mirror of
https://github.com/godotengine/godot-build-scripts.git
synced 2026-01-04 02:09:44 +03:00
79 lines
3.2 KiB
Bash
Executable File
79 lines
3.2 KiB
Bash
Executable File
#!/bin/bash
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set -e
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# Config
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export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
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export OPTIONS="osxcross_sdk=darwin21.4 production=yes use_volk=no vulkan_sdk_path=/root/vulkansdk"
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export OPTIONS_MONO="module_mono_enabled=yes"
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export STRIP="x86_64-apple-darwin21.4-strip -u -r"
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export TERM=xterm
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rm -rf godot
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mkdir godot
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cd godot
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tar xf /root/godot.tar.gz --strip-components=1
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# Classical
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if [ "${CLASSICAL}" == "1" ]; then
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echo "Starting classical build for macOS..."
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$SCONS platform=macos $OPTIONS arch=x86_64 tools=yes target=release_debug
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$SCONS platform=macos $OPTIONS arch=arm64 tools=yes target=release_debug
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lipo -create bin/godot.macos.opt.tools.x86_64 bin/godot.macos.opt.tools.arm64 -output bin/godot.macos.opt.tools.universal
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$STRIP bin/godot.macos.opt.tools.universal
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mkdir -p /root/out/tools
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cp -rvp bin/* /root/out/tools
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rm -rf bin
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$SCONS platform=macos $OPTIONS arch=x86_64 tools=no target=release_debug
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$SCONS platform=macos $OPTIONS arch=arm64 tools=no target=release_debug
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lipo -create bin/godot.macos.opt.debug.x86_64 bin/godot.macos.opt.debug.arm64 -output bin/godot.macos.opt.debug.universal
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$STRIP bin/godot.macos.opt.debug.universal
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$SCONS platform=macos $OPTIONS arch=x86_64 tools=no target=release
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$SCONS platform=macos $OPTIONS arch=arm64 tools=no target=release
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lipo -create bin/godot.macos.opt.x86_64 bin/godot.macos.opt.arm64 -output bin/godot.macos.opt.universal
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$STRIP bin/godot.macos.opt.universal
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mkdir -p /root/out/templates
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cp -rvp bin/* /root/out/templates
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rm -rf bin
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fi
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# Mono
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if [ "${MONO}" == "1" ]; then
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echo "Starting Mono build for macOS..."
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cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/
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cp -r /root/mono-glue/GodotSharp/GodotSharpEditor/Generated modules/mono/glue/GodotSharp/GodotSharpEditor/
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$SCONS platform=macos $OPTIONS $OPTIONS_MONO arch=x86_64 tools=yes target=release_debug
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$SCONS platform=macos $OPTIONS $OPTIONS_MONO arch=arm64 tools=yes target=release_debug
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lipo -create bin/godot.macos.opt.tools.x86_64.mono bin/godot.macos.opt.tools.arm64.mono -output bin/godot.macos.opt.tools.universal.mono
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$STRIP bin/godot.macos.opt.tools.universal.mono
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./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=macos
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mkdir -p /root/out/tools-mono
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cp -rvp bin/* /root/out/tools-mono
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rm -rf bin
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$SCONS platform=macos $OPTIONS $OPTIONS_MONO arch=x86_64 tools=no target=release_debug
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$SCONS platform=macos $OPTIONS $OPTIONS_MONO arch=arm64 tools=no target=release_debug
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lipo -create bin/godot.macos.opt.debug.x86_64.mono bin/godot.macos.opt.debug.arm64.mono -output bin/godot.macos.opt.debug.universal.mono
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$STRIP bin/godot.macos.opt.debug.universal.mono
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$SCONS platform=macos $OPTIONS $OPTIONS_MONO arch=x86_64 tools=no target=release
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$SCONS platform=macos $OPTIONS $OPTIONS_MONO arch=arm64 tools=no target=release
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lipo -create bin/godot.macos.opt.x86_64.mono bin/godot.macos.opt.arm64.mono -output bin/godot.macos.opt.universal.mono
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$STRIP bin/godot.macos.opt.universal.mono
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mkdir -p /root/out/templates-mono
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cp -rvp bin/* /root/out/templates-mono
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rm -rf bin
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fi
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echo "macOS build successful"
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