I was having trouble using some GL/EGL loader generators because of some
errors in the XML definitions for ANGLE.
The first major problem is the content of the <ptype> tags. Let's refer
to the Khronos registry XML schema (which is annoyingly a PDF rather
than an xsd that we can test against, though I don't know if an xsd
would catch this anyway):
https://raw.githubusercontent.com/KhronosGroup/OpenGL-Registry/master/xml/readme.pdf
In section 12.4.2, "Contents of <param> tags" it states:
The <ptype> tag is optional, and contains text which is a valid type
name found in <type> tag, and indicates that this type must be
previously defined for the definition of the command to succeed.
Builtin C types, and any derived types which are expected to be
found in other header files, should not be wrapped in <ptype> tags
Note that the above is repeated for the contents of <proto> tags as
well.
The extension XML files currently have a bunch of <ptype> tags which
don't meet the expectations described above. The correct transformation
for them would be, for example:
<ptype>GLfloat *</ptype> -> <ptype>GLfloat</ptype> *
<ptype>void *</ptype> -> void *
<ptype>const char *</ptype> -> const char *
<ptype>EGLAttrib *</ptype> -> <ptype>EGLAttrib</ptype> *
The next issue is that some tags have some typos, such as "<pytpe>"
instead of "<ptype>". (Now *that* is something an .xsd would catch...)
The last issue is the use of the typename "GLvoid" which is not as
serious a problem. It is still defined in Khronos' gl.xml <types> block,
but Khronos no longer uses it in their XML registries. The comment for
the "GLvoid" type in their <types> block states:
<type comment="Not an actual GL type, though used in headers in the past">typedef void <name>GLvoid</name>;</type>
So we might as well replace those with just plain "void".
Anyway, long story short: to apply these transformations, I used Perl
regular expressions, and applied these expressions in order:
- Fix the tag misspellings:
s#<(/?)pytpe>#<\1ptype>#g
- Move the const qualifiers (if present) and pointer asterisk(s) (if
any) outside the <ptype> tag itself:
s#<ptype>(const )?([A-Za-z0-9]+)[ ]?(\*\*?)</ptype> #\1<ptype>\2</ptype> \3#g
- Replace "GLvoid", "char", and "void" inside ptype tags to normal
C types outside tags:
s#<ptype>(GLvoid|void|char)</ptype>#\1#g
Bug: angleproject:8190
Change-Id: Ib0bea79fecb7e714910b6e92124bb9f52994d0fb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4603709
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
The name in the extension/require block did not match the name in the
enum specification block. This caused some EGL loader generators to fail
to run properly.
Bug: angleproject:8190
Change-Id: I6ce6e226121e7ea9aa611c7d331a8fd1bc83e55b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4603708
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Adds two more simple commands to ANGLE_shader_pixel_local_storage that
allow WebGL and the command buffer to interrupt rendering passes without
having to either (1) make expensive queries, or (2) track lots of
complex state for validation that they are not currently equipped to
track.
Bug: chromium:1421437
Change-Id: I80eaef3ae6b0b4bbbecb9cd2268ac90b43675d1c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4355032
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Chrome doesn't have a codegen template for queries that model the
"robust" signature, so support both types.
Specify that the robust variants are only supported if
ANGLE_robust_client_memory is supported, so Chrome and other
implementations don't have to support them.
Bug: chromium:1421437
Change-Id: Icc69b69ce9ce0a2cfad0dbeed1f3b29bcfa92d20
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4321867
Commit-Queue: Chris Dalton <chris@rive.app>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
The ANGLE_shader_pixel_local_storage implementation makes internal use
of various other extensions. These extensions must be implicitly enabled
when ANGLE_shader_pixel_local_storage is in use. In this CL:
* Convert ANGLE_shader_pixel_local_storage and
ANGLE_shader_pixel_local_storage_coherent to requestable extensions.
* Implicitly enable the dependency extensions, including each other, at
the time either of these extensions is enabled.
