mirror of
https://github.com/godotengine/godot-builds.git
synced 2026-01-01 01:48:13 +03:00
Compare commits
6 Commits
4.0.4-stab
...
4.2-dev5
| Author | SHA1 | Date | |
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3e49d03fac | ||
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b474c06cfb | ||
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254a8fa015 | ||
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9d55ef05b5 | ||
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267532cff8 |
180
generate-releases.py
Normal file
180
generate-releases.py
Normal file
@@ -0,0 +1,180 @@
|
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import json
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||||
import os
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import subprocess
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import yaml
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from datetime import datetime
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|
||||
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website_versions = []
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|
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# Helpers.
|
||||
|
||||
def generate_notes(release_data):
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notes = ""
|
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|
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version_version = release_data["version"]
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version_status = release_data["status"]
|
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version_tag = f"{version_version}-{version_status}"
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|
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version_bits = version_version.split(".")
|
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version_flavor = "patch"
|
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if len(version_bits) == 2 and version_bits[1] == "0":
|
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version_flavor = "major"
|
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elif len(version_bits) == 2 and version_bits[1] != "0":
|
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version_flavor = "minor"
|
||||
|
||||
# Add the intro line.
|
||||
|
||||
version_name = version_version
|
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if version_status != "stable":
|
||||
version_name += " "
|
||||
if version_status.startswith("rc"):
|
||||
version_name += f"RC {version_status.removeprefix('rc')}"
|
||||
elif version_status.startswith("beta"):
|
||||
version_name += f"beta {version_status.removeprefix('beta')}"
|
||||
elif version_status.startswith("alpha"):
|
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version_name += f"alpha {version_status.removeprefix('alpha')}"
|
||||
elif version_status.startswith("dev"):
|
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version_name += f"dev {version_status.removeprefix('dev')}"
|
||||
else:
|
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version_name += version_status
|
||||
|
||||
version_description = ""
|
||||
|
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if version_status == "stable":
|
||||
version_bits = version_version.split(".")
|
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if version_flavor == "major":
|
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version_description = "a major release introducing new features and considerable changes to core systems. **Major version releases contain compatibility breaking changes.**"
|
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elif version_flavor == "minor":
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version_description = "a feature release improving upon the previous version in many aspects, such as usability and performance. Feature releases also contain new features, but preserve compatibility with previous releases."
|
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else:
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version_description = "a maintenance release addressing stability and usability issues, and fixing all sorts of bugs. Maintenance releases are compatible with previous releases and are recommended for adoption."
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else:
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flavor_name = "maintenance"
|
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if version_flavor == "major":
|
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flavor_name = "major"
|
||||
elif version_flavor == "minor":
|
||||
flavor_name = "feature"
|
||||
|
||||
if version_status.startswith("rc"):
|
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version_description = f"a release candidate for the {version_version} {flavor_name} release. Release candidates focus on finalizing the release and fixing remaining critical bugs."
|
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elif version_status.startswith("beta"):
|
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version_description = f"a beta snapshot for the {version_version} {flavor_name} release. Beta snapshots are feature-complete and provided for public beta testing to catch as many bugs as possible ahead of the stable release."
|
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else: # alphas and devs go here.
|
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version_description = f"a dev snapshot for the {version_version} {flavor_name} release. Dev snapshots are in-development builds of the engine provided for early testing and feature evaluation while the engine is still being worked on."
|
||||
|
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notes += f"**Godot {version_name}** is {version_description}\n\n"
|
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|
||||
# Link to the bug tracker.
|
||||
|
||||
notes += "Report bugs on GitHub after checking that they haven't been reported:\n"
|
||||
notes += "- https://github.com/godotengine/godot/issues\n"
|
||||
notes += "\n"
|
||||
|
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# Add build information.
|
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|
||||
# Only for pre-releases.
|
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if version_status != "stable":
|
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commit_hash = release_data["git_reference"]
|
||||
notes += f"Built from commit [{commit_hash}](https://github.com/godotengine/godot/commit/{commit_hash}).\n"
|
||||
notes += f"To make a custom build which would also be recognized as {version_status}, you should define `GODOT_VERSION_STATUS={version_status}` in your build environment prior to compiling.\n"
|
||||
notes += "\n"
