Cody Northrop cdb822e7eb Revert "Android: Assert that CFI is disabled"
This reverts commit 43ef50f389

Reason for revert: LLVM bug is fixed upstream.

Fix:
https://reviews.llvm.org/rG92fbb602f3b635110417e40e2f774b31798b0b1d

LLVM Roll:
243d4473a3

CLs in the roll:
7586aeab..0c545a44

Original change's description:
> Android: Assert that CFI is disabled
>
> There appears to be a bug in the interaction of CFI and
> relative vtables. On armv9 it results in a crash with SIGILL
> when loading traces.
>
> Since we can't overwrite the flags used to control this
> just assert that it is correct in GN args.
>
> To avoid the assert, add the following to your GN args:
>
> arm_control_flow_integrity = "none"
>
> Test: Build and run traces on armv9 devices
> Bug: b/278955379
> Bug: chromium:1441148

Test: angle_trace_tests on ARM v9 device with flag removed from GN
Bug: b/278955379
Bug: chromium:1441148
Change-Id: Ib90405a143503896041c2522f484c234a943a6fb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4684008
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Auto-Submit: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Roman Lavrov <romanl@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Roman Lavrov <romanl@google.com>
2023-07-13 16:55:41 +00:00
2020-04-28 14:23:13 +00:00
2023-06-02 13:38:24 +00:00
2019-10-14 17:57:09 +00:00
2021-05-20 18:35:26 +00:00
2023-07-13 15:16:19 +00:00
2023-07-11 17:43:15 +00:00
2023-01-06 18:36:26 +00:00
2023-01-11 22:39:57 +00:00

ANGLE - Almost Native Graphics Layer Engine

The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

Level of OpenGL ES support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
OpenGL ES 2.0 complete complete complete complete complete complete
OpenGL ES 3.0 complete complete complete complete complete
OpenGL ES 3.1 incomplete complete complete complete
OpenGL ES 3.2 in progress in progress in progress

Additionally, OpenGL ES 1.1 is implemented in the front-end using OpenGL ES 3.0 features. This version of the specification is thus supported on all platforms specified above that support OpenGL ES 3.0 with known issues.

Platform support via backing renderers

Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
Windows complete complete complete complete complete
Linux complete complete
Mac OS X complete complete
iOS complete
Chrome OS complete planned
Android complete complete
GGP (Stadia) complete
Fuchsia complete

ANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.

ANGLE has received the following certifications with the Vulkan backend:

  • OpenGL ES 2.0: ANGLE 2.1.0.d46e2fb1e341 (Nov, 2019)
  • OpenGL ES 3.0: ANGLE 2.1.0.f18ff947360d (Feb, 2020)
  • OpenGL ES 3.1: ANGLE 2.1.0.f5dace0f1e57 (Jul, 2020)

ANGLE also provides an implementation of the EGL 1.5 specification.

ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

Sources

ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

git clone https://chromium.googlesource.com/angle/angle

Building

View the Dev setup instructions.

Contributing

Description
A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android (static library config for Godot).
Readme 149 MiB
Languages
Python 97.2%
Shell 2.8%