I was having trouble using some GL/EGL loader generators because of some
errors in the XML definitions for ANGLE.
The first major problem is the content of the <ptype> tags. Let's refer
to the Khronos registry XML schema (which is annoyingly a PDF rather
than an xsd that we can test against, though I don't know if an xsd
would catch this anyway):
https://raw.githubusercontent.com/KhronosGroup/OpenGL-Registry/master/xml/readme.pdf
In section 12.4.2, "Contents of <param> tags" it states:
The <ptype> tag is optional, and contains text which is a valid type
name found in <type> tag, and indicates that this type must be
previously defined for the definition of the command to succeed.
Builtin C types, and any derived types which are expected to be
found in other header files, should not be wrapped in <ptype> tags
Note that the above is repeated for the contents of <proto> tags as
well.
The extension XML files currently have a bunch of <ptype> tags which
don't meet the expectations described above. The correct transformation
for them would be, for example:
<ptype>GLfloat *</ptype> -> <ptype>GLfloat</ptype> *
<ptype>void *</ptype> -> void *
<ptype>const char *</ptype> -> const char *
<ptype>EGLAttrib *</ptype> -> <ptype>EGLAttrib</ptype> *
The next issue is that some tags have some typos, such as "<pytpe>"
instead of "<ptype>". (Now *that* is something an .xsd would catch...)
The last issue is the use of the typename "GLvoid" which is not as
serious a problem. It is still defined in Khronos' gl.xml <types> block,
but Khronos no longer uses it in their XML registries. The comment for
the "GLvoid" type in their <types> block states:
<type comment="Not an actual GL type, though used in headers in the past">typedef void <name>GLvoid</name>;</type>
So we might as well replace those with just plain "void".
Anyway, long story short: to apply these transformations, I used Perl
regular expressions, and applied these expressions in order:
- Fix the tag misspellings:
s#<(/?)pytpe>#<\1ptype>#g
- Move the const qualifiers (if present) and pointer asterisk(s) (if
any) outside the <ptype> tag itself:
s#<ptype>(const )?([A-Za-z0-9]+)[ ]?(\*\*?)</ptype> #\1<ptype>\2</ptype> \3#g
- Replace "GLvoid", "char", and "void" inside ptype tags to normal
C types outside tags:
s#<ptype>(GLvoid|void|char)</ptype>#\1#g
Bug: angleproject:8190
Change-Id: Ib0bea79fecb7e714910b6e92124bb9f52994d0fb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4603709
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Adds two more simple commands to ANGLE_shader_pixel_local_storage that
allow WebGL and the command buffer to interrupt rendering passes without
having to either (1) make expensive queries, or (2) track lots of
complex state for validation that they are not currently equipped to
track.
Bug: chromium:1421437
Change-Id: I80eaef3ae6b0b4bbbecb9cd2268ac90b43675d1c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4355032
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Chrome doesn't have a codegen template for queries that model the
"robust" signature, so support both types.
Specify that the robust variants are only supported if
ANGLE_robust_client_memory is supported, so Chrome and other
implementations don't have to support them.
Bug: chromium:1421437
Change-Id: Icc69b69ce9ce0a2cfad0dbeed1f3b29bcfa92d20
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4321867
Commit-Queue: Chris Dalton <chris@rive.app>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
This extension allows texturing of the stencil
component of a packed depth stencil texture on
OpenGL ES 3.0 contexts.
Trivially exposed on backends that support
OpenGL ES 3.1, which requires this feature.
Adjusted the tests to check for the new
extension string instead of the context
version.
Bug: angleproject:8051
Change-Id: I4d833acbc72e7374bde91d4c861598a0fdaf9b90
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4295312
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Added an extension spec.
Trivially exposed it on GL, Vulkan, and D3D11.
Adjusted tests and validation to allow no cull
distance support for this extension string.
Removed extra built-in variable definitions.
Bug: angleproject:7904
Change-Id: Ic60772dfe28132c316eaa29aadc1afd66e3b0fa7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4114290
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Browsers will need the ability to pre-empt pixel local storage, which
means every plane will need a backing store to dump to. Store Ops allow
the app to still avoid memory transactions at the end of PLS even if
their plane has a backing texture.
