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This is eventually meant to be unified with the "classical" builds, but for the initial testing we start with a dedicated "dotnet" build. Co-authored-by: Raul Santos <raulsntos@gmail.com>
178 lines
7.2 KiB
Bash
Executable File
178 lines
7.2 KiB
Bash
Executable File
#!/bin/bash
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set -e
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# Config
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# Debug symbols are enabled for the Android builds so we can generate a separate debug symbols file.
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# Gradle will strip them out of the final artifacts.
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export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no redirect_build_objects=no"
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export OPTIONS="production=yes debug_symbols=yes"
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export OPTIONS_MONO="module_mono_enabled=yes"
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export OPTIONS_DOTNET="module_dotnet_enabled=yes"
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export TERM=xterm
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prepare_source() {
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cd /root
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rm -rf godot
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mkdir godot
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cd godot
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tar xf /root/godot.tar.gz --strip-components=1
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cp -rf /root/swappy/* thirdparty/swappy-frame-pacing/
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}
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# Environment variables and keystore needed for signing store editor build,
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# as well as signing and publishing to MavenCentral.
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source /root/keystore/config.sh
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store_release="yes"
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if [ -z "${GODOT_ANDROID_SIGN_KEYSTORE}" ]; then
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echo "No keystore provided to sign the Android release editor build, using debug build instead."
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store_release="no"
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fi
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# Classical
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if [ "${CLASSICAL}" == "1" ]; then
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echo "Starting classical build for Android..."
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prepare_source
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$SCONS platform=android arch=arm32 $OPTIONS target=editor store_release=${store_release}
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$SCONS platform=android arch=arm64 $OPTIONS target=editor store_release=${store_release}
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$SCONS platform=android arch=x86_32 $OPTIONS target=editor store_release=${store_release}
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$SCONS platform=android arch=x86_64 $OPTIONS target=editor store_release=${store_release} separate_debug_symbols=yes # Generate native debug symbols.
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pushd platform/android/java
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# Generate the regular Android editor.
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./gradlew generateGodotEditor
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# Generate the Android editor for HorizonOS devices.
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./gradlew generateGodotHorizonOSEditor
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# Generate the Android editor for PicoOS devices.
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./gradlew generateGodotPicoOSEditor
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popd
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mkdir -p /root/out/tools
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if [ "$store_release" == "yes" ]; then
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# Copy the native debug symbols, a single one cover all editor builds.
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cp bin/android-editor-release-native-symbols.zip /root/out/tools/android_editor_native_debug_symbols.zip
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# Copy the generated Android editor binaries (apk & aab).
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cp bin/android_editor_builds/android_editor-android-release.apk /root/out/tools/android_editor.apk
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cp bin/android_editor_builds/android_editor-android-release.aab /root/out/tools/android_editor.aab
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# For the HorizonOS and PicoOS builds, we only copy the apk.
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cp bin/android_editor_builds/android_editor-horizonos-release.apk /root/out/tools/android_editor_horizonos.apk
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cp bin/android_editor_builds/android_editor-picoos-release.apk /root/out/tools/android_editor_picoos.apk
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else
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# Copy the native debug symbols, a single one cover all editor builds.
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cp bin/android-editor-debug-native-symbols.zip /root/out/tools/android_editor_native_debug_symbols.zip
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# Copy the generated Android editor binaries (apk & aab).
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cp bin/android_editor_builds/android_editor-android-debug.apk /root/out/tools/android_editor.apk
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cp bin/android_editor_builds/android_editor-android-debug.aab /root/out/tools/android_editor.aab
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# For the HorizonOS and PicoOS build, we only copy the apk.
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cp bin/android_editor_builds/android_editor-horizonos-debug.apk /root/out/tools/android_editor_horizonos.apk
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cp bin/android_editor_builds/android_editor-picoos-debug.apk /root/out/tools/android_editor_picoos.apk
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fi
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# Template builds
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prepare_source
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$SCONS platform=android arch=arm32 $OPTIONS target=template_release
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$SCONS platform=android arch=arm64 $OPTIONS target=template_release
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$SCONS platform=android arch=x86_32 $OPTIONS target=template_release
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$SCONS platform=android arch=x86_64 $OPTIONS target=template_release separate_debug_symbols=yes # Generate native debug symbols only for the release templates.
