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synced 2026-01-01 01:48:13 +03:00
Compare commits
21 Commits
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d3c9d1e149 |
2
.gitignore
vendored
2
.gitignore
vendored
@@ -1,2 +1,2 @@
|
||||
# Project folders.
|
||||
temp/
|
||||
tmp/
|
||||
|
||||
98
releases/godot-3.5.3-rc1.json
Normal file
98
releases/godot-3.5.3-rc1.json
Normal file
@@ -0,0 +1,98 @@
|
||||
{
|
||||
"name": "3.5.3-rc1",
|
||||
"version": "3.5.3",
|
||||
"status": "rc1",
|
||||
"release_date": 1694080477,
|
||||
"git_reference": "fc32e066af1cd6766762dec31c7d2224f3d42c5f",
|
||||
|
||||
"files": [
|
||||
{
|
||||
"filename": "godot-3.5.3-rc1.tar.xz",
|
||||
"checksum": "dad7d09afb86866b99cf0400a7241343e2f331c842a96a1ccaa1104f954d2d83b7cd024dccf3e28edc1cf511d36266b3bbf0e3306357d5694c8136a8570d723e"
|
||||
},
|
||||
{
|
||||
"filename": "godot-3.5.3-rc1.tar.xz.sha256",
|
||||
"checksum": "5c2043a63793282872774ec31e3684e01869f0e941aeaecac6a0c07e63bb8ffc51995f6f2695db54128ed822e01d110bc77afbe059ad1950c57cfd184be6e164"
|
||||
},
|
||||
{
|
||||
"filename": "godot-lib.3.5.3.rc1.release.aar",
|
||||
"checksum": "2171f7976f03e21e0498e6c6747aea440a2318a9806ff8952b330c4481bef5e8ca419002098217f09c671e7bf4a2cbc2cadbefdbdaf9bd80fed7edd85b6ddaa1"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.5.3-rc1_android_editor.apk",
|
||||
"checksum": "95275d358ec77c1ba6ba487f381d4b08fa11b16b008d7b309d4a90b81a54142f57817cb11df14a6d1ab9cefa3f74de3512b0df60e82c8a5374ca7e3ebc7285b8"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.5.3-rc1_export_templates.tpz",
|
||||
"checksum": "e34d05f6ee12ef12003208ff9facb81099396f63428a6d1751458bf50e58ef469f9cd46c611151af8f084a82b6e7d878ecf72289121a40aa30d04a46bc687ddb"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.5.3-rc1_linux_headless.64.zip",
|
||||
"checksum": "dd19e91a8d8678448cd68d5e7be7c70d29e4cb7036110b38f5810f793dfa71259f29ed7efa459468cf1fcfa604ea3bc2eac5fbb8bbb1fe22cc358f85e0533001"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.5.3-rc1_linux_server.64.zip",
|
||||
"checksum": "fc563e9a4a5c1d6a2823a26a3200185b1dcf782b47287714b88c1c7025714918ffaede04ccb1f1c7127678aa346bbe09bedb0214485581f83d17284c53340732"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.5.3-rc1_osx.universal.zip",
|
||||
"checksum": "55041353ce858d7d5bcb73793ae62665dc401ff175e22127d7de9f50309a8a52befc69a01f59ac8bea33add3691ccffb759809b0ce633bae5a56112323c22749"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.5.3-rc1_web_editor.zip",
|
||||
"checksum": "88b60bc31b3e59c8935b00a243c3da749ac6016d44794d41218a3fa15219957389b5da0802eced4eb513de22e40a402f71b47c01db904f1330fb5fdd2e150d10"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.5.3-rc1_win32.exe.zip",
|
||||
"checksum": "045067c02a8a51080d2639938eda08de60f607b726bc4aa1ffd0f3f0859b63160c1e7e54b3f3818effa4843679548758e0866254bdf818384f192abc6c723b07"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.5.3-rc1_win64.exe.zip",
|
||||
"checksum": "0b5d69ac1529a6bf559fe6cd126e1f78907d18ec55483e291f2425449061c3a5f634be2389ee02f6a44972aec9d7f10f86fb5c00d26e14edc8ece4ccd1345ffd"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.5.3-rc1_x11.32.zip",
|
||||
"checksum": "f687fe8f2558c174fb3b54930bf9009854b8f12a3980c91ae8fbfcd9bad99b5e8742adf287ceaf2c048a24e6212656aadd5a859bcbf01c6952bae30ebe312cfa"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.5.3-rc1_x11.64.zip",
|
||||
"checksum": "25ae3594cea8074f74abdf7528e243f4810bf0a1d1aac0920311995a2548be1d34ecb3edc023b566ad36a8f2575df314bebc6ada86c4df3da157b0fe60aa3176"
|
||||
},
|
||||
{
|
||||
"filename": "godot-lib.3.5.3.rc1.mono.release.aar",
|
||||
"checksum": "c6ad3ea6ee5633beea6775bd85c85352549d9c42abd743a46c1f097cd62845038866839dfcc28474661c3a680cc92af997f3de10c99c9d74b496c2818c61f669"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.5.3-rc1_mono_export_templates.tpz",
|
||||
"checksum": "c09de5b81e04bedb03ade802f23ea2193a4390a877aa8f4cf02cf0aa3095684ed569776c686f4a6c66d96b6090770f9226291fe0b78dcddc4ad79232809e28f4"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.5.3-rc1_mono_linux_headless_64.zip",
|
||||
"checksum": "9afbc19bd6d0ae372fcd2b5b6f7cf59cd2f4ddbf66f960922e831141083608ca7b5f1e1b8ad442056d0a2309cbc9fed9fcc96c9cd497605d8dec10af55b04f6f"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.5.3-rc1_mono_linux_server_64.zip",
|
||||
"checksum": "b8ca435ddb3c3527e8cb80352e59cf654b11617786c5135bcfdd9a7c8a59ff4c418f78b40494ad694ff3c61eb5b72f7dd2f99310d7c16e5c1a5468304594d799"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.5.3-rc1_mono_osx.universal.zip",
|
||||
"checksum": "7a8c1907a52b1657a83feb495e67d44e34fe1262996f3a531035c320324ea294fe7b8cbd2d0ed9d13cca421f277ac8b1683cbf25bd62b2b5df999290b19a3c5e"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.5.3-rc1_mono_win32.zip",
|
||||
"checksum": "c6685b84bdbd63af0b5c56317f93e73e43fdff895141e232a9f50480283c4b051d592980fdad02ad6c1f9a6518b6ff09dd2880033d83d4865b4b91d828b81a97"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.5.3-rc1_mono_win64.zip",
|
||||
"checksum": "5bad54024d832c0c4dcae2d213810c346476e68e1e948b9c8156d8ae41f1129c14611be08380918ac9a10f71c8e8d39c88d3cb39f439357ae8c432e12c250586"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.5.3-rc1_mono_x11_32.zip",
|
||||
"checksum": "7890bb21d97f459c3b700df7164a823d0efe4e69107ed2b193c4103483e271ccc629d25b1b521bb96e043ad8a53b3ee80b9f539b7b0c760e31ea18527e9b03d6"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.5.3-rc1_mono_x11_64.zip",
|
||||
"checksum": "11f157d8723dd6537a59a41f1b2eff5afd40a6bfe36ef8825322e60dcace4ce7d5f1e46895efb1c1e7f69da20a3fdd2d84dee68ad813d264635382df62196a5f"
|
||||
}
|
||||
]
|
||||
}
|
||||
98
releases/godot-3.5.3-stable.json
Normal file
98
releases/godot-3.5.3-stable.json
Normal file
@@ -0,0 +1,98 @@
|
||||
{
|
||||
"name": "3.5.3",
|
||||
"version": "3.5.3",
|
||||
"status": "stable",
|
||||
"release_date": 1695626932,
|
||||
"git_reference": "3.5.3-stable",
|
||||
|
||||
"files": [
|
||||
{
|
||||
"filename": "godot-3.5.3-stable.tar.xz",
|
||||
"checksum": "4c008af5bb7c298d465edbe03f6ebc642f5bbbb0a4254e99d7a7a88919e1f9424b98c5dff95a55ae68d4e2e5878c7c0bb7d13a66869cb632ecb51a913f865155"
|
||||
},
|
||||
{
|
||||
"filename": "godot-3.5.3-stable.tar.xz.sha256",
|
||||
"checksum": "d1775a5b496d4d49d53ea805cdebc091c04eb23718c2c2ae0d1c3d080788db8b8542be9414bd97ddf962de3a246463913eeb2e34e33f30c94f152bf3b504c6a8"
|
||||
},
|
||||
{
|
||||
"filename": "godot-lib.3.5.3.stable.release.aar",
|
||||
"checksum": "659a14575a6b054c6c3f3e50210ee247ffaad236cbbf5e63b456bea5f018f1fd8cb3c0cd98c1643eb068ff4e44625e4fdf48e02216e7c75401740ae7c3b52b75"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.5.3-stable_android_editor.apk",
|
||||
"checksum": "632bd96e1c4fc025c9d3770a845e1c3ba6730f8b2facc466c254ba5eb12e553f554a2f5badabfe20d6f3e4e38c12b63c6648d2a67272cc66de5efa78cd3465ab"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.5.3-stable_export_templates.tpz",
|
||||
"checksum": "852b55bb688785ab5edaa35a4cd2cf69150a449c92e33295c9b4950b683c7dabad1acbfcc62f1c77220b8fab7ede9ade5cbbb984270a8bcce924df1847d711e5"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.5.3-stable_linux_headless.64.zip",
|
||||
"checksum": "d9dc3ea8889f9142bc83042a0316b5d58df514698b9132a2bc8e5ad1a33305d802bcb2c83f331bcc9ca03c15838793213d09e0b5ea62274edf1f8bf73e5cbe7f"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.5.3-stable_linux_server.64.zip",
|
||||
"checksum": "32507786198183c29dd3a8f65245fc0050a53028c87693f87142faee5d5a37c3af1172f05d7560e9e1e0e1616abf64e452a78dd5b37674aa78cdf0c49c45e778"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.5.3-stable_osx.universal.zip",
|
||||
"checksum": "5ec8ccfc24709b273e0ca8ceac1814af7c3e991c429cde433459b4df1e366af64d1506467b941c999a22b1444d2ba96318f1744d0dce2768465d566f10b9452c"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.5.3-stable_web_editor.zip",
|
||||
"checksum": "f766c4f69553a4bf2a93f51c11534dd783a6d3278c95e6bcb7d10b5cfae370f26ad727343d1a267aaa95c8c8632cb7b2fa64ae49040534a7e18cc902cce3d5f7"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.5.3-stable_win32.exe.zip",
|
||||
"checksum": "ab4b0932ae7ccb2f60f4d526b42cb519d5e5234bf3ddf0c63d650fbffbc19d592f9291dfc98e43e52bf409fe1df46b467e811918a365a30e1578c5aa3939430a"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.5.3-stable_win64.exe.zip",
|
||||
"checksum": "548e61fbef2092381ec481eb726edd1e13ae2d7d2453e3189f9fec2945736043a7b1240a7c3ac697531a50181721b5935c5002769ea3c4d5793656ba2d8db9e4"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.5.3-stable_x11.32.zip",
|
||||
"checksum": "b1b6621cce87a7c341cd1eea59e8e33396ce7813017b31d53e2f5cb0d2faafa682074f21a42227de4867bf4868be2105ad614378dbe028df2630e153334e5b8a"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.5.3-stable_x11.64.zip",
|
||||
"checksum": "ab67e3484496bc0536f4d2591fd495e453c607ed019dbd25297c84a3a7830cc32ef70f2db5dd9586f3a612efa31c21ef0c15caff1d3441e4cf5f1c83b8b94f18"
|
||||
},
|
||||
{
|
||||
"filename": "godot-lib.3.5.3.stable.mono.release.aar",
|
||||
"checksum": "31da89f17095eaba63c1424bc5bdef6246aaac6cf607a34e4a89ffc238e38cd598f787decb6dfd6fe5d7f895439a068725996eb620f847ecdacb108fe1a9cf09"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.5.3-stable_mono_export_templates.tpz",
|
||||
"checksum": "353c86f44c5cdcf41585914938c063fae834dbb203cdcb4d410d22ce4defac4d9480c1251e82048cf0d4135ea49531ec9864b4234524df7c1afe73eb17c7032d"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.5.3-stable_mono_linux_headless_64.zip",
|
||||
"checksum": "b61b138a06c23098edb328ac97c883752510f5e1f51974220222e65bca61b121a5a76d9ddb6c777e4098ab0026641580cc3731f8f6f0e64c821aeb7e6a18fadc"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.5.3-stable_mono_linux_server_64.zip",
|
||||
"checksum": "84c0dd037ed54bbb304d783332f7bfb99c5fe09c7745b29e15ebe782d66f301583044e8ce1c9a041425a975da214929583f4b5918481601aaf7a4c649c8ec629"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.5.3-stable_mono_osx.universal.zip",
|
||||
"checksum": "fa2eef95acfa496c21275e34dfa1e9b83a45dd166c1ecdbfb89a62dac0d35850c298770c16e73fe2f5a7fc46c6782d9a519deefa17389e2a06a9b9b13f8d8934"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.5.3-stable_mono_win32.zip",
|
||||
"checksum": "0c7d4d6dc5d5cf771aa1503e095055f69704e7f3ecb57cb8723b72d786e37eb2756c89f645ea0906c004534c2efd615ff879312dcc87c410f4cb42448d6f1293"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.5.3-stable_mono_win64.zip",
|
||||
"checksum": "96d2a455efeb6174513c8423ca8349b208b478ec2f0af67d3391e07ee4a61810e2010a80899a4bde46584183f0238495b6b8cafe4331a7829d8de805d32fdf6c"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.5.3-stable_mono_x11_32.zip",
|
||||
"checksum": "b5d3dccd70681a8e824198872a07cb2bd7095806a03e771dc37d913fece9686bce4cbd52071a037d90082559e3f5354e02363a33dcbde85dd1c5490b8e18d89f"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.5.3-stable_mono_x11_64.zip",
|
||||
"checksum": "ffa7ab218962320d3a1a7c048f2112117d8615c7983b165b092f0ccd4576d534091e37e97b4276a9f23aefd4707bab8901a948d78a91faecf9900677cda12a5c"
|
||||
}
|
||||
]
|
||||
}
|
||||
102
releases/godot-3.6-beta3.json
Normal file
102
releases/godot-3.6-beta3.json
Normal file
@@ -0,0 +1,102 @@
|
||||
{
|
||||
"name": "3.6-beta3",
|
||||
"version": "3.6",
|
||||
"status": "beta3",
|
||||
"release_date": 1692176923,
|
||||
"git_reference": "21ab700f2d3da1848844ed6c2ff0910b3c580107",
|
||||
|
||||
"files": [
|
||||
{
|
||||
"filename": "godot-3.6-beta3.tar.xz",
|
||||
"checksum": "2fb8ebe736fc3bed1ccc29fc6aab02c4518d3f259e4c083552ea9741860594b06aa8e973f757680bcca184151cec7386dc525a0e6741b669e19021ffcde2ec63"
|
||||
},
|
||||
{
|
||||
"filename": "godot-3.6-beta3.tar.xz.sha256",
|
||||
"checksum": "15de4711594c8953ccec17a0384e22546b1aef2498bc4bffdcade504a43956548c09ca3abeaec847b7a552037a4bb51752b96abef5f204a68a838ecc78431958"
|
||||
},
|
||||
{
|
||||
"filename": "godot-lib.3.6.beta3.release.aar",
|
||||
"checksum": "e73e29a9f2ab227d859678e8438308e0cd69fdb245f9b6c4132994c8ed2a9edeb61a812d60466e4218be155a6e0eded640b0fb5327ebe7cbf6a21ab4efd5623d"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.6-beta3_android_editor.aab",
|
||||
"checksum": "eda08bda6895bcf7919006f54f14a07a14802d2df53a97dd18c2cf32a0a29a820455d5169de226e04f7b0f9ddf513b02ec5508daabf4e24d3b114a2c88a7f9a3"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.6-beta3_android_editor.apk",
|
||||
"checksum": "733aef58a275fd86a9f7d0571bcbd9c4a7ab8e25108508a2236ba00cc34868597c3fe8d31ffc4d76bed6362002257b5f5149fdccb93659a2688df45bd383afe1"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.6-beta3_export_templates.tpz",
|
||||
