mirror of
https://github.com/godotengine/godot-angle-static.git
synced 2026-01-03 14:09:33 +03:00
Windows Desktop GL Implementation
Bug: angleproject:3620 Change-Id: I4ef4ab3ee145e5ce9b1ebf0c2d61d0777db72c43 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1678405 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
This commit is contained in:
24
BUILD.gn
24
BUILD.gn
@@ -765,6 +765,30 @@ angle_shared_library("libGLESv2") {
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]
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}
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if (is_win) {
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angle_shared_library("openGL32") {
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sources = opengl32_sources
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output_name = "openGL32${angle_libs_suffix}"
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configs += [
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":angle_gl_visibility_config",
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":debug_annotations_config",
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":gl_prototypes",
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]
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defines = [ "OPENGL32_IMPLEMENTATION" ]
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deps = [
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":includes",
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":libANGLE",
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]
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public_deps = [
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":angle_version",
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]
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}
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}
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angle_static_library("libGLESv2_static") {
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sources = libglesv2_sources
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configs += [ ":debug_annotations_config" ]
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@@ -271,9 +271,15 @@
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"glGetTexParameterIuivRobustANGLE": {
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"target": "TextureType"
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},
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"glGetTexParameterIiv": {
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"target": "TextureType"
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},
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"glGetTexParameterIivOES": {
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"target": "TextureType"
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},
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"glGetTexParameterIuiv": {
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"target": "TextureType"
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},
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"glGetTexParameterIuivOES": {
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"target": "TextureType"
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},
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@@ -335,12 +341,19 @@
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"glMatrixMode": {
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"mode": "MatrixType"
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},
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"glMultiDrawArrays": {
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"mode": "PrimitiveMode"
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},
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"glMultiDrawArraysANGLE": {
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"mode": "PrimitiveMode"
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},
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"glMultiDrawArraysInstancedANGLE": {
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"mode": "PrimitiveMode"
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},
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"glMultiDrawElements": {
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"mode": "PrimitiveMode",
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"type": "DrawElementsType"
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},
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"glMultiDrawElementsANGLE": {
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"mode": "PrimitiveMode",
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"type": "DrawElementsType"
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@@ -445,9 +458,15 @@
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"glTexParameterIuivRobustANGLE": {
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"target": "TextureType"
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},
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"glTexParameterIiv": {
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"target": "TextureType"
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},
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"glTexParameterIivOES": {
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"target": "TextureType"
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},
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"glTexParameterIuiv": {
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"target": "TextureType"
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},
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"glTexParameterIuivOES": {
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"target": "TextureType"
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},
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219
scripts/gen_proc_table.py
Normal file
219
scripts/gen_proc_table.py
Normal file
@@ -0,0 +1,219 @@
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#!python
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# Copyright 2017 The ANGLE Project Authors. All rights reserved.
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# Use of this source code is governed by a BSD-style license that can be
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# found in the LICENSE file.
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#
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# gen_proc_table.py:
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# Code generation for entry point loading tables.
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# NOTE: don't run this script directly. Run scripts/run_code_generation.py.
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import sys
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from datetime import date
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import registry_xml
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out_file_name_gles = "../src/libGLESv2/proc_table_egl_autogen.cpp"
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out_file_name_wgl = "../src/openGL32/proc_table_wgl_autogen.cpp"
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# The EGL_ANGLE_explicit_context extension is generated differently from other extensions.
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# Toggle generation here.
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# Only for GLES
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support_egl_ANGLE_explicit_context = True
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strip_suffixes = ["ANGLE", "EXT", "KHR", "OES", "CHROMIUM", "OVR"]
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template_cpp = """// GENERATED FILE - DO NOT EDIT.
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// Generated by {script_name} using data from {data_source_name}.
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//
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// Copyright {copyright_year} The ANGLE Project Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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//
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// getProcAddress loader table:
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// Mapping from a string entry point name to function address.
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//
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{includes}
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#define P(FUNC) reinterpret_cast<{cast}>(FUNC)
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namespace {namespace}
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{{
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ProcEntry g_procTable[] = {{
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{proc_data}
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}};
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size_t g_numProcs = {num_procs};
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}} // namespace {namespace}
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"""
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includes_gles = """#include "libGLESv2/proc_table_egl.h"
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#include "libGLESv2/entry_points_egl.h"
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#include "libGLESv2/entry_points_egl_ext.h"
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#include "libGLESv2/entry_points_gles_1_0_autogen.h"
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#include "libGLESv2/entry_points_gles_2_0_autogen.h"
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#include "libGLESv2/entry_points_gles_3_0_autogen.h"
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#include "libGLESv2/entry_points_gles_3_1_autogen.h"
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#include "libGLESv2/entry_points_gles_ext_autogen.h"
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#include "platform/Platform.h"
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"""
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includes_wgl = """#include "openGL32/proc_table_wgl.h"
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#include "openGL32/entry_points_wgl.h"
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#include "openGL32/entry_points_gl_1_0_autogen.h"
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#include "openGL32/entry_points_gl_1_1_autogen.h"
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#include "openGL32/entry_points_gl_1_2_autogen.h"
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#include "openGL32/entry_points_gl_1_3_autogen.h"
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#include "openGL32/entry_points_gl_1_4_autogen.h"
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#include "openGL32/entry_points_gl_1_5_autogen.h"
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#include "openGL32/entry_points_gl_2_0_autogen.h"
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#include "openGL32/entry_points_gl_2_1_autogen.h"
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#include "openGL32/entry_points_gl_3_0_autogen.h"
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#include "openGL32/entry_points_gl_3_1_autogen.h"
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#include "platform/Platform.h"
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"""
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sys.path.append('../src/libANGLE/renderer')
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import angle_format
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def main():
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# auto_script parameters.
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if len(sys.argv) > 1:
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inputs = [source for source in registry_xml.xml_inputs]
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outputs = [out_file_name_gles, out_file_name_wgl]
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if sys.argv[1] == 'inputs':
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print ','.join(inputs)
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elif sys.argv[1] == 'outputs':
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print ','.join(outputs)
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else:
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print('Invalid script parameters')
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return 1
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return 0
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glesxml = registry_xml.RegistryXML('gl.xml', 'gl_angle_ext.xml')
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# Track the GLES commands so we don't add them to wgl proc table
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gles_commands = []
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gles_commands = []
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for annotation in ["2_0", "3_0", "3_1", "1_0"]:
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name_prefix = "GL_ES_VERSION_"
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if annotation[0] == '1':
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name_prefix = "GL_VERSION_ES_CM_"
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feature_name = "{}{}".format(name_prefix, annotation)
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glesxml.AddCommands(feature_name, annotation)
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gles_commands.extend(glesxml.commands[annotation])
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glesxml.AddExtensionCommands(registry_xml.supported_extensions, ['gles2', 'gles1'])
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# Also don't add GLES extension commands to wgl proc table
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extension_commands = []
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for extension_name, ext_cmd_names in sorted(glesxml.ext_data.iteritems()):
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extension_commands.extend(glesxml.ext_data[extension_name])
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for name in extension_commands:
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name_no_suffix = name
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for suffix in strip_suffixes:
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if name_no_suffix.endswith(suffix):
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name_no_suffix = name_no_suffix[0:-len(suffix)]
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gles_commands.append(name_no_suffix)
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gles_data = glesxml.all_cmd_names.get_all_commands()
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eglxml = registry_xml.RegistryXML('egl.xml', 'egl_angle_ext.xml')
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for annotation in ["1_0", "1_1", "1_2", "1_3", "1_4", "1_5"]:
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name_prefix = "EGL_VERSION_"
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feature_name = "{}{}".format(name_prefix, annotation)
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eglxml.AddCommands(feature_name, annotation)
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eglxml.AddExtensionCommands(registry_xml.supported_egl_extensions, ['gles2', 'gles1'])
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gles_data.extend(eglxml.all_cmd_names.get_all_commands())
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gles_data.append("ANGLEGetDisplayPlatform")
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gles_data.append("ANGLEResetDisplayPlatform")
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all_functions = {}
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for function in gles_data:
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if function.startswith("gl"):
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all_functions[function] = "gl::" + function[2:]
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# Special handling for EGL_ANGLE_explicit_context extension
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if support_egl_ANGLE_explicit_context:
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all_functions[function + "ContextANGLE"] = "gl::" + function[2:] + "ContextANGLE"
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elif function.startswith("egl"):
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all_functions[function] = "EGL_" + function[3:]
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else:
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all_functions[function] = function
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proc_data = [(' {"%s", P(%s)}' % (func, angle_func))
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for func, angle_func in sorted(all_functions.iteritems())]
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with open(out_file_name_gles, 'w') as out_file:
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output_cpp = template_cpp.format(
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script_name=sys.argv[0],
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data_source_name="gl.xml, gl_angle_ext.xml, egl.xml, egl_angle_ext.xml",
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copyright_year=date.today().year,
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includes=includes_gles,
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cast="__eglMustCastToProperFunctionPointerType",
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namespace="egl",
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proc_data=",\n".join(proc_data),
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num_procs=len(proc_data))
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out_file.write(output_cpp)
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out_file.close()
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# WGL proc table
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glxml = registry_xml.RegistryXML('gl.xml')
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for annotation in ["1_0", "1_1", "1_2", "1_3", "1_4", "1_5", "2_0", "2_1", "3_0", "3_1"]:
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name_prefix = "GL_VERSION_"
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feature_name = "{}{}".format(name_prefix, annotation)
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glxml.AddCommands(feature_name, annotation)
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wgl_data = [cmd for cmd in glxml.all_cmd_names.get_all_commands() if cmd not in gles_commands]
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wglxml = registry_xml.RegistryXML('wgl.xml')
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for annotation in ["1_0"]:
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name_prefix = "WGL_VERSION_"
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feature_name = "{}{}".format(name_prefix, annotation)
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wglxml.AddCommands(feature_name, annotation)
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wgl_commands = wglxml.all_cmd_names.get_all_commands()
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wgl_data.extend([cmd if cmd[:3] == 'wgl' else 'wgl' + cmd for cmd in wgl_commands])
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all_functions = {}
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for function in wgl_data:
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if function.startswith("gl"):
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all_functions[function] = "gl::" + function[2:]
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else:
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all_functions[function] = function
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proc_data = [(' {"%s", P(%s)}' % (func, angle_func))
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for func, angle_func in sorted(all_functions.iteritems())]
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with open(out_file_name_wgl, 'w') as out_file:
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output_cpp = template_cpp.format(
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script_name=sys.argv[0],
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data_source_name="gl.xml, wgl.xml",
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copyright_year=date.today().year,
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includes=includes_wgl,
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cast="PROC",
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namespace="wgl",
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proc_data=",\n".join(proc_data),
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num_procs=len(proc_data))
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out_file.write(output_cpp)
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out_file.close()
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return 0
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if __name__ == '__main__':
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sys.exit(main())
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@@ -41,11 +41,11 @@ template_entry_point_header = """// GENERATED FILE - DO NOT EDIT.
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||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
//
|
||||
// entry_points_gles_{annotation_lower}_autogen.h:
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// Defines the GLES {comment} entry points.
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||||
// entry_points_{annotation_lower}_autogen.h:
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// Defines the {comment} entry points.
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||||
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#ifndef LIBGLESV2_ENTRY_POINTS_GLES_{annotation_upper}_AUTOGEN_H_
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#define LIBGLESV2_ENTRY_POINTS_GLES_{annotation_upper}_AUTOGEN_H_
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#ifndef {lib}_ENTRY_POINTS_{annotation_upper}_AUTOGEN_H_
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#define {lib}_ENTRY_POINTS_{annotation_upper}_AUTOGEN_H_
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{includes}
|
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@@ -54,7 +54,7 @@ namespace gl
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{entry_points}
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}} // namespace gl
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||||
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#endif // LIBGLESV2_ENTRY_POINTS_GLES_{annotation_upper}_AUTOGEN_H_
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#endif // {lib}_ENTRY_POINTS_{annotation_upper}_AUTOGEN_H_
|
||||
"""
|
||||
|
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template_entry_point_source = """// GENERATED FILE - DO NOT EDIT.
|
||||
@@ -64,8 +64,8 @@ template_entry_point_source = """// GENERATED FILE - DO NOT EDIT.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
//
|
||||
// entry_points_gles_{annotation_lower}_autogen.cpp:
|
||||
// Defines the GLES {comment} entry points.
|
||||
// entry_points_{annotation_lower}_autogen.cpp:
|
||||
// Defines the {comment} entry points.
|
||||
|
||||
{includes}
|
||||
|
||||
@@ -82,10 +82,10 @@ template_entry_points_enum_header = """// GENERATED FILE - DO NOT EDIT.
|
||||
// found in the LICENSE file.
|
||||
//
|
||||
// entry_points_enum_autogen.h:
|
||||
// Defines the GLES entry points enumeration.
|
||||
// Defines the {lib} entry points enumeration.
|
||||
|
||||
#ifndef LIBGLESV2_ENTRYPOINTSENUM_AUTOGEN_H_
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#define LIBGLESV2_ENTRYPOINTSENUM_AUTOGEN_H_
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#ifndef {lib_name}_ENTRYPOINTSENUM_AUTOGEN_H_
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#define {lib_name}_ENTRYPOINTSENUM_AUTOGEN_H_
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|
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namespace gl
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||||
{{
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||||
@@ -94,17 +94,17 @@ enum class EntryPoint
|
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{entry_points_list}
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||||
}};
|
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}} // namespace gl
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||||
#endif // LIBGLESV2_ENTRY_POINTS_ENUM_AUTOGEN_H_
|
||||
#endif // {lib_name}_ENTRY_POINTS_ENUM_AUTOGEN_H_
|
||||
"""
|
||||
|
||||
template_libgles_entry_point_source = """// GENERATED FILE - DO NOT EDIT.
|
||||
template_lib_entry_point_source = """// GENERATED FILE - DO NOT EDIT.
|
||||
// Generated by {script_name} using data from {data_source_name}.
|
||||
//
|
||||
// Copyright {year} The ANGLE Project Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
//
|
||||
// libGLESv2.cpp: Implements the exported OpenGL ES functions.
|
||||
// {lib_name}.cpp: Implements the exported {lib_description} functions.
|
||||
|
||||
{includes}
|
||||
extern "C" {{
|
||||
@@ -129,25 +129,25 @@ template_entry_point_def = """{return_type}GL_APIENTRY {name}{explicit_context_s
|
||||
{default_return_if_needed}}}
|
||||
"""
|
||||
|
||||
context_gles_header = """// GENERATED FILE - DO NOT EDIT.
|
||||
context_header = """// GENERATED FILE - DO NOT EDIT.
|
||||
// Generated by {script_name} using data from {data_source_name}.
|
||||
//
|
||||
// Copyright {year} The ANGLE Project Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
//
|
||||
// Context_gles_{annotation_lower}_autogen.h: Creates a macro for interfaces in Context.
|
||||
// Context_{annotation_lower}_autogen.h: Creates a macro for interfaces in Context.
|
||||
|
||||
#ifndef ANGLE_CONTEXT_GLES_{annotation_upper}_AUTOGEN_H_
|
||||
#define ANGLE_CONTEXT_GLES_{annotation_upper}_AUTOGEN_H_
|
||||
#ifndef ANGLE_CONTEXT_{annotation_upper}_AUTOGEN_H_
|
||||
#define ANGLE_CONTEXT_{annotation_upper}_AUTOGEN_H_
|
||||
|
||||
#define ANGLE_GLES_{annotation_upper}_CONTEXT_API \\
|
||||
#define ANGLE_{annotation_upper}_CONTEXT_API \\
|
||||
{interface}
|
||||
|
||||
#endif // ANGLE_CONTEXT_API_{annotation_upper}_AUTOGEN_H_
|
||||
#endif // ANGLE_CONTEXT_API_{version}_AUTOGEN_H_
|
||||
"""
|
||||
|
||||
context_gles_decl = """ {return_type} {name_lower_no_suffix}({internal_params}); \\"""
|
||||
context_decl_format = """ {return_type} {name_lower_no_suffix}({internal_params}); \\"""
|
||||
|
||||
libgles_entry_point_def = """{return_type}GL_APIENTRY gl{name}{explicit_context_suffix}({explicit_context_param}{explicit_context_comma}{params})
|
||||
{{
|
||||
@@ -181,11 +181,11 @@ template_validation_header = """// GENERATED FILE - DO NOT EDIT.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
//
|
||||
// validationES{annotation}_autogen.h:
|
||||
// Validation functions for the OpenGL ES {comment} entry points.
|
||||
// validation{annotation}_autogen.h:
|
||||
// Validation functions for the OpenGL {comment} entry points.
|
||||
|
||||
#ifndef LIBANGLE_VALIDATION_ES{annotation}_AUTOGEN_H_
|
||||
#define LIBANGLE_VALIDATION_ES{annotation}_AUTOGEN_H_
|
||||
#ifndef LIBANGLE_VALIDATION_{annotation}_AUTOGEN_H_
|
||||
#define LIBANGLE_VALIDATION_{annotation}_AUTOGEN_H_
|
||||
|
||||
#include "common/PackedEnums.h"
|
||||
|
||||
@@ -196,7 +196,7 @@ class Context;
|
||||
{prototypes}
|
||||
}} // namespace gl
|
||||
|
||||
#endif // LIBANGLE_VALIDATION_ES{annotation}_AUTOGEN_H_
|
||||
#endif // LIBANGLE_VALIDATION_{annotation}_AUTOGEN_H_
|
||||
"""
|
||||
|
||||
static_cast_to_dict = {
|
||||
@@ -215,7 +215,12 @@ reinterpret_cast_to_dict = {
|
||||
format_dict = {
|
||||
"GLbitfield": "0x%X",
|
||||
"GLboolean": "%u",
|
||||
"GLbyte": "%d",
|
||||
"GLclampx": "0x%X",
|
||||
"GLDEBUGPROC": "0x%016\" PRIxPTR \"",
|
||||
"GLDEBUGPROCKHR": "0x%016\" PRIxPTR \"",
|
||||
"GLdouble": "%f",
|
||||
"GLeglImageOES": "0x%016\" PRIxPTR \"",
|
||||
"GLenum": "0x%X",
|
||||
"GLfixed": "0x%X",
|
||||
"GLfloat": "%f",
|
||||
@@ -228,15 +233,24 @@ format_dict = {
|
||||
"GLubyte": "%d",
|
||||
"GLuint": "%u",
|
||||
"GLuint64": "%llu",
|
||||
"GLDEBUGPROC": "0x%016\" PRIxPTR \"",
|
||||
"GLDEBUGPROCKHR": "0x%016\" PRIxPTR \"",
|
||||
"GLeglImageOES": "0x%016\" PRIxPTR \"",
|
||||
"GLushort": "%u",
|
||||
"int": "%d",
|
||||
# WGL specific types
|
||||
"BOOL": "%u",
|
||||
"DWORD": "0x%016\" PRIxPTR \"",
|
||||
"FLOAT": "%f",
|
||||
"HDC": "0x%016\" PRIxPTR \"",
|
||||
"HENHMETAFILE": "0x%016\" PRIxPTR \"",
|
||||
"HGLRC": "0x%016\" PRIxPTR \"",
|
||||
"LPCSTR": "0x%016\" PRIxPTR \"",
|
||||
"LPGLYPHMETRICSFLOAT": "0x%016\" PRIxPTR \"",
|
||||
"UINT": "%u",
|
||||
}
|
||||
|
||||
template_header_includes = """#include <GLES{major}/gl{major}{minor}.h>
|
||||
#include <export.h>"""
|
||||
|
||||
template_sources_includes = """#include "libGLESv2/entry_points_gles_{}_autogen.h"
|
||||
template_sources_includes = """#include "libGLESv2/entry_points_{}_autogen.h"
|
||||
|
||||
#include "libANGLE/Context.h"
|
||||
#include "libANGLE/Context.inl.h"
|
||||
@@ -245,6 +259,29 @@ template_sources_includes = """#include "libGLESv2/entry_points_gles_{}_autogen.
|
||||
#include "libGLESv2/global_state.h"
|
||||
"""
|
||||
|
||||
template_header_includes_gl32 = """#include <export.h>
|
||||
#include "angle_gl.h"
|
||||
|
||||
#include "WGL/wgl.h"
|
||||
#include "windows.h"
|
||||
"""
|
||||
|
||||
template_sources_includes_gl32 = """#include "openGL32/entry_points_{}_autogen.h"
|
||||
|
||||
#include "libANGLE/Context.h"
|
||||
#include "libANGLE/Context.inl.h"
|
||||
#include "libANGLE/validationEGL.h"
|
||||
#include "libANGLE/validationES.h"
|
||||
#include "libANGLE/validationES1.h"
|
||||
#include "libANGLE/validationES2.h"
|
||||
#include "libANGLE/validationES3.h"
|
||||
#include "libANGLE/validationES31.h"
|
||||
#include "libANGLE/validationESEXT.h"
|
||||
#include "libANGLE/validationGL{}{}_autogen.h"
|
||||
#include "openGL32/entry_points_utils.h"
|
||||
#include "libGLESv2/global_state.h"
|
||||
"""
|
||||
|
||||
template_event_comment = """// Don't run an EVENT() macro on the EXT_debug_marker entry points.
|
||||
// It can interfere with the debug events being set by the caller.
|
||||
// """
|
||||
@@ -370,6 +407,13 @@ def get_context_getter_function(cmd_name, is_explicit_context):
|
||||
return "GetValidGlobalContext()"
|
||||
|
||||
|
||||
def strip_suffix(name):
|
||||
for suffix in strip_suffixes:
|
||||
if name.endswith(suffix):
|
||||
name = name[0:-len(suffix)]
|
||||
return name
|
||||
|
||||
|
||||
def format_entry_point_def(cmd_name, proto, params, is_explicit_context):
|
||||
packed_gl_enums = cmd_packed_gl_enums.get(cmd_name, {})
|
||||
internal_params = [just_the_name_packed(param, packed_gl_enums) for param in params]
|
||||
@@ -390,10 +434,7 @@ def format_entry_point_def(cmd_name, proto, params, is_explicit_context):
|
||||
default_return = default_return_value(cmd_name, return_type.strip())
|
||||
event_comment = template_event_comment if cmd_name in no_event_marker_exceptions_list else ""
|
||||
name_lower_no_suffix = cmd_name[2:3].lower() + cmd_name[3:]
|
||||
|
||||
for suffix in strip_suffixes:
|
||||
if name_lower_no_suffix.endswith(suffix):
|
||||
name_lower_no_suffix = name_lower_no_suffix[0:-len(suffix)]
|
||||
name_lower_no_suffix = strip_suffix(name_lower_no_suffix)
|
||||
|
||||
return template_entry_point_def.format(
|
||||
name=cmd_name[2:],
|
||||
@@ -427,17 +468,14 @@ def get_internal_params(cmd_name, params):
|
||||
])
|
||||
|
||||
|
||||
def format_context_gles_decl(cmd_name, proto, params):
|
||||
def format_context_decl(cmd_name, proto, params, template):
|
||||
internal_params = get_internal_params(cmd_name, params)
|
||||
|
||||
return_type = proto[:-len(cmd_name)]
|
||||
name_lower_no_suffix = cmd_name[2:3].lower() + cmd_name[3:]
|
||||
name_lower_no_suffix = strip_suffix(name_lower_no_suffix)
|
||||
|
||||
for suffix in strip_suffixes:
|
||||
if name_lower_no_suffix.endswith(suffix):
|
||||
name_lower_no_suffix = name_lower_no_suffix[0:-len(suffix)]
|
||||
|
||||
return context_gles_decl.format(
|
||||
return template.format(
|
||||
return_type=return_type,
|
||||
name_lower_no_suffix=name_lower_no_suffix,
|
||||
internal_params=internal_params)
|
||||
@@ -467,7 +505,7 @@ def path_to(folder, file):
|
||||
return os.path.join(script_relative(".."), "src", folder, file)
|
||||
|
||||
|
||||
def get_entry_points(all_commands, gles_commands, is_explicit_context):
|
||||
def get_entry_points(all_commands, commands, is_explicit_context, is_wgl):
|
||||
decls = []
|
||||
defs = []
|
||||
export_defs = []
|
||||
@@ -477,7 +515,10 @@ def get_entry_points(all_commands, gles_commands, is_explicit_context):
|
||||
proto = command.find('proto')
|
||||
cmd_name = proto.find('name').text
|
||||
|
||||
if cmd_name not in gles_commands:
|
||||
if is_wgl:
|
||||
cmd_name = cmd_name if cmd_name[:3] == 'wgl' else 'wgl' + cmd_name
|
||||
|
||||
if cmd_name not in commands:
|
||||
continue
|
||||
|
||||
param_text = ["".join(param.itertext()) for param in command.findall('param')]
|
||||
@@ -494,7 +535,7 @@ def get_entry_points(all_commands, gles_commands, is_explicit_context):
|
||||
return decls, defs, export_defs, validation_protos
|
||||
|
||||
|
||||
def get_gles_decls(all_commands, gles_commands, already_included, overloaded):
|
||||
def get_decls(formatter, all_commands, gles_commands, already_included, overloaded):
|
||||
decls = []
|
||||
for command in all_commands:
|
||||
proto = command.find('proto')
|
||||
@@ -506,18 +547,13 @@ def get_gles_decls(all_commands, gles_commands, already_included, overloaded):
|
||||
if cmd_name in overloaded:
|
||||
continue
|
||||
|
||||
# Remove extension suffixes from cmd_names
|
||||
name_no_suffix = cmd_name
|
||||
for suffix in strip_suffixes:
|
||||
if name_no_suffix.endswith(suffix):
|
||||
name_no_suffix = name_no_suffix[0:-len(suffix)]
|
||||
|
||||
name_no_suffix = strip_suffix(cmd_name)
|
||||
if name_no_suffix in already_included:
|
||||
continue
|
||||
|
||||
param_text = ["".join(param.itertext()) for param in command.findall('param')]
|
||||
proto_text = "".join(proto.itertext())
|
||||
decls.append(format_context_gles_decl(cmd_name, proto_text, param_text))
|
||||
decls.append(format_context_decl(cmd_name, proto_text, param_text, formatter))
|
||||
|
||||
return decls
|
||||
|
||||
@@ -561,7 +597,7 @@ def get_glext_decls(all_commands, gles_commands, version, is_explicit_context):
|
||||
return glext_ptrs, glext_protos
|
||||
|
||||
|
||||
def write_file(annotation, comment, template, entry_points, suffix, includes, file):
|
||||
def write_file(annotation, comment, template, entry_points, suffix, includes, lib, file):
|
||||
content = template.format(
|
||||
script_name=os.path.basename(sys.argv[0]),
|
||||
data_source_name=file,
|
||||
@@ -569,40 +605,43 @@ def write_file(annotation, comment, template, entry_points, suffix, includes, fi
|
||||
annotation_lower=annotation.lower(),
|
||||
annotation_upper=annotation.upper(),
|
||||
comment=comment,
|
||||
lib=lib.upper(),
|
||||
includes=includes,
|
||||
entry_points=entry_points)
|
||||
|
||||
path = path_to("libGLESv2", "entry_points_gles_{}_autogen.{}".format(
|
||||
annotation.lower(), suffix))
|
||||
path = path_to(lib, "entry_points_{}_autogen.{}".format(annotation.lower(), suffix))
|
||||
|
||||
with open(path, "w") as out:
|
||||
out.write(content)
|
||||
out.close()
|
||||
|
||||
|
||||
def write_export_files(entry_points, includes):
|
||||
content = template_libgles_entry_point_source.format(
|
||||
def write_export_files(entry_points, includes, source, lib_name, lib_description):
|
||||
content = template_lib_entry_point_source.format(
|
||||
script_name=os.path.basename(sys.argv[0]),
|
||||
data_source_name="gl.xml and gl_angle_ext.xml",
|
||||
data_source_name=source,
|
||||
year=date.today().year,
|
||||
lib_name=lib_name,
|
||||
lib_description=lib_description,
|
||||
includes=includes,
|
||||
entry_points=entry_points)
|
||||
|
||||
path = path_to("libGLESv2", "libGLESv2_autogen.cpp")
|
||||
path = path_to(lib_name, "{}_autogen.cpp".format(lib_name))
|
||||
|
||||
with open(path, "w") as out:
|
||||
out.write(content)
|
||||
out.close()
|
||||
|
||||
|
||||
def write_context_api_decls(template, decls):
|
||||
def write_context_api_decls(template, decls, api):
|
||||
for ver in decls['core'].keys():
|
||||
interface_lines = []
|
||||
|
||||
for i in decls['core'][ver]:
|
||||
interface_lines.append(i)
|
||||
|
||||
annotation = '{}_{}'.format(ver[0], ver[1])
|
||||
annotation = '{}_{}_{}'.format(api, ver[0], ver[1])
|
||||
version = '{}_{}'.format(ver[0], ver[1])
|
||||
|
||||
content = template.format(
|
||||
annotation_lower=annotation.lower(),
|
||||
@@ -610,35 +649,38 @@ def write_context_api_decls(template, decls):
|
||||
script_name=os.path.basename(sys.argv[0]),
|
||||
data_source_name="gl.xml",
|
||||
year=date.today().year,
|
||||
version=version,
|
||||
interface="\n".join(interface_lines))
|
||||
|
||||
path = path_to("libANGLE", "Context_gles_%s_autogen.h" % annotation.lower())
|
||||
path = path_to("libANGLE", "Context_%s_autogen.h" % annotation.lower())
|
||||
|
||||
with open(path, "w") as out:
|
||||
out.write(content)
|
||||
out.close()
|
||||
|
||||
interface_lines = []
|
||||
for annotation in decls['exts'].keys():
|
||||
interface_lines.append("\\\n /* " + annotation + " */ \\\n\\")
|
||||
if 'exts' in decls.keys():
|
||||
interface_lines = []
|
||||
for annotation in decls['exts'].keys():
|
||||
interface_lines.append("\\\n /* " + annotation + " */ \\\n\\")
|
||||
|
||||
for extname in sorted(decls['exts'][annotation].keys()):
|
||||
interface_lines.append(" /* " + extname + " */ \\")
|
||||
interface_lines.extend(decls['exts'][annotation][extname])
|
||||
for extname in sorted(decls['exts'][annotation].keys()):
|
||||
interface_lines.append(" /* " + extname + " */ \\")
|
||||
interface_lines.extend(decls['exts'][annotation][extname])
|
||||
|
||||
content = template.format(
|
||||
annotation_lower='ext',
|
||||
annotation_upper='EXT',
|
||||
script_name=os.path.basename(sys.argv[0]),
|
||||
data_source_name="gl.xml",
|
||||
year=date.today().year,
|
||||
interface="\n".join(interface_lines))
|
||||
content = template.format(
|
||||
annotation_lower='gles_ext',
|
||||
annotation_upper='GLES_EXT',
|
||||
script_name=os.path.basename(sys.argv[0]),
|
||||
data_source_name="gl.xml",
|
||||
year=date.today().year,
|
||||
version='EXT',
|
||||
interface="\n".join(interface_lines))
|
||||
|
||||
path = path_to("libANGLE", "Context_gles_ext_autogen.h")
|
||||
path = path_to("libANGLE", "Context_gles_ext_autogen.h")
|
||||
|
||||
with open(path, "w") as out:
|
||||
out.write(content)
|
||||
out.close()
|
||||
with open(path, "w") as out:
|
||||
out.write(content)
|
||||
out.close()
|
||||
|
||||
|
||||
def write_glext_explicit_context_inc(version, ptrs, protos):
|
||||
@@ -661,16 +703,16 @@ def write_glext_explicit_context_inc(version, ptrs, protos):
|
||||
out.close()
|
||||
|
||||
|
||||
def write_validation_header(annotation, comment, protos):
|
||||
def write_validation_header(annotation, comment, protos, source):
|
||||
content = template_validation_header.format(
|
||||
script_name=os.path.basename(sys.argv[0]),
|
||||
data_source_name="gl.xml and gl_angle_ext.xml",
|
||||
data_source_name=source,
|
||||
year=date.today().year,
|
||||
annotation=annotation,
|
||||
comment=comment,
|
||||
prototypes="\n".join(protos))
|
||||
|
||||
path = path_to("libANGLE", "validationES%s_autogen.h" % annotation)
|
||||
path = path_to("libANGLE", "validation%s_autogen.h" % annotation)
|
||||
|
||||
with open(path, "w") as out:
|
||||
out.write(content)
|
||||
@@ -743,6 +785,16 @@ def main():
|
||||
if len(sys.argv) > 1:
|
||||
inputs = ['entry_point_packed_gl_enums.json'] + registry_xml.xml_inputs
|
||||
outputs = [
|
||||
'../src/libANGLE/Context_gl_1_0_autogen.h',
|
||||
'../src/libANGLE/Context_gl_1_1_autogen.h',
|
||||
'../src/libANGLE/Context_gl_1_2_autogen.h',
|
||||
'../src/libANGLE/Context_gl_1_3_autogen.h',
|
||||
'../src/libANGLE/Context_gl_1_4_autogen.h',
|
||||
'../src/libANGLE/Context_gl_1_5_autogen.h',
|
||||
'../src/libANGLE/Context_gl_2_0_autogen.h',
|
||||
'../src/libANGLE/Context_gl_2_1_autogen.h',
|
||||
'../src/libANGLE/Context_gl_3_0_autogen.h',
|
||||
'../src/libANGLE/Context_gl_3_1_autogen.h',
|
||||
'../src/libANGLE/Context_gles_1_0_autogen.h',
|
||||
'../src/libANGLE/Context_gles_2_0_autogen.h',
|
||||
'../src/libANGLE/Context_gles_3_0_autogen.h',
|
||||
@@ -753,6 +805,16 @@ def main():
|
||||
'../src/libANGLE/validationES31_autogen.h',
|
||||
'../src/libANGLE/validationES3_autogen.h',
|
||||
'../src/libANGLE/validationESEXT_autogen.h',
|
||||
'../src/libANGLE/validationGL1_autogen.h',
|
||||
'../src/libANGLE/validationGL2_autogen.h',
|
||||
'../src/libANGLE/validationGL3_autogen.h',
|
||||
'../src/libANGLE/validationGL11_autogen.h',
|
||||
'../src/libANGLE/validationGL12_autogen.h',
|
||||
'../src/libANGLE/validationGL13_autogen.h',
|
||||
'../src/libANGLE/validationGL14_autogen.h',
|
||||
'../src/libANGLE/validationGL15_autogen.h',
|
||||
'../src/libANGLE/validationGL21_autogen.h',
|
||||
'../src/libANGLE/validationGL31_autogen.h',
|
||||
'../src/libGLESv2/entry_points_enum_autogen.h',
|
||||
'../src/libGLESv2/entry_points_gles_1_0_autogen.cpp',
|
||||
'../src/libGLESv2/entry_points_gles_1_0_autogen.h',
|
||||
@@ -766,6 +828,29 @@ def main():
|
||||
'../src/libGLESv2/entry_points_gles_ext_autogen.h',
|
||||
'../src/libGLESv2/libGLESv2_autogen.cpp',
|
||||
'../src/libGLESv2/libGLESv2_autogen.def',
|
||||
'../src/openGL32/entry_points_enum_autogen.h',
|
||||
'../src/openGL32/entry_points_gl_1_0_autogen.cpp',
|
||||
'../src/openGL32/entry_points_gl_1_0_autogen.h',
|
||||
'../src/openGL32/entry_points_gl_1_1_autogen.cpp',
|
||||
'../src/openGL32/entry_points_gl_1_1_autogen.h',
|
||||
'../src/openGL32/entry_points_gl_1_2_autogen.cpp',
|
||||
'../src/openGL32/entry_points_gl_1_2_autogen.h',
|
||||
'../src/openGL32/entry_points_gl_1_3_autogen.cpp',
|
||||
'../src/openGL32/entry_points_gl_1_3_autogen.h',
|
||||
'../src/openGL32/entry_points_gl_1_4_autogen.cpp',
|
||||
'../src/openGL32/entry_points_gl_1_4_autogen.h',
|
||||
'../src/openGL32/entry_points_gl_1_5_autogen.cpp',
|
||||
'../src/openGL32/entry_points_gl_1_5_autogen.h',
|
||||
'../src/openGL32/entry_points_gl_2_0_autogen.cpp',
|
||||
'../src/openGL32/entry_points_gl_2_0_autogen.h',
|
||||
'../src/openGL32/entry_points_gl_2_1_autogen.cpp',
|
||||
'../src/openGL32/entry_points_gl_2_1_autogen.h',
|
||||
'../src/openGL32/entry_points_gl_3_0_autogen.cpp',
|
||||
'../src/openGL32/entry_points_gl_3_0_autogen.h',
|
||||
'../src/openGL32/entry_points_gl_3_1_autogen.cpp',
|
||||
'../src/openGL32/entry_points_gl_3_1_autogen.h',
|
||||
'../src/openGL32/openGL32_autogen.cpp',
|
||||
'../src/openGL32/openGL32_autogen.def',
|
||||
]
|
||||
|
||||
if sys.argv[1] == 'inputs':
|
||||
@@ -790,30 +875,33 @@ def main():
|
||||
|
||||
xml = registry_xml.RegistryXML('gl.xml', 'gl_angle_ext.xml')
|
||||
|
||||
#stores all core commands
|
||||
all_gles_commands = []
|
||||
# Stores core commands to keep track of duplicates
|
||||
all_commands_no_suffix = []
|
||||
all_commands_with_suffix = []
|
||||
|
||||
# First run through the main GLES entry points. Since ES2+ is the primary use
|
||||
# case, we go through those first and then add ES1-only APIs at the end.
|
||||
for major_version, minor_version in [[2, 0], [3, 0], [3, 1], [1, 0]]:
|
||||
annotation = "{}_{}".format(major_version, minor_version)
|
||||
version = "{}_{}".format(major_version, minor_version)
|
||||
annotation = "GLES_{}".format(version)
|
||||
name_prefix = "GL_ES_VERSION_"
|
||||
|
||||
is_gles1 = major_version == 1
|
||||
if is_gles1:
|
||||
name_prefix = "GL_VERSION_ES_CM_"
|
||||
|
||||
comment = annotation.replace("_", ".")
|
||||
feature_name = "{}{}".format(name_prefix, annotation)
|
||||
comment = version.replace("_", ".")
|
||||
feature_name = "{}{}".format(name_prefix, version)
|
||||
|
||||
xml.AddCommands(feature_name, annotation)
|
||||
xml.AddCommands(feature_name, version)
|
||||
|
||||
gles_commands = xml.commands[annotation]
|
||||
gles_commands = xml.commands[version]
|
||||
all_commands = xml.all_commands
|
||||
all_gles_commands.extend(xml.commands[annotation])
|
||||
all_commands_no_suffix.extend(xml.commands[version])
|
||||
all_commands_with_suffix.extend(xml.commands[version])
|
||||
|
||||
decls, defs, libgles_defs, validation_protos = get_entry_points(
|
||||
all_commands, gles_commands, False)
|
||||
all_commands, gles_commands, False, False)
|
||||
|
||||
# Write the version as a comment before the first EP.
|
||||
libgles_defs.insert(0, "\n// OpenGL ES %s" % comment)
|
||||
@@ -835,21 +923,23 @@ def main():
|
||||
source_includes = template_sources_includes.format(annotation.lower(), major_version,
|
||||
minor_if_not_zero)
|
||||
|
||||
write_file(annotation, comment, template_entry_point_header, "\n".join(decls), "h",
|
||||
header_includes, "gl.xml")
|
||||
write_file(annotation, comment, template_entry_point_source, "\n".join(defs), "cpp",
|
||||
source_includes, "gl.xml")
|
||||
write_file(annotation, "GLES " + comment, template_entry_point_header, "\n".join(decls),
|
||||
"h", header_includes, "libGLESv2", "gl.xml")
|
||||
write_file(annotation, "GLES " + comment, template_entry_point_source, "\n".join(defs),
|
||||
"cpp", source_includes, "libGLESv2", "gl.xml")
|
||||
|
||||
gles_overloaded = gles1_overloaded if is_gles1 else []
|
||||
glesdecls['core'][(major_version, minor_version)] = get_gles_decls(
|
||||
all_commands, gles_commands, [], gles_overloaded)
|
||||
glesdecls['core'][(major_version, minor_version)] = get_decls(
|
||||
context_decl_format, all_commands, gles_commands, [], gles_overloaded)
|
||||
|
||||
validation_annotation = "%s%s" % (major_version, minor_if_not_zero)
|
||||
write_validation_header(validation_annotation, comment, validation_protos)
|
||||
validation_annotation = "ES%s%s" % (major_version, minor_if_not_zero)
|
||||
write_validation_header(validation_annotation, "ES %s" % comment, validation_protos,
|
||||
"gl.xml and gl_angle_ext.xml")
|
||||
|
||||
# After we finish with the main entry points, we process the extensions.
|
||||
extension_defs = []
|
||||
extension_decls = []
|
||||
extension_commands = []
|
||||
|
||||
# Accumulated validation prototypes.
|
||||
ext_validation_protos = []
|
||||
@@ -864,10 +954,11 @@ def main():
|
||||
xml.AddExtensionCommands(registry_xml.supported_extensions, ['gles2', 'gles1'])
|
||||
|
||||
for extension_name, ext_cmd_names in sorted(xml.ext_data.iteritems()):
|
||||
extension_commands.extend(xml.ext_data[extension_name])
|
||||
|
||||
# Detect and filter duplicate extensions.
|
||||
decls, defs, libgles_defs, validation_protos = get_entry_points(
|
||||
xml.all_commands, ext_cmd_names, False)
|
||||
xml.all_commands, ext_cmd_names, False, False)
|
||||
|
||||
# Avoid writing out entry points defined by a prior extension.
|
||||
for dupe in xml.ext_dupes[extension_name]:
|
||||
@@ -891,14 +982,19 @@ def main():
|
||||
|
||||
if (extension_name in registry_xml.gles1_extensions and
|
||||
extension_name not in gles1_no_context_decl_extensions):
|
||||
glesdecls['exts']['GLES1 Extensions'][extension_name] = get_gles_decls(
|
||||
all_commands, ext_cmd_names, all_gles_commands, gles1_overloaded)
|
||||
glesdecls['exts']['GLES1 Extensions'][extension_name] = get_decls(
|
||||
context_decl_format, all_commands, ext_cmd_names, all_commands_no_suffix,
|
||||
gles1_overloaded)
|
||||
if extension_name in registry_xml.gles_extensions:
|
||||
glesdecls['exts']['GLES2+ Extensions'][extension_name] = get_gles_decls(
|
||||
all_commands, ext_cmd_names, all_gles_commands, [])
|
||||
glesdecls['exts']['GLES2+ Extensions'][extension_name] = get_decls(
|
||||
context_decl_format, all_commands, ext_cmd_names, all_commands_no_suffix, [])
|
||||
if extension_name in registry_xml.angle_extensions:
|
||||
glesdecls['exts']['ANGLE Extensions'][extension_name] = get_gles_decls(
|
||||
all_commands, ext_cmd_names, all_gles_commands, [])
|
||||
glesdecls['exts']['ANGLE Extensions'][extension_name] = get_decls(
|
||||
context_decl_format, all_commands, ext_cmd_names, all_commands_no_suffix, [])
|
||||
|
||||
for name in extension_commands:
|
||||
all_commands_with_suffix.append(name)
|
||||
all_commands_no_suffix.append(strip_suffix(name))
|
||||
|
||||
# Special handling for EGL_ANGLE_explicit_context extension
|
||||
if registry_xml.support_EGL_ANGLE_explicit_context:
|
||||
@@ -911,7 +1007,7 @@ def main():
|
||||
|
||||
# Get the explicit context entry points
|
||||
decls, defs, libgles_defs, validation_protos = get_entry_points(
|
||||
xml.all_commands, cmds, True)
|
||||
xml.all_commands, cmds, True, False)
|
||||
|
||||
# Append the explicit context entry points
|
||||
extension_decls += decls
|
||||
@@ -950,6 +1046,97 @@ def main():
|
||||
write_glext_explicit_context_inc(version, "\n".join(glext_ptrs),
|
||||
"\n".join(glext_protos))
|
||||
|
||||
# Now we generate entry points for the desktop implementation
|
||||
# OpenGL32
|
||||
gldecls = {}
|
||||
gldecls['core'] = {}
|
||||
for ver in [(1, 0), (1, 1), (1, 2), (1, 3), (1, 4), (1, 5), (2, 0), (2, 1), (3, 0), (3, 1)]:
|
||||
gldecls['core'][ver] = []
|
||||
|
||||
opengl32_ep_defs = []
|
||||
opengl32_ep_exports = []
|
||||
|
||||
glxml = registry_xml.RegistryXML('gl.xml')
|
||||
|
||||
for major_version, minor_version in [[1, 0], [1, 1], [1, 2], [1, 3], [1, 4], [1, 5], [2, 0],
|
||||
[2, 1], [3, 0], [3, 1]]:
|
||||
version = "{}_{}".format(major_version, minor_version)
|
||||
annotation = "GL_{}".format(version)
|
||||
name_prefix = "GL_VERSION_"
|
||||
|
||||
comment = version.replace("_", ".")
|
||||
feature_name = "{}{}".format(name_prefix, version)
|
||||
|
||||
glxml.AddCommands(feature_name, version)
|
||||
|
||||
all_opengl32_commands = glxml.commands[version]
|
||||
just_opengl32_commands = [
|
||||
cmd for cmd in glxml.commands[version] if cmd not in all_commands_no_suffix
|
||||
]
|
||||
just_opengl32_commands_suffix = [
|
||||
cmd for cmd in glxml.commands[version] if cmd not in all_commands_with_suffix
|
||||
]
|
||||
all_commands32 = glxml.all_commands
|
||||
|
||||
# Validation duplicates handled with suffix
|
||||
unused1, unused2, unused3, validation_protos32 = get_entry_points(
|
||||
all_commands32, just_opengl32_commands_suffix, False, False)
|
||||
decls32, defs32, opengl32_defs, unused4 = get_entry_points(
|
||||
all_commands32, all_opengl32_commands, False, False)
|
||||
|
||||
# Write the version as a comment before the first EP.
|
||||
opengl32_defs.insert(0, "\n// OpenGL32 %s" % comment)
|
||||
opengl32_ep_exports.append("\n ; OpenGL32 %s" % comment)
|
||||
|
||||
opengl32_ep_defs += opengl32_defs
|
||||
opengl32_ep_exports += get_exports(all_opengl32_commands)
|
||||
|
||||
minor_if_not_zero = minor_version if minor_version != 0 else ""
|
||||
|
||||
header_includes = template_header_includes_gl32
|
||||
source_includes = template_sources_includes_gl32.format(annotation.lower(), major_version,
|
||||
minor_if_not_zero)
|
||||
|
||||
# Entry point files
|
||||
write_file(annotation, "GL " + comment, template_entry_point_header, "\n".join(decls32),
|
||||
"h", header_includes, "openGL32", "gl.xml")
|
||||
write_file(annotation, "GL " + comment, template_entry_point_source, "\n".join(defs32),
|
||||
"cpp", source_includes, "openGL32", "gl.xml")
|
||||
|
||||
gldecls['core'][(major_version, minor_version)] = get_decls(
|
||||
context_decl_format, all_commands32, just_opengl32_commands, all_commands_no_suffix,
|
||||
[])
|
||||
|
||||
# Validation files
|
||||
validation_annotation = "GL%s%s" % (major_version, minor_if_not_zero)
|
||||
write_validation_header(validation_annotation, "%s" % comment, validation_protos32,
|
||||
"gl.xml and wgl.xml")
|
||||
|
||||
# WGL
|
||||
wglxml = registry_xml.RegistryXML('wgl.xml')
|
||||
|
||||
name_prefix = "WGL_VERSION_"
|
||||
version = "1_0"
|
||||
comment = version.replace("_", ".")
