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Readd missing header needed for Windows in GDExtension (#109)
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@@ -3,6 +3,10 @@
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#include <godot_cpp/core/class_db.hpp>
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#include <godot_cpp/core/class_db.hpp>
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#include <godot_cpp/variant/utility_functions.hpp>
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#include <godot_cpp/variant/utility_functions.hpp>
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#if defined(_WIN32) || defined(_WIN64)
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#include <malloc.h>
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#endif
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using namespace godot;
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using namespace godot;
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void CPPBenchmarkSpectralNorm::_bind_methods() {
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void CPPBenchmarkSpectralNorm::_bind_methods() {
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