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D3D11: Add device id to the render string
To get device id from GL_RENDER string when using D3D11 backend. Bug: angleproject:3026 Change-Id: Ied666a481575ece077126c3e1177b150e7358a01 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4786902 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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@@ -12,6 +12,7 @@
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#include <sstream>
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#include "anglebase/no_destructor.h"
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#include "common/debug.h"
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#include "common/tls.h"
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#include "common/utilities.h"
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#include "libANGLE/Buffer.h"
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@@ -2379,6 +2380,7 @@ std::string Renderer11::getRendererDescription() const
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std::ostringstream rendererString;
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rendererString << mDescription;
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rendererString << " (" << gl::FmtHex(mAdapterDescription.DeviceId) << ")";
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rendererString << " Direct3D11";
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if (mD3d12Module)
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rendererString << "on12";
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