.NET 6: Initial port of build scripts for 4.0

Not working yet but cleans up a lot of the Mono stuff we won't need anymore.
This commit is contained in:
Rémi Verschelde
2022-08-29 09:14:52 +02:00
parent 36fc7fca83
commit 23187596fb
7 changed files with 42 additions and 87 deletions

View File

@@ -6,9 +6,11 @@ set -e
export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
export OPTIONS="production=yes use_thinlto=yes"
export OPTIONS_MONO="module_mono_enabled=yes mono_static=yes mono_prefix=/root/mono-installs/wasm-runtime-release use_lto=no use_thinlto=no"
export OPTIONS_MONO="module_mono_enabled=yes"
export TERM=xterm
source /root/emsdk/emsdk_env.sh
rm -rf godot
mkdir godot
cd godot
@@ -19,8 +21,6 @@ tar xf /root/godot.tar.gz --strip-components=1
if [ "${CLASSICAL}" == "1" ]; then
echo "Starting classical build for Web..."
source /root/emsdk_${EMSCRIPTEN_CLASSICAL}/emsdk_env.sh
$SCONS platform=web ${OPTIONS} target=release_debug tools=no
$SCONS platform=web ${OPTIONS} target=release tools=no
@@ -36,7 +36,6 @@ if [ "${CLASSICAL}" == "1" ]; then
mkdir -p /root/out/tools
cp -rvp bin/*.zip /root/out/tools
rm -f bin/*.zip
fi
# Mono
@@ -44,11 +43,8 @@ fi
if [ "${MONO}" == "1" ]; then
echo "Starting Mono build for Web..."
source /root/emsdk_${EMSCRIPTEN_MONO}/emsdk_env.sh
cp /root/mono-glue/*.cpp modules/mono/glue/
cp -r /root/mono-glue/GodotSharp/GodotSharp/Generated modules/mono/glue/GodotSharp/GodotSharp/
cp -r /root/mono-glue/GodotSharp/GodotSharpEditor/Generated modules/mono/glue/GodotSharp/GodotSharpEditor/
$SCONS platform=web ${OPTIONS} ${OPTIONS_MONO} target=release_debug tools=no
$SCONS platform=web ${OPTIONS} ${OPTIONS_MONO} target=release tools=no
@@ -56,9 +52,6 @@ if [ "${MONO}" == "1" ]; then
mkdir -p /root/out/templates-mono
cp -rvp bin/*.zip /root/out/templates-mono
rm -f bin/*.zip
mkdir -p /root/out/templates-mono/bcl
cp -r /root/mono-installs/wasm-bcl/wasm /root/out/templates-mono/bcl/
fi
echo "Web build successful"