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Cf. https://github.com/godotengine/build-containers/pull/84 - Linux builds are now done on Fedora using a custom Godot SDK instead of relying on an old Ubuntu version for portability. Removes need for various workarounds. - macOS Mono builds now include support for Apple Silicon / arm64, both architectures are concatenated in universal binaries. This new config is compatible with the `3.x` branch for Godot 3.4. It might or might not work as is for `master` / Godot 4.0. Porting it will be the next step.