"checksum": "e3cf5ffe1d9a0cbc900c161dcd0a3e77d5c06e7667d0b7995fdc788259c04cd7fe7bf656104889941e7eb8d918adbf8d434fe56d159eae299fcf70e30594febe"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.6-beta3_linux_headless.64.zip",
|
||||
"checksum": "947bdf51cd6907383e4b20c341450cd1b437b07d29b3f22ada341cb5bf323fc53eb8a4eff8564ea6bdf282a8909a259cd18bf46b0f8d4bba3d55919d76897cd4"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.6-beta3_linux_server.64.zip",
|
||||
"checksum": "26149174292915168f5fc864585e07844ca569980b194e69abb3b1acef632ce11b49f044e73f8baed4869a476d0994eeb16b334804cbb3435fe0cc59c08d201e"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.6-beta3_osx.universal.zip",
|
||||
"checksum": "20b1601fddd12c861b244c03e9ddb042f4dcb02fbc2599c94e158490712983528b0fab87df60422ab6549ac44b085ac9fc328df82b493dedb30bf950a07939e2"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.6-beta3_web_editor.zip",
|
||||
"checksum": "cfbff71cf0bed016c589081d8487b74b2dd5bf9773ebd707b0103c4fb7d0f3882c68ef7b45fe7cc024f1ace59d2c2dc5ce4ec1b3c8d89b6825e304dd1ed892de"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.6-beta3_win32.exe.zip",
|
||||
"checksum": "aa1fa93c803b5fd9d459fbe7cbf619867a2c4cb079285d95a959efa8630f81db30c025cc24e293a16eb9f5058b1bb13ace5dff0ac28ff6ecb6e261800bea9ac5"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.6-beta3_win64.exe.zip",
|
||||
"checksum": "0ed966ca1b8d272da41c94594c80c32e49cdaea0291888391d6d10c0938993e8899e2378773a3fc46c81d58a8d9963a90dc9eec9b0d555489e721eb55657f59e"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.6-beta3_x11.32.zip",
|
||||
"checksum": "dc72f2b7b4d989e431455318f27765e4ba5fa5e3bd9ffc9eac6ec7fd7c77c8947093282ea2b6ae76b3e83033cf9b809d58e22d4e212c21e33059c5a22983ce1e"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.6-beta3_x11.64.zip",
|
||||
"checksum": "2683974538dcab410dd26b0e9a4be3bc9475c7d51ec3fdb531d3845ac142f7b001fa6685a2bb2b291b5e89177807757cb1ea9e05e2ea3d67051793bbadd529f7"
|
||||
},
|
||||
{
|
||||
"filename": "godot-lib.3.6.beta3.mono.release.aar",
|
||||
"checksum": "ebf7f636bbbeda0270c032789b16f55f86d45b49e9d1615d46b4de63feac30d4fecbc7404702a02abb05be4176c1eed1b1dd60fc0e215208e9132fc38c676411"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.6-beta3_mono_export_templates.tpz",
|
||||
"checksum": "67fdcb4fb22ddd44c1092f8d457883f5547e30623ee799336ecf2776969b714c9fd58fdfd8bacf69eb8fd80690148e78f63621a0eda53078d95265a54df74750"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.6-beta3_mono_linux_headless_64.zip",
|
||||
"checksum": "9d07ad85a318d8fb166259af51f2eed42e7736f3fcfcaebda909c83da604d24e1d6cedee5e7b3fcddd537a6d575383fb005679cd84b47bf03d5015c56947c443"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.6-beta3_mono_linux_server_64.zip",
|
||||
"checksum": "fb2af57609c26743377c2adb9c29fa74ae7f7cfbc98352d7a913fe273c125abfd7da54ec5020e1ea9859bafd0173eccabd7d74e611eea85cb817cfc8ba647aa1"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.6-beta3_mono_osx.universal.zip",
|
||||
"checksum": "1fe50e7d1baea5e60b6eff2e2a343326e72784c1b2b0c856e9cd7ceb8f95b5e0b22d9f4bdbf0833f133fd44aeea3d073510f580f9df933dd08fe630aba0cba44"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.6-beta3_mono_win32.zip",
|
||||
"checksum": "6cfd5a7437ea1fdb72814c53d06e08680aa7085b8afe6941fae2e96b7460906e4c81d8590a90351fae7a2298248cb0c4f325d9cd1475b48398dcebd5a8cd165e"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.6-beta3_mono_win64.zip",
|
||||
"checksum": "616738d778f0a898f731b0deafb06c835e177cacd05f867682f13b6b7ac15b4e99c7de45848a3670cfb2de19454b06caed9dce8c9213a35ab96bc3fa6af01bb6"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.6-beta3_mono_x11_32.zip",
|
||||
"checksum": "97ef38edc016ff2e538ab11299acf077145b8ac717e846afa010c4e3395527d1ec7093cab64d715ccf542779141552065935072574b7a6b107b662c35ad33508"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.6-beta3_mono_x11_64.zip",
|
||||
"checksum": "4c35a156c41bf4d0195155856b180ec503719b48708163d6b97df5fbd707c14b56240c882f5b05054d02eeb70addc8e0af89fb240e923e2137accb6803f5d8c1"
|
||||
}
|
||||
]
|
||||
}
|
||||
82
releases/godot-4.0.4-rc1.json
Normal file
82
releases/godot-4.0.4-rc1.json
Normal file
@@ -0,0 +1,82 @@
|
||||
{
|
||||
"name": "4.0.4-rc1",
|
||||
"version": "4.0.4",
|
||||
"status": "rc1",
|
||||
"release_date": 1689930484,
|
||||
"git_reference": "cfedb0a7a6732ee4bdc5c561bbb27857a890af79",
|
||||
|
||||
"files": [
|
||||
{
|
||||
"filename": "godot-4.0.4-rc1.tar.xz",
|
||||
"checksum": "9b282f7c13062bd4f2419aaf7dfc4d1a28b036e390587081a4db9088e8715c09b730d315bb6c6354f7cf022006d1cf90220451b9c08372b9b1d44fd36ebe5b7a"
|
||||
},
|
||||
{
|
||||
"filename": "godot-4.0.4-rc1.tar.xz.sha256",
|
||||
"checksum": "f5a82423694ac7eb093a30e3286f5379cb095be09d3e028efd65b76fbba4b769aca3f68ef4e9ec23168c6bee195b91e452731e447ef511a7619afee2f803ba00"
|
||||
},
|
||||
{
|
||||
"filename": "godot-lib.4.0.4.rc1.template_release.aar",
|
||||
"checksum": "3f07931f4a1ef288443c0740870e499ed7327f89305484c6a013d88cb316bcab8d0511126545bcc1d1f37f4df4ce414037e104a141e3c8aaf7b9cee389f9ddcc"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.0.4-rc1_android_editor.aab",
|
||||
"checksum": "d6e6ffc25b62b169e78da501e33389a3a65a71895e5ff0115ff2e0362ae81439bd9be233cd4d9b25b2e5e433d39007ab68714e1fdd95664bb3509c258814f929"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.0.4-rc1_android_editor.apk",
|
||||
"checksum": "4beb5e3b5cbb01fb1e7209d43d7305cdbfd0a0ae5721de20b596eafc8c1c493bb871e5c8ab1980c84cf9e926760b5f80d49cf9db5feac1e056474c9ab8f4642f"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.0.4-rc1_export_templates.tpz",
|
||||
"checksum": "db6edf9e2584b4eedfb75d5b4923399de1c070897c6cbd953ac4e4bd61fe0cf0ff24a6e5c000f4aab81a19b1cc1df02b2bd5e0691a9b55869f4dbf08860b9d75"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.0.4-rc1_linux.x86_32.zip",
|
||||
"checksum": "5563b416942b7ddae57530eb6e60a123be2a57353be989e1553fbda04ecc5b5e00dcb06cc43294be060315cbb53ebbee521f6715e980768015c568da48e1c33b"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.0.4-rc1_linux.x86_64.zip",
|
||||
"checksum": "e983168d1495a495dacb2649730958f011ffbc70922e6600757c74f1971f3a0f442d2f1fc69b644c45fb1312c0b5393390e033a58adad524f8f748c96cb80bae"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.0.4-rc1_macos.universal.zip",
|
||||
"checksum": "fb5ae23fd626002829a449e928c9ee9890391208bc5245d58dab1e019bc7d1cf17fda1c08e17076470efa3069ef451cb651c15473a9ad989114f577789773c1c"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.0.4-rc1_web_editor.zip",
|
||||
"checksum": "f29624dd909967651f946a13176965761af9eb883d3683a4ebc389e0ccc64e10117bafcc256ea462dd547aa41916b273819e4c7c328bbc5089f082d1b35a229e"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.0.4-rc1_win32.exe.zip",
|
||||
"checksum": "3fee1241778f41ec4f67905894181509b07605571985eae29d7048db97d5828b725e8f6442cf3dd25c6552aa404df3ce743eb989df740b7f8a7ccee9b4037a61"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.0.4-rc1_win64.exe.zip",
|
||||
"checksum": "361c36f881fc95180798c9a9e06eccfa3f1a466044d32d51be02e21cabf80af9607614fe9d02c45cdf3d395383c2c132575362c777ef1efb78a03881ee040c67"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.0.4-rc1_mono_export_templates.tpz",
|
||||
"checksum": "df7650249de79b9e4e103b448f4b05f2baf4ea4e7e1533988be7560764c7046a1d3790b3affacfdc580571653db41203c6b73a46000434f1b4cec807e1d5b2ff"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.0.4-rc1_mono_linux_x86_32.zip",
|
||||
"checksum": "b43b5f3f445048330be4554b31a4317fc57d3ba224184b1e4fadde872e5a0d6acae8d0049f48c448c664d56b0fb301b5e195d0ca5e783febfb1461f121594bba"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.0.4-rc1_mono_linux_x86_64.zip",
|
||||
"checksum": "658cac421a81f378bf296d2685752ff8b37ddbff4919dbe9b23b5d01472246e660b3c19760c4797fdef3bb04a4f800614fcc06c6edb0f43f4d765f44ddbd0b52"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.0.4-rc1_mono_macos.universal.zip",
|
||||
"checksum": "73033a57929a5e3d3632e59aa05b6012991c16131bb13ad21ba00c429984ca494dbb7a80bac0085baacb125d6ededa484b0e19f042b501aa1193b72ff3555c50"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.0.4-rc1_mono_win32.zip",
|
||||
"checksum": "7c6e258d4cf884d48385744064afd1a79b7aaa56b60051a808ea1ad2db11694e2c9b5f3a5d5c1694637ba2e3a63cb916bbd16855a58115414cb9aeb4f7912551"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.0.4-rc1_mono_win64.zip",
|
||||
"checksum": "2cef94249ec4a7cb07759b1a19ef53c13f9e6c1bf29d80ab69ffea32b01a2396cdc3e6cd26abf2d02dada44ec6a967cc2a80e37d09e27bdc78eb4fbf9786d7a1"
|
||||
}
|
||||
]
|
||||
}
|
||||
82
releases/godot-4.0.4-stable.json
Normal file
82
releases/godot-4.0.4-stable.json
Normal file
@@ -0,0 +1,82 @@
|
||||
{
|
||||
"name": "4.0.4",
|
||||
"version": "4.0.4",
|
||||
"status": "stable",
|
||||
"release_date": 1691051241,
|
||||
"git_reference": "4.0.4-stable",
|
||||
|
||||
"files": [
|
||||
{
|
||||
"filename": "godot-4.0.4-stable.tar.xz",
|
||||
"checksum": "4dadc123995d7262ffa6c5002d08611038957c59a8bd742284b9b62577de6b7182aad807db7a231180a355df0f25d10babdc914faf9287ed401152d98762bb5f"
|
||||
},
|
||||
{
|
||||
"filename": "godot-4.0.4-stable.tar.xz.sha256",
|
||||
"checksum": "8a8b9c87c4d94a71de6240bc21427791aed780f73b97d226c6eefef68810e8383ef5ac0f54cd87c82b5f972a87b56c3d702a78cb51dc0183ca35dcdf6b8d1678"
|
||||
},
|
||||
{
|
||||
"filename": "godot-lib.4.0.4.stable.template_release.aar",
|
||||
"checksum": "cb58a1a363f8faaa3a49c40a6be97170465c273e40e5c6c0fd492122dfb43ae187e68914e197d4dad961e0fdcbc3e4ffdeae3b6601034aa195019501a72eeee8"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.0.4-stable_android_editor.aab",
|
||||
"checksum": "61f220b3841d153ff2e7f26f606af031ce3d90514428db9a40c7704d907b6c0382bae77f393313543ec620922ba5abca9931b64549433ed5a49b2cd1a2d06f6a"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.0.4-stable_android_editor.apk",
|
||||
"checksum": "9111aebf919041c7d2dfb37f5d1f2d1bd4837c33a1a7d30a42d01c388d58c2a8ecd2dfe88e2e5072f313b4f2cf9273aca491d3fe9c3194b7194e5f77da058343"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.0.4-stable_export_templates.tpz",
|
||||
"checksum": "c8ad58f61849298d2fa8a2e174cb827e97a3d25c55acf2aa4afa92fe5d1fbd86ff7e1bb6f23cd65f106b95625b971c93c7b3e6814f1dd251f35be12f1cc55a98"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.0.4-stable_linux.x86_32.zip",
|
||||
"checksum": "32321334016d82fcc7e6484b3c66f1a806e48705928edb71227f52e4ccd4750ab5ca21a27021033f10dfd3e320cf92861344eade9b9750071679b9de7deae38b"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.0.4-stable_linux.x86_64.zip",
|
||||
"checksum": "815b1664fc1173c09871d9868807ed31be8e7ab4e043aea479f81249440f28c7ce63797cc564ec52f6730e11b98dec82768ee64df36b926ac4f8580bfb208331"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.0.4-stable_macos.universal.zip",
|
||||
"checksum": "10edbe9233af5f2475d0a525ac94c10ab1e4cc75c4b32368cc5430c0043bb70269c7927fb9e7a0910887bf83fe875e95f5f671d0616dfc0fca5b458539556d19"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.0.4-stable_web_editor.zip",
|
||||
"checksum": "5ddd41b8def23397800dee56d7018f71cd9621ba40b040436d19f8915ca95ad6635153c8dbf5f8996d98141d100bed6f1deedd05dde5952609784dff34e62fa5"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.0.4-stable_win32.exe.zip",
|
||||
"checksum": "0dfaec1c391003ba88de378b7bdbdca1b6a3b8c5db06e8af4ba3962d736c55c0b906d62ceebf70fdd2a9fee921744095b5d28ba40c7ebeeccb926b2e93ec126a"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.0.4-stable_win64.exe.zip",
|
||||
"checksum": "8c6f88b86307b8d973f1c4c7497356cde1a2b488ead0c36c4258d80479cf5749d2ec7ae23a1a99e4704511af1c645f3693ea5480f57728039956a8865fe68353"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.0.4-stable_mono_export_templates.tpz",
|
||||
"checksum": "7b643ad71acad1bfb1b9a218fd862bbe46ecfc2d46dfd48c5ac41d9010201432bc7f97100bcb91c621c29cb3a3a23e708743f0675abf7b1039abc0b76d9b603e"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.0.4-stable_mono_linux_x86_32.zip",
|
||||
"checksum": "492df4f6693176c34c95978b368f07f736fad30d84f7ab41760203d373d30b13112894e7ee90a4c124b772c861b697a922543b1a4580afc83dfcd2b1a2d443ce"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.0.4-stable_mono_linux_x86_64.zip",
|
||||
"checksum": "0f1ec186aea2f3901352be2bec817c6a74bde10cd0a52c0fd2adfd9a3b59c74e00353f95beae582194762bd492ab036e3cf380e192068686c8510b5cd3e078a5"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.0.4-stable_mono_macos.universal.zip",
|
||||
"checksum": "d81e84e4d164fa0b4b381cacd07230c97a2cc63c414e67fa132544e513ba857fff43256349fc76993bf9ed81cc7e438f072e4fcda6a9898a7a23cd717031e497"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.0.4-stable_mono_win32.zip",
|