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$SCONS platform=android arch=arm32 $OPTIONS target=template_debug
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$SCONS platform=android arch=arm64 $OPTIONS target=template_debug
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$SCONS platform=android arch=x86_32 $OPTIONS target=template_debug
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$SCONS platform=android arch=x86_64 $OPTIONS target=template_debug
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pushd platform/android/java
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./gradlew generateGodotTemplates
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if [ "$store_release" == "yes" ]; then
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# Copy source folder with compiled libs so we can optionally use it
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# in a separate script to upload the templates to MavenCentral.
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cp -r /root/godot /root/out/source/
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# Backup ~/.gradle too so we can reuse all the downloaded stuff.
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cp -r /root/.gradle /root/out/source/.gradle
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fi
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popd
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mkdir -p /root/out/templates
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cp bin/android_source.zip /root/out/templates/
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cp bin/android_debug.apk /root/out/templates/
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cp bin/android_release.apk /root/out/templates/
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cp bin/godot-lib.template_release.aar /root/out/templates/
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cp bin/android-template-release-native-symbols.zip /root/out/templates/android_release_template_native_debug_symbols.zip
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fi
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# Mono
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if [ "${MONO}" == "1" ]; then
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echo "Starting Mono build for Android..."
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prepare_source
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cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/
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$SCONS platform=android arch=arm32 $OPTIONS $OPTIONS_MONO target=template_debug
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$SCONS platform=android arch=arm32 $OPTIONS $OPTIONS_MONO target=template_release
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$SCONS platform=android arch=arm64 $OPTIONS $OPTIONS_MONO target=template_debug
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$SCONS platform=android arch=arm64 $OPTIONS $OPTIONS_MONO target=template_release
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$SCONS platform=android arch=x86_32 $OPTIONS $OPTIONS_MONO target=template_debug
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$SCONS platform=android arch=x86_32 $OPTIONS $OPTIONS_MONO target=template_release
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$SCONS platform=android arch=x86_64 $OPTIONS $OPTIONS_MONO target=template_debug
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$SCONS platform=android arch=x86_64 $OPTIONS $OPTIONS_MONO target=template_release
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pushd platform/android/java
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./gradlew generateGodotMonoTemplates
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popd
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mkdir -p /root/out/templates-mono
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cp bin/android_source.zip /root/out/templates-mono/
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cp bin/android_monoDebug.apk /root/out/templates-mono/android_debug.apk
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cp bin/android_monoRelease.apk /root/out/templates-mono/android_release.apk
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cp bin/godot-lib.template_release.aar /root/out/templates-mono/
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fi
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# .NET
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if [ "${DOTNET}" == "1" ]; then
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echo "Starting .NET build for Android..."
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prepare_source
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$SCONS platform=android arch=arm32 $OPTIONS $OPTIONS_DOTNET target=template_debug
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$SCONS platform=android arch=arm32 $OPTIONS $OPTIONS_DOTNET target=template_release
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$SCONS platform=android arch=arm64 $OPTIONS $OPTIONS_DOTNET target=template_debug
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$SCONS platform=android arch=arm64 $OPTIONS $OPTIONS_DOTNET target=template_release
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$SCONS platform=android arch=x86_32 $OPTIONS $OPTIONS_DOTNET target=template_debug
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$SCONS platform=android arch=x86_32 $OPTIONS $OPTIONS_DOTNET target=template_release
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$SCONS platform=android arch=x86_64 $OPTIONS $OPTIONS_DOTNET target=template_debug
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$SCONS platform=android arch=x86_64 $OPTIONS $OPTIONS_DOTNET target=template_release
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pushd platform/android/java
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./gradlew generateGodotMonoTemplates
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popd
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mkdir -p /root/out/templates-dotnet
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cp bin/android_source.zip /root/out/templates-dotnet/
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cp bin/android_monoDebug.apk /root/out/templates-dotnet/android_debug.apk
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cp bin/android_monoRelease.apk /root/out/templates-dotnet/android_release.apk
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cp bin/godot-lib.template_release.aar /root/out/templates-dotnet/
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fi
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echo "Android build successful"
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