|
||||
feature_name = "{}{}".format(name_prefix, version)
|
||||
wglxml.AddCommands(feature_name, version)
|
||||
wgl_commands = wglxml.commands[version]
|
||||
all_commands32.extend(wglxml.all_commands)
|
||||
|
||||
wgl_commands = [cmd if cmd[:3] == 'wgl' else 'wgl' + cmd for cmd in wgl_commands]
|
||||
|
||||
decls_wgl, defs_wgl, wgl_defs, validation_protos_wgl = get_entry_points(
|
||||
all_commands32, wgl_commands, False, True)
|
||||
|
||||
# Write the version as a comment before the first EP.
|
||||
opengl32_ep_exports.append("\n ; WGL %s" % comment)
|
||||
|
||||
# Other versions of these functions are used
|
||||
wgl_commands.remove("wglUseFontBitmaps")
|
||||
wgl_commands.remove("wglUseFontOutlines")
|
||||
|
||||
opengl32_ep_exports += get_exports(wgl_commands)
|
||||
|
||||
header_includes = template_header_includes.format(major="", minor="")
|
||||
header_includes += """
|
||||
#include <GLES/glext.h>
|
||||
@@ -957,7 +1144,7 @@ def main():
|
||||
#include <GLES2/gl2ext.h>
|
||||
"""
|
||||
|
||||
source_includes = template_sources_includes.format("ext", "EXT", "")
|
||||
source_includes = template_sources_includes.format("gles_ext", "EXT", "")
|
||||
source_includes += """
|
||||
#include "libANGLE/validationES1.h"
|
||||
#include "libANGLE/validationES2.h"
|
||||
@@ -965,27 +1152,51 @@ def main():
|
||||
#include "libANGLE/validationES31.h"
|
||||
"""
|
||||
|
||||
write_file("ext", "extension", template_entry_point_header, "\n".join(
|
||||
[item for item in extension_decls]), "h", header_includes, "gl.xml and gl_angle_ext.xml")
|
||||
write_file("ext", "extension", template_entry_point_source, "\n".join(
|
||||
[item for item in extension_defs]), "cpp", source_includes, "gl.xml and gl_angle_ext.xml")
|
||||
write_file("gles_ext", "GLES extension", template_entry_point_header,
|
||||
"\n".join([item for item in extension_decls]), "h", header_includes, "libGLESv2",
|
||||
"gl.xml and gl_angle_ext.xml")
|
||||
write_file("gles_ext", "GLES extension", template_entry_point_source,
|
||||
"\n".join([item for item in extension_defs]), "cpp", source_includes, "libGLESv2",
|
||||
"gl.xml and gl_angle_ext.xml")
|
||||
|
||||
write_validation_header("EXT", "extension", ext_validation_protos)
|
||||
write_validation_header("ESEXT", "ES extension", ext_validation_protos,
|
||||
"gl.xml and gl_angle_ext.xml")
|
||||
|
||||
write_context_api_decls(context_gles_header, glesdecls)
|
||||
write_context_api_decls(context_header, glesdecls, "gles")
|
||||
write_context_api_decls(context_header, gldecls, "gl")
|
||||
|
||||
# Entry points enum for GLES
|
||||
sorted_cmd_names = ["Invalid"
|
||||
] + [cmd[2:] for cmd in sorted(xml.all_cmd_names.get_all_commands())]
|
||||
|
||||
entry_points_enum = template_entry_points_enum_header.format(
|
||||
entry_points_enum_gles = template_entry_points_enum_header.format(
|
||||
script_name=os.path.basename(sys.argv[0]),
|
||||
data_source_name="gl.xml and gl_angle_ext.xml",
|
||||
year=date.today().year,
|
||||
lib="GLES",
|
||||
lib_name="LIBGLESV2",
|
||||
entry_points_list=",\n".join([" " + cmd for cmd in sorted_cmd_names]))
|
||||
|
||||
entry_points_enum_header_path = path_to("libGLESv2", "entry_points_enum_autogen.h")
|
||||
with open(entry_points_enum_header_path, "w") as out:
|
||||
out.write(entry_points_enum)
|
||||
entry_points_enum_gles_header_path = path_to("libGLESv2", "entry_points_enum_autogen.h")
|
||||
with open(entry_points_enum_gles_header_path, "w") as out:
|
||||
out.write(entry_points_enum_gles)
|
||||
out.close()
|
||||
|
||||
# Entry points enum for GL
|
||||
sorted_cmd_names = ["Invalid"
|
||||
] + [cmd[2:] for cmd in sorted(glxml.all_cmd_names.get_all_commands())]
|
||||
|
||||
entry_points_enum_gl = template_entry_points_enum_header.format(
|
||||
script_name=os.path.basename(sys.argv[0]),
|
||||
data_source_name="gl.xml and gl_angle_ext.xml",
|
||||
year=date.today().year,
|
||||
lib="GL",
|
||||
lib_name="OPENGL32",
|
||||
entry_points_list=",\n".join([" " + cmd for cmd in sorted_cmd_names]))
|
||||
|
||||
entry_points_enum_gl_header_path = path_to("openGL32", "entry_points_enum_autogen.h")
|
||||
with open(entry_points_enum_gl_header_path, "w") as out:
|
||||
out.write(entry_points_enum_gl)
|
||||
out.close()
|
||||
|
||||
source_includes = """
|
||||
@@ -1000,12 +1211,34 @@ def main():
|
||||
#include "common/event_tracer.h"
|
||||
"""
|
||||
|
||||
write_export_files("\n".join([item for item in libgles_ep_defs]), source_includes)
|
||||
write_export_files("\n".join([item for item in libgles_ep_defs]), source_includes,
|
||||
"gl.xml and gl_angle_ext.xml", "libGLESv2", "OpenGL ES")
|
||||
|
||||
source_includes = """
|
||||
#include "angle_gl.h"
|
||||
|
||||
#include "openGL32/entry_points_gl_1_0_autogen.h"
|
||||
#include "openGL32/entry_points_gl_1_1_autogen.h"
|
||||
#include "openGL32/entry_points_gl_1_2_autogen.h"
|
||||
#include "openGL32/entry_points_gl_1_3_autogen.h"
|
||||
#include "openGL32/entry_points_gl_1_4_autogen.h"
|
||||
#include "openGL32/entry_points_gl_1_5_autogen.h"
|
||||
#include "openGL32/entry_points_gl_2_0_autogen.h"
|
||||
#include "openGL32/entry_points_gl_2_1_autogen.h"
|
||||
#include "openGL32/entry_points_gl_3_0_autogen.h"
|
||||
#include "openGL32/entry_points_gl_3_1_autogen.h"
|
||||
|
||||
#include "common/event_tracer.h"
|
||||
"""
|
||||
|
||||
write_export_files("\n".join([item for item in opengl32_ep_defs]), source_includes,
|
||||
"gl.xml and wgl.xml", "openGL32", "Windows GL")
|
||||
|
||||
libgles_ep_exports += get_egl_exports()
|
||||
|
||||
everything = "Khronos and ANGLE XML files"
|
||||
write_windows_def_file(everything, "libGLESv2", libgles_ep_exports)
|
||||
write_windows_def_file(everything, "openGL32", opengl32_ep_exports)
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
|
||||
@@ -18,6 +18,7 @@ xml_inputs = [
|
||||
'gl_angle_ext.xml',
|
||||
'egl.xml',
|
||||
'egl_angle_ext.xml',
|
||||
'wgl.xml',
|
||||
'registry_xml.py',
|
||||
]
|
||||
|
||||
|
||||
@@ -85,7 +85,7 @@ generators = {
|
||||
'packed enum':
|
||||
'src/common/gen_packed_gl_enums.py',
|
||||
'proc table':
|
||||
'src/libGLESv2/gen_proc_table.py',
|
||||
'scripts/gen_proc_table.py',
|
||||
'Vulkan format':
|
||||
'src/libANGLE/renderer/vulkan/gen_vk_format_table.py',
|
||||
'Vulkan mandatory format support table':
|
||||
|
||||
@@ -92,15 +92,37 @@
|
||||
"GL/EGL entry points:scripts/egl_angle_ext.xml":
|
||||
"fc2e249239fb1365f6d145cdf1a3cfcf",
|
||||
"GL/EGL entry points:scripts/entry_point_packed_gl_enums.json":
|
||||
"6e27999e187876d388b365676b2e3cc6",
|
||||
"08665ca9ebf22fa759c1ce0e965a200d",
|
||||
"GL/EGL entry points:scripts/generate_entry_points.py":
|
||||
"1e493331ee0ab7d5e210a125cb248f0b",
|
||||
"d4b4c2c5a2a0ad11eda1f7516076e4aa",
|
||||
"GL/EGL entry points:scripts/gl.xml":
|
||||
"b470cb06b06cbbe7adb2c8129ec85708",
|
||||
"GL/EGL entry points:scripts/gl_angle_ext.xml":
|
||||
"bed6b56a38621721e689ebc19601a556",
|
||||
"GL/EGL entry points:scripts/registry_xml.py":
|
||||
"044c8cd6601271bef56d257ff401597c",
|
||||
"683a498150204f16c44264714e2bed07",
|
||||
"GL/EGL entry points:scripts/wgl.xml":
|
||||
"aa96419c582af2f6673430e2847693f4",
|
||||
"GL/EGL entry points:src/libANGLE/Context_gl_1_0_autogen.h":
|
||||
"57231b5bc958327034059eb7e5cd6636",
|
||||
"GL/EGL entry points:src/libANGLE/Context_gl_1_1_autogen.h":
|
||||
"4a6f7633d3b234a98c33fef4a6a1c89e",
|
||||
"GL/EGL entry points:src/libANGLE/Context_gl_1_2_autogen.h":
|
||||
"e648c6c4ff40b7d2d709ef7635262226",
|
||||
"GL/EGL entry points:src/libANGLE/Context_gl_1_3_autogen.h":
|
||||
"a7bb49f5075a44aaee7a9531372b8731",
|
||||
"GL/EGL entry points:src/libANGLE/Context_gl_1_4_autogen.h":
|
||||
"07a56e633a2ef0467e97ae327c832324",
|
||||
"GL/EGL entry points:src/libANGLE/Context_gl_1_5_autogen.h":
|
||||
"96bf69258d08cef55abcfe08527ac1f3",
|
||||
"GL/EGL entry points:src/libANGLE/Context_gl_2_0_autogen.h":
|
||||
"fc3dc3bca5024a4c97878b064365efe8",
|
||||
"GL/EGL entry points:src/libANGLE/Context_gl_2_1_autogen.h":
|
||||
"0538549cfb385ab7866a2978fe0a3f65",
|
||||
"GL/EGL entry points:src/libANGLE/Context_gl_3_0_autogen.h":
|
||||
"46a55343d5ff3d79ac63b8887dc90ce3",
|
||||
"GL/EGL entry points:src/libANGLE/Context_gl_3_1_autogen.h":
|
||||
"391170a24ea544e6de99051e4d8d4aa1",
|
||||
"GL/EGL entry points:src/libANGLE/Context_gles_1_0_autogen.h":
|
||||
"f30ed90e4ec23f886bda9344d82dd529",
|
||||
"GL/EGL entry points:src/libANGLE/Context_gles_2_0_autogen.h":
|
||||
@@ -121,6 +143,26 @@
|
||||
"4617942e5bf67fa5e35675daf66afc5c",
|
||||
"GL/EGL entry points:src/libANGLE/validationESEXT_autogen.h":
|
||||
"e467045ae1b9f8671ced8aef794f06e0",
|
||||
"GL/EGL entry points:src/libANGLE/validationGL11_autogen.h":
|
||||
"c5ac1ca523a39df2621d11e92c9c821a",
|
||||
"GL/EGL entry points:src/libANGLE/validationGL12_autogen.h":
|
||||
"d00e743582693425eb8e5221bdfadc7c",
|
||||
"GL/EGL entry points:src/libANGLE/validationGL13_autogen.h":
|
||||
"3cc3a79b3f39f7e7267ac4ff5b51a198",
|
||||
"GL/EGL entry points:src/libANGLE/validationGL14_autogen.h":
|
||||
"d58f8aa392b34a15cd5ddfea3142bca4",
|
||||
"GL/EGL entry points:src/libANGLE/validationGL15_autogen.h":
|
||||
"803c78e151ba6e71be81ed38decacf1d",
|
||||
"GL/EGL entry points:src/libANGLE/validationGL1_autogen.h":
|
||||
"9f6aca8bc4d4f8f74d0a74a781eec5b4",
|
||||
"GL/EGL entry points:src/libANGLE/validationGL21_autogen.h":
|
||||
"0db791d425850e654aa36b6241891525",
|
||||
"GL/EGL entry points:src/libANGLE/validationGL2_autogen.h":
|
||||
"bbbdee2a2aaed049bfe243197a633b1b",
|
||||
"GL/EGL entry points:src/libANGLE/validationGL31_autogen.h":
|
||||
"8eb20c13d38138483d42f898400ef176",
|
||||
"GL/EGL entry points:src/libANGLE/validationGL3_autogen.h":
|
||||
"1bd2846baa868d579bc4f619dc59a93c",
|
||||
"GL/EGL entry points:src/libGLESv2/entry_points_enum_autogen.h":
|
||||
"f8340d0bfde6bc581a508a47a54a6678",
|
||||
"GL/EGL entry points:src/libGLESv2/entry_points_gles_1_0_autogen.cpp":
|
||||
@@ -147,6 +189,52 @@
|
||||
"229577015686414a6d094533c2210cea",
|
||||
"GL/EGL entry points:src/libGLESv2/libGLESv2_autogen.def":
|
||||
"5973958936850835cc48a57bba9bd33a",
|
||||
"GL/EGL entry points:src/openGL32/entry_points_enum_autogen.h":
|
||||
"15fd8df38c1d074ae576d30cfd6ebad9",
|
||||
"GL/EGL entry points:src/openGL32/entry_points_gl_1_0_autogen.cpp":
|
||||
"784766d4bc99e9a05af00b75fc0d4a73",
|
||||
"GL/EGL entry points:src/openGL32/entry_points_gl_1_0_autogen.h":
|
||||
"8e91307664a1049e2db42d651fd42be7",
|
||||
"GL/EGL entry points:src/openGL32/entry_points_gl_1_1_autogen.cpp":
|
||||
"39b84189e7dea4ba6a2c9fc11722e143",
|
||||
"GL/EGL entry points:src/openGL32/entry_points_gl_1_1_autogen.h":
|
||||
"0f011b953435f9e83e61b6826209753b",
|
||||
"GL/EGL entry points:src/openGL32/entry_points_gl_1_2_autogen.cpp":
|
||||
"5c199abe61ddbd6427911107c2106452",
|
||||
"GL/EGL entry points:src/openGL32/entry_points_gl_1_2_autogen.h":
|
||||
"1a6a2956bc3dbb4703378b3142778ff2",
|
||||
"GL/EGL entry points:src/openGL32/entry_points_gl_1_3_autogen.cpp":
|
||||
"db6ffa9498a01913b626b49d0ca312c5",
|
||||
"GL/EGL entry points:src/openGL32/entry_points_gl_1_3_autogen.h":
|
||||
"1e0fd2fdb8e46c635432c4f558f1bdf3",
|
||||
"GL/EGL entry points:src/openGL32/entry_points_gl_1_4_autogen.cpp":
|
||||
"4a1803fbcc9392201a88be8db3f5da1d",
|
||||
"GL/EGL entry points:src/openGL32/entry_points_gl_1_4_autogen.h":
|
||||
"54fef88d63c0c0e99489120d2d16109a",
|
||||
"GL/EGL entry points:src/openGL32/entry_points_gl_1_5_autogen.cpp":
|
||||
"98a022b0258510b9d11408082145f1be",
|
||||
"GL/EGL entry points:src/openGL32/entry_points_gl_1_5_autogen.h":
|
||||
"13f8c37ceaea5fd4bda59ddc8a0fe7b2",
|
||||
"GL/EGL entry points:src/openGL32/entry_points_gl_2_0_autogen.cpp":
|
||||
"19e975c1a97da842eb32aebba77b33d5",
|
||||
"GL/EGL entry points:src/openGL32/entry_points_gl_2_0_autogen.h":
|
||||
"127e74bf62c027d9e45b5639bef75901",
|
||||
"GL/EGL entry points:src/openGL32/entry_points_gl_2_1_autogen.cpp":
|
||||
"e7417d5857f32edb3e35cb877cd6035d",
|
||||
"GL/EGL entry points:src/openGL32/entry_points_gl_2_1_autogen.h":
|
||||
"11b3e2a032ad44b6cdd977e3d2c81232",
|
||||
"GL/EGL entry points:src/openGL32/entry_points_gl_3_0_autogen.cpp":
|
||||
"9107d4128d3d21dde0d18bd7e5a00857",
|
||||
"GL/EGL entry points:src/openGL32/entry_points_gl_3_0_autogen.h":
|
||||
"e57885db7752cfa8304975e487f652cf",
|
||||
"GL/EGL entry points:src/openGL32/entry_points_gl_3_1_autogen.cpp":
|
||||
"ebcbb6d7833672e3ec2244190483ae1d",
|
||||
"GL/EGL entry points:src/openGL32/entry_points_gl_3_1_autogen.h":
|
||||
"7e52688552b82d6aaff263a63de9018d",
|
||||
"GL/EGL entry points:src/openGL32/openGL32_autogen.cpp":
|
||||
"e61b400467d91519d168a9544f863c6d",
|
||||
"GL/EGL entry points:src/openGL32/openGL32_autogen.def":
|
||||
"927bd64e7971581eb2d0042f69e8975c",
|
||||
"GL/EGL/WGL loader:scripts/egl.xml":
|
||||
"842e24514c4cfe09fba703c17a0fd292",
|
||||
"GL/EGL/WGL loader:scripts/egl_angle_ext.xml":
|
||||
@@ -154,7 +242,7 @@
|
||||
"GL/EGL/WGL loader:scripts/generate_loader.py":
|
||||
"5a7cd014230fe04664d9613e65399d42",
|
||||
"GL/EGL/WGL loader:scripts/registry_xml.py":
|
||||
"044c8cd6601271bef56d257ff401597c",
|
||||
"683a498150204f16c44264714e2bed07",
|
||||
"GL/EGL/WGL loader:scripts/wgl.xml":
|
||||
"aa96419c582af2f6673430e2847693f4",
|
||||
"GL/EGL/WGL loader:src/libEGL/egl_loader_autogen.cpp":
|
||||
@@ -455,16 +543,20 @@
|
||||
"842e24514c4cfe09fba703c17a0fd292",
|
||||
"proc table:scripts/egl_angle_ext.xml":
|
||||
"fc2e249239fb1365f6d145cdf1a3cfcf",
|
||||
"proc table:scripts/gen_proc_table.py":
|
||||
"445b0784415ea3808ddd276af7a5d775",
|
||||
"proc table:scripts/gl.xml":
|
||||
"b470cb06b06cbbe7adb2c8129ec85708",
|
||||
"proc table:scripts/gl_angle_ext.xml":
|
||||
"bed6b56a38621721e689ebc19601a556",
|
||||
"proc table:scripts/registry_xml.py":
|
||||
"044c8cd6601271bef56d257ff401597c",
|
||||
"proc table:src/libGLESv2/gen_proc_table.py":
|
||||
"c3e4abfa19077cea098cb19bbfed4471",
|
||||
"proc table:src/libGLESv2/proc_table_autogen.cpp":
|
||||
"eaedb2059fc6e499760a2b90da0510cf",
|
||||
"683a498150204f16c44264714e2bed07",
|
||||
"proc table:scripts/wgl.xml":
|
||||
"aa96419c582af2f6673430e2847693f4",
|
||||
"proc table:src/libGLESv2/proc_table_egl_autogen.cpp":
|
||||
"6ab624dce9ebcdeaea091b27d98ed1ce",
|
||||
"proc table:src/openGL32/proc_table_wgl_autogen.cpp":
|
||||
"5e872d3b18d35da12b103bc56dbc121c",
|
||||
"uniform type:src/common/gen_uniform_type_table.py":
|
||||
"a741cc301b1617ab0e4d29b35f1d3b96",
|
||||
"uniform type:src/common/uniform_type_info_autogen.cpp":
|
||||
|
||||
@@ -19,6 +19,16 @@
|
||||
#include "common/angleutils.h"
|
||||
#include "libANGLE/Caps.h"
|
||||
#include "libANGLE/Constants.h"
|
||||
#include "libANGLE/Context_gl_1_0_autogen.h"
|
||||
#include "libANGLE/Context_gl_1_1_autogen.h"
|
||||
#include "libANGLE/Context_gl_1_2_autogen.h"
|
||||
#include "libANGLE/Context_gl_1_3_autogen.h"
|
||||
#include "libANGLE/Context_gl_1_4_autogen.h"
|
||||
#include "libANGLE/Context_gl_1_5_autogen.h"
|
||||
#include "libANGLE/Context_gl_2_0_autogen.h"
|
||||
#include "libANGLE/Context_gl_2_1_autogen.h"
|
||||
#include "libANGLE/Context_gl_3_0_autogen.h"
|
||||
#include "libANGLE/Context_gl_3_1_autogen.h"
|
||||
#include "libANGLE/Context_gles_1_0_autogen.h"
|
||||
#include "libANGLE/Context_gles_2_0_autogen.h"
|
||||
#include "libANGLE/Context_gles_3_0_autogen.h"
|
||||
@@ -376,6 +386,18 @@ class Context final : public egl::LabeledObject, angle::NonCopyable, public angl
|
||||
|
||||
bool hasActiveTransformFeedback(GLuint program) const;
|
||||
|
||||
// GL emulation: Interface to entry points
|
||||
ANGLE_GL_1_0_CONTEXT_API
|
||||
ANGLE_GL_1_1_CONTEXT_API
|
||||
ANGLE_GL_1_2_CONTEXT_API
|
||||
ANGLE_GL_1_3_CONTEXT_API
|
||||
ANGLE_GL_1_4_CONTEXT_API
|
||||
ANGLE_GL_1_5_CONTEXT_API
|
||||
ANGLE_GL_2_0_CONTEXT_API
|
||||
ANGLE_GL_2_1_CONTEXT_API
|
||||
ANGLE_GL_3_0_CONTEXT_API
|
||||
ANGLE_GL_3_1_CONTEXT_API
|
||||
|
||||
// GLES emulation: Interface to entry points
|
||||
ANGLE_GLES_1_0_CONTEXT_API
|
||||
ANGLE_GLES_2_0_CONTEXT_API
|
||||
|
||||
2003
src/libANGLE/Context_gl.cpp
Normal file
2003
src/libANGLE/Context_gl.cpp
Normal file
File diff suppressed because it is too large
Load Diff
254
src/libANGLE/Context_gl_1_0_autogen.h
Normal file
254
src/libANGLE/Context_gl_1_0_autogen.h
Normal file
@@ -0,0 +1,254 @@
|
||||
// GENERATED FILE - DO NOT EDIT.
|
||||
// Generated by generate_entry_points.py using data from gl.xml.
|
||||
//
|
||||
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
//
|
||||
// Context_gl_1_0_autogen.h: Creates a macro for interfaces in Context.
|
||||
|
||||
#ifndef ANGLE_CONTEXT_GL_1_0_AUTOGEN_H_
|
||||
#define ANGLE_CONTEXT_GL_1_0_AUTOGEN_H_
|
||||
|
||||
#define ANGLE_GL_1_0_CONTEXT_API \
|
||||
void accum(GLenum op, GLfloat value); \
|
||||
void begin(GLenum mode); \
|
||||
void bitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, \
|
||||
GLfloat ymove, const GLubyte *bitmap); \
|
||||
void callList(GLuint list); \
|
||||
void callLists(GLsizei n, GLenum type, const void *lists); \
|
||||
void clearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); \
|
||||
void clearDepth(GLdouble depth); \
|
||||
void clearIndex(GLfloat c); \
|
||||
void clipPlane(GLenum plane, const GLdouble *equation); \
|
||||
void color3b(GLbyte red, GLbyte green, GLbyte blue); \
|
||||
void color3bv(const GLbyte *v); \
|
||||
void color3d(GLdouble red, GLdouble green, GLdouble blue); \
|
||||
void color3dv(const GLdouble *v); \
|
||||
void color3f(GLfloat red, GLfloat green, GLfloat blue); \
|
||||
void color3fv(const GLfloat *v); \
|
||||
void color3i(GLint red, GLint green, GLint blue); \
|
||||
void color3iv(const GLint *v); \
|
||||
void color3s(GLshort red, GLshort green, GLshort blue); \
|
||||
void color3sv(const GLshort *v); \
|
||||
void color3ub(GLubyte red, GLubyte green, GLubyte blue); \
|
||||
void color3ubv(const GLubyte *v); \
|
||||
void color3ui(GLuint red, GLuint green, GLuint blue); \
|
||||
void color3uiv(const GLuint *v); \
|
||||
void color3us(GLushort red, GLushort green, GLushort blue); \
|
||||
void color3usv(const GLushort *v); \
|
||||
void color4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); \
|
||||
void color4bv(const GLbyte *v); \
|
||||
void color4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); \
|
||||
void color4dv(const GLdouble *v); \
|
||||
void color4fv(const GLfloat *v); \
|
||||
void color4i(GLint red, GLint green, GLint blue, GLint alpha); \
|
||||
void color4iv(const GLint *v); \
|
||||
void color4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); \
|
||||
void color4sv(const GLshort *v); \
|
||||
void color4ubv(const GLubyte *v); \
|
||||
void color4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); \
|
||||
void color4uiv(const GLuint *v); \
|
||||
void color4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); \
|
||||
void color4usv(const GLushort *v); \
|
||||
void colorMaterial(GLenum face, GLenum mode); \
|
||||
void copyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); \
|
||||
void deleteLists(GLuint list, GLsizei range); \
|
||||
void depthRange(GLdouble n, GLdouble f); \
|
||||
void drawBuffer(GLenum buf); \
|
||||
void drawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, \
|
||||
const void *pixels); \
|
||||
void edgeFlag(GLboolean flag); \
|
||||
void edgeFlagv(const GLboolean *flag); \
|
||||
void end(); \
|
||||
void endList(); \
|
||||
void evalCoord1d(GLdouble u); \
|
||||
void evalCoord1dv(const GLdouble *u); \
|
||||
void evalCoord1f(GLfloat u); \
|
||||
void evalCoord1fv(const GLfloat *u); \
|
||||
void evalCoord2d(GLdouble u, GLdouble v); \
|
||||
void evalCoord2dv(const GLdouble *u); \
|
||||
void evalCoord2f(GLfloat u, GLfloat v); \
|
||||
void evalCoord2fv(const GLfloat *u); \
|
||||
void evalMesh1(GLenum mode, GLint i1, GLint i2); \
|
||||
void evalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); \
|
||||
void evalPoint1(GLint i); \
|
||||
void evalPoint2(GLint i, GLint j); \
|
||||
void feedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer); \
|
||||
void fogi(GLenum pname, GLint param); \
|
||||
void fogiv(GLenum pname, const GLint *params); \
|
||||
void frustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, \
|
||||
GLdouble zFar); \
|
||||
GLuint genLists(GLsizei range); \
|
||||
void getClipPlane(GLenum plane, GLdouble *equation); \
|
||||
void getDoublev(GLenum pname, GLdouble *data); \
|
||||
void getLightiv(GLenum light, GLenum pname, GLint *params); \
|
||||
void getMapdv(GLenum target, GLenum query, GLdouble *v); \
|
||||
void getMapfv(GLenum target, GLenum query, GLfloat *v); \
|
||||
void getMapiv(GLenum target, GLenum query, GLint *v); \
|
||||
void getMaterialiv(GLenum face, GLenum pname, GLint *params); \
|
||||
void getPixelMapfv(GLenum map, GLfloat *values); \
|
||||
void getPixelMapuiv(GLenum map, GLuint *values); \
|
||||
void getPixelMapusv(GLenum map, GLushort *values); \
|
||||
void getPolygonStipple(GLubyte *mask); \
|
||||
void getTexGendv(GLenum coord, GLenum pname, GLdouble *params); \
|
||||
void getTexImage(GLenum target, GLint level, GLenum format, GLenum type, void *pixels); \
|
||||
void indexMask(GLuint mask); \
|
||||
void indexd(GLdouble c); \
|
||||
void indexdv(const GLdouble *c); \
|
||||
void indexf(GLfloat c); \
|
||||
void indexfv(const GLfloat *c); \
|
||||
void indexi(GLint c); \
|
||||
void indexiv(const GLint *c); \
|
||||
void indexs(GLshort c); \
|
||||
void indexsv(const GLshort *c); \
|
||||
void initNames(); \
|
||||
GLboolean isList(GLuint list); \
|
||||
void lightModeli(GLenum pname, GLint param); \
|
||||
void lightModeliv(GLenum pname, const GLint *params); \
|
||||
void lighti(GLenum light, GLenum pname, GLint param); \
|
||||
void lightiv(GLenum light, GLenum pname, const GLint *params); \
|
||||
void lineStipple(GLint factor, GLushort pattern); \
|
||||
void listBase(GLuint base); \
|
||||
void loadMatrixd(const GLdouble *m); \
|
||||
void loadName(GLuint name); \
|
||||
void map1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, \
|
||||
const GLdouble *points); \
|
||||
void map1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, \
|
||||
const GLfloat *points); \
|
||||
void map2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, \
|
||||
GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); \
|
||||
void map2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, \
|
||||
GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); \
|
||||
void mapGrid1d(GLint un, GLdouble u1, GLdouble u2); \
|
||||
void mapGrid1f(GLint un, GLfloat u1, GLfloat u2); \
|
||||
void mapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); \
|
||||
void mapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); \
|
||||
void materiali(GLenum face, GLenum pname, GLint param); \
|
||||
void materialiv(GLenum face, GLenum pname, const GLint *params); \
|
||||
void multMatrixd(const GLdouble *m); \
|
||||
void newList(GLuint list, GLenum mode); \
|
||||
void normal3b(GLbyte nx, GLbyte ny, GLbyte nz); \
|
||||
void normal3bv(const GLbyte *v); \
|
||||
void normal3d(GLdouble nx, GLdouble ny, GLdouble nz); \
|
||||
void normal3dv(const GLdouble *v); \
|
||||
void normal3fv(const GLfloat *v); \
|
||||
void normal3i(GLint nx, GLint ny, GLint nz); \
|
||||
void normal3iv(const GLint *v); \
|
||||
void normal3s(GLshort nx, GLshort ny, GLshort nz); \
|
||||
void normal3sv(const GLshort *v); \
|
||||
void ortho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, \
|
||||
GLdouble zFar); \
|
||||
void passThrough(GLfloat token); \
|
||||
void pixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values); \
|
||||
void pixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values); \
|
||||
void pixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values); \
|
||||
void pixelStoref(GLenum pname, GLfloat param); \
|
||||
void pixelTransferf(GLenum pname, GLfloat param); \
|
||||
void pixelTransferi(GLenum pname, GLint param); \
|
||||
void pixelZoom(GLfloat xfactor, GLfloat yfactor); \
|
||||
void polygonMode(GLenum face, GLenum mode); \
|
||||
void polygonStipple(const GLubyte *mask); \
|
||||
void popAttrib(); \
|
||||
void popName(); \
|
||||
void pushAttrib(GLbitfield mask); \
|
||||
void pushName(GLuint name); \
|
||||
void rasterPos2d(GLdouble x, GLdouble y); \
|
||||
void rasterPos2dv(const GLdouble *v); \
|
||||
void rasterPos2f(GLfloat x, GLfloat y); \
|
||||
void rasterPos2fv(const GLfloat *v); \
|
||||
void rasterPos2i(GLint x, GLint y); \
|
||||
void rasterPos2iv(const GLint *v); \
|
||||
void rasterPos2s(GLshort x, GLshort y); \
|
||||
void rasterPos2sv(const GLshort *v); \
|
||||
void rasterPos3d(GLdouble x, GLdouble y, GLdouble z); \
|
||||
void rasterPos3dv(const GLdouble *v); \
|
||||
void rasterPos3f(GLfloat x, GLfloat y, GLfloat z); \
|
||||
void rasterPos3fv(const GLfloat *v); \
|
||||
void rasterPos3i(GLint x, GLint y, GLint z); \
|
||||
void rasterPos3iv(const GLint *v); \
|
||||
void rasterPos3s(GLshort x, GLshort y, GLshort z); \
|
||||
void rasterPos3sv(const GLshort *v); \
|
||||
void rasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); \
|
||||
void rasterPos4dv(const GLdouble *v); \
|
||||
void rasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); \
|
||||
void rasterPos4fv(const GLfloat *v); \
|
||||
void rasterPos4i(GLint x, GLint y, GLint z, GLint w); \
|
||||
void rasterPos4iv(const GLint *v); \
|
||||
void rasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); \
|
||||
void rasterPos4sv(const GLshort *v); \
|
||||
void rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); \
|
||||
void rectdv(const GLdouble *v1, const GLdouble *v2); \
|
||||
void rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); \
|
||||
void rectfv(const GLfloat *v1, const GLfloat *v2); \
|
||||
void recti(GLint x1, GLint y1, GLint x2, GLint y2); \
|
||||
void rectiv(const GLint *v1, const GLint *v2); \
|
||||
void rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); \
|
||||
void rectsv(const GLshort *v1, const GLshort *v2); \
|
||||
GLint renderMode(GLenum mode); \
|
||||
void rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); \
|
||||
void scaled(GLdouble x, GLdouble y, GLdouble z); \
|
||||
void selectBuffer(GLsizei size, GLuint *buffer); \
|
||||
void texCoord1d(GLdouble s); \
|
||||
void texCoord1dv(const GLdouble *v); \
|
||||
void texCoord1f(GLfloat s); \
|
||||
void texCoord1fv(const GLfloat *v); \
|
||||
void texCoord1i(GLint s); \
|
||||
void texCoord1iv(const GLint *v); \
|
||||
void texCoord1s(GLshort s); \
|
||||
void texCoord1sv(const GLshort *v); \
|
||||
void texCoord2d(GLdouble s, GLdouble t); \
|
||||
void texCoord2dv(const GLdouble *v); \
|
||||
void texCoord2f(GLfloat s, GLfloat t); \
|
||||
void texCoord2fv(const GLfloat *v); \
|
||||
void texCoord2i(GLint s, GLint t); \
|
||||
void texCoord2iv(const GLint *v); \
|
||||
void texCoord2s(GLshort s, GLshort t); \
|
||||
void texCoord2sv(const GLshort *v); \
|
||||
void texCoord3d(GLdouble s, GLdouble t, GLdouble r); \
|
||||
void texCoord3dv(const GLdouble *v); \
|
||||
void texCoord3f(GLfloat s, GLfloat t, GLfloat r); \
|
||||
void texCoord3fv(const GLfloat *v); \
|
||||
void texCoord3i(GLint s, GLint t, GLint r); \
|
||||
void texCoord3iv(const GLint *v); \
|
||||
void texCoord3s(GLshort s, GLshort t, GLshort r); \
|
||||
void texCoord3sv(const GLshort *v); \
|
||||
void texCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); \
|
||||
void texCoord4dv(const GLdouble *v); \
|
||||
void texCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); \
|
||||
void texCoord4fv(const GLfloat *v); \
|
||||
void texCoord4i(GLint s, GLint t, GLint r, GLint q); \
|
||||
void texCoord4iv(const GLint *v); \
|
||||
void texCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); \
|
||||
void texCoord4sv(const GLshort *v); \
|
||||
void texGend(GLenum coord, GLenum pname, GLdouble param); \
|
||||
void texGendv(GLenum coord, GLenum pname, const GLdouble *params); \
|
||||
void texImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, \
|
||||
GLenum format, GLenum type, const void *pixels); \
|
||||
void translated(GLdouble x, GLdouble y, GLdouble z); \
|
||||
void vertex2d(GLdouble x, GLdouble y); \
|
||||
void vertex2dv(const GLdouble *v); \
|
||||
void vertex2f(GLfloat x, GLfloat y); \
|
||||
void vertex2fv(const GLfloat *v); \
|
||||
void vertex2i(GLint x, GLint y); \
|
||||
void vertex2iv(const GLint *v); \
|
||||
void vertex2s(GLshort x, GLshort y); \
|
||||
void vertex2sv(const GLshort *v); \
|
||||
void vertex3d(GLdouble x, GLdouble y, GLdouble z); \
|
||||
void vertex3dv(const GLdouble *v); \
|
||||
void vertex3f(GLfloat x, GLfloat y, GLfloat z); \
|
||||
void vertex3fv(const GLfloat *v); \
|
||||
void vertex3i(GLint x, GLint y, GLint z); \
|
||||
void vertex3iv(const GLint *v); \
|
||||
void vertex3s(GLshort x, GLshort y, GLshort z); \
|
||||
void vertex3sv(const GLshort *v); \
|
||||
void vertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); \
|
||||
void vertex4dv(const GLdouble *v); \
|
||||
void vertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); \
|
||||
void vertex4fv(const GLfloat *v); \
|
||||
void vertex4i(GLint x, GLint y, GLint z, GLint w); \
|
||||
void vertex4iv(const GLint *v); \
|
||||
void vertex4s(GLshort x, GLshort y, GLshort z, GLshort w); \
|
||||
void vertex4sv(const GLshort *v);
|
||||
|
||||
#endif // ANGLE_CONTEXT_API_1_0_AUTOGEN_H_
|
||||
31
src/libANGLE/Context_gl_1_1_autogen.h
Normal file
31
src/libANGLE/Context_gl_1_1_autogen.h
Normal file
@@ -0,0 +1,31 @@
|
||||
// GENERATED FILE - DO NOT EDIT.
|
||||
// Generated by generate_entry_points.py using data from gl.xml.
|
||||
//
|
||||
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
//
|
||||
// Context_gl_1_1_autogen.h: Creates a macro for interfaces in Context.
|
||||
|
||||
#ifndef ANGLE_CONTEXT_GL_1_1_AUTOGEN_H_
|
||||
#define ANGLE_CONTEXT_GL_1_1_AUTOGEN_H_
|
||||
|
||||
#define ANGLE_GL_1_1_CONTEXT_API \
|
||||
GLboolean areTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences); \
|
||||
void arrayElement(GLint i); \
|
||||
void copyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, \
|
||||
GLsizei width, GLint border); \
|
||||
void copyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, \
|
||||
GLsizei width); \
|
||||
void edgeFlagPointer(GLsizei stride, const void *pointer); \
|
||||
void indexPointer(GLenum type, GLsizei stride, const void *pointer); \
|
||||
void indexub(GLubyte c); \
|
||||
void indexubv(const GLubyte *c); \
|
||||
void interleavedArrays(GLenum format, GLsizei stride, const void *pointer); \
|
||||
void popClientAttrib(); \
|
||||
void prioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities); \
|
||||
void pushClientAttrib(GLbitfield mask); \
|
||||
void texSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, \
|
||||
GLenum type, const void *pixels);
|
||||
|
||||
#endif // ANGLE_CONTEXT_API_1_1_AUTOGEN_H_
|
||||
15
src/libANGLE/Context_gl_1_2_autogen.h
Normal file
15
src/libANGLE/Context_gl_1_2_autogen.h
Normal file
@@ -0,0 +1,15 @@
|
||||
// GENERATED FILE - DO NOT EDIT.
|
||||
// Generated by generate_entry_points.py using data from gl.xml.
|
||||
//
|
||||
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
//
|
||||
// Context_gl_1_2_autogen.h: Creates a macro for interfaces in Context.
|
||||
|
||||
#ifndef ANGLE_CONTEXT_GL_1_2_AUTOGEN_H_
|
||||
#define ANGLE_CONTEXT_GL_1_2_AUTOGEN_H_
|
||||
|
||||
#define ANGLE_GL_1_2_CONTEXT_API
|
||||
|
||||
#endif // ANGLE_CONTEXT_API_1_2_AUTOGEN_H_
|
||||
55
src/libANGLE/Context_gl_1_3_autogen.h
Normal file
55
src/libANGLE/Context_gl_1_3_autogen.h
Normal file
@@ -0,0 +1,55 @@
|
||||
// GENERATED FILE - DO NOT EDIT.
|
||||
// Generated by generate_entry_points.py using data from gl.xml.
|
||||
//
|
||||
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
//
|
||||
// Context_gl_1_3_autogen.h: Creates a macro for interfaces in Context.
|
||||
|
||||
#ifndef ANGLE_CONTEXT_GL_1_3_AUTOGEN_H_
|
||||
#define ANGLE_CONTEXT_GL_1_3_AUTOGEN_H_
|
||||
|
||||
#define ANGLE_GL_1_3_CONTEXT_API \
|
||||
void compressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, \
|
||||
GLint border, GLsizei imageSize, const void *data); \
|
||||
void compressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, \
|
||||
GLenum format, GLsizei imageSize, const void *data); \
|
||||
void getCompressedTexImage(GLenum target, GLint level, void *img); \
|
||||
void loadTransposeMatrixd(const GLdouble *m); \
|
||||
void loadTransposeMatrixf(const GLfloat *m); \
|
||||
void multTransposeMatrixd(const GLdouble *m); \
|
||||
void multTransposeMatrixf(const GLfloat *m); \
|
||||
void multiTexCoord1d(GLenum target, GLdouble s); \
|
||||
void multiTexCoord1dv(GLenum target, const GLdouble *v); \
|
||||
void multiTexCoord1f(GLenum target, GLfloat s); \
|
||||
void multiTexCoord1fv(GLenum target, const GLfloat *v); \
|
||||
void multiTexCoord1i(GLenum target, GLint s); \
|
||||
void multiTexCoord1iv(GLenum target, const GLint *v); \
|
||||
void multiTexCoord1s(GLenum target, GLshort s); \
|
||||
void multiTexCoord1sv(GLenum target, const GLshort *v); \
|
||||
void multiTexCoord2d(GLenum target, GLdouble s, GLdouble t); \
|
||||
void multiTexCoord2dv(GLenum target, const GLdouble *v); \
|
||||
void multiTexCoord2f(GLenum target, GLfloat s, GLfloat t); \
|
||||
void multiTexCoord2fv(GLenum target, const GLfloat *v); \
|
||||
void multiTexCoord2i(GLenum target, GLint s, GLint t); \
|
||||
void multiTexCoord2iv(GLenum target, const GLint *v); \
|
||||
void multiTexCoord2s(GLenum target, GLshort s, GLshort t); \
|
||||
void multiTexCoord2sv(GLenum target, const GLshort *v); \
|
||||
void multiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r); \
|
||||
void multiTexCoord3dv(GLenum target, const GLdouble *v); \
|
||||
void multiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r); \
|
||||
void multiTexCoord3fv(GLenum target, const GLfloat *v); \
|
||||
void multiTexCoord3i(GLenum target, GLint s, GLint t, GLint r); \
|
||||
void multiTexCoord3iv(GLenum target, const GLint *v); \
|
||||
void multiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r); \
|
||||
void multiTexCoord3sv(GLenum target, const GLshort *v); \
|
||||
void multiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); \
|
||||
void multiTexCoord4dv(GLenum target, const GLdouble *v); \
|
||||
void multiTexCoord4fv(GLenum target, const GLfloat *v); \
|
||||
void multiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q); \
|
||||
void multiTexCoord4iv(GLenum target, const GLint *v); \
|
||||
void multiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); \
|
||||
void multiTexCoord4sv(GLenum target, const GLshort *v);
|
||||
|
||||
#endif // ANGLE_CONTEXT_API_1_3_AUTOGEN_H_
|
||||
55
src/libANGLE/Context_gl_1_4_autogen.h
Normal file
55
src/libANGLE/Context_gl_1_4_autogen.h
Normal file
@@ -0,0 +1,55 @@
|
||||
// GENERATED FILE - DO NOT EDIT.
|
||||
// Generated by generate_entry_points.py using data from gl.xml.
|
||||
//
|
||||
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
//
|
||||
// Context_gl_1_4_autogen.h: Creates a macro for interfaces in Context.
|
||||
|
||||
#ifndef ANGLE_CONTEXT_GL_1_4_AUTOGEN_H_
|
||||
#define ANGLE_CONTEXT_GL_1_4_AUTOGEN_H_
|
||||
|
||||
#define ANGLE_GL_1_4_CONTEXT_API \
|
||||
void fogCoordPointer(GLenum type, GLsizei stride, const void *pointer); \
|
||||
void fogCoordd(GLdouble coord); \
|
||||
void fogCoorddv(const GLdouble *coord); \
|
||||
void fogCoordf(GLfloat coord); \
|
||||
void fogCoordfv(const GLfloat *coord); \
|
||||
void pointParameteri(GLenum pname, GLint param); \
|
||||
void pointParameteriv(GLenum pname, const GLint *params); \
|
||||
void secondaryColor3b(GLbyte red, GLbyte green, GLbyte blue); \
|
||||
void secondaryColor3bv(const GLbyte *v); \
|
||||
void secondaryColor3d(GLdouble red, GLdouble green, GLdouble blue); \
|
||||
void secondaryColor3dv(const GLdouble *v); \
|
||||
void secondaryColor3f(GLfloat red, GLfloat green, GLfloat blue); \
|
||||
void secondaryColor3fv(const GLfloat *v); \
|
||||
void secondaryColor3i(GLint red, GLint green, GLint blue); \
|
||||
void secondaryColor3iv(const GLint *v); \
|
||||
void secondaryColor3s(GLshort red, GLshort green, GLshort blue); \
|
||||
void secondaryColor3sv(const GLshort *v); \
|
||||
void secondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue); \
|
||||
void secondaryColor3ubv(const GLubyte *v); \
|
||||
void secondaryColor3ui(GLuint red, GLuint green, GLuint blue); \
|
||||
void secondaryColor3uiv(const GLuint *v); \
|
||||
void secondaryColor3us(GLushort red, GLushort green, GLushort blue); \
|
||||
void secondaryColor3usv(const GLushort *v); \
|
||||
void secondaryColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer); \
|
||||
void windowPos2d(GLdouble x, GLdouble y); \
|
||||
void windowPos2dv(const GLdouble *v); \
|
||||
void windowPos2f(GLfloat x, GLfloat y); \
|
||||
void windowPos2fv(const GLfloat *v); \
|
||||
void windowPos2i(GLint x, GLint y); \
|
||||
void windowPos2iv(const GLint *v); \
|
||||
void windowPos2s(GLshort x, GLshort y); \
|
||||
void windowPos2sv(const GLshort *v); \
|
||||
void windowPos3d(GLdouble x, GLdouble y, GLdouble z); \
|
||||
void windowPos3dv(const GLdouble *v); \
|
||||
void windowPos3f(GLfloat x, GLfloat y, GLfloat z); \
|
||||
void windowPos3fv(const GLfloat *v); \
|
||||
void windowPos3i(GLint x, GLint y, GLint z); \
|
||||
void windowPos3iv(const GLint *v); \
|
||||
void windowPos3s(GLshort x, GLshort y, GLshort z); \
|
||||
void windowPos3sv(const GLshort *v);
|
||||
|
||||
#endif // ANGLE_CONTEXT_API_1_4_AUTOGEN_H_
|
||||
16
src/libANGLE/Context_gl_1_5_autogen.h
Normal file
16
src/libANGLE/Context_gl_1_5_autogen.h
Normal file
@@ -0,0 +1,16 @@
|
||||
// GENERATED FILE - DO NOT EDIT.
|
||||
// Generated by generate_entry_points.py using data from gl.xml.
|
||||
//
|
||||
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
//
|
||||
// Context_gl_1_5_autogen.h: Creates a macro for interfaces in Context.
|
||||
|
||||
#ifndef ANGLE_CONTEXT_GL_1_5_AUTOGEN_H_
|
||||
#define ANGLE_CONTEXT_GL_1_5_AUTOGEN_H_
|
||||
|
||||
#define ANGLE_GL_1_5_CONTEXT_API \
|
||||
void getBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void *data);
|
||||
|
||||
#endif // ANGLE_CONTEXT_API_1_5_AUTOGEN_H_
|
||||
44
src/libANGLE/Context_gl_2_0_autogen.h
Normal file
44
src/libANGLE/Context_gl_2_0_autogen.h
Normal file
@@ -0,0 +1,44 @@
|
||||
// GENERATED FILE - DO NOT EDIT.
|
||||
// Generated by generate_entry_points.py using data from gl.xml.
|
||||
//
|
||||
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
//
|
||||
// Context_gl_2_0_autogen.h: Creates a macro for interfaces in Context.
|
||||
|
||||
#ifndef ANGLE_CONTEXT_GL_2_0_AUTOGEN_H_
|
||||
#define ANGLE_CONTEXT_GL_2_0_AUTOGEN_H_
|
||||
|
||||
#define ANGLE_GL_2_0_CONTEXT_API \
|
||||
void getVertexAttribdv(GLuint index, GLenum pname, GLdouble *params); \
|
||||
void vertexAttrib1d(GLuint index, GLdouble x); \
|
||||
void vertexAttrib1dv(GLuint index, const GLdouble *v); \
|
||||
void vertexAttrib1s(GLuint index, GLshort x); \
|
||||
void vertexAttrib1sv(GLuint index, const GLshort *v); \
|
||||
void vertexAttrib2d(GLuint index, GLdouble x, GLdouble y); \
|
||||
void vertexAttrib2dv(GLuint index, const GLdouble *v); \
|
||||
void vertexAttrib2s(GLuint index, GLshort x, GLshort y); \
|
||||
void vertexAttrib2sv(GLuint index, const GLshort *v); \
|
||||
void vertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z); \
|
||||
void vertexAttrib3dv(GLuint index, const GLdouble *v); \
|
||||
void vertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z); \
|
||||
void vertexAttrib3sv(GLuint index, const GLshort *v); \
|
||||
void vertexAttrib4Nbv(GLuint index, const GLbyte *v); \
|
||||
void vertexAttrib4Niv(GLuint index, const GLint *v); \
|
||||
void vertexAttrib4Nsv(GLuint index, const GLshort *v); \
|
||||
void vertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); \
|
||||
void vertexAttrib4Nubv(GLuint index, const GLubyte *v); \
|
||||
void vertexAttrib4Nuiv(GLuint index, const GLuint *v); \
|
||||
void vertexAttrib4Nusv(GLuint index, const GLushort *v); \
|
||||
void vertexAttrib4bv(GLuint index, const GLbyte *v); \
|
||||
void vertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); \
|
||||
void vertexAttrib4dv(GLuint index, const GLdouble *v); \
|
||||
void vertexAttrib4iv(GLuint index, const GLint *v); \
|
||||
void vertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); \
|
||||
void vertexAttrib4sv(GLuint index, const GLshort *v); \
|
||||
void vertexAttrib4ubv(GLuint index, const GLubyte *v); \
|
||||
void vertexAttrib4uiv(GLuint index, const GLuint *v); \
|
||||
void vertexAttrib4usv(GLuint index, const GLushort *v);
|
||||
|
||||
#endif // ANGLE_CONTEXT_API_2_0_AUTOGEN_H_
|
||||
15
src/libANGLE/Context_gl_2_1_autogen.h
Normal file
15
src/libANGLE/Context_gl_2_1_autogen.h
Normal file
@@ -0,0 +1,15 @@
|
||||
// GENERATED FILE - DO NOT EDIT.
|
||||
// Generated by generate_entry_points.py using data from gl.xml.
|
||||
//
|
||||
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
//
|
||||
// Context_gl_2_1_autogen.h: Creates a macro for interfaces in Context.
|
||||
|
||||
#ifndef ANGLE_CONTEXT_GL_2_1_AUTOGEN_H_
|
||||
#define ANGLE_CONTEXT_GL_2_1_AUTOGEN_H_
|
||||
|
||||
#define ANGLE_GL_2_1_CONTEXT_API
|
||||
|
||||
#endif // ANGLE_CONTEXT_API_2_1_AUTOGEN_H_
|
||||
40
src/libANGLE/Context_gl_3_0_autogen.h
Normal file
40
src/libANGLE/Context_gl_3_0_autogen.h
Normal file
@@ -0,0 +1,40 @@
|
||||
// GENERATED FILE - DO NOT EDIT.
|
||||
// Generated by generate_entry_points.py using data from gl.xml.
|
||||
//
|
||||
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
//
|
||||
// Context_gl_3_0_autogen.h: Creates a macro for interfaces in Context.