||||
"checksum": "04399e830b54d0cfe2671b46ab9e7438dff0a743545d096bda3175630268b87082c5cef8a742a4ba0442b765569732e927434e2b2baff8c541846650d787e696"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.0.4-stable_mono_win64.zip",
|
||||
"checksum": "7e988bcb14120aa5d758105e37c87afc1166649c1a8f2878f0443b0925f4a627dcefbe4797a3021a299fd9d314a2d09f18f255a69e71209b22307f3796440266"
|
||||
}
|
||||
]
|
||||
}
|
||||
82
releases/godot-4.1.2-rc1.json
Normal file
82
releases/godot-4.1.2-rc1.json
Normal file
@@ -0,0 +1,82 @@
|
||||
{
|
||||
"name": "4.1.2-rc1",
|
||||
"version": "4.1.2",
|
||||
"status": "rc1",
|
||||
"release_date": 1695380117,
|
||||
"git_reference": "58f0cae4af47adcac121cc220749ddbf778f4a81",
|
||||
|
||||
"files": [
|
||||
{
|
||||
"filename": "godot-4.1.2-rc1.tar.xz",
|
||||
"checksum": "3ff0424b8e88195d4a19cb78c13d171188e9151dce8b96aef46d3535f1050d5e00c93d38b639ff09011e32b9c1aadd0e9d2d9b615d525ddf03f2b5ad8dcadae2"
|
||||
},
|
||||
{
|
||||
"filename": "godot-4.1.2-rc1.tar.xz.sha256",
|
||||
"checksum": "bc7233ccc5510013f8806afe46d0b0d99991910600c6168195831f12971e626b0674c6882f5b02222e9ec5f582686dad4dad4a7aab2b1d4aaf700acee1101248"
|
||||
},
|
||||
{
|
||||
"filename": "godot-lib.4.1.2.rc1.template_release.aar",
|
||||
"checksum": "664b1318306b2dfcb613164f953c562e9c27ba62134e654959a215c87092b10a768941b8783339df3c129084b42811aa650573b793dfaa70cb29f4a1700ec2f8"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.1.2-rc1_android_editor.aab",
|
||||
"checksum": "b78bc241df45f5745d6182bdece7db625f20c5eba6fcf7b3974178dd32aba854d94154e24ae803d4a0ca5b3a4487d0625d6fb39d92424518a3d3275985fe5a4b"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.1.2-rc1_android_editor.apk",
|
||||
"checksum": "b2187e3649a8ffc55a6feca8b033825303726bed5411c2846249be7d402360e2c4951b86d0d31b6bb89ef6b74615162e3801f8afc0c5b74896a02e12abb4acca"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.1.2-rc1_export_templates.tpz",
|
||||
"checksum": "439e5340d6dad88fd30c36a91413451b8c000c48158ebfc90bb2880f53a41d08778d4d2f192c85320610af2f367682384a9d36c5e16863ef93d6db81ef98b082"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.1.2-rc1_linux.x86_32.zip",
|
||||
"checksum": "e36079d25053597bec9594a67f4f6c980885dd079d3a8961fb8d322d1f91ccdb9da2fb15af06a8fbd22075c4ec78cd9243804903990e54da97c4a2d70d4ab89e"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.1.2-rc1_linux.x86_64.zip",
|
||||
"checksum": "7ce26b57b9ea31f3096c89a4b70ef5a9fcd667637358302f5359521a77396e58029a60e3a35c3e4c6b5281e8d2617a2d1c99321aa5a8c4fed9ba8ac66d72418e"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.1.2-rc1_macos.universal.zip",
|
||||
"checksum": "a8a7ae165e4349b61261cc85ab7a56b7eee10c053c637cdd57fda2905a7303d645041e0dfe5fbec665054155b1e954f2a7dfd0e43ae37fb644e255a54f3e593f"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.1.2-rc1_web_editor.zip",
|
||||
"checksum": "6935e3576cb3b0f5b839c475976e2bf17776225fe8ddedeae74795facd8cbba95f3c503b19532d6a5b32794881ebb927649bd199f2c810279fc7c85ff2c84f71"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.1.2-rc1_win32.exe.zip",
|
||||
"checksum": "18d6fb2a9c178b6b36ee8c679c4f4f45bf438189a6a6e29d03ce64f56aacd1c1c3cbd886b11f1eff7ef2435855e59ad5db3e53a6ef675a06f05822007b95a179"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.1.2-rc1_win64.exe.zip",
|
||||
"checksum": "bd5d6781c8375c70ed8a07472f6ffd633cef93e2202eeba67a48dc5d31e20dcc575232477eb0e3ddafa7ef6cf42066efd48e671c5a073067af157a213a8f3574"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.1.2-rc1_mono_export_templates.tpz",
|
||||
"checksum": "901e3c4b88440dfeaeb9d131b9bd05381e569aea9b60124ada0d7a69b6a18d0cd83de302627a6df22efc1315ced1b5f901eecccda4c36e70b486d52a187da316"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.1.2-rc1_mono_linux_x86_32.zip",
|
||||
"checksum": "c5a74ffc5df7763f07a3d28e2fab6577d5c8328d9c188cb675c4ef4d9d25f44c130f49e546192e214db3deb49ad69d733b696bc27affc3eac16c96832357cd58"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.1.2-rc1_mono_linux_x86_64.zip",
|
||||
"checksum": "b7fc6847e157867153b33895011fe311f93fa7c09e4bea78ca172196391122827ecf340be8650a5642e1b2c53686200665c550250d5e4ae49fe15dd3562f9946"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.1.2-rc1_mono_macos.universal.zip",
|
||||
"checksum": "b0b8eb7e1cf6d6b46c31ad0c1e0a1d424e1434dc5ec9caaeb86d3f3550d39931f31211daba6fa8d52f2a94cb160f13e69d80df17431edc6d80492b3e7d4a079e"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.1.2-rc1_mono_win32.zip",
|
||||
"checksum": "2d516ac53ba09019b2db92ef9eab69c349212a51bcc9a73b2f797700a8ac3615dde632d617fa00c87cbb641f539caa5fbd8f1c3e1ea5e3c833a8472b0072220e"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.1.2-rc1_mono_win64.zip",
|
||||
"checksum": "60e0c5bb4b7b0eb31ff96651f357dabda7db0099777d238267c07fcca9f946cdfc34d15d8401e738625d4887884cb800fe763c95a469c4489f9b0603e0e8f434"
|
||||
}
|
||||
]
|
||||
}
|
||||
82
releases/godot-4.1.2-stable.json
Normal file
82
releases/godot-4.1.2-stable.json
Normal file
@@ -0,0 +1,82 @@
|
||||
{
|
||||
"name": "4.1.2",
|
||||
"version": "4.1.2",
|
||||
"status": "stable",
|
||||
"release_date": 1696412730,
|
||||
"git_reference": "4.1.2-stable",
|
||||
|
||||
"files": [
|
||||
{
|
||||
"filename": "godot-4.1.2-stable.tar.xz",
|
||||
"checksum": "d9e3c948aeece3586632ed2a8c94ca2107a6b5b4bb1ae8dc264e350fbfcb4cc1f4cd4cf7fdcd61a5b0351511c12e34d83275a79d5e0361e2eee67c8447b5f831"
|
||||
},
|
||||
{
|
||||
"filename": "godot-4.1.2-stable.tar.xz.sha256",
|
||||
"checksum": "058ab5cb784432e38e913f40269136372c1804ff1c1c961b2460e72c4ed8d8e3663df6a482fb118b978eeeb61068562074f0cd9ec5f4ff957c4c882588e99d24"
|
||||
},
|
||||
{
|
||||
"filename": "godot-lib.4.1.2.stable.template_release.aar",
|
||||
"checksum": "afdd65208842cc1f52a9911e9bbcf8295cbdcd9fc6c49e6e425e7a3f2416eeb5a602983b44cc4e6b884404184c4176a526149f6018b72c19fdfc9cc0ebbcfa10"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.1.2-stable_android_editor.aab",
|
||||
"checksum": "7ed49960c2914715f1e62074adf5e05a670c5717fab79caca36f37cc40f404d35d47fb21dc48d12009e35d94b6e5377e340bfac7d1b14663aef392220ed178a9"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.1.2-stable_android_editor.apk",
|
||||
"checksum": "5ffb29f2706056c8cd96e40501eb8876c22838b2195e1a427f6b604ba7c0e086acc354a9651548ac415d0ef3522543fdabd81d2edbd5a3fb74268fcdcf2649b5"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.1.2-stable_export_templates.tpz",
|
||||
"checksum": "e776af634590a47ab5f32c8735165a9ac42baf2e79baac0a78c3584c5d03b6e1ccd377905612418e98c408766d745246d562a67a9a2927d36e69ac56f5eb0daa"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.1.2-stable_linux.x86_32.zip",
|
||||
"checksum": "e78908b41b3465cf6483d86f07d3b3062c28999b07fb40d2a196379bb24d5ea3a1fe0ea98b6b90cee08116c0004ff2280ac0b03cf000f34eeb350497a564f29e"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.1.2-stable_linux.x86_64.zip",
|
||||
"checksum": "b5fc01677105e3fad81514fb4c039115694a7869ecb0dfaa0677975df6c71c813f860fb1baefd86fe884323258a4a07e4c7af20d95e47dbbe40013a50cd783e1"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.1.2-stable_macos.universal.zip",
|
||||
"checksum": "2349b9333a7c82c1207db90fc52a3aef887af42eeac94bb61e71a9e59836cb5797c4d471bc01886b550fda6be5434a6218f246126cfda100df4800a6fb435f09"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.1.2-stable_web_editor.zip",
|
||||
"checksum": "be1b57d1c3d66b9ac646c775c31f604270c1a4de1c6325de1e7f4171f544b0addad058501e7a7bede4f756c305c845f4ab4e5547ff25de4d1307d123d85ab647"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.1.2-stable_win32.exe.zip",
|
||||
"checksum": "a93bc40ba468c3474012fc0e3fe0381fa3d60f47fb232671390f63eafb6566b837eb6c5224dc68d28ac3a2946e3b20e680096c505e6f17dc80ae95306a83e446"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.1.2-stable_win64.exe.zip",
|
||||
"checksum": "6ce21ff5474a2093e7ad61f106b156673d9e4e4c7a74c685c18a01ac422dbcecfeaa6b7144daea2fd9a994c608d2601dc39131b5e7a62af908868f623d3be217"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.1.2-stable_mono_export_templates.tpz",
|
||||
"checksum": "d082a9af1d7d36707819ab66d17f7bc0ca2e3f0afd4a66acd8196294393a8080f04c5cf4e24f7a5710fb9b2cc4da3861f0b65244b533fe73322af10877c35d95"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.1.2-stable_mono_linux_x86_32.zip",
|
||||
"checksum": "58c615b19fdfe0bff05acd2b9a434b5b91e56e0ddd4b249989af310d52094f5c025b2640d59a862eb22220116cbc714539469bc8a3ecb4e9f4c8df49fa0373a3"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.1.2-stable_mono_linux_x86_64.zip",
|
||||
"checksum": "ab50f0b0425c9b56f32962a0542a597f3e900a11333fcec41735119b4effc07693c564b46564cf453a85d0f83e4c7e13a284a3c7be78d50b46825b7028becaec"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.1.2-stable_mono_macos.universal.zip",
|
||||
"checksum": "c73bd7b39a3a3ecaa67fb6026f2d4e6173fb64d1651d649e69a061f3cdc3402efc23a72283f7306e2e88c435590e7ca9a97eb50312b497fda3314cda29d9d71c"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.1.2-stable_mono_win32.zip",
|
||||
"checksum": "95ad329ed92e3a6347a35ea71ecf5c35e2ce4685c7586156673f36a8c86ffc0b34c68b3b9bf93539072f76b514323d9d18d5a74a32ee39a40327bd3e97e8c871"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.1.2-stable_mono_win64.zip",
|
||||
"checksum": "26a823c1a5f0818d27db4e94f3b96985f2813619473696c4feb9e6080634668fc1090fbb39dfc7e49e38cbbdebe78f75677cf436e7c648ef778e8121c9e35410"
|
||||
}
|
||||
]
|
||||
}
|
||||
82
releases/godot-4.1.3-rc1.json
Normal file
82
releases/godot-4.1.3-rc1.json
Normal file
@@ -0,0 +1,82 @@
|
||||
{
|
||||
"name": "4.1.3-rc1",
|
||||
"version": "4.1.3",
|
||||
"status": "rc1",
|
||||
"release_date": 1698407632,
|
||||
"git_reference": "f80c673cdf8f63d912d151eeaa866ee61ba28e41",
|
||||
|
||||
"files": [
|
||||
{
|
||||
"filename": "godot-4.1.3-rc1.tar.xz",
|
||||
"checksum": "4718c6b09e43afafba7ca504873b61c962de1b68428833592f2f18b4d45d0c0cc7e3a2d88ce784c917aaa1d0194357ca8eec4e1ecee37ba12d3ec7907c07d83e"
|
||||
},
|
||||
{
|
||||
"filename": "godot-4.1.3-rc1.tar.xz.sha256",
|
||||
"checksum": "8763a162005d66f60aec1ed4b178d4390fb9223e29acab1d3baf86b67a92ec50a103fa3e34baaea21c08b7170a6ea4a03e88fdfb9fa1eccaea0867587c446821"
|
||||
},
|
||||
{
|
||||
"filename": "godot-lib.4.1.3.rc1.template_release.aar",
|
||||
"checksum": "f16e370fdcab0e197473dfff0bf76ce54ddd7d7d0ab65943f8808e1e5a7928a701f791b7660f7befa013eccb6967d55f850d3a69cbf7ab9ec1ffe750e2726fd2"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.1.3-rc1_android_editor.aab",
|
||||
"checksum": "45193a3cb2bfc5bcc12857990d6cd1ae2bb0b3c51199df8dc691620a07e584e87f8c95ef5a08814bc390c7abc7d3ad0711cb4a4794197ab4673b4e094ce753b0"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.1.3-rc1_android_editor.apk",
|
||||
"checksum": "f3247bf0309b206f3176fb4664b2b5778d0bfd73b4a30ccfe07e3cabed7c55007789c0135b8f3039a630c925bf4d090067b94d84a5a1f1dddcf541834fa5c91e"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.1.3-rc1_export_templates.tpz",
|
||||
"checksum": "c084f4b86bcf9ed45610822ec273f99b022d7147abddeb9602fce427ccdad135119a346c729cb0fa15de33a1dce8491dd7e1f47c45dbb52088e3452b70962497"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.1.3-rc1_linux.x86_32.zip",
|
||||
"checksum": "5ff6550824a018f0a1dcc1a47e34444764aff8a29b040de35fe2ff63bf7e3d50019d278b8da8d749a3549d6ec930ecbff802e36093a89d8f3adb2f96b6cfe29d"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.1.3-rc1_linux.x86_64.zip",
|
||||
"checksum": "d21f80e45dddfc4c7cd3b9c794a9be2ee3d1a1cbb49017c87e0c4e3f0a2a69ceda2529eddc84448fd8b5c5319b0d2ea0e316acf3f09d683e8021957e21615671"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.1.3-rc1_macos.universal.zip",
|
||||
"checksum": "95ce6a9111c2c643413bf8eddeba9bbbe2245083d4848e00bc10cd618b958201e04c14337255378c4b64d518c2b4accc165996ae6a51765ace4d4b53bef5c0ed"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.1.3-rc1_web_editor.zip",
|
||||
"checksum": "2a8764879927e562200ba384ecf2285fd7e29ead100214d52e19099c979b7843cfd63ef0eff02e2e2187b186f9adbf81e7d6dd5e6793f155a8788abfa1d2c30b"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.1.3-rc1_win32.exe.zip",
|
||||
"checksum": "e187dc0bd8965c91b3094212bf15c68f2f0ae9503b33126b1e3c11706a9dacec094347c2818069726a5b297bf077897cc89f9f3e23d9b59520202e82043ef7fe"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.1.3-rc1_win64.exe.zip",
|
||||
"checksum": "6e15461d18be10e2b39bcce749822dd4e0db092dc407db8b679745f73aa2006640c30830a55378f11f8212ff44c4a501b44b53c4f6975fb7a5fd6d2cc9842226"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.1.3-rc1_mono_export_templates.tpz",
|
||||
