daniel@transgaming.com 0009d62451 Creates new depthstencils for surfaces.
Trac #11396

Creates new depthstencils for new windows when multiple windows exist,
repurposes original depthstencil if old windows have all been destroyed.
Author: Shannon Woods
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch

git-svn-id: https://angleproject.googlecode.com/svn/trunk@28 736b8ea6-26fd-11df-bfd4-992fa37f6226
2010-03-16 06:23:31 +00:00
2010-03-08 20:26:45 +00:00
2010-03-08 20:26:45 +00:00
2010-03-08 20:26:45 +00:00
2010-03-08 20:26:45 +00:00
2010-03-08 20:26:45 +00:00
2010-03-08 20:26:45 +00:00
Description
A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android (static library config for Godot).
149 MiB
Languages
Python 97.2%
Shell 2.8%