|
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|
||||
# Add useful links.
|
||||
|
||||
notes += "----\n"
|
||||
notes += "\n"
|
||||
|
||||
release_notes_url = ""
|
||||
release_notes_version = version_version
|
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if version_version == "3.2.4":
|
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release_notes_version = "3.3"
|
||||
|
||||
for web_version in website_versions:
|
||||
if web_version["name"] != release_notes_version:
|
||||
continue
|
||||
if web_version["flavor"] == version_status:
|
||||
release_notes_url = f"https://godotengine.org{web_version['release_notes']}"
|
||||
break
|
||||
|
||||
for web_release in web_version["releases"]:
|
||||
if web_release["name"] != version_status:
|
||||
continue
|
||||
release_notes_url = f"https://godotengine.org{web_release['release_notes']}"
|
||||
break
|
||||
|
||||
notes += f"- [Release notes]({release_notes_url})\n"
|
||||
|
||||
if version_status == "stable":
|
||||
notes += f"- [Complete changelog](https://godotengine.github.io/godot-interactive-changelog/#{version_version})\n"
|
||||
notes += f"- [Curated changelog](https://github.com/godotengine/godot/blob/{version_tag}/CHANGELOG.md)\n"
|
||||
else:
|
||||
notes += f"- [Complete changelog](https://godotengine.github.io/godot-interactive-changelog/#{version_tag})\n"
|
||||
|
||||
notes += "- Download (GitHub): Expand **Assets** below\n"
|
||||
|
||||
if version_status == "stable":
|
||||
notes += f"- [Download (TuxFamily)](https://downloads.tuxfamily.org/godotengine/{version_version})\n"
|
||||
else:
|
||||
notes += f"- [Download (TuxFamily)](https://downloads.tuxfamily.org/godotengine/{version_version}/{version_status})\n"
|
||||
|
||||
notes += "\n"
|
||||
notes += "*All files for this release are mirrored under **Assets** below.*\n"
|
||||
|
||||
return notes
|
||||
|
||||
|
||||
with open("./temp/versions.yml", "r") as f:
|
||||
try:
|
||||
website_versions = yaml.safe_load(f)
|
||||
except yaml.YAMLError as exc:
|
||||
pass
|
||||
|
||||
releases = []
|
||||
|
||||
# Read JSON files and generate GitHub release in order.
|
||||
|
||||
releases_path = "./releases"
|
||||
|
||||
dir_contents = os.listdir(releases_path)
|
||||
for filename in dir_contents:
|
||||
filepath = os.path.join(releases_path, filename)
|
||||
if not os.path.isfile(filepath):
|
||||
continue
|
||||
|
||||
with open(filepath, 'r') as json_data:
|
||||
release_data = json.load(json_data)
|
||||
|
||||
print(f"Reading release '{release_data['name']}' data.")
|
||||
releases.append({
|
||||
"file": filepath,
|
||||
"data": release_data
|
||||
})
|
||||
|
||||
# Sort by release date so we can create commits in order
|
||||
releases.sort(key=lambda x: x['data']['release_date'])
|
||||
|
||||
# Generate a commit for each release, spoof the commit date to
|
||||
# match the release date.
|
||||
|
||||
# Create the output directory if it doesn't exist.
|
||||
if not os.path.exists("./temp/notes"):
|
||||
os.makedirs("./temp/notes")
|
||||
|
||||
for release_data in releases:
|
||||
release_tag = f"{release_data['data']['version']}-{release_data['data']['status']}"
|
||||
release_title = f"{release_data['data']['version']}-{release_data['data']['status']}"
|
||||
prerelease_flag = ""
|
||||
if release_data['data']['status'] != "stable":
|
||||
prerelease_flag = "--prerelease"
|
||||
|
||||
release_notes = generate_notes(release_data['data'])
|
||||