"checksum": "0503305ee86724165a522499d0580b8b140dd327131fc1e9f492c0e142285a709479c8220d3db9dda6688e6036f5abfa35444805294cbf1e461cd2211677e3a7"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.1.3-rc1_mono_linux_x86_32.zip",
|
||||
"checksum": "f8d67733cd255d9871669895bf37947f4c5e1676c2dbba8697324bc71617887964b40d4e5d579ff790c961d2dac71806b278a54a9b1c83ad60cd23df5c8ea2f3"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.1.3-rc1_mono_linux_x86_64.zip",
|
||||
"checksum": "591d43ee1f091ecab14a382dd54c0771ad548eb8fde174b996a1695409215fa52a09fa93e7abe26ee1ec0beff9892382550dbbc38e5e9757a0aa1792a8acf12c"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.1.3-rc1_mono_macos.universal.zip",
|
||||
"checksum": "f02a4dba10bb0a6008f710c6bb6e03dfb68e1c4e794ad02635535e19ea28ba05f6bf652318ed97830cb891b73fa9c69c7b2b104c0b35b29184b5d28776ef73b6"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.1.3-rc1_mono_win32.zip",
|
||||
"checksum": "08ea60fbd343b83e9aed2134d17516757cbc181f2ff02f7e85f2d6dc1086178358a9c74ba2f9ce34bb0a2813b984a1ea9a2aeea1a01d19ef49fe557c2a77e1e6"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.1.3-rc1_mono_win64.zip",
|
||||
"checksum": "c8e268038d25b7ddf3baddc26ba5703736eae9acf5c15da49c2173c225f7eff218107422056b8df0e220cca0d022139bfff075be0a4aed58724565aeae7b8d3b"
|
||||
}
|
||||
]
|
||||
}
|
||||
86
releases/godot-4.2-beta1.json
Normal file
86
releases/godot-4.2-beta1.json
Normal file
@@ -0,0 +1,86 @@
|
||||
{
|
||||
"name": "4.2-beta1",
|
||||
"version": "4.2",
|
||||
"status": "beta1",
|
||||
"release_date": 1697095477,
|
||||
"git_reference": "b1371806ad3907c009458ea939bd4b810f9deb21",
|
||||
|
||||
"files": [
|
||||
{
|
||||
"filename": "godot-4.2-beta1.tar.xz",
|
||||
"checksum": "cedd39add1596ff2d5858a904f9b04683be1ae59390fa4340b326e1a9cda5480b6ed71964bfd3c4f832d7b849cf2a2b46717509e0f9d2e129f7f53b9166e6482"
|
||||
},
|
||||
{
|
||||
"filename": "godot-4.2-beta1.tar.xz.sha256",
|
||||
"checksum": "7463fc82f9d633553157f7ea9a760fcb6ea89b2e94f3d1e350cf48c8d079bb12647c7788260f6b77fed3337c8e9e45bbb2a6e18c5dcecb08319bb06120807690"
|
||||
},
|
||||
{
|
||||
"filename": "godot-lib.4.2.beta1.template_release.aar",
|
||||
"checksum": "307acb80ffb11f1136e64c2c2d17c67868805e0c72072405ad46574c6ceb9872d22f7ea1c685f6fc5bed59dcd2f57fdc114183276f8750351acee3043be9a30e"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-beta1_android_editor.aab",
|
||||
"checksum": "302574253eaca2381f5be8a74415c752dad478b5c56fd437c2cb47c873dc2552a2157395b8445a78b14b8c3a6ee9b59142c21d3df5dedcc4543058f518909b5c"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-beta1_android_editor.apk",
|
||||
"checksum": "9d0028909e40af2bc97a5f8923987c2a2df66eb8fba7ac10902534d41970b8f979f71ec1ce3a4c1dc8e82c027e264b7b4daabafa0e546a0ea38293c8762f66f2"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-beta1_export_templates.tpz",
|
||||
"checksum": "be19d1613fad8fc0c1fea2ff44491e1502d04bbffa6faeb6854f56bb2f85e94fee65f512c428073b5064977fb768e5d3da8300e29b596d8c46d14ad05c3a4acb"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-beta1_linux.x86_32.zip",
|
||||
"checksum": "bc243d0528eee7385a70883c5db39357f5949e3f74c5d29c4adfcb1a91cac33671dc0bdde0e6322716c244a6346d8f31b28807e6711c3fbaacacc3428999be5e"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-beta1_linux.x86_64.zip",
|
||||
"checksum": "2ba328723d9365cc3034c06c2b0992c3b31398d553e7cc17b461d4e3ad0ca8a72d25ab7d1f1cbea62c204ae7eb719ab0168b0b8153b5afeeb43a157103bb281e"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-beta1_macos.universal.zip",
|
||||
"checksum": "049a7d31383f5ece3e99df144611ce4ad9d8e36f69144419115a21bf175a4189e5b4a785ff3b96d6a5b00f75e113b415e36336e885d2eb47510bd94b5a7acdc0"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-beta1_web_editor.zip",
|
||||
"checksum": "4d69dc8586cc98c8717df922209ce84985c87755d7519dbde34aab7d645313eba79af11897e50fa9de4350553d235b62c71bc6f9dc9f670d6d8b95db27d3c40f"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-beta1_win32.exe.zip",
|
||||
"checksum": "bfa272aaaad3f243002315d51a1a56aa149ad6fab512e32bba55e532f50853a9a707a05f51c138a7737548aba7f449a44b213914f60c15ec52c7f6b7ae9bfa43"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-beta1_win64.exe.zip",
|
||||
"checksum": "bff452173bc2d3361b5960e2bdca7d9323e239c1af5ccad88bedc8f465bade284e16f013606834dc707d8378daf1663e59bfb3473c29d58dd56085a068f76f02"
|
||||
},
|
||||
{
|
||||
"filename": "godot-lib.4.2.beta1.mono.template_release.aar",
|
||||
"checksum": "8c8505646f593d498a430ec50caf353e3794afdf98ed568ffa767a4a4466e99184df791b569eddb5e57282ba164127c0ae3336606b67e8971d6710ab86b6c41d"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-beta1_mono_export_templates.tpz",
|
||||
"checksum": "97d5a32965db87fd2a31f494670403adcdb14ea4e3c04640a93244ba6520222eaa4a24964cbb556a80444193cc29f9b61e31fbe99c6182d0434249c047a9e140"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-beta1_mono_linux_x86_32.zip",
|
||||
"checksum": "bb8db0c6580c9c8de7089546baf4e42de589d54722c745f0db36f673492e9f61609899d4ad72271a7ddb10d7a71a92cbcd789808e48651cf07af6de76b72fd20"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-beta1_mono_linux_x86_64.zip",
|
||||
"checksum": "07499691ff05d3077a912f8b104eaf9ed085db162c38763e37ee057c4fb36324686539211f57ab98db2a0d5fba274bb7ccf4383306d213f579782a51bdd831cc"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-beta1_mono_macos.universal.zip",
|
||||
"checksum": "deaf4afe2f51588613a7727365486b05897ead1507dab87029fc6a0d84b10056b43954cb2f5aef075f47a4b6163777c263b0390583b5aa7b80e9c06355ee0958"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-beta1_mono_win32.zip",
|
||||
"checksum": "c4a5089c540daeeab0067927e0b787fbad91a5d47d41e5b5fe9fea54d9d5ca2cdec39f83b41ddadb3d168837f8f4654bf04d2b874ca9d8e646557feb02f13d27"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-beta1_mono_win64.zip",
|
||||
"checksum": "85b7a372c7101d11493a60c693d4c841270ead936388480ac25679cf744f0bd8d498c702c6d228fa01575a8900c4a17d384885d0cb84a5f6dee5e21718dc0e22"
|
||||
}
|
||||
]
|
||||
}
|
||||
86
releases/godot-4.2-beta2.json
Normal file
86
releases/godot-4.2-beta2.json
Normal file
@@ -0,0 +1,86 @@
|
||||
{
|
||||
"name": "4.2-beta2",
|
||||
"version": "4.2",
|
||||
"status": "beta2",
|
||||
"release_date": 1697705267,
|
||||
"git_reference": "f8818f85e6c43cdf1277e8ae85eba19ca0a003b0",
|
||||
|
||||
"files": [
|
||||
{
|
||||
"filename": "godot-4.2-beta2.tar.xz",
|
||||
"checksum": "bb7ba9c92bfbc19c5d6fc2f89a9d48c5990d0433a183031cde678d5cfdf6d8faa92ddadd1e471d129af94159cb91cbf33064b6178f44a4041e811d413e7d4b7f"
|
||||
},
|
||||
{
|
||||
"filename": "godot-4.2-beta2.tar.xz.sha256",
|
||||
"checksum": "adeef432f095ae9232cec8f952d8dfc4497caf2ec94a10cdb42f3e8d987eb007f4cffa9cf5be7567cf25b3c7bdaba3f30f288b7572d4c0a34da9b5a6bca0b686"
|
||||
},
|
||||
{
|
||||
"filename": "godot-lib.4.2.beta2.template_release.aar",
|
||||
"checksum": "2f56464d973dc0e1882f768da4d9feab3b67f08bec697661ba44305b2194dec1abe6c35e34e5dbc9a8b85d5ea9e89a6c3c893297e4b3780e3f2d4908fdf77fb9"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-beta2_android_editor.aab",
|
||||
"checksum": "0f5d483436706db659558edb89d2bf9f3e652dbcb150f1d0696a163e39f81a11ae8e627ddbf9645ee7469771c727dba5ec13bee84d6f37809786cf0403f36e25"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-beta2_android_editor.apk",
|
||||
"checksum": "0474527fcba4c936f96d288410e97c98abbeac10cb7f882a94b11741eb8cff583f48401cc95ed4e6f835bd04297a65bd62310deb2295c980199a2245a6ed2fe9"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-beta2_export_templates.tpz",
|
||||
"checksum": "9917124a3bd4b4197a48367fe645730a97d52564f8eac6693fbc24031af2e7c0985f1d4a473f82adc6cc0547619bfadcb667ba9ebb9dddae4fbdec68f56ea71e"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-beta2_linux.x86_32.zip",
|
||||
"checksum": "f0b9b86d85868f06e8ca6ee9a61409254681f9dcc5e232bd7a4beda4d634c9aa384fac5f74ffec0a3beda960dfaae973a4a4df1d50b0e95b4ddfee7e758af041"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-beta2_linux.x86_64.zip",
|
||||
"checksum": "2f9938fa57b27925740ff75f70185a8ac940e6def5393e407f7b98417ef20b0839cddc7ed1b21afff975a4cb6c98a07442a3506194dc83d1c637531f23bc4480"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-beta2_macos.universal.zip",
|
||||
"checksum": "e778c6245cc95c36e4d46081efb4810603fcf07765959e84c1988578f0b741477fc847589125fd6b4946dd1b3d5c59e27f0540be91c4103b9b7fef3446986dd9"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-beta2_web_editor.zip",
|
||||
"checksum": "753804dee7890663d102427123f493822a637d4c980ed80334ae44fbc1d8348706145e527bd99ef866e1e0da6668a87f98c7b6c6798b9fd8a6bffd6c2df2ae7d"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-beta2_win32.exe.zip",
|
||||
"checksum": "5893f84c2e232cb2a5c44add547a70e70710524b5fb02f9870126e7ad45b1e7cb35a15e9f0474d23814d0d2c5bd6177dddecadecc08687f1a01bb341462ae13c"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-beta2_win64.exe.zip",
|
||||
"checksum": "bae4971ad7938684c786feae1a01a312ed780bfaaf36e8630c35637e6fc84a292579a6f1625eb5cb1769cc56aa8be2311a047b7fb34efddd81e9ea907a4c29c3"
|
||||
},
|
||||
{
|
||||
"filename": "godot-lib.4.2.beta2.mono.template_release.aar",
|
||||
"checksum": "afc7d2215c368859c329a2a517da065e1f4d45ca38906ecfd93aa9eca69d1a9f09db4ee4a7c87485cf13e812649ab4edb360fcba16df6c17f18e3a4064519088"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-beta2_mono_export_templates.tpz",
|
||||
"checksum": "1949af0bb1d71f708273d5706990e26dcf5cfb85d75de40726f305570f93ff78b47cf5df57d4f5c6f36ad5cd8c4314108e323fbd06fb332508bdb8a142f1ff31"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-beta2_mono_linux_x86_32.zip",
|
||||
"checksum": "72086d18e482f1b6d19cbc8669f1c5e30f0de0774265589d0e31cbc28f534c108a609b412ea7c93aab872fe290de1e1663a36016621aa732c16d1d6607c8a713"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-beta2_mono_linux_x86_64.zip",
|
||||
"checksum": "bd2f8c156d3885960bcb661bf354d82a3feed14d32a41700a2514fccfd9823f0f9a018a0bfb97d71155fdb2d0c51e661ae3c94f23fc92527350ebe4ed9aadd33"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-beta2_mono_macos.universal.zip",
|
||||
"checksum": "d0df7045452b93b9a88a124776f1912974bb893ef0b4378f74aa574b2de420aa58ee21341611bc25bb8ee8bc36eac93d3ecd1eb96119ef33d58586e4a7a5b9d0"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-beta2_mono_win32.zip",
|
||||
"checksum": "c9279cf1584f3584cd2a3671f61eabafd74ae7bf48e76a0602fdd1977525d46160650ae8d0e0e223514fd5309a54f9f8258198e9783bfa2048b688ea48d7e607"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-beta2_mono_win64.zip",
|
||||
"checksum": "046bb692a852524bacbd3d044d1928225859da652350730a352411b03e12db860cdc73026797a20c95fd1a3beed9020a25b7b157083397b9143e3cf55c2b0250"
|
||||
}
|
||||
]
|
||||
}
|
||||
86
releases/godot-4.2-beta3.json
Normal file
86
releases/godot-4.2-beta3.json
Normal file
@@ -0,0 +1,86 @@
|
||||
{
|
||||
"name": "4.2-beta3",
|
||||
"version": "4.2",
|
||||
"status": "beta3",
|
||||
"release_date": 1698156451,
|
||||
"git_reference": "e8d57afaeccf0d9f9726746f49936eb93aa0039b",
|
||||
|
||||
"files": [
|
||||
{
|
||||
"filename": "godot-4.2-beta3.tar.xz",
|
||||
"checksum": "18439d3e5a35834c16bf479c267a27cc3ead398900b39b083c1805895dde135ecf0af5ed826844989f9f9a6baca7ac9cd0611dda8ea9e2677ad80249b2ddeeb9"
|
||||
},
|
||||
{
|
||||
"filename": "godot-4.2-beta3.tar.xz.sha256",
|
||||
"checksum": "4116f7a4122a9795c3eae56d54c3e9e049e16ceccf358a55d54730a651908074c780d115b3beb432dcf08c0d030214c3cabb4b59acc1b896547d229e9edadb7f"
|
||||
},
|
||||
{
|
||||
"filename": "godot-lib.4.2.beta3.template_release.aar",
|
||||
"checksum": "edbc0451d469378d31ae1b2231c37ca44f9e4c1fc63d657eb2ce6eca14f54522ee221a29823085294689ad7b9806d39ddeb8616839f679cc7c7b1f3eb064734b"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-beta3_android_editor.aab",
|
||||
"checksum": "dcb8434064d8413c3657b7105d71a0d543dbbd2d98bc81317e9bd25d1af1713a51f4c18e09e300b80f2599f63953779522ff75a280345f10cef38f32fa1fb2d5"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-beta3_android_editor.apk",
|
||||
"checksum": "b084bf2a25b54eb5a9a8457eb7bb0618b44794eb88e65e258cb0c3b40029e14c6331ee5ff2ad1209365eeba1f07d405c14f2597a7fa660786ae066fe5a86b214"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-beta3_export_templates.tpz",
|
||||
"checksum": "24c04c56523196126374648cc85c458eff554888913b7562fa52b4cf88f06ccaf1900fa372e54aa5ec35e96fe4b99aa24884c5a005dc1ef5da11cd608e3415dd"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-beta3_linux.x86_32.zip",
|
||||
"checksum": "00fb08b30c13d47f38688311ef8351ccc1e8cddf891dd6fd2bbc7bb3d6f6ba570c2ac612a296fe4adf4ff45ec5d2d865f4ae2d80e276238ae41276ae703b2137"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-beta3_linux.x86_64.zip",
|
||||
