Files
godot-benchmarks/supplemental/animation_tree_single.tscn
2025-09-28 17:24:12 +02:00

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[gd_scene load_steps=11 format=3 uid="uid://b4dhhefx2wbhe"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_pbj7j"]
cull_mode = 2
shading_mode = 0
[sub_resource type="QuadMesh" id="QuadMesh_pbj7j"]
material = SubResource("StandardMaterial3D_pbj7j")
size = Vector2(0.1, 0.1)
orientation = 1
[sub_resource type="Animation" id="Animation_a0tk4"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:rotation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0, 0, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("MeshInstance3D:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(1, 0, 0)]
}
[sub_resource type="Animation" id="Animation_a202f"]
resource_name = "new_animation"
loop_mode = 2
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("MeshInstance3D:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector3(1, 0, 0), Vector3(1, 0, -2)]
}
[sub_resource type="Animation" id="Animation_noarx"]
resource_name = "new_animation_2"
loop_mode = 2
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:rotation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector3(0, 0, 0), Vector3(0, 1.5708, 0)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_r3fl7"]
_data = {
&"RESET": SubResource("Animation_a0tk4"),
&"new_animation": SubResource("Animation_a202f"),
&"new_animation_2": SubResource("Animation_noarx")
}
[sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_jka67"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_i5arm"]
animation = &"new_animation_2"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_wc5p8"]
animation = &"new_animation"
[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_jsk3o"]
nodes/Add2/node = SubResource("AnimationNodeAdd2_jka67")
nodes/Add2/position = Vector2(16, 148)
nodes/Animation/node = SubResource("AnimationNodeAnimation_wc5p8")
nodes/Animation/position = Vector2(-260, 120)
"nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_i5arm")
"nodes/Animation 2/position" = Vector2(-260, 280)
node_connections = [&"output", 0, &"Add2", &"Add2", 0, &"Animation", &"Add2", 1, &"Animation 2"]
[node name="Node3D" type="Node3D"]
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0)
mesh = SubResource("QuadMesh_pbj7j")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_r3fl7")
}
autoplay = "new_animation_2"
[node name="AnimationTree" type="AnimationTree" parent="."]
tree_root = SubResource("AnimationNodeBlendTree_jsk3o")
anim_player = NodePath("../AnimationPlayer")
parameters/Add2/add_amount = 0.0