release_notes_file = f"./temp/notes/release-notes-{release_tag}.txt"
|
||||
with open(release_notes_file, 'w') as temp_notes:
|
||||
temp_notes.write(release_notes)
|
||||
|
||||
cmd_create_release = f"gh release create {release_tag} --verify-tag --title \"{release_title}\" --notes-file {release_notes_file} {prerelease_flag}"
|
||||
|
||||
print(cmd_create_release)
|
||||
subprocess.run(cmd_create_release)
|
||||
98
releases/godot-3.5.3-rc1.json
Normal file
98
releases/godot-3.5.3-rc1.json
Normal file
@@ -0,0 +1,98 @@
|
||||
{
|
||||
"name": "3.5.3-rc1",
|
||||
"version": "3.5.3",
|
||||
"status": "rc1",
|
||||
"release_date": 1694080477,
|
||||
"git_reference": "fc32e066af1cd6766762dec31c7d2224f3d42c5f",
|
||||
|
||||
"files": [
|
||||
{
|
||||
"filename": "godot-3.5.3-rc1.tar.xz",
|
||||
"checksum": "dad7d09afb86866b99cf0400a7241343e2f331c842a96a1ccaa1104f954d2d83b7cd024dccf3e28edc1cf511d36266b3bbf0e3306357d5694c8136a8570d723e"
|
||||
},
|
||||
{
|
||||
"filename": "godot-3.5.3-rc1.tar.xz.sha256",
|
||||
"checksum": "5c2043a63793282872774ec31e3684e01869f0e941aeaecac6a0c07e63bb8ffc51995f6f2695db54128ed822e01d110bc77afbe059ad1950c57cfd184be6e164"
|
||||
},
|
||||
{
|
||||
"filename": "godot-lib.3.5.3.rc1.release.aar",
|
||||
"checksum": "2171f7976f03e21e0498e6c6747aea440a2318a9806ff8952b330c4481bef5e8ca419002098217f09c671e7bf4a2cbc2cadbefdbdaf9bd80fed7edd85b6ddaa1"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.5.3-rc1_android_editor.apk",
|
||||
"checksum": "95275d358ec77c1ba6ba487f381d4b08fa11b16b008d7b309d4a90b81a54142f57817cb11df14a6d1ab9cefa3f74de3512b0df60e82c8a5374ca7e3ebc7285b8"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.5.3-rc1_export_templates.tpz",
|
||||
"checksum": "e34d05f6ee12ef12003208ff9facb81099396f63428a6d1751458bf50e58ef469f9cd46c611151af8f084a82b6e7d878ecf72289121a40aa30d04a46bc687ddb"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.5.3-rc1_linux_headless.64.zip",
|
||||
"checksum": "dd19e91a8d8678448cd68d5e7be7c70d29e4cb7036110b38f5810f793dfa71259f29ed7efa459468cf1fcfa604ea3bc2eac5fbb8bbb1fe22cc358f85e0533001"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.5.3-rc1_linux_server.64.zip",
|
||||
"checksum": "fc563e9a4a5c1d6a2823a26a3200185b1dcf782b47287714b88c1c7025714918ffaede04ccb1f1c7127678aa346bbe09bedb0214485581f83d17284c53340732"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.5.3-rc1_osx.universal.zip",
|
||||
"checksum": "55041353ce858d7d5bcb73793ae62665dc401ff175e22127d7de9f50309a8a52befc69a01f59ac8bea33add3691ccffb759809b0ce633bae5a56112323c22749"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.5.3-rc1_web_editor.zip",
|
||||
"checksum": "88b60bc31b3e59c8935b00a243c3da749ac6016d44794d41218a3fa15219957389b5da0802eced4eb513de22e40a402f71b47c01db904f1330fb5fdd2e150d10"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.5.3-rc1_win32.exe.zip",
|
||||
"checksum": "045067c02a8a51080d2639938eda08de60f607b726bc4aa1ffd0f3f0859b63160c1e7e54b3f3818effa4843679548758e0866254bdf818384f192abc6c723b07"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.5.3-rc1_win64.exe.zip",
|
||||
"checksum": "0b5d69ac1529a6bf559fe6cd126e1f78907d18ec55483e291f2425449061c3a5f634be2389ee02f6a44972aec9d7f10f86fb5c00d26e14edc8ece4ccd1345ffd"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.5.3-rc1_x11.32.zip",
|
||||
"checksum": "f687fe8f2558c174fb3b54930bf9009854b8f12a3980c91ae8fbfcd9bad99b5e8742adf287ceaf2c048a24e6212656aadd5a859bcbf01c6952bae30ebe312cfa"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.5.3-rc1_x11.64.zip",