"checksum": "250874c620131ace3c40f8bc7a327271f06b3a0f6a5ca7289fc20c21daa48f0f316cc6ac2bf2e3270f28c41deb4cd014f4544d6133f4732dc1c1fd15de149cc5"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-beta3_macos.universal.zip",
|
||||
"checksum": "49df596244d5704213d3c75c086234e9f6c3c7638da4e35d2ce881611e951c9f9f77ce68d9344378565c3a7bea632dd41ce743615a72bede8fe250d86caa1b3b"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-beta3_web_editor.zip",
|
||||
"checksum": "ee04423428cceb0e6595eda858be38a1ad5a6c12239deb280901d4ab79c9289d3b52fef669a6179b8b40ea84db4a66cafb4c0387383130bd57534d736c7f6f5b"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-beta3_win32.exe.zip",
|
||||
"checksum": "7e3958d79e60cfee9735cfa5016336289d12bd22418ddeca5bcddc1f9773f4604a8b8ed0d16ccfa2829e66e749ad9cdc94b006ba5d870e6445a8bb3460bd4b6b"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-beta3_win64.exe.zip",
|
||||
"checksum": "eefe4028ed45a35a500ce66416c0ea8e43520de40fffd5d30371222eec35cc18bb8febcc6076e0434c385929b3ffc0efdc7e973f1257573b6132fe0dc601059e"
|
||||
},
|
||||
{
|
||||
"filename": "godot-lib.4.2.beta3.mono.template_release.aar",
|
||||
"checksum": "375fcbcb9fafcff96ef80b05e33065555df8000e803f7b2acb50ebf698e0e1b9516626f23246527f83e9328951966ff94dd79b43790c78a451c14b4c001c9ac3"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-beta3_mono_export_templates.tpz",
|
||||
"checksum": "e578c1d9a55136baaccc3b7b636525917738e271cd4e862634f8969eab4a835e6874225fcbd59f4ef64faead50c79567b633d84bf3f95aa1ffa0346ef48f0423"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-beta3_mono_linux_x86_32.zip",
|
||||
"checksum": "ebf175f7f15d06944e8c4775a820e6d03603d00f28c5e301c476600390513f03335823098029a7abf490dcef097daa9e218176be27d4117bb2ee21591c96c234"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-beta3_mono_linux_x86_64.zip",
|
||||
"checksum": "62740f46620e4837c53e1774d35c56cfe845198ea27b49785fdc4f39b2755388f61858ec1d88639f982762e306fd51adb230c2c768e71e8329b67f4d9cae3e45"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-beta3_mono_macos.universal.zip",
|
||||
"checksum": "883905fc42871354c7a4883005d99cd57946ee4fe5792cb7caca7d0b9bb80529c580bed24ea33c9862ce18218b698614d32c02745cb3bf4c5824a4719429b0d7"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-beta3_mono_win32.zip",
|
||||
"checksum": "de9378b59cae19c6cbca49b11154171f38f511306b87f44a67e3beb1b2d135e732a268b176b419521bbab43a7e74af79cd5840ca6fe93b4788a8094ed6607376"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-beta3_mono_win64.zip",
|
||||
"checksum": "ee73502cca53736cc329de6e099180d0676a85a39de24c366157e22ed5c42470ec65d87cdb5b1d1b69b5cbbdff11d60210bbbebfa86c843e657543dd4cd63de4"
|
||||
}
|
||||
]
|
||||
}
|
||||
82
releases/godot-4.2-dev2.json
Normal file
82
releases/godot-4.2-dev2.json
Normal file
@@ -0,0 +1,82 @@
|
||||
{
|
||||
"name": "4.2-dev2",
|
||||
"version": "4.2",
|
||||
"status": "dev2",
|
||||
"release_date": 1690540538,
|
||||
"git_reference": "da81ca62a5f6d615516929896caa0b6b09ceccfc",
|
||||
|
||||
"files": [
|
||||
{
|
||||
"filename": "godot-4.2-dev2.tar.xz",
|
||||
"checksum": "f2636f55b284842c9a0ea4dd4d0fef6c4cac3bc1097411f45adbc5ce40c646815e484d709295fda62894de5c488483d0ffea721fa9aec64e23c6b3728d394e35"
|
||||
},
|
||||
{
|
||||
"filename": "godot-4.2-dev2.tar.xz.sha256",
|
||||
"checksum": "f8d3591ca1a6e79b4f0718139f44954b296bb1f643269e7321c34fe872189e2e78dbbf305daf54c5004ea75be741be89e31a9a465c0dee9ea544901c91962a6e"
|
||||
},
|
||||
{
|
||||
"filename": "godot-lib.4.2.dev2.template_release.aar",
|
||||
"checksum": "8cbad6cfe7b9c17e469c8c3af2de64d740c4675c86d7abf03e998481deaca533a3a4659d2651744d5ce98035e6aebbc912342e5c99fcfcfdf83dc37863d906b3"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev2_android_editor.aab",
|
||||
"checksum": "011842c054612e1f4da60fe43c29efdea036df2070659ca02d2d7f1297267c7a6882a274a09870098ee5114bc28b62dd205b5e4217c0a29f7d4a05562c0b58d2"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev2_android_editor.apk",
|
||||
"checksum": "de99800f00f11431a5fae864387f8e9a6d2a04d0d7d2bbeba29810e60d7b5fbf73cd9eaea9dca349c8d6629a9319c7472c7d01eb81eb235fff356fbca8b9122b"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev2_export_templates.tpz",
|
||||
"checksum": "00c18015ef6da68b7007e65b85ef0f672bacc4f83e8789472bf6b910a2a82b112250a9532ce236ff54f8e59e3bfecb7c86b15906835f0cf8ffc584f0482022fe"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev2_linux.x86_32.zip",
|
||||
"checksum": "902d45b6286ddff34ab4f4310638af68ad1ba52131744faf212c967e57c5c5f47a5ee4bb715e902720fdccdb6167ae1e7953ab4b8a1f9dfddea1fbe4fac34919"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev2_linux.x86_64.zip",
|
||||
"checksum": "065c83389376ed30d76a676a0fb3382e0fc5e42cc36085359bd1bebd663fec4770c77b55f32bb6a662e696b24d7836c73d3a9e814fa1d4b9df06806454ed1bd9"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev2_macos.universal.zip",
|
||||
"checksum": "06bf68f551008f1d968b8ebf0a7c785a86a39294208c5adb48bb150c3558dcc543eda766d56d49c8c3930204037fa9589770f48af078c32f58b9733fadfc856f"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev2_web_editor.zip",
|
||||
"checksum": "0900865873ffff335819f1899f38d7f3256ac6e3d4969bc935bb1c42d154d276b03f0685efb6498f766864cd2f11620c6108d465121ce650e18f4c9b870e533e"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev2_win32.exe.zip",
|
||||
"checksum": "6193ef18059d45d7a92048df6f196b1952e693bad0d34dca4752345387c9a282ff20e4505bebe3dcb3a2738f3e9d68d2db8229e5ab5fff2009ae5faa48dc4744"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev2_win64.exe.zip",
|
||||
"checksum": "31fe5345e584bb857f23e1e810953f8b1ea3d710971314e48abc3255a79aae66e93658f5574f7cc643582be559a5f7de73dcfb17514a026390470c1391732654"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev2_mono_export_templates.tpz",
|
||||
"checksum": "303230a43a4e944e0aefd7c2ba4be0c22626a843c5557933153d192886ef1c06c7ee837d415aec36d683da75fed7d441bb5aa7362188558008f468ecacb2476f"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev2_mono_linux_x86_32.zip",
|
||||
"checksum": "6431a8cfc0a7beb6371ca4ba938fbc039007fd2dd431de5f30e2e6f080e72e098f9e6fb5a0c8da3564bd60b4d08162107aeb1599f04d749fa201294288eef62d"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev2_mono_linux_x86_64.zip",
|
||||
"checksum": "d6de27b043e9237d635e1fbca4617318da782ddb882e9f3ae8f57249014865eb2a6377ae098e3cba7d210e6ba576f484c4f02b0d2ba640626acc9264e6c6380c"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev2_mono_macos.universal.zip",
|
||||
"checksum": "5ef83dcf21fc2d067a58dd7dfc2bab9d087229cd9674b34a4d97d5252865200898976f0c21189863c0f08338c378fafd19787273517f9626b8148b9e5bf76ab2"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev2_mono_win32.zip",
|
||||
"checksum": "4f3fb03b636f4e9f23d7b0e9e8f6b6d7cd57658fa17f6bfb52fed9c2b7a3c7d3abc3591c029cf584cf681d46f03088115e3ed0894ace6cb0c9d797c67b9a758e"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev2_mono_win64.zip",
|
||||
"checksum": "e6eee3979b71edf2ee4df73e4f6797861470a5bf972f31d9bf224e2151d6dc1ce3606f7cb59972f86f0653d9e1314e38ebbac819d8c2c23af1ba3fd042339927"
|
||||
}
|
||||
]
|
||||
}
|
||||
82
releases/godot-4.2-dev3.json
Normal file
82
releases/godot-4.2-dev3.json
Normal file
@@ -0,0 +1,82 @@
|
||||
{
|
||||
"name": "4.2-dev3",
|
||||
"version": "4.2",
|
||||
"status": "dev3",
|
||||
"release_date": 1691653774,
|
||||
"git_reference": "013e8e3afb982d4b230f0039b6dc248b48794ab9",
|
||||
|
||||
"files": [
|
||||
{
|
||||
"filename": "godot-4.2-dev3.tar.xz",
|
||||
"checksum": "17b9ab129c50396d8da2624999a1ab4c1c28217665fcbe056cdbd7eb70860c7cc6e6c3d9e175422d5e521651a48b94898509ccc38b322c9de8a27a79ce285536"
|
||||
},
|
||||
{
|
||||
"filename": "godot-4.2-dev3.tar.xz.sha256",
|
||||
"checksum": "5b80f667544a3afa987db08f25871dca4a9b624b2a811ad8dd15e6a69f1eae35d0e8205ed339f06b8ca008c4e850565010fb32d7f914623f94ef185baec0e936"
|
||||
},
|
||||
{
|
||||
"filename": "godot-lib.4.2.dev3.template_release.aar",
|
||||
"checksum": "97121f945e3b7cbbba9748cfeb231782f3eecb252e98edac26cba51dd303021dcd33eeb393e04efa36623da737dd3a54fab0cea0548cb6545d90888f0f159692"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev3_android_editor.aab",
|
||||
"checksum": "ba896920589e44f26b3a4a131706550db77b6e5425d8963f84bab303ebe51baa517a3dbba0861f910fdffacc118c9b452a734a594d325209f373242d01fb81e5"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev3_android_editor.apk",
|
||||
"checksum": "f87fa57b6c41d4ba3b9a73934498d9d7fecf79ca27a3411ba651163ca41ab720547c143a80b044938727eb0b98947b73d46095352fe4e3a2c817ffeeef6c5215"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev3_export_templates.tpz",
|
||||
"checksum": "37783cd6e7883a60b159f90926d2baa77b9fa2c0575d36ae47e7a0c33e03e7a79a654839772661af164ea1044b941a764cee0601cc2030f8f29cb45e4a70474a"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev3_linux.x86_32.zip",
|
||||
"checksum": "6d9490b2cf4512448a0e47b6fa5173895b99ae02f09fbd289969db6863058ac43542dcd30edac3892eb10fb238db4824d0287309f09cf46f88d2a74bdf77a318"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev3_linux.x86_64.zip",
|
||||
"checksum": "a1b8d65aba356bb2f4ac51941dba265083094cd8df992341076648290f8058831a4429812ee3e6a2f4b7a5f239252c7f1a1f34635834d59971e754da34df6f2f"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev3_macos.universal.zip",
|
||||
"checksum": "a33193fe7f75d3202ffc450bee76b7e00749d9568387261a69ad1ef11009bbc7c51078b4698f6ff101277bef032370cf6ce8c08e5be958c7777b105ced3d4784"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev3_web_editor.zip",
|
||||
"checksum": "77b5aed5807d3f3d69e8d2538ce1ebcab6e45d7d431fde754e3915de16674325521d45bca6a061162dc139d53765bb22e2d80d53b0325ed3c6fff6d414763229"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev3_win32.exe.zip",
|
||||
"checksum": "219bb4073a0485cd7b4b16f5406c43e5339484254baf50cd6cdccb10e14e0cdc4b21a626fdea0c159364ccfec8c7ba651beccab23aa13e080ae58b7020bfee78"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev3_win64.exe.zip",
|
||||
"checksum": "ed251842ae7b6b2bde35dc84116778b9ebbec4677b0a5b261d45a8408df2b8d7f2b0be90c6e0cb82b5d3d216211c37381dcccd71ddf86345dc83352dfe6cd6f6"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev3_mono_export_templates.tpz",
|
||||
"checksum": "63df1d910c49e492f86ebcdf70cc3567e676abe9be1b5d5dd0de6b5a24b96550c94b1b577ac31f4a0094d2ddb705caf8e358a4d81aa7394f0ceaee07bd5870a5"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev3_mono_linux_x86_32.zip",
|
||||
"checksum": "78f6f425aa3a5fa697e8995085bc0ac722120eeb50606c77c3ce5084f5002bcb81dacf97cc4ffa35deeb19692c918c93f35acfddc13abd715b53d7470b88d7eb"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev3_mono_linux_x86_64.zip",
|
||||
"checksum": "8a31ad323055df143e6793491e174d1e37ced70a9f16988458cc8f54e5b19a2e19f4774abcaa0cba4836cd3fb01689d4ca166176f37b54cc3423962e9db527e7"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev3_mono_macos.universal.zip",
|
||||
"checksum": "f49be68b4bb5bfa3170a56454e911b3dbc7a482c694575dc8d094850d25135cb35e151c0f0a26294bf081897a43e6cbccd93537324f6531d24b73edb1cd847b6"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev3_mono_win32.zip",
|
||||
"checksum": "3df77a18bf03b91334fe87021ac924af050edf3f954fee674f67c82bd06474f4f1ea43fa76b444fe8e266feede74df7a1622f474944732aa4c1db7bf05010bbf"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev3_mono_win64.zip",
|
||||
"checksum": "5c5777d3e12ae5b1965f7076dacf1cf14d1e0ced52f7eef80fd3babfb63aa184937bab3ee9d3b4229f9f5822a999afdce8ac16208f19304902c629b47b3725d7"
|
||||
}
|
||||
]
|
||||
}
|
||||
86
releases/godot-4.2-dev4.json
Normal file
86
releases/godot-4.2-dev4.json
Normal file
@@ -0,0 +1,86 @@
|
||||
{
|
||||
"name": "4.2-dev4",
|
||||
"version": "4.2",
|
||||
"status": "dev4",
|
||||
"release_date": 1693553077,
|
||||
"git_reference": "549fcce5f8f7beace3e5c90e9bbe4335d4fd1476",
|
||||
|
||||
"files": [
|
||||
{
|
||||
"filename": "godot-4.2-dev4.tar.xz",
|
||||
"checksum": "0c84a6cf0d0ea5096567cca8a0e3ad039fbf756f9607ef4d417a22e8a3252a7da4a283645bea91469fe1295aac26864e355791c0f92747cf2d1bda217a86f3dd"
|
||||
},
|
||||
{
|
||||
"filename": "godot-4.2-dev4.tar.xz.sha256",
|
||||
"checksum": "aab457eaef5d20acd5fdaf7889c838677e0e33434366abafb89db2874c6771aa457f41ba2253fbae89d0d356b120809a79a73efe7d603efefb0a4625ad0917c6"
|
||||
},
|
||||
{
|
||||
"filename": "godot-lib.4.2.dev4.template_release.aar",
|
||||
"checksum": "71d02150a7d01935f64e0d9ffe73e1b5254dfcaf89bd262c2f7fa0a2659076ba2116657d14d15f294533a8e86da388bbd6686c790faf0ebcd731cce5a3dccd86"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev4_android_editor.aab",
|
||||
"checksum": "06c4bfe487a7ccad7518e8b55b9a0cf4c2f9e96c6437df5cf24793b209194bc91840fec1008378ea9074897841a77fa9a4c6f98341a2638cfdbc9198aa3ebff4"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev4_android_editor.apk",
