Files
godot-build-scripts/build-macos/build.sh
Rémi Verschelde c996282abe .NET 6: Further update build scripts for 4.0, works for desktop releases
Does not attempt to build Android, iOS and Web since it's not supported
currently.
2022-09-08 15:45:39 +02:00

79 lines
3.2 KiB
Bash
Executable File

#!/bin/bash
set -e
# Config
export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
export OPTIONS="osxcross_sdk=darwin21.4 production=yes use_volk=no vulkan_sdk_path=/root/vulkansdk"
export OPTIONS_MONO="module_mono_enabled=yes"
export STRIP="x86_64-apple-darwin21.4-strip -u -r"
export TERM=xterm
rm -rf godot
mkdir godot
cd godot
tar xf /root/godot.tar.gz --strip-components=1
# Classical
if [ "${CLASSICAL}" == "1" ]; then
echo "Starting classical build for macOS..."
$SCONS platform=macos $OPTIONS arch=x86_64 tools=yes target=release_debug
$SCONS platform=macos $OPTIONS arch=arm64 tools=yes target=release_debug
lipo -create bin/godot.macos.opt.tools.x86_64 bin/godot.macos.opt.tools.arm64 -output bin/godot.macos.opt.tools.universal
$STRIP bin/godot.macos.opt.tools.universal
mkdir -p /root/out/tools
cp -rvp bin/* /root/out/tools
rm -rf bin
$SCONS platform=macos $OPTIONS arch=x86_64 tools=no target=release_debug
$SCONS platform=macos $OPTIONS arch=arm64 tools=no target=release_debug
lipo -create bin/godot.macos.opt.debug.x86_64 bin/godot.macos.opt.debug.arm64 -output bin/godot.macos.opt.debug.universal
$STRIP bin/godot.macos.opt.debug.universal
$SCONS platform=macos $OPTIONS arch=x86_64 tools=no target=release
$SCONS platform=macos $OPTIONS arch=arm64 tools=no target=release
lipo -create bin/godot.macos.opt.x86_64 bin/godot.macos.opt.arm64 -output bin/godot.macos.opt.universal
$STRIP bin/godot.macos.opt.universal
mkdir -p /root/out/templates
cp -rvp bin/* /root/out/templates
rm -rf bin
fi
# Mono
if [ "${MONO}" == "1" ]; then
echo "Starting Mono build for macOS..."
cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/
cp -r /root/mono-glue/GodotSharp/GodotSharpEditor/Generated modules/mono/glue/GodotSharp/GodotSharpEditor/
$SCONS platform=macos $OPTIONS $OPTIONS_MONO arch=x86_64 tools=yes target=release_debug
$SCONS platform=macos $OPTIONS $OPTIONS_MONO arch=arm64 tools=yes target=release_debug
lipo -create bin/godot.macos.opt.tools.x86_64.mono bin/godot.macos.opt.tools.arm64.mono -output bin/godot.macos.opt.tools.universal.mono
$STRIP bin/godot.macos.opt.tools.universal.mono
./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=macos
mkdir -p /root/out/tools-mono
cp -rvp bin/* /root/out/tools-mono
rm -rf bin
$SCONS platform=macos $OPTIONS $OPTIONS_MONO arch=x86_64 tools=no target=release_debug
$SCONS platform=macos $OPTIONS $OPTIONS_MONO arch=arm64 tools=no target=release_debug
lipo -create bin/godot.macos.opt.debug.x86_64.mono bin/godot.macos.opt.debug.arm64.mono -output bin/godot.macos.opt.debug.universal.mono
$STRIP bin/godot.macos.opt.debug.universal.mono
$SCONS platform=macos $OPTIONS $OPTIONS_MONO arch=x86_64 tools=no target=release
$SCONS platform=macos $OPTIONS $OPTIONS_MONO arch=arm64 tools=no target=release
lipo -create bin/godot.macos.opt.x86_64.mono bin/godot.macos.opt.arm64.mono -output bin/godot.macos.opt.universal.mono
$STRIP bin/godot.macos.opt.universal.mono
mkdir -p /root/out/templates-mono
cp -rvp bin/* /root/out/templates-mono
rm -rf bin
fi
echo "macOS build successful"