|
||||
"checksum": "25ae3594cea8074f74abdf7528e243f4810bf0a1d1aac0920311995a2548be1d34ecb3edc023b566ad36a8f2575df314bebc6ada86c4df3da157b0fe60aa3176"
|
||||
},
|
||||
{
|
||||
"filename": "godot-lib.3.5.3.rc1.mono.release.aar",
|
||||
"checksum": "c6ad3ea6ee5633beea6775bd85c85352549d9c42abd743a46c1f097cd62845038866839dfcc28474661c3a680cc92af997f3de10c99c9d74b496c2818c61f669"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.5.3-rc1_mono_export_templates.tpz",
|
||||
"checksum": "c09de5b81e04bedb03ade802f23ea2193a4390a877aa8f4cf02cf0aa3095684ed569776c686f4a6c66d96b6090770f9226291fe0b78dcddc4ad79232809e28f4"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.5.3-rc1_mono_linux_headless_64.zip",
|
||||
"checksum": "9afbc19bd6d0ae372fcd2b5b6f7cf59cd2f4ddbf66f960922e831141083608ca7b5f1e1b8ad442056d0a2309cbc9fed9fcc96c9cd497605d8dec10af55b04f6f"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.5.3-rc1_mono_linux_server_64.zip",
|
||||
"checksum": "b8ca435ddb3c3527e8cb80352e59cf654b11617786c5135bcfdd9a7c8a59ff4c418f78b40494ad694ff3c61eb5b72f7dd2f99310d7c16e5c1a5468304594d799"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.5.3-rc1_mono_osx.universal.zip",
|
||||
"checksum": "7a8c1907a52b1657a83feb495e67d44e34fe1262996f3a531035c320324ea294fe7b8cbd2d0ed9d13cca421f277ac8b1683cbf25bd62b2b5df999290b19a3c5e"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.5.3-rc1_mono_win32.zip",
|
||||
"checksum": "c6685b84bdbd63af0b5c56317f93e73e43fdff895141e232a9f50480283c4b051d592980fdad02ad6c1f9a6518b6ff09dd2880033d83d4865b4b91d828b81a97"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.5.3-rc1_mono_win64.zip",
|
||||
"checksum": "5bad54024d832c0c4dcae2d213810c346476e68e1e948b9c8156d8ae41f1129c14611be08380918ac9a10f71c8e8d39c88d3cb39f439357ae8c432e12c250586"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.5.3-rc1_mono_x11_32.zip",
|
||||
"checksum": "7890bb21d97f459c3b700df7164a823d0efe4e69107ed2b193c4103483e271ccc629d25b1b521bb96e043ad8a53b3ee80b9f539b7b0c760e31ea18527e9b03d6"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.5.3-rc1_mono_x11_64.zip",
|
||||
"checksum": "11f157d8723dd6537a59a41f1b2eff5afd40a6bfe36ef8825322e60dcace4ce7d5f1e46895efb1c1e7f69da20a3fdd2d84dee68ad813d264635382df62196a5f"
|
||||
}
|
||||
]
|
||||
}
|
||||
102
releases/godot-3.6-beta3.json
Normal file
102
releases/godot-3.6-beta3.json
Normal file
@@ -0,0 +1,102 @@
|
||||
{
|
||||
"name": "3.6-beta3",
|
||||
"version": "3.6",
|
||||
"status": "beta3",
|
||||
"release_date": 1692176923,
|
||||
"git_reference": "21ab700f2d3da1848844ed6c2ff0910b3c580107",
|
||||
|
||||
"files": [
|
||||
{
|
||||
"filename": "godot-3.6-beta3.tar.xz",
|
||||
"checksum": "2fb8ebe736fc3bed1ccc29fc6aab02c4518d3f259e4c083552ea9741860594b06aa8e973f757680bcca184151cec7386dc525a0e6741b669e19021ffcde2ec63"
|
||||
},
|
||||
{
|
||||
"filename": "godot-3.6-beta3.tar.xz.sha256",
|
||||
"checksum": "15de4711594c8953ccec17a0384e22546b1aef2498bc4bffdcade504a43956548c09ca3abeaec847b7a552037a4bb51752b96abef5f204a68a838ecc78431958"
|
||||
},
|
||||
{
|
||||
"filename": "godot-lib.3.6.beta3.release.aar",
|
||||
"checksum": "e73e29a9f2ab227d859678e8438308e0cd69fdb245f9b6c4132994c8ed2a9edeb61a812d60466e4218be155a6e0eded640b0fb5327ebe7cbf6a21ab4efd5623d"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.6-beta3_android_editor.aab",
|
||||