|
||||
"checksum": "898b7edaa88cebb8dd5812895d2ff50d33307dc54456ce3359db412266fbe3e42c3b9ebe4b2cb803f45211ed2f0ebb119ef98f12b129827da41760360ea2cf5e"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev4_export_templates.tpz",
|
||||
"checksum": "13b23cbc786f278e64bdca6e3812ca44cef3ebedc62006a63f543afd1610e0c406761d303e933e8b47ae837be2a58f4de4d3fe6e9d2b46e02a4711cd0ad32f31"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev4_linux.x86_32.zip",
|
||||
"checksum": "7612521713ea3b9ed9cf3e3cac93174ce34d70916a5151d82d8574aec1a855e7975c5a07b1acd4042e3a7a3f6fccdafaea2129b7b05a8a984eca5ec3c87258b6"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev4_linux.x86_64.zip",
|
||||
"checksum": "78c1b2edaad484afc9f64c5c659027b5a241f54c7ee465dbe3a0de17c325cadb4b8147492537d1f8c940c05b5cbcede1a5ab8dd95b500589023033b31f89b25c"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev4_macos.universal.zip",
|
||||
"checksum": "a4e2c35d4e7c4f0d36c678b472df093e80319be68e51b9057d4a0a879b045b913e93cac9af6b8656fcfb51c05463bf78b4ac8895a7066606000761bd09ca1391"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev4_web_editor.zip",
|
||||
"checksum": "3e23f814d7b8fcec7ab960caab4a8dab01557bb473b6c63ba1e341b12867a934d2ce99a554d8604f678162b092056a46eed856b25a1b5cd5b5550aad9751d43f"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev4_win32.exe.zip",
|
||||
"checksum": "1bdffff93a2fc2b01bbbede4a53551f539f7a3b30894db592f7396776b0713dc2ab07e2d5699e6557dbc27892a821a46942533f9dbb7cbb579cf495b9632b8cc"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev4_win64.exe.zip",
|
||||
"checksum": "97e09265cf2dd5353e98d06ded3879b83e2d9fcec03eaa10d1d4dc4295ed5ced262be869e19ce55a95bbf1659fe6d1c444d8239b454225de73f4edaeb829836c"
|
||||
},
|
||||
{
|
||||
"filename": "godot-lib.4.2.dev4.mono.template_release.aar",
|
||||
"checksum": "fd4e3153883017f70cdcc9f5435cc0837c84886c4fc59dc53ff07f990d7871eba16911d47e1465e9e4b46ccb683ac6996f062c4456e9d8b58ce7deabb74b3a91"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev4_mono_export_templates.tpz",
|
||||
"checksum": "bf35bcedf4ea7512e9855d652d0d4d32f7b4c87c8d113bf9bcbfb8a3d5c73607a4196ada0abbbc6c92d21a30936bd4c08353203764cdf6cb70aa620f22bc6f35"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev4_mono_linux_x86_32.zip",
|
||||
"checksum": "abd073a14a7ad1cb2f25a950448501a13243432c01692bb0d378a62914c540fbbe0923a392e6cda2c13916ea129af00ec6952d86282344229cfe9028ede8cf9a"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev4_mono_linux_x86_64.zip",
|
||||
"checksum": "67c3142c4bc2ef14edbe7526bf499eb487ac0813c6e416d41c4b85e6a0863934d445acbfd43ca6ba86976894fa428d30ef1ea87076145eafdd92a9d5042af0a3"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev4_mono_macos.universal.zip",
|
||||
"checksum": "02c2749d1ea5789f266c44bf02a8f7694b9512e01e651f803517f511980b06af4eaf0440261f33632c3d26fb99258f7d144206f364bc32119ae7bf81cdce6a23"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev4_mono_win32.zip",
|
||||
"checksum": "5f59f33de5b3110b397c89780cbf75808b4d7a90509b9d47ff1f959ecac69fc95abb24dc764551ebb5dea3fdb15ddc8114d237cad104cdbd214a9c6a4537f7a5"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev4_mono_win64.zip",
|
||||
"checksum": "4273bbb83f73e126072a225fa5d27af1aaae70cd143d0a5e6bd220c3017ef2cb24dead8674905a1be3b91cc2b043d706d1c420c857937c6b043039167a84df41"
|
||||
}
|
||||
]
|
||||
}
|
||||
86
releases/godot-4.2-dev5.json
Normal file
86
releases/godot-4.2-dev5.json
Normal file
@@ -0,0 +1,86 @@
|
||||
{
|
||||
"name": "4.2-dev5",
|
||||
"version": "4.2",
|
||||
"status": "dev5",
|
||||
"release_date": 1695116067,
|
||||
"git_reference": "e3e2528ba7f6e85ac167d687dd6312b35f558591",
|
||||
|
||||
"files": [
|
||||
{
|
||||
"filename": "godot-4.2-dev5.tar.xz",
|
||||
"checksum": "cf15d10a40e56ea1049a8d516b2b45f824bdc16cb457dede21c14f2d6214b45f6099eec4293286c5f5aed612d836351613f6de1614730fdcb39f26c5f80c44e5"
|
||||
},
|
||||
{
|
||||
"filename": "godot-4.2-dev5.tar.xz.sha256",
|
||||
"checksum": "c01fc7ad1b9b254e8eedbd4db576467399d9113a6fba12f6e5c25f4ef35d8a02104eddbaec7b76ebf5b3f7984300507525e01a370be42bf207a6e7e7fe2d0d10"
|
||||
},
|
||||
{
|
||||
"filename": "godot-lib.4.2.dev5.template_release.aar",
|
||||
"checksum": "84db60f169a1cfd55d4fe9793841a2c17f06b869b2927f5d0fd62bf1c2b38754b44c7aa363516b63ee3f72abff154ab934218bc0da6c2b47ac4d4e27051e84c4"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev5_android_editor.aab",
|
||||
"checksum": "13c343755cee1c375b3022518d92ac9326c52ac759178c5155d2c1f5ff58d6bce682ad084660e365704bd97c568257ed39f133b484415155f58762dbdcee1877"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev5_android_editor.apk",
|
||||
"checksum": "fe25bcff8b890e461f76d3687150b661cb08298366c4476b4a6d870c973bbcf516677291872703b031c59acdaf2a55f87fd9985cc7744945ea5dba0ad1d0b40f"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev5_export_templates.tpz",
|
||||
"checksum": "bfd0f6546faaed02f64f54aae3c57484d26e4ea02ae26bdbbd34f3f4a9676eedebb315f92609c63c8c89165e6293a15db8ce288429979bf5a70f26c31e5e168e"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev5_linux.x86_32.zip",
|
||||
"checksum": "db3e31856493f90794688c0e0431747da2fbe17a9ff312313a427960e7682bddffe1a2e5ef9826bc4296b8e5b3a76495ee2fa2c6d7192776aa39ca6af4e626f7"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev5_linux.x86_64.zip",
|
||||
"checksum": "82db8ad7ce9f992a0ad48f271f63a8e89d9a40a082502117ccac05db10b53724e6733075661efed3ef5113ca4def53459b66dd1037ad855396b5cb7b0604b9f8"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev5_macos.universal.zip",
|
||||
"checksum": "98f77d928f7448bd15c85a3d3c26ae9c36feeb188ee323ad7dcfb6569aaf731b183ee2fdeb461a3f17e83d5e565c5f3bf59ce69efa5f8039e7e094619a7f327a"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev5_web_editor.zip",
|
||||
"checksum": "0b5f7714cf33426854e782408e5947d76d0b69238fc40f2eef050ffb36ea306cecad6abf8d000fcf2112c5b4850017ea3e101fdd150fd085577166bb9e861c1d"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev5_win32.exe.zip",
|
||||
"checksum": "3b424b983cffd11aef27a39ed56745a34342748020bf9893f531987d9e5c39eaf297df15414d7a53e2a516b6355d9081998d8b947de798bd4a6779f9b127831b"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev5_win64.exe.zip",
|
||||
"checksum": "5a551522f14532fb6b8533f8379ed95e69a7a7aed8855388951d5c580ac37f3ccadae0b9f92f0e2ce3dfc3fc8815c43633ff0a783425cbf2ab315841fe9df23a"
|
||||
},
|
||||
{
|
||||
"filename": "godot-lib.4.2.dev5.mono.template_release.aar",
|
||||
"checksum": "b258bf9254bc798c32ac9bff9d7fcb1021d1c834e71fbd85bfbb16a9fa71d7ca61c889b3aee37c7ba42075319708a73bad3869832a5a247a0d3c9b62cbd01d34"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev5_mono_export_templates.tpz",
|
||||
"checksum": "c3519f4903521656c8fa5dc73f7322d460ecc526f5ea848aff26c2fa3ce69c312854bcbed1c175bdfa34565af87da5c0ac36fe107e1b2487222d16ec4ddb75e9"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev5_mono_linux_x86_32.zip",
|
||||
"checksum": "838f1fd4089e0853039f48c4dd3cf1ef138bcc09e385365d8cdf37001a81520b33f3139131c9b59d2c8031630a04c011d8e36113df073a690d877732f6f8d436"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev5_mono_linux_x86_64.zip",
|
||||
"checksum": "fc005013c9f7e7572fab93215246da1329c01a254b491c3d371ff0203df0c393055f1df0569032c65073b1e3ebd31b505a0143964d8b66287eca1b312e94dd4a"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev5_mono_macos.universal.zip",
|
||||
"checksum": "0c56b8efc71008c601882e031fc038e3f4acc3a2c206d36a4b230b96c2a34780e78480425c16bf13eebb030345a9fe097e6503c3cce638ab700d82f340edb5b5"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev5_mono_win32.zip",
|
||||
"checksum": "70261e753bd825d84368af90575aca76a94995745a81727b628ccc3ca4391afcec3fb944adefd978acb26ba75e324d67e7e9839308110cf66cff3e8b9fc812f4"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev5_mono_win64.zip",
|
||||
"checksum": "3b26df959c9e7521887f05e4896f7d6d3f45328b29363330d57a9a9f3b1865571a0d14090cfe35b97fbec62b04e02396379cacc1de21eafb79333a361b8351dc"
|
||||
}
|
||||
]
|
||||
}
|
||||
86
releases/godot-4.2-dev6.json
Normal file
86
releases/godot-4.2-dev6.json
Normal file
@@ -0,0 +1,86 @@
|
||||
{
|
||||
"name": "4.2-dev6",
|
||||
"version": "4.2",
|
||||
"status": "dev6",
|
||||
"release_date": 1696269512,
|
||||
"git_reference": "57a6813bb8bc2417ddef1058d422a91f0c9f753c",
|
||||
|
||||
"files": [
|
||||
{
|
||||
"filename": "godot-4.2-dev6.tar.xz",
|
||||
"checksum": "aa45e2ac63f031499cafef43cc679604dca24d099b981989382472c3ed3e83d93d5589b295ba122c19e66c391f25a6d3124bc447eb663c8984353528af2f0d4d"
|
||||
},
|
||||
{
|
||||
"filename": "godot-4.2-dev6.tar.xz.sha256",
|
||||
"checksum": "c5ad7988d1b6761cf3947bf257818733afcf28ce65bbde534aa8b703370a4ae3b09b7b766d7b72792576a65fa18a0a01ee8b531bdc08364056299474acf80705"
|
||||
},
|
||||
{
|
||||
"filename": "godot-lib.4.2.dev6.template_release.aar",
|
||||
"checksum": "151a9794a54275a00c856e9867fa4e39423eae732021d83ea11f566e64e9adbfcb997b08251e9570d6ec583e72f6c3adfe93bdfcc1f5b25eae080febd74a52ca"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev6_android_editor.aab",
|
||||
"checksum": "0cfdedfc697bdc27e2ccdac32575baa4a3967622bdf84bb303c9791fb077a1a01a17482e847d1126a8dbf002a6c1622ff05385ecd1d7cc407b8c52446c666478"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev6_android_editor.apk",
|
||||
"checksum": "57f86775c97595c8044ee46143d4d2453d69ba5d756351e6ee85228b395d1b2500be88ea160728db53d4e8b94ea63ce1d76f4bb558292b98afe800ff2887b8ea"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev6_export_templates.tpz",
|
||||
"checksum": "a31fd854f30e2667bba099632bebf85b18a54ac12f0a85cf05ea4587e60dabb55c7a30e9894de8ea08e9b091b1aa0641da88ddbd80b0cddd6d334389291179d0"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev6_linux.x86_32.zip",
|
||||
"checksum": "368dd865e99da2c470d7738a2951a153f6b1b081c3b43de75631082446640f5e96949005da1c99ffefd12015f444d1fa6163be2c346bf4a30d406ed13797f68a"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev6_linux.x86_64.zip",
|
||||
"checksum": "3f82f01f1d35f18de95691070155f1c192339e9641b568fc4e2e16ae8739fabb03747c3042bd4c5c07712fe9f45cb1ecbfa483c57322d55574a0d384a4cafd1e"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev6_macos.universal.zip",
|
||||
"checksum": "17bbb95f6da057cdd06069832b999c098212fbb0492408f128da5f8ca87205dc895e294fd3887f145ff9912e308ec0afbb3ffe70a3de552cb6e79ff993efb962"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev6_web_editor.zip",
|
||||
"checksum": "df920984788d819d5d0589f6f366f8e6db067f546ea356711a967f4fb2df2f98b9d51160e306dc1bc4e91a76802d5b62bf5ca3900b71c44cca23b3ac5a8932d6"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev6_win32.exe.zip",
|
||||
"checksum": "8f62a65d91f42bff39cde89216985cfa2cb7b53b18695c31111ff2c8ebe54d15019b4b580619b7d92b64b74d3a47be9b7273bd8deb939c7c19d617b7d3b8ea19"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev6_win64.exe.zip",
|
||||
"checksum": "5c63e8eee27f0daec47874e7010f82a21e2c04c7660909f1f273a76e8105e3cab3102138cd1fcd05e9fd23594c2741f2697cdb743917d0f3e03819f763ecd425"
|
||||
},
|
||||
{
|
||||
"filename": "godot-lib.4.2.dev6.mono.template_release.aar",
|
||||
"checksum": "203bb569f76766f22b3b658bb473bad24a1903c368d3713b143c6c1a4f043f75b87b00cc4fdbb5ac55ffc86cbf6063e0bced3b72a490e1825cfac1ec4b695c0e"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev6_mono_export_templates.tpz",
|
||||
"checksum": "7f8ba9ccd03d7feecac2f3723307a6020e740d4e9c081998d0d0ffaabd62b0bd291d4ffa36a1629bae3e280a139308a3e071490725e28e657ab697c7d25afe5a"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev6_mono_linux_x86_32.zip",
|
||||
"checksum": "026d3100b4eed6875e34c793a0eea29b72ecf1cf03bfecd6874f80b2399a6e17af9f2fadf50ff4e08a0187b3ecfa21dfc86d700b7e293f03adccab712f878970"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev6_mono_linux_x86_64.zip",
|
||||
"checksum": "704075fdd56f48e8c298a7ff8c321b4634cf82b9f08d9a8dc2a47920990143dd7276f148fe3c3e5bdcc075e8f28339092ef7816b977675ef534a9ee2eeb38e8c"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev6_mono_macos.universal.zip",
|
||||
"checksum": "b23227fa0e15eda6061d017edae3dfb229d743d3ea2009ee16cca0b798935dc3a4ca2abd4fdb3214cc59fae4cbd76d0673d9b922a639ebcf52c936ff00285e1c"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev6_mono_win32.zip",
|
||||
"checksum": "b9c944f21355d21d69b459c111ddd16dfa0da37b515e6c50bef625f4e741e1894e15d4e23dbbaa68cb01ba95095c41e0004e30601153738ee6bde7c50b8bb431"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev6_mono_win64.zip",
|
||||
"checksum": "c9a35843d7351c1ede4c258a9f7ae125654dd0a7eab0073437e1b99ad0d55c8bfaa221c2998b744f4492094109bad775a580eb60234640dc8abced88b5ad75af"
|
||||
}
|
||||
]
