Files
godot-build-scripts/build-macosx/build.sh
Rémi Verschelde 0c2d825451 Port build scripts for Godot 3.2 / master branch
- Add Mono builds for Android.
- Remove now unused `MONO*_PREFIX` env variables (replaced by `mono_prefix`
  command line option).
- Update iOS to SDK 12.4 and darwin17 for proper ARKit support.
- Drop 32-bit support for iOS (armv7, x86).
2019-12-02 09:59:49 +01:00

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#!/bin/bash
set -e
export BUILD_NAME=official
export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
export OPTIONS="osxcross_sdk=darwin17 builtin_libpng=yes builtin_openssl=yes builtin_zlib=yes debug_symbols=no use_static_cpp=yes use_lto=yes"
export OPTIONS_MONO="module_mono_enabled=yes mono_static=yes mono_prefix=/root/dependencies/mono"
export TERM=xterm
export PATH=/root/osxcross/target/bin:$PATH
export OSXCROSS_ROOT=/root/osxcross
rm -rf godot
mkdir godot
cd godot
tar xf /root/godot.tar.gz --strip-components=1
cp /root/mono-glue/*.cpp modules/mono/glue/
cp -r /root/mono-glue/Managed/Generated modules/mono/glue/Managed/
$SCONS platform=osx $OPTIONS tools=yes target=release_debug
mkdir -p /root/out/tools
cp -rvp bin/* /root/out/tools
rm -rf bin
$SCONS platform=osx $OPTIONS tools=no target=release_debug
$SCONS platform=osx $OPTIONS tools=no target=release
mkdir -p /root/out/templates
cp -rvp bin/* /root/out/templates
rm -rf bin
$SCONS platform=osx $OPTIONS $OPTIONS_MONO tools=yes target=release_debug copy_mono_root=yes
mkdir -p /root/out/tools-mono
cp -rvp bin/* /root/out/tools-mono
rm -rf bin
$SCONS platform=osx $OPTIONS $OPTIONS_MONO tools=no target=release_debug
$SCONS platform=osx $OPTIONS $OPTIONS_MONO tools=no target=release
mkdir -p /root/out/templates-mono
cp -rvp bin/* /root/out/templates-mono
rm -rf bin
find /root/out -name config -exec cp /root/dependencies/mono/etc/config {} \;
echo "MacOS build successful"