"checksum": "eda08bda6895bcf7919006f54f14a07a14802d2df53a97dd18c2cf32a0a29a820455d5169de226e04f7b0f9ddf513b02ec5508daabf4e24d3b114a2c88a7f9a3"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.6-beta3_android_editor.apk",
|
||||
"checksum": "733aef58a275fd86a9f7d0571bcbd9c4a7ab8e25108508a2236ba00cc34868597c3fe8d31ffc4d76bed6362002257b5f5149fdccb93659a2688df45bd383afe1"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.6-beta3_export_templates.tpz",
|
||||
"checksum": "e3cf5ffe1d9a0cbc900c161dcd0a3e77d5c06e7667d0b7995fdc788259c04cd7fe7bf656104889941e7eb8d918adbf8d434fe56d159eae299fcf70e30594febe"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.6-beta3_linux_headless.64.zip",
|
||||
"checksum": "947bdf51cd6907383e4b20c341450cd1b437b07d29b3f22ada341cb5bf323fc53eb8a4eff8564ea6bdf282a8909a259cd18bf46b0f8d4bba3d55919d76897cd4"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.6-beta3_linux_server.64.zip",
|
||||
"checksum": "26149174292915168f5fc864585e07844ca569980b194e69abb3b1acef632ce11b49f044e73f8baed4869a476d0994eeb16b334804cbb3435fe0cc59c08d201e"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.6-beta3_osx.universal.zip",
|
||||
"checksum": "20b1601fddd12c861b244c03e9ddb042f4dcb02fbc2599c94e158490712983528b0fab87df60422ab6549ac44b085ac9fc328df82b493dedb30bf950a07939e2"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.6-beta3_web_editor.zip",
|
||||
"checksum": "cfbff71cf0bed016c589081d8487b74b2dd5bf9773ebd707b0103c4fb7d0f3882c68ef7b45fe7cc024f1ace59d2c2dc5ce4ec1b3c8d89b6825e304dd1ed892de"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.6-beta3_win32.exe.zip",
|
||||
"checksum": "aa1fa93c803b5fd9d459fbe7cbf619867a2c4cb079285d95a959efa8630f81db30c025cc24e293a16eb9f5058b1bb13ace5dff0ac28ff6ecb6e261800bea9ac5"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.6-beta3_win64.exe.zip",
|
||||
"checksum": "0ed966ca1b8d272da41c94594c80c32e49cdaea0291888391d6d10c0938993e8899e2378773a3fc46c81d58a8d9963a90dc9eec9b0d555489e721eb55657f59e"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.6-beta3_x11.32.zip",
|
||||
"checksum": "dc72f2b7b4d989e431455318f27765e4ba5fa5e3bd9ffc9eac6ec7fd7c77c8947093282ea2b6ae76b3e83033cf9b809d58e22d4e212c21e33059c5a22983ce1e"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.6-beta3_x11.64.zip",
|
||||
"checksum": "2683974538dcab410dd26b0e9a4be3bc9475c7d51ec3fdb531d3845ac142f7b001fa6685a2bb2b291b5e89177807757cb1ea9e05e2ea3d67051793bbadd529f7"
|
||||
},
|
||||
{
|
||||
"filename": "godot-lib.3.6.beta3.mono.release.aar",
|
||||
"checksum": "ebf7f636bbbeda0270c032789b16f55f86d45b49e9d1615d46b4de63feac30d4fecbc7404702a02abb05be4176c1eed1b1dd60fc0e215208e9132fc38c676411"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.6-beta3_mono_export_templates.tpz",
|
||||
"checksum": "67fdcb4fb22ddd44c1092f8d457883f5547e30623ee799336ecf2776969b714c9fd58fdfd8bacf69eb8fd80690148e78f63621a0eda53078d95265a54df74750"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.6-beta3_mono_linux_headless_64.zip",
|
||||
"checksum": "9d07ad85a318d8fb166259af51f2eed42e7736f3fcfcaebda909c83da604d24e1d6cedee5e7b3fcddd537a6d575383fb005679cd84b47bf03d5015c56947c443"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.6-beta3_mono_linux_server_64.zip",
|
||||
"checksum": "fb2af57609c26743377c2adb9c29fa74ae7f7cfbc98352d7a913fe273c125abfd7da54ec5020e1ea9859bafd0173eccabd7d74e611eea85cb817cfc8ba647aa1"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.6-beta3_mono_osx.universal.zip",
|
||||