|
||||
}
|
||||
15
generate-history.py → tools/bootstrap/generate-history.py
Normal file → Executable file
15
generate-history.py → tools/bootstrap/generate-history.py
Normal file → Executable file
@@ -1,3 +1,18 @@
|
||||
### This script has been used to generate initial data for this repository
|
||||
### and is preserved as a reference. DO NOT USE IT.
|
||||
|
||||
### Generate commit history adding each official release in order.
|
||||
###
|
||||
### Make sure JSON metadata files are put into the releases folder.
|
||||
### Using these files this script recreates the commit history,
|
||||
### placing each release at their approximate time and date of
|
||||
### publication. Each commit is tagged with the release identity.
|
||||
###
|
||||
### Make sure you do not rebase or otherwise change the history
|
||||
### afterwards, as that destroys git tags (they remain assigned
|
||||
### to old commits).
|
||||
|
||||
|
||||
import json
|
||||
import os
|
||||
import subprocess
|
||||
19
extract-hashes.py → tools/bootstrap/generate-metadata.py
Normal file → Executable file
19
extract-hashes.py → tools/bootstrap/generate-metadata.py
Normal file → Executable file
@@ -1,3 +1,14 @@
|
||||
### This script has been used to generate initial data for this repository
|
||||
### and is preserved as a reference. DO NOT USE IT.
|
||||
|
||||
### Generate JSON metadata files for each official release of Godot.
|
||||
###
|
||||
### Files are put into a temporary folder tmp/releases. To generate
|
||||
### the data we extract dates and commit hashes from releases published
|
||||
### on TuxFamily. We also extract SHA512 checksums for release files
|
||||
### where possible.
|
||||
|
||||
|
||||
import os
|
||||
import urllib.request
|
||||
import urllib.error
|
||||
@@ -96,9 +107,9 @@ def generate_file(version_name, release_name, release_status, release_url):
|
||||
|
||||
# Open the file for writing.
|
||||
|
||||
output_path = f"./temp/releases/godot-{release_name}.json"
|
||||
output_path = f"./tmp/releases/godot-{release_name}.json"
|
||||
if release_status == "stable":
|
||||
output_path = f"./temp/releases/godot-{release_name}-stable.json"
|
||||
output_path = f"./tmp/releases/godot-{release_name}-stable.json"
|
||||
|
||||
with open(output_path, 'w') as f:
|
||||
# Get the commit hash / git reference.
|
||||
@@ -179,8 +190,8 @@ for match in matches:
|
||||
version_names.append(subfolder_name[:-1])
|
||||
|
||||
# Create the output directory if it doesn't exist.
|
||||
if not os.path.exists("./temp/releases"):
|
||||
os.makedirs("./temp/releases")
|
||||
if not os.path.exists("./tmp/releases"):
|
||||
os.makedirs("./tmp/releases")
|
||||
|
||||
for version_name in version_names:
|
||||
version_url = url + version_name
|
||||
191
tools/bootstrap/generate-releases.py
Executable file
191
tools/bootstrap/generate-releases.py
Executable file
@@ -0,0 +1,191 @@
|
||||
### This script has been used to generate initial data for this repository
|
||||
### and is preserved as a reference. DO NOT USE IT.
|
||||
|
||||
### Generate GitHub releases for each official Godot release.
|
||||
###
|
||||
### For each release creates a canned release summary based on
|
||||
### release's characteristics, then publishes a new GitHub release
|
||||
### in the linked repository. Make sure to use gh to configure
|
||||
### the default repository for this project's folder.
|
||||
###
|
||||
### Generated release notes are available in tmp/notes for examination.
|
||||
|
||||
|
||||
import json
|
||||
import os
|
||||
import subprocess
|
||||
import yaml
|
||||
|
||||
|
||||
website_versions = []
|
||||
|
||||
|
||||
# Helpers.
|
||||
|
||||
def generate_notes(release_data):
|
||||
notes = ""
|
||||
|
||||
version_version = release_data["version"]
|
||||
version_status = release_data["status"]
|
||||
version_tag = f"{version_version}-{version_status}"
|
||||
|
||||
version_bits = version_version.split(".")
|
||||
version_flavor = "patch"
|
||||
if len(version_bits) == 2 and version_bits[1] == "0":
|
||||
version_flavor = "major"
|
||||
elif len(version_bits) == 2 and version_bits[1] != "0":
|
||||
version_flavor = "minor"
|
||||
|
||||
# Add the intro line.
|
||||
|
||||
version_name = version_version
|
||||
if version_status != "stable":
|
||||
version_name += " "
|
||||
if version_status.startswith("rc"):
|
||||
version_name += f"RC {version_status.removeprefix('rc')}"
|
||||
elif version_status.startswith("beta"):
|
||||
version_name += f"beta {version_status.removeprefix('beta')}"
|
||||
elif version_status.startswith("alpha"):
|
||||
version_name += f"alpha {version_status.removeprefix('alpha')}"
|
||||
elif version_status.startswith("dev"):
|
||||
version_name += f"dev {version_status.removeprefix('dev')}"
|
||||
else:
|
||||
version_name += version_status
|
||||
|
||||
version_description = ""
|
||||
|
||||
if version_status == "stable":
|
||||
if version_flavor == "major":
|
||||
version_description = "a major release introducing new features and considerable changes to core systems. **Major version releases contain compatibility breaking changes.**"
|
||||
elif version_flavor == "minor":
|
||||
version_description = "a feature release improving upon the previous version in many aspects, such as usability and performance. Feature releases also contain new features, but preserve compatibility with previous releases."
|
||||
else:
|
||||
version_description = "a maintenance release addressing stability and usability issues, and fixing all sorts of bugs. Maintenance releases are compatible with previous releases and are recommended for adoption."
|
||||
else:
|
||||
flavor_name = "maintenance"
|
||||
if version_flavor == "major":
|
||||
flavor_name = "major"
|
||||
elif version_flavor == "minor":
|
||||
flavor_name = "feature"
|
||||
|
||||
if version_status.startswith("rc"):
|
||||
version_description = f"a release candidate for the {version_version} {flavor_name} release. Release candidates focus on finalizing the release and fixing remaining critical bugs."
|
||||
elif version_status.startswith("beta"):
|
||||
version_description = f"a beta snapshot for the {version_version} {flavor_name} release. Beta snapshots are feature-complete and provided for public beta testing to catch as many bugs as possible ahead of the stable release."
|
||||
else: # alphas and devs go here.
|
||||
version_description = f"a dev snapshot for the {version_version} {flavor_name} release. Dev snapshots are in-development builds of the engine provided for early testing and feature evaluation while the engine is still being worked on."
|
||||
|
||||
notes += f"**Godot {version_name}** is {version_description}\n\n"
|
||||
|
||||
# Link to the bug tracker.
|
||||
|
||||
notes += "Report bugs on GitHub after checking that they haven't been reported:\n"
|
||||
notes += "- https://github.com/godotengine/godot/issues\n"
|
||||
notes += "\n"
|
||||
|
||||
# Add build information.
|
||||
|
||||
# Only for pre-releases.
|
||||
if version_status != "stable":
|
||||
commit_hash = release_data["git_reference"]
|
||||
notes += f"Built from commit [{commit_hash}](https://github.com/godotengine/godot/commit/{commit_hash}).\n"
|
||||
notes += f"To make a custom build which would also be recognized as {version_status}, you should define `GODOT_VERSION_STATUS={version_status}` in your build environment prior to compiling.\n"
|
||||
notes += "\n"
|
||||
|
||||
# Add useful links.
|
||||
|
||||
notes += "----\n"
|
||||
notes += "\n"
|
||||
|
||||
release_notes_url = ""
|
||||
release_notes_version = version_version
|
||||
if version_version == "3.2.4":
|
||||
release_notes_version = "3.3"
|
||||
|
||||
for web_version in website_versions:
|
||||
if web_version["name"] != release_notes_version:
|
||||
continue
|
||||
if web_version["flavor"] == version_status:
|
||||
release_notes_url = f"https://godotengine.org{web_version['release_notes']}"
|
||||
break
|
||||
|
||||
for web_release in web_version["releases"]:
|
||||
if web_release["name"] != version_status:
|
||||
continue
|
||||
release_notes_url = f"https://godotengine.org{web_release['release_notes']}"
|
||||
break
|
||||
|
||||
notes += f"- [Release notes]({release_notes_url})\n"
|
||||
|
||||
if version_status == "stable":
|
||||
notes += f"- [Complete changelog](https://godotengine.github.io/godot-interactive-changelog/#{version_version})\n"
|
||||
notes += f"- [Curated changelog](https://github.com/godotengine/godot/blob/{version_tag}/CHANGELOG.md)\n"
|
||||
else:
|
||||
notes += f"- [Complete changelog](https://godotengine.github.io/godot-interactive-changelog/#{version_tag})\n"
|
||||
|
||||
notes += "- Download (GitHub): Expand **Assets** below\n"
|
||||
|
||||
if version_status == "stable":
|
||||
notes += f"- [Download (TuxFamily)](https://downloads.tuxfamily.org/godotengine/{version_version})\n"
|
||||
else:
|
||||
notes += f"- [Download (TuxFamily)](https://downloads.tuxfamily.org/godotengine/{version_version}/{version_status})\n"
|
||||
|
||||
notes += "\n"
|
||||
notes += "*All files for this release are mirrored under **Assets** below.*\n"
|
||||
|
||||
return notes
|
||||
|
||||
|
||||
with open("./tmp/versions.yml", "r") as f:
|
||||
try:
|
||||
website_versions = yaml.safe_load(f)
|
||||
except yaml.YAMLError as exc:
|
||||
pass
|
||||
|
||||
releases = []
|
||||
|
||||
# Read JSON files and generate GitHub release in order.
|
||||
|
||||
releases_path = "./releases"
|
||||
|
||||
dir_contents = os.listdir(releases_path)
|
||||
for filename in dir_contents:
|
||||
filepath = os.path.join(releases_path, filename)
|
||||
if not os.path.isfile(filepath):
|
||||
continue
|
||||
|
||||
with open(filepath, 'r') as json_data:
|
||||
release_data = json.load(json_data)
|
||||
|
||||
print(f"Reading release '{release_data['name']}' data.")
|
||||
releases.append({
|
||||
"file": filepath,
|
||||
"data": release_data
|
||||
})
|
||||
|
||||
# Sort by release date so we can create commits in order
|
||||
releases.sort(key=lambda x: x['data']['release_date'])
|
||||
|
||||
# Generate a commit for each release, spoof the commit date to
|
||||
# match the release date.
|
||||
|
||||
# Create the output directory if it doesn't exist.
|
||||
if not os.path.exists("./tmp/notes"):
|
||||
os.makedirs("./tmp/notes")
|
||||
|
||||
for release_data in releases:
|
||||
release_tag = f"{release_data['data']['version']}-{release_data['data']['status']}"
|
||||
release_title = f"{release_data['data']['version']}-{release_data['data']['status']}"
|
||||
prerelease_flag = ""
|
||||
if release_data['data']['status'] != "stable":
|
||||
prerelease_flag = "--prerelease"
|
||||
|
||||
release_notes = generate_notes(release_data['data'])
|
||||
release_notes_file = f"./tmp/notes/release-notes-{release_tag}.txt"
|
||||
with open(release_notes_file, 'w') as temp_notes:
|
||||
temp_notes.write(release_notes)
|
||||
|
||||
cmd_create_release = f"gh release create {release_tag} --verify-tag --title \"{release_title}\" --notes-file {release_notes_file} {prerelease_flag}"
|
||||
|
||||
print(cmd_create_release)
|
||||
subprocess.run(cmd_create_release)
|
||||
106
tools/create-release-metadata.py
Executable file
106
tools/create-release-metadata.py
Executable file
@@ -0,0 +1,106 @@
|
||||
#!/usr/bin/env python3
|
||||
|
||||
import argparse
|
||||
import os
|
||||
from datetime import datetime
|
||||
|
||||
|
||||
def find_file_checksums(release_path):
|
||||
files = []
|
||||
|
||||
checksums_path = f"{release_path}/SHA512-SUMS.txt"
|
||||
with open(checksums_path, 'r') as checksums:
|
||||
for line in checksums:
|
||||
split_line = line.split(" ")
|
||||
files.append({
|
||||
"filename": split_line[1].strip(),
|
||||
"checksum": split_line[0].strip()
|
||||
})
|
||||
|
||||
return files
|
||||
|
||||
|
||||
def generate_file(version_version: str, version_status: str, git_reference: str):
|
||||
# Open the file for writing.
|
||||
|
||||
basedir = os.environ.get("basedir")
|
||||
buildsdir = os.environ.get('buildsdir')
|
||||
|
||||
output_path = f"{buildsdir}/releases/godot-{version_version}-{version_status}.json"
|
||||
with open(output_path, 'w') as f:
|
||||
release_name = version_version
|
||||
commit_hash = git_reference
|
||||
if version_status == "stable":
|
||||
commit_hash = f"{version_version}-stable"
|
||||
else:
|
||||
release_name = f"{version_version}-{version_status}"
|
||||
|
||||
# Start writing the file with basic meta information.
|
||||
f.write(
|
||||
f'{{\n'
|
||||
f' "name": "{release_name}",\n'
|
||||
f' "version": "{version_version}",\n'
|
||||
f' "status": "{version_status}",\n'
|
||||
f' "release_date": {int(datetime.now().timestamp())},\n'
|
||||
f' "git_reference": "{commit_hash}",\n'
|
||||
f'\n'
|
||||
f' "files": [\n'
|
||||
)
|
||||
|
||||
# Generate the list of files.
|
||||
|
||||
release_folder = f"{basedir}/releases/{version_version}-{version_status}"
|
||||
standard_files = find_file_checksums(f"{release_folder}")
|
||||
mono_files = find_file_checksums(f"{release_folder}/mono")
|
||||
|
||||
for i, file in enumerate(standard_files):
|
||||
f.write(
|
||||
f' {{\n'
|
||||
f' "filename": "{file["filename"]}",\n'
|
||||
f' "checksum": "{file["checksum"]}"\n'
|
||||
f' }}{"" if i == len(standard_files) - 1 and len(mono_files) == 0 else ","}\n'
|
||||
)
|
||||
|
||||
for i, file in enumerate(mono_files):
|
||||
f.write(
|
||||
f' {{\n'
|
||||
f' "filename": "{file["filename"]}",\n'
|
||||
f' "checksum": "{file["checksum"]}"\n'
|
||||
f' }}{"" if i == len(mono_files) - 1 else ","}\n'
|
||||
)
|
||||
|
||||
# Finish the file.
|
||||
f.write(
|
||||
f' ]\n'
|
||||
f'}}\n'
|
||||
)
|
||||
|
||||
print(f"Written release metadata to '{output_path}'.")
