mirror of
https://github.com/godotengine/godot-angle-static.git
synced 2026-01-03 14:09:33 +03:00
Display: remove redundant 'metal' ANGLE_DEFAULT_PLATFORM
This one is already handled only a few lines before. Bug: angleproject:8285 Change-Id: Ib62ce6062551faf39360371c46a05f9cc4a70b07 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4749295 Auto-Submit: Steven Noonan <steven@uplinklabs.net> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
This commit is contained in:
committed by
Angle LUCI CQ
parent
95f09c883b
commit
dbae1804db
@@ -314,13 +314,6 @@ EGLAttrib GetDisplayTypeFromEnvironment()
|
||||
return EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE;
|
||||
}
|
||||
#endif
|
||||
#if defined(ANGLE_ENABLE_METAL)
|
||||
if (angleDefaultEnv == "metal")
|
||||
{
|
||||
return EGL_PLATFORM_ANGLE_TYPE_METAL_ANGLE;
|
||||
}
|
||||
|
||||
#endif
|
||||
#if defined(ANGLE_ENABLE_D3D11)
|
||||
return EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE;
|
||||
#elif defined(ANGLE_ENABLE_D3D9)
|
||||
|
||||
Reference in New Issue
Block a user