Port build scripts for Godot 3.2 / master branch

- Add Mono builds for Android.
- Remove now unused `MONO*_PREFIX` env variables (replaced by `mono_prefix`
  command line option).
- Update iOS to SDK 12.4 and darwin17 for proper ARKit support.
- Drop 32-bit support for iOS (armv7, x86).
This commit is contained in:
Rémi Verschelde
2019-11-13 15:55:21 +01:00
committed by Rémi Verschelde
parent d640fa4c69
commit 0c2d825451
7 changed files with 62 additions and 48 deletions

View File

@@ -4,8 +4,8 @@ set -e
export BUILD_NAME=official
export SCONS="scons -j${NUM_CORES} verbose=yes warnings=no progress=no"
export IOS_SDK="11.2"
export OPTIONS="osxcross_sdk=darwin15 builtin_libpng=yes builtin_openssl=yes builtin_zlib=yes debug_symbols=no use_static_cpp=yes"
export IOS_SDK="12.4"
export OPTIONS="osxcross_sdk=darwin17 builtin_libpng=yes builtin_openssl=yes builtin_zlib=yes debug_symbols=no use_static_cpp=yes"
export OPTIONS_MONO="module_mono_enabled=yes mono_static=yes"
export TERM=xterm
export OSXCROSS_IOS=not_nothing
@@ -15,23 +15,13 @@ mkdir godot
cd godot
tar xf /root/godot.tar.gz --strip-components=1
$SCONS platform=iphone $OPTIONS arch=arm tools=no target=release_debug IPHONESDK="/root/ioscross/arm64/SDK/iPhoneOS${IOS_SDK}.sdk" IPHONEPATH="/root/ioscross/arm64/" ios_triple="arm-apple-darwin11-"
$SCONS platform=iphone $OPTIONS arch=arm tools=no target=release IPHONESDK="/root/ioscross/arm64/SDK/iPhoneOS${IOS_SDK}.sdk" IPHONEPATH="/root/ioscross/arm64/" ios_triple="arm-apple-darwin11-"
$SCONS platform=iphone $OPTIONS arch=arm64 tools=no target=release_debug IPHONESDK="/root/ioscross/arm64/SDK/iPhoneOS${IOS_SDK}.sdk" IPHONEPATH="/root/ioscross/arm64/" ios_triple="arm-apple-darwin11-"
$SCONS platform=iphone $OPTIONS arch=arm64 tools=no target=release IPHONESDK="/root/ioscross/arm64/SDK/iPhoneOS${IOS_SDK}.sdk" IPHONEPATH="/root/ioscross/arm64/" ios_triple="arm-apple-darwin11-"
$SCONS platform=iphone $OPTIONS arch=x86 tools=no target=release_debug IPHONESDK="/root/ioscross/x86_64/SDK/iPhoneOS${IOS_SDK}.sdk" IPHONEPATH="/root/ioscross/x86_64/" ios_triple="x86_64-apple-darwin11-"
$SCONS platform=iphone $OPTIONS arch=x86 tools=no target=release IPHONESDK="/root/ioscross/x86_64/SDK/iPhoneOS${IOS_SDK}.sdk" IPHONEPATH="/root/ioscross/x86_64/" ios_triple="x86_64-apple-darwin11-"
$SCONS platform=iphone $OPTIONS arch=x86_64 tools=no target=release_debug IPHONESDK="/root/ioscross/x86_64/SDK/iPhoneOS${IOS_SDK}.sdk" IPHONEPATH="/root/ioscross/x86_64/" ios_triple="x86_64-apple-darwin11-"
$SCONS platform=iphone $OPTIONS arch=x86_64 tools=no target=release IPHONESDK="/root/ioscross/x86_64/SDK/iPhoneOS${IOS_SDK}.sdk" IPHONEPATH="/root/ioscross/x86_64/" ios_triple="x86_64-apple-darwin11-"
/root/ioscross/arm64/bin/arm-apple-darwin11-lipo -create bin/libgodot.iphone.opt.arm.a bin/libgodot.iphone.opt.arm64.a bin/libgodot.iphone.opt.x86.a bin/libgodot.iphone.opt.x86_64.a -output /root/out/libgodot.iphone.opt.fat
/root/ioscross/arm64/bin/arm-apple-darwin11-lipo -create bin/libgodot.iphone.opt.debug.arm.a bin/libgodot.iphone.opt.debug.arm64.a bin/libgodot.iphone.opt.debug.x86.a bin/libgodot.iphone.opt.debug.x86_64.a -output /root/out/libgodot.iphone.opt.debug.fat
/root/ioscross/arm64/bin/arm-apple-darwin11-lipo -create bin/libgodot.iphone.opt.arm64.a bin/libgodot.iphone.opt.x86_64.a -output /root/out/libgodot.iphone.opt.fat
/root/ioscross/arm64/bin/arm-apple-darwin11-lipo -create bin/libgodot.iphone.opt.debug.arm64.a bin/libgodot.iphone.opt.debug.x86_64.a -output /root/out/libgodot.iphone.opt.debug.fat
echo "iOS build successful"