#!/bin/bash set -e # Config export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no" export OPTIONS="osxcross_sdk=darwin21.4 production=yes use_volk=no vulkan_sdk_path=/root/vulkansdk" export OPTIONS_MONO="module_mono_enabled=yes" export STRIP="x86_64-apple-darwin21.4-strip -u -r" export TERM=xterm rm -rf godot mkdir godot cd godot tar xf /root/godot.tar.gz --strip-components=1 # Classical if [ "${CLASSICAL}" == "1" ]; then echo "Starting classical build for macOS..." $SCONS platform=macos $OPTIONS arch=x86_64 tools=yes target=release_debug $SCONS platform=macos $OPTIONS arch=arm64 tools=yes target=release_debug lipo -create bin/godot.macos.opt.tools.x86_64 bin/godot.macos.opt.tools.arm64 -output bin/godot.macos.opt.tools.universal $STRIP bin/godot.macos.opt.tools.universal mkdir -p /root/out/tools cp -rvp bin/* /root/out/tools rm -rf bin $SCONS platform=macos $OPTIONS arch=x86_64 tools=no target=release_debug $SCONS platform=macos $OPTIONS arch=arm64 tools=no target=release_debug lipo -create bin/godot.macos.opt.debug.x86_64 bin/godot.macos.opt.debug.arm64 -output bin/godot.macos.opt.debug.universal $STRIP bin/godot.macos.opt.debug.universal $SCONS platform=macos $OPTIONS arch=x86_64 tools=no target=release $SCONS platform=macos $OPTIONS arch=arm64 tools=no target=release lipo -create bin/godot.macos.opt.x86_64 bin/godot.macos.opt.arm64 -output bin/godot.macos.opt.universal $STRIP bin/godot.macos.opt.universal mkdir -p /root/out/templates cp -rvp bin/* /root/out/templates rm -rf bin fi # Mono if [ "${MONO}" == "1" ]; then echo "Starting Mono build for macOS..." cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/ cp -r /root/mono-glue/GodotSharp/GodotSharpEditor/Generated modules/mono/glue/GodotSharp/GodotSharpEditor/ $SCONS platform=macos $OPTIONS $OPTIONS_MONO arch=x86_64 tools=yes target=release_debug $SCONS platform=macos $OPTIONS $OPTIONS_MONO arch=arm64 tools=yes target=release_debug lipo -create bin/godot.macos.opt.tools.x86_64.mono bin/godot.macos.opt.tools.arm64.mono -output bin/godot.macos.opt.tools.universal.mono $STRIP bin/godot.macos.opt.tools.universal.mono ./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=macos mkdir -p /root/out/tools-mono cp -rvp bin/* /root/out/tools-mono rm -rf bin $SCONS platform=macos $OPTIONS $OPTIONS_MONO arch=x86_64 tools=no target=release_debug $SCONS platform=macos $OPTIONS $OPTIONS_MONO arch=arm64 tools=no target=release_debug lipo -create bin/godot.macos.opt.debug.x86_64.mono bin/godot.macos.opt.debug.arm64.mono -output bin/godot.macos.opt.debug.universal.mono $STRIP bin/godot.macos.opt.debug.universal.mono $SCONS platform=macos $OPTIONS $OPTIONS_MONO arch=x86_64 tools=no target=release $SCONS platform=macos $OPTIONS $OPTIONS_MONO arch=arm64 tools=no target=release lipo -create bin/godot.macos.opt.x86_64.mono bin/godot.macos.opt.arm64.mono -output bin/godot.macos.opt.universal.mono $STRIP bin/godot.macos.opt.universal.mono mkdir -p /root/out/templates-mono cp -rvp bin/* /root/out/templates-mono rm -rf bin fi echo "macOS build successful"