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Reland "Decouple gl_BaseVertex/gl_BaseInstance uniforms"
This reverts commit10e5f34d14. Reason for revert: exonerated from flaky crash suspect Original change's description: > Revert "Decouple gl_BaseVertex/gl_BaseInstance uniforms" > > This reverts commit36bf1ebe5e. > > Reason for revert: suspect causing flaky crashes > > Bug: angleproject:6763 > > Original change's description: > > Decouple gl_BaseVertex/gl_BaseInstance uniforms > > > > These are builtin uniforms removed in > > https://github.com/KhronosGroup/WebGL/pull/3278 > > > > Decouple them from the original ANGLE_base_vertex_base_instance > > extension. > > > > Make a new ANGLE_base_vertex_base_instance_shader_builtin > > extension for these builtin uniforms. > > > > Bug: angleproject:3402 > > Change-Id: I77b93917976ce435db9c578c0ade37bff18a42b0 > > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3290304 > > Commit-Queue: Shrek Shao <shrekshao@google.com> > > Reviewed-by: Geoff Lang <geofflang@chromium.org> > > Reviewed-by: Kenneth Russell <kbr@chromium.org> > > Bug: angleproject:3402 > Change-Id: I75830baa14cf4e7c53750fd14ff76501145b4823 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3315610 > Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> > Reviewed-by: Yuly Novikov <ynovikov@chromium.org> > Reviewed-by: Kenneth Russell <kbr@chromium.org> > Commit-Queue: Shrek Shao <shrekshao@google.com> Bug: angleproject:6763 Bug: angleproject:3402 Change-Id: Ie436dc5d55364e464897d407a53b793941cd5d0b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3321703 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
This commit is contained in:
committed by
Angle LUCI CQ
parent
333e61d31f
commit
f64f9546ae
@@ -5,6 +5,7 @@
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"ShaderLanguageVersion": "OpenGL ES GLSL ES 3.20 (ANGLE 2.1.16847 git hash: a097ee2ea7a9)",
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"Extensions": [
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"GL_ANGLE_base_vertex_base_instance",
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"GL_ANGLE_base_vertex_base_instance_shader_builtin",
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"GL_ANGLE_client_arrays",
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"GL_ANGLE_compressed_texture_etc",
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"GL_ANGLE_copy_texture_3d",
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@@ -5,6 +5,7 @@
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"ShaderLanguageVersion": "OpenGL ES GLSL ES 3.20 (ANGLE 2.1.16846 git hash: 22d8115a208b)",
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"Extensions": [
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"GL_ANGLE_base_vertex_base_instance",
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"GL_ANGLE_base_vertex_base_instance_shader_builtin",
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"GL_ANGLE_client_arrays",
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"GL_ANGLE_compressed_texture_etc",
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"GL_ANGLE_copy_texture_3d",
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@@ -5,6 +5,7 @@
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"ShaderLanguageVersion": "OpenGL ES GLSL ES 3.20 (ANGLE 2.1.16847 git hash: a097ee2ea7a9)",
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"Extensions": [
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"GL_ANGLE_base_vertex_base_instance",
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"GL_ANGLE_base_vertex_base_instance_shader_builtin",
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"GL_ANGLE_client_arrays",
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"GL_ANGLE_copy_texture_3d",
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"GL_ANGLE_depth_texture",
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@@ -5,6 +5,7 @@
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"ShaderLanguageVersion": "OpenGL ES GLSL ES 3.20 (ANGLE 2.1.16847 git hash: a097ee2ea7a9)",
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"Extensions": [
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"GL_ANGLE_base_vertex_base_instance",
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"GL_ANGLE_base_vertex_base_instance_shader_builtin",
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"GL_ANGLE_client_arrays",
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"GL_ANGLE_copy_texture_3d",
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"GL_ANGLE_depth_texture",
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@@ -5,6 +5,7 @@
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"ShaderLanguageVersion": "OpenGL ES GLSL ES 3.20 (ANGLE 2.1.16847 git hash: a097ee2ea7a9)",
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"Extensions": [
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"GL_ANGLE_base_vertex_base_instance",
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"GL_ANGLE_base_vertex_base_instance_shader_builtin",
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"GL_ANGLE_client_arrays",
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"GL_ANGLE_compressed_texture_etc",
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"GL_ANGLE_copy_texture_3d",
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@@ -5,6 +5,7 @@
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"ShaderLanguageVersion": "OpenGL ES GLSL ES 3.10 (ANGLE 2.1.16782 git hash: 368c0ce94472)",
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"Extensions": [
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"GL_ANGLE_base_vertex_base_instance",
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"GL_ANGLE_base_vertex_base_instance_shader_builtin",
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"GL_ANGLE_client_arrays",
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"GL_ANGLE_compressed_texture_etc",
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"GL_ANGLE_copy_texture_3d",
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@@ -5,6 +5,7 @@
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"ShaderLanguageVersion": "OpenGL ES GLSL ES 1.00 (ANGLE 2.1.16782 git hash: 368c0ce94472)",
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"Extensions": [
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"GL_ANGLE_base_vertex_base_instance",
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"GL_ANGLE_base_vertex_base_instance_shader_builtin",
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"GL_ANGLE_client_arrays",
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"GL_ANGLE_compressed_texture_etc",
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"GL_ANGLE_depth_texture",
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