Bug: angleproject:7279
Change-Id: I3a3efa21773f87c03cd346a996e3c638028c68ab
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3974652
Commit-Queue: Chris Dalton <chris@rive.app>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
This extension exposes the desktop GL glLogicOp function as a GLES
extension. This is supported by Vulkan through the logicOp feature as
well.
The goal is to directly use this extension in GLES1 emulation where the
backend supports it, avoiding a more costly fallback.
Bug: angleproject:3862
Change-Id: I7ed436cdf401437157ca9724168849b4c819b91b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3898310
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
This is a reland of commit 8208e8a234
In Take 2 we omit the GLenum groups PixelLocalLoadOpANGLE and
PixelLocalInternalFormatANGLE. We can add these back once the extension
is published and we can update Khronos's gl.xml, or else once we figure
out how to make this work without updating the Khronos gl.xml.
Original change's description:
> Generate stubs for ANGLE_shader_pixel_local_storage
>
> Bug: angleproject:7279
> Change-Id: I41548ad35c236b67372a12fecaa9a1b9c556d232
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3891972
> Commit-Queue: Chris Dalton <chris@rive.app>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Bug: angleproject:7279
Change-Id: I02f42c1cfc685ed95164744108e0c185d3a7fefb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3900491
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Chris Dalton <chris@rive.app>
This allows an OpenGL loader to alias glProvokingVertex and
glProvokingVertexANGLE function pointers. In my case, it helps with
the GLAD loader when using the --alias option.
Bug: angleproject:7193
Change-Id: Id7e6318a5ee1f1b172f0499fc01dd080442471b6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3582519
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
ANGLE was chaining VkImageFormatListCreateInfoKHR to
VkImageCreateInfo::pNext to support sRGB extensions. For external
images, it was unknown whether that was valid because there was no way
to know if external used an identical chain of pNexts. This was causing
a discrepancy between images created by Chrome and those created by
ANGLE as part of an import.
This change updates ANGLE_external_objects_flags to take in the pNext
chain external has used to create the image so ANGLE could create the
image identically.
Bug: chromium:1266094
Change-Id: I479b9e7ff39d437425dc91c79834880749766f99
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3274177
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Peng Huang <penghuang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Add a new extension, ANGLE_get_tex_level_parameter which allows
users to query texture size and format information before ES 3.1.
This is very useful for re-using existing textures instead of
re-allocating.
Bug: chromium:1132514
Change-Id: I71f6bad8bdacb91875cc81b4884d4c3099235f3f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2469959
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Add extensions layered on top of GL_EXT_memory_object and GL_EXT_semaphore
to support GL & Vulkan interoperation on Fuchsia. They are analagous to
the file descriptor versions, except not quite as opaque.
This is a draft; the underlying vulkan extensions have not been submitted
to Khronos.
Bug: angleproject:3492
Change-Id: Ic4723ded9fff752c4186eaa6a7f07d9ac51a3364
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1642332
Commit-Queue: Michael Spang <spang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
ARB_texture_rectangle is the only currently supported disablable
extension. This allows us to use ARB_texture_rectangle in WebGL
implementations without exposing it to WebGL user shaders.
Bug: angleproject:3956
Bug: angleproject:3770
Change-Id: I80b10d2e9c9feebe545ce15195721487165ecc51
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1838418
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
The Android SurfaceTexture API has to be initialized with a texture id
which Chrome has to query from an ANGLE external texture. It also
rebinds and sets the texture dimensions on calls to
SurfaceTexture.updateTexImage so ANGLE must be notified about these
changes so that state tracking and validation continue to function.
BUG=967410
Change-Id: I92e9077f75835b088da3a8caffb3ff40e9ad0361
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1630293
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
changes include:
1) GL_OVR_multiview to GL_OVR_multiview2 extension directive change
2) Removal of all references to side by side. We no longer support multiple views in a single 2DTexture. Only 2DTextureArray's are supported
3) WebGL 2 (ES3) is required for multiview
Bug: angleproject:3341
Change-Id: Ie0c1d21d7610f8feebdb2e4d01c6947f57e69328
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1552023
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Re-land fixes build to ensure commit_id is built before libEGL.
libEGL was implicitly loading libGLESv2 on startup. This is bad
because on platforms like Linux and Mac we could sometimes use the
incorrect rpath. This in turn meant we needed workarounds like using
"_angle" extensions to our shared objects to get the correct loading
behaviour.