"checksum": "1fe50e7d1baea5e60b6eff2e2a343326e72784c1b2b0c856e9cd7ceb8f95b5e0b22d9f4bdbf0833f133fd44aeea3d073510f580f9df933dd08fe630aba0cba44"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.6-beta3_mono_win32.zip",
|
||||
"checksum": "6cfd5a7437ea1fdb72814c53d06e08680aa7085b8afe6941fae2e96b7460906e4c81d8590a90351fae7a2298248cb0c4f325d9cd1475b48398dcebd5a8cd165e"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.6-beta3_mono_win64.zip",
|
||||
"checksum": "616738d778f0a898f731b0deafb06c835e177cacd05f867682f13b6b7ac15b4e99c7de45848a3670cfb2de19454b06caed9dce8c9213a35ab96bc3fa6af01bb6"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.6-beta3_mono_x11_32.zip",
|
||||
"checksum": "97ef38edc016ff2e538ab11299acf077145b8ac717e846afa010c4e3395527d1ec7093cab64d715ccf542779141552065935072574b7a6b107b662c35ad33508"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v3.6-beta3_mono_x11_64.zip",
|
||||
"checksum": "4c35a156c41bf4d0195155856b180ec503719b48708163d6b97df5fbd707c14b56240c882f5b05054d02eeb70addc8e0af89fb240e923e2137accb6803f5d8c1"
|
||||
}
|
||||
]
|
||||
}
|
||||
82
releases/godot-4.2-dev3.json
Normal file
82
releases/godot-4.2-dev3.json
Normal file
@@ -0,0 +1,82 @@
|
||||
{
|
||||
"name": "4.2-dev3",
|
||||
"version": "4.2",
|
||||
"status": "dev3",
|
||||
"release_date": 1691653774,
|
||||
"git_reference": "013e8e3afb982d4b230f0039b6dc248b48794ab9",
|
||||
|
||||
"files": [
|
||||
{
|
||||
"filename": "godot-4.2-dev3.tar.xz",
|
||||
"checksum": "17b9ab129c50396d8da2624999a1ab4c1c28217665fcbe056cdbd7eb70860c7cc6e6c3d9e175422d5e521651a48b94898509ccc38b322c9de8a27a79ce285536"
|
||||
},
|
||||
{
|
||||
"filename": "godot-4.2-dev3.tar.xz.sha256",
|
||||
"checksum": "5b80f667544a3afa987db08f25871dca4a9b624b2a811ad8dd15e6a69f1eae35d0e8205ed339f06b8ca008c4e850565010fb32d7f914623f94ef185baec0e936"
|
||||
},
|
||||
{
|
||||
"filename": "godot-lib.4.2.dev3.template_release.aar",
|
||||
"checksum": "97121f945e3b7cbbba9748cfeb231782f3eecb252e98edac26cba51dd303021dcd33eeb393e04efa36623da737dd3a54fab0cea0548cb6545d90888f0f159692"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev3_android_editor.aab",
|
||||
"checksum": "ba896920589e44f26b3a4a131706550db77b6e5425d8963f84bab303ebe51baa517a3dbba0861f910fdffacc118c9b452a734a594d325209f373242d01fb81e5"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev3_android_editor.apk",
|
||||
"checksum": "f87fa57b6c41d4ba3b9a73934498d9d7fecf79ca27a3411ba651163ca41ab720547c143a80b044938727eb0b98947b73d46095352fe4e3a2c817ffeeef6c5215"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev3_export_templates.tpz",
|
||||
"checksum": "37783cd6e7883a60b159f90926d2baa77b9fa2c0575d36ae47e7a0c33e03e7a79a654839772661af164ea1044b941a764cee0601cc2030f8f29cb45e4a70474a"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev3_linux.x86_32.zip",
|
||||
"checksum": "6d9490b2cf4512448a0e47b6fa5173895b99ae02f09fbd289969db6863058ac43542dcd30edac3892eb10fb238db4824d0287309f09cf46f88d2a74bdf77a318"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev3_linux.x86_64.zip",
|
||||
"checksum": "a1b8d65aba356bb2f4ac51941dba265083094cd8df992341076648290f8058831a4429812ee3e6a2f4b7a5f239252c7f1a1f34635834d59971e754da34df6f2f"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev3_macos.universal.zip",
|
||||
"checksum": "a33193fe7f75d3202ffc450bee76b7e00749d9568387261a69ad1ef11009bbc7c51078b4698f6ff101277bef032370cf6ce8c08e5be958c7777b105ced3d4784"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev3_web_editor.zip",
|
||||
