[gd_scene load_steps=11 format=3 uid="uid://b4dhhefx2wbhe"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_pbj7j"] cull_mode = 2 shading_mode = 0 [sub_resource type="QuadMesh" id="QuadMesh_pbj7j"] material = SubResource("StandardMaterial3D_pbj7j") size = Vector2(0.1, 0.1) orientation = 1 [sub_resource type="Animation" id="Animation_a0tk4"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:rotation") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0, 0, 0)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("MeshInstance3D:position") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(1, 0, 0)] } [sub_resource type="Animation" id="Animation_a202f"] resource_name = "new_animation" loop_mode = 2 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("MeshInstance3D:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector3(1, 0, 0), Vector3(1, 0, -2)] } [sub_resource type="Animation" id="Animation_noarx"] resource_name = "new_animation_2" loop_mode = 2 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:rotation") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 1), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Vector3(0, 0, 0), Vector3(0, 1.5708, 0)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_r3fl7"] _data = { &"RESET": SubResource("Animation_a0tk4"), &"new_animation": SubResource("Animation_a202f"), &"new_animation_2": SubResource("Animation_noarx") } [sub_resource type="AnimationNodeAdd2" id="AnimationNodeAdd2_jka67"] [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_i5arm"] animation = &"new_animation_2" [sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_wc5p8"] animation = &"new_animation" [sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_jsk3o"] nodes/Add2/node = SubResource("AnimationNodeAdd2_jka67") nodes/Add2/position = Vector2(16, 148) nodes/Animation/node = SubResource("AnimationNodeAnimation_wc5p8") nodes/Animation/position = Vector2(-260, 120) "nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_i5arm") "nodes/Animation 2/position" = Vector2(-260, 280) node_connections = [&"output", 0, &"Add2", &"Add2", 0, &"Animation", &"Add2", 1, &"Animation 2"] [node name="Node3D" type="Node3D"] [node name="MeshInstance3D" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0) mesh = SubResource("QuadMesh_pbj7j") [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { &"": SubResource("AnimationLibrary_r3fl7") } autoplay = "new_animation_2" [node name="AnimationTree" type="AnimationTree" parent="."] tree_root = SubResource("AnimationNodeBlendTree_jsk3o") anim_player = NodePath("../AnimationPlayer") parameters/Add2/add_amount = 0.0