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godot-build-scripts/scons-local/scons-3.1.2.bat
Rémi Verschelde efa270fa44 Trim down scripts to build Godot 1.0 with modern containers
Only building for desktop platforms for now, as Android, iOS and Web
builds would all be obsolete and unable to run on current devices.
2025-01-06 16:33:38 +01:00

39 lines
1.7 KiB
Batchfile
Executable File

@REM Copyright (c) 2001 - 2019 The SCons Foundation
@REM src/script/scons.bat bee7caf9defd6e108fc2998a2520ddb36a967691 2019-12-17 02:07:09 bdeegan
@echo off
set SCONS_ERRORLEVEL=
if "%OS%" == "Windows_NT" goto WinNT
@REM for 9x/Me you better not have more than 9 args
python -c "from os.path import join; import sys; sys.path = [ join(sys.prefix, 'Lib', 'site-packages', 'scons-3.1.2'), join(sys.prefix, 'Lib', 'site-packages', 'scons'), join(sys.prefix, 'scons-3.1.2'), join(sys.prefix, 'scons')] + sys.path; import SCons.Script; SCons.Script.main()" %1 %2 %3 %4 %5 %6 %7 %8 %9
@REM no way to set exit status of this script for 9x/Me
goto endscons
@REM Credit where credit is due: we return the exit code despite our
@REM use of setlocal+endlocal using a technique from Bear's Journal:
@REM http://code-bear.com/bearlog/2007/06/01/getting-the-exit-code-from-a-batch-file-that-is-run-from-a-python-program/
:WinNT
setlocal
@REM ensure the script will be executed with the Python it was installed for
pushd %~dp0..
set path=%~dp0;%CD%;%path%
popd
@REM try the script named as the .bat file in current dir, then in Scripts subdir
set scriptname=%~dp0%~n0.py
if not exist "%scriptname%" set scriptname=%~dp0Scripts\%~n0.py
@REM Handle when running from wheel where the script has no .py extension
if not exist "%scriptname%" set scriptname=%~dp0%~n0
python "%scriptname%" %*
endlocal & set SCONS_ERRORLEVEL=%ERRORLEVEL%
if NOT "%COMSPEC%" == "%SystemRoot%\system32\cmd.exe" goto returncode
if errorlevel 9009 echo you do not have python in your PATH
goto endscons
:returncode
exit /B %SCONS_ERRORLEVEL%
:endscons
call :returncode %SCONS_ERRORLEVEL%