Files
godot-angle-static/scripts/extension_data/intel_630_linux.json
Yuly Novikov f64f9546ae Reland "Decouple gl_BaseVertex/gl_BaseInstance uniforms"
This reverts commit 10e5f34d14.

Reason for revert: exonerated from flaky crash suspect

Original change's description:
> Revert "Decouple gl_BaseVertex/gl_BaseInstance uniforms"
>
> This reverts commit 36bf1ebe5e.
>
> Reason for revert: suspect causing flaky crashes
>
> Bug: angleproject:6763
>
> Original change's description:
> > Decouple gl_BaseVertex/gl_BaseInstance uniforms
> >
> > These are builtin uniforms removed in
> > https://github.com/KhronosGroup/WebGL/pull/3278
> >
> > Decouple them from the original ANGLE_base_vertex_base_instance
> > extension.
> >
> > Make a new ANGLE_base_vertex_base_instance_shader_builtin
> > extension for these builtin uniforms.
> >
> > Bug: angleproject:3402
> > Change-Id: I77b93917976ce435db9c578c0ade37bff18a42b0
> > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3290304
> > Commit-Queue: Shrek Shao <shrekshao@google.com>
> > Reviewed-by: Geoff Lang <geofflang@chromium.org>
> > Reviewed-by: Kenneth Russell <kbr@chromium.org>
>
> Bug: angleproject:3402
> Change-Id: I75830baa14cf4e7c53750fd14ff76501145b4823
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3315610
> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
> Reviewed-by: Kenneth Russell <kbr@chromium.org>
> Commit-Queue: Shrek Shao <shrekshao@google.com>

Bug: angleproject:6763
Bug: angleproject:3402
Change-Id: Ie436dc5d55364e464897d407a53b793941cd5d0b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3321703
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
2021-12-07 21:17:07 +00:00