"checksum": "77b5aed5807d3f3d69e8d2538ce1ebcab6e45d7d431fde754e3915de16674325521d45bca6a061162dc139d53765bb22e2d80d53b0325ed3c6fff6d414763229"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev3_win32.exe.zip",
|
||||
"checksum": "219bb4073a0485cd7b4b16f5406c43e5339484254baf50cd6cdccb10e14e0cdc4b21a626fdea0c159364ccfec8c7ba651beccab23aa13e080ae58b7020bfee78"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev3_win64.exe.zip",
|
||||
"checksum": "ed251842ae7b6b2bde35dc84116778b9ebbec4677b0a5b261d45a8408df2b8d7f2b0be90c6e0cb82b5d3d216211c37381dcccd71ddf86345dc83352dfe6cd6f6"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev3_mono_export_templates.tpz",
|
||||
"checksum": "63df1d910c49e492f86ebcdf70cc3567e676abe9be1b5d5dd0de6b5a24b96550c94b1b577ac31f4a0094d2ddb705caf8e358a4d81aa7394f0ceaee07bd5870a5"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev3_mono_linux_x86_32.zip",
|
||||
"checksum": "78f6f425aa3a5fa697e8995085bc0ac722120eeb50606c77c3ce5084f5002bcb81dacf97cc4ffa35deeb19692c918c93f35acfddc13abd715b53d7470b88d7eb"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev3_mono_linux_x86_64.zip",
|
||||
"checksum": "8a31ad323055df143e6793491e174d1e37ced70a9f16988458cc8f54e5b19a2e19f4774abcaa0cba4836cd3fb01689d4ca166176f37b54cc3423962e9db527e7"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev3_mono_macos.universal.zip",
|
||||
"checksum": "f49be68b4bb5bfa3170a56454e911b3dbc7a482c694575dc8d094850d25135cb35e151c0f0a26294bf081897a43e6cbccd93537324f6531d24b73edb1cd847b6"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev3_mono_win32.zip",
|
||||
"checksum": "3df77a18bf03b91334fe87021ac924af050edf3f954fee674f67c82bd06474f4f1ea43fa76b444fe8e266feede74df7a1622f474944732aa4c1db7bf05010bbf"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev3_mono_win64.zip",
|
||||
"checksum": "5c5777d3e12ae5b1965f7076dacf1cf14d1e0ced52f7eef80fd3babfb63aa184937bab3ee9d3b4229f9f5822a999afdce8ac16208f19304902c629b47b3725d7"
|
||||
}
|
||||
]
|
||||
}
|
||||
86
releases/godot-4.2-dev4.json
Normal file
86
releases/godot-4.2-dev4.json
Normal file
@@ -0,0 +1,86 @@
|
||||
{
|
||||
"name": "4.2-dev4",
|
||||
"version": "4.2",
|
||||
"status": "dev4",
|
||||
"release_date": 1693553077,
|
||||
"git_reference": "549fcce5f8f7beace3e5c90e9bbe4335d4fd1476",
|
||||
|
||||
"files": [
|
||||
{
|
||||
"filename": "godot-4.2-dev4.tar.xz",
|
||||
"checksum": "0c84a6cf0d0ea5096567cca8a0e3ad039fbf756f9607ef4d417a22e8a3252a7da4a283645bea91469fe1295aac26864e355791c0f92747cf2d1bda217a86f3dd"
|
||||
},
|
||||
{
|
||||
"filename": "godot-4.2-dev4.tar.xz.sha256",
|
||||
"checksum": "aab457eaef5d20acd5fdaf7889c838677e0e33434366abafb89db2874c6771aa457f41ba2253fbae89d0d356b120809a79a73efe7d603efefb0a4625ad0917c6"
|
||||
},
|
||||
{
|
||||
"filename": "godot-lib.4.2.dev4.template_release.aar",
|
||||
"checksum": "71d02150a7d01935f64e0d9ffe73e1b5254dfcaf89bd262c2f7fa0a2659076ba2116657d14d15f294533a8e86da388bbd6686c790faf0ebcd731cce5a3dccd86"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev4_android_editor.aab",
|
||||
"checksum": "06c4bfe487a7ccad7518e8b55b9a0cf4c2f9e96c6437df5cf24793b209194bc91840fec1008378ea9074897841a77fa9a4c6f98341a2638cfdbc9198aa3ebff4"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev4_android_editor.apk",
|
||||
"checksum": "898b7edaa88cebb8dd5812895d2ff50d33307dc54456ce3359db412266fbe3e42c3b9ebe4b2cb803f45211ed2f0ebb119ef98f12b129827da41760360ea2cf5e"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev4_export_templates.tpz",
