mirror of
https://github.com/godotengine/godot-angle-static.git
synced 2026-01-01 05:48:11 +03:00
Bug: angleproject:1944 Change-Id: I7dd47e76a59da9f3d0f43c8e802e1c335dcf7213 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4158231 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: mohan maiya <m.maiya@samsung.com>
1.2 KiB
1.2 KiB
ES1 Status
ES1 is implemented entirely in the front-end using features from GLES3.0. Therefore, every backend with GLES3 support (i.e. everything other than D3D9) supports GLES1 as well.
ANGLE passes GLES1's MustPass, however there are known missing features.
| Features | Status | Backends |
|---|---|---|
| Logic Op | Implemented through extensions 1 | Vulkan, GL |
| Palette compressed textures | Emulated with uncompressed format | Vulkan |
| Smooth lines | Unimplemented | None |
| Two-sided lighting | Unimplemented | None |
| Matrix palette | Unimplemented (optional) | None |
Notes [1]
- Logic op is implemented through the
ANGLE_logic_oporEXT_framebuffer_fetchextensions. - Currently, these are supported on the Vulkan and GL backends only.