Suppressed misbehaving trace test in https://crrev.com/c/4317088
This is a reland of commit 71f6d54c8d
Original change's description:
> Add vulkan format image fallback for R16G16B16
>
> This change adds a vulkan format image mapping fallback from R16G16B16
> to R16G16B16A16, R32G32B32_FLOAT and R32G32B32A32_FLOAT for both
> UNORM and SNORM variants.
>
> This is done because in Chrome we want to use R16/RG16 formats which
> are exposed to Skia over the EXT_texture_norm16. Currently,
> EXT_texture_norm16 requires RGB16_EXT which if not present is not
> supported even if R16_EXT and RG16_EXT are supported. This fallback
> helps us support R16/RG16 as well over RGBA16.
>
> It also updates validationES checks for GL_RGBA signed and unsigned
> normalized checking if type is GL_SHORT or GL_UNSIGNED_SHORT.
>
> It adds a method LoadToFloat that allows a type (GLushort or GLshort)
> to be loaded into float format types. This is then used as part of
> fallbacks for load_functions_data.json.
>
> Bug: None
> Change-Id: I5c6879cd2ed5dd6e3440877f4891f269d96d88a1
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4294694
> Reviewed-by: Vasiliy Telezhnikov <vasilyt@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Bug: None
Change-Id: I101dd9e8c62e6794692c9f89c4944297e195f710
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4317089
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Auto-Submit: Roman Lavrov <romanl@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
This reverts commit 71f6d54c8d.
Reason for revert: crashing win-trace
https://ci.chromium.org/ui/p/angle/builders/ci/win-trace/3527/overview
Also reproducible on Linux:
% src/tests/capture_replay_tests.py --gtest_filter="Texture2DNorm16TestES3.TextureNorm16R16
Original change's description:
> Add vulkan format image fallback for R16G16B16
>
> This change adds a vulkan format image mapping fallback from R16G16B16
> to R16G16B16A16, R32G32B32_FLOAT and R32G32B32A32_FLOAT for both
> UNORM and SNORM variants.
>
> This is done because in Chrome we want to use R16/RG16 formats which
> are exposed to Skia over the EXT_texture_norm16. Currently,
> EXT_texture_norm16 requires RGB16_EXT which if not present is not
> supported even if R16_EXT and RG16_EXT are supported. This fallback
> helps us support R16/RG16 as well over RGBA16.
>
> It also updates validationES checks for GL_RGBA signed and unsigned
> normalized checking if type is GL_SHORT or GL_UNSIGNED_SHORT.
>
> It adds a method LoadToFloat that allows a type (GLushort or GLshort)
> to be loaded into float format types. This is then used as part of
> fallbacks for load_functions_data.json.
>
> Bug: None
> Change-Id: I5c6879cd2ed5dd6e3440877f4891f269d96d88a1
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4294694
> Reviewed-by: Vasiliy Telezhnikov <vasilyt@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Bug: None
Change-Id: I8373aee3a1d2c2279a3882ff7203d88483e29f4e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4316422
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Roman Lavrov <romanl@google.com>
This change adds a vulkan format image mapping fallback from R16G16B16
to R16G16B16A16, R32G32B32_FLOAT and R32G32B32A32_FLOAT for both
UNORM and SNORM variants.
This is done because in Chrome we want to use R16/RG16 formats which
are exposed to Skia over the EXT_texture_norm16. Currently,
EXT_texture_norm16 requires RGB16_EXT which if not present is not
supported even if R16_EXT and RG16_EXT are supported. This fallback
helps us support R16/RG16 as well over RGBA16.
It also updates validationES checks for GL_RGBA signed and unsigned
normalized checking if type is GL_SHORT or GL_UNSIGNED_SHORT.
It adds a method LoadToFloat that allows a type (GLushort or GLshort)
to be loaded into float format types. This is then used as part of
fallbacks for load_functions_data.json.