Bug: angleproject:7279
Bug: chromium:1421437
Change-Id: I26acbda776fe7045ea99d4f1e3df445e7a5cfd7f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4306526
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Chris Dalton <chris@rive.app>
It was assumed that the external MTLSharedEvent passed to eglCreateSync
should be signaled by the GL. This change adds
EGL_SYNC_METAL_SHARED_EVENT_SIGNALED_ANGLE, which when passed as the
value for EGL_SYNC_CONDITION during eglCreateSync, changes the behavior
to not insert a fence command into the command stream.
Test: angle_end2end_tests --gtest_filter=EGLSyncTestMetalSharedEvent.AngleMetalSharedEventSync_WaitSync_ExternallySignaled
Bug: angleproject:8064
Change-Id: Ia1b8615b976f293d411b7d2be506b0ac87d64dee
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4307152
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Sunny Sachanandani <sunnyps@chromium.org>
This extension allows texturing of the stencil
component of a packed depth stencil texture on
OpenGL ES 3.0 contexts.
Trivially exposed on backends that support
OpenGL ES 3.1, which requires this feature.
Adjusted the tests to check for the new
extension string instead of the context
version.
Bug: angleproject:8051
Change-Id: I4d833acbc72e7374bde91d4c861598a0fdaf9b90
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4295312
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
This is a reland of commit 228973e731
with the following fixes -
1. Apply patch from Yuly to fix chromium build errors
2. Fix ShaderBinaryTest instantiation call
3. Add ShaderBinaryTest to expectations file for IOS
Original change's description:
> Add support for glShaderBinary
>
> This patch adds the following -
> 1. ANGLE_shader_binary extension and GL_SHADER_BINARY_ANGLE token.
> 2. Compiler support to generate shader binaries.
> 3. Update compiler to use SH_SPIRV_VULKAN_OUTPUT as output type for
> Vulkan translator.
> 4. Support to load GL_SHADER_BINARY_ANGLE binaries.
> 5. end2end tests for glShaderBinary.
>
> Tests: ShaderBinaryTest*
> Bug: angleproject:7833
> Change-Id: I191d5ba7c4d5304696f5e743c851dc945fa57858
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4137306
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Commit-Queue: mohan maiya <m.maiya@samsung.com>
> Reviewed-by: Charlie Lao <cclao@google.com>
Bug: angleproject:7833
Change-Id: I21135c52e2bae955342a99aff5631ba0e687eff1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4195852
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
This patch adds the following -
1. ANGLE_shader_binary extension and GL_SHADER_BINARY_ANGLE token.
2. Compiler support to generate shader binaries.
3. Update compiler to use SH_SPIRV_VULKAN_OUTPUT as output type for
Vulkan translator.
4. Support to load GL_SHADER_BINARY_ANGLE binaries.
5. end2end tests for glShaderBinary.
Tests: ShaderBinaryTest*
Bug: angleproject:7833
Change-Id: I191d5ba7c4d5304696f5e743c851dc945fa57858
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4137306
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Charlie Lao <cclao@google.com>
Added an extension spec.
Trivially exposed it on GL, Vulkan, and D3D11.
Adjusted tests and validation to allow no cull
distance support for this extension string.
Removed extra built-in variable definitions.
Bug: angleproject:7904
Change-Id: Ic60772dfe28132c316eaa29aadc1afd66e3b0fa7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4114290
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
We're changing eglReleaseTexImage so it calls
flushCommandBuffer(mtl::NoWait) instead of
flushCommandBuffer(mtl::WaitUntilScheduled)
and then adding an extension to allow us to
WaitUntilScheduled.
This is because Chrome calls eglReleaseTexImage for
every canvas and having it WaitUntilScheduled per call
is very slow. So instead we'll call eglWaitUntilWorkScheduledANGLE
once which will effectively wait just once.
Bug: angleproject:7890
Change-Id: I87bc9f9a1a7f4a0f99d93736cc3083799e76afeb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4109311
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Gregg Tavares <gman@chromium.org>
Browsers will need the ability to pre-empt pixel local storage, which
means every plane will need a backing store to dump to. Store Ops allow
the app to still avoid memory transactions at the end of PLS even if
their plane has a backing texture.