|
||||
|
||||
#ifndef ANGLE_CONTEXT_GL_3_0_AUTOGEN_H_
|
||||
#define ANGLE_CONTEXT_GL_3_0_AUTOGEN_H_
|
||||
|
||||
#define ANGLE_GL_3_0_CONTEXT_API \
|
||||
void beginConditionalRender(GLuint id, GLenum mode); \
|
||||
void clampColor(GLenum target, GLenum clamp); \
|
||||
void colorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); \
|
||||
void disablei(GLenum target, GLuint index); \
|
||||
void enablei(GLenum target, GLuint index); \
|
||||
void endConditionalRender(); \
|
||||
void framebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, \
|
||||
GLint level); \
|
||||
GLboolean isEnabledi(GLenum target, GLuint index); \
|
||||
void vertexAttribI1i(GLuint index, GLint x); \
|
||||
void vertexAttribI1iv(GLuint index, const GLint *v); \
|
||||
void vertexAttribI1ui(GLuint index, GLuint x); \
|
||||
void vertexAttribI1uiv(GLuint index, const GLuint *v); \
|
||||
void vertexAttribI2i(GLuint index, GLint x, GLint y); \
|
||||
void vertexAttribI2iv(GLuint index, const GLint *v); \
|
||||
void vertexAttribI2ui(GLuint index, GLuint x, GLuint y); \
|
||||
void vertexAttribI2uiv(GLuint index, const GLuint *v); \
|
||||
void vertexAttribI3i(GLuint index, GLint x, GLint y, GLint z); \
|
||||
void vertexAttribI3iv(GLuint index, const GLint *v); \
|
||||
void vertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z); \
|
||||
void vertexAttribI3uiv(GLuint index, const GLuint *v); \
|
||||
void vertexAttribI4bv(GLuint index, const GLbyte *v); \
|
||||
void vertexAttribI4sv(GLuint index, const GLshort *v); \
|
||||
void vertexAttribI4ubv(GLuint index, const GLubyte *v); \
|
||||
void vertexAttribI4usv(GLuint index, const GLushort *v);
|
||||
|
||||
#endif // ANGLE_CONTEXT_API_3_0_AUTOGEN_H_
|
||||
19
src/libANGLE/Context_gl_3_1_autogen.h
Normal file
19
src/libANGLE/Context_gl_3_1_autogen.h
Normal file
@@ -0,0 +1,19 @@
|
||||
// GENERATED FILE - DO NOT EDIT.
|
||||
// Generated by generate_entry_points.py using data from gl.xml.
|
||||
//
|
||||
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
//
|
||||
// Context_gl_3_1_autogen.h: Creates a macro for interfaces in Context.
|
||||
|
||||
#ifndef ANGLE_CONTEXT_GL_3_1_AUTOGEN_H_
|
||||
#define ANGLE_CONTEXT_GL_3_1_AUTOGEN_H_
|
||||
|
||||
#define ANGLE_GL_3_1_CONTEXT_API \
|
||||
void getActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, \
|
||||
GLsizei *length, GLchar *uniformName); \
|
||||
void primitiveRestartIndex(GLuint index); \
|
||||
void texBuffer(GLenum target, GLenum internalformat, GLuint buffer);
|
||||
|
||||
#endif // ANGLE_CONTEXT_API_3_1_AUTOGEN_H_
|
||||
1279
src/libANGLE/validationGL1.cpp
Normal file
1279
src/libANGLE/validationGL1.cpp
Normal file
File diff suppressed because it is too large
Load Diff
105
src/libANGLE/validationGL11.cpp
Normal file
105
src/libANGLE/validationGL11.cpp
Normal file
@@ -0,0 +1,105 @@
|
||||
//
|
||||
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
//
|
||||
|
||||
// validationGL11.cpp: Validation functions for OpenGL 1.1 entry point parameters
|
||||
|
||||
#include "libANGLE/validationGL11_autogen.h"
|
||||
|
||||
namespace gl
|
||||
{
|
||||
|
||||
bool ValidateAreTexturesResident(Context *context,
|
||||
GLsizei n,
|
||||
const GLuint *textures,
|
||||
GLboolean *residences)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateArrayElement(Context *context, GLint i)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateCopyTexImage1D(Context *context,
|
||||
GLenum target,
|
||||
GLint level,
|
||||
GLenum internalformat,
|
||||
GLint x,
|
||||
GLint y,
|
||||
GLsizei width,
|
||||
GLint border)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateCopyTexSubImage1D(Context *context,
|
||||
GLenum target,
|
||||
GLint level,
|
||||
GLint xoffset,
|
||||
GLint x,
|
||||
GLint y,
|
||||
GLsizei width)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateEdgeFlagPointer(Context *context, GLsizei stride, const void *pointer)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateIndexPointer(Context *context, GLenum type, GLsizei stride, const void *pointer)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateIndexub(Context *context, GLubyte c)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateIndexubv(Context *context, const GLubyte *c)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateInterleavedArrays(Context *context, GLenum format, GLsizei stride, const void *pointer)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidatePopClientAttrib(Context *context)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidatePrioritizeTextures(Context *context,
|
||||
GLsizei n,
|
||||
const GLuint *textures,
|
||||
const GLfloat *priorities)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidatePushClientAttrib(Context *context, GLbitfield mask)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateTexSubImage1D(Context *context,
|
||||
GLenum target,
|
||||
GLint level,
|
||||
GLint xoffset,
|
||||
GLsizei width,
|
||||
GLenum format,
|
||||
GLenum type,
|
||||
const void *pixels)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace gl
|
||||
64
src/libANGLE/validationGL11_autogen.h
Normal file
64
src/libANGLE/validationGL11_autogen.h
Normal file
@@ -0,0 +1,64 @@
|
||||
// GENERATED FILE - DO NOT EDIT.
|
||||
// Generated by generate_entry_points.py using data from gl.xml and wgl.xml.
|
||||
//
|
||||
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
//
|
||||
// validationGL11_autogen.h:
|
||||
// Validation functions for the OpenGL 1.1 entry points.
|
||||
|
||||
#ifndef LIBANGLE_VALIDATION_GL11_AUTOGEN_H_
|
||||
#define LIBANGLE_VALIDATION_GL11_AUTOGEN_H_
|
||||
|
||||
#include "common/PackedEnums.h"
|
||||
|
||||
namespace gl
|
||||
{
|
||||
class Context;
|
||||
|
||||
bool ValidateAreTexturesResident(Context *context,
|
||||
GLsizei n,
|
||||
const GLuint *textures,
|
||||
GLboolean *residences);
|
||||
bool ValidateArrayElement(Context *context, GLint i);
|
||||
bool ValidateCopyTexImage1D(Context *context,
|
||||
GLenum target,
|
||||
GLint level,
|
||||
GLenum internalformat,
|
||||
GLint x,
|
||||
GLint y,
|
||||
GLsizei width,
|
||||
GLint border);
|
||||
bool ValidateCopyTexSubImage1D(Context *context,
|
||||
GLenum target,
|
||||
GLint level,
|
||||
GLint xoffset,
|
||||
GLint x,
|
||||
GLint y,
|
||||
GLsizei width);
|
||||
bool ValidateEdgeFlagPointer(Context *context, GLsizei stride, const void *pointer);
|
||||
bool ValidateIndexPointer(Context *context, GLenum type, GLsizei stride, const void *pointer);
|
||||
bool ValidateIndexub(Context *context, GLubyte c);
|
||||
bool ValidateIndexubv(Context *context, const GLubyte *c);
|
||||
bool ValidateInterleavedArrays(Context *context,
|
||||
GLenum format,
|
||||
GLsizei stride,
|
||||
const void *pointer);
|
||||
bool ValidatePopClientAttrib(Context *context);
|
||||
bool ValidatePrioritizeTextures(Context *context,
|
||||
GLsizei n,
|
||||
const GLuint *textures,
|
||||
const GLfloat *priorities);
|
||||
bool ValidatePushClientAttrib(Context *context, GLbitfield mask);
|
||||
bool ValidateTexSubImage1D(Context *context,
|
||||
GLenum target,
|
||||
GLint level,
|
||||
GLint xoffset,
|
||||
GLsizei width,
|
||||
GLenum format,
|
||||
GLenum type,
|
||||
const void *pixels);
|
||||
} // namespace gl
|
||||
|
||||
#endif // LIBANGLE_VALIDATION_GL11_AUTOGEN_H_
|
||||
12
src/libANGLE/validationGL12.cpp
Normal file
12
src/libANGLE/validationGL12.cpp
Normal file
@@ -0,0 +1,12 @@
|
||||
//
|
||||
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
//
|
||||
|
||||
// validationGL12.cpp: Validation functions for OpenGL 1.2 entry point parameters
|
||||
|
||||
#include "libANGLE/validationGL12_autogen.h"
|
||||
|
||||
namespace gl
|
||||
{} // namespace gl
|
||||
22
src/libANGLE/validationGL12_autogen.h
Normal file
22
src/libANGLE/validationGL12_autogen.h
Normal file
@@ -0,0 +1,22 @@
|
||||
// GENERATED FILE - DO NOT EDIT.
|
||||
// Generated by generate_entry_points.py using data from gl.xml and wgl.xml.
|
||||
//
|
||||
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
//
|
||||
// validationGL12_autogen.h:
|
||||
// Validation functions for the OpenGL 1.2 entry points.
|
||||
|
||||
#ifndef LIBANGLE_VALIDATION_GL12_AUTOGEN_H_
|
||||
#define LIBANGLE_VALIDATION_GL12_AUTOGEN_H_
|
||||
|
||||
#include "common/PackedEnums.h"
|
||||
|
||||
namespace gl
|
||||
{
|
||||
class Context;
|
||||
|
||||
} // namespace gl
|
||||
|
||||
#endif // LIBANGLE_VALIDATION_GL12_AUTOGEN_H_
|
||||
228
src/libANGLE/validationGL13.cpp
Normal file
228
src/libANGLE/validationGL13.cpp
Normal file
@@ -0,0 +1,228 @@
|
||||
//
|
||||
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
//
|
||||
|
||||
// validationGL13.cpp: Validation functions for OpenGL 1.3 entry point parameters
|
||||
|
||||
#include "libANGLE/validationGL13_autogen.h"
|
||||
|
||||
namespace gl
|
||||
{
|
||||
|
||||
bool ValidateCompressedTexImage1D(Context *context,
|
||||
GLenum target,
|
||||
GLint level,
|
||||
GLenum internalformat,
|
||||
GLsizei width,
|
||||
GLint border,
|
||||
GLsizei imageSize,
|
||||
const void *data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateCompressedTexSubImage1D(Context *context,
|
||||
GLenum target,
|
||||
GLint level,
|
||||
GLint xoffset,
|
||||
GLsizei width,
|
||||
GLenum format,
|
||||
GLsizei imageSize,
|
||||
const void *data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateGetCompressedTexImage(Context *context, GLenum target, GLint level, void *img)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateLoadTransposeMatrixd(Context *context, const GLdouble *m)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateLoadTransposeMatrixf(Context *context, const GLfloat *m)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateMultTransposeMatrixd(Context *context, const GLdouble *m)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateMultTransposeMatrixf(Context *context, const GLfloat *m)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateMultiTexCoord1d(Context *context, GLenum target, GLdouble s)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateMultiTexCoord1dv(Context *context, GLenum target, const GLdouble *v)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateMultiTexCoord1f(Context *context, GLenum target, GLfloat s)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateMultiTexCoord1fv(Context *context, GLenum target, const GLfloat *v)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateMultiTexCoord1i(Context *context, GLenum target, GLint s)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateMultiTexCoord1iv(Context *context, GLenum target, const GLint *v)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateMultiTexCoord1s(Context *context, GLenum target, GLshort s)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateMultiTexCoord1sv(Context *context, GLenum target, const GLshort *v)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateMultiTexCoord2d(Context *context, GLenum target, GLdouble s, GLdouble t)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateMultiTexCoord2dv(Context *context, GLenum target, const GLdouble *v)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateMultiTexCoord2f(Context *context, GLenum target, GLfloat s, GLfloat t)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateMultiTexCoord2fv(Context *context, GLenum target, const GLfloat *v)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateMultiTexCoord2i(Context *context, GLenum target, GLint s, GLint t)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateMultiTexCoord2iv(Context *context, GLenum target, const GLint *v)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateMultiTexCoord2s(Context *context, GLenum target, GLshort s, GLshort t)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateMultiTexCoord2sv(Context *context, GLenum target, const GLshort *v)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateMultiTexCoord3d(Context *context, GLenum target, GLdouble s, GLdouble t, GLdouble r)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateMultiTexCoord3dv(Context *context, GLenum target, const GLdouble *v)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateMultiTexCoord3f(Context *context, GLenum target, GLfloat s, GLfloat t, GLfloat r)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateMultiTexCoord3fv(Context *context, GLenum target, const GLfloat *v)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateMultiTexCoord3i(Context *context, GLenum target, GLint s, GLint t, GLint r)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateMultiTexCoord3iv(Context *context, GLenum target, const GLint *v)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateMultiTexCoord3s(Context *context, GLenum target, GLshort s, GLshort t, GLshort r)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateMultiTexCoord3sv(Context *context, GLenum target, const GLshort *v)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateMultiTexCoord4d(Context *context,
|
||||
GLenum target,
|
||||
GLdouble s,
|
||||
GLdouble t,
|
||||
GLdouble r,
|
||||
GLdouble q)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateMultiTexCoord4dv(Context *context, GLenum target, const GLdouble *v)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateMultiTexCoord4fv(Context *context, GLenum target, const GLfloat *v)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateMultiTexCoord4i(Context *context, GLenum target, GLint s, GLint t, GLint r, GLint q)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateMultiTexCoord4iv(Context *context, GLenum target, const GLint *v)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateMultiTexCoord4s(Context *context,
|
||||
GLenum target,
|
||||
GLshort s,
|
||||
GLshort t,
|
||||
GLshort r,
|
||||
GLshort q)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateMultiTexCoord4sv(Context *context, GLenum target, const GLshort *v)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace gl
|
||||
84
src/libANGLE/validationGL13_autogen.h
Normal file
84
src/libANGLE/validationGL13_autogen.h
Normal file
@@ -0,0 +1,84 @@
|
||||
// GENERATED FILE - DO NOT EDIT.
|
||||
// Generated by generate_entry_points.py using data from gl.xml and wgl.xml.
|
||||
//
|
||||
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
//
|
||||
// validationGL13_autogen.h:
|
||||
// Validation functions for the OpenGL 1.3 entry points.
|
||||
|
||||
#ifndef LIBANGLE_VALIDATION_GL13_AUTOGEN_H_
|
||||
#define LIBANGLE_VALIDATION_GL13_AUTOGEN_H_
|
||||
|
||||
#include "common/PackedEnums.h"
|
||||
|
||||
namespace gl
|
||||
{
|
||||
class Context;
|
||||
|
||||
bool ValidateCompressedTexImage1D(Context *context,
|
||||
GLenum target,
|
||||
GLint level,
|
||||
GLenum internalformat,
|
||||
GLsizei width,
|
||||
GLint border,
|
||||
GLsizei imageSize,
|
||||
const void *data);
|
||||
bool ValidateCompressedTexSubImage1D(Context *context,
|
||||
GLenum target,
|
||||
GLint level,
|
||||
GLint xoffset,
|
||||
GLsizei width,
|
||||
GLenum format,
|
||||
GLsizei imageSize,
|
||||
const void *data);
|
||||
bool ValidateGetCompressedTexImage(Context *context, GLenum target, GLint level, void *img);
|
||||
bool ValidateLoadTransposeMatrixd(Context *context, const GLdouble *m);
|
||||
bool ValidateLoadTransposeMatrixf(Context *context, const GLfloat *m);
|
||||
bool ValidateMultTransposeMatrixd(Context *context, const GLdouble *m);
|
||||
bool ValidateMultTransposeMatrixf(Context *context, const GLfloat *m);
|
||||
bool ValidateMultiTexCoord1d(Context *context, GLenum target, GLdouble s);
|
||||
bool ValidateMultiTexCoord1dv(Context *context, GLenum target, const GLdouble *v);
|
||||
bool ValidateMultiTexCoord1f(Context *context, GLenum target, GLfloat s);
|
||||
bool ValidateMultiTexCoord1fv(Context *context, GLenum target, const GLfloat *v);
|
||||
bool ValidateMultiTexCoord1i(Context *context, GLenum target, GLint s);
|
||||
bool ValidateMultiTexCoord1iv(Context *context, GLenum target, const GLint *v);
|
||||
bool ValidateMultiTexCoord1s(Context *context, GLenum target, GLshort s);
|
||||
bool ValidateMultiTexCoord1sv(Context *context, GLenum target, const GLshort *v);
|
||||
bool ValidateMultiTexCoord2d(Context *context, GLenum target, GLdouble s, GLdouble t);
|
||||
bool ValidateMultiTexCoord2dv(Context *context, GLenum target, const GLdouble *v);
|
||||
bool ValidateMultiTexCoord2f(Context *context, GLenum target, GLfloat s, GLfloat t);
|
||||
bool ValidateMultiTexCoord2fv(Context *context, GLenum target, const GLfloat *v);
|
||||
bool ValidateMultiTexCoord2i(Context *context, GLenum target, GLint s, GLint t);
|
||||
bool ValidateMultiTexCoord2iv(Context *context, GLenum target, const GLint *v);
|
||||
bool ValidateMultiTexCoord2s(Context *context, GLenum target, GLshort s, GLshort t);
|
||||
bool ValidateMultiTexCoord2sv(Context *context, GLenum target, const GLshort *v);
|
||||
bool ValidateMultiTexCoord3d(Context *context, GLenum target, GLdouble s, GLdouble t, GLdouble r);
|
||||
bool ValidateMultiTexCoord3dv(Context *context, GLenum target, const GLdouble *v);
|
||||
bool ValidateMultiTexCoord3f(Context *context, GLenum target, GLfloat s, GLfloat t, GLfloat r);
|
||||
bool ValidateMultiTexCoord3fv(Context *context, GLenum target, const GLfloat *v);
|
||||
bool ValidateMultiTexCoord3i(Context *context, GLenum target, GLint s, GLint t, GLint r);
|
||||
bool ValidateMultiTexCoord3iv(Context *context, GLenum target, const GLint *v);
|
||||
bool ValidateMultiTexCoord3s(Context *context, GLenum target, GLshort s, GLshort t, GLshort r);
|
||||
bool ValidateMultiTexCoord3sv(Context *context, GLenum target, const GLshort *v);
|
||||
bool ValidateMultiTexCoord4d(Context *context,
|
||||
GLenum target,
|
||||
GLdouble s,
|
||||
GLdouble t,
|
||||
GLdouble r,
|
||||
GLdouble q);
|
||||
bool ValidateMultiTexCoord4dv(Context *context, GLenum target, const GLdouble *v);
|
||||
bool ValidateMultiTexCoord4fv(Context *context, GLenum target, const GLfloat *v);
|
||||
bool ValidateMultiTexCoord4i(Context *context, GLenum target, GLint s, GLint t, GLint r, GLint q);
|
||||
bool ValidateMultiTexCoord4iv(Context *context, GLenum target, const GLint *v);
|
||||
bool ValidateMultiTexCoord4s(Context *context,
|
||||
GLenum target,
|
||||
GLshort s,
|
||||
GLshort t,
|
||||
GLshort r,
|
||||
GLshort q);
|
||||
bool ValidateMultiTexCoord4sv(Context *context, GLenum target, const GLshort *v);
|
||||
} // namespace gl
|
||||
|
||||
#endif // LIBANGLE_VALIDATION_GL13_AUTOGEN_H_
|
||||
237
src/libANGLE/validationGL14.cpp
Normal file
237
src/libANGLE/validationGL14.cpp
Normal file
@@ -0,0 +1,237 @@
|
||||
//
|
||||
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
//
|
||||
|
||||
// validationGL14.cpp: Validation functions for OpenGL 1.4 entry point parameters
|
||||
|
||||
#include "libANGLE/validationGL14_autogen.h"
|
||||
|
||||
namespace gl
|
||||
{
|
||||
|
||||
bool ValidateFogCoordPointer(Context *context, GLenum type, GLsizei stride, const void *pointer)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateFogCoordd(Context *context, GLdouble coord)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateFogCoorddv(Context *context, const GLdouble *coord)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateFogCoordf(Context *context, GLfloat coord)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateFogCoordfv(Context *context, const GLfloat *coord)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateMultiDrawArrays(Context *context,
|
||||
PrimitiveMode modePacked,
|
||||
const GLint *first,
|
||||
const GLsizei *count,
|
||||
GLsizei drawcount)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateMultiDrawElements(Context *context,
|
||||
PrimitiveMode modePacked,
|
||||
const GLsizei *count,
|
||||
DrawElementsType typePacked,
|
||||
const void *const *indices,
|
||||
GLsizei drawcount)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidatePointParameteri(Context *context, GLenum pname, GLint param)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidatePointParameteriv(Context *context, GLenum pname, const GLint *params)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateSecondaryColor3b(Context *context, GLbyte red, GLbyte green, GLbyte blue)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateSecondaryColor3bv(Context *context, const GLbyte *v)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateSecondaryColor3d(Context *context, GLdouble red, GLdouble green, GLdouble blue)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateSecondaryColor3dv(Context *context, const GLdouble *v)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateSecondaryColor3f(Context *context, GLfloat red, GLfloat green, GLfloat blue)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateSecondaryColor3fv(Context *context, const GLfloat *v)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateSecondaryColor3i(Context *context, GLint red, GLint green, GLint blue)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateSecondaryColor3iv(Context *context, const GLint *v)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateSecondaryColor3s(Context *context, GLshort red, GLshort green, GLshort blue)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateSecondaryColor3sv(Context *context, const GLshort *v)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateSecondaryColor3ub(Context *context, GLubyte red, GLubyte green, GLubyte blue)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateSecondaryColor3ubv(Context *context, const GLubyte *v)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateSecondaryColor3ui(Context *context, GLuint red, GLuint green, GLuint blue)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateSecondaryColor3uiv(Context *context, const GLuint *v)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateSecondaryColor3us(Context *context, GLushort red, GLushort green, GLushort blue)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateSecondaryColor3usv(Context *context, const GLushort *v)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateSecondaryColorPointer(Context *context,
|
||||
GLint size,
|
||||
GLenum type,
|
||||
GLsizei stride,
|
||||
const void *pointer)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateWindowPos2d(Context *context, GLdouble x, GLdouble y)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateWindowPos2dv(Context *context, const GLdouble *v)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateWindowPos2f(Context *context, GLfloat x, GLfloat y)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateWindowPos2fv(Context *context, const GLfloat *v)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateWindowPos2i(Context *context, GLint x, GLint y)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateWindowPos2iv(Context *context, const GLint *v)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateWindowPos2s(Context *context, GLshort x, GLshort y)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateWindowPos2sv(Context *context, const GLshort *v)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateWindowPos3d(Context *context, GLdouble x, GLdouble y, GLdouble z)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateWindowPos3dv(Context *context, const GLdouble *v)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateWindowPos3f(Context *context, GLfloat x, GLfloat y, GLfloat z)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateWindowPos3fv(Context *context, const GLfloat *v)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateWindowPos3i(Context *context, GLint x, GLint y, GLint z)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateWindowPos3iv(Context *context, const GLint *v)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateWindowPos3s(Context *context, GLshort x, GLshort y, GLshort z)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateWindowPos3sv(Context *context, const GLshort *v)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace gl
|
||||
77
src/libANGLE/validationGL14_autogen.h
Normal file
77
src/libANGLE/validationGL14_autogen.h
Normal file
@@ -0,0 +1,77 @@
|
||||
// GENERATED FILE - DO NOT EDIT.
|
||||
// Generated by generate_entry_points.py using data from gl.xml and wgl.xml.
|
||||
//
|
||||
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
//
|
||||
// validationGL14_autogen.h:
|
||||
// Validation functions for the OpenGL 1.4 entry points.
|
||||
|
||||
#ifndef LIBANGLE_VALIDATION_GL14_AUTOGEN_H_
|
||||
#define LIBANGLE_VALIDATION_GL14_AUTOGEN_H_
|
||||
|
||||
#include "common/PackedEnums.h"
|
||||
|
||||
namespace gl
|
||||
{
|
||||
class Context;
|
||||
|
||||
bool ValidateFogCoordPointer(Context *context, GLenum type, GLsizei stride, const void *pointer);
|
||||
bool ValidateFogCoordd(Context *context, GLdouble coord);
|
||||
bool ValidateFogCoorddv(Context *context, const GLdouble *coord);
|
||||
bool ValidateFogCoordf(Context *context, GLfloat coord);
|
||||
bool ValidateFogCoordfv(Context *context, const GLfloat *coord);
|
||||
bool ValidateMultiDrawArrays(Context *context,
|
||||
PrimitiveMode modePacked,
|
||||
const GLint *first,
|
||||
const GLsizei *count,
|
||||
GLsizei drawcount);
|
||||
bool ValidateMultiDrawElements(Context *context,
|
||||
PrimitiveMode modePacked,
|
||||
const GLsizei *count,
|
||||
DrawElementsType typePacked,
|
||||
const void *const *indices,
|
||||
GLsizei drawcount);
|
||||
bool ValidatePointParameteri(Context *context, GLenum pname, GLint param);
|
||||
bool ValidatePointParameteriv(Context *context, GLenum pname, const GLint *params);
|
||||
bool ValidateSecondaryColor3b(Context *context, GLbyte red, GLbyte green, GLbyte blue);
|
||||
bool ValidateSecondaryColor3bv(Context *context, const GLbyte *v);
|
||||
bool ValidateSecondaryColor3d(Context *context, GLdouble red, GLdouble green, GLdouble blue);
|
||||
bool ValidateSecondaryColor3dv(Context *context, const GLdouble *v);
|
||||
bool ValidateSecondaryColor3f(Context *context, GLfloat red, GLfloat green, GLfloat blue);
|
||||
bool ValidateSecondaryColor3fv(Context *context, const GLfloat *v);
|
||||
bool ValidateSecondaryColor3i(Context *context, GLint red, GLint green, GLint blue);
|
||||
bool ValidateSecondaryColor3iv(Context *context, const GLint *v);
|
||||
bool ValidateSecondaryColor3s(Context *context, GLshort red, GLshort green, GLshort blue);
|
||||
bool ValidateSecondaryColor3sv(Context *context, const GLshort *v);
|
||||
bool ValidateSecondaryColor3ub(Context *context, GLubyte red, GLubyte green, GLubyte blue);
|
||||
bool ValidateSecondaryColor3ubv(Context *context, const GLubyte *v);
|
||||
bool ValidateSecondaryColor3ui(Context *context, GLuint red, GLuint green, GLuint blue);
|
||||
bool ValidateSecondaryColor3uiv(Context *context, const GLuint *v);
|
||||
bool ValidateSecondaryColor3us(Context *context, GLushort red, GLushort green, GLushort blue);
|
||||
bool ValidateSecondaryColor3usv(Context *context, const GLushort *v);
|
||||
bool ValidateSecondaryColorPointer(Context *context,
|
||||
GLint size,
|
||||
GLenum type,
|
||||
GLsizei stride,
|
||||
const void *pointer);
|
||||
bool ValidateWindowPos2d(Context *context, GLdouble x, GLdouble y);
|
||||
bool ValidateWindowPos2dv(Context *context, const GLdouble *v);
|
||||
bool ValidateWindowPos2f(Context *context, GLfloat x, GLfloat y);
|
||||
bool ValidateWindowPos2fv(Context *context, const GLfloat *v);
|
||||
bool ValidateWindowPos2i(Context *context, GLint x, GLint y);
|
||||
bool ValidateWindowPos2iv(Context *context, const GLint *v);
|
||||
bool ValidateWindowPos2s(Context *context, GLshort x, GLshort y);
|
||||
bool ValidateWindowPos2sv(Context *context, const GLshort *v);
|
||||
bool ValidateWindowPos3d(Context *context, GLdouble x, GLdouble y, GLdouble z);
|
||||
bool ValidateWindowPos3dv(Context *context, const GLdouble *v);
|
||||
bool ValidateWindowPos3f(Context *context, GLfloat x, GLfloat y, GLfloat z);
|
||||
bool ValidateWindowPos3fv(Context *context, const GLfloat *v);
|
||||
bool ValidateWindowPos3i(Context *context, GLint x, GLint y, GLint z);
|
||||
bool ValidateWindowPos3iv(Context *context, const GLint *v);
|
||||
bool ValidateWindowPos3s(Context *context, GLshort x, GLshort y, GLshort z);
|
||||
bool ValidateWindowPos3sv(Context *context, const GLshort *v);
|
||||
} // namespace gl
|
||||
|
||||
#endif // LIBANGLE_VALIDATION_GL14_AUTOGEN_H_
|
||||
33
src/libANGLE/validationGL15.cpp
Normal file
33
src/libANGLE/validationGL15.cpp
Normal file
@@ -0,0 +1,33 @@
|
||||
//
|
||||
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
//
|
||||
|
||||
// validationGL15.cpp: Validation functions for OpenGL 1.5 entry point parameters
|
||||
|
||||
#include "libANGLE/validationGL15_autogen.h"
|
||||
|
||||
namespace gl
|
||||
{
|
||||
|
||||
bool ValidateGetBufferSubData(Context *context,
|
||||
GLenum target,
|
||||
GLintptr offset,
|
||||
GLsizeiptr size,
|
||||
void *data)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateGetQueryObjectiv(Context *context, GLuint id, GLenum pname, GLint *params)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateMapBuffer(Context *context, BufferBinding targetPacked, GLenum access)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace gl
|
||||
29
src/libANGLE/validationGL15_autogen.h
Normal file
29
src/libANGLE/validationGL15_autogen.h
Normal file
@@ -0,0 +1,29 @@
|
||||
// GENERATED FILE - DO NOT EDIT.
|
||||
// Generated by generate_entry_points.py using data from gl.xml and wgl.xml.
|
||||
//
|
||||
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
//
|
||||
// validationGL15_autogen.h:
|
||||
// Validation functions for the OpenGL 1.5 entry points.
|
||||
|
||||
#ifndef LIBANGLE_VALIDATION_GL15_AUTOGEN_H_
|
||||
#define LIBANGLE_VALIDATION_GL15_AUTOGEN_H_
|
||||
|
||||
#include "common/PackedEnums.h"
|
||||
|
||||
namespace gl
|
||||
{
|
||||
class Context;
|
||||
|
||||
bool ValidateGetBufferSubData(Context *context,
|
||||
GLenum target,
|
||||
GLintptr offset,
|
||||
GLsizeiptr size,
|
||||
void *data);
|
||||
bool ValidateGetQueryObjectiv(Context *context, GLuint id, GLenum pname, GLint *params);
|
||||
bool ValidateMapBuffer(Context *context, BufferBinding targetPacked, GLenum access);
|
||||
} // namespace gl
|
||||
|
||||
#endif // LIBANGLE_VALIDATION_GL15_AUTOGEN_H_
|
||||
348
src/libANGLE/validationGL1_autogen.h
Normal file
348
src/libANGLE/validationGL1_autogen.h
Normal file
@@ -0,0 +1,348 @@
|
||||
// GENERATED FILE - DO NOT EDIT.
|
||||
// Generated by generate_entry_points.py using data from gl.xml and wgl.xml.
|
||||
//
|
||||
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
//
|
||||
// validationGL1_autogen.h:
|
||||
// Validation functions for the OpenGL 1.0 entry points.
|
||||
|
||||
#ifndef LIBANGLE_VALIDATION_GL1_AUTOGEN_H_
|
||||
#define LIBANGLE_VALIDATION_GL1_AUTOGEN_H_
|
||||
|
||||
#include "common/PackedEnums.h"
|
||||
|
||||
namespace gl
|
||||
{
|
||||
class Context;
|
||||
|
||||
bool ValidateAccum(Context *context, GLenum op, GLfloat value);
|
||||
bool ValidateBegin(Context *context, GLenum mode);
|
||||
bool ValidateBitmap(Context *context,
|
||||
GLsizei width,
|
||||
GLsizei height,
|
||||
GLfloat xorig,
|
||||
GLfloat yorig,
|
||||
GLfloat xmove,
|
||||
GLfloat ymove,
|
||||
const GLubyte *bitmap);
|
||||
bool ValidateCallList(Context *context, GLuint list);
|
||||
bool ValidateCallLists(Context *context, GLsizei n, GLenum type, const void *lists);
|
||||
bool ValidateClearAccum(Context *context, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
||||
bool ValidateClearDepth(Context *context, GLdouble depth);
|
||||
bool ValidateClearIndex(Context *context, GLfloat c);
|
||||
bool ValidateClipPlane(Context *context, GLenum plane, const GLdouble *equation);
|
||||
bool ValidateColor3b(Context *context, GLbyte red, GLbyte green, GLbyte blue);
|
||||
bool ValidateColor3bv(Context *context, const GLbyte *v);
|
||||
bool ValidateColor3d(Context *context, GLdouble red, GLdouble green, GLdouble blue);
|
||||
bool ValidateColor3dv(Context *context, const GLdouble *v);
|
||||
bool ValidateColor3f(Context *context, GLfloat red, GLfloat green, GLfloat blue);
|
||||
bool ValidateColor3fv(Context *context, const GLfloat *v);
|
||||
bool ValidateColor3i(Context *context, GLint red, GLint green, GLint blue);
|
||||
bool ValidateColor3iv(Context *context, const GLint *v);
|
||||
bool ValidateColor3s(Context *context, GLshort red, GLshort green, GLshort blue);
|
||||
bool ValidateColor3sv(Context *context, const GLshort *v);
|
||||
bool ValidateColor3ub(Context *context, GLubyte red, GLubyte green, GLubyte blue);
|
||||
bool ValidateColor3ubv(Context *context, const GLubyte *v);
|
||||
bool ValidateColor3ui(Context *context, GLuint red, GLuint green, GLuint blue);
|
||||
bool ValidateColor3uiv(Context *context, const GLuint *v);
|
||||
bool ValidateColor3us(Context *context, GLushort red, GLushort green, GLushort blue);
|
||||
bool ValidateColor3usv(Context *context, const GLushort *v);
|
||||
bool ValidateColor4b(Context *context, GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
|
||||
bool ValidateColor4bv(Context *context, const GLbyte *v);
|
||||
bool ValidateColor4d(Context *context, GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
|
||||
bool ValidateColor4dv(Context *context, const GLdouble *v);
|
||||
bool ValidateColor4fv(Context *context, const GLfloat *v);
|
||||
bool ValidateColor4i(Context *context, GLint red, GLint green, GLint blue, GLint alpha);
|
||||
bool ValidateColor4iv(Context *context, const GLint *v);
|
||||
bool ValidateColor4s(Context *context, GLshort red, GLshort green, GLshort blue, GLshort alpha);
|
||||
bool ValidateColor4sv(Context *context, const GLshort *v);
|
||||
bool ValidateColor4ubv(Context *context, const GLubyte *v);
|
||||
bool ValidateColor4ui(Context *context, GLuint red, GLuint green, GLuint blue, GLuint alpha);
|
||||
bool ValidateColor4uiv(Context *context, const GLuint *v);
|
||||
bool ValidateColor4us(Context *context,
|
||||
GLushort red,
|
||||
GLushort green,
|
||||
GLushort blue,
|
||||
GLushort alpha);
|
||||
bool ValidateColor4usv(Context *context, const GLushort *v);
|
||||
bool ValidateColorMaterial(Context *context, GLenum face, GLenum mode);
|
||||
bool ValidateCopyPixels(Context *context,
|
||||
GLint x,
|
||||
GLint y,
|
||||
GLsizei width,
|
||||
GLsizei height,
|
||||
GLenum type);
|
||||
bool ValidateDeleteLists(Context *context, GLuint list, GLsizei range);
|
||||
bool ValidateDepthRange(Context *context, GLdouble n, GLdouble f);
|
||||
bool ValidateDrawBuffer(Context *context, GLenum buf);
|
||||
bool ValidateDrawPixels(Context *context,
|
||||
GLsizei width,
|
||||
GLsizei height,
|
||||
GLenum format,
|
||||
GLenum type,
|
||||
const void *pixels);
|
||||
bool ValidateEdgeFlag(Context *context, GLboolean flag);
|
||||
bool ValidateEdgeFlagv(Context *context, const GLboolean *flag);
|
||||
bool ValidateEnd(Context *context);
|
||||
bool ValidateEndList(Context *context);
|
||||
bool ValidateEvalCoord1d(Context *context, GLdouble u);
|
||||
bool ValidateEvalCoord1dv(Context *context, const GLdouble *u);
|
||||
bool ValidateEvalCoord1f(Context *context, GLfloat u);
|
||||
bool ValidateEvalCoord1fv(Context *context, const GLfloat *u);
|
||||
bool ValidateEvalCoord2d(Context *context, GLdouble u, GLdouble v);
|
||||
bool ValidateEvalCoord2dv(Context *context, const GLdouble *u);
|
||||
bool ValidateEvalCoord2f(Context *context, GLfloat u, GLfloat v);
|
||||
bool ValidateEvalCoord2fv(Context *context, const GLfloat *u);
|
||||
bool ValidateEvalMesh1(Context *context, GLenum mode, GLint i1, GLint i2);
|
||||
bool ValidateEvalMesh2(Context *context, GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
|
||||
bool ValidateEvalPoint1(Context *context, GLint i);
|
||||
bool ValidateEvalPoint2(Context *context, GLint i, GLint j);
|
||||
bool ValidateFeedbackBuffer(Context *context, GLsizei size, GLenum type, GLfloat *buffer);
|
||||
bool ValidateFogi(Context *context, GLenum pname, GLint param);
|
||||
bool ValidateFogiv(Context *context, GLenum pname, const GLint *params);
|
||||
bool ValidateFrustum(Context *context,
|
||||
GLdouble left,
|
||||
GLdouble right,
|
||||
GLdouble bottom,
|
||||
GLdouble top,
|
||||
GLdouble zNear,
|
||||
GLdouble zFar);
|
||||
bool ValidateGenLists(Context *context, GLsizei range);
|
||||
bool ValidateGetClipPlane(Context *context, GLenum plane, GLdouble *equation);
|
||||
bool ValidateGetDoublev(Context *context, GLenum pname, GLdouble *data);
|
||||
bool ValidateGetLightiv(Context *context, GLenum light, GLenum pname, GLint *params);
|
||||
bool ValidateGetMapdv(Context *context, GLenum target, GLenum query, GLdouble *v);
|
||||
bool ValidateGetMapfv(Context *context, GLenum target, GLenum query, GLfloat *v);
|
||||
bool ValidateGetMapiv(Context *context, GLenum target, GLenum query, GLint *v);
|
||||
bool ValidateGetMaterialiv(Context *context, GLenum face, GLenum pname, GLint *params);
|
||||
bool ValidateGetPixelMapfv(Context *context, GLenum map, GLfloat *values);
|
||||
bool ValidateGetPixelMapuiv(Context *context, GLenum map, GLuint *values);
|
||||
bool ValidateGetPixelMapusv(Context *context, GLenum map, GLushort *values);
|
||||
bool ValidateGetPolygonStipple(Context *context, GLubyte *mask);
|
||||
bool ValidateGetTexGendv(Context *context, GLenum coord, GLenum pname, GLdouble *params);
|
||||
bool ValidateGetTexGenfv(Context *context, GLenum coord, GLenum pname, GLfloat *params);
|
||||
bool ValidateGetTexGeniv(Context *context, GLenum coord, GLenum pname, GLint *params);
|
||||
bool ValidateGetTexImage(Context *context,
|
||||
GLenum target,
|
||||
GLint level,
|
||||
GLenum format,
|
||||
GLenum type,
|
||||
void *pixels);
|
||||
bool ValidateIndexMask(Context *context, GLuint mask);
|
||||
bool ValidateIndexd(Context *context, GLdouble c);
|
||||
bool ValidateIndexdv(Context *context, const GLdouble *c);
|
||||
bool ValidateIndexf(Context *context, GLfloat c);
|
||||
bool ValidateIndexfv(Context *context, const GLfloat *c);
|
||||
bool ValidateIndexi(Context *context, GLint c);
|
||||
bool ValidateIndexiv(Context *context, const GLint *c);
|
||||
bool ValidateIndexs(Context *context, GLshort c);
|
||||
bool ValidateIndexsv(Context *context, const GLshort *c);
|
||||
bool ValidateInitNames(Context *context);
|
||||
bool ValidateIsList(Context *context, GLuint list);
|
||||
bool ValidateLightModeli(Context *context, GLenum pname, GLint param);
|
||||
bool ValidateLightModeliv(Context *context, GLenum pname, const GLint *params);
|
||||
bool ValidateLighti(Context *context, GLenum light, GLenum pname, GLint param);
|
||||
bool ValidateLightiv(Context *context, GLenum light, GLenum pname, const GLint *params);
|
||||
bool ValidateLineStipple(Context *context, GLint factor, GLushort pattern);
|
||||
bool ValidateListBase(Context *context, GLuint base);
|
||||
bool ValidateLoadMatrixd(Context *context, const GLdouble *m);
|
||||
bool ValidateLoadName(Context *context, GLuint name);
|
||||
bool ValidateMap1d(Context *context,
|
||||
GLenum target,
|
||||
GLdouble u1,
|
||||
GLdouble u2,
|
||||
GLint stride,
|
||||
GLint order,
|
||||
const GLdouble *points);
|
||||
bool ValidateMap1f(Context *context,
|
||||
GLenum target,
|
||||
GLfloat u1,
|
||||
GLfloat u2,
|
||||
GLint stride,
|
||||
GLint order,
|
||||
const GLfloat *points);
|
||||
bool ValidateMap2d(Context *context,
|
||||
GLenum target,
|
||||
GLdouble u1,
|
||||
GLdouble u2,
|
||||
GLint ustride,
|
||||
GLint uorder,
|
||||
GLdouble v1,
|
||||
GLdouble v2,
|
||||
GLint vstride,
|
||||
GLint vorder,
|
||||
const GLdouble *points);
|
||||
bool ValidateMap2f(Context *context,
|
||||
GLenum target,
|
||||
GLfloat u1,
|
||||
GLfloat u2,
|
||||
GLint ustride,
|
||||
GLint uorder,
|
||||
GLfloat v1,
|
||||
GLfloat v2,
|
||||
GLint vstride,
|
||||
GLint vorder,
|
||||
const GLfloat *points);
|
||||
bool ValidateMapGrid1d(Context *context, GLint un, GLdouble u1, GLdouble u2);
|
||||
bool ValidateMapGrid1f(Context *context, GLint un, GLfloat u1, GLfloat u2);
|
||||
bool ValidateMapGrid2d(Context *context,
|
||||
GLint un,
|
||||
GLdouble u1,
|
||||
GLdouble u2,
|
||||
GLint vn,
|
||||
GLdouble v1,
|
||||
GLdouble v2);
|
||||
bool ValidateMapGrid2f(Context *context,
|
||||
GLint un,
|
||||
GLfloat u1,
|
||||
GLfloat u2,
|
||||
GLint vn,
|
||||
GLfloat v1,
|
||||
GLfloat v2);
|
||||
bool ValidateMateriali(Context *context, GLenum face, GLenum pname, GLint param);
|
||||
bool ValidateMaterialiv(Context *context, GLenum face, GLenum pname, const GLint *params);
|
||||
bool ValidateMultMatrixd(Context *context, const GLdouble *m);
|
||||
bool ValidateNewList(Context *context, GLuint list, GLenum mode);
|
||||
bool ValidateNormal3b(Context *context, GLbyte nx, GLbyte ny, GLbyte nz);
|
||||
bool ValidateNormal3bv(Context *context, const GLbyte *v);
|
||||
bool ValidateNormal3d(Context *context, GLdouble nx, GLdouble ny, GLdouble nz);
|
||||
bool ValidateNormal3dv(Context *context, const GLdouble *v);
|
||||
bool ValidateNormal3fv(Context *context, const GLfloat *v);
|
||||
bool ValidateNormal3i(Context *context, GLint nx, GLint ny, GLint nz);
|
||||
bool ValidateNormal3iv(Context *context, const GLint *v);
|
||||
bool ValidateNormal3s(Context *context, GLshort nx, GLshort ny, GLshort nz);
|
||||
bool ValidateNormal3sv(Context *context, const GLshort *v);
|
||||
bool ValidateOrtho(Context *context,
|
||||
GLdouble left,
|
||||
GLdouble right,
|
||||
GLdouble bottom,
|
||||
GLdouble top,
|
||||
GLdouble zNear,
|
||||
GLdouble zFar);
|
||||
bool ValidatePassThrough(Context *context, GLfloat token);
|
||||
bool ValidatePixelMapfv(Context *context, GLenum map, GLsizei mapsize, const GLfloat *values);
|
||||
bool ValidatePixelMapuiv(Context *context, GLenum map, GLsizei mapsize, const GLuint *values);
|
||||
bool ValidatePixelMapusv(Context *context, GLenum map, GLsizei mapsize, const GLushort *values);
|
||||
bool ValidatePixelStoref(Context *context, GLenum pname, GLfloat param);
|
||||
bool ValidatePixelTransferf(Context *context, GLenum pname, GLfloat param);
|
||||
bool ValidatePixelTransferi(Context *context, GLenum pname, GLint param);
|
||||
bool ValidatePixelZoom(Context *context, GLfloat xfactor, GLfloat yfactor);
|
||||
bool ValidatePolygonMode(Context *context, GLenum face, GLenum mode);
|
||||
bool ValidatePolygonStipple(Context *context, const GLubyte *mask);
|
||||
bool ValidatePopAttrib(Context *context);
|
||||
bool ValidatePopName(Context *context);
|
||||
bool ValidatePushAttrib(Context *context, GLbitfield mask);
|
||||
bool ValidatePushName(Context *context, GLuint name);
|
||||
bool ValidateRasterPos2d(Context *context, GLdouble x, GLdouble y);
|
||||
bool ValidateRasterPos2dv(Context *context, const GLdouble *v);
|
||||
bool ValidateRasterPos2f(Context *context, GLfloat x, GLfloat y);
|
||||
bool ValidateRasterPos2fv(Context *context, const GLfloat *v);
|
||||
bool ValidateRasterPos2i(Context *context, GLint x, GLint y);
|
||||
bool ValidateRasterPos2iv(Context *context, const GLint *v);
|
||||
bool ValidateRasterPos2s(Context *context, GLshort x, GLshort y);
|
||||
bool ValidateRasterPos2sv(Context *context, const GLshort *v);
|
||||
bool ValidateRasterPos3d(Context *context, GLdouble x, GLdouble y, GLdouble z);
|
||||
bool ValidateRasterPos3dv(Context *context, const GLdouble *v);
|
||||
bool ValidateRasterPos3f(Context *context, GLfloat x, GLfloat y, GLfloat z);
|
||||
bool ValidateRasterPos3fv(Context *context, const GLfloat *v);
|
||||
bool ValidateRasterPos3i(Context *context, GLint x, GLint y, GLint z);
|
||||
bool ValidateRasterPos3iv(Context *context, const GLint *v);
|
||||
bool ValidateRasterPos3s(Context *context, GLshort x, GLshort y, GLshort z);
|
||||
bool ValidateRasterPos3sv(Context *context, const GLshort *v);
|
||||
bool ValidateRasterPos4d(Context *context, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
||||
bool ValidateRasterPos4dv(Context *context, const GLdouble *v);
|
||||
bool ValidateRasterPos4f(Context *context, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
||||
bool ValidateRasterPos4fv(Context *context, const GLfloat *v);
|
||||
bool ValidateRasterPos4i(Context *context, GLint x, GLint y, GLint z, GLint w);
|
||||
bool ValidateRasterPos4iv(Context *context, const GLint *v);
|
||||
bool ValidateRasterPos4s(Context *context, GLshort x, GLshort y, GLshort z, GLshort w);
|
||||
bool ValidateRasterPos4sv(Context *context, const GLshort *v);
|
||||
bool ValidateRectd(Context *context, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
|
||||
bool ValidateRectdv(Context *context, const GLdouble *v1, const GLdouble *v2);
|
||||
bool ValidateRectf(Context *context, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
|
||||
bool ValidateRectfv(Context *context, const GLfloat *v1, const GLfloat *v2);
|
||||
bool ValidateRecti(Context *context, GLint x1, GLint y1, GLint x2, GLint y2);
|
||||
bool ValidateRectiv(Context *context, const GLint *v1, const GLint *v2);
|
||||
bool ValidateRects(Context *context, GLshort x1, GLshort y1, GLshort x2, GLshort y2);
|
||||
bool ValidateRectsv(Context *context, const GLshort *v1, const GLshort *v2);
|
||||
bool ValidateRenderMode(Context *context, GLenum mode);
|
||||
bool ValidateRotated(Context *context, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
|
||||
bool ValidateScaled(Context *context, GLdouble x, GLdouble y, GLdouble z);
|
||||
bool ValidateSelectBuffer(Context *context, GLsizei size, GLuint *buffer);
|
||||
bool ValidateTexCoord1d(Context *context, GLdouble s);
|
||||
bool ValidateTexCoord1dv(Context *context, const GLdouble *v);
|
||||
bool ValidateTexCoord1f(Context *context, GLfloat s);
|
||||
bool ValidateTexCoord1fv(Context *context, const GLfloat *v);
|
||||
bool ValidateTexCoord1i(Context *context, GLint s);
|
||||
bool ValidateTexCoord1iv(Context *context, const GLint *v);
|
||||
bool ValidateTexCoord1s(Context *context, GLshort s);
|
||||
bool ValidateTexCoord1sv(Context *context, const GLshort *v);
|
||||
bool ValidateTexCoord2d(Context *context, GLdouble s, GLdouble t);
|
||||
bool ValidateTexCoord2dv(Context *context, const GLdouble *v);
|
||||
bool ValidateTexCoord2f(Context *context, GLfloat s, GLfloat t);
|
||||
bool ValidateTexCoord2fv(Context *context, const GLfloat *v);
|
||||
bool ValidateTexCoord2i(Context *context, GLint s, GLint t);
|
||||
bool ValidateTexCoord2iv(Context *context, const GLint *v);
|
||||
bool ValidateTexCoord2s(Context *context, GLshort s, GLshort t);
|
||||
bool ValidateTexCoord2sv(Context *context, const GLshort *v);
|
||||
bool ValidateTexCoord3d(Context *context, GLdouble s, GLdouble t, GLdouble r);
|
||||
bool ValidateTexCoord3dv(Context *context, const GLdouble *v);
|
||||
bool ValidateTexCoord3f(Context *context, GLfloat s, GLfloat t, GLfloat r);
|
||||
bool ValidateTexCoord3fv(Context *context, const GLfloat *v);
|
||||
bool ValidateTexCoord3i(Context *context, GLint s, GLint t, GLint r);
|
||||
bool ValidateTexCoord3iv(Context *context, const GLint *v);
|
||||
bool ValidateTexCoord3s(Context *context, GLshort s, GLshort t, GLshort r);
|
||||
bool ValidateTexCoord3sv(Context *context, const GLshort *v);
|
||||
bool ValidateTexCoord4d(Context *context, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
|
||||
bool ValidateTexCoord4dv(Context *context, const GLdouble *v);
|
||||
bool ValidateTexCoord4f(Context *context, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
|
||||
bool ValidateTexCoord4fv(Context *context, const GLfloat *v);
|
||||
bool ValidateTexCoord4i(Context *context, GLint s, GLint t, GLint r, GLint q);
|
||||
bool ValidateTexCoord4iv(Context *context, const GLint *v);
|
||||
bool ValidateTexCoord4s(Context *context, GLshort s, GLshort t, GLshort r, GLshort q);
|
||||
bool ValidateTexCoord4sv(Context *context, const GLshort *v);
|
||||
bool ValidateTexGend(Context *context, GLenum coord, GLenum pname, GLdouble param);
|
||||
bool ValidateTexGendv(Context *context, GLenum coord, GLenum pname, const GLdouble *params);
|
||||
bool ValidateTexGenf(Context *context, GLenum coord, GLenum pname, GLfloat param);
|
||||
bool ValidateTexGenfv(Context *context, GLenum coord, GLenum pname, const GLfloat *params);
|
||||
bool ValidateTexGeni(Context *context, GLenum coord, GLenum pname, GLint param);
|
||||
bool ValidateTexGeniv(Context *context, GLenum coord, GLenum pname, const GLint *params);
|
||||
bool ValidateTexImage1D(Context *context,
|
||||
GLenum target,
|
||||
GLint level,
|
||||
GLint internalformat,
|
||||
GLsizei width,
|
||||
GLint border,
|
||||
GLenum format,
|
||||
GLenum type,
|
||||
const void *pixels);
|
||||
bool ValidateTranslated(Context *context, GLdouble x, GLdouble y, GLdouble z);
|
||||
bool ValidateVertex2d(Context *context, GLdouble x, GLdouble y);
|
||||
bool ValidateVertex2dv(Context *context, const GLdouble *v);
|
||||
bool ValidateVertex2f(Context *context, GLfloat x, GLfloat y);
|
||||
bool ValidateVertex2fv(Context *context, const GLfloat *v);
|
||||
bool ValidateVertex2i(Context *context, GLint x, GLint y);
|
||||
bool ValidateVertex2iv(Context *context, const GLint *v);
|
||||
bool ValidateVertex2s(Context *context, GLshort x, GLshort y);
|
||||
bool ValidateVertex2sv(Context *context, const GLshort *v);
|
||||
bool ValidateVertex3d(Context *context, GLdouble x, GLdouble y, GLdouble z);
|
||||
bool ValidateVertex3dv(Context *context, const GLdouble *v);
|
||||
bool ValidateVertex3f(Context *context, GLfloat x, GLfloat y, GLfloat z);
|
||||
bool ValidateVertex3fv(Context *context, const GLfloat *v);
|
||||
bool ValidateVertex3i(Context *context, GLint x, GLint y, GLint z);
|
||||
bool ValidateVertex3iv(Context *context, const GLint *v);
|
||||
bool ValidateVertex3s(Context *context, GLshort x, GLshort y, GLshort z);
|
||||
bool ValidateVertex3sv(Context *context, const GLshort *v);
|
||||
bool ValidateVertex4d(Context *context, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
||||
bool ValidateVertex4dv(Context *context, const GLdouble *v);
|
||||
bool ValidateVertex4f(Context *context, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
||||
bool ValidateVertex4fv(Context *context, const GLfloat *v);
|
||||
bool ValidateVertex4i(Context *context, GLint x, GLint y, GLint z, GLint w);
|
||||
bool ValidateVertex4iv(Context *context, const GLint *v);
|
||||
bool ValidateVertex4s(Context *context, GLshort x, GLshort y, GLshort z, GLshort w);
|
||||
bool ValidateVertex4sv(Context *context, const GLshort *v);
|
||||
} // namespace gl
|
||||
|
||||
#endif // LIBANGLE_VALIDATION_GL1_AUTOGEN_H_
|
||||
174
src/libANGLE/validationGL2.cpp
Normal file
174
src/libANGLE/validationGL2.cpp
Normal file
@@ -0,0 +1,174 @@
|
||||
//
|
||||
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
//
|
||||
|
||||
// validationGL2.cpp: Validation functions for OpenGL 2.0 entry point parameters
|
||||
|
||||
#include "libANGLE/validationGL2_autogen.h"
|
||||
|
||||
namespace gl
|
||||
{
|
||||
|
||||
bool ValidateGetVertexAttribdv(Context *context, GLuint index, GLenum pname, GLdouble *params)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateVertexAttrib1d(Context *context, GLuint index, GLdouble x)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateVertexAttrib1dv(Context *context, GLuint index, const GLdouble *v)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateVertexAttrib1s(Context *context, GLuint index, GLshort x)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateVertexAttrib1sv(Context *context, GLuint index, const GLshort *v)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateVertexAttrib2d(Context *context, GLuint index, GLdouble x, GLdouble y)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateVertexAttrib2dv(Context *context, GLuint index, const GLdouble *v)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateVertexAttrib2s(Context *context, GLuint index, GLshort x, GLshort y)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateVertexAttrib2sv(Context *context, GLuint index, const GLshort *v)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateVertexAttrib3d(Context *context, GLuint index, GLdouble x, GLdouble y, GLdouble z)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateVertexAttrib3dv(Context *context, GLuint index, const GLdouble *v)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateVertexAttrib3s(Context *context, GLuint index, GLshort x, GLshort y, GLshort z)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateVertexAttrib3sv(Context *context, GLuint index, const GLshort *v)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateVertexAttrib4Nbv(Context *context, GLuint index, const GLbyte *v)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateVertexAttrib4Niv(Context *context, GLuint index, const GLint *v)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateVertexAttrib4Nsv(Context *context, GLuint index, const GLshort *v)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateVertexAttrib4Nub(Context *context,
|
||||
GLuint index,
|
||||
GLubyte x,
|
||||
GLubyte y,
|
||||
GLubyte z,
|
||||
GLubyte w)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateVertexAttrib4Nubv(Context *context, GLuint index, const GLubyte *v)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateVertexAttrib4Nuiv(Context *context, GLuint index, const GLuint *v)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateVertexAttrib4Nusv(Context *context, GLuint index, const GLushort *v)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateVertexAttrib4bv(Context *context, GLuint index, const GLbyte *v)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateVertexAttrib4d(Context *context,
|
||||
GLuint index,
|
||||
GLdouble x,
|
||||
GLdouble y,
|
||||
GLdouble z,
|
||||
GLdouble w)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateVertexAttrib4dv(Context *context, GLuint index, const GLdouble *v)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateVertexAttrib4iv(Context *context, GLuint index, const GLint *v)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateVertexAttrib4s(Context *context,
|
||||
GLuint index,
|
||||
GLshort x,
|
||||
GLshort y,
|
||||
GLshort z,
|
||||
GLshort w)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateVertexAttrib4sv(Context *context, GLuint index, const GLshort *v)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateVertexAttrib4ubv(Context *context, GLuint index, const GLubyte *v)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateVertexAttrib4uiv(Context *context, GLuint index, const GLuint *v)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateVertexAttrib4usv(Context *context, GLuint index, const GLushort *v)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace gl
|
||||
12
src/libANGLE/validationGL21.cpp
Normal file
12
src/libANGLE/validationGL21.cpp
Normal file
@@ -0,0 +1,12 @@
|
||||
//
|
||||
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
//
|
||||
|
||||
// validationGL21.cpp: Validation functions for OpenGL 2.1 entry point parameters
|
||||
|
||||
#include "libANGLE/validationGL21_autogen.h"
|
||||
|
||||
namespace gl
|
||||
{} // namespace gl
|
||||
22
src/libANGLE/validationGL21_autogen.h
Normal file
22
src/libANGLE/validationGL21_autogen.h
Normal file
@@ -0,0 +1,22 @@
|
||||
// GENERATED FILE - DO NOT EDIT.
