot-build-scripts folder
# after building Godot.
# Folder this script is called from, a.k.a its working directory.
export basedir=$(pwd)
# Folder where this scripts resides in.
scriptpath=$(readlink -f "$0")
scriptdir=$(dirname "$scriptpath")
# Root folder of this project, hopefully.
export buildsdir=$(dirname "$scriptdir")
if [ ! -d "${basedir}/releases" ] || [ ! -d "${basedir}/tmp" ]; then
echo "Cannot find one of the required folders: releases, tmp."
echo " Make sure you're running this script from the root of your godot-build-scripts clone, and that Godot has been built with it."
exit 1
fi
# Setup.
godot_version=""
godot_flavor="stable"
godot_repository="godotengine/godot-builds"
while getopts "v:f:r:" opt; do
case "$opt" in
v)
godot_version=$OPTARG
;;
f)
godot_flavor=$OPTARG
;;
r)
godot_repository=$OPTARG
;;
esac
done
release_tag="$godot_version-$godot_flavor"
echo "Preparing release $release_tag..."
version_path="$basedir/releases/$release_tag"
if [ ! -d "${version_path}" ]; then
echo "Cannot find the release folder at $version_path."
echo " Make sure you're running this script from the root of godot-build-scripts, and that Godot has been built."
exit 1
fi
cd git
git_reference=$(git rev-parse HEAD)
cd ..
# Generate release metadata and commit it to Git.
echo "Creating and committing release metadata for $release_tag..."
if ! $buildsdir/tools/create-release-metadata.py -v $godot_version -f $godot_flavor -g $git_reference; then
echo "Failed to create release metadata for $release_tag."
exit 1
fi
cd $buildsdir
git add ./releases/godot-$release_tag.json
git commit -m "Add Godot $release_tag"
git tag $release_tag
if ! git push --atomic origin main $release_tag; then
echo "Failed to push release metadata for $release_tag to GitHub."
exit 1
fi
cd $basedir
# Exactly one time it failed to create release immediately after pushing the tag,
# so we use this for protection...
sleep 2
# Generate GitHub release.
echo "Creating and publishing GitHub release for $release_tag..."
if ! $buildsdir/tools/create-release-notes.py -v $godot_version -f $godot_flavor -g $git_reference; then
echo "Failed to create release notes for $release_tag."
exit 1
fi
release_notes="$basedir/tmp/release-notes-$release_tag.txt"
release_flag=""
if [ $godot_flavor != "stable" ]; then
release_flag="--prerelease"
fi
if ! gh release create $release_tag --verify-tag --title "$release_tag" --notes-file $release_notes $release_flag -R $godot_repository; then
echo "Cannot create a GitHub release for $release_tag."
exit 1
fi
# Upload release files to GitHub.
echo "Uploading release files from $version_path..."
# We are picking up all relevant files lazily, using a substring.
# The first letter can be in either case, so we're skipping it.
for f in $version_path/*odot*; do
echo "Uploading $f..."
gh release upload $release_tag $f -R $godot_repository
done
# Do the same for .NET builds.
for f in $version_path/mono/*odot*; do
echo "Uploading $f..."
gh release upload $release_tag $f -R $godot_repository
done
# README.txt is only generated for pre-releases.
readme_path="$version_path/README.txt"
if [ $godot_flavor != "stable" ] && [ -f "${readme_path}" ]; then
echo "Uploading $readme_path..."
gh release upload $release_tag $readme_path -R $godot_repository
fi
# SHA512-SUMS.txt is split into two: classic and mono, and we need to upload them as one.
checksums_path="$basedir/tmp/SHA512-SUMS.txt"
cp $basedir/releases/$release_tag/SHA512-SUMS.txt $checksums_path
if [ -d "${basedir}/releases/${release_tag}/mono" ]; then
cat $basedir/releases/$release_tag/mono/SHA512-SUMS.txt >> $checksums_path
fi
echo "Uploading $checksums_path..."
gh release upload $release_tag $checksums_path -R $godot_repository
echo "Done."