|
||||
|
||||
|
||||
def main() -> None:
|
||||
if os.environ.get("basedir") == "" or os.environ.get("buildsdir") == "":
|
||||
print("Failed to create release metadata: Missing 'basedir' (godot-build-scripts) and 'buildsdir' (godot-builds) environment variables.\n")
|
||||
exit(1)
|
||||
|
||||
parser = argparse.ArgumentParser()
|
||||
parser.add_argument("-v", "--version", default="", help="Godot version in the major.minor.patch format (patch should be omitted for major and minor releases).")
|
||||
parser.add_argument("-f", "--flavor", default="stable", help="Release flavor, e.g. dev, alpha, beta, rc, stable (defaults to stable).")
|
||||
parser.add_argument("-g", "--git", default="", help="Git commit hash tagged for this release.")
|
||||
args = parser.parse_args()
|
||||
|
||||
if args.version == "" or args.git == "":
|
||||
print("Failed to create release metadata: Godot version and git hash cannot be empty.\n")
|
||||
parser.print_help()
|
||||
exit(1)
|
||||
|
||||
release_version = args.version
|
||||
release_flavor = args.flavor
|
||||
if release_flavor == "":
|
||||
release_flavor = "stable"
|
||||
|
||||
generate_file(release_version, release_flavor, args.git)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
175
tools/create-release-notes.py
Executable file
175
tools/create-release-notes.py
Executable file
@@ -0,0 +1,175 @@
|
||||
#!/usr/bin/env python3
|
||||
|
||||
import argparse
|
||||
import os
|
||||
|
||||
|
||||
def get_version_name(version_version: str, version_status: str) -> str:
|
||||
version_name = version_version
|
||||
|
||||
if version_status == "stable":
|
||||
return version_name
|
||||
|
||||
version_name += " "
|
||||
if version_status.startswith("rc"):
|
||||
version_name += f"RC {version_status.removeprefix('rc')}"
|
||||
elif version_status.startswith("beta"):
|
||||
version_name += f"beta {version_status.removeprefix('beta')}"
|
||||
elif version_status.startswith("alpha"):
|
||||
version_name += f"alpha {version_status.removeprefix('alpha')}"
|
||||
elif version_status.startswith("dev"):
|
||||
version_name += f"dev {version_status.removeprefix('dev')}"
|
||||
else:
|
||||
version_name += version_status
|
||||
|
||||
return version_name
|
||||
|
||||
|
||||
def get_version_description(version_version: str, version_status: str, version_flavor: str) -> str:
|
||||
version_description = ""
|
||||
|
||||
if version_status == "stable":
|
||||
if version_flavor == "major":
|
||||
version_description = "a major release introducing new features and considerable changes to core systems. **Major version releases contain compatibility breaking changes.**"
|
||||
elif version_flavor == "minor":
|
||||
version_description = "a feature release improving upon the previous version in many aspects, such as usability and performance. Feature releases also contain new features, but preserve compatibility with previous releases."
|
||||
else:
|
||||
version_description = "a maintenance release addressing stability and usability issues, and fixing all sorts of bugs. Maintenance releases are compatible with previous releases and are recommended for adoption."
|
||||
else:
|
||||
flavor_name = "maintenance"
|
||||
if version_flavor == "major":
|
||||
flavor_name = "major"
|
||||
elif version_flavor == "minor":
|
||||
flavor_name = "feature"
|
||||
|
||||
if version_status.startswith("rc"):
|
||||
version_description = f"a release candidate for the {version_version} {flavor_name} release. Release candidates focus on finalizing the release and fixing remaining critical bugs."
|
||||
elif version_status.startswith("beta"):
|
||||
version_description = f"a beta snapshot for the {version_version} {flavor_name} release. Beta snapshots are feature-complete and provided for public beta testing to catch as many bugs as possible ahead of the stable release."
|
||||
else: # alphas and devs go here.
|
||||
version_description = f"a dev snapshot for the {version_version} {flavor_name} release. Dev snapshots are in-development builds of the engine provided for early testing and feature evaluation while the engine is still being worked on."
|
||||
|
||||
return version_description
|
||||
|
||||
|
||||
def get_release_notes_url(version_version: str, version_status: str, version_flavor: str) -> str:
|
||||
release_notes_slug = ""
|
||||
version_sluggified = version_version.replace(".", "-")
|
||||
|
||||
if version_status == "stable":
|
||||
if version_flavor == "major":
|
||||
release_notes_slug = f"major-release-godot-{version_sluggified}"
|
||||
elif version_flavor == "minor":
|
||||
release_notes_slug = f"feature-release-godot-{version_sluggified}"
|
||||
else:
|
||||
release_notes_slug = f"maintenance-release-godot-{version_sluggified}"
|
||||
else:
|
||||
if version_status.startswith("rc"):
|
||||
status_sluggified = version_status.removeprefix("rc").replace(".", "-")
|
||||
release_notes_slug = f"release-candidate-godot-{version_sluggified}-rc-{status_sluggified}"
|
||||
elif version_status.startswith("beta"):
|
||||
status_sluggified = version_status.removeprefix("beta").replace(".", "-")
|
||||
release_notes_slug = f"dev-snapshot-godot-{version_sluggified}-beta-{status_sluggified}"
|
||||
elif version_status.startswith("alpha"):
|
||||
status_sluggified = version_status.removeprefix("alpha").replace(".", "-")
|
||||
release_notes_slug = f"dev-snapshot-godot-{version_sluggified}-alpha-{status_sluggified}"
|
||||
elif version_status.startswith("dev"):
|
||||
status_sluggified = version_status.removeprefix("dev").replace(".", "-")
|
||||
release_notes_slug = f"dev-snapshot-godot-{version_sluggified}-dev-{status_sluggified}"
|
||||
else:
|
||||
status_sluggified = version_status.replace(".", "-")
|
||||
release_notes_slug = f"dev-snapshot-godot-{version_sluggified}-{status_sluggified}"
|
||||
|
||||
return f"https://godotengine.org/article/{release_notes_slug}/"
|
||||
|
||||
|
||||
def generate_notes(version_version: str, version_status: str, git_reference: str) -> None:
|
||||
notes = ""
|
||||
|
||||
version_tag = f"{version_version}-{version_status}"
|
||||
|
||||
version_bits = version_version.split(".")
|
||||
version_flavor = "patch"
|
||||
if len(version_bits) == 2 and version_bits[1] == "0":
|
||||
version_flavor = "major"
|
||||
elif len(version_bits) == 2 and version_bits[1] != "0":
|
||||
version_flavor = "minor"
|
||||
|
||||
# Add the intro line.
|
||||
|
||||
version_name = get_version_name(version_version, version_status)
|
||||
version_description = get_version_description(version_version, version_status, version_flavor)
|
||||
|
||||
notes += f"**Godot {version_name}** is {version_description}\n\n"
|
||||
|
||||
# Link to the bug tracker.
|
||||
|
||||
notes += "Report bugs on GitHub after checking that they haven't been reported:\n"
|
||||
notes += "- https://github.com/godotengine/godot/issues\n"
|
||||
notes += "\n"
|
||||
|
||||
# Add build information.
|
||||
|
||||
# Only for pre-releases.
|
||||
if version_status != "stable":
|
||||
commit_hash = git_reference
|
||||
notes += f"Built from commit [{commit_hash}](https://github.com/godotengine/godot/commit/{commit_hash}).\n"
|
||||
notes += f"To make a custom build which would also be recognized as {version_status}, you should define `GODOT_VERSION_STATUS={version_status}` in your build environment prior to compiling.\n"
|
||||
notes += "\n"
|
||||
|
||||
# Add useful links.
|
||||
|
||||
notes += "----\n"
|
||||
notes += "\n"
|
||||
|
||||
release_notes_url = get_release_notes_url(version_version, version_status, version_flavor)
|
||||
|
||||
notes += f"- [Release notes]({release_notes_url})\n"
|
||||
|
||||
if version_status == "stable":
|
||||
notes += f"- [Complete changelog](https://godotengine.github.io/godot-interactive-changelog/#{version_version})\n"
|
||||
notes += f"- [Curated changelog](https://github.com/godotengine/godot/blob/{version_tag}/CHANGELOG.md)\n"
|
||||
else:
|
||||
notes += f"- [Complete changelog](https://godotengine.github.io/godot-interactive-changelog/#{version_tag})\n"
|
||||
|
||||
notes += "- Download (GitHub): Expand **Assets** below\n"
|
||||
|
||||
if version_status == "stable":
|
||||
notes += f"- [Download (TuxFamily)](https://downloads.tuxfamily.org/godotengine/{version_version})\n"
|
||||
else:
|
||||
notes += f"- [Download (TuxFamily)](https://downloads.tuxfamily.org/godotengine/{version_version}/{version_status})\n"
|
||||
|
||||
notes += "\n"
|
||||
notes += "*All files for this release are mirrored under **Assets** below.*\n"
|
||||
|
||||
return notes
|
||||
|
||||
|
||||
def main() -> None:
|
||||
parser = argparse.ArgumentParser()
|
||||
parser.add_argument("-v", "--version", default="", help="Godot version in the major.minor.patch format (patch should be omitted for major and minor releases).")
|
||||
parser.add_argument("-f", "--flavor", default="stable", help="Release flavor, e.g. dev, alpha, beta, rc, stable (defaults to stable).")
|
||||
parser.add_argument("-g", "--git", default="", help="Git commit hash tagged for this release.")
|
||||
args = parser.parse_args()
|
||||
|
||||
if args.version == "" or args.git == "":
|
||||
print("Failed to create release notes: Godot version and git hash cannot be empty.\n")
|
||||
parser.print_help()
|
||||
exit(1)
|
||||
|
||||
release_version = args.version
|
||||
release_flavor = args.flavor
|
||||
if release_flavor == "":
|
||||
release_flavor = "stable"
|
||||
release_tag = f"{release_version}-{release_flavor}"
|
||||
|
||||
release_notes = generate_notes(release_version, release_flavor, args.git)
|
||||
release_notes_file = f"./tmp/release-notes-{release_tag}.txt"
|
||||
with open(release_notes_file, 'w') as temp_notes:
|
||||
temp_notes.write(release_notes)
|
||||
|
||||
print(f"Written release notes to '{release_notes_file}'.")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
141
tools/upload-github.sh
Executable file
141
tools/upload-github.sh
Executable file
@@ -0,0 +1,141 @@
|
||||
#!/bin/bash
|
||||
|
||||
set -e
|
||||
|
||||
# Generate GitHub release for a Godot version and upload artifacts.
|
||||
#
|
||||
# Usage: ./upload-github.sh -v 3.6
|
||||
# Usage: ./upload-github.sh -v 3.6 -f beta3
|
||||
# Usage: ./upload-github.sh -v 3.6 -f beta3 -r owner/repository
|
||||
#
|
||||
# Run this script from the root of the godot-build-scripts folder
|
||||
# after building Godot.
|
||||
|
||||
# Folder this script is called from, a.k.a its working directory.
|
||||
export basedir=$(pwd)
|
||||
|
||||
# Folder where this scripts resides in.
|
||||
scriptpath=$(readlink -f "$0")
|
||||
scriptdir=$(dirname "$scriptpath")
|
||||
# Root folder of this project, hopefully.
|
||||
export buildsdir=$(dirname "$scriptdir")
|
||||
|
||||
if [ ! -d "${basedir}/releases" ] || [ ! -d "${basedir}/tmp" ]; then
|
||||
echo "Cannot find one of the required folders: releases, tmp."
|
||||
echo " Make sure you're running this script from the root of your godot-build-scripts clone, and that Godot has been built with it."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Setup.
|
||||
|
||||
godot_version=""
|
||||
godot_flavor="stable"
|
||||
godot_repository="godotengine/godot-builds"
|
||||
|
||||
while getopts "v:f:r:" opt; do
|
||||
case "$opt" in
|
||||
v)
|
||||
godot_version=$OPTARG
|
||||
;;
|
||||
f)
|
||||
godot_flavor=$OPTARG
|
||||
;;
|
||||
r)
|
||||
godot_repository=$OPTARG
|
||||
;;
|
||||
esac
|
||||
done
|
||||
|
||||
release_tag="$godot_version-$godot_flavor"
|
||||
|
||||
echo "Preparing release $release_tag..."
|
||||
|
||||
version_path="$basedir/releases/$release_tag"
|
||||
if [ ! -d "${version_path}" ]; then
|
||||
echo "Cannot find the release folder at $version_path."
|
||||
echo " Make sure you're running this script from the root of godot-build-scripts, and that Godot has been built."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
cd git
|
||||
git_reference=$(git rev-parse HEAD)
|
||||
cd ..
|
||||
|
||||
# Generate release metadata and commit it to Git.
|
||||
|
||||
echo "Creating and committing release metadata for $release_tag..."
|
||||
|
||||
if ! $buildsdir/tools/create-release-metadata.py -v $godot_version -f $godot_flavor -g $git_reference; then
|
||||
echo "Failed to create release metadata for $release_tag."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
cd $buildsdir
|
||||
git add ./releases/godot-$release_tag.json
|
||||
git commit -m "Add Godot $release_tag"
|
||||
git tag $release_tag
|
||||
if ! git push --atomic origin main $release_tag; then
|
||||
echo "Failed to push release metadata for $release_tag to GitHub."
|
||||
exit 1
|
||||
fi
|
||||
cd $basedir
|
||||
|
||||
# Exactly one time it failed to create release immediately after pushing the tag,
|
||||
# so we use this for protection...
|
||||
sleep 2
|
||||
|
||||
# Generate GitHub release.
|
||||
|
||||
echo "Creating and publishing GitHub release for $release_tag..."
|
||||
|
||||
if ! $buildsdir/tools/create-release-notes.py -v $godot_version -f $godot_flavor -g $git_reference; then
|
||||
echo "Failed to create release notes for $release_tag."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
release_notes="$basedir/tmp/release-notes-$release_tag.txt"
|
||||
release_flag=""
|
||||
if [ $godot_flavor != "stable" ]; then
|
||||
release_flag="--prerelease"
|
||||
fi
|
||||
|
||||
if ! gh release create $release_tag --verify-tag --title "$release_tag" --notes-file $release_notes $release_flag -R $godot_repository; then
|
||||
echo "Cannot create a GitHub release for $release_tag."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Upload release files to GitHub.
|
||||
|
||||
echo "Uploading release files from $version_path..."
|
||||
|
||||
# We are picking up all relevant files lazily, using a substring.
|
||||
# The first letter can be in either case, so we're skipping it.
|
||||
for f in $version_path/*odot*; do
|
||||
echo "Uploading $f..."
|
||||
gh release upload $release_tag $f -R $godot_repository
|
||||
done
|
||||
|
||||
# Do the same for .NET builds.
|
||||
for f in $version_path/mono/*odot*; do
|
||||
echo "Uploading $f..."
|
||||
gh release upload $release_tag $f -R $godot_repository
|
||||
done
|
||||
|
||||
# README.txt is only generated for pre-releases.
|
||||
readme_path="$version_path/README.txt"
|
||||
if [ $godot_flavor != "stable" ] && [ -f "${readme_path}" ]; then
|
||||
echo "Uploading $readme_path..."
|
||||
gh release upload $release_tag $readme_path -R $godot_repository
|
||||
fi
|
||||
|
||||
# SHA512-SUMS.txt is split into two: classic and mono, and we need to upload them as one.
|
||||
checksums_path="$basedir/tmp/SHA512-SUMS.txt"
|
||||
cp $basedir/releases/$release_tag/SHA512-SUMS.txt $checksums_path
|
||||
if [ -d "${basedir}/releases/${release_tag}/mono" ]; then
|
||||
cat $basedir/releases/$release_tag/mono/SHA512-SUMS.txt >> $checksums_path
|
||||
fi
|
||||
|
||||
echo "Uploading $checksums_path..."
|
||||
gh release upload $release_tag $checksums_path -R $godot_repository
|
||||
|
||||
echo "Done."
|
||||
Reference in New Issue
Block a user