|
||||
// Generated by generate_entry_points.py using data from gl.xml and wgl.xml.
|
||||
//
|
||||
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
//
|
||||
// validationGL21_autogen.h:
|
||||
// Validation functions for the OpenGL 2.1 entry points.
|
||||
|
||||
#ifndef LIBANGLE_VALIDATION_GL21_AUTOGEN_H_
|
||||
#define LIBANGLE_VALIDATION_GL21_AUTOGEN_H_
|
||||
|
||||
#include "common/PackedEnums.h"
|
||||
|
||||
namespace gl
|
||||
{
|
||||
class Context;
|
||||
|
||||
} // namespace gl
|
||||
|
||||
#endif // LIBANGLE_VALIDATION_GL21_AUTOGEN_H_
|
||||
66
src/libANGLE/validationGL2_autogen.h
Normal file
66
src/libANGLE/validationGL2_autogen.h
Normal file
@@ -0,0 +1,66 @@
|
||||
// GENERATED FILE - DO NOT EDIT.
|
||||
// Generated by generate_entry_points.py using data from gl.xml and wgl.xml.
|
||||
//
|
||||
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
//
|
||||
// validationGL2_autogen.h:
|
||||
// Validation functions for the OpenGL 2.0 entry points.
|
||||
|
||||
#ifndef LIBANGLE_VALIDATION_GL2_AUTOGEN_H_
|
||||
#define LIBANGLE_VALIDATION_GL2_AUTOGEN_H_
|
||||
|
||||
#include "common/PackedEnums.h"
|
||||
|
||||
namespace gl
|
||||
{
|
||||
class Context;
|
||||
|
||||
bool ValidateGetVertexAttribdv(Context *context, GLuint index, GLenum pname, GLdouble *params);
|
||||
bool ValidateVertexAttrib1d(Context *context, GLuint index, GLdouble x);
|
||||
bool ValidateVertexAttrib1dv(Context *context, GLuint index, const GLdouble *v);
|
||||
bool ValidateVertexAttrib1s(Context *context, GLuint index, GLshort x);
|
||||
bool ValidateVertexAttrib1sv(Context *context, GLuint index, const GLshort *v);
|
||||
bool ValidateVertexAttrib2d(Context *context, GLuint index, GLdouble x, GLdouble y);
|
||||
bool ValidateVertexAttrib2dv(Context *context, GLuint index, const GLdouble *v);
|
||||
bool ValidateVertexAttrib2s(Context *context, GLuint index, GLshort x, GLshort y);
|
||||
bool ValidateVertexAttrib2sv(Context *context, GLuint index, const GLshort *v);
|
||||
bool ValidateVertexAttrib3d(Context *context, GLuint index, GLdouble x, GLdouble y, GLdouble z);
|
||||
bool ValidateVertexAttrib3dv(Context *context, GLuint index, const GLdouble *v);
|
||||
bool ValidateVertexAttrib3s(Context *context, GLuint index, GLshort x, GLshort y, GLshort z);
|
||||
bool ValidateVertexAttrib3sv(Context *context, GLuint index, const GLshort *v);
|
||||
bool ValidateVertexAttrib4Nbv(Context *context, GLuint index, const GLbyte *v);
|
||||
bool ValidateVertexAttrib4Niv(Context *context, GLuint index, const GLint *v);
|
||||
bool ValidateVertexAttrib4Nsv(Context *context, GLuint index, const GLshort *v);
|
||||
bool ValidateVertexAttrib4Nub(Context *context,
|
||||
GLuint index,
|
||||
GLubyte x,
|
||||
GLubyte y,
|
||||
GLubyte z,
|
||||
GLubyte w);
|
||||
bool ValidateVertexAttrib4Nubv(Context *context, GLuint index, const GLubyte *v);
|
||||
bool ValidateVertexAttrib4Nuiv(Context *context, GLuint index, const GLuint *v);
|
||||
bool ValidateVertexAttrib4Nusv(Context *context, GLuint index, const GLushort *v);
|
||||
bool ValidateVertexAttrib4bv(Context *context, GLuint index, const GLbyte *v);
|
||||
bool ValidateVertexAttrib4d(Context *context,
|
||||
GLuint index,
|
||||
GLdouble x,
|
||||
GLdouble y,
|
||||
GLdouble z,
|
||||
GLdouble w);
|
||||
bool ValidateVertexAttrib4dv(Context *context, GLuint index, const GLdouble *v);
|
||||
bool ValidateVertexAttrib4iv(Context *context, GLuint index, const GLint *v);
|
||||
bool ValidateVertexAttrib4s(Context *context,
|
||||
GLuint index,
|
||||
GLshort x,
|
||||
GLshort y,
|
||||
GLshort z,
|
||||
GLshort w);
|
||||
bool ValidateVertexAttrib4sv(Context *context, GLuint index, const GLshort *v);
|
||||
bool ValidateVertexAttrib4ubv(Context *context, GLuint index, const GLubyte *v);
|
||||
bool ValidateVertexAttrib4uiv(Context *context, GLuint index, const GLuint *v);
|
||||
bool ValidateVertexAttrib4usv(Context *context, GLuint index, const GLushort *v);
|
||||
} // namespace gl
|
||||
|
||||
#endif // LIBANGLE_VALIDATION_GL2_AUTOGEN_H_
|
||||
194
src/libANGLE/validationGL3.cpp
Normal file
194
src/libANGLE/validationGL3.cpp
Normal file
@@ -0,0 +1,194 @@
|
||||
//
|
||||
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
//
|
||||
// validationGL3.cpp: Validation functions for OpenGL 3.0 entry point parameters
|
||||
|
||||
#include "libANGLE/validationGL3_autogen.h"
|
||||
|
||||
namespace gl
|
||||
{
|
||||
|
||||
bool ValidateBeginConditionalRender(Context *context, GLuint id, GLenum mode)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateBindFragDataLocation(Context *context,
|
||||
GLuint program,
|
||||
GLuint color,
|
||||
const GLchar *name)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateClampColor(Context *context, GLenum target, GLenum clamp)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateColorMaski(Context *context,
|
||||
GLuint index,
|
||||
GLboolean r,
|
||||
GLboolean g,
|
||||
GLboolean b,
|
||||
GLboolean a)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateDisablei(Context *context, GLenum target, GLuint index)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateEnablei(Context *context, GLenum target, GLuint index)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateEndConditionalRender(Context *context)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateFramebufferTexture1D(Context *context,
|
||||
GLenum target,
|
||||
GLenum attachment,
|
||||
GLenum textarget,
|
||||
GLuint texture,
|
||||
GLint level)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateFramebufferTexture3D(Context *context,
|
||||
GLenum target,
|
||||
GLenum attachment,
|
||||
TextureTarget textargetPacked,
|
||||
GLuint texture,
|
||||
GLint level,
|
||||
GLint zoffset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateGetTexParameterIiv(Context *context,
|
||||
TextureType targetPacked,
|
||||
GLenum pname,
|
||||
GLint *params)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateGetTexParameterIuiv(Context *context,
|
||||
TextureType targetPacked,
|
||||
GLenum pname,
|
||||
GLuint *params)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateIsEnabledi(Context *context, GLenum target, GLuint index)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateTexParameterIiv(Context *context,
|
||||
TextureType targetPacked,
|
||||
GLenum pname,
|
||||
const GLint *params)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateTexParameterIuiv(Context *context,
|
||||
TextureType targetPacked,
|
||||
GLenum pname,
|
||||
const GLuint *params)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateVertexAttribI1i(Context *context, GLuint index, GLint x)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateVertexAttribI1iv(Context *context, GLuint index, const GLint *v)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateVertexAttribI1ui(Context *context, GLuint index, GLuint x)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateVertexAttribI1uiv(Context *context, GLuint index, const GLuint *v)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateVertexAttribI2i(Context *context, GLuint index, GLint x, GLint y)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateVertexAttribI2iv(Context *context, GLuint index, const GLint *v)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateVertexAttribI2ui(Context *context, GLuint index, GLuint x, GLuint y)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateVertexAttribI2uiv(Context *context, GLuint index, const GLuint *v)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateVertexAttribI3i(Context *context, GLuint index, GLint x, GLint y, GLint z)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateVertexAttribI3iv(Context *context, GLuint index, const GLint *v)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateVertexAttribI3ui(Context *context, GLuint index, GLuint x, GLuint y, GLuint z)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateVertexAttribI3uiv(Context *context, GLuint index, const GLuint *v)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateVertexAttribI4bv(Context *context, GLuint index, const GLbyte *v)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateVertexAttribI4sv(Context *context, GLuint index, const GLshort *v)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateVertexAttribI4ubv(Context *context, GLuint index, const GLubyte *v)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateVertexAttribI4usv(Context *context, GLuint index, const GLushort *v)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace gl
|
||||
34
src/libANGLE/validationGL31.cpp
Normal file
34
src/libANGLE/validationGL31.cpp
Normal file
@@ -0,0 +1,34 @@
|
||||
//
|
||||
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
//
|
||||
|
||||
// validationGL31.cpp: Validation functions for OpenGL 3.1 entry point parameters
|
||||
|
||||
#include "libANGLE/validationGL31_autogen.h"
|
||||
|
||||
namespace gl
|
||||
{
|
||||
|
||||
bool ValidateGetActiveUniformName(Context *context,
|
||||
GLuint program,
|
||||
GLuint uniformIndex,
|
||||
GLsizei bufSize,
|
||||
GLsizei *length,
|
||||
GLchar *uniformName)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidatePrimitiveRestartIndex(Context *context, GLuint index)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ValidateTexBuffer(Context *context, GLenum target, GLenum internalformat, GLuint buffer)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace gl
|
||||
30
src/libANGLE/validationGL31_autogen.h
Normal file
30
src/libANGLE/validationGL31_autogen.h
Normal file
@@ -0,0 +1,30 @@
|
||||
// GENERATED FILE - DO NOT EDIT.
|
||||
// Generated by generate_entry_points.py using data from gl.xml and wgl.xml.
|
||||
//
|
||||
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
//
|
||||
// validationGL31_autogen.h:
|
||||
// Validation functions for the OpenGL 3.1 entry points.
|
||||
|
||||
#ifndef LIBANGLE_VALIDATION_GL31_AUTOGEN_H_
|
||||
#define LIBANGLE_VALIDATION_GL31_AUTOGEN_H_
|
||||
|
||||
#include "common/PackedEnums.h"
|
||||
|
||||
namespace gl
|
||||
{
|
||||
class Context;
|
||||
|
||||
bool ValidateGetActiveUniformName(Context *context,
|
||||
GLuint program,
|
||||
GLuint uniformIndex,
|
||||
GLsizei bufSize,
|
||||
GLsizei *length,
|
||||
GLchar *uniformName);
|
||||
bool ValidatePrimitiveRestartIndex(Context *context, GLuint index);
|
||||
bool ValidateTexBuffer(Context *context, GLenum target, GLenum internalformat, GLuint buffer);
|
||||
} // namespace gl
|
||||
|
||||
#endif // LIBANGLE_VALIDATION_GL31_AUTOGEN_H_
|
||||
83
src/libANGLE/validationGL3_autogen.h
Normal file
83
src/libANGLE/validationGL3_autogen.h
Normal file
@@ -0,0 +1,83 @@
|
||||
// GENERATED FILE - DO NOT EDIT.
|
||||
// Generated by generate_entry_points.py using data from gl.xml and wgl.xml.
|
||||
//
|
||||
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
//
|
||||
// validationGL3_autogen.h:
|
||||
// Validation functions for the OpenGL 3.0 entry points.
|
||||
|
||||
#ifndef LIBANGLE_VALIDATION_GL3_AUTOGEN_H_
|
||||
#define LIBANGLE_VALIDATION_GL3_AUTOGEN_H_
|
||||
|
||||
#include "common/PackedEnums.h"
|
||||
|
||||
namespace gl
|
||||
{
|
||||
class Context;
|
||||
|
||||
bool ValidateBeginConditionalRender(Context *context, GLuint id, GLenum mode);
|
||||
bool ValidateBindFragDataLocation(Context *context,
|
||||
GLuint program,
|
||||
GLuint color,
|
||||
const GLchar *name);
|
||||
bool ValidateClampColor(Context *context, GLenum target, GLenum clamp);
|
||||
bool ValidateColorMaski(Context *context,
|
||||
GLuint index,
|
||||
GLboolean r,
|
||||
GLboolean g,
|
||||
GLboolean b,
|
||||
GLboolean a);
|
||||
bool ValidateDisablei(Context *context, GLenum target, GLuint index);
|
||||
bool ValidateEnablei(Context *context, GLenum target, GLuint index);
|
||||
bool ValidateEndConditionalRender(Context *context);
|
||||
bool ValidateFramebufferTexture1D(Context *context,
|
||||
GLenum target,
|
||||
GLenum attachment,
|
||||
GLenum textarget,
|
||||
GLuint texture,
|
||||
GLint level);
|
||||
bool ValidateFramebufferTexture3D(Context *context,
|
||||
GLenum target,
|
||||
GLenum attachment,
|
||||
TextureTarget textargetPacked,
|
||||
GLuint texture,
|
||||
GLint level,
|
||||
GLint zoffset);
|
||||
bool ValidateGetTexParameterIiv(Context *context,
|
||||
TextureType targetPacked,
|
||||
GLenum pname,
|
||||
GLint *params);
|
||||
bool ValidateGetTexParameterIuiv(Context *context,
|
||||
TextureType targetPacked,
|
||||
GLenum pname,
|
||||
GLuint *params);
|
||||
bool ValidateIsEnabledi(Context *context, GLenum target, GLuint index);
|
||||
bool ValidateTexParameterIiv(Context *context,
|
||||
TextureType targetPacked,
|
||||
GLenum pname,
|
||||
const GLint *params);
|
||||
bool ValidateTexParameterIuiv(Context *context,
|
||||
TextureType targetPacked,
|
||||
GLenum pname,
|
||||
const GLuint *params);
|
||||
bool ValidateVertexAttribI1i(Context *context, GLuint index, GLint x);
|
||||
bool ValidateVertexAttribI1iv(Context *context, GLuint index, const GLint *v);
|
||||
bool ValidateVertexAttribI1ui(Context *context, GLuint index, GLuint x);
|
||||
bool ValidateVertexAttribI1uiv(Context *context, GLuint index, const GLuint *v);
|
||||
bool ValidateVertexAttribI2i(Context *context, GLuint index, GLint x, GLint y);
|
||||
bool ValidateVertexAttribI2iv(Context *context, GLuint index, const GLint *v);
|
||||
bool ValidateVertexAttribI2ui(Context *context, GLuint index, GLuint x, GLuint y);
|
||||
bool ValidateVertexAttribI2uiv(Context *context, GLuint index, const GLuint *v);
|
||||
bool ValidateVertexAttribI3i(Context *context, GLuint index, GLint x, GLint y, GLint z);
|
||||
bool ValidateVertexAttribI3iv(Context *context, GLuint index, const GLint *v);
|
||||
bool ValidateVertexAttribI3ui(Context *context, GLuint index, GLuint x, GLuint y, GLuint z);
|
||||
bool ValidateVertexAttribI3uiv(Context *context, GLuint index, const GLuint *v);
|
||||
bool ValidateVertexAttribI4bv(Context *context, GLuint index, const GLbyte *v);
|
||||
bool ValidateVertexAttribI4sv(Context *context, GLuint index, const GLshort *v);
|
||||
bool ValidateVertexAttribI4ubv(Context *context, GLuint index, const GLubyte *v);
|
||||
bool ValidateVertexAttribI4usv(Context *context, GLuint index, const GLushort *v);
|
||||
} // namespace gl
|
||||
|
||||
#endif // LIBANGLE_VALIDATION_GL3_AUTOGEN_H_
|
||||
@@ -178,7 +178,18 @@ libangle_sources = [
|
||||
"src/libANGLE/Config.h",
|
||||
"src/libANGLE/Constants.h",
|
||||
"src/libANGLE/Context.cpp",
|
||||
"src/libANGLE/Context_gl.cpp",
|
||||
"src/libANGLE/Context_gles_1_0.cpp",
|
||||
"src/libANGLE/Context_gl_1_0_autogen.h",
|
||||
"src/libANGLE/Context_gl_1_1_autogen.h",
|
||||
"src/libANGLE/Context_gl_1_2_autogen.h",
|
||||
"src/libANGLE/Context_gl_1_3_autogen.h",
|
||||
"src/libANGLE/Context_gl_1_4_autogen.h",
|
||||
"src/libANGLE/Context_gl_1_5_autogen.h",
|
||||
"src/libANGLE/Context_gl_2_0_autogen.h",
|
||||
"src/libANGLE/Context_gl_2_1_autogen.h",
|
||||
"src/libANGLE/Context_gl_3_0_autogen.h",
|
||||
"src/libANGLE/Context_gl_3_1_autogen.h",
|
||||
"src/libANGLE/Context_gles_1_0_autogen.h",
|
||||
"src/libANGLE/Context_gles_2_0_autogen.h",
|
||||
"src/libANGLE/Context_gles_3_0_autogen.h",
|
||||
@@ -353,6 +364,26 @@ libangle_sources = [
|
||||
"src/libANGLE/validationES3.h",
|
||||
"src/libANGLE/validationESEXT_autogen.h",
|
||||
"src/libANGLE/validationESEXT.h",
|
||||
"src/libANGLE/validationGL1.cpp",
|
||||
"src/libANGLE/validationGL1_autogen.h",
|
||||
"src/libANGLE/validationGL2.cpp",
|
||||
"src/libANGLE/validationGL2_autogen.h",
|
||||
"src/libANGLE/validationGL3.cpp",
|
||||
"src/libANGLE/validationGL3_autogen.h",
|
||||
"src/libANGLE/validationGL11.cpp",
|
||||
"src/libANGLE/validationGL11_autogen.h",
|
||||
"src/libANGLE/validationGL12.cpp",
|
||||
"src/libANGLE/validationGL12_autogen.h",
|
||||
"src/libANGLE/validationGL13.cpp",
|
||||
"src/libANGLE/validationGL13_autogen.h",
|
||||
"src/libANGLE/validationGL14.cpp",
|
||||
"src/libANGLE/validationGL14_autogen.h",
|
||||
"src/libANGLE/validationGL15.cpp",
|
||||
"src/libANGLE/validationGL15_autogen.h",
|
||||
"src/libANGLE/validationGL21.cpp",
|
||||
"src/libANGLE/validationGL21_autogen.h",
|
||||
"src/libANGLE/validationGL31.cpp",
|
||||
"src/libANGLE/validationGL31_autogen.h",
|
||||
"src/third_party/trace_event/trace_event.h",
|
||||
]
|
||||
|
||||
@@ -920,6 +951,43 @@ libangle_null_sources = [
|
||||
"src/libANGLE/renderer/null/VertexArrayNULL.h",
|
||||
]
|
||||
|
||||
opengl32_sources = [
|
||||
"src/common/angleutils.h",
|
||||
"src/common/debug.h",
|
||||
"src/openGL32/entry_points_enum_autogen.h",
|
||||
"src/openGL32/entry_points_gl_1_0_autogen.cpp",
|
||||
"src/openGL32/entry_points_gl_1_0_autogen.h",
|
||||
"src/openGL32/entry_points_gl_1_1_autogen.cpp",
|
||||
"src/openGL32/entry_points_gl_1_1_autogen.h",
|
||||
"src/openGL32/entry_points_gl_1_2_autogen.cpp",
|
||||
"src/openGL32/entry_points_gl_1_2_autogen.h",
|
||||
"src/openGL32/entry_points_gl_1_3_autogen.cpp",
|
||||
"src/openGL32/entry_points_gl_1_3_autogen.h",
|
||||
"src/openGL32/entry_points_gl_1_4_autogen.cpp",
|
||||
"src/openGL32/entry_points_gl_1_4_autogen.h",
|
||||
"src/openGL32/entry_points_gl_1_5_autogen.cpp",
|
||||
"src/openGL32/entry_points_gl_1_5_autogen.h",
|
||||
"src/openGL32/entry_points_gl_2_0_autogen.cpp",
|
||||
"src/openGL32/entry_points_gl_2_0_autogen.h",
|
||||
"src/openGL32/entry_points_gl_2_1_autogen.cpp",
|
||||
"src/openGL32/entry_points_gl_2_1_autogen.h",
|
||||
"src/openGL32/entry_points_gl_3_0_autogen.cpp",
|
||||
"src/openGL32/entry_points_gl_3_0_autogen.h",
|
||||
"src/openGL32/entry_points_gl_3_1_autogen.cpp",
|
||||
"src/openGL32/entry_points_gl_3_1_autogen.h",
|
||||
"src/openGL32/entry_points_utils.h",
|
||||
"src/libGLESv2/global_state.cpp",
|
||||
"src/libGLESv2/global_state.h",
|
||||
"src/openGL32/openGL32_autogen.cpp",
|
||||
"src/openGL32/openGL32_autogen.def",
|
||||
"src/openGL32/entry_points_wgl.cpp",
|
||||
"src/openGL32/entry_points_wgl.h",
|
||||
"src/openGL32/openGL32.rc",
|
||||
"src/openGL32/proc_table_wgl.h",
|
||||
"src/openGL32/proc_table_wgl_autogen.cpp",
|
||||
"src/openGL32/resource.h",
|
||||
]
|
||||
|
||||
libglesv2_sources = [
|
||||
"src/common/angleutils.h",
|
||||
"src/common/debug.h",
|
||||
@@ -943,8 +1011,8 @@ libglesv2_sources = [
|
||||
"src/libGLESv2/global_state.h",
|
||||
"src/libGLESv2/libGLESv2_autogen.cpp",
|
||||
"src/libGLESv2/libGLESv2.rc",
|
||||
"src/libGLESv2/proc_table.h",
|
||||
"src/libGLESv2/proc_table_autogen.cpp",
|
||||
"src/libGLESv2/proc_table_egl.h",
|
||||
"src/libGLESv2/proc_table_egl_autogen.cpp",
|
||||
"src/libGLESv2/resource.h",
|
||||
]
|
||||
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
#include "libANGLE/queryutils.h"
|
||||
#include "libANGLE/validationEGL.h"
|
||||
#include "libGLESv2/global_state.h"
|
||||
#include "libGLESv2/proc_table.h"
|
||||
#include "libGLESv2/proc_table_egl.h"
|
||||
|
||||
using namespace egl;
|
||||
|
||||
@@ -830,8 +830,8 @@ EGLSync EGLAPIENTRY EGL_CreateSync(EGLDisplay dpy, EGLenum type, const EGLAttrib
|
||||
", EGLenum type = 0x%X, const EGLint* attrib_list = 0x%016" PRIxPTR ")",
|
||||
(uintptr_t)dpy, type, (uintptr_t)attrib_list);
|
||||
|
||||
Thread *thread = egl::GetCurrentThread();
|
||||
egl::Display *display = static_cast<egl::Display *>(dpy);
|
||||
Thread *thread = egl::GetCurrentThread();
|
||||
egl::Display *display = static_cast<egl::Display *>(dpy);
|
||||
AttributeMap attributes = AttributeMap::CreateFromAttribArray(attrib_list);
|
||||
|
||||
gl::Context *currentContext = thread->getContext();
|
||||
@@ -884,7 +884,7 @@ EGLint EGLAPIENTRY EGL_ClientWaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags
|
||||
"eglClientWaitSync", GetDisplayIfValid(display), EGL_FALSE);
|
||||
|
||||
gl::Context *currentContext = thread->getContext();
|
||||
EGLint syncStatus = EGL_FALSE;
|
||||
EGLint syncStatus = EGL_FALSE;
|
||||
ANGLE_EGL_TRY_RETURN(
|
||||
thread, syncObject->clientWait(display, currentContext, flags, timeout, &syncStatus),
|
||||
"eglClientWaitSync", GetDisplayIfValid(display), EGL_FALSE);
|
||||
@@ -932,9 +932,9 @@ EGLImage EGLAPIENTRY EGL_CreateImage(EGLDisplay dpy,
|
||||
"EGLClientBuffer buffer = 0x%016" PRIxPTR
|
||||
", const EGLAttrib *attrib_list = 0x%016" PRIxPTR ")",
|
||||
(uintptr_t)dpy, (uintptr_t)ctx, target, (uintptr_t)buffer, (uintptr_t)attrib_list);
|
||||
Thread *thread = egl::GetCurrentThread();
|
||||
Thread *thread = egl::GetCurrentThread();
|
||||
|
||||
egl::Display *display = static_cast<egl::Display *>(dpy);
|
||||
egl::Display *display = static_cast<egl::Display *>(dpy);
|
||||
gl::Context *context = static_cast<gl::Context *>(ctx);
|
||||
AttributeMap attributes = AttributeMap::CreateFromIntArray((const EGLint *)attrib_list);
|
||||
|
||||
|
||||
@@ -1,136 +0,0 @@
|
||||
#!python
|
||||
# Copyright 2017 The ANGLE Project Authors. All rights reserved.
|
||||
# Use of this source code is governed by a BSD-style license that can be
|
||||
# found in the LICENSE file.
|
||||
#
|
||||
# gen_proc_table.py:
|
||||
# Code generation for entry point loading tables.
|
||||
# NOTE: don't run this script directly. Run scripts/run_code_generation.py.
|
||||
|
||||
# TODO(jmadill): Should be part of entry point generation.
|
||||
|
||||
import sys
|
||||
from datetime import date
|
||||
sys.path.append('../../scripts')
|
||||
import registry_xml
|
||||
|
||||
out_file_name = "proc_table_autogen.cpp"
|
||||
|
||||
# The EGL_ANGLE_explicit_context extension is generated differently from other extensions.
|
||||
# Toggle generation here.
|
||||
support_egl_ANGLE_explicit_context = True
|
||||
|
||||
template_cpp = """// GENERATED FILE - DO NOT EDIT.
|
||||
// Generated by {script_name} using data from {data_source_name}.
|
||||
//
|
||||
// Copyright {copyright_year} The ANGLE Project Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
//
|
||||
// getProcAddress loader table:
|
||||
// Mapping from a string entry point name to function address.
|
||||
//
|
||||
|
||||
#include "libGLESv2/proc_table.h"
|
||||
|
||||
#include "libGLESv2/entry_points_egl.h"
|
||||
#include "libGLESv2/entry_points_egl_ext.h"
|
||||
#include "libGLESv2/entry_points_gles_1_0_autogen.h"
|
||||
#include "libGLESv2/entry_points_gles_2_0_autogen.h"
|
||||
#include "libGLESv2/entry_points_gles_3_0_autogen.h"
|
||||
#include "libGLESv2/entry_points_gles_3_1_autogen.h"
|
||||
#include "libGLESv2/entry_points_gles_ext_autogen.h"
|
||||
#include "platform/Platform.h"
|
||||
|
||||
#define P(FUNC) reinterpret_cast<__eglMustCastToProperFunctionPointerType>(FUNC)
|
||||
|
||||
namespace egl
|
||||
{{
|
||||
ProcEntry g_procTable[] = {{
|
||||
{proc_data}
|
||||
}};
|
||||
|
||||
size_t g_numProcs = {num_procs};
|
||||
}} // namespace egl
|
||||
"""
|
||||
|
||||
sys.path.append('../libANGLE/renderer')
|
||||
import angle_format
|
||||
|
||||
|
||||
def main():
|
||||
|
||||
# auto_script parameters.
|
||||
if len(sys.argv) > 1:
|
||||
inputs = ['../../scripts/' + source for source in registry_xml.xml_inputs]
|
||||
outputs = [out_file_name]
|
||||
if sys.argv[1] == 'inputs':
|
||||
print ','.join(inputs)
|
||||
elif sys.argv[1] == 'outputs':
|
||||
print ','.join(outputs)
|
||||
else:
|
||||
print('Invalid script parameters')
|
||||
return 1
|
||||
return 0
|
||||
|
||||
glxml = registry_xml.RegistryXML('../../scripts/gl.xml', '../../scripts/gl_angle_ext.xml')
|
||||
|
||||
for annotation in ["2_0", "3_0", "3_1", "1_0"]:
|
||||
|
||||
name_prefix = "GL_ES_VERSION_"
|
||||
if annotation[0] == '1':
|
||||
name_prefix = "GL_VERSION_ES_CM_"
|
||||
feature_name = "{}{}".format(name_prefix, annotation)
|
||||
|
||||
glxml.AddCommands(feature_name, annotation)
|
||||
|
||||
glxml.AddExtensionCommands(registry_xml.supported_extensions, ['gles2', 'gles1'])
|
||||
|
||||
data = glxml.all_cmd_names.get_all_commands()
|
||||
|
||||
eglxml = registry_xml.RegistryXML('../../scripts/egl.xml', '../../scripts/egl_angle_ext.xml')
|
||||
|
||||
for annotation in ["1_0", "1_1", "1_2", "1_3", "1_4", "1_5"]:
|
||||
|
||||
name_prefix = "EGL_VERSION_"
|
||||
feature_name = "{}{}".format(name_prefix, annotation)
|
||||
|
||||
eglxml.AddCommands(feature_name, annotation)
|
||||
|
||||
eglxml.AddExtensionCommands(registry_xml.supported_egl_extensions, ['gles2', 'gles1'])
|
||||
|
||||
data.extend(eglxml.all_cmd_names.get_all_commands())
|
||||
|
||||
data.append("ANGLEGetDisplayPlatform")
|
||||
data.append("ANGLEResetDisplayPlatform")
|
||||
|
||||
all_functions = {}
|
||||
|
||||
for function in data:
|
||||
if function.startswith("gl"):
|
||||
all_functions[function] = "gl::" + function[2:]
|
||||
# Special handling for EGL_ANGLE_explicit_context extension
|
||||
if support_egl_ANGLE_explicit_context:
|
||||
all_functions[function + "ContextANGLE"] = "gl::" + function[2:] + "ContextANGLE"
|
||||
elif function.startswith("egl"):
|
||||
all_functions[function] = "EGL_" + function[3:]
|
||||
else:
|
||||
all_functions[function] = function
|
||||
|
||||
proc_data = [(' {"%s", P(%s)}' % (func, angle_func))
|
||||
for func, angle_func in sorted(all_functions.iteritems())]
|
||||
|
||||
with open(out_file_name, 'w') as out_file:
|
||||
output_cpp = template_cpp.format(
|
||||
script_name=sys.argv[0],
|
||||
data_source_name="gl.xml, gl_angle_ext.xml, egl.xml, egl_angle_ext.xml",
|
||||
copyright_year=date.today().year,
|
||||
proc_data=",\n".join(proc_data),
|
||||
num_procs=len(proc_data))
|
||||
out_file.write(output_cpp)
|
||||
out_file.close()
|
||||
return 0
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
sys.exit(main())
|
||||
1493
src/libGLESv2/proc_table_egl_autogen.cpp
Normal file
1493
src/libGLESv2/proc_table_egl_autogen.cpp
Normal file
File diff suppressed because it is too large
Load Diff
1481
src/libGLESv2/proc_table_gles_autogen.cpp
Normal file
1481
src/libGLESv2/proc_table_gles_autogen.cpp
Normal file
File diff suppressed because it is too large
Load Diff
668
src/openGL32/entry_points_enum_autogen.h
Normal file
668
src/openGL32/entry_points_enum_autogen.h
Normal file
@@ -0,0 +1,668 @@
|
||||
// GENERATED FILE - DO NOT EDIT.
|
||||
// Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml.
|
||||
//
|
||||
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
//
|
||||
// entry_points_enum_autogen.h:
|
||||
// Defines the GL entry points enumeration.
