Add Sprite2D benchmarks

This commit is contained in:
Mach565
2022-11-10 12:18:24 +11:00
committed by Hugo Locurcio
parent 1d019796f6
commit 8430c47b1e
9 changed files with 105 additions and 7 deletions

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@@ -0,0 +1,7 @@
extends "res://benchmarks/rendering/sprite_2d/sprite_2d_base.gd"
const NUMBER_OF_SPRITES = 5_000
func _ready() -> void:
fill_with_sprites(NUMBER_OF_SPRITES)

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@@ -0,0 +1,16 @@
[gd_scene load_steps=3 format=3 uid="uid://cygi7awmf5lba"]
[ext_resource type="Script" path="res://benchmark.gd" id="1_hf23d"]
[ext_resource type="Script" path="res://benchmarks/rendering/sprite_2d/5000_sprite_2d.gd" id="1_prwy7"]
[node name="Node2D" type="Node2D"]
script = ExtResource("1_prwy7")
[node name="Benchmark" type="Label" parent="."]
offset_right = 40.0
offset_bottom = 34.0
script = ExtResource("1_hf23d")
test_render_cpu = true
test_render_gpu = true
[node name="Camera2D" type="Camera2D" parent="."]

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@@ -0,0 +1,7 @@
extends "res://benchmarks/rendering/sprite_2d/sprite_2d_base.gd"
const NUMBER_OF_SPRITES = 500
func _ready() -> void:
fill_with_sprites(NUMBER_OF_SPRITES)

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@@ -0,0 +1,16 @@
[gd_scene load_steps=3 format=3 uid="uid://b3lmnvs17yqrq"]
[ext_resource type="Script" path="res://benchmark.gd" id="1_h5bfr"]
[ext_resource type="Script" path="res://benchmarks/rendering/sprite_2d/500_sprite_2d.gd" id="1_jqpyn"]
[node name="Node2D" type="Node2D"]
script = ExtResource("1_jqpyn")
[node name="Benchmark" type="Label" parent="."]
offset_right = 40.0
offset_bottom = 34.0
script = ExtResource("1_h5bfr")
test_render_cpu = true
test_render_gpu = true
[node name="Camera2D" type="Camera2D" parent="."]

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@@ -0,0 +1,7 @@
extends "res://benchmarks/rendering/sprite_2d/sprite_2d_base.gd"
const NUMBER_OF_SPRITES = 50
func _ready() -> void:
fill_with_sprites(NUMBER_OF_SPRITES)

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@@ -0,0 +1,16 @@
[gd_scene load_steps=3 format=3 uid="uid://dlmdxgjc64h6r"]
[ext_resource type="Script" path="res://benchmarks/rendering/sprite_2d/50_sprite_2d.gd" id="1_rmwpg"]
[ext_resource type="Script" path="res://benchmark.gd" id="2_itud2"]
[node name="Node2D" type="Node2D"]
script = ExtResource("1_rmwpg")
[node name="Benchmark" type="Label" parent="."]
offset_right = 40.0
offset_bottom = 34.0
script = ExtResource("2_itud2")
test_render_cpu = true
test_render_gpu = true
[node name="Camera2D" type="Camera2D" parent="."]

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@@ -0,0 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://cqyl0oui300bb"]
[ext_resource type="Texture2D" uid="uid://cg50cee5knm3h" path="res://icon.png" id="1_8dwnt"]
[node name="Sprite2D" type="Sprite2D"]
texture = ExtResource("1_8dwnt")

View File

@@ -0,0 +1,24 @@
extends Node2D
var Sprite := preload("res://benchmarks/rendering/sprite_2d/_sprite.tscn") as PackedScene
var sprites := []
var sprite_xforms := []
func fill_with_sprites(sprite_amount: int) -> void:
var cam := $Camera2D as Camera2D
var ss := get_tree().root.size
var center := cam.get_screen_center_position()
for i in sprite_amount:
var xf := Transform2D()
xf.origin = Vector2(center.x + randf() * ss.x, center.y + randf() * ss.y)
var new_sprite = Sprite.instantiate() as Sprite2D
call_deferred("add_child", new_sprite)
new_sprite.set_global_transform(xf)
sprites.append(new_sprite)
sprite_xforms.append(xf)
func _exit_tree() -> void:
for sprite in sprites:
sprite.queue_free()

View File

@@ -1,9 +1,9 @@
[remap]
importer="texture"
type="StreamTexture2D"
uid="uid://cbuxw4ijt0j1n"
path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
type="CompressedTexture2D"
uid="uid://cg50cee5knm3h"
path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"
metadata={
"vram_texture": false
}
@@ -11,7 +11,7 @@ metadata={
[deps]
source_file="res://icon.png"
dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"]
dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"]
[params]
@@ -21,7 +21,6 @@ compress/hdr_compression=1
compress/bptc_ldr=0
compress/normal_map=0
compress/channel_pack=0
compress/streamed=false
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
@@ -29,7 +28,7 @@ roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/HDR_as_SRGB=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0