Bug: angleproject:7279
Change-Id: I3a3efa21773f87c03cd346a996e3c638028c68ab
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3974652
Commit-Queue: Chris Dalton <chris@rive.app>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Add eglCopyMetalSharedEventANGLE function to the
ANGLE_metal_shared_event_sync extension. This brings the extension on
par with the EGL_ANDROID_native_fence_sync extension.
eglCopyMetalSharedEventANGLE allows for copying the Metal event object
from EGLSync objects implemented by the ANGLE Metal renderer. This
function follows Objective-C convention for "copy" methods and increases
the retain count of the Metal event object. The EGL API user is thus
responsible for ensuring to release the returned object to avoid memory
leaks.
Test: angle_end2end_tests --gtest_filter=EGLSyncTestMetalSharedEvent.*
Bug: angleproject:7561
Change-Id: I8c35b559014b85cb8c6a0e76ac2ab7891eed5da0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3881423
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Quyen Le <lehoangquyen@chromium.org>
Implement creation of fence sync object taking an external
MTLSharedEvent and optional value to use when signaling completion of
prior commands.
Extended end2end test suite with metal shared event test cases.
Test: angle_end2end_tests --gtest_filter=EGLSyncTestMetalSharedEvent.*
Bug: angleproject:7561
Change-Id: I0e72b5417275a20a24e535670ceb995ecc87abcb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3865060
Reviewed-by: Quyen Le <lehoangquyen@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
This extension exposes the desktop GL glLogicOp function as a GLES
extension. This is supported by Vulkan through the logicOp feature as
well.
The goal is to directly use this extension in GLES1 emulation where the
backend supports it, avoiding a more costly fallback.
Bug: angleproject:3862
Change-Id: I7ed436cdf401437157ca9724168849b4c819b91b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3898310
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
This is a reland of commit 8208e8a234
In Take 2 we omit the GLenum groups PixelLocalLoadOpANGLE and
PixelLocalInternalFormatANGLE. We can add these back once the extension
is published and we can update Khronos's gl.xml, or else once we figure
out how to make this work without updating the Khronos gl.xml.
Original change's description:
> Generate stubs for ANGLE_shader_pixel_local_storage
>
> Bug: angleproject:7279
> Change-Id: I41548ad35c236b67372a12fecaa9a1b9c556d232
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3891972
> Commit-Queue: Chris Dalton <chris@rive.app>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Bug: angleproject:7279
Change-Id: I02f42c1cfc685ed95164744108e0c185d3a7fefb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3900491
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Chris Dalton <chris@rive.app>
On Android, the EGL loader supports and implements the necessary
functionality for the following colorspace extensions -
1. EGL_EXT_gl_colorspace_display_p3
2. EGL_EXT_gl_colorspace_display_p3_linear
3. EGL_EXT_gl_colorspace_display_p3_passthrough
4. EGL_EXT_gl_colorspace_scrgb
5. EGL_EXT_gl_colorspace_scrgb_linear
Add support for "EGL_ANGLE_colorspace_attribute_passthrough"
extension that allows vendors that support wide color gamut
to passthrough colorspace attribute values to the underlying
Vulkan implementation to be used during VkImage creation.
Bug: angleproject:7319
Test: PbufferColorspaceTest.CreateSurfaceWithColorspace*
Change-Id: Ibd78bb5fea4ede394f4dc5027c1d4a730746f2ee
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3855048
Commit-Queue: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Instead override the supported APIs in registry_xml.py, which
will transfer to using the canonical gl.xml. Note these are
desktop-GL-only extensions that ANGLE exposes in GLES:
GL_ARB_sync
GL_NV_robustness_video_memory_purge
Bug: angleproject:6461
Change-Id: I25778149ecfc3cb4be0aca2104c08273c260c564
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3856648
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Auto-Submit: Jamie Madill <jmadill@chromium.org>
This switches ANGLE to use the upstream XML files for the CL, EGL
GLX and WGL APIs. Since gl.xml has a few more significant diffs
from the upstream version, that work will come in another CL.
This also removes an ANGLE EGL ext that was added upstream.
Bug: angleproject:6461
Change-Id: I29ead5edc13a4256d1f702c330a5d3d233502cd4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3854318
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>