|
||||
|
||||
#ifndef OPENGL32_ENTRYPOINTSENUM_AUTOGEN_H_
|
||||
#define OPENGL32_ENTRYPOINTSENUM_AUTOGEN_H_
|
||||
|
||||
namespace gl
|
||||
{
|
||||
enum class EntryPoint
|
||||
{
|
||||
Invalid,
|
||||
Accum,
|
||||
ActiveTexture,
|
||||
AlphaFunc,
|
||||
AreTexturesResident,
|
||||
ArrayElement,
|
||||
AttachShader,
|
||||
Begin,
|
||||
BeginConditionalRender,
|
||||
BeginQuery,
|
||||
BeginTransformFeedback,
|
||||
BindAttribLocation,
|
||||
BindBuffer,
|
||||
BindBufferBase,
|
||||
BindBufferRange,
|
||||
BindFragDataLocation,
|
||||
BindFramebuffer,
|
||||
BindRenderbuffer,
|
||||
BindTexture,
|
||||
BindVertexArray,
|
||||
Bitmap,
|
||||
BlendColor,
|
||||
BlendEquation,
|
||||
BlendEquationSeparate,
|
||||
BlendFunc,
|
||||
BlendFuncSeparate,
|
||||
BlitFramebuffer,
|
||||
BufferData,
|
||||
BufferSubData,
|
||||
CallList,
|
||||
CallLists,
|
||||
CheckFramebufferStatus,
|
||||
ClampColor,
|
||||
Clear,
|
||||
ClearAccum,
|
||||
ClearBufferfi,
|
||||
ClearBufferfv,
|
||||
ClearBufferiv,
|
||||
ClearBufferuiv,
|
||||
ClearColor,
|
||||
ClearDepth,
|
||||
ClearIndex,
|
||||
ClearStencil,
|
||||
ClientActiveTexture,
|
||||
ClipPlane,
|
||||
Color3b,
|
||||
Color3bv,
|
||||
Color3d,
|
||||
Color3dv,
|
||||
Color3f,
|
||||
Color3fv,
|
||||
Color3i,
|
||||
Color3iv,
|
||||
Color3s,
|
||||
Color3sv,
|
||||
Color3ub,
|
||||
Color3ubv,
|
||||
Color3ui,
|
||||
Color3uiv,
|
||||
Color3us,
|
||||
Color3usv,
|
||||
Color4b,
|
||||
Color4bv,
|
||||
Color4d,
|
||||
Color4dv,
|
||||
Color4f,
|
||||
Color4fv,
|
||||
Color4i,
|
||||
Color4iv,
|
||||
Color4s,
|
||||
Color4sv,
|
||||
Color4ub,
|
||||
Color4ubv,
|
||||
Color4ui,
|
||||
Color4uiv,
|
||||
Color4us,
|
||||
Color4usv,
|
||||
ColorMask,
|
||||
ColorMaski,
|
||||
ColorMaterial,
|
||||
ColorPointer,
|
||||
CompileShader,
|
||||
CompressedTexImage1D,
|
||||
CompressedTexImage2D,
|
||||
CompressedTexImage3D,
|
||||
CompressedTexSubImage1D,
|
||||
CompressedTexSubImage2D,
|
||||
CompressedTexSubImage3D,
|
||||
CopyBufferSubData,
|
||||
CopyPixels,
|
||||
CopyTexImage1D,
|
||||
CopyTexImage2D,
|
||||
CopyTexSubImage1D,
|
||||
CopyTexSubImage2D,
|
||||
CopyTexSubImage3D,
|
||||
CreateProgram,
|
||||
CreateShader,
|
||||
CullFace,
|
||||
DeleteBuffers,
|
||||
DeleteFramebuffers,
|
||||
DeleteLists,
|
||||
DeleteProgram,
|
||||
DeleteQueries,
|
||||
DeleteRenderbuffers,
|
||||
DeleteShader,
|
||||
DeleteTextures,
|
||||
DeleteVertexArrays,
|
||||
DepthFunc,
|
||||
DepthMask,
|
||||
DepthRange,
|
||||
DetachShader,
|
||||
Disable,
|
||||
DisableClientState,
|
||||
DisableVertexAttribArray,
|
||||
Disablei,
|
||||
DrawArrays,
|
||||
DrawArraysInstanced,
|
||||
DrawBuffer,
|
||||
DrawBuffers,
|
||||
DrawElements,
|
||||
DrawElementsInstanced,
|
||||
DrawPixels,
|
||||
DrawRangeElements,
|
||||
EdgeFlag,
|
||||
EdgeFlagPointer,
|
||||
EdgeFlagv,
|
||||
Enable,
|
||||
EnableClientState,
|
||||
EnableVertexAttribArray,
|
||||
Enablei,
|
||||
End,
|
||||
EndConditionalRender,
|
||||
EndList,
|
||||
EndQuery,
|
||||
EndTransformFeedback,
|
||||
EvalCoord1d,
|
||||
EvalCoord1dv,
|
||||
EvalCoord1f,
|
||||
EvalCoord1fv,
|
||||
EvalCoord2d,
|
||||
EvalCoord2dv,
|
||||
EvalCoord2f,
|
||||
EvalCoord2fv,
|
||||
EvalMesh1,
|
||||
EvalMesh2,
|
||||
EvalPoint1,
|
||||
EvalPoint2,
|
||||
FeedbackBuffer,
|
||||
Finish,
|
||||
Flush,
|
||||
FlushMappedBufferRange,
|
||||
FogCoordPointer,
|
||||
FogCoordd,
|
||||
FogCoorddv,
|
||||
FogCoordf,
|
||||
FogCoordfv,
|
||||
Fogf,
|
||||
Fogfv,
|
||||
Fogi,
|
||||
Fogiv,
|
||||
FramebufferRenderbuffer,
|
||||
FramebufferTexture1D,
|
||||
FramebufferTexture2D,
|
||||
FramebufferTexture3D,
|
||||
FramebufferTextureLayer,
|
||||
FrontFace,
|
||||
Frustum,
|
||||
GenBuffers,
|
||||
GenFramebuffers,
|
||||
GenLists,
|
||||
GenQueries,
|
||||
GenRenderbuffers,
|
||||
GenTextures,
|
||||
GenVertexArrays,
|
||||
GenerateMipmap,
|
||||
GetActiveAttrib,
|
||||
GetActiveUniform,
|
||||
GetActiveUniformBlockName,
|
||||
GetActiveUniformBlockiv,
|
||||
GetActiveUniformName,
|
||||
GetActiveUniformsiv,
|
||||
GetAttachedShaders,
|
||||
GetAttribLocation,
|
||||
GetBooleani_v,
|
||||
GetBooleanv,
|
||||
GetBufferParameteriv,
|
||||
GetBufferPointerv,
|
||||
GetBufferSubData,
|
||||
GetClipPlane,
|
||||
GetCompressedTexImage,
|
||||
GetDoublev,
|
||||
GetError,
|
||||
GetFloatv,
|
||||
GetFragDataLocation,
|
||||
GetFramebufferAttachmentParameteriv,
|
||||
GetIntegeri_v,
|
||||
GetIntegerv,
|
||||
GetLightfv,
|
||||
GetLightiv,
|
||||
GetMapdv,
|
||||
GetMapfv,
|
||||
GetMapiv,
|
||||
GetMaterialfv,
|
||||
GetMaterialiv,
|
||||
GetPixelMapfv,
|
||||
GetPixelMapuiv,
|
||||
GetPixelMapusv,
|
||||
GetPointerv,
|
||||
GetPolygonStipple,
|
||||
GetProgramInfoLog,
|
||||
GetProgramiv,
|
||||
GetQueryObjectiv,
|
||||
GetQueryObjectuiv,
|
||||
GetQueryiv,
|
||||
GetRenderbufferParameteriv,
|
||||
GetShaderInfoLog,
|
||||
GetShaderSource,
|
||||
GetShaderiv,
|
||||
GetString,
|
||||
GetStringi,
|
||||
GetTexEnvfv,
|
||||
GetTexEnviv,
|
||||
GetTexGendv,
|
||||
GetTexGenfv,
|
||||
GetTexGeniv,
|
||||
GetTexImage,
|
||||
GetTexLevelParameterfv,
|
||||
GetTexLevelParameteriv,
|
||||
GetTexParameterIiv,
|
||||
GetTexParameterIuiv,
|
||||
GetTexParameterfv,
|
||||
GetTexParameteriv,
|
||||
GetTransformFeedbackVarying,
|
||||
GetUniformBlockIndex,
|
||||
GetUniformIndices,
|
||||
GetUniformLocation,
|
||||
GetUniformfv,
|
||||
GetUniformiv,
|
||||
GetUniformuiv,
|
||||
GetVertexAttribIiv,
|
||||
GetVertexAttribIuiv,
|
||||
GetVertexAttribPointerv,
|
||||
GetVertexAttribdv,
|
||||
GetVertexAttribfv,
|
||||
GetVertexAttribiv,
|
||||
Hint,
|
||||
IndexMask,
|
||||
IndexPointer,
|
||||
Indexd,
|
||||
Indexdv,
|
||||
Indexf,
|
||||
Indexfv,
|
||||
Indexi,
|
||||
Indexiv,
|
||||
Indexs,
|
||||
Indexsv,
|
||||
Indexub,
|
||||
Indexubv,
|
||||
InitNames,
|
||||
InterleavedArrays,
|
||||
IsBuffer,
|
||||
IsEnabled,
|
||||
IsEnabledi,
|
||||
IsFramebuffer,
|
||||
IsList,
|
||||
IsProgram,
|
||||
IsQuery,
|
||||
IsRenderbuffer,
|
||||
IsShader,
|
||||
IsTexture,
|
||||
IsVertexArray,
|
||||
LightModelf,
|
||||
LightModelfv,
|
||||
LightModeli,
|
||||
LightModeliv,
|
||||
Lightf,
|
||||
Lightfv,
|
||||
Lighti,
|
||||
Lightiv,
|
||||
LineStipple,
|
||||
LineWidth,
|
||||
LinkProgram,
|
||||
ListBase,
|
||||
LoadIdentity,
|
||||
LoadMatrixd,
|
||||
LoadMatrixf,
|
||||
LoadName,
|
||||
LoadTransposeMatrixd,
|
||||
LoadTransposeMatrixf,
|
||||
LogicOp,
|
||||
Map1d,
|
||||
Map1f,
|
||||
Map2d,
|
||||
Map2f,
|
||||
MapBuffer,
|
||||
MapBufferRange,
|
||||
MapGrid1d,
|
||||
MapGrid1f,
|
||||
MapGrid2d,
|
||||
MapGrid2f,
|
||||
Materialf,
|
||||
Materialfv,
|
||||
Materiali,
|
||||
Materialiv,
|
||||
MatrixMode,
|
||||
MultMatrixd,
|
||||
MultMatrixf,
|
||||
MultTransposeMatrixd,
|
||||
MultTransposeMatrixf,
|
||||
MultiDrawArrays,
|
||||
MultiDrawElements,
|
||||
MultiTexCoord1d,
|
||||
MultiTexCoord1dv,
|
||||
MultiTexCoord1f,
|
||||
MultiTexCoord1fv,
|
||||
MultiTexCoord1i,
|
||||
MultiTexCoord1iv,
|
||||
MultiTexCoord1s,
|
||||
MultiTexCoord1sv,
|
||||
MultiTexCoord2d,
|
||||
MultiTexCoord2dv,
|
||||
MultiTexCoord2f,
|
||||
MultiTexCoord2fv,
|
||||
MultiTexCoord2i,
|
||||
MultiTexCoord2iv,
|
||||
MultiTexCoord2s,
|
||||
MultiTexCoord2sv,
|
||||
MultiTexCoord3d,
|
||||
MultiTexCoord3dv,
|
||||
MultiTexCoord3f,
|
||||
MultiTexCoord3fv,
|
||||
MultiTexCoord3i,
|
||||
MultiTexCoord3iv,
|
||||
MultiTexCoord3s,
|
||||
MultiTexCoord3sv,
|
||||
MultiTexCoord4d,
|
||||
MultiTexCoord4dv,
|
||||
MultiTexCoord4f,
|
||||
MultiTexCoord4fv,
|
||||
MultiTexCoord4i,
|
||||
MultiTexCoord4iv,
|
||||
MultiTexCoord4s,
|
||||
MultiTexCoord4sv,
|
||||
NewList,
|
||||
Normal3b,
|
||||
Normal3bv,
|
||||
Normal3d,
|
||||
Normal3dv,
|
||||
Normal3f,
|
||||
Normal3fv,
|
||||
Normal3i,
|
||||
Normal3iv,
|
||||
Normal3s,
|
||||
Normal3sv,
|
||||
NormalPointer,
|
||||
Ortho,
|
||||
PassThrough,
|
||||
PixelMapfv,
|
||||
PixelMapuiv,
|
||||
PixelMapusv,
|
||||
PixelStoref,
|
||||
PixelStorei,
|
||||
PixelTransferf,
|
||||
PixelTransferi,
|
||||
PixelZoom,
|
||||
PointParameterf,
|
||||
PointParameterfv,
|
||||
PointParameteri,
|
||||
PointParameteriv,
|
||||
PointSize,
|
||||
PolygonMode,
|
||||
PolygonOffset,
|
||||
PolygonStipple,
|
||||
PopAttrib,
|
||||
PopClientAttrib,
|
||||
PopMatrix,
|
||||
PopName,
|
||||
PrimitiveRestartIndex,
|
||||
PrioritizeTextures,
|
||||
PushAttrib,
|
||||
PushClientAttrib,
|
||||
PushMatrix,
|
||||
PushName,
|
||||
RasterPos2d,
|
||||
RasterPos2dv,
|
||||
RasterPos2f,
|
||||
RasterPos2fv,
|
||||
RasterPos2i,
|
||||
RasterPos2iv,
|
||||
RasterPos2s,
|
||||
RasterPos2sv,
|
||||
RasterPos3d,
|
||||
RasterPos3dv,
|
||||
RasterPos3f,
|
||||
RasterPos3fv,
|
||||
RasterPos3i,
|
||||
RasterPos3iv,
|
||||
RasterPos3s,
|
||||
RasterPos3sv,
|
||||
RasterPos4d,
|
||||
RasterPos4dv,
|
||||
RasterPos4f,
|
||||
RasterPos4fv,
|
||||
RasterPos4i,
|
||||
RasterPos4iv,
|
||||
RasterPos4s,
|
||||
RasterPos4sv,
|
||||
ReadBuffer,
|
||||
ReadPixels,
|
||||
Rectd,
|
||||
Rectdv,
|
||||
Rectf,
|
||||
Rectfv,
|
||||
Recti,
|
||||
Rectiv,
|
||||
Rects,
|
||||
Rectsv,
|
||||
RenderMode,
|
||||
RenderbufferStorage,
|
||||
RenderbufferStorageMultisample,
|
||||
Rotated,
|
||||
Rotatef,
|
||||
SampleCoverage,
|
||||
Scaled,
|
||||
Scalef,
|
||||
Scissor,
|
||||
SecondaryColor3b,
|
||||
SecondaryColor3bv,
|
||||
SecondaryColor3d,
|
||||
SecondaryColor3dv,
|
||||
SecondaryColor3f,
|
||||
SecondaryColor3fv,
|
||||
SecondaryColor3i,
|
||||
SecondaryColor3iv,
|
||||
SecondaryColor3s,
|
||||
SecondaryColor3sv,
|
||||
SecondaryColor3ub,
|
||||
SecondaryColor3ubv,
|
||||
SecondaryColor3ui,
|
||||
SecondaryColor3uiv,
|
||||
SecondaryColor3us,
|
||||
SecondaryColor3usv,
|
||||
SecondaryColorPointer,
|
||||
SelectBuffer,
|
||||
ShadeModel,
|
||||
ShaderSource,
|
||||
StencilFunc,
|
||||
StencilFuncSeparate,
|
||||
StencilMask,
|
||||
StencilMaskSeparate,
|
||||
StencilOp,
|
||||
StencilOpSeparate,
|
||||
TexBuffer,
|
||||
TexCoord1d,
|
||||
TexCoord1dv,
|
||||
TexCoord1f,
|
||||
TexCoord1fv,
|
||||
TexCoord1i,
|
||||
TexCoord1iv,
|
||||
TexCoord1s,
|
||||
TexCoord1sv,
|
||||
TexCoord2d,
|
||||
TexCoord2dv,
|
||||
TexCoord2f,
|
||||
TexCoord2fv,
|
||||
TexCoord2i,
|
||||
TexCoord2iv,
|
||||
TexCoord2s,
|
||||
TexCoord2sv,
|
||||
TexCoord3d,
|
||||
TexCoord3dv,
|
||||
TexCoord3f,
|
||||
TexCoord3fv,
|
||||
TexCoord3i,
|
||||
TexCoord3iv,
|
||||
TexCoord3s,
|
||||
TexCoord3sv,
|
||||
TexCoord4d,
|
||||
TexCoord4dv,
|
||||
TexCoord4f,
|
||||
TexCoord4fv,
|
||||
TexCoord4i,
|
||||
TexCoord4iv,
|
||||
TexCoord4s,
|
||||
TexCoord4sv,
|
||||
TexCoordPointer,
|
||||
TexEnvf,
|
||||
TexEnvfv,
|
||||
TexEnvi,
|
||||
TexEnviv,
|
||||
TexGend,
|
||||
TexGendv,
|
||||
TexGenf,
|
||||
TexGenfv,
|
||||
TexGeni,
|
||||
TexGeniv,
|
||||
TexImage1D,
|
||||
TexImage2D,
|
||||
TexImage3D,
|
||||
TexParameterIiv,
|
||||
TexParameterIuiv,
|
||||
TexParameterf,
|
||||
TexParameterfv,
|
||||
TexParameteri,
|
||||
TexParameteriv,
|
||||
TexSubImage1D,
|
||||
TexSubImage2D,
|
||||
TexSubImage3D,
|
||||
TransformFeedbackVaryings,
|
||||
Translated,
|
||||
Translatef,
|
||||
Uniform1f,
|
||||
Uniform1fv,
|
||||
Uniform1i,
|
||||
Uniform1iv,
|
||||
Uniform1ui,
|
||||
Uniform1uiv,
|
||||
Uniform2f,
|
||||
Uniform2fv,
|
||||
Uniform2i,
|
||||
Uniform2iv,
|
||||
Uniform2ui,
|
||||
Uniform2uiv,
|
||||
Uniform3f,
|
||||
Uniform3fv,
|
||||
Uniform3i,
|
||||
Uniform3iv,
|
||||
Uniform3ui,
|
||||
Uniform3uiv,
|
||||
Uniform4f,
|
||||
Uniform4fv,
|
||||
Uniform4i,
|
||||
Uniform4iv,
|
||||
Uniform4ui,
|
||||
Uniform4uiv,
|
||||
UniformBlockBinding,
|
||||
UniformMatrix2fv,
|
||||
UniformMatrix2x3fv,
|
||||
UniformMatrix2x4fv,
|
||||
UniformMatrix3fv,
|
||||
UniformMatrix3x2fv,
|
||||
UniformMatrix3x4fv,
|
||||
UniformMatrix4fv,
|
||||
UniformMatrix4x2fv,
|
||||
UniformMatrix4x3fv,
|
||||
UnmapBuffer,
|
||||
UseProgram,
|
||||
ValidateProgram,
|
||||
Vertex2d,
|
||||
Vertex2dv,
|
||||
Vertex2f,
|
||||
Vertex2fv,
|
||||
Vertex2i,
|
||||
Vertex2iv,
|
||||
Vertex2s,
|
||||
Vertex2sv,
|
||||
Vertex3d,
|
||||
Vertex3dv,
|
||||
Vertex3f,
|
||||
Vertex3fv,
|
||||
Vertex3i,
|
||||
Vertex3iv,
|
||||
Vertex3s,
|
||||
Vertex3sv,
|
||||
Vertex4d,
|
||||
Vertex4dv,
|
||||
Vertex4f,
|
||||
Vertex4fv,
|
||||
Vertex4i,
|
||||
Vertex4iv,
|
||||
Vertex4s,
|
||||
Vertex4sv,
|
||||
VertexAttrib1d,
|
||||
VertexAttrib1dv,
|
||||
VertexAttrib1f,
|
||||
VertexAttrib1fv,
|
||||
VertexAttrib1s,
|
||||
VertexAttrib1sv,
|
||||
VertexAttrib2d,
|
||||
VertexAttrib2dv,
|
||||
VertexAttrib2f,
|
||||
VertexAttrib2fv,
|
||||
VertexAttrib2s,
|
||||
VertexAttrib2sv,
|
||||
VertexAttrib3d,
|
||||
VertexAttrib3dv,
|
||||
VertexAttrib3f,
|
||||
VertexAttrib3fv,
|
||||
VertexAttrib3s,
|
||||
VertexAttrib3sv,
|
||||
VertexAttrib4Nbv,
|
||||
VertexAttrib4Niv,
|
||||
VertexAttrib4Nsv,
|
||||
VertexAttrib4Nub,
|
||||
VertexAttrib4Nubv,
|
||||
VertexAttrib4Nuiv,
|
||||
VertexAttrib4Nusv,
|
||||
VertexAttrib4bv,
|
||||
VertexAttrib4d,
|
||||
VertexAttrib4dv,
|
||||
VertexAttrib4f,
|
||||
VertexAttrib4fv,
|
||||
VertexAttrib4iv,
|
||||
VertexAttrib4s,
|
||||
VertexAttrib4sv,
|
||||
VertexAttrib4ubv,
|
||||
VertexAttrib4uiv,
|
||||
VertexAttrib4usv,
|
||||
VertexAttribI1i,
|
||||
VertexAttribI1iv,
|
||||
VertexAttribI1ui,
|
||||
VertexAttribI1uiv,
|
||||
VertexAttribI2i,
|
||||
VertexAttribI2iv,
|
||||
VertexAttribI2ui,
|
||||
VertexAttribI2uiv,
|
||||
VertexAttribI3i,
|
||||
VertexAttribI3iv,
|
||||
VertexAttribI3ui,
|
||||
VertexAttribI3uiv,
|
||||
VertexAttribI4bv,
|
||||
VertexAttribI4i,
|
||||
VertexAttribI4iv,
|
||||
VertexAttribI4sv,
|
||||
VertexAttribI4ubv,
|
||||
VertexAttribI4ui,
|
||||
VertexAttribI4uiv,
|
||||
VertexAttribI4usv,
|
||||
VertexAttribIPointer,
|
||||
VertexAttribPointer,
|
||||
VertexPointer,
|
||||
Viewport,
|
||||
WindowPos2d,
|
||||
WindowPos2dv,
|
||||
WindowPos2f,
|
||||
WindowPos2fv,
|
||||
WindowPos2i,
|
||||
WindowPos2iv,
|
||||
WindowPos2s,
|
||||
WindowPos2sv,
|
||||
WindowPos3d,
|
||||
WindowPos3dv,
|
||||
WindowPos3f,
|
||||
WindowPos3fv,
|
||||
WindowPos3i,
|
||||
WindowPos3iv,
|
||||
WindowPos3s,
|
||||
WindowPos3sv
|
||||
};
|
||||
} // namespace gl
|
||||
#endif // OPENGL32_ENTRY_POINTS_ENUM_AUTOGEN_H_
|
||||
4539
src/openGL32/entry_points_gl_1_0_autogen.cpp
Normal file
4539
src/openGL32/entry_points_gl_1_0_autogen.cpp
Normal file
File diff suppressed because it is too large
Load Diff
397
src/openGL32/entry_points_gl_1_0_autogen.h
Normal file
397
src/openGL32/entry_points_gl_1_0_autogen.h
Normal file
@@ -0,0 +1,397 @@
|
||||
// GENERATED FILE - DO NOT EDIT.
|
||||
// Generated by generate_entry_points.py using data from gl.xml.
|
||||
//
|
||||
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
//
|
||||
// entry_points_gl_1_0_autogen.h:
|
||||
// Defines the GL 1.0 entry points.
|
||||
|
||||
#ifndef OPENGL32_ENTRY_POINTS_GL_1_0_AUTOGEN_H_
|
||||
#define OPENGL32_ENTRY_POINTS_GL_1_0_AUTOGEN_H_
|
||||
|
||||
#include <export.h>
|
||||
#include "angle_gl.h"
|
||||
|
||||
#include "WGL/wgl.h"
|
||||
#include "windows.h"
|
||||
|
||||
namespace gl
|
||||
{
|
||||
ANGLE_EXPORT void GL_APIENTRY Accum(GLenum op, GLfloat value);
|
||||
ANGLE_EXPORT void GL_APIENTRY AlphaFunc(GLenum func, GLfloat ref);
|
||||
ANGLE_EXPORT void GL_APIENTRY Begin(GLenum mode);
|
||||
ANGLE_EXPORT void GL_APIENTRY Bitmap(GLsizei width,
|
||||
GLsizei height,
|
||||
GLfloat xorig,
|
||||
GLfloat yorig,
|
||||
GLfloat xmove,
|
||||
GLfloat ymove,
|
||||
const GLubyte *bitmap);
|
||||
ANGLE_EXPORT void GL_APIENTRY BlendFunc(GLenum sfactor, GLenum dfactor);
|
||||
ANGLE_EXPORT void GL_APIENTRY CallList(GLuint list);
|
||||
ANGLE_EXPORT void GL_APIENTRY CallLists(GLsizei n, GLenum type, const void *lists);
|
||||
ANGLE_EXPORT void GL_APIENTRY Clear(GLbitfield mask);
|
||||
ANGLE_EXPORT void GL_APIENTRY ClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
||||
ANGLE_EXPORT void GL_APIENTRY ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
||||
ANGLE_EXPORT void GL_APIENTRY ClearDepth(GLdouble depth);
|
||||
ANGLE_EXPORT void GL_APIENTRY ClearIndex(GLfloat c);
|
||||
ANGLE_EXPORT void GL_APIENTRY ClearStencil(GLint s);
|
||||
ANGLE_EXPORT void GL_APIENTRY ClipPlane(GLenum plane, const GLdouble *equation);
|
||||
ANGLE_EXPORT void GL_APIENTRY Color3b(GLbyte red, GLbyte green, GLbyte blue);
|
||||
ANGLE_EXPORT void GL_APIENTRY Color3bv(const GLbyte *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY Color3d(GLdouble red, GLdouble green, GLdouble blue);
|
||||
ANGLE_EXPORT void GL_APIENTRY Color3dv(const GLdouble *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY Color3f(GLfloat red, GLfloat green, GLfloat blue);
|
||||
ANGLE_EXPORT void GL_APIENTRY Color3fv(const GLfloat *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY Color3i(GLint red, GLint green, GLint blue);
|
||||
ANGLE_EXPORT void GL_APIENTRY Color3iv(const GLint *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY Color3s(GLshort red, GLshort green, GLshort blue);
|
||||
ANGLE_EXPORT void GL_APIENTRY Color3sv(const GLshort *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY Color3ub(GLubyte red, GLubyte green, GLubyte blue);
|
||||
ANGLE_EXPORT void GL_APIENTRY Color3ubv(const GLubyte *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY Color3ui(GLuint red, GLuint green, GLuint blue);
|
||||
ANGLE_EXPORT void GL_APIENTRY Color3uiv(const GLuint *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY Color3us(GLushort red, GLushort green, GLushort blue);
|
||||
ANGLE_EXPORT void GL_APIENTRY Color3usv(const GLushort *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY Color4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
|
||||
ANGLE_EXPORT void GL_APIENTRY Color4bv(const GLbyte *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY Color4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
|
||||
ANGLE_EXPORT void GL_APIENTRY Color4dv(const GLdouble *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY Color4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
||||
ANGLE_EXPORT void GL_APIENTRY Color4fv(const GLfloat *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY Color4i(GLint red, GLint green, GLint blue, GLint alpha);
|
||||
ANGLE_EXPORT void GL_APIENTRY Color4iv(const GLint *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY Color4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
|
||||
ANGLE_EXPORT void GL_APIENTRY Color4sv(const GLshort *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY Color4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
|
||||
ANGLE_EXPORT void GL_APIENTRY Color4ubv(const GLubyte *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY Color4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
|
||||
ANGLE_EXPORT void GL_APIENTRY Color4uiv(const GLuint *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY Color4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
|
||||
ANGLE_EXPORT void GL_APIENTRY Color4usv(const GLushort *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY ColorMask(GLboolean red,
|
||||
GLboolean green,
|
||||
GLboolean blue,
|
||||
GLboolean alpha);
|
||||
ANGLE_EXPORT void GL_APIENTRY ColorMaterial(GLenum face, GLenum mode);
|
||||
ANGLE_EXPORT void GL_APIENTRY
|
||||
CopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
|
||||
ANGLE_EXPORT void GL_APIENTRY CullFace(GLenum mode);
|
||||
ANGLE_EXPORT void GL_APIENTRY DeleteLists(GLuint list, GLsizei range);
|
||||
ANGLE_EXPORT void GL_APIENTRY DepthFunc(GLenum func);
|
||||
ANGLE_EXPORT void GL_APIENTRY DepthMask(GLboolean flag);
|
||||
ANGLE_EXPORT void GL_APIENTRY DepthRange(GLdouble n, GLdouble f);
|
||||
ANGLE_EXPORT void GL_APIENTRY Disable(GLenum cap);
|
||||
ANGLE_EXPORT void GL_APIENTRY DrawBuffer(GLenum buf);
|
||||
ANGLE_EXPORT void GL_APIENTRY
|
||||
DrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
|
||||
ANGLE_EXPORT void GL_APIENTRY EdgeFlag(GLboolean flag);
|
||||
ANGLE_EXPORT void GL_APIENTRY EdgeFlagv(const GLboolean *flag);
|
||||
ANGLE_EXPORT void GL_APIENTRY Enable(GLenum cap);
|
||||
ANGLE_EXPORT void GL_APIENTRY End();
|
||||
ANGLE_EXPORT void GL_APIENTRY EndList();
|
||||
ANGLE_EXPORT void GL_APIENTRY EvalCoord1d(GLdouble u);
|
||||
ANGLE_EXPORT void GL_APIENTRY EvalCoord1dv(const GLdouble *u);
|
||||
ANGLE_EXPORT void GL_APIENTRY EvalCoord1f(GLfloat u);
|
||||
ANGLE_EXPORT void GL_APIENTRY EvalCoord1fv(const GLfloat *u);
|
||||
ANGLE_EXPORT void GL_APIENTRY EvalCoord2d(GLdouble u, GLdouble v);
|
||||
ANGLE_EXPORT void GL_APIENTRY EvalCoord2dv(const GLdouble *u);
|
||||
ANGLE_EXPORT void GL_APIENTRY EvalCoord2f(GLfloat u, GLfloat v);
|
||||
ANGLE_EXPORT void GL_APIENTRY EvalCoord2fv(const GLfloat *u);
|
||||
ANGLE_EXPORT void GL_APIENTRY EvalMesh1(GLenum mode, GLint i1, GLint i2);
|
||||
ANGLE_EXPORT void GL_APIENTRY EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
|
||||
ANGLE_EXPORT void GL_APIENTRY EvalPoint1(GLint i);
|
||||
ANGLE_EXPORT void GL_APIENTRY EvalPoint2(GLint i, GLint j);
|
||||
ANGLE_EXPORT void GL_APIENTRY FeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
|
||||
ANGLE_EXPORT void GL_APIENTRY Finish();
|
||||
ANGLE_EXPORT void GL_APIENTRY Flush();
|
||||
ANGLE_EXPORT void GL_APIENTRY Fogf(GLenum pname, GLfloat param);
|
||||
ANGLE_EXPORT void GL_APIENTRY Fogfv(GLenum pname, const GLfloat *params);
|
||||
ANGLE_EXPORT void GL_APIENTRY Fogi(GLenum pname, GLint param);
|
||||
ANGLE_EXPORT void GL_APIENTRY Fogiv(GLenum pname, const GLint *params);
|
||||
ANGLE_EXPORT void GL_APIENTRY FrontFace(GLenum mode);
|
||||
ANGLE_EXPORT void GL_APIENTRY Frustum(GLdouble left,
|
||||
GLdouble right,
|
||||
GLdouble bottom,
|
||||
GLdouble top,
|
||||
GLdouble zNear,
|
||||
GLdouble zFar);
|
||||
ANGLE_EXPORT GLuint GL_APIENTRY GenLists(GLsizei range);
|
||||
ANGLE_EXPORT void GL_APIENTRY GetBooleanv(GLenum pname, GLboolean *data);
|
||||
ANGLE_EXPORT void GL_APIENTRY GetClipPlane(GLenum plane, GLdouble *equation);
|
||||
ANGLE_EXPORT void GL_APIENTRY GetDoublev(GLenum pname, GLdouble *data);
|
||||
ANGLE_EXPORT GLenum GL_APIENTRY GetError();
|
||||
ANGLE_EXPORT void GL_APIENTRY GetFloatv(GLenum pname, GLfloat *data);
|
||||
ANGLE_EXPORT void GL_APIENTRY GetIntegerv(GLenum pname, GLint *data);
|
||||
ANGLE_EXPORT void GL_APIENTRY GetLightfv(GLenum light, GLenum pname, GLfloat *params);
|
||||
ANGLE_EXPORT void GL_APIENTRY GetLightiv(GLenum light, GLenum pname, GLint *params);
|
||||
ANGLE_EXPORT void GL_APIENTRY GetMapdv(GLenum target, GLenum query, GLdouble *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY GetMapfv(GLenum target, GLenum query, GLfloat *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY GetMapiv(GLenum target, GLenum query, GLint *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY GetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
|
||||
ANGLE_EXPORT void GL_APIENTRY GetMaterialiv(GLenum face, GLenum pname, GLint *params);
|
||||
ANGLE_EXPORT void GL_APIENTRY GetPixelMapfv(GLenum map, GLfloat *values);
|
||||
ANGLE_EXPORT void GL_APIENTRY GetPixelMapuiv(GLenum map, GLuint *values);
|
||||
ANGLE_EXPORT void GL_APIENTRY GetPixelMapusv(GLenum map, GLushort *values);
|
||||
ANGLE_EXPORT void GL_APIENTRY GetPolygonStipple(GLubyte *mask);
|
||||
ANGLE_EXPORT const GLubyte *GL_APIENTRY GetString(GLenum name);
|
||||
ANGLE_EXPORT void GL_APIENTRY GetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
|
||||
ANGLE_EXPORT void GL_APIENTRY GetTexEnviv(GLenum target, GLenum pname, GLint *params);
|
||||
ANGLE_EXPORT void GL_APIENTRY GetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
|
||||
ANGLE_EXPORT void GL_APIENTRY GetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
|
||||
ANGLE_EXPORT void GL_APIENTRY GetTexGeniv(GLenum coord, GLenum pname, GLint *params);
|
||||
ANGLE_EXPORT void GL_APIENTRY
|
||||
GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
|
||||
ANGLE_EXPORT void GL_APIENTRY GetTexLevelParameterfv(GLenum target,
|
||||
GLint level,
|
||||
GLenum pname,
|
||||
GLfloat *params);
|
||||
ANGLE_EXPORT void GL_APIENTRY GetTexLevelParameteriv(GLenum target,
|
||||
GLint level,
|
||||
GLenum pname,
|
||||
GLint *params);
|
||||
ANGLE_EXPORT void GL_APIENTRY GetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
|
||||
ANGLE_EXPORT void GL_APIENTRY GetTexParameteriv(GLenum target, GLenum pname, GLint *params);
|
||||
ANGLE_EXPORT void GL_APIENTRY Hint(GLenum target, GLenum mode);
|
||||
ANGLE_EXPORT void GL_APIENTRY IndexMask(GLuint mask);
|
||||
ANGLE_EXPORT void GL_APIENTRY Indexd(GLdouble c);
|
||||
ANGLE_EXPORT void GL_APIENTRY Indexdv(const GLdouble *c);
|
||||
ANGLE_EXPORT void GL_APIENTRY Indexf(GLfloat c);
|
||||
ANGLE_EXPORT void GL_APIENTRY Indexfv(const GLfloat *c);
|
||||
ANGLE_EXPORT void GL_APIENTRY Indexi(GLint c);
|
||||
ANGLE_EXPORT void GL_APIENTRY Indexiv(const GLint *c);
|
||||
ANGLE_EXPORT void GL_APIENTRY Indexs(GLshort c);
|
||||
ANGLE_EXPORT void GL_APIENTRY Indexsv(const GLshort *c);
|
||||
ANGLE_EXPORT void GL_APIENTRY InitNames();
|
||||
ANGLE_EXPORT GLboolean GL_APIENTRY IsEnabled(GLenum cap);
|
||||
ANGLE_EXPORT GLboolean GL_APIENTRY IsList(GLuint list);
|
||||
ANGLE_EXPORT void GL_APIENTRY LightModelf(GLenum pname, GLfloat param);
|
||||
ANGLE_EXPORT void GL_APIENTRY LightModelfv(GLenum pname, const GLfloat *params);
|
||||
ANGLE_EXPORT void GL_APIENTRY LightModeli(GLenum pname, GLint param);
|
||||
ANGLE_EXPORT void GL_APIENTRY LightModeliv(GLenum pname, const GLint *params);
|
||||
ANGLE_EXPORT void GL_APIENTRY Lightf(GLenum light, GLenum pname, GLfloat param);
|
||||
ANGLE_EXPORT void GL_APIENTRY Lightfv(GLenum light, GLenum pname, const GLfloat *params);
|
||||
ANGLE_EXPORT void GL_APIENTRY Lighti(GLenum light, GLenum pname, GLint param);
|
||||
ANGLE_EXPORT void GL_APIENTRY Lightiv(GLenum light, GLenum pname, const GLint *params);
|
||||
ANGLE_EXPORT void GL_APIENTRY LineStipple(GLint factor, GLushort pattern);
|
||||
ANGLE_EXPORT void GL_APIENTRY LineWidth(GLfloat width);
|
||||
ANGLE_EXPORT void GL_APIENTRY ListBase(GLuint base);
|
||||
ANGLE_EXPORT void GL_APIENTRY LoadIdentity();
|
||||
ANGLE_EXPORT void GL_APIENTRY LoadMatrixd(const GLdouble *m);
|
||||
ANGLE_EXPORT void GL_APIENTRY LoadMatrixf(const GLfloat *m);
|
||||
ANGLE_EXPORT void GL_APIENTRY LoadName(GLuint name);
|
||||
ANGLE_EXPORT void GL_APIENTRY LogicOp(GLenum opcode);
|
||||
ANGLE_EXPORT void GL_APIENTRY
|
||||
Map1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
|
||||
ANGLE_EXPORT void GL_APIENTRY
|
||||
Map1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
|
||||
ANGLE_EXPORT void GL_APIENTRY Map2d(GLenum target,
|
||||
GLdouble u1,
|
||||
GLdouble u2,
|
||||
GLint ustride,
|
||||
GLint uorder,
|
||||
GLdouble v1,
|
||||
GLdouble v2,
|
||||
GLint vstride,
|
||||
GLint vorder,
|
||||
const GLdouble *points);
|
||||
ANGLE_EXPORT void GL_APIENTRY Map2f(GLenum target,
|
||||
GLfloat u1,
|
||||
GLfloat u2,
|
||||
GLint ustride,
|
||||
GLint uorder,
|
||||
GLfloat v1,
|
||||
GLfloat v2,
|
||||
GLint vstride,
|
||||
GLint vorder,
|
||||
const GLfloat *points);
|
||||
ANGLE_EXPORT void GL_APIENTRY MapGrid1d(GLint un, GLdouble u1, GLdouble u2);
|
||||
ANGLE_EXPORT void GL_APIENTRY MapGrid1f(GLint un, GLfloat u1, GLfloat u2);
|
||||
ANGLE_EXPORT void GL_APIENTRY
|
||||
MapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
|
||||
ANGLE_EXPORT void GL_APIENTRY
|
||||
MapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
|
||||
ANGLE_EXPORT void GL_APIENTRY Materialf(GLenum face, GLenum pname, GLfloat param);
|
||||
ANGLE_EXPORT void GL_APIENTRY Materialfv(GLenum face, GLenum pname, const GLfloat *params);
|
||||
ANGLE_EXPORT void GL_APIENTRY Materiali(GLenum face, GLenum pname, GLint param);
|
||||
ANGLE_EXPORT void GL_APIENTRY Materialiv(GLenum face, GLenum pname, const GLint *params);
|
||||
ANGLE_EXPORT void GL_APIENTRY MatrixMode(GLenum mode);
|
||||
ANGLE_EXPORT void GL_APIENTRY MultMatrixd(const GLdouble *m);
|
||||
ANGLE_EXPORT void GL_APIENTRY MultMatrixf(const GLfloat *m);
|
||||
ANGLE_EXPORT void GL_APIENTRY NewList(GLuint list, GLenum mode);
|
||||
ANGLE_EXPORT void GL_APIENTRY Normal3b(GLbyte nx, GLbyte ny, GLbyte nz);
|
||||
ANGLE_EXPORT void GL_APIENTRY Normal3bv(const GLbyte *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY Normal3d(GLdouble nx, GLdouble ny, GLdouble nz);
|
||||
ANGLE_EXPORT void GL_APIENTRY Normal3dv(const GLdouble *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY Normal3f(GLfloat nx, GLfloat ny, GLfloat nz);
|
||||
ANGLE_EXPORT void GL_APIENTRY Normal3fv(const GLfloat *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY Normal3i(GLint nx, GLint ny, GLint nz);
|
||||
ANGLE_EXPORT void GL_APIENTRY Normal3iv(const GLint *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY Normal3s(GLshort nx, GLshort ny, GLshort nz);
|
||||
ANGLE_EXPORT void GL_APIENTRY Normal3sv(const GLshort *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY
|
||||
Ortho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
|
||||
ANGLE_EXPORT void GL_APIENTRY PassThrough(GLfloat token);
|
||||
ANGLE_EXPORT void GL_APIENTRY PixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values);
|
||||
ANGLE_EXPORT void GL_APIENTRY PixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values);
|
||||
ANGLE_EXPORT void GL_APIENTRY PixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values);
|
||||
ANGLE_EXPORT void GL_APIENTRY PixelStoref(GLenum pname, GLfloat param);
|
||||
ANGLE_EXPORT void GL_APIENTRY PixelStorei(GLenum pname, GLint param);
|
||||
ANGLE_EXPORT void GL_APIENTRY PixelTransferf(GLenum pname, GLfloat param);
|
||||
ANGLE_EXPORT void GL_APIENTRY PixelTransferi(GLenum pname, GLint param);
|
||||
ANGLE_EXPORT void GL_APIENTRY PixelZoom(GLfloat xfactor, GLfloat yfactor);
|
||||
ANGLE_EXPORT void GL_APIENTRY PointSize(GLfloat size);
|
||||
ANGLE_EXPORT void GL_APIENTRY PolygonMode(GLenum face, GLenum mode);
|
||||
ANGLE_EXPORT void GL_APIENTRY PolygonStipple(const GLubyte *mask);
|
||||
ANGLE_EXPORT void GL_APIENTRY PopAttrib();
|
||||
ANGLE_EXPORT void GL_APIENTRY PopMatrix();
|
||||
ANGLE_EXPORT void GL_APIENTRY PopName();
|
||||
ANGLE_EXPORT void GL_APIENTRY PushAttrib(GLbitfield mask);
|
||||
ANGLE_EXPORT void GL_APIENTRY PushMatrix();
|
||||
ANGLE_EXPORT void GL_APIENTRY PushName(GLuint name);
|
||||
ANGLE_EXPORT void GL_APIENTRY RasterPos2d(GLdouble x, GLdouble y);
|
||||
ANGLE_EXPORT void GL_APIENTRY RasterPos2dv(const GLdouble *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY RasterPos2f(GLfloat x, GLfloat y);
|
||||
ANGLE_EXPORT void GL_APIENTRY RasterPos2fv(const GLfloat *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY RasterPos2i(GLint x, GLint y);
|
||||
ANGLE_EXPORT void GL_APIENTRY RasterPos2iv(const GLint *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY RasterPos2s(GLshort x, GLshort y);
|
||||
ANGLE_EXPORT void GL_APIENTRY RasterPos2sv(const GLshort *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY RasterPos3d(GLdouble x, GLdouble y, GLdouble z);
|
||||
ANGLE_EXPORT void GL_APIENTRY RasterPos3dv(const GLdouble *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY RasterPos3f(GLfloat x, GLfloat y, GLfloat z);
|
||||
ANGLE_EXPORT void GL_APIENTRY RasterPos3fv(const GLfloat *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY RasterPos3i(GLint x, GLint y, GLint z);
|
||||
ANGLE_EXPORT void GL_APIENTRY RasterPos3iv(const GLint *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY RasterPos3s(GLshort x, GLshort y, GLshort z);
|
||||
ANGLE_EXPORT void GL_APIENTRY RasterPos3sv(const GLshort *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
||||
ANGLE_EXPORT void GL_APIENTRY RasterPos4dv(const GLdouble *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
||||
ANGLE_EXPORT void GL_APIENTRY RasterPos4fv(const GLfloat *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY RasterPos4i(GLint x, GLint y, GLint z, GLint w);
|
||||
ANGLE_EXPORT void GL_APIENTRY RasterPos4iv(const GLint *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
|
||||
ANGLE_EXPORT void GL_APIENTRY RasterPos4sv(const GLshort *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY ReadBuffer(GLenum src);
|
||||
ANGLE_EXPORT void GL_APIENTRY ReadPixels(GLint x,
|
||||
GLint y,
|
||||
GLsizei width,
|
||||
GLsizei height,
|
||||
GLenum format,
|
||||
GLenum type,
|
||||
void *pixels);
|
||||
ANGLE_EXPORT void GL_APIENTRY Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
|
||||
ANGLE_EXPORT void GL_APIENTRY Rectdv(const GLdouble *v1, const GLdouble *v2);
|
||||
ANGLE_EXPORT void GL_APIENTRY Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
|
||||
ANGLE_EXPORT void GL_APIENTRY Rectfv(const GLfloat *v1, const GLfloat *v2);
|
||||
ANGLE_EXPORT void GL_APIENTRY Recti(GLint x1, GLint y1, GLint x2, GLint y2);
|
||||
ANGLE_EXPORT void GL_APIENTRY Rectiv(const GLint *v1, const GLint *v2);
|
||||
ANGLE_EXPORT void GL_APIENTRY Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
|
||||
ANGLE_EXPORT void GL_APIENTRY Rectsv(const GLshort *v1, const GLshort *v2);
|
||||
ANGLE_EXPORT GLint GL_APIENTRY RenderMode(GLenum mode);
|
||||
ANGLE_EXPORT void GL_APIENTRY Rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
|
||||
ANGLE_EXPORT void GL_APIENTRY Rotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
|
||||
ANGLE_EXPORT void GL_APIENTRY Scaled(GLdouble x, GLdouble y, GLdouble z);
|
||||
ANGLE_EXPORT void GL_APIENTRY Scalef(GLfloat x, GLfloat y, GLfloat z);
|
||||
ANGLE_EXPORT void GL_APIENTRY Scissor(GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
ANGLE_EXPORT void GL_APIENTRY SelectBuffer(GLsizei size, GLuint *buffer);
|
||||
ANGLE_EXPORT void GL_APIENTRY ShadeModel(GLenum mode);
|
||||
ANGLE_EXPORT void GL_APIENTRY StencilFunc(GLenum func, GLint ref, GLuint mask);
|
||||
ANGLE_EXPORT void GL_APIENTRY StencilMask(GLuint mask);
|
||||
ANGLE_EXPORT void GL_APIENTRY StencilOp(GLenum fail, GLenum zfail, GLenum zpass);
|
||||
ANGLE_EXPORT void GL_APIENTRY TexCoord1d(GLdouble s);
|
||||
ANGLE_EXPORT void GL_APIENTRY TexCoord1dv(const GLdouble *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY TexCoord1f(GLfloat s);
|
||||
ANGLE_EXPORT void GL_APIENTRY TexCoord1fv(const GLfloat *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY TexCoord1i(GLint s);
|
||||
ANGLE_EXPORT void GL_APIENTRY TexCoord1iv(const GLint *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY TexCoord1s(GLshort s);
|
||||
ANGLE_EXPORT void GL_APIENTRY TexCoord1sv(const GLshort *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY TexCoord2d(GLdouble s, GLdouble t);
|
||||
ANGLE_EXPORT void GL_APIENTRY TexCoord2dv(const GLdouble *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY TexCoord2f(GLfloat s, GLfloat t);
|
||||
ANGLE_EXPORT void GL_APIENTRY TexCoord2fv(const GLfloat *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY TexCoord2i(GLint s, GLint t);
|
||||
ANGLE_EXPORT void GL_APIENTRY TexCoord2iv(const GLint *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY TexCoord2s(GLshort s, GLshort t);
|
||||
ANGLE_EXPORT void GL_APIENTRY TexCoord2sv(const GLshort *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY TexCoord3d(GLdouble s, GLdouble t, GLdouble r);
|
||||
ANGLE_EXPORT void GL_APIENTRY TexCoord3dv(const GLdouble *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY TexCoord3f(GLfloat s, GLfloat t, GLfloat r);
|
||||
ANGLE_EXPORT void GL_APIENTRY TexCoord3fv(const GLfloat *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY TexCoord3i(GLint s, GLint t, GLint r);
|
||||
ANGLE_EXPORT void GL_APIENTRY TexCoord3iv(const GLint *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY TexCoord3s(GLshort s, GLshort t, GLshort r);
|
||||
ANGLE_EXPORT void GL_APIENTRY TexCoord3sv(const GLshort *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY TexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
|
||||
ANGLE_EXPORT void GL_APIENTRY TexCoord4dv(const GLdouble *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY TexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
|
||||
ANGLE_EXPORT void GL_APIENTRY TexCoord4fv(const GLfloat *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY TexCoord4i(GLint s, GLint t, GLint r, GLint q);
|
||||
ANGLE_EXPORT void GL_APIENTRY TexCoord4iv(const GLint *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY TexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
|
||||
ANGLE_EXPORT void GL_APIENTRY TexCoord4sv(const GLshort *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY TexEnvf(GLenum target, GLenum pname, GLfloat param);
|
||||
ANGLE_EXPORT void GL_APIENTRY TexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
|
||||
ANGLE_EXPORT void GL_APIENTRY TexEnvi(GLenum target, GLenum pname, GLint param);
|
||||
ANGLE_EXPORT void GL_APIENTRY TexEnviv(GLenum target, GLenum pname, const GLint *params);
|
||||
ANGLE_EXPORT void GL_APIENTRY TexGend(GLenum coord, GLenum pname, GLdouble param);
|
||||
ANGLE_EXPORT void GL_APIENTRY TexGendv(GLenum coord, GLenum pname, const GLdouble *params);
|
||||
ANGLE_EXPORT void GL_APIENTRY TexGenf(GLenum coord, GLenum pname, GLfloat param);
|
||||
ANGLE_EXPORT void GL_APIENTRY TexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
|
||||
ANGLE_EXPORT void GL_APIENTRY TexGeni(GLenum coord, GLenum pname, GLint param);
|
||||
ANGLE_EXPORT void GL_APIENTRY TexGeniv(GLenum coord, GLenum pname, const GLint *params);
|
||||
ANGLE_EXPORT void GL_APIENTRY TexImage1D(GLenum target,
|
||||
GLint level,
|
||||
GLint internalformat,
|
||||
GLsizei width,
|
||||
GLint border,
|
||||
GLenum format,
|
||||
GLenum type,
|
||||
const void *pixels);
|
||||
ANGLE_EXPORT void GL_APIENTRY TexImage2D(GLenum target,
|
||||
GLint level,
|
||||
GLint internalformat,
|
||||
GLsizei width,
|
||||
GLsizei height,
|
||||
GLint border,
|
||||
GLenum format,
|
||||
GLenum type,
|
||||
const void *pixels);
|
||||
ANGLE_EXPORT void GL_APIENTRY TexParameterf(GLenum target, GLenum pname, GLfloat param);
|
||||
ANGLE_EXPORT void GL_APIENTRY TexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
|
||||
ANGLE_EXPORT void GL_APIENTRY TexParameteri(GLenum target, GLenum pname, GLint param);
|
||||
ANGLE_EXPORT void GL_APIENTRY TexParameteriv(GLenum target, GLenum pname, const GLint *params);
|
||||
ANGLE_EXPORT void GL_APIENTRY Translated(GLdouble x, GLdouble y, GLdouble z);
|
||||
ANGLE_EXPORT void GL_APIENTRY Translatef(GLfloat x, GLfloat y, GLfloat z);
|
||||
ANGLE_EXPORT void GL_APIENTRY Vertex2d(GLdouble x, GLdouble y);
|
||||
ANGLE_EXPORT void GL_APIENTRY Vertex2dv(const GLdouble *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY Vertex2f(GLfloat x, GLfloat y);
|
||||
ANGLE_EXPORT void GL_APIENTRY Vertex2fv(const GLfloat *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY Vertex2i(GLint x, GLint y);
|
||||
ANGLE_EXPORT void GL_APIENTRY Vertex2iv(const GLint *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY Vertex2s(GLshort x, GLshort y);
|
||||
ANGLE_EXPORT void GL_APIENTRY Vertex2sv(const GLshort *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY Vertex3d(GLdouble x, GLdouble y, GLdouble z);
|
||||
ANGLE_EXPORT void GL_APIENTRY Vertex3dv(const GLdouble *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY Vertex3f(GLfloat x, GLfloat y, GLfloat z);
|
||||
ANGLE_EXPORT void GL_APIENTRY Vertex3fv(const GLfloat *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY Vertex3i(GLint x, GLint y, GLint z);
|
||||
ANGLE_EXPORT void GL_APIENTRY Vertex3iv(const GLint *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY Vertex3s(GLshort x, GLshort y, GLshort z);
|
||||
ANGLE_EXPORT void GL_APIENTRY Vertex3sv(const GLshort *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY Vertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
||||
ANGLE_EXPORT void GL_APIENTRY Vertex4dv(const GLdouble *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY Vertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
||||
ANGLE_EXPORT void GL_APIENTRY Vertex4fv(const GLfloat *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY Vertex4i(GLint x, GLint y, GLint z, GLint w);
|
||||
ANGLE_EXPORT void GL_APIENTRY Vertex4iv(const GLint *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY Vertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
|
||||
ANGLE_EXPORT void GL_APIENTRY Vertex4sv(const GLshort *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY Viewport(GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
} // namespace gl
|
||||
|
||||
#endif // OPENGL32_ENTRY_POINTS_GL_1_0_AUTOGEN_H_
|
||||
557
src/openGL32/entry_points_gl_1_1_autogen.cpp
Normal file
557
src/openGL32/entry_points_gl_1_1_autogen.cpp
Normal file
@@ -0,0 +1,557 @@
|
||||
// GENERATED FILE - DO NOT EDIT.
|
||||
// Generated by generate_entry_points.py using data from gl.xml.
|
||||
//
|
||||
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
//
|
||||
// entry_points_gl_1_1_autogen.cpp:
|
||||
// Defines the GL 1.1 entry points.
