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Vulkan: make fragment shading rate depend on renderpass2
The extension depends on renderpass2 and will raise a VVL failure if it's not available and enabled. Note that this doesn't yet work as intended if you only override supportsRenderpass2=false. A subsequent commit will fix this. Bug: angleproject:8291 Change-Id: I6843b342909fb9000ebdcea80e006670c865f858 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4763095 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Steven Noonan <steven@uplinklabs.net> Commit-Queue: Steven Noonan <steven@uplinklabs.net> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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@@ -3824,6 +3824,12 @@ uint32_t RendererVk::getDeviceVersion()
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bool RendererVk::canSupportFragmentShadingRate(const vk::ExtensionNameList &deviceExtensionNames)
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{
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// VK_KHR_create_renderpass2 is required for VK_KHR_fragment_shading_rate
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if (!mFeatures.supportsRenderpass2.enabled)
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{
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return false;
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}
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// Device needs to support VK_KHR_fragment_shading_rate and specifically
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// pipeline fragment shading rate.
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if (mFragmentShadingRateFeatures.pipelineFragmentShadingRate != VK_TRUE)
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