Bug: None
Change-Id: I5c6879cd2ed5dd6e3440877f4891f269d96d88a1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4294694
Reviewed-by: Vasiliy Telezhnikov <vasilyt@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Multiple changes were made to depth and stencil load
functions, removing redundant code and fixing issues.
Failures were caused by incorrect assumptions about
component locations in combined formats.
* D32_FLOAT_S8X24_UINT has the same layout as
GL_FLOAT_32_UNSIGNED_INT_24_8_REV
* D24_UNORM_S8_UINT has stencil data in its MSBs,
while GL_UNSIGNED_INT_24_8 puts it in LSBs.
Bugfixes
* Added LoadD24S8ToS8D24 that swaps D24 and S8 components
* Added LoadS8ToS8X24 for stencil-only uploads on D3D
* Replaced LoadD24S8ToD32F with LoadD32ToD32F
* Fixed D and S extraction in LoadD24S8ToD32FS8X24
* Fixed stencil load and store in LoadD32FS8X24ToS8D24 and
LoadD32FS8X24ToD32FS8X24
* Fixed S8_UINT subresource updates in Vulkan
* Fixed D24_UNORM_S8_UINT subresource updates from
GL_FLOAT_32_UNSIGNED_INT_24_8_REV data in Vulkan
Cleanup
* Renamed LoadUNorm16To32F to LoadD16ToD32F
* Removed LoadUNorm32To32F, replaced it with LoadD32ToD32F
* Renamed LoadR32ToR24G8 to LoadD32ToX8D24
* Renamed LoadD32FS8X24ToD24S8 to LoadD32FS8X24ToS8D24
* Removed unused LoadG8R24ToR24G8
* Removed Metal-specific LoadS8D24S8ToD32FX24S8,
made use of the fixed LoadD24S8ToD32FS8X24 instead
* Simplifed LoadD24S8ToD32F
Added Texture2DTestES3.TexImageWithStencilData.
Fixed: chromium:1408004
Fixed: angleproject:5317
Change-Id: I231345353aa4a7cebe46ded8458ac80de2c59e01
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4203427
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
AHARDWAREBUFFER_FORMAT_R8G8B8X8_UNORM was false mapped to GL_RGB8, which
will write back to the backing exteranl storage with 3 channel layout.
Angle actually has ANGLE_rgbx_internal_format to fix the mapping with
GL_RGBX8_ANGLE. However, the load function must align with GL_RGB8 if
the actual storage is 4 channel. This change also fixes that to use
LoadToNative3To4<GLubyte, 0xFF>.
Bug: b/238460927
Test: CtsNativeHardwareTestCases#SingleLayer_ColorTest_*_R8G8B8X8_*
Test: ImageTestES3.RGBXAHB* pass without VVL error
Change-Id: Ic5db4cb4adba252949d64e560ff32e492a045912
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3846413
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Lingfeng Yang <lfy@google.com>
Add the extension ANGLE_rgbx_internal_format, which exposes the ANGLE
internal format GL_RGBX8_ANGLE. The format GL_RGBX8_ANGLE enables
emulating RGB8 formats with RGBA8 within ANGLE.
This also renames the format GL_RGBX8_ANGLEX to GL_RGBX8_ANGLE, since
it's being exposed.
Bug: angleproject:6690
Test: Texture2DTestES3.TextureRGBXImplicitAlpha1
Change-Id: I5548a3578a14e2f2a4006bbf59983b01f694b7f3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3296625
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
1. Add a function to upload YUV image data to textures
2. Modify stageSubresourceUpdate method to account for YUV images
3. Create VkSamplerYcbcrConversion when initializing ImageHelper
4. Update hasImmutableSampler to account for native YUV format support
5. Skip initializeNonZeroMemory for YUV formats
Bug: angleproject:5773
Test: Texture2DTestES3.TexStorage2D*Yuv*Vulkan*
Change-Id: I270f04bbf903cf2bf19f100eb95f32953d491c39
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2947767
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
1. Add a new extension to support creation of immutable textures with
sized internal YUV formats
2. Rename YUV format enums from *_ANGLEX to *_ANGLE
3. Move YUV format enums from angleutils.h to glext_angle.h
Bug: angleproject:5773
Change-Id: Ibfe732f4c9a4a536be56481f33e4768f6227c212
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2820153
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
- Fallbacks for formats that have required vertex attribute support are
removed.