|
||||
|
||||
#include "openGL32/entry_points_gl_1_1_autogen.h"
|
||||
|
||||
#include "libANGLE/Context.h"
|
||||
#include "libANGLE/Context.inl.h"
|
||||
#include "libANGLE/validationEGL.h"
|
||||
#include "libANGLE/validationES.h"
|
||||
#include "libANGLE/validationES1.h"
|
||||
#include "libANGLE/validationES2.h"
|
||||
#include "libANGLE/validationES3.h"
|
||||
#include "libANGLE/validationES31.h"
|
||||
#include "libANGLE/validationESEXT.h"
|
||||
#include "libANGLE/validationGL11_autogen.h"
|
||||
#include "libGLESv2/global_state.h"
|
||||
#include "openGL32/entry_points_utils.h"
|
||||
|
||||
namespace gl
|
||||
{
|
||||
GLboolean GL_APIENTRY AreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
|
||||
{
|
||||
EVENT("(GLsizei n = %d, const GLuint *textures = 0x%016" PRIxPTR
|
||||
", GLboolean *residences = 0x%016" PRIxPTR ")",
|
||||
n, (uintptr_t)textures, (uintptr_t)residences);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() ||
|
||||
ValidateAreTexturesResident(context, n, textures, residences))
|
||||
{
|
||||
return context->areTexturesResident(n, textures, residences);
|
||||
}
|
||||
}
|
||||
|
||||
return GetDefaultReturnValue<EntryPoint::AreTexturesResident, GLboolean>();
|
||||
}
|
||||
|
||||
void GL_APIENTRY ArrayElement(GLint i)
|
||||
{
|
||||
EVENT("(GLint i = %d)", i);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateArrayElement(context, i))
|
||||
{
|
||||
context->arrayElement(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY BindTexture(GLenum target, GLuint texture)
|
||||
{
|
||||
EVENT("(GLenum target = 0x%X, GLuint texture = %u)", target, texture);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
TextureType targetPacked = FromGLenum<TextureType>(target);
|
||||
if (context->skipValidation() || ValidateBindTexture(context, targetPacked, texture))
|
||||
{
|
||||
context->bindTexture(targetPacked, texture);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY ColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
|
||||
{
|
||||
EVENT(
|
||||
"(GLint size = %d, GLenum type = 0x%X, GLsizei stride = %d, const void *pointer = "
|
||||
"0x%016" PRIxPTR ")",
|
||||
size, type, stride, (uintptr_t)pointer);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
VertexAttribType typePacked = FromGLenum<VertexAttribType>(type);
|
||||
if (context->skipValidation() ||
|
||||
ValidateColorPointer(context, size, typePacked, stride, pointer))
|
||||
{
|
||||
context->colorPointer(size, typePacked, stride, pointer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY CopyTexImage1D(GLenum target,
|
||||
GLint level,
|
||||
GLenum internalformat,
|
||||
GLint x,
|
||||
GLint y,
|
||||
GLsizei width,
|
||||
GLint border)
|
||||
{
|
||||
EVENT(
|
||||
"(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLint x = %d, "
|
||||
"GLint y = %d, GLsizei width = %d, GLint border = %d)",
|
||||
target, level, internalformat, x, y, width, border);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() ||
|
||||
ValidateCopyTexImage1D(context, target, level, internalformat, x, y, width, border))
|
||||
{
|
||||
context->copyTexImage1D(target, level, internalformat, x, y, width, border);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY CopyTexImage2D(GLenum target,
|
||||
GLint level,
|
||||
GLenum internalformat,
|
||||
GLint x,
|
||||
GLint y,
|
||||
GLsizei width,
|
||||
GLsizei height,
|
||||
GLint border)
|
||||
{
|
||||
EVENT(
|
||||
"(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLint x = %d, "
|
||||
"GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)",
|
||||
target, level, internalformat, x, y, width, height, border);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
TextureTarget targetPacked = FromGLenum<TextureTarget>(target);
|
||||
if (context->skipValidation() ||
|
||||
ValidateCopyTexImage2D(context, targetPacked, level, internalformat, x, y, width,
|
||||
height, border))
|
||||
{
|
||||
context->copyTexImage2D(targetPacked, level, internalformat, x, y, width, height,
|
||||
border);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY
|
||||
CopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
|
||||
{
|
||||
EVENT(
|
||||
"(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint x = %d, GLint y = %d, "
|
||||
"GLsizei width = %d)",
|
||||
target, level, xoffset, x, y, width);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() ||
|
||||
ValidateCopyTexSubImage1D(context, target, level, xoffset, x, y, width))
|
||||
{
|
||||
context->copyTexSubImage1D(target, level, xoffset, x, y, width);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY CopyTexSubImage2D(GLenum target,
|
||||
GLint level,
|
||||
GLint xoffset,
|
||||
GLint yoffset,
|
||||
GLint x,
|
||||
GLint y,
|
||||
GLsizei width,
|
||||
GLsizei height)
|
||||
{
|
||||
EVENT(
|
||||
"(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, GLint x "
|
||||
"= %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
|
||||
target, level, xoffset, yoffset, x, y, width, height);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
TextureTarget targetPacked = FromGLenum<TextureTarget>(target);
|
||||
if (context->skipValidation() ||
|
||||
ValidateCopyTexSubImage2D(context, targetPacked, level, xoffset, yoffset, x, y, width,
|
||||
height))
|
||||
{
|
||||
context->copyTexSubImage2D(targetPacked, level, xoffset, yoffset, x, y, width, height);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY DeleteTextures(GLsizei n, const GLuint *textures)
|
||||
{
|
||||
EVENT("(GLsizei n = %d, const GLuint *textures = 0x%016" PRIxPTR ")", n, (uintptr_t)textures);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateDeleteTextures(context, n, textures))
|
||||
{
|
||||
context->deleteTextures(n, textures);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY DisableClientState(GLenum array)
|
||||
{
|
||||
EVENT("(GLenum array = 0x%X)", array);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
ClientVertexArrayType arrayPacked = FromGLenum<ClientVertexArrayType>(array);
|
||||
if (context->skipValidation() || ValidateDisableClientState(context, arrayPacked))
|
||||
{
|
||||
context->disableClientState(arrayPacked);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY DrawArrays(GLenum mode, GLint first, GLsizei count)
|
||||
{
|
||||
EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d)", mode, first, count);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
PrimitiveMode modePacked = FromGLenum<PrimitiveMode>(mode);
|
||||
if (context->skipValidation() || ValidateDrawArrays(context, modePacked, first, count))
|
||||
{
|
||||
context->drawArrays(modePacked, first, count);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY DrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices)
|
||||
{
|
||||
EVENT(
|
||||
"(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const void *indices = "
|
||||
"0x%016" PRIxPTR ")",
|
||||
mode, count, type, (uintptr_t)indices);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
PrimitiveMode modePacked = FromGLenum<PrimitiveMode>(mode);
|
||||
DrawElementsType typePacked = FromGLenum<DrawElementsType>(type);
|
||||
if (context->skipValidation() ||
|
||||
ValidateDrawElements(context, modePacked, count, typePacked, indices))
|
||||
{
|
||||
context->drawElements(modePacked, count, typePacked, indices);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY EdgeFlagPointer(GLsizei stride, const void *pointer)
|
||||
{
|
||||
EVENT("(GLsizei stride = %d, const void *pointer = 0x%016" PRIxPTR ")", stride,
|
||||
(uintptr_t)pointer);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateEdgeFlagPointer(context, stride, pointer))
|
||||
{
|
||||
context->edgeFlagPointer(stride, pointer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY EnableClientState(GLenum array)
|
||||
{
|
||||
EVENT("(GLenum array = 0x%X)", array);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
ClientVertexArrayType arrayPacked = FromGLenum<ClientVertexArrayType>(array);
|
||||
if (context->skipValidation() || ValidateEnableClientState(context, arrayPacked))
|
||||
{
|
||||
context->enableClientState(arrayPacked);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY GenTextures(GLsizei n, GLuint *textures)
|
||||
{
|
||||
EVENT("(GLsizei n = %d, GLuint *textures = 0x%016" PRIxPTR ")", n, (uintptr_t)textures);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateGenTextures(context, n, textures))
|
||||
{
|
||||
context->genTextures(n, textures);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY GetPointerv(GLenum pname, void **params)
|
||||
{
|
||||
EVENT("(GLenum pname = 0x%X, void **params = 0x%016" PRIxPTR ")", pname, (uintptr_t)params);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateGetPointerv(context, pname, params))
|
||||
{
|
||||
context->getPointerv(pname, params);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY IndexPointer(GLenum type, GLsizei stride, const void *pointer)
|
||||
{
|
||||
EVENT("(GLenum type = 0x%X, GLsizei stride = %d, const void *pointer = 0x%016" PRIxPTR ")",
|
||||
type, stride, (uintptr_t)pointer);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateIndexPointer(context, type, stride, pointer))
|
||||
{
|
||||
context->indexPointer(type, stride, pointer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY Indexub(GLubyte c)
|
||||
{
|
||||
EVENT("(GLubyte c = %d)", c);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateIndexub(context, c))
|
||||
{
|
||||
context->indexub(c);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY Indexubv(const GLubyte *c)
|
||||
{
|
||||
EVENT("(const GLubyte *c = 0x%016" PRIxPTR ")", (uintptr_t)c);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateIndexubv(context, c))
|
||||
{
|
||||
context->indexubv(c);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY InterleavedArrays(GLenum format, GLsizei stride, const void *pointer)
|
||||
{
|
||||
EVENT("(GLenum format = 0x%X, GLsizei stride = %d, const void *pointer = 0x%016" PRIxPTR ")",
|
||||
format, stride, (uintptr_t)pointer);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() ||
|
||||
ValidateInterleavedArrays(context, format, stride, pointer))
|
||||
{
|
||||
context->interleavedArrays(format, stride, pointer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GLboolean GL_APIENTRY IsTexture(GLuint texture)
|
||||
{
|
||||
EVENT("(GLuint texture = %u)", texture);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateIsTexture(context, texture))
|
||||
{
|
||||
return context->isTexture(texture);
|
||||
}
|
||||
}
|
||||
|
||||
return GetDefaultReturnValue<EntryPoint::IsTexture, GLboolean>();
|
||||
}
|
||||
|
||||
void GL_APIENTRY NormalPointer(GLenum type, GLsizei stride, const void *pointer)
|
||||
{
|
||||
EVENT("(GLenum type = 0x%X, GLsizei stride = %d, const void *pointer = 0x%016" PRIxPTR ")",
|
||||
type, stride, (uintptr_t)pointer);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
VertexAttribType typePacked = FromGLenum<VertexAttribType>(type);
|
||||
if (context->skipValidation() ||
|
||||
ValidateNormalPointer(context, typePacked, stride, pointer))
|
||||
{
|
||||
context->normalPointer(typePacked, stride, pointer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY PolygonOffset(GLfloat factor, GLfloat units)
|
||||
{
|
||||
EVENT("(GLfloat factor = %f, GLfloat units = %f)", factor, units);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidatePolygonOffset(context, factor, units))
|
||||
{
|
||||
context->polygonOffset(factor, units);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY PopClientAttrib()
|
||||
{
|
||||
EVENT("()");
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidatePopClientAttrib(context))
|
||||
{
|
||||
context->popClientAttrib();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY PrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
|
||||
{
|
||||
EVENT("(GLsizei n = %d, const GLuint *textures = 0x%016" PRIxPTR
|
||||
", const GLfloat *priorities = 0x%016" PRIxPTR ")",
|
||||
n, (uintptr_t)textures, (uintptr_t)priorities);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() ||
|
||||
ValidatePrioritizeTextures(context, n, textures, priorities))
|
||||
{
|
||||
context->prioritizeTextures(n, textures, priorities);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY PushClientAttrib(GLbitfield mask)
|
||||
{
|
||||
EVENT("(GLbitfield mask = 0x%X)", mask);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidatePushClientAttrib(context, mask))
|
||||
{
|
||||
context->pushClientAttrib(mask);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY TexCoordPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
|
||||
{
|
||||
EVENT(
|
||||
"(GLint size = %d, GLenum type = 0x%X, GLsizei stride = %d, const void *pointer = "
|
||||
"0x%016" PRIxPTR ")",
|
||||
size, type, stride, (uintptr_t)pointer);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
VertexAttribType typePacked = FromGLenum<VertexAttribType>(type);
|
||||
if (context->skipValidation() ||
|
||||
ValidateTexCoordPointer(context, size, typePacked, stride, pointer))
|
||||
{
|
||||
context->texCoordPointer(size, typePacked, stride, pointer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY TexSubImage1D(GLenum target,
|
||||
GLint level,
|
||||
GLint xoffset,
|
||||
GLsizei width,
|
||||
GLenum format,
|
||||
GLenum type,
|
||||
const void *pixels)
|
||||
{
|
||||
EVENT(
|
||||
"(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLsizei width = %d, GLenum "
|
||||
"format = 0x%X, GLenum type = 0x%X, const void *pixels = 0x%016" PRIxPTR ")",
|
||||
target, level, xoffset, width, format, type, (uintptr_t)pixels);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() ||
|
||||
ValidateTexSubImage1D(context, target, level, xoffset, width, format, type, pixels))
|
||||
{
|
||||
context->texSubImage1D(target, level, xoffset, width, format, type, pixels);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY TexSubImage2D(GLenum target,
|
||||
GLint level,
|
||||
GLint xoffset,
|
||||
GLint yoffset,
|
||||
GLsizei width,
|
||||
GLsizei height,
|
||||
GLenum format,
|
||||
GLenum type,
|
||||
const void *pixels)
|
||||
{
|
||||
EVENT(
|
||||
"(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, GLsizei "
|
||||
"width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, const void "
|
||||
"*pixels = 0x%016" PRIxPTR ")",
|
||||
target, level, xoffset, yoffset, width, height, format, type, (uintptr_t)pixels);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
TextureTarget targetPacked = FromGLenum<TextureTarget>(target);
|
||||
if (context->skipValidation() ||
|
||||
ValidateTexSubImage2D(context, targetPacked, level, xoffset, yoffset, width, height,
|
||||
format, type, pixels))
|
||||
{
|
||||
context->texSubImage2D(targetPacked, level, xoffset, yoffset, width, height, format,
|
||||
type, pixels);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY VertexPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
|
||||
{
|
||||
EVENT(
|
||||
"(GLint size = %d, GLenum type = 0x%X, GLsizei stride = %d, const void *pointer = "
|
||||
"0x%016" PRIxPTR ")",
|
||||
size, type, stride, (uintptr_t)pointer);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
VertexAttribType typePacked = FromGLenum<VertexAttribType>(type);
|
||||
if (context->skipValidation() ||
|
||||
ValidateVertexPointer(context, size, typePacked, stride, pointer))
|
||||
{
|
||||
context->vertexPointer(size, typePacked, stride, pointer);
|
||||
}
|
||||
}
|
||||
}
|
||||
} // namespace gl
|
||||
105
src/openGL32/entry_points_gl_1_1_autogen.h
Normal file
105
src/openGL32/entry_points_gl_1_1_autogen.h
Normal file
@@ -0,0 +1,105 @@
|
||||
// GENERATED FILE - DO NOT EDIT.
|
||||
// Generated by generate_entry_points.py using data from gl.xml.
|
||||
//
|
||||
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
//
|
||||
// entry_points_gl_1_1_autogen.h:
|
||||
// Defines the GL 1.1 entry points.
|
||||
|
||||
#ifndef OPENGL32_ENTRY_POINTS_GL_1_1_AUTOGEN_H_
|
||||
#define OPENGL32_ENTRY_POINTS_GL_1_1_AUTOGEN_H_
|
||||
|
||||
#include <export.h>
|
||||
#include "angle_gl.h"
|
||||
|
||||
#include "WGL/wgl.h"
|
||||
#include "windows.h"
|
||||
|
||||
namespace gl
|
||||
{
|
||||
ANGLE_EXPORT GLboolean GL_APIENTRY AreTexturesResident(GLsizei n,
|
||||
const GLuint *textures,
|
||||
GLboolean *residences);
|
||||
ANGLE_EXPORT void GL_APIENTRY ArrayElement(GLint i);
|
||||
ANGLE_EXPORT void GL_APIENTRY BindTexture(GLenum target, GLuint texture);
|
||||
ANGLE_EXPORT void GL_APIENTRY ColorPointer(GLint size,
|
||||
GLenum type,
|
||||
GLsizei stride,
|
||||
const void *pointer);
|
||||
ANGLE_EXPORT void GL_APIENTRY CopyTexImage1D(GLenum target,
|
||||
GLint level,
|
||||
GLenum internalformat,
|
||||
GLint x,
|
||||
GLint y,
|
||||
GLsizei width,
|
||||
GLint border);
|
||||
ANGLE_EXPORT void GL_APIENTRY CopyTexImage2D(GLenum target,
|
||||
GLint level,
|
||||
GLenum internalformat,
|
||||
GLint x,
|
||||
GLint y,
|
||||
GLsizei width,
|
||||
GLsizei height,
|
||||
GLint border);
|
||||
ANGLE_EXPORT void GL_APIENTRY
|
||||
CopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
|
||||
ANGLE_EXPORT void GL_APIENTRY CopyTexSubImage2D(GLenum target,
|
||||
GLint level,
|
||||
GLint xoffset,
|
||||
GLint yoffset,
|
||||
GLint x,
|
||||
GLint y,
|
||||
GLsizei width,
|
||||
GLsizei height);
|
||||
ANGLE_EXPORT void GL_APIENTRY DeleteTextures(GLsizei n, const GLuint *textures);
|
||||
ANGLE_EXPORT void GL_APIENTRY DisableClientState(GLenum array);
|
||||
ANGLE_EXPORT void GL_APIENTRY DrawArrays(GLenum mode, GLint first, GLsizei count);
|
||||
ANGLE_EXPORT void GL_APIENTRY DrawElements(GLenum mode,
|
||||
GLsizei count,
|
||||
GLenum type,
|
||||
const void *indices);
|
||||
ANGLE_EXPORT void GL_APIENTRY EdgeFlagPointer(GLsizei stride, const void *pointer);
|
||||
ANGLE_EXPORT void GL_APIENTRY EnableClientState(GLenum array);
|
||||
ANGLE_EXPORT void GL_APIENTRY GenTextures(GLsizei n, GLuint *textures);
|
||||
ANGLE_EXPORT void GL_APIENTRY GetPointerv(GLenum pname, void **params);
|
||||
ANGLE_EXPORT void GL_APIENTRY IndexPointer(GLenum type, GLsizei stride, const void *pointer);
|
||||
ANGLE_EXPORT void GL_APIENTRY Indexub(GLubyte c);
|
||||
ANGLE_EXPORT void GL_APIENTRY Indexubv(const GLubyte *c);
|
||||
ANGLE_EXPORT void GL_APIENTRY InterleavedArrays(GLenum format, GLsizei stride, const void *pointer);
|
||||
ANGLE_EXPORT GLboolean GL_APIENTRY IsTexture(GLuint texture);
|
||||
ANGLE_EXPORT void GL_APIENTRY NormalPointer(GLenum type, GLsizei stride, const void *pointer);
|
||||
ANGLE_EXPORT void GL_APIENTRY PolygonOffset(GLfloat factor, GLfloat units);
|
||||
ANGLE_EXPORT void GL_APIENTRY PopClientAttrib();
|
||||
ANGLE_EXPORT void GL_APIENTRY PrioritizeTextures(GLsizei n,
|
||||
const GLuint *textures,
|
||||
const GLfloat *priorities);
|
||||
ANGLE_EXPORT void GL_APIENTRY PushClientAttrib(GLbitfield mask);
|
||||
ANGLE_EXPORT void GL_APIENTRY TexCoordPointer(GLint size,
|
||||
GLenum type,
|
||||
GLsizei stride,
|
||||
const void *pointer);
|
||||
ANGLE_EXPORT void GL_APIENTRY TexSubImage1D(GLenum target,
|
||||
GLint level,
|
||||
GLint xoffset,
|
||||
GLsizei width,
|
||||
GLenum format,
|
||||
GLenum type,
|
||||
const void *pixels);
|
||||
ANGLE_EXPORT void GL_APIENTRY TexSubImage2D(GLenum target,
|
||||
GLint level,
|
||||
GLint xoffset,
|
||||
GLint yoffset,
|
||||
GLsizei width,
|
||||
GLsizei height,
|
||||
GLenum format,
|
||||
GLenum type,
|
||||
const void *pixels);
|
||||
ANGLE_EXPORT void GL_APIENTRY VertexPointer(GLint size,
|
||||
GLenum type,
|
||||
GLsizei stride,
|
||||
const void *pointer);
|
||||
} // namespace gl
|
||||
|
||||
#endif // OPENGL32_ENTRY_POINTS_GL_1_1_AUTOGEN_H_
|
||||
146
src/openGL32/entry_points_gl_1_2_autogen.cpp
Normal file
146
src/openGL32/entry_points_gl_1_2_autogen.cpp
Normal file
@@ -0,0 +1,146 @@
|
||||
// GENERATED FILE - DO NOT EDIT.
|
||||
// Generated by generate_entry_points.py using data from gl.xml.
|
||||
//
|
||||
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
//
|
||||
// entry_points_gl_1_2_autogen.cpp:
|
||||
// Defines the GL 1.2 entry points.
|
||||
|
||||
#include "openGL32/entry_points_gl_1_2_autogen.h"
|
||||
|
||||
#include "libANGLE/Context.h"
|
||||
#include "libANGLE/Context.inl.h"
|
||||
#include "libANGLE/validationEGL.h"
|
||||
#include "libANGLE/validationES.h"
|
||||
#include "libANGLE/validationES1.h"
|
||||
#include "libANGLE/validationES2.h"
|
||||
#include "libANGLE/validationES3.h"
|
||||
#include "libANGLE/validationES31.h"
|
||||
#include "libANGLE/validationESEXT.h"
|
||||
#include "libANGLE/validationGL12_autogen.h"
|
||||
#include "libGLESv2/global_state.h"
|
||||
#include "openGL32/entry_points_utils.h"
|
||||
|
||||
namespace gl
|
||||
{
|
||||
void GL_APIENTRY CopyTexSubImage3D(GLenum target,
|
||||
GLint level,
|
||||
GLint xoffset,
|
||||
GLint yoffset,
|
||||
GLint zoffset,
|
||||
GLint x,
|
||||
GLint y,
|
||||
GLsizei width,
|
||||
GLsizei height)
|
||||
{
|
||||
EVENT(
|
||||
"(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, GLint "
|
||||
"zoffset = %d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
|
||||
target, level, xoffset, yoffset, zoffset, x, y, width, height);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
TextureTarget targetPacked = FromGLenum<TextureTarget>(target);
|
||||
if (context->skipValidation() ||
|
||||
ValidateCopyTexSubImage3D(context, targetPacked, level, xoffset, yoffset, zoffset, x, y,
|
||||
width, height))
|
||||
{
|
||||
context->copyTexSubImage3D(targetPacked, level, xoffset, yoffset, zoffset, x, y, width,
|
||||
height);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY DrawRangeElements(GLenum mode,
|
||||
GLuint start,
|
||||
GLuint end,
|
||||
GLsizei count,
|
||||
GLenum type,
|
||||
const void *indices)
|
||||
{
|
||||
EVENT(
|
||||
"(GLenum mode = 0x%X, GLuint start = %u, GLuint end = %u, GLsizei count = %d, GLenum type "
|
||||
"= 0x%X, const void *indices = 0x%016" PRIxPTR ")",
|
||||
mode, start, end, count, type, (uintptr_t)indices);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
PrimitiveMode modePacked = FromGLenum<PrimitiveMode>(mode);
|
||||
DrawElementsType typePacked = FromGLenum<DrawElementsType>(type);
|
||||
if (context->skipValidation() ||
|
||||
ValidateDrawRangeElements(context, modePacked, start, end, count, typePacked, indices))
|
||||
{
|
||||
context->drawRangeElements(modePacked, start, end, count, typePacked, indices);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY TexImage3D(GLenum target,
|
||||
GLint level,
|
||||
GLint internalformat,
|
||||
GLsizei width,
|
||||
GLsizei height,
|
||||
GLsizei depth,
|
||||
GLint border,
|
||||
GLenum format,
|
||||
GLenum type,
|
||||
const void *pixels)
|
||||
{
|
||||
EVENT(
|
||||
"(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, "
|
||||
"GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLenum format = 0x%X, GLenum "
|
||||
"type = 0x%X, const void *pixels = 0x%016" PRIxPTR ")",
|
||||
target, level, internalformat, width, height, depth, border, format, type,
|
||||
(uintptr_t)pixels);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
TextureTarget targetPacked = FromGLenum<TextureTarget>(target);
|
||||
if (context->skipValidation() ||
|
||||
ValidateTexImage3D(context, targetPacked, level, internalformat, width, height, depth,
|
||||
border, format, type, pixels))
|
||||
{
|
||||
context->texImage3D(targetPacked, level, internalformat, width, height, depth, border,
|
||||
format, type, pixels);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY TexSubImage3D(GLenum target,
|
||||
GLint level,
|
||||
GLint xoffset,
|
||||
GLint yoffset,
|
||||
GLint zoffset,
|
||||
GLsizei width,
|
||||
GLsizei height,
|
||||
GLsizei depth,
|
||||
GLenum format,
|
||||
GLenum type,
|
||||
const void *pixels)
|
||||
{
|
||||
EVENT(
|
||||
"(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, GLint "
|
||||
"zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLenum format "
|
||||
"= 0x%X, GLenum type = 0x%X, const void *pixels = 0x%016" PRIxPTR ")",
|
||||
target, level, xoffset, yoffset, zoffset, width, height, depth, format, type,
|
||||
(uintptr_t)pixels);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
TextureTarget targetPacked = FromGLenum<TextureTarget>(target);
|
||||
if (context->skipValidation() ||
|
||||
ValidateTexSubImage3D(context, targetPacked, level, xoffset, yoffset, zoffset, width,
|
||||
height, depth, format, type, pixels))
|
||||
{
|
||||
context->texSubImage3D(targetPacked, level, xoffset, yoffset, zoffset, width, height,
|
||||
depth, format, type, pixels);
|
||||
}
|
||||
}
|
||||
}
|
||||
} // namespace gl
|
||||
60
src/openGL32/entry_points_gl_1_2_autogen.h
Normal file
60
src/openGL32/entry_points_gl_1_2_autogen.h
Normal file
@@ -0,0 +1,60 @@
|
||||
// GENERATED FILE - DO NOT EDIT.
|
||||
// Generated by generate_entry_points.py using data from gl.xml.
|
||||
//
|
||||
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
//
|
||||
// entry_points_gl_1_2_autogen.h:
|
||||
// Defines the GL 1.2 entry points.
|
||||
|
||||
#ifndef OPENGL32_ENTRY_POINTS_GL_1_2_AUTOGEN_H_
|
||||
#define OPENGL32_ENTRY_POINTS_GL_1_2_AUTOGEN_H_
|
||||
|
||||
#include <export.h>
|
||||
#include "angle_gl.h"
|
||||
|
||||
#include "WGL/wgl.h"
|
||||
#include "windows.h"
|
||||
|
||||
namespace gl
|
||||
{
|
||||
ANGLE_EXPORT void GL_APIENTRY CopyTexSubImage3D(GLenum target,
|
||||
GLint level,
|
||||
GLint xoffset,
|
||||
GLint yoffset,
|
||||
GLint zoffset,
|
||||
GLint x,
|
||||
GLint y,
|
||||
GLsizei width,
|
||||
GLsizei height);
|
||||
ANGLE_EXPORT void GL_APIENTRY DrawRangeElements(GLenum mode,
|
||||
GLuint start,
|
||||
GLuint end,
|
||||
GLsizei count,
|
||||
GLenum type,
|
||||
const void *indices);
|
||||
ANGLE_EXPORT void GL_APIENTRY TexImage3D(GLenum target,
|
||||
GLint level,
|
||||
GLint internalformat,
|
||||
GLsizei width,
|
||||
GLsizei height,
|
||||
GLsizei depth,
|
||||
GLint border,
|
||||
GLenum format,
|
||||
GLenum type,
|
||||
const void *pixels);
|
||||
ANGLE_EXPORT void GL_APIENTRY TexSubImage3D(GLenum target,
|
||||
GLint level,
|
||||
GLint xoffset,
|
||||
GLint yoffset,
|
||||
GLint zoffset,
|
||||
GLsizei width,
|
||||
GLsizei height,
|
||||
GLsizei depth,
|
||||
GLenum format,
|
||||
GLenum type,
|
||||
const void *pixels);
|
||||
} // namespace gl
|
||||
|
||||
#endif // OPENGL32_ENTRY_POINTS_GL_1_2_AUTOGEN_H_
|
||||
771
src/openGL32/entry_points_gl_1_3_autogen.cpp
Normal file
771
src/openGL32/entry_points_gl_1_3_autogen.cpp
Normal file
@@ -0,0 +1,771 @@
|
||||
// GENERATED FILE - DO NOT EDIT.
|
||||
// Generated by generate_entry_points.py using data from gl.xml.
|
||||
//
|
||||
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
//
|
||||
// entry_points_gl_1_3_autogen.cpp:
|
||||
// Defines the GL 1.3 entry points.
|
||||
|
||||
#include "openGL32/entry_points_gl_1_3_autogen.h"
|
||||
|
||||
#include "libANGLE/Context.h"
|
||||
#include "libANGLE/Context.inl.h"
|
||||
#include "libANGLE/validationEGL.h"
|
||||
#include "libANGLE/validationES.h"
|
||||
#include "libANGLE/validationES1.h"
|
||||
#include "libANGLE/validationES2.h"
|
||||
#include "libANGLE/validationES3.h"
|
||||
#include "libANGLE/validationES31.h"
|
||||
#include "libANGLE/validationESEXT.h"
|
||||
#include "libANGLE/validationGL13_autogen.h"
|
||||
#include "libGLESv2/global_state.h"
|
||||
#include "openGL32/entry_points_utils.h"
|
||||
|
||||
namespace gl
|
||||
{
|
||||
void GL_APIENTRY ActiveTexture(GLenum texture)
|
||||
{
|
||||
EVENT("(GLenum texture = 0x%X)", texture);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateActiveTexture(context, texture))
|
||||
{
|
||||
context->activeTexture(texture);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY ClientActiveTexture(GLenum texture)
|
||||
{
|
||||
EVENT("(GLenum texture = 0x%X)", texture);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateClientActiveTexture(context, texture))
|
||||
{
|
||||
context->clientActiveTexture(texture);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY CompressedTexImage1D(GLenum target,
|
||||
GLint level,
|
||||
GLenum internalformat,
|
||||
GLsizei width,
|
||||
GLint border,
|
||||
GLsizei imageSize,
|
||||
const void *data)
|
||||
{
|
||||
EVENT(
|
||||
"(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = "
|
||||
"%d, GLint border = %d, GLsizei imageSize = %d, const void *data = 0x%016" PRIxPTR ")",
|
||||
target, level, internalformat, width, border, imageSize, (uintptr_t)data);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() ||
|
||||
ValidateCompressedTexImage1D(context, target, level, internalformat, width, border,
|
||||
imageSize, data))
|
||||
{
|
||||
context->compressedTexImage1D(target, level, internalformat, width, border, imageSize,
|
||||
data);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY CompressedTexImage2D(GLenum target,
|
||||
GLint level,
|
||||
GLenum internalformat,
|
||||
GLsizei width,
|
||||
GLsizei height,
|
||||
GLint border,
|
||||
GLsizei imageSize,
|
||||
const void *data)
|
||||
{
|
||||
EVENT(
|
||||
"(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = "
|
||||
"%d, GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const void *data = "
|
||||
"0x%016" PRIxPTR ")",
|
||||
target, level, internalformat, width, height, border, imageSize, (uintptr_t)data);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
TextureTarget targetPacked = FromGLenum<TextureTarget>(target);
|
||||
if (context->skipValidation() ||
|
||||
ValidateCompressedTexImage2D(context, targetPacked, level, internalformat, width,
|
||||
height, border, imageSize, data))
|
||||
{
|
||||
context->compressedTexImage2D(targetPacked, level, internalformat, width, height,
|
||||
border, imageSize, data);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY CompressedTexImage3D(GLenum target,
|
||||
GLint level,
|
||||
GLenum internalformat,
|
||||
GLsizei width,
|
||||
GLsizei height,
|
||||
GLsizei depth,
|
||||
GLint border,
|
||||
GLsizei imageSize,
|
||||
const void *data)
|
||||
{
|
||||
EVENT(
|
||||
"(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = "
|
||||
"%d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLsizei imageSize = %d, "
|
||||
"const void *data = 0x%016" PRIxPTR ")",
|
||||
target, level, internalformat, width, height, depth, border, imageSize, (uintptr_t)data);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
TextureTarget targetPacked = FromGLenum<TextureTarget>(target);
|
||||
if (context->skipValidation() ||
|
||||
ValidateCompressedTexImage3D(context, targetPacked, level, internalformat, width,
|
||||
height, depth, border, imageSize, data))
|
||||
{
|
||||
context->compressedTexImage3D(targetPacked, level, internalformat, width, height, depth,
|
||||
border, imageSize, data);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY CompressedTexSubImage1D(GLenum target,
|
||||
GLint level,
|
||||
GLint xoffset,
|
||||
GLsizei width,
|
||||
GLenum format,
|
||||
GLsizei imageSize,
|
||||
const void *data)
|
||||
{
|
||||
EVENT(
|
||||
"(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLsizei width = %d, GLenum "
|
||||
"format = 0x%X, GLsizei imageSize = %d, const void *data = 0x%016" PRIxPTR ")",
|
||||
target, level, xoffset, width, format, imageSize, (uintptr_t)data);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() ||
|
||||
ValidateCompressedTexSubImage1D(context, target, level, xoffset, width, format,
|
||||
imageSize, data))
|
||||
{
|
||||
context->compressedTexSubImage1D(target, level, xoffset, width, format, imageSize,
|
||||
data);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY CompressedTexSubImage2D(GLenum target,
|
||||
GLint level,
|
||||
GLint xoffset,
|
||||
GLint yoffset,
|
||||
GLsizei width,
|
||||
GLsizei height,
|
||||
GLenum format,
|
||||
GLsizei imageSize,
|
||||
const void *data)
|
||||
{
|
||||
EVENT(
|
||||
"(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, GLsizei "
|
||||
"width = %d, GLsizei height = %d, GLenum format = 0x%X, GLsizei imageSize = %d, const void "
|
||||
"*data = 0x%016" PRIxPTR ")",
|
||||
target, level, xoffset, yoffset, width, height, format, imageSize, (uintptr_t)data);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
TextureTarget targetPacked = FromGLenum<TextureTarget>(target);
|
||||
if (context->skipValidation() ||
|
||||
ValidateCompressedTexSubImage2D(context, targetPacked, level, xoffset, yoffset, width,
|
||||
height, format, imageSize, data))
|
||||
{
|
||||
context->compressedTexSubImage2D(targetPacked, level, xoffset, yoffset, width, height,
|
||||
format, imageSize, data);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY CompressedTexSubImage3D(GLenum target,
|
||||
GLint level,
|
||||
GLint xoffset,
|
||||
GLint yoffset,
|
||||
GLint zoffset,
|
||||
GLsizei width,
|
||||
GLsizei height,
|
||||
GLsizei depth,
|
||||
GLenum format,
|
||||
GLsizei imageSize,
|
||||
const void *data)
|
||||
{
|
||||
EVENT(
|
||||
"(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, GLint "
|
||||
"zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLenum format "
|
||||
"= 0x%X, GLsizei imageSize = %d, const void *data = 0x%016" PRIxPTR ")",
|
||||
target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize,
|
||||
(uintptr_t)data);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
TextureTarget targetPacked = FromGLenum<TextureTarget>(target);
|
||||
if (context->skipValidation() ||
|
||||
ValidateCompressedTexSubImage3D(context, targetPacked, level, xoffset, yoffset, zoffset,
|
||||
width, height, depth, format, imageSize, data))
|
||||
{
|
||||
context->compressedTexSubImage3D(targetPacked, level, xoffset, yoffset, zoffset, width,
|
||||
height, depth, format, imageSize, data);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY GetCompressedTexImage(GLenum target, GLint level, void *img)
|
||||
{
|
||||
EVENT("(GLenum target = 0x%X, GLint level = %d, void *img = 0x%016" PRIxPTR ")", target, level,
|
||||
(uintptr_t)img);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateGetCompressedTexImage(context, target, level, img))
|
||||
{
|
||||
context->getCompressedTexImage(target, level, img);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY LoadTransposeMatrixd(const GLdouble *m)
|
||||
{
|
||||
EVENT("(const GLdouble *m = 0x%016" PRIxPTR ")", (uintptr_t)m);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateLoadTransposeMatrixd(context, m))
|
||||
{
|
||||
context->loadTransposeMatrixd(m);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY LoadTransposeMatrixf(const GLfloat *m)
|
||||
{
|
||||
EVENT("(const GLfloat *m = 0x%016" PRIxPTR ")", (uintptr_t)m);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateLoadTransposeMatrixf(context, m))
|
||||
{
|
||||
context->loadTransposeMatrixf(m);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY MultTransposeMatrixd(const GLdouble *m)
|
||||
{
|
||||
EVENT("(const GLdouble *m = 0x%016" PRIxPTR ")", (uintptr_t)m);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateMultTransposeMatrixd(context, m))
|
||||
{
|
||||
context->multTransposeMatrixd(m);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY MultTransposeMatrixf(const GLfloat *m)
|
||||
{
|
||||
EVENT("(const GLfloat *m = 0x%016" PRIxPTR ")", (uintptr_t)m);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateMultTransposeMatrixf(context, m))
|
||||
{
|
||||
context->multTransposeMatrixf(m);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY MultiTexCoord1d(GLenum target, GLdouble s)
|
||||
{
|
||||
EVENT("(GLenum target = 0x%X, GLdouble s = %f)", target, s);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateMultiTexCoord1d(context, target, s))
|
||||
{
|
||||
context->multiTexCoord1d(target, s);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY MultiTexCoord1dv(GLenum target, const GLdouble *v)
|
||||
{
|
||||
EVENT("(GLenum target = 0x%X, const GLdouble *v = 0x%016" PRIxPTR ")", target, (uintptr_t)v);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateMultiTexCoord1dv(context, target, v))
|
||||
{
|
||||
context->multiTexCoord1dv(target, v);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY MultiTexCoord1f(GLenum target, GLfloat s)
|
||||
{
|
||||
EVENT("(GLenum target = 0x%X, GLfloat s = %f)", target, s);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateMultiTexCoord1f(context, target, s))
|
||||
{
|
||||
context->multiTexCoord1f(target, s);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY MultiTexCoord1fv(GLenum target, const GLfloat *v)
|
||||
{
|
||||
EVENT("(GLenum target = 0x%X, const GLfloat *v = 0x%016" PRIxPTR ")", target, (uintptr_t)v);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateMultiTexCoord1fv(context, target, v))
|
||||
{
|
||||
context->multiTexCoord1fv(target, v);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY MultiTexCoord1i(GLenum target, GLint s)
|
||||
{
|
||||
EVENT("(GLenum target = 0x%X, GLint s = %d)", target, s);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateMultiTexCoord1i(context, target, s))
|
||||
{
|
||||
context->multiTexCoord1i(target, s);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY MultiTexCoord1iv(GLenum target, const GLint *v)
|
||||
{
|
||||
EVENT("(GLenum target = 0x%X, const GLint *v = 0x%016" PRIxPTR ")", target, (uintptr_t)v);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateMultiTexCoord1iv(context, target, v))
|
||||
{
|
||||
context->multiTexCoord1iv(target, v);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY MultiTexCoord1s(GLenum target, GLshort s)
|
||||
{
|
||||
EVENT("(GLenum target = 0x%X, GLshort s = %d)", target, s);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateMultiTexCoord1s(context, target, s))
|
||||
{
|
||||
context->multiTexCoord1s(target, s);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY MultiTexCoord1sv(GLenum target, const GLshort *v)
|
||||
{
|
||||
EVENT("(GLenum target = 0x%X, const GLshort *v = 0x%016" PRIxPTR ")", target, (uintptr_t)v);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateMultiTexCoord1sv(context, target, v))
|
||||
{
|
||||
context->multiTexCoord1sv(target, v);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY MultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
|
||||
{
|
||||
EVENT("(GLenum target = 0x%X, GLdouble s = %f, GLdouble t = %f)", target, s, t);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateMultiTexCoord2d(context, target, s, t))
|
||||
{
|
||||
context->multiTexCoord2d(target, s, t);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY MultiTexCoord2dv(GLenum target, const GLdouble *v)
|
||||
{
|
||||
EVENT("(GLenum target = 0x%X, const GLdouble *v = 0x%016" PRIxPTR ")", target, (uintptr_t)v);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateMultiTexCoord2dv(context, target, v))
|
||||
{
|
||||
context->multiTexCoord2dv(target, v);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY MultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
|
||||
{
|
||||
EVENT("(GLenum target = 0x%X, GLfloat s = %f, GLfloat t = %f)", target, s, t);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateMultiTexCoord2f(context, target, s, t))
|
||||
{
|
||||
context->multiTexCoord2f(target, s, t);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY MultiTexCoord2fv(GLenum target, const GLfloat *v)
|
||||
{
|
||||
EVENT("(GLenum target = 0x%X, const GLfloat *v = 0x%016" PRIxPTR ")", target, (uintptr_t)v);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateMultiTexCoord2fv(context, target, v))
|
||||
{
|
||||
context->multiTexCoord2fv(target, v);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY MultiTexCoord2i(GLenum target, GLint s, GLint t)
|
||||
{
|
||||
EVENT("(GLenum target = 0x%X, GLint s = %d, GLint t = %d)", target, s, t);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateMultiTexCoord2i(context, target, s, t))
|
||||
{
|
||||
context->multiTexCoord2i(target, s, t);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY MultiTexCoord2iv(GLenum target, const GLint *v)
|
||||
{
|
||||
EVENT("(GLenum target = 0x%X, const GLint *v = 0x%016" PRIxPTR ")", target, (uintptr_t)v);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateMultiTexCoord2iv(context, target, v))
|
||||
{
|
||||
context->multiTexCoord2iv(target, v);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY MultiTexCoord2s(GLenum target, GLshort s, GLshort t)
|
||||
{
|
||||
EVENT("(GLenum target = 0x%X, GLshort s = %d, GLshort t = %d)", target, s, t);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateMultiTexCoord2s(context, target, s, t))
|
||||
{
|
||||
context->multiTexCoord2s(target, s, t);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY MultiTexCoord2sv(GLenum target, const GLshort *v)
|
||||
{
|
||||
EVENT("(GLenum target = 0x%X, const GLshort *v = 0x%016" PRIxPTR ")", target, (uintptr_t)v);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateMultiTexCoord2sv(context, target, v))
|
||||
{
|
||||
context->multiTexCoord2sv(target, v);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY MultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
|
||||
{
|
||||
EVENT("(GLenum target = 0x%X, GLdouble s = %f, GLdouble t = %f, GLdouble r = %f)", target, s, t,
|
||||
r);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateMultiTexCoord3d(context, target, s, t, r))
|
||||
{
|
||||
context->multiTexCoord3d(target, s, t, r);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY MultiTexCoord3dv(GLenum target, const GLdouble *v)
|
||||
{
|
||||
EVENT("(GLenum target = 0x%X, const GLdouble *v = 0x%016" PRIxPTR ")", target, (uintptr_t)v);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateMultiTexCoord3dv(context, target, v))
|
||||
{
|
||||
context->multiTexCoord3dv(target, v);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY MultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
|
||||
{
|
||||
EVENT("(GLenum target = 0x%X, GLfloat s = %f, GLfloat t = %f, GLfloat r = %f)", target, s, t,
|
||||
r);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateMultiTexCoord3f(context, target, s, t, r))
|
||||
{
|
||||
context->multiTexCoord3f(target, s, t, r);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY MultiTexCoord3fv(GLenum target, const GLfloat *v)
|
||||
{
|
||||
EVENT("(GLenum target = 0x%X, const GLfloat *v = 0x%016" PRIxPTR ")", target, (uintptr_t)v);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateMultiTexCoord3fv(context, target, v))
|
||||
{
|
||||
context->multiTexCoord3fv(target, v);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY MultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
|
||||
{
|
||||
EVENT("(GLenum target = 0x%X, GLint s = %d, GLint t = %d, GLint r = %d)", target, s, t, r);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateMultiTexCoord3i(context, target, s, t, r))
|
||||
{
|
||||
context->multiTexCoord3i(target, s, t, r);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY MultiTexCoord3iv(GLenum target, const GLint *v)
|
||||
{
|
||||
EVENT("(GLenum target = 0x%X, const GLint *v = 0x%016" PRIxPTR ")", target, (uintptr_t)v);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateMultiTexCoord3iv(context, target, v))
|
||||
{
|
||||
context->multiTexCoord3iv(target, v);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY MultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
|
||||
{
|
||||
EVENT("(GLenum target = 0x%X, GLshort s = %d, GLshort t = %d, GLshort r = %d)", target, s, t,
|
||||
r);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateMultiTexCoord3s(context, target, s, t, r))
|
||||
{
|
||||
context->multiTexCoord3s(target, s, t, r);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY MultiTexCoord3sv(GLenum target, const GLshort *v)
|
||||
{
|
||||
EVENT("(GLenum target = 0x%X, const GLshort *v = 0x%016" PRIxPTR ")", target, (uintptr_t)v);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateMultiTexCoord3sv(context, target, v))
|
||||
{
|
||||
context->multiTexCoord3sv(target, v);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY MultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
|
||||
{
|
||||
EVENT(
|
||||
"(GLenum target = 0x%X, GLdouble s = %f, GLdouble t = %f, GLdouble r = %f, GLdouble q = "
|
||||
"%f)",
|
||||
target, s, t, r, q);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateMultiTexCoord4d(context, target, s, t, r, q))
|
||||
{
|
||||
context->multiTexCoord4d(target, s, t, r, q);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY MultiTexCoord4dv(GLenum target, const GLdouble *v)
|
||||
{
|
||||
EVENT("(GLenum target = 0x%X, const GLdouble *v = 0x%016" PRIxPTR ")", target, (uintptr_t)v);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateMultiTexCoord4dv(context, target, v))
|
||||
{
|
||||
context->multiTexCoord4dv(target, v);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
|
||||
{
|
||||
EVENT("(GLenum target = 0x%X, GLfloat s = %f, GLfloat t = %f, GLfloat r = %f, GLfloat q = %f)",
|
||||
target, s, t, r, q);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateMultiTexCoord4f(context, target, s, t, r, q))
|
||||
{
|
||||
context->multiTexCoord4f(target, s, t, r, q);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY MultiTexCoord4fv(GLenum target, const GLfloat *v)
|
||||
{
|
||||
EVENT("(GLenum target = 0x%X, const GLfloat *v = 0x%016" PRIxPTR ")", target, (uintptr_t)v);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateMultiTexCoord4fv(context, target, v))
|
||||
{
|
||||
context->multiTexCoord4fv(target, v);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY MultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
|
||||
{
|
||||
EVENT("(GLenum target = 0x%X, GLint s = %d, GLint t = %d, GLint r = %d, GLint q = %d)", target,
|
||||
s, t, r, q);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateMultiTexCoord4i(context, target, s, t, r, q))
|
||||
{
|
||||
context->multiTexCoord4i(target, s, t, r, q);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY MultiTexCoord4iv(GLenum target, const GLint *v)
|
||||
{
|
||||
EVENT("(GLenum target = 0x%X, const GLint *v = 0x%016" PRIxPTR ")", target, (uintptr_t)v);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateMultiTexCoord4iv(context, target, v))
|
||||
{
|
||||
context->multiTexCoord4iv(target, v);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY MultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
|
||||
{
|
||||
EVENT("(GLenum target = 0x%X, GLshort s = %d, GLshort t = %d, GLshort r = %d, GLshort q = %d)",
|
||||
target, s, t, r, q);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateMultiTexCoord4s(context, target, s, t, r, q))
|
||||
{
|
||||
context->multiTexCoord4s(target, s, t, r, q);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY MultiTexCoord4sv(GLenum target, const GLshort *v)
|
||||
{
|
||||
EVENT("(GLenum target = 0x%X, const GLshort *v = 0x%016" PRIxPTR ")", target, (uintptr_t)v);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateMultiTexCoord4sv(context, target, v))
|
||||
{
|
||||
context->multiTexCoord4sv(target, v);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY SampleCoverage(GLfloat value, GLboolean invert)
|
||||
{
|
||||
EVENT("(GLfloat value = %f, GLboolean invert = %u)", value, invert);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateSampleCoverage(context, value, invert))
|
||||
{
|
||||
context->sampleCoverage(value, invert);
|
||||
}
|
||||
}
|
||||
}
|
||||
} // namespace gl
|
||||
118
src/openGL32/entry_points_gl_1_3_autogen.h
Normal file
118
src/openGL32/entry_points_gl_1_3_autogen.h
Normal file
@@ -0,0 +1,118 @@
|
||||
// GENERATED FILE - DO NOT EDIT.
|
||||
// Generated by generate_entry_points.py using data from gl.xml.
|
||||
//
|
||||
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
//
|
||||
// entry_points_gl_1_3_autogen.h:
|
||||
// Defines the GL 1.3 entry points.
|
||||
|
||||
#ifndef OPENGL32_ENTRY_POINTS_GL_1_3_AUTOGEN_H_
|
||||
#define OPENGL32_ENTRY_POINTS_GL_1_3_AUTOGEN_H_
|
||||
|
||||
#include <export.h>
|
||||
#include "angle_gl.h"
|
||||
|
||||
#include "WGL/wgl.h"
|
||||
#include "windows.h"
|
||||
|
||||
namespace gl
|
||||
{
|
||||
ANGLE_EXPORT void GL_APIENTRY ActiveTexture(GLenum texture);
|
||||
ANGLE_EXPORT void GL_APIENTRY ClientActiveTexture(GLenum texture);
|
||||
ANGLE_EXPORT void GL_APIENTRY CompressedTexImage1D(GLenum target,
|
||||
GLint level,
|
||||
GLenum internalformat,
|
||||
GLsizei width,
|
||||
GLint border,
|
||||
GLsizei imageSize,
|
||||
const void *data);
|
||||
ANGLE_EXPORT void GL_APIENTRY CompressedTexImage2D(GLenum target,
|
||||
GLint level,
|
||||
GLenum internalformat,
|
||||
GLsizei width,
|
||||
GLsizei height,
|
||||
GLint border,
|
||||
GLsizei imageSize,
|
||||
const void *data);
|
||||
ANGLE_EXPORT void GL_APIENTRY CompressedTexImage3D(GLenum target,
|
||||
GLint level,
|
||||
GLenum internalformat,
|
||||
GLsizei width,
|
||||
GLsizei height,
|
||||
GLsizei depth,
|
||||
GLint border,
|
||||
GLsizei imageSize,
|
||||
const void *data);
|
||||
ANGLE_EXPORT void GL_APIENTRY CompressedTexSubImage1D(GLenum target,
|
||||
GLint level,
|
||||
GLint xoffset,
|
||||
GLsizei width,
|
||||
GLenum format,
|
||||
GLsizei imageSize,
|
||||
const void *data);
|
||||
ANGLE_EXPORT void GL_APIENTRY CompressedTexSubImage2D(GLenum target,
|
||||
GLint level,
|
||||
GLint xoffset,
|
||||
GLint yoffset,
|
||||
GLsizei width,
|
||||
GLsizei height,
|
||||
GLenum format,
|
||||
GLsizei imageSize,
|
||||
const void *data);
|
||||
ANGLE_EXPORT void GL_APIENTRY CompressedTexSubImage3D(GLenum target,
|
||||
GLint level,
|
||||
GLint xoffset,
|
||||
GLint yoffset,
|
||||
GLint zoffset,
|
||||
GLsizei width,
|
||||
GLsizei height,
|
||||
GLsizei depth,
|
||||
GLenum format,
|
||||
GLsizei imageSize,
|
||||
const void *data);
|
||||
ANGLE_EXPORT void GL_APIENTRY GetCompressedTexImage(GLenum target, GLint level, void *img);
|
||||
ANGLE_EXPORT void GL_APIENTRY LoadTransposeMatrixd(const GLdouble *m);
|
||||
ANGLE_EXPORT void GL_APIENTRY LoadTransposeMatrixf(const GLfloat *m);
|
||||
ANGLE_EXPORT void GL_APIENTRY MultTransposeMatrixd(const GLdouble *m);
|
||||
ANGLE_EXPORT void GL_APIENTRY MultTransposeMatrixf(const GLfloat *m);
|
||||
ANGLE_EXPORT void GL_APIENTRY MultiTexCoord1d(GLenum target, GLdouble s);
|
||||
ANGLE_EXPORT void GL_APIENTRY MultiTexCoord1dv(GLenum target, const GLdouble *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY MultiTexCoord1f(GLenum target, GLfloat s);
|
||||
ANGLE_EXPORT void GL_APIENTRY MultiTexCoord1fv(GLenum target, const GLfloat *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY MultiTexCoord1i(GLenum target, GLint s);
|
||||
ANGLE_EXPORT void GL_APIENTRY MultiTexCoord1iv(GLenum target, const GLint *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY MultiTexCoord1s(GLenum target, GLshort s);
|
||||
ANGLE_EXPORT void GL_APIENTRY MultiTexCoord1sv(GLenum target, const GLshort *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY MultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
|
||||
ANGLE_EXPORT void GL_APIENTRY MultiTexCoord2dv(GLenum target, const GLdouble *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY MultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
|
||||
ANGLE_EXPORT void GL_APIENTRY MultiTexCoord2fv(GLenum target, const GLfloat *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY MultiTexCoord2i(GLenum target, GLint s, GLint t);
|
||||
ANGLE_EXPORT void GL_APIENTRY MultiTexCoord2iv(GLenum target, const GLint *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY MultiTexCoord2s(GLenum target, GLshort s, GLshort t);
|
||||
ANGLE_EXPORT void GL_APIENTRY MultiTexCoord2sv(GLenum target, const GLshort *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY MultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
|
||||
ANGLE_EXPORT void GL_APIENTRY MultiTexCoord3dv(GLenum target, const GLdouble *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY MultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
|
||||
ANGLE_EXPORT void GL_APIENTRY MultiTexCoord3fv(GLenum target, const GLfloat *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY MultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
|
||||
ANGLE_EXPORT void GL_APIENTRY MultiTexCoord3iv(GLenum target, const GLint *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY MultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
|
||||
ANGLE_EXPORT void GL_APIENTRY MultiTexCoord3sv(GLenum target, const GLshort *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY
|
||||
MultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
|
||||
ANGLE_EXPORT void GL_APIENTRY MultiTexCoord4dv(GLenum target, const GLdouble *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY
|
||||
MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
|
||||
ANGLE_EXPORT void GL_APIENTRY MultiTexCoord4fv(GLenum target, const GLfloat *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY MultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
|
||||
ANGLE_EXPORT void GL_APIENTRY MultiTexCoord4iv(GLenum target, const GLint *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY
|
||||
MultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
|
||||
ANGLE_EXPORT void GL_APIENTRY MultiTexCoord4sv(GLenum target, const GLshort *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY SampleCoverage(GLfloat value, GLboolean invert);
|
||||
} // namespace gl
|
||||
|
||||
#endif // OPENGL32_ENTRY_POINTS_GL_1_3_AUTOGEN_H_
|
||||
719
src/openGL32/entry_points_gl_1_4_autogen.cpp
Normal file
719
src/openGL32/entry_points_gl_1_4_autogen.cpp
Normal file
@@ -0,0 +1,719 @@
|
||||
// GENERATED FILE - DO NOT EDIT.
|
||||
// Generated by generate_entry_points.py using data from gl.xml.
