mirror of
https://github.com/godotengine/godot-benchmarks.git
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111 lines
3.3 KiB
Plaintext
111 lines
3.3 KiB
Plaintext
[gd_scene load_steps=11 format=3 uid="uid://b4dhhefx2wbhe"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_pbj7j"]
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cull_mode = 2
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shading_mode = 0
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[sub_resource type="QuadMesh" id="QuadMesh_pbj7j"]
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material = SubResource("StandardMaterial3D_pbj7j")
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size = Vector2(0.1, 0.1)
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orientation = 1
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[sub_resource type="Animation" id="Animation_a0tk4"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:rotation")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector3(0, 0, 0)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("MeshInstance3D:position")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector3(1, 0, 0)]
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}
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[sub_resource type="Animation" id="Animation_a202f"]
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resource_name = "new_animation"
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loop_mode = 2
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("MeshInstance3D:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 1),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Vector3(1, 0, 0), Vector3(1, 0, -2)]
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}
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[sub_resource type="Animation" id="Animation_noarx"]
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resource_name = "new_animation_2"
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loop_mode = 2
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:rotation")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 1),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Vector3(0, 0, 0), Vector3(0, 1.5708, 0)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_r3fl7"]
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_data = {
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&"RESET": SubResource("Animation_a0tk4"),
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&"new_animation": SubResource("Animation_a202f"),
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&"new_animation_2": SubResource("Animation_noarx")
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}
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[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_jka67"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_i5arm"]
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animation = &"new_animation_2"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_wc5p8"]
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animation = &"new_animation"
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[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_jsk3o"]
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nodes/Add2/node = SubResource("AnimationNodeAdd2_jka67")
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nodes/Add2/position = Vector2(16, 148)
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nodes/Animation/node = SubResource("AnimationNodeAnimation_wc5p8")
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nodes/Animation/position = Vector2(-260, 120)
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"nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_i5arm")
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"nodes/Animation 2/position" = Vector2(-260, 280)
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node_connections = [&"output", 0, &"Add2", &"Add2", 0, &"Animation", &"Add2", 1, &"Animation 2"]
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[node name="Node3D" type="Node3D"]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0)
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mesh = SubResource("QuadMesh_pbj7j")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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&"": SubResource("AnimationLibrary_r3fl7")
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}
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autoplay = "new_animation_2"
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[node name="AnimationTree" type="AnimationTree" parent="."]
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tree_root = SubResource("AnimationNodeBlendTree_jsk3o")
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anim_player = NodePath("../AnimationPlayer")
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parameters/Add2/add_amount = 0.0
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