- Fallbacks are changed to ones with smaller sizes
- A bug is fixed where CopyNativeVertexData wasn't initializing the
alpha channel appropriately, which was not exercised due to fallback
to 32-bit float formats.
Bug: b/184163871
Change-Id: Icd9afa49d94c65545d1f3fcf521881726d64529d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2809441
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Add extension to Caps and code gen files.
Add to Validation of TexImage
Add all the autogen for new extension
Fix swizzle for stencil only
Add LoadFunction
Fix formatutils
Add validation
Test: angle_deqp_egl_tests
--deqp-case=GLES31.functional.stencil_texturing.format.stencil_index8_2d
Bug: angleproject:3231
Change-Id: Id59c7d183ea1658732887e99637d9c8faab938e1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2404327
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Added support for EXT_texture_sRGB_R8. The GL_SR8_EXT format
will be available if the VK ICD supports VK_FORMAT_R8_SRGB.
This does not add support for emulation of this format.
Bug: angleproject:4503
Bug: angleproject:3609
Test: dEQP-GLES3.functional.texture.*.srgb_r8_*
Change-Id: Ifaec92ac1a8561881f54ddb7fdf0975112711736
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2135853
Commit-Queue: Brandon Schade <b.schade@samsung.com>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
gl.xml was modified as two enums were missing from their proper group.
dxgi_support_data.json was fixed to not expect BC4 and BC5 on FL9_3
Bug: angleproject:3149
Change-Id: Ieb97a8cf8e92258c1b44e090e823fac227997174
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2033068
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Remove the "override" table. That gets in the way of some solutions.
If a format cannot be supported by a native Vulkan format as indicated
in the "map" table, then check fallbacks.
Also add support for native RGBA4 and R5G5B5A1 support. Previously
those formats would be emulated with RGBA8 due to the override, but
now code will check if the native format is available and use it.
Bug: angleproject:4282
Change-Id: Ib33ea40543d91a2c2a95075b277f825a8822037c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1994538
Reviewed-by: Tobin Ehlis <tobine@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Swiftshader does not have support for D24_S8 (typical fallback for
32bit DEPTH_COMPONENTS) but does have D32_FLOAT, so add fallback to
that format. This then allows ANGLE to support OES_depth_texture
extension when using Swiftshader which is needed to allow Vulkan
swiftshader to replace GL swiftshader.
Bug: angleproject:4232
Change-Id: Iaf04fcf0bea8d9cca0b9e7a18e3351ce8c704355
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1986413
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Tobin Ehlis <tobine@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Swiftshader's depth support requires that ANGLE fall back to using
the D32FS8X24 depth format. Some conversion routines needed to be
added to support that use.
Test:
dEQP.GLES3/functional_texture_format_sized_*
Bug: angleproject/3937
Change-Id: I979dc5e9b01dac40f564daad4f4817b61bd056ac
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1829170
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
DXT1 has a specific 'BLACK' code that results in transparent black pixels when
sampled. D3D does not have specific RGB-only DXT1 formats like OpenGL does so
when this code is encountered, we sample 0 alpha for these pixels when GL would
expect 1 because the alpha channel should not exist.
Work around this by converting to DXT3 RGBA, adding an extra block of 1.0 alpha
pixels for each color block.
Mac Intel OpenGL requires additional workarounds to always sample 1.0 alpha.
Set the texture swizzle parameters to force it.
