#!/bin/bash set -e # Config # Debug symbols are enabled for the Android builds so we can generate a separate debug symbols file. # Gradle will strip them out of the final artifacts. export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no redirect_build_objects=no" export OPTIONS="production=yes debug_symbols=yes" export OPTIONS_MONO="module_mono_enabled=yes" export OPTIONS_DOTNET="module_dotnet_enabled=yes" export TERM=xterm prepare_source() { cd /root rm -rf godot mkdir godot cd godot tar xf /root/godot.tar.gz --strip-components=1 cp -rf /root/swappy/* thirdparty/swappy-frame-pacing/ } # Environment variables and keystore needed for signing store editor build, # as well as signing and publishing to MavenCentral. source /root/keystore/config.sh store_release="yes" if [ -z "${GODOT_ANDROID_SIGN_KEYSTORE}" ]; then echo "No keystore provided to sign the Android release editor build, using debug build instead." store_release="no" fi # Classical if [ "${CLASSICAL}" == "1" ]; then echo "Starting classical build for Android..." prepare_source $SCONS platform=android arch=arm32 $OPTIONS target=editor store_release=${store_release} $SCONS platform=android arch=arm64 $OPTIONS target=editor store_release=${store_release} $SCONS platform=android arch=x86_32 $OPTIONS target=editor store_release=${store_release} $SCONS platform=android arch=x86_64 $OPTIONS target=editor store_release=${store_release} separate_debug_symbols=yes # Generate native debug symbols. pushd platform/android/java # Generate the regular Android editor. ./gradlew generateGodotEditor # Generate the Android editor for HorizonOS devices. ./gradlew generateGodotHorizonOSEditor # Generate the Android editor for PicoOS devices. ./gradlew generateGodotPicoOSEditor popd mkdir -p /root/out/tools if [ "$store_release" == "yes" ]; then # Copy the native debug symbols, a single one cover all editor builds. cp bin/android-editor-release-native-symbols.zip /root/out/tools/android_editor_native_debug_symbols.zip # Copy the generated Android editor binaries (apk & aab). cp bin/android_editor_builds/android_editor-android-release.apk /root/out/tools/android_editor.apk cp bin/android_editor_builds/android_editor-android-release.aab /root/out/tools/android_editor.aab # For the HorizonOS and PicoOS builds, we only copy the apk. cp bin/android_editor_builds/android_editor-horizonos-release.apk /root/out/tools/android_editor_horizonos.apk cp bin/android_editor_builds/android_editor-picoos-release.apk /root/out/tools/android_editor_picoos.apk else # Copy the native debug symbols, a single one cover all editor builds. cp bin/android-editor-debug-native-symbols.zip /root/out/tools/android_editor_native_debug_symbols.zip # Copy the generated Android editor binaries (apk & aab). cp bin/android_editor_builds/android_editor-android-debug.apk /root/out/tools/android_editor.apk cp bin/android_editor_builds/android_editor-android-debug.aab /root/out/tools/android_editor.aab # For the HorizonOS and PicoOS build, we only copy the apk. cp bin/android_editor_builds/android_editor-horizonos-debug.apk /root/out/tools/android_editor_horizonos.apk cp bin/android_editor_builds/android_editor-picoos-debug.apk /root/out/tools/android_editor_picoos.apk fi # Template builds prepare_source $SCONS platform=android arch=arm32 $OPTIONS target=template_release $SCONS platform=android arch=arm64 $OPTIONS target=template_release $SCONS platform=android arch=x86_32 $OPTIONS target=template_release $SCONS platform=android arch=x86_64 $OPTIONS target=template_release separate_debug_symbols=yes # Generate native debug symbols only for the release templates. $SCONS platform=android arch=arm32 $OPTIONS target=template_debug $SCONS platform=android arch=arm64 $OPTIONS target=template_debug $SCONS platform=android arch=x86_32 $OPTIONS target=template_debug $SCONS platform=android arch=x86_64 $OPTIONS target=template_debug pushd platform/android/java ./gradlew generateGodotTemplates if [ "$store_release" == "yes" ]; then # Copy source folder with compiled libs so we can optionally use it # in a separate script to upload the templates to MavenCentral. cp -r /root/godot /root/out/source/ # Backup ~/.gradle too so we can reuse all the downloaded stuff. cp -r /root/.gradle /root/out/source/.gradle fi popd mkdir -p /root/out/templates cp bin/android_source.zip /root/out/templates/ cp bin/android_debug.apk /root/out/templates/ cp bin/android_release.apk /root/out/templates/ cp bin/godot-lib.template_release.aar /root/out/templates/ cp bin/android-template-release-native-symbols.zip /root/out/templates/android_release_template_native_debug_symbols.zip fi # Mono if [ "${MONO}" == "1" ]; then echo "Starting Mono build for Android..." prepare_source cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/ $SCONS platform=android arch=arm32 $OPTIONS $OPTIONS_MONO target=template_debug $SCONS platform=android arch=arm32 $OPTIONS $OPTIONS_MONO target=template_release $SCONS platform=android arch=arm64 $OPTIONS $OPTIONS_MONO target=template_debug $SCONS platform=android arch=arm64 $OPTIONS $OPTIONS_MONO target=template_release $SCONS platform=android arch=x86_32 $OPTIONS $OPTIONS_MONO target=template_debug $SCONS platform=android arch=x86_32 $OPTIONS $OPTIONS_MONO target=template_release $SCONS platform=android arch=x86_64 $OPTIONS $OPTIONS_MONO target=template_debug $SCONS platform=android arch=x86_64 $OPTIONS $OPTIONS_MONO target=template_release pushd platform/android/java ./gradlew generateGodotMonoTemplates popd mkdir -p /root/out/templates-mono cp bin/android_source.zip /root/out/templates-mono/ cp bin/android_monoDebug.apk /root/out/templates-mono/android_debug.apk cp bin/android_monoRelease.apk /root/out/templates-mono/android_release.apk cp bin/godot-lib.template_release.aar /root/out/templates-mono/ fi # .NET if [ "${DOTNET}" == "1" ]; then echo "Starting .NET build for Android..." prepare_source $SCONS platform=android arch=arm32 $OPTIONS $OPTIONS_DOTNET target=template_debug $SCONS platform=android arch=arm32 $OPTIONS $OPTIONS_DOTNET target=template_release $SCONS platform=android arch=arm64 $OPTIONS $OPTIONS_DOTNET target=template_debug $SCONS platform=android arch=arm64 $OPTIONS $OPTIONS_DOTNET target=template_release $SCONS platform=android arch=x86_32 $OPTIONS $OPTIONS_DOTNET target=template_debug $SCONS platform=android arch=x86_32 $OPTIONS $OPTIONS_DOTNET target=template_release $SCONS platform=android arch=x86_64 $OPTIONS $OPTIONS_DOTNET target=template_debug $SCONS platform=android arch=x86_64 $OPTIONS $OPTIONS_DOTNET target=template_release pushd platform/android/java ./gradlew generateGodotMonoTemplates popd mkdir -p /root/out/templates-dotnet cp bin/android_source.zip /root/out/templates-dotnet/ cp bin/android_monoDebug.apk /root/out/templates-dotnet/android_debug.apk cp bin/android_monoRelease.apk /root/out/templates-dotnet/android_release.apk cp bin/godot-lib.template_release.aar /root/out/templates-dotnet/ fi echo "Android build successful"