151 lines
5.8 KiB
JSON

{
"Vendor": "Google Inc. (Intel)",
"Version": "OpenGL ES 3.2.0 (ANGLE 2.1.16847 git hash: a097ee2ea7a9)",
"Renderer": "ANGLE (Intel, Vulkan 1.1.96 (Intel(R) HD Graphics 630 (Kaby Lake GT2) (0x00005912)), Intel open-source Mesa driver-19.0.2)",
"ShaderLanguageVersion": "OpenGL ES GLSL ES 3.20 (ANGLE 2.1.16847 git hash: a097ee2ea7a9)",
"Extensions": [
"GL_ANGLE_base_vertex_base_instance",
"GL_ANGLE_base_vertex_base_instance_shader_builtin",
"GL_ANGLE_client_arrays",
"GL_ANGLE_compressed_texture_etc",
"GL_ANGLE_copy_texture_3d",
"GL_ANGLE_depth_texture",
"GL_ANGLE_framebuffer_blit",
"GL_ANGLE_framebuffer_multisample",
"GL_ANGLE_get_image",
"GL_ANGLE_get_serialized_context_string",
"GL_ANGLE_get_tex_level_parameter",
"GL_ANGLE_instanced_arrays",
"GL_ANGLE_memory_object_flags",
"GL_ANGLE_memory_size",
"GL_ANGLE_multi_draw",
"GL_ANGLE_program_cache_control",
"GL_ANGLE_relaxed_vertex_attribute_type",
"GL_ANGLE_request_extension",
"GL_ANGLE_robust_client_memory",
"GL_ANGLE_texture_compression_dxt3",
"GL_ANGLE_texture_compression_dxt5",
"GL_ANGLE_yuv_internal_format",
"GL_APPLE_clip_distance",
"GL_CHROMIUM_bind_generates_resource",
"GL_CHROMIUM_bind_uniform_location",
"GL_CHROMIUM_copy_compressed_texture",
"GL_CHROMIUM_copy_texture",
"GL_CHROMIUM_lose_context",
"GL_EXT_EGL_image_array",
"GL_EXT_EGL_image_external_wrap_modes",
"GL_EXT_blend_func_extended",
"GL_EXT_blend_minmax",
"GL_EXT_buffer_storage",
"GL_EXT_clip_control",
"GL_EXT_clip_cull_distance",
"GL_EXT_color_buffer_float",
"GL_EXT_color_buffer_half_float",
"GL_EXT_compressed_ETC1_RGB8_sub_texture",
"GL_EXT_copy_image",
"GL_EXT_debug_label",
"GL_EXT_debug_marker",
"GL_EXT_discard_framebuffer",
"GL_EXT_disjoint_timer_query",
"GL_EXT_draw_buffers",
"GL_EXT_draw_buffers_indexed",
"GL_EXT_draw_elements_base_vertex",
"GL_EXT_float_blend",
"GL_EXT_frag_depth",
"GL_EXT_gpu_shader5",
"GL_EXT_instanced_arrays",
"GL_EXT_map_buffer_range",
"GL_EXT_memory_object",
"GL_EXT_memory_object_fd",
"GL_EXT_multisampled_render_to_texture",
"GL_EXT_multisampled_render_to_texture2",
"GL_EXT_occlusion_query_boolean",
"GL_EXT_primitive_bounding_box",
"GL_EXT_read_format_bgra",
"GL_EXT_robustness",
"GL_EXT_sRGB",
"GL_EXT_sRGB_write_control",
"GL_EXT_semaphore",
"GL_EXT_semaphore_fd",
"GL_EXT_separate_shader_objects",
"GL_EXT_shader_framebuffer_fetch_non_coherent",
"GL_EXT_shader_io_blocks",
"GL_EXT_shader_non_constant_global_initializers",
"GL_EXT_shader_texture_lod",
"GL_EXT_shadow_samplers",
"GL_EXT_texture_buffer",
"GL_EXT_texture_compression_bptc",
"GL_EXT_texture_compression_dxt1",
"GL_EXT_texture_compression_rgtc",
"GL_EXT_texture_compression_s3tc_srgb",
"GL_EXT_texture_cube_map_array",
"GL_EXT_texture_filter_anisotropic",
"GL_EXT_texture_format_BGRA8888",
"GL_EXT_texture_norm16",
"GL_EXT_texture_rg",
"GL_EXT_texture_sRGB_R8",
"GL_EXT_texture_sRGB_decode",
"GL_EXT_texture_storage",
"GL_EXT_texture_type_2_10_10_10_REV",
"GL_EXT_unpack_subimage",
"GL_KHR_debug",
"GL_KHR_parallel_shader_compile",
"GL_KHR_texture_compression_astc_ldr",
"GL_NV_depth_buffer_float2",
"GL_NV_fence",
"GL_NV_framebuffer_blit",
"GL_NV_pack_subimage",
"GL_NV_pixel_buffer_object",
"GL_NV_read_depth",
"GL_NV_read_stencil",
"GL_NV_shader_noperspective_interpolation",
"GL_OES_EGL_image",
"GL_OES_EGL_image_external",
"GL_OES_EGL_image_external_essl3",
"GL_OES_EGL_sync",
"GL_OES_compressed_EAC_R11_signed_texture",
"GL_OES_compressed_EAC_R11_unsigned_texture",
"GL_OES_compressed_EAC_RG11_signed_texture",
"GL_OES_compressed_EAC_RG11_unsigned_texture",
"GL_OES_compressed_ETC1_RGB8_texture",
"GL_OES_compressed_ETC2_RGB8_texture",
"GL_OES_compressed_ETC2_RGBA8_texture",
"GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture",
"GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture",
"GL_OES_compressed_ETC2_sRGB8_alpha8_texture",
"GL_OES_compressed_ETC2_sRGB8_texture",
"GL_OES_depth24",
"GL_OES_depth32",
"GL_OES_depth_texture",
"GL_OES_depth_texture_cube_map",
"GL_OES_draw_buffers_indexed",
"GL_OES_draw_elements_base_vertex",
"GL_OES_element_index_uint",
"GL_OES_fbo_render_mipmap",
"GL_OES_get_program_binary",
"GL_OES_mapbuffer",
"GL_OES_packed_depth_stencil",
"GL_OES_rgb8_rgba8",
"GL_OES_sample_shading",
"GL_OES_sample_variables",
"GL_OES_shader_image_atomic",
"GL_OES_shader_io_blocks",
"GL_OES_shader_multisample_interpolation",
"GL_OES_standard_derivatives",
"GL_OES_surfaceless_context",
"GL_OES_texture_3D",
"GL_OES_texture_buffer",
"GL_OES_texture_cube_map_array",
"GL_OES_texture_float",
"GL_OES_texture_float_linear",
"GL_OES_texture_half_float",
"GL_OES_texture_half_float_linear",
"GL_OES_texture_npot",
"GL_OES_texture_stencil8",
"GL_OES_texture_storage_multisample_2d_array",
"GL_OES_vertex_array_object",
"GL_OES_vertex_half_float",
"GL_OES_vertex_type_10_10_10_2"
],
"DateRecorded": "October 1, 2021"
}