280 Commits

Author SHA1 Message Date
Rémi Verschelde
313cd37206 Android: Provide godot-lib.release.aar in download folder
Closes #6.
2020-05-22 10:53:47 +02:00
Rémi Verschelde
c53fb590aa Merge pull request #5 from godotengine/add-sha512-sums
Compute and backup SHA-512 sums for release files
2020-05-07 14:58:50 +02:00
Rémi Verschelde
9176967e98 Compute and backup SHA-512 sums for release files
The sums are included both in the release folder, and in a separate
`sha512sums` folder in the base directory, to allow verifying that
the sums on the download repository haven't been tampered with.
2020-05-07 14:50:24 +02:00
Rémi Verschelde
d93b0785a8 Merge pull request #4 from godotengine/merge-release-templates
Merge build-templates.sh into build-release.sh
2020-05-07 14:49:51 +02:00
Rémi Verschelde
4e6b7462b6 Merge build-templates.sh into build-release.sh
Having the two separated was a bit redundant.
2020-05-07 14:45:52 +02:00
Rémi Verschelde
ee823e5177 Merge pull request #3 from godotengine/mono-ios
Mono: Add support for iOS
2020-04-16 11:05:55 +02:00
Rémi Verschelde
0341022b36 Mono: Add support for iOS 2020-04-16 11:04:42 +02:00
Rémi Verschelde
1da72c73c3 Use local images version 3.2-mono-6.6.0.166
This is a hack I've been keeping locally for a while but now I need to
commit it to make other changes.

This should be refactored to allow selecting either registry or local
images without having to hack the build script.
2020-04-14 17:07:22 +02:00
Rémi Verschelde
bb7dfba9e7 Add MIT license 2020-02-26 11:24:01 +01:00
Rémi Verschelde
651e5be851 Add README.md with some introduction 2020-02-26 11:22:54 +01:00
Rémi Verschelde
751b30283e Disable signing of Windows/UWP export templates
This causes issues for people who want to embed the PCK,
change PE data with rcedit or sign the executable themselves.

See godotengine/godot#32310 and godotengine/godot#33466.
2020-01-22 09:35:20 +01:00
Rémi Verschelde
3319757d9d Linux: Disable use_static_cpp for 32-bit
The binaries seem to crash on Ubuntu 18.04 i386 when using it.
2020-01-16 23:59:23 +01:00
Rémi Verschelde
b4e081345c OSX: Don't re-copy config, it's already taken from there in the build 2020-01-10 10:58:50 +01:00
Rémi Verschelde
930cdb67c7 Mono: Add net_4_x_win and net_4_x BCLs to templates
Also accommodate recent change with mono-glue files.
2020-01-07 14:48:22 +01:00
Rémi Verschelde
b2b7bea05f Templates: Fix zip having full pwd instead of templates/ parent
Was a regression from #2.
2019-12-18 17:06:38 +01:00
Rémi Verschelde
340eba3966 Android: Fix packaging of Mono.Android with the bcl 2019-12-18 15:25:50 +01:00
Rémi Verschelde
4d14345d37 Fix parsing of -b option with OPTARG
Follow-up to #2.
2019-12-18 10:54:01 +01:00
Rémi Verschelde
1f7430025d Sync .gitignore with changes from #2 2019-12-13 20:10:37 +01:00
Rémi Verschelde
0ef67e8796 Merge pull request #2 from godotengine/classical-mono-optional
Refactor build scripts to allow building only Classical or Mono
2019-12-13 20:08:05 +01:00
Rémi Verschelde
067d3f3a49 Refactor build scripts to allow building only Classical or Mono
The in-container build scripts now get passed CLASSICAL and MONO env
variables which can be used to build one or the other, or both
(default).

`build.sh`, `build-release.sh` and `build-templates.sh` now all expect
command line switches to specify the version details, and optionally
which flavor to build.

For example to build Mono only:

  ./build.sh -v 3.2-beta4 -g master -b mono
  ./build-release.sh -v 3.2-beta4 -b mono
  ./build-templates.sh -v 3.2-beta4 -t 3.2.beta4 -b mono

Also took the opportunity to do some extra cleanup, like removing
unnecessary `builtin_*` options since they all default to True, even
for Linux in 3.2, as well as `use_lto` and `use_static_cpp` options
on platforms which don't implement them.

And I improved the `build-release.sh` script to be a bit easier to
read, and avoid having too many stray folders to cleanup.
The build scripts should now generate the final structure that we'd use
on the official mirrors, with the `mono` distribution as a subfolder of
the main release folder.
2019-12-13 20:05:40 +01:00
Rémi Verschelde
7b376804d7 iOS: Handle split arkit/camera modules 2019-12-13 13:10:00 +01:00
Rémi Verschelde
77091a9872 Mono: WebAssembly and Server builds, pack BCL 2019-12-02 10:06:49 +01:00
Rémi Verschelde
84f058dd24 Update macOS and iOS to darwin18 osxcross SDK 2019-12-02 10:01:14 +01:00
Rémi Verschelde
0c2d825451 Port build scripts for Godot 3.2 / master branch
- Add Mono builds for Android.
- Remove now unused `MONO*_PREFIX` env variables (replaced by `mono_prefix`
  command line option).
- Update iOS to SDK 12.4 and darwin17 for proper ARKit support.
- Drop 32-bit support for iOS (armv7, x86).
2019-12-02 09:59:49 +01:00
Rémi Verschelde
d640fa4c69 Download ANGLE if missing for UWP packaging 2019-12-02 09:57:41 +01:00
Rémi Verschelde
09b605f7b9 Make number of build cores configurable in config.sh 2019-12-02 09:57:41 +01:00
Rémi Verschelde
5ee9f371bd Add config.sh for default registry and code signing
It is gitignore'd so users can put their private details there
(path to keystore and most importantly password) without having
to version them in git.
2019-12-02 09:57:41 +01:00
Rémi Verschelde
e583fcba03 Cosmetic cleanup and slight refactoring
- Drop unused mandatory -t argument in build.sh.
- Remove infinite retries for OSX and iOS, builds now seem to
  succeed right away and it prevents exiting the script.
- Factor out iOS SDK version.
- Make build order consistent in build.sh and build-release.sh
- Removing trailing whitespace.
2019-12-02 09:57:40 +01:00
Rémi Verschelde
1ca485fa55 Add generated folders and signing key to .gitignore 2019-11-12 14:47:18 +01:00
Hein-Pieter van Braam-Stewart
8aba1f833a Initial commit 2019-10-01 22:06:35 +02:00