Fix this by loading libGLESv2 dynamically in libEGL. We build the
loader automatically from egl.xml. The loader itself is lazily
initialized on every EGL entry point call. This is necessary because
on Linux, etc, there is no equivalent to Windows' DLLMain.
We also use an EGL.h with different generation options so we have the
proper function pointer types. A README is included for instructions
on how to regenerate EGL.h.
The entry point generation script is refactored into a helper class
that is used in the loader generator. Also adds the libGLESv2 versions
of the EGL entry points in the DEF file on Windows. This allows them to
be imported properly in 32-bit configurations.
Also fixes up some errors in ANGLE's entry point definitions. Also
includes a clang-format disable rule for the Khronos headers.
This CL will help us to run ANGLE tests against native drivers.
Bug: angleproject:2871
Bug: chromium:915731
Change-Id: I4192a938d1f4117cea1bf1399c98bda7ac25ddab
Reviewed-on: https://chromium-review.googlesource.com/c/1380511
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
This reverts commit dd815b623e.
Reason for revert: Broke https://luci-milo.appspot.com/p/chromium/builders/luci.chromium.ci/win-rel/8006
Original change's description:
> Load correct libGLESv2 on Linux and Mac.
>
> libEGL was implicitly loading libGLESv2 on startup. This is bad
> because on platforms like Linux and Mac we could sometimes use the
> incorrect rpath. This in turn meant we needed workarounds like using
> "_angle" extensions to our shared objects to get the correct loading
> behaviour.
>
> Fix this by loading libGLESv2 dynamically in libEGL. We build the
> loader automatically from egl.xml. The loader itself is lazily
> initialized on every EGL entry point call. This is necessary because
> on Linux, etc, there is no equivalent to Windows' DLLMain.
>
> We also use an EGL.h with different generation options so we have the
> proper function pointer types. A README is included for instructions
> on how to regenerate EGL.h.
>
> The entry point generation script is refactored into a helper class
> that is used in the loader generator. Also adds the libGLESv2 versions
> of the EGL entry points in the DEF file on Windows. This allows them to
> be imported properly in 32-bit configurations.
>
> Also fixes up some errors in ANGLE's entry point definitions. Also
> includes a clang-format disable rule for the Khronos headers.
>
> This CL will help us to run ANGLE tests against native drivers.
>
> Bug: angleproject:2871
> Change-Id: Id6ecf969308f17b1be4083538428c9c1a1836572
> Reviewed-on: https://chromium-review.googlesource.com/c/1370725
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
TBR=ynovikov@chromium.org,geofflang@chromium.org,jmadill@chromium.org
Change-Id: I921b3c45435ab4f05cbc2d1c1172b4185d6257b0
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:2871
Reviewed-on: https://chromium-review.googlesource.com/c/1378887
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
libEGL was implicitly loading libGLESv2 on startup. This is bad
because on platforms like Linux and Mac we could sometimes use the
incorrect rpath. This in turn meant we needed workarounds like using
"_angle" extensions to our shared objects to get the correct loading
behaviour.
Fix this by loading libGLESv2 dynamically in libEGL. We build the
loader automatically from egl.xml. The loader itself is lazily
initialized on every EGL entry point call. This is necessary because
on Linux, etc, there is no equivalent to Windows' DLLMain.
We also use an EGL.h with different generation options so we have the
proper function pointer types. A README is included for instructions
on how to regenerate EGL.h.
The entry point generation script is refactored into a helper class
that is used in the loader generator. Also adds the libGLESv2 versions
of the EGL entry points in the DEF file on Windows. This allows them to
be imported properly in 32-bit configurations.
Also fixes up some errors in ANGLE's entry point definitions. Also
includes a clang-format disable rule for the Khronos headers.
This CL will help us to run ANGLE tests against native drivers.
Bug: angleproject:2871
Change-Id: Id6ecf969308f17b1be4083538428c9c1a1836572
Reviewed-on: https://chromium-review.googlesource.com/c/1370725
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>