|
||||
//
|
||||
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
//
|
||||
// entry_points_gl_1_4_autogen.cpp:
|
||||
// Defines the GL 1.4 entry points.
|
||||
|
||||
#include "openGL32/entry_points_gl_1_4_autogen.h"
|
||||
|
||||
#include "libANGLE/Context.h"
|
||||
#include "libANGLE/Context.inl.h"
|
||||
#include "libANGLE/validationEGL.h"
|
||||
#include "libANGLE/validationES.h"
|
||||
#include "libANGLE/validationES1.h"
|
||||
#include "libANGLE/validationES2.h"
|
||||
#include "libANGLE/validationES3.h"
|
||||
#include "libANGLE/validationES31.h"
|
||||
#include "libANGLE/validationESEXT.h"
|
||||
#include "libANGLE/validationGL14_autogen.h"
|
||||
#include "libGLESv2/global_state.h"
|
||||
#include "openGL32/entry_points_utils.h"
|
||||
|
||||
namespace gl
|
||||
{
|
||||
void GL_APIENTRY BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
|
||||
{
|
||||
EVENT("(GLfloat red = %f, GLfloat green = %f, GLfloat blue = %f, GLfloat alpha = %f)", red,
|
||||
green, blue, alpha);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateBlendColor(context, red, green, blue, alpha))
|
||||
{
|
||||
context->blendColor(red, green, blue, alpha);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY BlendEquation(GLenum mode)
|
||||
{
|
||||
EVENT("(GLenum mode = 0x%X)", mode);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateBlendEquation(context, mode))
|
||||
{
|
||||
context->blendEquation(mode);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY BlendFuncSeparate(GLenum sfactorRGB,
|
||||
GLenum dfactorRGB,
|
||||
GLenum sfactorAlpha,
|
||||
GLenum dfactorAlpha)
|
||||
{
|
||||
EVENT(
|
||||
"(GLenum sfactorRGB = 0x%X, GLenum dfactorRGB = 0x%X, GLenum sfactorAlpha = 0x%X, GLenum "
|
||||
"dfactorAlpha = 0x%X)",
|
||||
sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() ||
|
||||
ValidateBlendFuncSeparate(context, sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha))
|
||||
{
|
||||
context->blendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY FogCoordPointer(GLenum type, GLsizei stride, const void *pointer)
|
||||
{
|
||||
EVENT("(GLenum type = 0x%X, GLsizei stride = %d, const void *pointer = 0x%016" PRIxPTR ")",
|
||||
type, stride, (uintptr_t)pointer);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateFogCoordPointer(context, type, stride, pointer))
|
||||
{
|
||||
context->fogCoordPointer(type, stride, pointer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY FogCoordd(GLdouble coord)
|
||||
{
|
||||
EVENT("(GLdouble coord = %f)", coord);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateFogCoordd(context, coord))
|
||||
{
|
||||
context->fogCoordd(coord);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY FogCoorddv(const GLdouble *coord)
|
||||
{
|
||||
EVENT("(const GLdouble *coord = 0x%016" PRIxPTR ")", (uintptr_t)coord);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateFogCoorddv(context, coord))
|
||||
{
|
||||
context->fogCoorddv(coord);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY FogCoordf(GLfloat coord)
|
||||
{
|
||||
EVENT("(GLfloat coord = %f)", coord);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateFogCoordf(context, coord))
|
||||
{
|
||||
context->fogCoordf(coord);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY FogCoordfv(const GLfloat *coord)
|
||||
{
|
||||
EVENT("(const GLfloat *coord = 0x%016" PRIxPTR ")", (uintptr_t)coord);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateFogCoordfv(context, coord))
|
||||
{
|
||||
context->fogCoordfv(coord);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY MultiDrawArrays(GLenum mode,
|
||||
const GLint *first,
|
||||
const GLsizei *count,
|
||||
GLsizei drawcount)
|
||||
{
|
||||
EVENT("(GLenum mode = 0x%X, const GLint *first = 0x%016" PRIxPTR
|
||||
", const GLsizei *count = 0x%016" PRIxPTR ", GLsizei drawcount = %d)",
|
||||
mode, (uintptr_t)first, (uintptr_t)count, drawcount);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
PrimitiveMode modePacked = FromGLenum<PrimitiveMode>(mode);
|
||||
if (context->skipValidation() ||
|
||||
ValidateMultiDrawArrays(context, modePacked, first, count, drawcount))
|
||||
{
|
||||
context->multiDrawArrays(modePacked, first, count, drawcount);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY MultiDrawElements(GLenum mode,
|
||||
const GLsizei *count,
|
||||
GLenum type,
|
||||
const void *const *indices,
|
||||
GLsizei drawcount)
|
||||
{
|
||||
EVENT("(GLenum mode = 0x%X, const GLsizei *count = 0x%016" PRIxPTR
|
||||
", GLenum type = 0x%X, const void *const*indices = 0x%016" PRIxPTR
|
||||
", GLsizei drawcount = %d)",
|
||||
mode, (uintptr_t)count, type, (uintptr_t)indices, drawcount);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
PrimitiveMode modePacked = FromGLenum<PrimitiveMode>(mode);
|
||||
DrawElementsType typePacked = FromGLenum<DrawElementsType>(type);
|
||||
if (context->skipValidation() ||
|
||||
ValidateMultiDrawElements(context, modePacked, count, typePacked, indices, drawcount))
|
||||
{
|
||||
context->multiDrawElements(modePacked, count, typePacked, indices, drawcount);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY PointParameterf(GLenum pname, GLfloat param)
|
||||
{
|
||||
EVENT("(GLenum pname = 0x%X, GLfloat param = %f)", pname, param);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
PointParameter pnamePacked = FromGLenum<PointParameter>(pname);
|
||||
if (context->skipValidation() || ValidatePointParameterf(context, pnamePacked, param))
|
||||
{
|
||||
context->pointParameterf(pnamePacked, param);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY PointParameterfv(GLenum pname, const GLfloat *params)
|
||||
{
|
||||
EVENT("(GLenum pname = 0x%X, const GLfloat *params = 0x%016" PRIxPTR ")", pname,
|
||||
(uintptr_t)params);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
PointParameter pnamePacked = FromGLenum<PointParameter>(pname);
|
||||
if (context->skipValidation() || ValidatePointParameterfv(context, pnamePacked, params))
|
||||
{
|
||||
context->pointParameterfv(pnamePacked, params);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY PointParameteri(GLenum pname, GLint param)
|
||||
{
|
||||
EVENT("(GLenum pname = 0x%X, GLint param = %d)", pname, param);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidatePointParameteri(context, pname, param))
|
||||
{
|
||||
context->pointParameteri(pname, param);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY PointParameteriv(GLenum pname, const GLint *params)
|
||||
{
|
||||
EVENT("(GLenum pname = 0x%X, const GLint *params = 0x%016" PRIxPTR ")", pname,
|
||||
(uintptr_t)params);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidatePointParameteriv(context, pname, params))
|
||||
{
|
||||
context->pointParameteriv(pname, params);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY SecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
|
||||
{
|
||||
EVENT("(GLbyte red = %d, GLbyte green = %d, GLbyte blue = %d)", red, green, blue);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateSecondaryColor3b(context, red, green, blue))
|
||||
{
|
||||
context->secondaryColor3b(red, green, blue);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY SecondaryColor3bv(const GLbyte *v)
|
||||
{
|
||||
EVENT("(const GLbyte *v = 0x%016" PRIxPTR ")", (uintptr_t)v);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateSecondaryColor3bv(context, v))
|
||||
{
|
||||
context->secondaryColor3bv(v);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY SecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
|
||||
{
|
||||
EVENT("(GLdouble red = %f, GLdouble green = %f, GLdouble blue = %f)", red, green, blue);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateSecondaryColor3d(context, red, green, blue))
|
||||
{
|
||||
context->secondaryColor3d(red, green, blue);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY SecondaryColor3dv(const GLdouble *v)
|
||||
{
|
||||
EVENT("(const GLdouble *v = 0x%016" PRIxPTR ")", (uintptr_t)v);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateSecondaryColor3dv(context, v))
|
||||
{
|
||||
context->secondaryColor3dv(v);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY SecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
|
||||
{
|
||||
EVENT("(GLfloat red = %f, GLfloat green = %f, GLfloat blue = %f)", red, green, blue);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateSecondaryColor3f(context, red, green, blue))
|
||||
{
|
||||
context->secondaryColor3f(red, green, blue);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY SecondaryColor3fv(const GLfloat *v)
|
||||
{
|
||||
EVENT("(const GLfloat *v = 0x%016" PRIxPTR ")", (uintptr_t)v);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateSecondaryColor3fv(context, v))
|
||||
{
|
||||
context->secondaryColor3fv(v);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY SecondaryColor3i(GLint red, GLint green, GLint blue)
|
||||
{
|
||||
EVENT("(GLint red = %d, GLint green = %d, GLint blue = %d)", red, green, blue);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateSecondaryColor3i(context, red, green, blue))
|
||||
{
|
||||
context->secondaryColor3i(red, green, blue);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY SecondaryColor3iv(const GLint *v)
|
||||
{
|
||||
EVENT("(const GLint *v = 0x%016" PRIxPTR ")", (uintptr_t)v);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateSecondaryColor3iv(context, v))
|
||||
{
|
||||
context->secondaryColor3iv(v);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY SecondaryColor3s(GLshort red, GLshort green, GLshort blue)
|
||||
{
|
||||
EVENT("(GLshort red = %d, GLshort green = %d, GLshort blue = %d)", red, green, blue);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateSecondaryColor3s(context, red, green, blue))
|
||||
{
|
||||
context->secondaryColor3s(red, green, blue);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY SecondaryColor3sv(const GLshort *v)
|
||||
{
|
||||
EVENT("(const GLshort *v = 0x%016" PRIxPTR ")", (uintptr_t)v);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateSecondaryColor3sv(context, v))
|
||||
{
|
||||
context->secondaryColor3sv(v);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY SecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
|
||||
{
|
||||
EVENT("(GLubyte red = %d, GLubyte green = %d, GLubyte blue = %d)", red, green, blue);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateSecondaryColor3ub(context, red, green, blue))
|
||||
{
|
||||
context->secondaryColor3ub(red, green, blue);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY SecondaryColor3ubv(const GLubyte *v)
|
||||
{
|
||||
EVENT("(const GLubyte *v = 0x%016" PRIxPTR ")", (uintptr_t)v);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateSecondaryColor3ubv(context, v))
|
||||
{
|
||||
context->secondaryColor3ubv(v);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY SecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
|
||||
{
|
||||
EVENT("(GLuint red = %u, GLuint green = %u, GLuint blue = %u)", red, green, blue);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateSecondaryColor3ui(context, red, green, blue))
|
||||
{
|
||||
context->secondaryColor3ui(red, green, blue);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY SecondaryColor3uiv(const GLuint *v)
|
||||
{
|
||||
EVENT("(const GLuint *v = 0x%016" PRIxPTR ")", (uintptr_t)v);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateSecondaryColor3uiv(context, v))
|
||||
{
|
||||
context->secondaryColor3uiv(v);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY SecondaryColor3us(GLushort red, GLushort green, GLushort blue)
|
||||
{
|
||||
EVENT("(GLushort red = %u, GLushort green = %u, GLushort blue = %u)", red, green, blue);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateSecondaryColor3us(context, red, green, blue))
|
||||
{
|
||||
context->secondaryColor3us(red, green, blue);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY SecondaryColor3usv(const GLushort *v)
|
||||
{
|
||||
EVENT("(const GLushort *v = 0x%016" PRIxPTR ")", (uintptr_t)v);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateSecondaryColor3usv(context, v))
|
||||
{
|
||||
context->secondaryColor3usv(v);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY SecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
|
||||
{
|
||||
EVENT(
|
||||
"(GLint size = %d, GLenum type = 0x%X, GLsizei stride = %d, const void *pointer = "
|
||||
"0x%016" PRIxPTR ")",
|
||||
size, type, stride, (uintptr_t)pointer);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() ||
|
||||
ValidateSecondaryColorPointer(context, size, type, stride, pointer))
|
||||
{
|
||||
context->secondaryColorPointer(size, type, stride, pointer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY WindowPos2d(GLdouble x, GLdouble y)
|
||||
{
|
||||
EVENT("(GLdouble x = %f, GLdouble y = %f)", x, y);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateWindowPos2d(context, x, y))
|
||||
{
|
||||
context->windowPos2d(x, y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY WindowPos2dv(const GLdouble *v)
|
||||
{
|
||||
EVENT("(const GLdouble *v = 0x%016" PRIxPTR ")", (uintptr_t)v);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateWindowPos2dv(context, v))
|
||||
{
|
||||
context->windowPos2dv(v);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY WindowPos2f(GLfloat x, GLfloat y)
|
||||
{
|
||||
EVENT("(GLfloat x = %f, GLfloat y = %f)", x, y);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateWindowPos2f(context, x, y))
|
||||
{
|
||||
context->windowPos2f(x, y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY WindowPos2fv(const GLfloat *v)
|
||||
{
|
||||
EVENT("(const GLfloat *v = 0x%016" PRIxPTR ")", (uintptr_t)v);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateWindowPos2fv(context, v))
|
||||
{
|
||||
context->windowPos2fv(v);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY WindowPos2i(GLint x, GLint y)
|
||||
{
|
||||
EVENT("(GLint x = %d, GLint y = %d)", x, y);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateWindowPos2i(context, x, y))
|
||||
{
|
||||
context->windowPos2i(x, y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY WindowPos2iv(const GLint *v)
|
||||
{
|
||||
EVENT("(const GLint *v = 0x%016" PRIxPTR ")", (uintptr_t)v);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateWindowPos2iv(context, v))
|
||||
{
|
||||
context->windowPos2iv(v);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY WindowPos2s(GLshort x, GLshort y)
|
||||
{
|
||||
EVENT("(GLshort x = %d, GLshort y = %d)", x, y);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateWindowPos2s(context, x, y))
|
||||
{
|
||||
context->windowPos2s(x, y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY WindowPos2sv(const GLshort *v)
|
||||
{
|
||||
EVENT("(const GLshort *v = 0x%016" PRIxPTR ")", (uintptr_t)v);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateWindowPos2sv(context, v))
|
||||
{
|
||||
context->windowPos2sv(v);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY WindowPos3d(GLdouble x, GLdouble y, GLdouble z)
|
||||
{
|
||||
EVENT("(GLdouble x = %f, GLdouble y = %f, GLdouble z = %f)", x, y, z);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateWindowPos3d(context, x, y, z))
|
||||
{
|
||||
context->windowPos3d(x, y, z);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY WindowPos3dv(const GLdouble *v)
|
||||
{
|
||||
EVENT("(const GLdouble *v = 0x%016" PRIxPTR ")", (uintptr_t)v);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateWindowPos3dv(context, v))
|
||||
{
|
||||
context->windowPos3dv(v);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY WindowPos3f(GLfloat x, GLfloat y, GLfloat z)
|
||||
{
|
||||
EVENT("(GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", x, y, z);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateWindowPos3f(context, x, y, z))
|
||||
{
|
||||
context->windowPos3f(x, y, z);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY WindowPos3fv(const GLfloat *v)
|
||||
{
|
||||
EVENT("(const GLfloat *v = 0x%016" PRIxPTR ")", (uintptr_t)v);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateWindowPos3fv(context, v))
|
||||
{
|
||||
context->windowPos3fv(v);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY WindowPos3i(GLint x, GLint y, GLint z)
|
||||
{
|
||||
EVENT("(GLint x = %d, GLint y = %d, GLint z = %d)", x, y, z);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateWindowPos3i(context, x, y, z))
|
||||
{
|
||||
context->windowPos3i(x, y, z);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY WindowPos3iv(const GLint *v)
|
||||
{
|
||||
EVENT("(const GLint *v = 0x%016" PRIxPTR ")", (uintptr_t)v);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateWindowPos3iv(context, v))
|
||||
{
|
||||
context->windowPos3iv(v);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY WindowPos3s(GLshort x, GLshort y, GLshort z)
|
||||
{
|
||||
EVENT("(GLshort x = %d, GLshort y = %d, GLshort z = %d)", x, y, z);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateWindowPos3s(context, x, y, z))
|
||||
{
|
||||
context->windowPos3s(x, y, z);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY WindowPos3sv(const GLshort *v)
|
||||
{
|
||||
EVENT("(const GLshort *v = 0x%016" PRIxPTR ")", (uintptr_t)v);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateWindowPos3sv(context, v))
|
||||
{
|
||||
context->windowPos3sv(v);
|
||||
}
|
||||
}
|
||||
}
|
||||
} // namespace gl
|
||||
84
src/openGL32/entry_points_gl_1_4_autogen.h
Normal file
84
src/openGL32/entry_points_gl_1_4_autogen.h
Normal file
@@ -0,0 +1,84 @@
|
||||
// GENERATED FILE - DO NOT EDIT.
|
||||
// Generated by generate_entry_points.py using data from gl.xml.
|
||||
//
|
||||
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
//
|
||||
// entry_points_gl_1_4_autogen.h:
|
||||
// Defines the GL 1.4 entry points.
|
||||
|
||||
#ifndef OPENGL32_ENTRY_POINTS_GL_1_4_AUTOGEN_H_
|
||||
#define OPENGL32_ENTRY_POINTS_GL_1_4_AUTOGEN_H_
|
||||
|
||||
#include <export.h>
|
||||
#include "angle_gl.h"
|
||||
|
||||
#include "WGL/wgl.h"
|
||||
#include "windows.h"
|
||||
|
||||
namespace gl
|
||||
{
|
||||
ANGLE_EXPORT void GL_APIENTRY BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
|
||||
ANGLE_EXPORT void GL_APIENTRY BlendEquation(GLenum mode);
|
||||
ANGLE_EXPORT void GL_APIENTRY BlendFuncSeparate(GLenum sfactorRGB,
|
||||
GLenum dfactorRGB,
|
||||
GLenum sfactorAlpha,
|
||||
GLenum dfactorAlpha);
|
||||
ANGLE_EXPORT void GL_APIENTRY FogCoordPointer(GLenum type, GLsizei stride, const void *pointer);
|
||||
ANGLE_EXPORT void GL_APIENTRY FogCoordd(GLdouble coord);
|
||||
ANGLE_EXPORT void GL_APIENTRY FogCoorddv(const GLdouble *coord);
|
||||
ANGLE_EXPORT void GL_APIENTRY FogCoordf(GLfloat coord);
|
||||
ANGLE_EXPORT void GL_APIENTRY FogCoordfv(const GLfloat *coord);
|
||||
ANGLE_EXPORT void GL_APIENTRY MultiDrawArrays(GLenum mode,
|
||||
const GLint *first,
|
||||
const GLsizei *count,
|
||||
GLsizei drawcount);
|
||||
ANGLE_EXPORT void GL_APIENTRY MultiDrawElements(GLenum mode,
|
||||
const GLsizei *count,
|
||||
GLenum type,
|
||||
const void *const *indices,
|
||||
GLsizei drawcount);
|
||||
ANGLE_EXPORT void GL_APIENTRY PointParameterf(GLenum pname, GLfloat param);
|
||||
ANGLE_EXPORT void GL_APIENTRY PointParameterfv(GLenum pname, const GLfloat *params);
|
||||
ANGLE_EXPORT void GL_APIENTRY PointParameteri(GLenum pname, GLint param);
|
||||
ANGLE_EXPORT void GL_APIENTRY PointParameteriv(GLenum pname, const GLint *params);
|
||||
ANGLE_EXPORT void GL_APIENTRY SecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
|
||||
ANGLE_EXPORT void GL_APIENTRY SecondaryColor3bv(const GLbyte *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY SecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
|
||||
ANGLE_EXPORT void GL_APIENTRY SecondaryColor3dv(const GLdouble *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY SecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
|
||||
ANGLE_EXPORT void GL_APIENTRY SecondaryColor3fv(const GLfloat *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY SecondaryColor3i(GLint red, GLint green, GLint blue);
|
||||
ANGLE_EXPORT void GL_APIENTRY SecondaryColor3iv(const GLint *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY SecondaryColor3s(GLshort red, GLshort green, GLshort blue);
|
||||
ANGLE_EXPORT void GL_APIENTRY SecondaryColor3sv(const GLshort *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY SecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
|
||||
ANGLE_EXPORT void GL_APIENTRY SecondaryColor3ubv(const GLubyte *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY SecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
|
||||
ANGLE_EXPORT void GL_APIENTRY SecondaryColor3uiv(const GLuint *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY SecondaryColor3us(GLushort red, GLushort green, GLushort blue);
|
||||
ANGLE_EXPORT void GL_APIENTRY SecondaryColor3usv(const GLushort *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY SecondaryColorPointer(GLint size,
|
||||
GLenum type,
|
||||
GLsizei stride,
|
||||
const void *pointer);
|
||||
ANGLE_EXPORT void GL_APIENTRY WindowPos2d(GLdouble x, GLdouble y);
|
||||
ANGLE_EXPORT void GL_APIENTRY WindowPos2dv(const GLdouble *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY WindowPos2f(GLfloat x, GLfloat y);
|
||||
ANGLE_EXPORT void GL_APIENTRY WindowPos2fv(const GLfloat *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY WindowPos2i(GLint x, GLint y);
|
||||
ANGLE_EXPORT void GL_APIENTRY WindowPos2iv(const GLint *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY WindowPos2s(GLshort x, GLshort y);
|
||||
ANGLE_EXPORT void GL_APIENTRY WindowPos2sv(const GLshort *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY WindowPos3d(GLdouble x, GLdouble y, GLdouble z);
|
||||
ANGLE_EXPORT void GL_APIENTRY WindowPos3dv(const GLdouble *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY WindowPos3f(GLfloat x, GLfloat y, GLfloat z);
|
||||
ANGLE_EXPORT void GL_APIENTRY WindowPos3fv(const GLfloat *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY WindowPos3i(GLint x, GLint y, GLint z);
|
||||
ANGLE_EXPORT void GL_APIENTRY WindowPos3iv(const GLint *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY WindowPos3s(GLshort x, GLshort y, GLshort z);
|
||||
ANGLE_EXPORT void GL_APIENTRY WindowPos3sv(const GLshort *v);
|
||||
} // namespace gl
|
||||
|
||||
#endif // OPENGL32_ENTRY_POINTS_GL_1_4_AUTOGEN_H_
|
||||
332
src/openGL32/entry_points_gl_1_5_autogen.cpp
Normal file
332
src/openGL32/entry_points_gl_1_5_autogen.cpp
Normal file
@@ -0,0 +1,332 @@
|
||||
// GENERATED FILE - DO NOT EDIT.
|
||||
// Generated by generate_entry_points.py using data from gl.xml.
|
||||
//
|
||||
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
//
|
||||
// entry_points_gl_1_5_autogen.cpp:
|
||||
// Defines the GL 1.5 entry points.
|
||||
|
||||
#include "openGL32/entry_points_gl_1_5_autogen.h"
|
||||
|
||||
#include "libANGLE/Context.h"
|
||||
#include "libANGLE/Context.inl.h"
|
||||
#include "libANGLE/validationEGL.h"
|
||||
#include "libANGLE/validationES.h"
|
||||
#include "libANGLE/validationES1.h"
|
||||
#include "libANGLE/validationES2.h"
|
||||
#include "libANGLE/validationES3.h"
|
||||
#include "libANGLE/validationES31.h"
|
||||
#include "libANGLE/validationESEXT.h"
|
||||
#include "libANGLE/validationGL15_autogen.h"
|
||||
#include "libGLESv2/global_state.h"
|
||||
#include "openGL32/entry_points_utils.h"
|
||||
|
||||
namespace gl
|
||||
{
|
||||
void GL_APIENTRY BeginQuery(GLenum target, GLuint id)
|
||||
{
|
||||
EVENT("(GLenum target = 0x%X, GLuint id = %u)", target, id);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
QueryType targetPacked = FromGLenum<QueryType>(target);
|
||||
if (context->skipValidation() || ValidateBeginQuery(context, targetPacked, id))
|
||||
{
|
||||
context->beginQuery(targetPacked, id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY BindBuffer(GLenum target, GLuint buffer)
|
||||
{
|
||||
EVENT("(GLenum target = 0x%X, GLuint buffer = %u)", target, buffer);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
BufferBinding targetPacked = FromGLenum<BufferBinding>(target);
|
||||
if (context->skipValidation() || ValidateBindBuffer(context, targetPacked, buffer))
|
||||
{
|
||||
context->bindBuffer(targetPacked, buffer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY BufferData(GLenum target, GLsizeiptr size, const void *data, GLenum usage)
|
||||
{
|
||||
EVENT("(GLenum target = 0x%X, GLsizeiptr size = %llu, const void *data = 0x%016" PRIxPTR
|
||||
", GLenum usage = 0x%X)",
|
||||
target, static_cast<unsigned long long>(size), (uintptr_t)data, usage);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
BufferBinding targetPacked = FromGLenum<BufferBinding>(target);
|
||||
BufferUsage usagePacked = FromGLenum<BufferUsage>(usage);
|
||||
if (context->skipValidation() ||
|
||||
ValidateBufferData(context, targetPacked, size, data, usagePacked))
|
||||
{
|
||||
context->bufferData(targetPacked, size, data, usagePacked);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void *data)
|
||||
{
|
||||
EVENT(
|
||||
"(GLenum target = 0x%X, GLintptr offset = %llu, GLsizeiptr size = %llu, const void *data = "
|
||||
"0x%016" PRIxPTR ")",
|
||||
target, static_cast<unsigned long long>(offset), static_cast<unsigned long long>(size),
|
||||
(uintptr_t)data);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
BufferBinding targetPacked = FromGLenum<BufferBinding>(target);
|
||||
if (context->skipValidation() ||
|
||||
ValidateBufferSubData(context, targetPacked, offset, size, data))
|
||||
{
|
||||
context->bufferSubData(targetPacked, offset, size, data);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY DeleteBuffers(GLsizei n, const GLuint *buffers)
|
||||
{
|
||||
EVENT("(GLsizei n = %d, const GLuint *buffers = 0x%016" PRIxPTR ")", n, (uintptr_t)buffers);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateDeleteBuffers(context, n, buffers))
|
||||
{
|
||||
context->deleteBuffers(n, buffers);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY DeleteQueries(GLsizei n, const GLuint *ids)
|
||||
{
|
||||
EVENT("(GLsizei n = %d, const GLuint *ids = 0x%016" PRIxPTR ")", n, (uintptr_t)ids);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateDeleteQueries(context, n, ids))
|
||||
{
|
||||
context->deleteQueries(n, ids);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY EndQuery(GLenum target)
|
||||
{
|
||||
EVENT("(GLenum target = 0x%X)", target);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
QueryType targetPacked = FromGLenum<QueryType>(target);
|
||||
if (context->skipValidation() || ValidateEndQuery(context, targetPacked))
|
||||
{
|
||||
context->endQuery(targetPacked);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY GenBuffers(GLsizei n, GLuint *buffers)
|
||||
{
|
||||
EVENT("(GLsizei n = %d, GLuint *buffers = 0x%016" PRIxPTR ")", n, (uintptr_t)buffers);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateGenBuffers(context, n, buffers))
|
||||
{
|
||||
context->genBuffers(n, buffers);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY GenQueries(GLsizei n, GLuint *ids)
|
||||
{
|
||||
EVENT("(GLsizei n = %d, GLuint *ids = 0x%016" PRIxPTR ")", n, (uintptr_t)ids);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateGenQueries(context, n, ids))
|
||||
{
|
||||
context->genQueries(n, ids);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY GetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
|
||||
{
|
||||
EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%016" PRIxPTR ")", target,
|
||||
pname, (uintptr_t)params);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
BufferBinding targetPacked = FromGLenum<BufferBinding>(target);
|
||||
if (context->skipValidation() ||
|
||||
ValidateGetBufferParameteriv(context, targetPacked, pname, params))
|
||||
{
|
||||
context->getBufferParameteriv(targetPacked, pname, params);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY GetBufferPointerv(GLenum target, GLenum pname, void **params)
|
||||
{
|
||||
EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, void **params = 0x%016" PRIxPTR ")", target,
|
||||
pname, (uintptr_t)params);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
BufferBinding targetPacked = FromGLenum<BufferBinding>(target);
|
||||
if (context->skipValidation() ||
|
||||
ValidateGetBufferPointerv(context, targetPacked, pname, params))
|
||||
{
|
||||
context->getBufferPointerv(targetPacked, pname, params);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY GetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void *data)
|
||||
{
|
||||
EVENT(
|
||||
"(GLenum target = 0x%X, GLintptr offset = %llu, GLsizeiptr size = %llu, void *data = "
|
||||
"0x%016" PRIxPTR ")",
|
||||
target, static_cast<unsigned long long>(offset), static_cast<unsigned long long>(size),
|
||||
(uintptr_t)data);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() ||
|
||||
ValidateGetBufferSubData(context, target, offset, size, data))
|
||||
{
|
||||
context->getBufferSubData(target, offset, size, data);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY GetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
|
||||
{
|
||||
EVENT("(GLuint id = %u, GLenum pname = 0x%X, GLint *params = 0x%016" PRIxPTR ")", id, pname,
|
||||
(uintptr_t)params);
|
||||
|
||||
Context *context = GetGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateGetQueryObjectiv(context, id, pname, params))
|
||||
{
|
||||
context->getQueryObjectiv(id, pname, params);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY GetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
|
||||
{
|
||||
EVENT("(GLuint id = %u, GLenum pname = 0x%X, GLuint *params = 0x%016" PRIxPTR ")", id, pname,
|
||||
(uintptr_t)params);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateGetQueryObjectuiv(context, id, pname, params))
|
||||
{
|
||||
context->getQueryObjectuiv(id, pname, params);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY GetQueryiv(GLenum target, GLenum pname, GLint *params)
|
||||
{
|
||||
EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%016" PRIxPTR ")", target,
|
||||
pname, (uintptr_t)params);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
QueryType targetPacked = FromGLenum<QueryType>(target);
|
||||
if (context->skipValidation() || ValidateGetQueryiv(context, targetPacked, pname, params))
|
||||
{
|
||||
context->getQueryiv(targetPacked, pname, params);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GLboolean GL_APIENTRY IsBuffer(GLuint buffer)
|
||||
{
|
||||
EVENT("(GLuint buffer = %u)", buffer);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateIsBuffer(context, buffer))
|
||||
{
|
||||
return context->isBuffer(buffer);
|
||||
}
|
||||
}
|
||||
|
||||
return GetDefaultReturnValue<EntryPoint::IsBuffer, GLboolean>();
|
||||
}
|
||||
|
||||
GLboolean GL_APIENTRY IsQuery(GLuint id)
|
||||
{
|
||||
EVENT("(GLuint id = %u)", id);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateIsQuery(context, id))
|
||||
{
|
||||
return context->isQuery(id);
|
||||
}
|
||||
}
|
||||
|
||||
return GetDefaultReturnValue<EntryPoint::IsQuery, GLboolean>();
|
||||
}
|
||||
|
||||
void *GL_APIENTRY MapBuffer(GLenum target, GLenum access)
|
||||
{
|
||||
EVENT("(GLenum target = 0x%X, GLenum access = 0x%X)", target, access);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
BufferBinding targetPacked = FromGLenum<BufferBinding>(target);
|
||||
if (context->skipValidation() || ValidateMapBuffer(context, targetPacked, access))
|
||||
{
|
||||
return context->mapBuffer(targetPacked, access);
|
||||
}
|
||||
}
|
||||
|
||||
return GetDefaultReturnValue<EntryPoint::MapBuffer, void *>();
|
||||
}
|
||||
|
||||
GLboolean GL_APIENTRY UnmapBuffer(GLenum target)
|
||||
{
|
||||
EVENT("(GLenum target = 0x%X)", target);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
BufferBinding targetPacked = FromGLenum<BufferBinding>(target);
|
||||
if (context->skipValidation() || ValidateUnmapBuffer(context, targetPacked))
|
||||
{
|
||||
return context->unmapBuffer(targetPacked);
|
||||
}
|
||||
}
|
||||
|
||||
return GetDefaultReturnValue<EntryPoint::UnmapBuffer, GLboolean>();
|
||||
}
|
||||
} // namespace gl
|
||||
52
src/openGL32/entry_points_gl_1_5_autogen.h
Normal file
52
src/openGL32/entry_points_gl_1_5_autogen.h
Normal file
@@ -0,0 +1,52 @@
|
||||
// GENERATED FILE - DO NOT EDIT.
|
||||
// Generated by generate_entry_points.py using data from gl.xml.
|
||||
//
|
||||
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
//
|
||||
// entry_points_gl_1_5_autogen.h:
|
||||
// Defines the GL 1.5 entry points.
|
||||
|
||||
#ifndef OPENGL32_ENTRY_POINTS_GL_1_5_AUTOGEN_H_
|
||||
#define OPENGL32_ENTRY_POINTS_GL_1_5_AUTOGEN_H_
|
||||
|
||||
#include <export.h>
|
||||
#include "angle_gl.h"
|
||||
|
||||
#include "WGL/wgl.h"
|
||||
#include "windows.h"
|
||||
|
||||
namespace gl
|
||||
{
|
||||
ANGLE_EXPORT void GL_APIENTRY BeginQuery(GLenum target, GLuint id);
|
||||
ANGLE_EXPORT void GL_APIENTRY BindBuffer(GLenum target, GLuint buffer);
|
||||
ANGLE_EXPORT void GL_APIENTRY BufferData(GLenum target,
|
||||
GLsizeiptr size,
|
||||
const void *data,
|
||||
GLenum usage);
|
||||
ANGLE_EXPORT void GL_APIENTRY BufferSubData(GLenum target,
|
||||
GLintptr offset,
|
||||
GLsizeiptr size,
|
||||
const void *data);
|
||||
ANGLE_EXPORT void GL_APIENTRY DeleteBuffers(GLsizei n, const GLuint *buffers);
|
||||
ANGLE_EXPORT void GL_APIENTRY DeleteQueries(GLsizei n, const GLuint *ids);
|
||||
ANGLE_EXPORT void GL_APIENTRY EndQuery(GLenum target);
|
||||
ANGLE_EXPORT void GL_APIENTRY GenBuffers(GLsizei n, GLuint *buffers);
|
||||
ANGLE_EXPORT void GL_APIENTRY GenQueries(GLsizei n, GLuint *ids);
|
||||
ANGLE_EXPORT void GL_APIENTRY GetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
|
||||
ANGLE_EXPORT void GL_APIENTRY GetBufferPointerv(GLenum target, GLenum pname, void **params);
|
||||
ANGLE_EXPORT void GL_APIENTRY GetBufferSubData(GLenum target,
|
||||
GLintptr offset,
|
||||
GLsizeiptr size,
|
||||
void *data);
|
||||
ANGLE_EXPORT void GL_APIENTRY GetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
|
||||
ANGLE_EXPORT void GL_APIENTRY GetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
|
||||
ANGLE_EXPORT void GL_APIENTRY GetQueryiv(GLenum target, GLenum pname, GLint *params);
|
||||
ANGLE_EXPORT GLboolean GL_APIENTRY IsBuffer(GLuint buffer);
|
||||
ANGLE_EXPORT GLboolean GL_APIENTRY IsQuery(GLuint id);
|
||||
ANGLE_EXPORT void *GL_APIENTRY MapBuffer(GLenum target, GLenum access);
|
||||
ANGLE_EXPORT GLboolean GL_APIENTRY UnmapBuffer(GLenum target);
|
||||
} // namespace gl
|
||||
|
||||
#endif // OPENGL32_ENTRY_POINTS_GL_1_5_AUTOGEN_H_
|
||||
1455
src/openGL32/entry_points_gl_2_0_autogen.cpp
Normal file
1455
src/openGL32/entry_points_gl_2_0_autogen.cpp
Normal file
File diff suppressed because it is too large
Load Diff
166
src/openGL32/entry_points_gl_2_0_autogen.h
Normal file
166
src/openGL32/entry_points_gl_2_0_autogen.h
Normal file
@@ -0,0 +1,166 @@
|
||||
// GENERATED FILE - DO NOT EDIT.
|
||||
// Generated by generate_entry_points.py using data from gl.xml.
|
||||
//
|
||||
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
//
|
||||
// entry_points_gl_2_0_autogen.h:
|
||||
// Defines the GL 2.0 entry points.
|
||||
|
||||
#ifndef OPENGL32_ENTRY_POINTS_GL_2_0_AUTOGEN_H_
|
||||
#define OPENGL32_ENTRY_POINTS_GL_2_0_AUTOGEN_H_
|
||||
|
||||
#include <export.h>
|
||||
#include "angle_gl.h"
|
||||
|
||||
#include "WGL/wgl.h"
|
||||
#include "windows.h"
|
||||
|
||||
namespace gl
|
||||
{
|
||||
ANGLE_EXPORT void GL_APIENTRY AttachShader(GLuint program, GLuint shader);
|
||||
ANGLE_EXPORT void GL_APIENTRY BindAttribLocation(GLuint program, GLuint index, const GLchar *name);
|
||||
ANGLE_EXPORT void GL_APIENTRY BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
|
||||
ANGLE_EXPORT void GL_APIENTRY CompileShader(GLuint shader);
|
||||
ANGLE_EXPORT GLuint GL_APIENTRY CreateProgram();
|
||||
ANGLE_EXPORT GLuint GL_APIENTRY CreateShader(GLenum type);
|
||||
ANGLE_EXPORT void GL_APIENTRY DeleteProgram(GLuint program);
|
||||
ANGLE_EXPORT void GL_APIENTRY DeleteShader(GLuint shader);
|
||||
ANGLE_EXPORT void GL_APIENTRY DetachShader(GLuint program, GLuint shader);
|
||||
ANGLE_EXPORT void GL_APIENTRY DisableVertexAttribArray(GLuint index);
|
||||
ANGLE_EXPORT void GL_APIENTRY DrawBuffers(GLsizei n, const GLenum *bufs);
|
||||
ANGLE_EXPORT void GL_APIENTRY EnableVertexAttribArray(GLuint index);
|
||||
ANGLE_EXPORT void GL_APIENTRY GetActiveAttrib(GLuint program,
|
||||
GLuint index,
|
||||
GLsizei bufSize,
|
||||
GLsizei *length,
|
||||
GLint *size,
|
||||
GLenum *type,
|
||||
GLchar *name);
|
||||
ANGLE_EXPORT void GL_APIENTRY GetActiveUniform(GLuint program,
|
||||
GLuint index,
|
||||
GLsizei bufSize,
|
||||
GLsizei *length,
|
||||
GLint *size,
|
||||
GLenum *type,
|
||||
GLchar *name);
|
||||
ANGLE_EXPORT void GL_APIENTRY GetAttachedShaders(GLuint program,
|
||||
GLsizei maxCount,
|
||||
GLsizei *count,
|
||||
GLuint *shaders);
|
||||
ANGLE_EXPORT GLint GL_APIENTRY GetAttribLocation(GLuint program, const GLchar *name);
|
||||
ANGLE_EXPORT void GL_APIENTRY GetProgramInfoLog(GLuint program,
|
||||
GLsizei bufSize,
|
||||
GLsizei *length,
|
||||
GLchar *infoLog);
|
||||
ANGLE_EXPORT void GL_APIENTRY GetProgramiv(GLuint program, GLenum pname, GLint *params);
|
||||
ANGLE_EXPORT void GL_APIENTRY GetShaderInfoLog(GLuint shader,
|
||||
GLsizei bufSize,
|
||||
GLsizei *length,
|
||||
GLchar *infoLog);
|
||||
ANGLE_EXPORT void GL_APIENTRY GetShaderSource(GLuint shader,
|
||||
GLsizei bufSize,
|
||||
GLsizei *length,
|
||||
GLchar *source);
|
||||
ANGLE_EXPORT void GL_APIENTRY GetShaderiv(GLuint shader, GLenum pname, GLint *params);
|
||||
ANGLE_EXPORT GLint GL_APIENTRY GetUniformLocation(GLuint program, const GLchar *name);
|
||||
ANGLE_EXPORT void GL_APIENTRY GetUniformfv(GLuint program, GLint location, GLfloat *params);
|
||||
ANGLE_EXPORT void GL_APIENTRY GetUniformiv(GLuint program, GLint location, GLint *params);
|
||||
ANGLE_EXPORT void GL_APIENTRY GetVertexAttribPointerv(GLuint index, GLenum pname, void **pointer);
|
||||
ANGLE_EXPORT void GL_APIENTRY GetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
|
||||
ANGLE_EXPORT void GL_APIENTRY GetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
|
||||
ANGLE_EXPORT void GL_APIENTRY GetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
|
||||
ANGLE_EXPORT GLboolean GL_APIENTRY IsProgram(GLuint program);
|
||||
ANGLE_EXPORT GLboolean GL_APIENTRY IsShader(GLuint shader);
|
||||
ANGLE_EXPORT void GL_APIENTRY LinkProgram(GLuint program);
|
||||
ANGLE_EXPORT void GL_APIENTRY ShaderSource(GLuint shader,
|
||||
GLsizei count,
|
||||
const GLchar *const *string,
|
||||
const GLint *length);
|
||||
ANGLE_EXPORT void GL_APIENTRY StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
|
||||
ANGLE_EXPORT void GL_APIENTRY StencilMaskSeparate(GLenum face, GLuint mask);
|
||||
ANGLE_EXPORT void GL_APIENTRY StencilOpSeparate(GLenum face,
|
||||
GLenum sfail,
|
||||
GLenum dpfail,
|
||||
GLenum dppass);
|
||||
ANGLE_EXPORT void GL_APIENTRY Uniform1f(GLint location, GLfloat v0);
|
||||
ANGLE_EXPORT void GL_APIENTRY Uniform1fv(GLint location, GLsizei count, const GLfloat *value);
|
||||
ANGLE_EXPORT void GL_APIENTRY Uniform1i(GLint location, GLint v0);
|
||||
ANGLE_EXPORT void GL_APIENTRY Uniform1iv(GLint location, GLsizei count, const GLint *value);
|
||||
ANGLE_EXPORT void GL_APIENTRY Uniform2f(GLint location, GLfloat v0, GLfloat v1);
|
||||
ANGLE_EXPORT void GL_APIENTRY Uniform2fv(GLint location, GLsizei count, const GLfloat *value);
|
||||
ANGLE_EXPORT void GL_APIENTRY Uniform2i(GLint location, GLint v0, GLint v1);
|
||||
ANGLE_EXPORT void GL_APIENTRY Uniform2iv(GLint location, GLsizei count, const GLint *value);
|
||||
ANGLE_EXPORT void GL_APIENTRY Uniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
|
||||
ANGLE_EXPORT void GL_APIENTRY Uniform3fv(GLint location, GLsizei count, const GLfloat *value);
|
||||
ANGLE_EXPORT void GL_APIENTRY Uniform3i(GLint location, GLint v0, GLint v1, GLint v2);
|
||||
ANGLE_EXPORT void GL_APIENTRY Uniform3iv(GLint location, GLsizei count, const GLint *value);
|
||||
ANGLE_EXPORT void GL_APIENTRY
|
||||
Uniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
||||
ANGLE_EXPORT void GL_APIENTRY Uniform4fv(GLint location, GLsizei count, const GLfloat *value);
|
||||
ANGLE_EXPORT void GL_APIENTRY Uniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
||||
ANGLE_EXPORT void GL_APIENTRY Uniform4iv(GLint location, GLsizei count, const GLint *value);
|
||||
ANGLE_EXPORT void GL_APIENTRY UniformMatrix2fv(GLint location,
|
||||
GLsizei count,
|
||||
GLboolean transpose,
|
||||
const GLfloat *value);
|
||||
ANGLE_EXPORT void GL_APIENTRY UniformMatrix3fv(GLint location,
|
||||
GLsizei count,
|
||||
GLboolean transpose,
|
||||
const GLfloat *value);
|
||||
ANGLE_EXPORT void GL_APIENTRY UniformMatrix4fv(GLint location,
|
||||
GLsizei count,
|
||||
GLboolean transpose,
|
||||
const GLfloat *value);
|
||||
ANGLE_EXPORT void GL_APIENTRY UseProgram(GLuint program);
|
||||
ANGLE_EXPORT void GL_APIENTRY ValidateProgram(GLuint program);
|
||||
ANGLE_EXPORT void GL_APIENTRY VertexAttrib1d(GLuint index, GLdouble x);
|
||||
ANGLE_EXPORT void GL_APIENTRY VertexAttrib1dv(GLuint index, const GLdouble *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY VertexAttrib1f(GLuint index, GLfloat x);
|
||||
ANGLE_EXPORT void GL_APIENTRY VertexAttrib1fv(GLuint index, const GLfloat *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY VertexAttrib1s(GLuint index, GLshort x);
|
||||
ANGLE_EXPORT void GL_APIENTRY VertexAttrib1sv(GLuint index, const GLshort *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY VertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
|
||||
ANGLE_EXPORT void GL_APIENTRY VertexAttrib2dv(GLuint index, const GLdouble *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY VertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
|
||||
ANGLE_EXPORT void GL_APIENTRY VertexAttrib2fv(GLuint index, const GLfloat *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY VertexAttrib2s(GLuint index, GLshort x, GLshort y);
|
||||
ANGLE_EXPORT void GL_APIENTRY VertexAttrib2sv(GLuint index, const GLshort *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY VertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
|
||||
ANGLE_EXPORT void GL_APIENTRY VertexAttrib3dv(GLuint index, const GLdouble *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY VertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
|
||||
ANGLE_EXPORT void GL_APIENTRY VertexAttrib3fv(GLuint index, const GLfloat *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY VertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
|
||||
ANGLE_EXPORT void GL_APIENTRY VertexAttrib3sv(GLuint index, const GLshort *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY VertexAttrib4Nbv(GLuint index, const GLbyte *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY VertexAttrib4Niv(GLuint index, const GLint *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY VertexAttrib4Nsv(GLuint index, const GLshort *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY
|
||||
VertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
|
||||
ANGLE_EXPORT void GL_APIENTRY VertexAttrib4Nubv(GLuint index, const GLubyte *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY VertexAttrib4Nuiv(GLuint index, const GLuint *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY VertexAttrib4Nusv(GLuint index, const GLushort *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY VertexAttrib4bv(GLuint index, const GLbyte *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY
|
||||
VertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
|
||||
ANGLE_EXPORT void GL_APIENTRY VertexAttrib4dv(GLuint index, const GLdouble *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY
|
||||
VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
||||
ANGLE_EXPORT void GL_APIENTRY VertexAttrib4fv(GLuint index, const GLfloat *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY VertexAttrib4iv(GLuint index, const GLint *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY
|
||||
VertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
|
||||
ANGLE_EXPORT void GL_APIENTRY VertexAttrib4sv(GLuint index, const GLshort *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY VertexAttrib4ubv(GLuint index, const GLubyte *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY VertexAttrib4uiv(GLuint index, const GLuint *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY VertexAttrib4usv(GLuint index, const GLushort *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY VertexAttribPointer(GLuint index,
|
||||
GLint size,
|
||||
GLenum type,
|
||||
GLboolean normalized,
|
||||
GLsizei stride,
|
||||
const void *pointer);
|
||||
} // namespace gl
|
||||
|
||||
#endif // OPENGL32_ENTRY_POINTS_GL_2_0_AUTOGEN_H_
|
||||
153
src/openGL32/entry_points_gl_2_1_autogen.cpp
Normal file
153
src/openGL32/entry_points_gl_2_1_autogen.cpp
Normal file
@@ -0,0 +1,153 @@
|
||||
// GENERATED FILE - DO NOT EDIT.
|
||||
// Generated by generate_entry_points.py using data from gl.xml.
|
||||
//
|
||||
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
//
|
||||
// entry_points_gl_2_1_autogen.cpp:
|
||||
// Defines the GL 2.1 entry points.
|
||||
|
||||
#include "openGL32/entry_points_gl_2_1_autogen.h"
|
||||
|
||||
#include "libANGLE/Context.h"
|
||||
#include "libANGLE/Context.inl.h"
|
||||
#include "libANGLE/validationEGL.h"
|
||||
#include "libANGLE/validationES.h"
|
||||
#include "libANGLE/validationES1.h"
|
||||
#include "libANGLE/validationES2.h"
|
||||
#include "libANGLE/validationES3.h"
|
||||
#include "libANGLE/validationES31.h"
|
||||
#include "libANGLE/validationESEXT.h"
|
||||
#include "libANGLE/validationGL21_autogen.h"
|
||||
#include "libGLESv2/global_state.h"
|
||||
#include "openGL32/entry_points_utils.h"
|
||||
|
||||
namespace gl
|
||||
{
|
||||
void GL_APIENTRY UniformMatrix2x3fv(GLint location,
|
||||
GLsizei count,
|
||||
GLboolean transpose,
|
||||
const GLfloat *value)
|
||||
{
|
||||
EVENT(
|
||||
"(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat *value "
|
||||
"= 0x%016" PRIxPTR ")",
|
||||
location, count, transpose, (uintptr_t)value);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() ||
|
||||
ValidateUniformMatrix2x3fv(context, location, count, transpose, value))
|
||||
{
|
||||
context->uniformMatrix2x3fv(location, count, transpose, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY UniformMatrix2x4fv(GLint location,
|
||||
GLsizei count,
|
||||
GLboolean transpose,
|
||||
const GLfloat *value)
|
||||
{
|
||||
EVENT(
|
||||
"(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat *value "
|
||||
"= 0x%016" PRIxPTR ")",
|
||||
location, count, transpose, (uintptr_t)value);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() ||
|
||||
ValidateUniformMatrix2x4fv(context, location, count, transpose, value))
|
||||
{
|
||||
context->uniformMatrix2x4fv(location, count, transpose, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY UniformMatrix3x2fv(GLint location,
|
||||
GLsizei count,
|
||||
GLboolean transpose,
|
||||
const GLfloat *value)
|
||||
{
|
||||
EVENT(
|
||||
"(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat *value "
|
||||
"= 0x%016" PRIxPTR ")",
|
||||
location, count, transpose, (uintptr_t)value);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() ||
|
||||
ValidateUniformMatrix3x2fv(context, location, count, transpose, value))
|
||||
{
|
||||
context->uniformMatrix3x2fv(location, count, transpose, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY UniformMatrix3x4fv(GLint location,
|
||||
GLsizei count,
|
||||
GLboolean transpose,
|
||||
const GLfloat *value)
|
||||
{
|
||||
EVENT(
|
||||
"(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat *value "
|
||||
"= 0x%016" PRIxPTR ")",
|
||||
location, count, transpose, (uintptr_t)value);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() ||
|
||||
ValidateUniformMatrix3x4fv(context, location, count, transpose, value))
|
||||
{
|
||||
context->uniformMatrix3x4fv(location, count, transpose, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY UniformMatrix4x2fv(GLint location,
|
||||
GLsizei count,
|
||||
GLboolean transpose,
|
||||
const GLfloat *value)
|
||||
{
|
||||
EVENT(
|
||||
"(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat *value "
|
||||
"= 0x%016" PRIxPTR ")",
|
||||
location, count, transpose, (uintptr_t)value);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() ||
|
||||
ValidateUniformMatrix4x2fv(context, location, count, transpose, value))
|
||||
{
|
||||
context->uniformMatrix4x2fv(location, count, transpose, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY UniformMatrix4x3fv(GLint location,
|
||||
GLsizei count,
|
||||
GLboolean transpose,
|
||||
const GLfloat *value)
|
||||
{
|
||||
EVENT(
|
||||
"(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat *value "
|
||||
"= 0x%016" PRIxPTR ")",
|
||||
location, count, transpose, (uintptr_t)value);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() ||
|
||||
ValidateUniformMatrix4x3fv(context, location, count, transpose, value))
|
||||
{
|
||||
context->uniformMatrix4x3fv(location, count, transpose, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
} // namespace gl
|
||||
48
src/openGL32/entry_points_gl_2_1_autogen.h
Normal file
48
src/openGL32/entry_points_gl_2_1_autogen.h
Normal file
@@ -0,0 +1,48 @@
|
||||
// GENERATED FILE - DO NOT EDIT.
