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https://github.com/godotengine/godot-benchmarks.git
synced 2026-01-05 10:10:08 +03:00
Fix run-benchmarks script referencing variables before they are defined
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@@ -194,37 +194,51 @@ $GODOT_RELEASE --audio-driver Dummy --gpu-index 1 -- --run-benchmarks --include-
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$GODOT_RELEASE --audio-driver Dummy --gpu-index 0 -- --run-benchmarks --include-benchmarks="rendering/*" --save-json="/tmp/intel.md" --json-results-prefix="intel"
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$GODOT_RELEASE --audio-driver Dummy --gpu-index 2 -- --run-benchmarks --include-benchmarks="rendering/*" --save-json="/tmp/nvidia.md" --json-results-prefix="nvidia"
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# Strip debugging symbols for fair binary size comparison.
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# Do this after Godot is run so we can have useful crash backtraces
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# if the engine crashes while running benchmarks.
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strip "$GODOT_DEBUG" "$GODOT_RELEASE"
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BINARY_SIZE_DEBUG="$(stat --printf="%s" "$GODOT_DEBUG")"
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BINARY_SIZE_RELEASE="$(stat --printf="%s" "$GODOT_RELEASE")"
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echo "Appending extra benchmarks."
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EXTRA_JSON=$(cat << EOF
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"benchmarks": [
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{
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"category": "Extra/Size",
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"name": "Binary Size",
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"results": {"cpu_debug": {"size_bytes":$BINARY_SIZE_DEBUG}, "cpu_release": {"size_bytes": $BINARY_SIZE_RELEASE}}
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}, {
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"results": { "cpu_debug": { "size_bytes": $BINARY_SIZE_DEBUG}, "cpu_release": { "size_bytes": $BINARY_SIZE_RELEASE } }
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},
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{
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"category": "Extra/Build Time",
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"name": "Build Time",
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"results": {"cpu_debug": {"time":$TIME_TO_BUILD_DEBUG}, "cpu_release": {"time": $TIME_TO_BUILD_RELEASE}}
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}, {
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"results": { "cpu_debug": { "time": $TIME_TO_BUILD_DEBUG}, "cpu_release": { "time": $TIME_TO_BUILD_RELEASE } }
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},
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{
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"category": "Extra/Build Memory Use",
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"name": "Build Peak Memory Use",
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"results": {"cpu_debug": {"ram_bytes":$PEAK_MEMORY_BUILD_DEBUG}, "cpu_release": {"ram_bytes": $PEAK_MEMORY_BUILD_RELEASE}}
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}, {
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"results": { "cpu_debug": { "ram_bytes": $PEAK_MEMORY_BUILD_DEBUG}, "cpu_release": { "ram_bytes": $PEAK_MEMORY_BUILD_RELEASE } }
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},
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{
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"category": "Extra/Startup Time",
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"name": "Startup + Shutdown Time",
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"results": {"cpu_debug": {"time":$TIME_TO_STARTUP_SHUTDOWN_DEBUG}, "cpu_release": {"time": $TIME_TO_STARTUP_SHUTDOWN_RELEASE}}
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}, {
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"results": { "cpu_debug": { "time": $TIME_TO_STARTUP_SHUTDOWN_DEBUG}, "cpu_release": { "time": $TIME_TO_STARTUP_SHUTDOWN_RELEASE } }
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},
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{
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"category": "Extra/Startup Time",
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"name": "Startup Time With Shader Cache",
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"results": {"cpu_debug": {"time":$TIME_TO_STARTUP_SHADER_CACHE}, "cpu_release": {"time": $TIME_TO_STARTUP_SHADER_CACHE}}
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}, {
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"results": { "cpu_debug": { "time": $TIME_TO_STARTUP_SHADER_CACHE}, "cpu_release": { "time": $TIME_TO_STARTUP_SHADER_CACHE } }
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},
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{
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"category": "Extra/Startup Time",
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"name": "Startup Time Without Shader Cache",
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"results": {"cpu_debug": {"time":$TIME_TO_STARTUP_NO_SHADER_CACHE}, "cpu_release": {"time": $TIME_TO_STARTUP_NO_SHADER_CACHE}}
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}, {
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"results": { "cpu_debug": { "time": $TIME_TO_STARTUP_NO_SHADER_CACHE}, "cpu_release": { "time": $TIME_TO_STARTUP_NO_SHADER_CACHE } }
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},
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{
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"category": "Extra/Memory Use",
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"name": "Startup + Shutdown Peak Memory Use",
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"results": {"cpu_debug": {"ram_bytes":$PEAK_MEMORY_STARTUP_SHUTDOWN_DEBUG}, "cpu_release": {"ram_bytes": $PEAK_MEMORY_STARTUP_SHUTDOWN_RELEASE}}
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"results": { "cpu_debug": { "ram_bytes": $PEAK_MEMORY_STARTUP_SHUTDOWN_DEBUG}, "cpu_release": { "ram_bytes": $PEAK_MEMORY_STARTUP_SHUTDOWN_RELEASE } }
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}
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]
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EOF
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@@ -244,14 +258,6 @@ $GODOT_DEBUG --headless --path "$DIR" --script merge_json.gd -- /tmp/cpu_debug.m
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OUTPUT_PATH="/tmp/godot-benchmarks-results/${DATE}_${COMMIT_HASH}.md"
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rm -f "$OUTPUT_PATH"
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# Strip debugging symbols for fair binary size comparison.
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# Do this after Godot is run so we can have useful crash backtraces
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# if the engine crashes while running benchmarks.
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strip "$GODOT_DEBUG" "$GODOT_RELEASE"
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BINARY_SIZE_DEBUG="$(stat --printf="%s" "$GODOT_DEBUG")"
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BINARY_SIZE_RELEASE="$(stat --printf="%s" "$GODOT_RELEASE")"
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# Build website files after running all benchmarks, so that benchmarks
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# appear on the web interface.
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echo "Pushing results to godot-benchmarks repository."
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