|
||||
"checksum": "13b23cbc786f278e64bdca6e3812ca44cef3ebedc62006a63f543afd1610e0c406761d303e933e8b47ae837be2a58f4de4d3fe6e9d2b46e02a4711cd0ad32f31"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev4_linux.x86_32.zip",
|
||||
"checksum": "7612521713ea3b9ed9cf3e3cac93174ce34d70916a5151d82d8574aec1a855e7975c5a07b1acd4042e3a7a3f6fccdafaea2129b7b05a8a984eca5ec3c87258b6"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev4_linux.x86_64.zip",
|
||||
"checksum": "78c1b2edaad484afc9f64c5c659027b5a241f54c7ee465dbe3a0de17c325cadb4b8147492537d1f8c940c05b5cbcede1a5ab8dd95b500589023033b31f89b25c"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev4_macos.universal.zip",
|
||||
"checksum": "a4e2c35d4e7c4f0d36c678b472df093e80319be68e51b9057d4a0a879b045b913e93cac9af6b8656fcfb51c05463bf78b4ac8895a7066606000761bd09ca1391"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev4_web_editor.zip",
|
||||
"checksum": "3e23f814d7b8fcec7ab960caab4a8dab01557bb473b6c63ba1e341b12867a934d2ce99a554d8604f678162b092056a46eed856b25a1b5cd5b5550aad9751d43f"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev4_win32.exe.zip",
|
||||
"checksum": "1bdffff93a2fc2b01bbbede4a53551f539f7a3b30894db592f7396776b0713dc2ab07e2d5699e6557dbc27892a821a46942533f9dbb7cbb579cf495b9632b8cc"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev4_win64.exe.zip",
|
||||
"checksum": "97e09265cf2dd5353e98d06ded3879b83e2d9fcec03eaa10d1d4dc4295ed5ced262be869e19ce55a95bbf1659fe6d1c444d8239b454225de73f4edaeb829836c"
|
||||
},
|
||||
{
|
||||
"filename": "godot-lib.4.2.dev4.mono.template_release.aar",
|
||||
"checksum": "fd4e3153883017f70cdcc9f5435cc0837c84886c4fc59dc53ff07f990d7871eba16911d47e1465e9e4b46ccb683ac6996f062c4456e9d8b58ce7deabb74b3a91"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev4_mono_export_templates.tpz",
|
||||
"checksum": "bf35bcedf4ea7512e9855d652d0d4d32f7b4c87c8d113bf9bcbfb8a3d5c73607a4196ada0abbbc6c92d21a30936bd4c08353203764cdf6cb70aa620f22bc6f35"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev4_mono_linux_x86_32.zip",
|
||||
"checksum": "abd073a14a7ad1cb2f25a950448501a13243432c01692bb0d378a62914c540fbbe0923a392e6cda2c13916ea129af00ec6952d86282344229cfe9028ede8cf9a"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev4_mono_linux_x86_64.zip",
|
||||
"checksum": "67c3142c4bc2ef14edbe7526bf499eb487ac0813c6e416d41c4b85e6a0863934d445acbfd43ca6ba86976894fa428d30ef1ea87076145eafdd92a9d5042af0a3"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev4_mono_macos.universal.zip",
|
||||
"checksum": "02c2749d1ea5789f266c44bf02a8f7694b9512e01e651f803517f511980b06af4eaf0440261f33632c3d26fb99258f7d144206f364bc32119ae7bf81cdce6a23"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev4_mono_win32.zip",
|
||||
"checksum": "5f59f33de5b3110b397c89780cbf75808b4d7a90509b9d47ff1f959ecac69fc95abb24dc764551ebb5dea3fdb15ddc8114d237cad104cdbd214a9c6a4537f7a5"
|
||||
},
|
||||
{
|
||||
"filename": "Godot_v4.2-dev4_mono_win64.zip",
|
||||
"checksum": "4273bbb83f73e126072a225fa5d27af1aaae70cd143d0a5e6bd220c3017ef2cb24dead8674905a1be3b91cc2b043d706d1c420c857937c6b043039167a84df41"
|
||||
}
|
||||
]
|
||||
}
|
||||
86
releases/godot-4.2-dev5.json
Normal file
86
releases/godot-4.2-dev5.json
Normal file
@@ -0,0 +1,86 @@
|
||||
{
|
||||
"name": "4.2-dev5",
|
||||
"version": "4.2",
|
||||
"status": "dev5",
|
||||
"release_date": 1695117942,
|
||||
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||||
Reference in New Issue
Block a user