BUG=angleproject:3729
Change-Id: Ia3647085acd97bb01af4e95ef3f6f21dcfb6a554
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1804880
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Fixed support in the vulkan backend for legacy
GLES2.0 formats (luminance, alpha,
luminance_alpha)
Correctly exposed the following extensions:
OES_texture_float
OES_texture_half_float
OES_texture_float_linear
OES_texture_half_float_linear
EXT_color_buffer_float
EXT_color_buffer_half_float
Some of the above extensions have different
requirements depending on other extension support
and the context client version, and were
incorrectly assuming the most restrictive
requirements to be exposed.
Implemented end2end tests for:
OES_texture_float
OES_texture_half_float
OES_texture_float_linear
OES_texture_half_float_linear
EXT_color_buffer_float
EXT_color_buffer_half_float
Bug: angleproject:2898
Bug: angleproject:2726
Test: ./angle_end2end_tests --gtest_filter='Texture2DFloatTest*'
Change-Id: I7024aa1393eadafb5a0fb83c23e9035aae650b67
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1740276
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
- Expose GLES 3.0 feature of 2_10_10_10_REV texture type
on GLES 2.0 as EXT.
- Handle alpha channel value as 1.0 when used with RGB format.
- Add test for "RGB+UNSIGNED_INT_2_10_10_10_REV" case into TextureUploadFormatTest.
BUG=angleproject:3232.
Test:
dEQP-GLES2.capability.extensions.uncompressed_texture_formats.GL_EXT_texture_type_2_10_10_10_REV
dEQP-GLES2.functional.fbo.completeness.renderable.texture.*2_10_10_10_rev
dEQP-GLES3.functional.fbo.completeness.renderable.texture.*2_10_10_10_rev
KHR-GLES2.core.internalformat.*2_10_10_10_rev*
KHR-GLES3.core.internalformat.*2_10_10_10_rev*
Change-Id: Iac00517971f9242161115c7256117a69093fb5df
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1732618
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
This extension adds 3D compressed texture formats, something ANGLE has
not seen before. This requires tracking a compressed block depth for
validation and image size computations.
Update the ldr and hdr extension checks to be in line with the spec.
HDR requires LDR and is not detectable by texture formats alone.
Expose all of the ASTC extensions on the GL backend.
BUG=angleproject:3675
Change-Id: Id04c7c8ef8541e9556579536cdba899b64303caf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1695923
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
This is a partial fix for 3455, which contains a number of different
root-causes. This CL addresses two sets of them.
1) Partial fix for KHR-GLES3.copy_tex_image_conversions.forbidden.*
Recent changes, including adding support for GL_RGBA8-to-GL_RGB5_A1,
plus adding support for GL_RGB10_A2-to-GL_RGB5_A1 eliminate the
crashes for 56 of the 70 tests.
2) Most of the KHR-GLES3.packed_pixels.rectangle.r* tests now pass.
Recent changes, including potentially the above get another 34
tests passing, and another 15 no longer crashing.
3) Vulkan: Fix errant glCopyTextImage validation code.
I got all but 2 of the KHR-GLES3.packed_pixels.rectangle.r* tests passing.
I fixed bugs in the validation code (with at least two more bugs
that I haven't fixed yet). More details below.
3a) Fix the IsValidES3CopyTexImageCombination() function for SNORM.
The code wasn't rejecting SNORM cases, which are missing from the table of
effective internal formats, meaning that support is undefined. The
GLES 3.2 spec says that a GL_INVALID_OPERATION error should be generated
"if the effective internal format of the source buffer does not match the
effective internal format of the new image."
3b) There's a caveat that was overlooked that means that internal
formats like GL_RGB10_A2 are not supported.
Bug: angleproject:3455
Bug: angleproject:3693
Bug: angleproject:3697
Change-Id: Ie4399a2d7cd969ec29acc926f32e6608775609c6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1693325
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Ian Elliott <ianelliott@google.com>