|
||||
// Generated by generate_entry_points.py using data from gl.xml.
|
||||
//
|
||||
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
//
|
||||
// entry_points_gl_2_1_autogen.h:
|
||||
// Defines the GL 2.1 entry points.
|
||||
|
||||
#ifndef OPENGL32_ENTRY_POINTS_GL_2_1_AUTOGEN_H_
|
||||
#define OPENGL32_ENTRY_POINTS_GL_2_1_AUTOGEN_H_
|
||||
|
||||
#include <export.h>
|
||||
#include "angle_gl.h"
|
||||
|
||||
#include "WGL/wgl.h"
|
||||
#include "windows.h"
|
||||
|
||||
namespace gl
|
||||
{
|
||||
ANGLE_EXPORT void GL_APIENTRY UniformMatrix2x3fv(GLint location,
|
||||
GLsizei count,
|
||||
GLboolean transpose,
|
||||
const GLfloat *value);
|
||||
ANGLE_EXPORT void GL_APIENTRY UniformMatrix2x4fv(GLint location,
|
||||
GLsizei count,
|
||||
GLboolean transpose,
|
||||
const GLfloat *value);
|
||||
ANGLE_EXPORT void GL_APIENTRY UniformMatrix3x2fv(GLint location,
|
||||
GLsizei count,
|
||||
GLboolean transpose,
|
||||
const GLfloat *value);
|
||||
ANGLE_EXPORT void GL_APIENTRY UniformMatrix3x4fv(GLint location,
|
||||
GLsizei count,
|
||||
GLboolean transpose,
|
||||
const GLfloat *value);
|
||||
ANGLE_EXPORT void GL_APIENTRY UniformMatrix4x2fv(GLint location,
|
||||
GLsizei count,
|
||||
GLboolean transpose,
|
||||
const GLfloat *value);
|
||||
ANGLE_EXPORT void GL_APIENTRY UniformMatrix4x3fv(GLint location,
|
||||
GLsizei count,
|
||||
GLboolean transpose,
|
||||
const GLfloat *value);
|
||||
} // namespace gl
|
||||
|
||||
#endif // OPENGL32_ENTRY_POINTS_GL_2_1_AUTOGEN_H_
|
||||
1391
src/openGL32/entry_points_gl_3_0_autogen.cpp
Normal file
1391
src/openGL32/entry_points_gl_3_0_autogen.cpp
Normal file
File diff suppressed because it is too large
Load Diff
170
src/openGL32/entry_points_gl_3_0_autogen.h
Normal file
170
src/openGL32/entry_points_gl_3_0_autogen.h
Normal file
@@ -0,0 +1,170 @@
|
||||
// GENERATED FILE - DO NOT EDIT.
|
||||
// Generated by generate_entry_points.py using data from gl.xml.
|
||||
//
|
||||
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
//
|
||||
// entry_points_gl_3_0_autogen.h:
|
||||
// Defines the GL 3.0 entry points.
|
||||
|
||||
#ifndef OPENGL32_ENTRY_POINTS_GL_3_0_AUTOGEN_H_
|
||||
#define OPENGL32_ENTRY_POINTS_GL_3_0_AUTOGEN_H_
|
||||
|
||||
#include <export.h>
|
||||
#include "angle_gl.h"
|
||||
|
||||
#include "WGL/wgl.h"
|
||||
#include "windows.h"
|
||||
|
||||
namespace gl
|
||||
{
|
||||
ANGLE_EXPORT void GL_APIENTRY BeginConditionalRender(GLuint id, GLenum mode);
|
||||
ANGLE_EXPORT void GL_APIENTRY BeginTransformFeedback(GLenum primitiveMode);
|
||||
ANGLE_EXPORT void GL_APIENTRY BindBufferBase(GLenum target, GLuint index, GLuint buffer);
|
||||
ANGLE_EXPORT void GL_APIENTRY
|
||||
BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
|
||||
ANGLE_EXPORT void GL_APIENTRY BindFragDataLocation(GLuint program,
|
||||
GLuint color,
|
||||
const GLchar *name);
|
||||
ANGLE_EXPORT void GL_APIENTRY BindFramebuffer(GLenum target, GLuint framebuffer);
|
||||
ANGLE_EXPORT void GL_APIENTRY BindRenderbuffer(GLenum target, GLuint renderbuffer);
|
||||
ANGLE_EXPORT void GL_APIENTRY BindVertexArray(GLuint array);
|
||||
ANGLE_EXPORT void GL_APIENTRY BlitFramebuffer(GLint srcX0,
|
||||
GLint srcY0,
|
||||
GLint srcX1,
|
||||
GLint srcY1,
|
||||
GLint dstX0,
|
||||
GLint dstY0,
|
||||
GLint dstX1,
|
||||
GLint dstY1,
|
||||
GLbitfield mask,
|
||||
GLenum filter);
|
||||
ANGLE_EXPORT GLenum GL_APIENTRY CheckFramebufferStatus(GLenum target);
|
||||
ANGLE_EXPORT void GL_APIENTRY ClampColor(GLenum target, GLenum clamp);
|
||||
ANGLE_EXPORT void GL_APIENTRY ClearBufferfi(GLenum buffer,
|
||||
GLint drawbuffer,
|
||||
GLfloat depth,
|
||||
GLint stencil);
|
||||
ANGLE_EXPORT void GL_APIENTRY ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
|
||||
ANGLE_EXPORT void GL_APIENTRY ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
|
||||
ANGLE_EXPORT void GL_APIENTRY ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
|
||||
ANGLE_EXPORT void GL_APIENTRY
|
||||
ColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
|
||||
ANGLE_EXPORT void GL_APIENTRY DeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
|
||||
ANGLE_EXPORT void GL_APIENTRY DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
|
||||
ANGLE_EXPORT void GL_APIENTRY DeleteVertexArrays(GLsizei n, const GLuint *arrays);
|
||||
ANGLE_EXPORT void GL_APIENTRY Disablei(GLenum target, GLuint index);
|
||||
ANGLE_EXPORT void GL_APIENTRY Enablei(GLenum target, GLuint index);
|
||||
ANGLE_EXPORT void GL_APIENTRY EndConditionalRender();
|
||||
ANGLE_EXPORT void GL_APIENTRY EndTransformFeedback();
|
||||
ANGLE_EXPORT void GL_APIENTRY FlushMappedBufferRange(GLenum target,
|
||||
GLintptr offset,
|
||||
GLsizeiptr length);
|
||||
ANGLE_EXPORT void GL_APIENTRY FramebufferRenderbuffer(GLenum target,
|
||||
GLenum attachment,
|
||||
GLenum renderbuffertarget,
|
||||
GLuint renderbuffer);
|
||||
ANGLE_EXPORT void GL_APIENTRY FramebufferTexture1D(GLenum target,
|
||||
GLenum attachment,
|
||||
GLenum textarget,
|
||||
GLuint texture,
|
||||
GLint level);
|
||||
ANGLE_EXPORT void GL_APIENTRY FramebufferTexture2D(GLenum target,
|
||||
GLenum attachment,
|
||||
GLenum textarget,
|
||||
GLuint texture,
|
||||
GLint level);
|
||||
ANGLE_EXPORT void GL_APIENTRY FramebufferTexture3D(GLenum target,
|
||||
GLenum attachment,
|
||||
GLenum textarget,
|
||||
GLuint texture,
|
||||
GLint level,
|
||||
GLint zoffset);
|
||||
ANGLE_EXPORT void GL_APIENTRY
|
||||
FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
|
||||
ANGLE_EXPORT void GL_APIENTRY GenFramebuffers(GLsizei n, GLuint *framebuffers);
|
||||
ANGLE_EXPORT void GL_APIENTRY GenRenderbuffers(GLsizei n, GLuint *renderbuffers);
|
||||
ANGLE_EXPORT void GL_APIENTRY GenVertexArrays(GLsizei n, GLuint *arrays);
|
||||
ANGLE_EXPORT void GL_APIENTRY GenerateMipmap(GLenum target);
|
||||
ANGLE_EXPORT void GL_APIENTRY GetBooleani_v(GLenum target, GLuint index, GLboolean *data);
|
||||
ANGLE_EXPORT GLint GL_APIENTRY GetFragDataLocation(GLuint program, const GLchar *name);
|
||||
ANGLE_EXPORT void GL_APIENTRY GetFramebufferAttachmentParameteriv(GLenum target,
|
||||
GLenum attachment,
|
||||
GLenum pname,
|
||||
GLint *params);
|
||||
ANGLE_EXPORT void GL_APIENTRY GetIntegeri_v(GLenum target, GLuint index, GLint *data);
|
||||
ANGLE_EXPORT void GL_APIENTRY GetRenderbufferParameteriv(GLenum target,
|
||||
GLenum pname,
|
||||
GLint *params);
|
||||
ANGLE_EXPORT const GLubyte *GL_APIENTRY GetStringi(GLenum name, GLuint index);
|
||||
ANGLE_EXPORT void GL_APIENTRY GetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
|
||||
ANGLE_EXPORT void GL_APIENTRY GetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
|
||||
ANGLE_EXPORT void GL_APIENTRY GetTransformFeedbackVarying(GLuint program,
|
||||
GLuint index,
|
||||
GLsizei bufSize,
|
||||
GLsizei *length,
|
||||
GLsizei *size,
|
||||
GLenum *type,
|
||||
GLchar *name);
|
||||
ANGLE_EXPORT void GL_APIENTRY GetUniformuiv(GLuint program, GLint location, GLuint *params);
|
||||
ANGLE_EXPORT void GL_APIENTRY GetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
|
||||
ANGLE_EXPORT void GL_APIENTRY GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
|
||||
ANGLE_EXPORT GLboolean GL_APIENTRY IsEnabledi(GLenum target, GLuint index);
|
||||
ANGLE_EXPORT GLboolean GL_APIENTRY IsFramebuffer(GLuint framebuffer);
|
||||
ANGLE_EXPORT GLboolean GL_APIENTRY IsRenderbuffer(GLuint renderbuffer);
|
||||
ANGLE_EXPORT GLboolean GL_APIENTRY IsVertexArray(GLuint array);
|
||||
ANGLE_EXPORT void *GL_APIENTRY MapBufferRange(GLenum target,
|
||||
GLintptr offset,
|
||||
GLsizeiptr length,
|
||||
GLbitfield access);
|
||||
ANGLE_EXPORT void GL_APIENTRY RenderbufferStorage(GLenum target,
|
||||
GLenum internalformat,
|
||||
GLsizei width,
|
||||
GLsizei height);
|
||||
ANGLE_EXPORT void GL_APIENTRY RenderbufferStorageMultisample(GLenum target,
|
||||
GLsizei samples,
|
||||
GLenum internalformat,
|
||||
GLsizei width,
|
||||
GLsizei height);
|
||||
ANGLE_EXPORT void GL_APIENTRY TexParameterIiv(GLenum target, GLenum pname, const GLint *params);
|
||||
ANGLE_EXPORT void GL_APIENTRY TexParameterIuiv(GLenum target, GLenum pname, const GLuint *params);
|
||||
ANGLE_EXPORT void GL_APIENTRY TransformFeedbackVaryings(GLuint program,
|
||||
GLsizei count,
|
||||
const GLchar *const *varyings,
|
||||
GLenum bufferMode);
|
||||
ANGLE_EXPORT void GL_APIENTRY Uniform1ui(GLint location, GLuint v0);
|
||||
ANGLE_EXPORT void GL_APIENTRY Uniform1uiv(GLint location, GLsizei count, const GLuint *value);
|
||||
ANGLE_EXPORT void GL_APIENTRY Uniform2ui(GLint location, GLuint v0, GLuint v1);
|
||||
ANGLE_EXPORT void GL_APIENTRY Uniform2uiv(GLint location, GLsizei count, const GLuint *value);
|
||||
ANGLE_EXPORT void GL_APIENTRY Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
|
||||
ANGLE_EXPORT void GL_APIENTRY Uniform3uiv(GLint location, GLsizei count, const GLuint *value);
|
||||
ANGLE_EXPORT void GL_APIENTRY
|
||||
Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
|
||||
ANGLE_EXPORT void GL_APIENTRY Uniform4uiv(GLint location, GLsizei count, const GLuint *value);
|
||||
ANGLE_EXPORT void GL_APIENTRY VertexAttribI1i(GLuint index, GLint x);
|
||||
ANGLE_EXPORT void GL_APIENTRY VertexAttribI1iv(GLuint index, const GLint *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY VertexAttribI1ui(GLuint index, GLuint x);
|
||||
ANGLE_EXPORT void GL_APIENTRY VertexAttribI1uiv(GLuint index, const GLuint *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY VertexAttribI2i(GLuint index, GLint x, GLint y);
|
||||
ANGLE_EXPORT void GL_APIENTRY VertexAttribI2iv(GLuint index, const GLint *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY VertexAttribI2ui(GLuint index, GLuint x, GLuint y);
|
||||
ANGLE_EXPORT void GL_APIENTRY VertexAttribI2uiv(GLuint index, const GLuint *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY VertexAttribI3i(GLuint index, GLint x, GLint y, GLint z);
|
||||
ANGLE_EXPORT void GL_APIENTRY VertexAttribI3iv(GLuint index, const GLint *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY VertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z);
|
||||
ANGLE_EXPORT void GL_APIENTRY VertexAttribI3uiv(GLuint index, const GLuint *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY VertexAttribI4bv(GLuint index, const GLbyte *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY VertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
|
||||
ANGLE_EXPORT void GL_APIENTRY VertexAttribI4iv(GLuint index, const GLint *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY VertexAttribI4sv(GLuint index, const GLshort *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY VertexAttribI4ubv(GLuint index, const GLubyte *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY
|
||||
VertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
|
||||
ANGLE_EXPORT void GL_APIENTRY VertexAttribI4uiv(GLuint index, const GLuint *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY VertexAttribI4usv(GLuint index, const GLushort *v);
|
||||
ANGLE_EXPORT void GL_APIENTRY
|
||||
VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
|
||||
} // namespace gl
|
||||
|
||||
#endif // OPENGL32_ENTRY_POINTS_GL_3_0_AUTOGEN_H_
|
||||
272
src/openGL32/entry_points_gl_3_1_autogen.cpp
Normal file
272
src/openGL32/entry_points_gl_3_1_autogen.cpp
Normal file
@@ -0,0 +1,272 @@
|
||||
// GENERATED FILE - DO NOT EDIT.
|
||||
// Generated by generate_entry_points.py using data from gl.xml.
|
||||
//
|
||||
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
//
|
||||
// entry_points_gl_3_1_autogen.cpp:
|
||||
// Defines the GL 3.1 entry points.
|
||||
|
||||
#include "openGL32/entry_points_gl_3_1_autogen.h"
|
||||
|
||||
#include "libANGLE/Context.h"
|
||||
#include "libANGLE/Context.inl.h"
|
||||
#include "libANGLE/validationEGL.h"
|
||||
#include "libANGLE/validationES.h"
|
||||
#include "libANGLE/validationES1.h"
|
||||
#include "libANGLE/validationES2.h"
|
||||
#include "libANGLE/validationES3.h"
|
||||
#include "libANGLE/validationES31.h"
|
||||
#include "libANGLE/validationESEXT.h"
|
||||
#include "libANGLE/validationGL31_autogen.h"
|
||||
#include "libGLESv2/global_state.h"
|
||||
#include "openGL32/entry_points_utils.h"
|
||||
|
||||
namespace gl
|
||||
{
|
||||
void GL_APIENTRY CopyBufferSubData(GLenum readTarget,
|
||||
GLenum writeTarget,
|
||||
GLintptr readOffset,
|
||||
GLintptr writeOffset,
|
||||
GLsizeiptr size)
|
||||
{
|
||||
EVENT(
|
||||
"(GLenum readTarget = 0x%X, GLenum writeTarget = 0x%X, GLintptr readOffset = %llu, "
|
||||
"GLintptr writeOffset = %llu, GLsizeiptr size = %llu)",
|
||||
readTarget, writeTarget, static_cast<unsigned long long>(readOffset),
|
||||
static_cast<unsigned long long>(writeOffset), static_cast<unsigned long long>(size));
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
BufferBinding readTargetPacked = FromGLenum<BufferBinding>(readTarget);
|
||||
BufferBinding writeTargetPacked = FromGLenum<BufferBinding>(writeTarget);
|
||||
if (context->skipValidation() ||
|
||||
ValidateCopyBufferSubData(context, readTargetPacked, writeTargetPacked, readOffset,
|
||||
writeOffset, size))
|
||||
{
|
||||
context->copyBufferSubData(readTargetPacked, writeTargetPacked, readOffset, writeOffset,
|
||||
size);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
|
||||
{
|
||||
EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei instancecount = %d)",
|
||||
mode, first, count, instancecount);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
PrimitiveMode modePacked = FromGLenum<PrimitiveMode>(mode);
|
||||
if (context->skipValidation() ||
|
||||
ValidateDrawArraysInstanced(context, modePacked, first, count, instancecount))
|
||||
{
|
||||
context->drawArraysInstanced(modePacked, first, count, instancecount);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY DrawElementsInstanced(GLenum mode,
|
||||
GLsizei count,
|
||||
GLenum type,
|
||||
const void *indices,
|
||||
GLsizei instancecount)
|
||||
{
|
||||
EVENT(
|
||||
"(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const void *indices = "
|
||||
"0x%016" PRIxPTR ", GLsizei instancecount = %d)",
|
||||
mode, count, type, (uintptr_t)indices, instancecount);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
PrimitiveMode modePacked = FromGLenum<PrimitiveMode>(mode);
|
||||
DrawElementsType typePacked = FromGLenum<DrawElementsType>(type);
|
||||
if (context->skipValidation() ||
|
||||
ValidateDrawElementsInstanced(context, modePacked, count, typePacked, indices,
|
||||
instancecount))
|
||||
{
|
||||
context->drawElementsInstanced(modePacked, count, typePacked, indices, instancecount);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY GetActiveUniformBlockName(GLuint program,
|
||||
GLuint uniformBlockIndex,
|
||||
GLsizei bufSize,
|
||||
GLsizei *length,
|
||||
GLchar *uniformBlockName)
|
||||
{
|
||||
EVENT(
|
||||
"(GLuint program = %u, GLuint uniformBlockIndex = %u, GLsizei bufSize = %d, GLsizei "
|
||||
"*length = 0x%016" PRIxPTR ", GLchar *uniformBlockName = 0x%016" PRIxPTR ")",
|
||||
program, uniformBlockIndex, bufSize, (uintptr_t)length, (uintptr_t)uniformBlockName);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() ||
|
||||
ValidateGetActiveUniformBlockName(context, program, uniformBlockIndex, bufSize, length,
|
||||
uniformBlockName))
|
||||
{
|
||||
context->getActiveUniformBlockName(program, uniformBlockIndex, bufSize, length,
|
||||
uniformBlockName);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY GetActiveUniformBlockiv(GLuint program,
|
||||
GLuint uniformBlockIndex,
|
||||
GLenum pname,
|
||||
GLint *params)
|
||||
{
|
||||
EVENT(
|
||||
"(GLuint program = %u, GLuint uniformBlockIndex = %u, GLenum pname = 0x%X, GLint *params = "
|
||||
"0x%016" PRIxPTR ")",
|
||||
program, uniformBlockIndex, pname, (uintptr_t)params);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() ||
|
||||
ValidateGetActiveUniformBlockiv(context, program, uniformBlockIndex, pname, params))
|
||||
{
|
||||
context->getActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY GetActiveUniformName(GLuint program,
|
||||
GLuint uniformIndex,
|
||||
GLsizei bufSize,
|
||||
GLsizei *length,
|
||||
GLchar *uniformName)
|
||||
{
|
||||
EVENT(
|
||||
"(GLuint program = %u, GLuint uniformIndex = %u, GLsizei bufSize = %d, GLsizei *length = "
|
||||
"0x%016" PRIxPTR ", GLchar *uniformName = 0x%016" PRIxPTR ")",
|
||||
program, uniformIndex, bufSize, (uintptr_t)length, (uintptr_t)uniformName);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() ||
|
||||
ValidateGetActiveUniformName(context, program, uniformIndex, bufSize, length,
|
||||
uniformName))
|
||||
{
|
||||
context->getActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY GetActiveUniformsiv(GLuint program,
|
||||
GLsizei uniformCount,
|
||||
const GLuint *uniformIndices,
|
||||
GLenum pname,
|
||||
GLint *params)
|
||||
{
|
||||
EVENT(
|
||||
"(GLuint program = %u, GLsizei uniformCount = %d, const GLuint *uniformIndices = "
|
||||
"0x%016" PRIxPTR ", GLenum pname = 0x%X, GLint *params = 0x%016" PRIxPTR ")",
|
||||
program, uniformCount, (uintptr_t)uniformIndices, pname, (uintptr_t)params);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateGetActiveUniformsiv(context, program, uniformCount,
|
||||
uniformIndices, pname, params))
|
||||
{
|
||||
context->getActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GLuint GL_APIENTRY GetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
|
||||
{
|
||||
EVENT("(GLuint program = %u, const GLchar *uniformBlockName = 0x%016" PRIxPTR ")", program,
|
||||
(uintptr_t)uniformBlockName);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() ||
|
||||
ValidateGetUniformBlockIndex(context, program, uniformBlockName))
|
||||
{
|
||||
return context->getUniformBlockIndex(program, uniformBlockName);
|
||||
}
|
||||
}
|
||||
|
||||
return GetDefaultReturnValue<EntryPoint::GetUniformBlockIndex, GLuint>();
|
||||
}
|
||||
|
||||
void GL_APIENTRY GetUniformIndices(GLuint program,
|
||||
GLsizei uniformCount,
|
||||
const GLchar *const *uniformNames,
|
||||
GLuint *uniformIndices)
|
||||
{
|
||||
EVENT(
|
||||
"(GLuint program = %u, GLsizei uniformCount = %d, const GLchar *const*uniformNames = "
|
||||
"0x%016" PRIxPTR ", GLuint *uniformIndices = 0x%016" PRIxPTR ")",
|
||||
program, uniformCount, (uintptr_t)uniformNames, (uintptr_t)uniformIndices);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() ||
|
||||
ValidateGetUniformIndices(context, program, uniformCount, uniformNames, uniformIndices))
|
||||
{
|
||||
context->getUniformIndices(program, uniformCount, uniformNames, uniformIndices);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY PrimitiveRestartIndex(GLuint index)
|
||||
{
|
||||
EVENT("(GLuint index = %u)", index);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidatePrimitiveRestartIndex(context, index))
|
||||
{
|
||||
context->primitiveRestartIndex(index);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY TexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
|
||||
{
|
||||
EVENT("(GLenum target = 0x%X, GLenum internalformat = 0x%X, GLuint buffer = %u)", target,
|
||||
internalformat, buffer);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() || ValidateTexBuffer(context, target, internalformat, buffer))
|
||||
{
|
||||
context->texBuffer(target, internalformat, buffer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GL_APIENTRY UniformBlockBinding(GLuint program,
|
||||
GLuint uniformBlockIndex,
|
||||
GLuint uniformBlockBinding)
|
||||
{
|
||||
EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLuint uniformBlockBinding = %u)",
|
||||
program, uniformBlockIndex, uniformBlockBinding);
|
||||
|
||||
Context *context = GetValidGlobalContext();
|
||||
if (context)
|
||||
{
|
||||
if (context->skipValidation() ||
|
||||
ValidateUniformBlockBinding(context, program, uniformBlockIndex, uniformBlockBinding))
|
||||
{
|
||||
context->uniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
|
||||
}
|
||||
}
|
||||
}
|
||||
} // namespace gl
|
||||
68
src/openGL32/entry_points_gl_3_1_autogen.h
Normal file
68
src/openGL32/entry_points_gl_3_1_autogen.h
Normal file
@@ -0,0 +1,68 @@
|
||||
// GENERATED FILE - DO NOT EDIT.
|
||||
// Generated by generate_entry_points.py using data from gl.xml.
|
||||
//
|
||||
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
//
|
||||
// entry_points_gl_3_1_autogen.h:
|
||||
// Defines the GL 3.1 entry points.
|
||||
|
||||
#ifndef OPENGL32_ENTRY_POINTS_GL_3_1_AUTOGEN_H_
|
||||
#define OPENGL32_ENTRY_POINTS_GL_3_1_AUTOGEN_H_
|
||||
|
||||
#include <export.h>
|
||||
#include "angle_gl.h"
|
||||
|
||||
#include "WGL/wgl.h"
|
||||
#include "windows.h"
|
||||
|
||||
namespace gl
|
||||
{
|
||||
ANGLE_EXPORT void GL_APIENTRY CopyBufferSubData(GLenum readTarget,
|
||||
GLenum writeTarget,
|
||||
GLintptr readOffset,
|
||||
GLintptr writeOffset,
|
||||
GLsizeiptr size);
|
||||
ANGLE_EXPORT void GL_APIENTRY DrawArraysInstanced(GLenum mode,
|
||||
GLint first,
|
||||
GLsizei count,
|
||||
GLsizei instancecount);
|
||||
ANGLE_EXPORT void GL_APIENTRY DrawElementsInstanced(GLenum mode,
|
||||
GLsizei count,
|
||||
GLenum type,
|
||||
const void *indices,
|
||||
GLsizei instancecount);
|
||||
ANGLE_EXPORT void GL_APIENTRY GetActiveUniformBlockName(GLuint program,
|
||||
GLuint uniformBlockIndex,
|
||||
GLsizei bufSize,
|
||||
GLsizei *length,
|
||||
GLchar *uniformBlockName);
|
||||
ANGLE_EXPORT void GL_APIENTRY GetActiveUniformBlockiv(GLuint program,
|
||||
GLuint uniformBlockIndex,
|
||||
GLenum pname,
|
||||
GLint *params);
|
||||
ANGLE_EXPORT void GL_APIENTRY GetActiveUniformName(GLuint program,
|
||||
GLuint uniformIndex,
|
||||
GLsizei bufSize,
|
||||
GLsizei *length,
|
||||
GLchar *uniformName);
|
||||
ANGLE_EXPORT void GL_APIENTRY GetActiveUniformsiv(GLuint program,
|
||||
GLsizei uniformCount,
|
||||
const GLuint *uniformIndices,
|
||||
GLenum pname,
|
||||
GLint *params);
|
||||
ANGLE_EXPORT GLuint GL_APIENTRY GetUniformBlockIndex(GLuint program,
|
||||
const GLchar *uniformBlockName);
|
||||
ANGLE_EXPORT void GL_APIENTRY GetUniformIndices(GLuint program,
|
||||
GLsizei uniformCount,
|
||||
const GLchar *const *uniformNames,
|
||||
GLuint *uniformIndices);
|
||||
ANGLE_EXPORT void GL_APIENTRY PrimitiveRestartIndex(GLuint index);
|
||||
ANGLE_EXPORT void GL_APIENTRY TexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
|
||||
ANGLE_EXPORT void GL_APIENTRY UniformBlockBinding(GLuint program,
|
||||
GLuint uniformBlockIndex,
|
||||
GLuint uniformBlockBinding);
|
||||
} // namespace gl
|
||||
|
||||
#endif // OPENGL32_ENTRY_POINTS_GL_3_1_AUTOGEN_H_
|
||||
72
src/openGL32/entry_points_utils.h
Normal file
72
src/openGL32/entry_points_utils.h
Normal file
@@ -0,0 +1,72 @@
|
||||
//
|
||||
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
//
|
||||
// entry_point_utils:
|
||||
// These helpers are used in GL entry point routines.
|
||||
|
||||
#ifndef OPENGL32_ENTRY_POINT_UTILS_H_
|
||||
#define OPENGL32_ENTRY_POINT_UTILS_H_
|
||||
|
||||
#include "angle_gl.h"
|
||||
#include "common/Optional.h"
|
||||
#include "common/PackedEnums.h"
|
||||
#include "common/angleutils.h"
|
||||
#include "common/mathutil.h"
|
||||
#include "openGL32/entry_points_enum_autogen.h"
|
||||
|
||||
namespace gl
|
||||
{
|
||||
// A template struct for determining the default value to return for each entry point.
|
||||
template <EntryPoint EP, typename ReturnType>
|
||||
struct DefaultReturnValue;
|
||||
|
||||
// Default return values for each basic return type.
|
||||
template <EntryPoint EP>
|
||||
struct DefaultReturnValue<EP, GLint>
|
||||
{
|
||||
static constexpr GLint kValue = -1;
|
||||
};
|
||||
|
||||
// This doubles as the GLenum return value.
|
||||
template <EntryPoint EP>
|
||||
struct DefaultReturnValue<EP, GLuint>
|
||||
{
|
||||
static constexpr GLuint kValue = 0;
|
||||
};
|
||||
|
||||
template <EntryPoint EP>
|
||||
struct DefaultReturnValue<EP, GLboolean>
|
||||
{
|
||||
static constexpr GLboolean kValue = GL_FALSE;
|
||||
};
|
||||
|
||||
// Catch-all rules for pointer types.
|
||||
template <EntryPoint EP, typename PointerType>
|
||||
struct DefaultReturnValue<EP, const PointerType *>
|
||||
{
|
||||
static constexpr const PointerType *kValue = nullptr;
|
||||
};
|
||||
|
||||
template <EntryPoint EP, typename PointerType>
|
||||
struct DefaultReturnValue<EP, PointerType *>
|
||||
{
|
||||
static constexpr PointerType *kValue = nullptr;
|
||||
};
|
||||
|
||||
// Overloaded to return invalid index
|
||||
template <>
|
||||
struct DefaultReturnValue<EntryPoint::GetUniformBlockIndex, GLuint>
|
||||
{
|
||||
static constexpr GLuint kValue = GL_INVALID_INDEX;
|
||||
};
|
||||
|
||||
template <EntryPoint EP, typename ReturnType>
|
||||
constexpr ANGLE_INLINE ReturnType GetDefaultReturnValue()
|
||||
{
|
||||
return DefaultReturnValue<EP, ReturnType>::kValue;
|
||||
}
|
||||
} // namespace gl
|
||||
|
||||
#endif // OPENGL32_ENTRY_POINT_UTILS_H_
|
||||
319
src/openGL32/entry_points_wgl.cpp
Normal file
319
src/openGL32/entry_points_wgl.cpp
Normal file
@@ -0,0 +1,319 @@
|
||||
//
|
||||
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
//
|
||||
// entry_points_wgl.cpp: Implements the exported WGL functions.
|
||||
|
||||
#include "entry_points_wgl.h"
|
||||
|
||||
#include "common/debug.h"
|
||||
#include "common/event_tracer.h"
|
||||
#include "common/utilities.h"
|
||||
#include "common/version.h"
|
||||
#include "libANGLE/Context.h"
|
||||
#include "libANGLE/Display.h"
|
||||
#include "libANGLE/EGLSync.h"
|
||||
#include "libANGLE/Surface.h"
|
||||
#include "libANGLE/Texture.h"
|
||||
#include "libANGLE/Thread.h"
|
||||
#include "libANGLE/queryutils.h"
|
||||
#include "libANGLE/validationEGL.h"
|
||||
#include "libGLESv2/global_state.h"
|
||||
#include "openGL32/proc_table_wgl.h"
|
||||
|
||||
using namespace wgl;
|
||||
using namespace egl;
|
||||
|
||||
namespace
|
||||
{
|
||||
|
||||
bool CompareProc(const ProcEntry &a, const char *b)
|
||||
{
|
||||
return strcmp(a.first, b) < 0;
|
||||
}
|
||||
|
||||
void ClipConfigs(const std::vector<const Config *> &filteredConfigs,
|
||||
EGLConfig *output_configs,
|
||||
EGLint config_size,
|
||||
EGLint *num_config)
|
||||
{
|
||||
EGLint result_size = static_cast<EGLint>(filteredConfigs.size());
|
||||
if (output_configs)
|
||||
{
|
||||
result_size = std::max(std::min(result_size, config_size), 0);
|
||||
for (EGLint i = 0; i < result_size; i++)
|
||||
{
|
||||
output_configs[i] = const_cast<Config *>(filteredConfigs[i]);
|
||||
}
|
||||
}
|
||||
*num_config = result_size;
|
||||
}
|
||||
} // anonymous namespace
|
||||
|
||||
extern "C" {
|
||||
|
||||
// WGL 1.0
|
||||
int GL_APIENTRY wglChoosePixelFormat(HDC hDc, const PIXELFORMATDESCRIPTOR *pPfd)
|
||||
{
|
||||
UNIMPLEMENTED();
|
||||
return 1;
|
||||
}
|
||||
|
||||
int GL_APIENTRY wglDescribePixelFormat(HDC hdc, int ipfd, UINT cjpfd, PIXELFORMATDESCRIPTOR *ppfd)
|
||||
{
|
||||
UNIMPLEMENTED();
|
||||
if (ppfd)
|
||||
{
|
||||
ppfd->dwFlags = ppfd->dwFlags | PFD_DRAW_TO_WINDOW;
|
||||
ppfd->dwFlags = ppfd->dwFlags | PFD_SUPPORT_OPENGL;
|
||||
ppfd->dwFlags = ppfd->dwFlags | PFD_GENERIC_ACCELERATED;
|
||||
ppfd->dwFlags = ppfd->dwFlags | PFD_DOUBLEBUFFER;
|
||||
ppfd->iPixelType = PFD_TYPE_RGBA;
|
||||
ppfd->cRedBits = 8;
|
||||
ppfd->cGreenBits = 8;
|
||||
ppfd->cBlueBits = 8;
|
||||
ppfd->cAlphaBits = 8;
|
||||
ppfd->cDepthBits = 24;
|
||||
ppfd->cStencilBits = 8;
|
||||
ppfd->nVersion = 3;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
UINT GL_APIENTRY wglGetEnhMetaFilePixelFormat(HENHMETAFILE hemf,
|
||||
UINT cbBuffer,
|
||||
PIXELFORMATDESCRIPTOR *ppfd)
|
||||
{
|
||||
UNIMPLEMENTED();
|
||||
return 1u;
|
||||
}
|
||||
|
||||
int GL_APIENTRY wglGetPixelFormat(HDC hdc)
|
||||
{
|
||||
UNIMPLEMENTED();
|
||||
return 1;
|
||||
}
|
||||
|
||||
BOOL GL_APIENTRY wglSetPixelFormat(HDC hdc, int ipfd, const PIXELFORMATDESCRIPTOR *ppfd)
|
||||
{
|
||||
UNIMPLEMENTED();
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
BOOL GL_APIENTRY wglSwapBuffers(HDC hdc)
|
||||
{
|
||||
UNIMPLEMENTED();
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
BOOL GL_APIENTRY wglCopyContext(HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask)
|
||||
{
|
||||
UNIMPLEMENTED();
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
HGLRC GL_APIENTRY wglCreateContext(HDC hDc)
|
||||
{
|
||||
|
||||
GLenum platformType = EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE;
|
||||
|
||||
std::vector<EGLint> displayAttributes;
|
||||
displayAttributes.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE);
|
||||
displayAttributes.push_back(platformType);
|
||||
displayAttributes.push_back(EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE);
|
||||
displayAttributes.push_back(EGL_DONT_CARE);
|
||||
displayAttributes.push_back(EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE);
|
||||
displayAttributes.push_back(EGL_DONT_CARE);
|
||||
displayAttributes.push_back(EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE);
|
||||
displayAttributes.push_back(EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
|
||||
displayAttributes.push_back(EGL_NONE);
|
||||
|
||||
const auto &attribMapDisplay =
|
||||
AttributeMap::CreateFromAttribArray((const EGLAttrib *)&displayAttributes[0]);
|
||||
|
||||
EGLDisplay mDisplay = egl::Display::GetDisplayFromNativeDisplay(hDc, attribMapDisplay);
|
||||
|
||||
egl::Display *display = static_cast<egl::Display *>(mDisplay);
|
||||
auto error = display->initialize();
|
||||
|
||||
// Don't have a thread to bind API to, so just use this API
|
||||
// eglBindAPI(EGL_OPENGL_ES_API);
|
||||
|
||||
// Default config
|
||||
const EGLint configAttributes[] = {EGL_RED_SIZE,
|
||||
EGL_DONT_CARE,
|
||||
EGL_GREEN_SIZE,
|
||||
EGL_DONT_CARE,
|
||||
EGL_BLUE_SIZE,
|
||||
EGL_DONT_CARE,
|
||||
EGL_ALPHA_SIZE,
|
||||
EGL_DONT_CARE,
|
||||
EGL_DEPTH_SIZE,
|
||||
EGL_DONT_CARE,
|
||||
EGL_STENCIL_SIZE,
|
||||
EGL_DONT_CARE,
|
||||
EGL_SAMPLE_BUFFERS,
|
||||
0,
|
||||
EGL_NONE};
|
||||
|
||||
// Choose config
|
||||
EGLint configCount;
|
||||
EGLConfig mConfig;
|
||||
AttributeMap attribMapConfig = AttributeMap::CreateFromIntArray(configAttributes);
|
||||
ClipConfigs(display->chooseConfig(attribMapConfig), &mConfig, 1, &configCount);
|
||||
|
||||
// Initialize surface
|
||||
std::vector<EGLint> surfaceAttributes;
|
||||
surfaceAttributes.push_back(EGL_NONE);
|
||||
surfaceAttributes.push_back(EGL_NONE);
|
||||
|
||||
// Create first window surface
|
||||
// EGLSurface mWindowSurface = eglCreateWindowSurface(mDisplay, mConfig,
|
||||
// (EGLNativeWindowType)hDc, &surfaceAttributes[0]);
|
||||
|
||||
// Initialize context
|
||||
EGLint contextAttibutes[] = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE};
|
||||
|
||||
Config *configuration = static_cast<Config *>(mConfig);
|
||||
gl::Context *sharedGLContext = static_cast<gl::Context *>(nullptr);
|
||||
AttributeMap attributes = AttributeMap::CreateFromIntArray(contextAttibutes);
|
||||
|
||||
gl::Context *context = nullptr;
|
||||
auto error1 = display->createContext(configuration, sharedGLContext, attributes, &context);
|
||||
|
||||
EGLContext mContext = static_cast<EGLContext>(context);
|
||||
|
||||
return (HGLRC)mContext;
|
||||
}
|
||||
|
||||
HGLRC GL_APIENTRY wglCreateLayerContext(HDC hDc, int level)
|
||||
{
|
||||
UNIMPLEMENTED();
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
BOOL GL_APIENTRY wglDeleteContext(HGLRC oldContext)
|
||||
{
|
||||
UNIMPLEMENTED();
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
BOOL GL_APIENTRY wglDescribeLayerPlane(HDC hDc,
|
||||
int pixelFormat,
|
||||
int layerPlane,
|
||||
UINT nBytes,
|
||||
LAYERPLANEDESCRIPTOR *plpd)
|
||||
{
|
||||
UNIMPLEMENTED();
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
HGLRC GL_APIENTRY wglGetCurrentContext()
|
||||
{
|
||||
UNIMPLEMENTED();
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
HDC GL_APIENTRY wglGetCurrentDC()
|
||||
{
|
||||
UNIMPLEMENTED();
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
int GL_APIENTRY
|
||||
wglGetLayerPaletteEntries(HDC hdc, int iLayerPlane, int iStart, int cEntries, COLORREF *pcr)
|
||||
{
|
||||
UNIMPLEMENTED();
|
||||
return 0;
|
||||
}
|
||||
|
||||
PROC GL_APIENTRY wglGetProcAddress(LPCSTR lpszProc)
|
||||
{
|
||||
ANGLE_SCOPED_GLOBAL_LOCK();
|
||||
EVENT("(const char *procname = \"%s\")", lpszProc);
|
||||
egl::Thread *thread = egl::GetCurrentThread();
|
||||
|
||||
ProcEntry *entry =
|
||||
std::lower_bound(&g_procTable[0], &g_procTable[g_numProcs], lpszProc, CompareProc);
|
||||
|
||||
thread->setSuccess();
|
||||
|
||||
if (entry == &g_procTable[g_numProcs] || strcmp(entry->first, lpszProc) != 0)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return entry->second;
|
||||
}
|
||||
|
||||
BOOL GL_APIENTRY wglMakeCurrent(HDC hDc, HGLRC newContext)
|
||||
{
|
||||
UNIMPLEMENTED();
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
BOOL GL_APIENTRY wglRealizeLayerPalette(HDC hdc, int iLayerPlane, BOOL bRealize)
|
||||
{
|
||||
UNIMPLEMENTED();
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
int GL_APIENTRY
|
||||
wglSetLayerPaletteEntries(HDC hdc, int iLayerPlane, int iStart, int cEntries, const COLORREF *pcr)
|
||||
{
|
||||
UNIMPLEMENTED();
|
||||
return 0;
|
||||
}
|
||||
|
||||
BOOL GL_APIENTRY wglShareLists(HGLRC hrcSrvShare, HGLRC hrcSrvSource)
|
||||
{
|
||||
UNIMPLEMENTED();
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
BOOL GL_APIENTRY wglSwapLayerBuffers(HDC hdc, UINT fuFlags)
|
||||
{
|
||||
UNIMPLEMENTED();
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
BOOL GL_APIENTRY wglUseFontBitmapsA(HDC hDC, DWORD first, DWORD count, DWORD listBase)
|
||||
{
|
||||
UNIMPLEMENTED();
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
BOOL GL_APIENTRY wglUseFontBitmapsW(HDC hDC, DWORD first, DWORD count, DWORD listBase)
|
||||
{
|
||||
UNIMPLEMENTED();
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
BOOL GL_APIENTRY wglUseFontOutlinesA(HDC hDC,
|
||||
DWORD first,
|
||||
DWORD count,
|
||||
DWORD listBase,
|
||||
FLOAT deviation,
|
||||
FLOAT extrusion,
|
||||
int format,
|
||||
LPGLYPHMETRICSFLOAT lpgmf)
|
||||
{
|
||||
UNIMPLEMENTED();
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
BOOL GL_APIENTRY wglUseFontOutlinesW(HDC hDC,
|
||||
DWORD first,
|
||||
DWORD count,
|
||||
DWORD listBase,
|
||||
FLOAT deviation,
|
||||
FLOAT extrusion,
|
||||
int format,
|
||||
LPGLYPHMETRICSFLOAT lpgmf)
|
||||
{
|
||||
UNIMPLEMENTED();
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
} // extern "C"
|
||||
40
src/openGL32/entry_points_wgl.h
Normal file
40
src/openGL32/entry_points_wgl.h
Normal file
@@ -0,0 +1,40 @@
|
||||
//
|
||||
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
//
|
||||
// entry_points_wgl.h: Declares the exported WGL functions.
|
||||
|
||||
#ifndef OPENGL32_WGL_H_
|
||||
#define OPENGL32_WGL_H_
|
||||
|
||||
// Define _GDI32_ so that wingdi.h doesn't declare functions as imports
|
||||
#ifndef _GDI32_
|
||||
# define _GDI32_
|
||||
#endif
|
||||
|
||||
#include <windows.h>
|
||||
#include "angle_gl.h"
|
||||
|
||||
#include "WGL/wgl.h"
|
||||
|
||||
extern "C" {
|
||||
|
||||
// WGL 1.0
|
||||
int GL_APIENTRY wglChoosePixelFormat(HDC hDc, const PIXELFORMATDESCRIPTOR *pPfd);
|
||||
|
||||
int GL_APIENTRY wglDescribePixelFormat(HDC hdc, int ipfd, UINT cjpfd, PIXELFORMATDESCRIPTOR *ppfd);
|
||||
|
||||
UINT GL_APIENTRY wglGetEnhMetaFilePixelFormat(HENHMETAFILE hemf,
|
||||
UINT cbBuffer,
|
||||
PIXELFORMATDESCRIPTOR *ppfd);
|
||||
|
||||
int GL_APIENTRY wglGetPixelFormat(HDC hdc);
|
||||
|
||||
BOOL GL_APIENTRY wglSetPixelFormat(HDC hdc, int ipfd, const PIXELFORMATDESCRIPTOR *ppfd);
|
||||
|
||||
BOOL GL_APIENTRY wglSwapBuffers(HDC hdc);
|
||||
|
||||
} // extern "C"
|
||||
|
||||
#endif // OPENGL32_WGL_H_
|
||||
103
src/openGL32/openGL32.rc
Normal file
103
src/openGL32/openGL32.rc
Normal file
@@ -0,0 +1,103 @@
|
||||
// Microsoft Visual C++ generated resource script.
|
||||
//
|
||||
#include "resource.h"
|
||||
|
||||
#define APSTUDIO_READONLY_SYMBOLS
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 2 resource.
|
||||
//
|
||||
#include <windows.h>
|
||||
#include "../common/version.h"
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#undef APSTUDIO_READONLY_SYMBOLS
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// English (U.S.) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
|
||||
#ifdef _WIN32
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
|
||||
#pragma code_page(1252)
|
||||
#endif //_WIN32
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// TEXTINCLUDE
|
||||
//
|
||||
|
||||
1 TEXTINCLUDE
|
||||
BEGIN
|
||||
"resource.h\0"
|
||||
END
|
||||
|
||||
2 TEXTINCLUDE
|
||||
BEGIN
|
||||
"#include ""afxres.h""\r\n"
|
||||
"#include ""../common/version.h""\0"
|
||||
END
|
||||
|
||||
3 TEXTINCLUDE
|
||||
BEGIN
|
||||
"\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Version
|
||||
//
|
||||
|
||||
VS_VERSION_INFO VERSIONINFO
|
||||
FILEVERSION ANGLE_MAJOR_VERSION,ANGLE_MINOR_VERSION,ANGLE_REVISION,0
|
||||
PRODUCTVERSION ANGLE_MAJOR_VERSION,ANGLE_MINOR_VERSION,ANGLE_REVISION,0
|
||||
FILEFLAGSMASK 0x17L
|
||||
#ifdef _DEBUG
|
||||
FILEFLAGS 0x1L
|
||||
#else
|
||||
FILEFLAGS 0x0L
|
||||
#endif
|
||||
FILEOS 0x4L
|
||||
FILETYPE 0x2L
|
||||
FILESUBTYPE 0x0L
|
||||
BEGIN
|
||||
BLOCK "StringFileInfo"
|
||||
BEGIN
|
||||
BLOCK "040904b0"
|
||||
BEGIN
|
||||
VALUE "FileDescription", "ANGLE openGL32 Dynamic Link Library"
|
||||
VALUE "FileVersion", ANGLE_VERSION_STRING
|
||||
VALUE "InternalName", "openGL32"
|
||||
VALUE "LegalCopyright", "Copyright (C) 2019 Google Inc."
|
||||
VALUE "OriginalFilename", "openGL32.dll"
|
||||
VALUE "PrivateBuild", ANGLE_VERSION_STRING
|
||||
VALUE "ProductName", "ANGLE OpenGL32 Dynamic Link Library"
|
||||
VALUE "ProductVersion", ANGLE_VERSION_STRING
|
||||
VALUE "Comments", "Build Date: " ANGLE_COMMIT_DATE
|
||||
END
|
||||
END
|
||||
BLOCK "VarFileInfo"
|
||||
BEGIN
|
||||
VALUE "Translation", 0x409, 1200
|
||||
END
|
||||
END
|
||||
|
||||
#endif // English (U.S.) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
#ifndef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 3 resource.
|
||||
//
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#endif // not APSTUDIO_INVOKED
|
||||
3602
src/openGL32/openGL32_autogen.cpp
Normal file
3602
src/openGL32/openGL32_autogen.cpp
Normal file
File diff suppressed because it is too large
Load Diff
701
src/openGL32/openGL32_autogen.def
Normal file
701
src/openGL32/openGL32_autogen.def
Normal file
@@ -0,0 +1,701 @@
|
||||
; GENERATED FILE - DO NOT EDIT.
|
||||
; Generated by generate_entry_points.py using data from Khronos and ANGLE XML files.
|
||||
;
|
||||
; Copyright 2019 The ANGLE Project Authors. All rights reserved.
|
||||
; Use of this source code is governed by a BSD-style license that can be
|
||||
; found in the LICENSE file.
|
||||
LIBRARY openGL32
|
||||
EXPORTS
|
||||
|
||||
; OpenGL32 1.0
|
||||
glAccum
|
||||
glAlphaFunc
|
||||
glBegin
|
||||
glBitmap
|
||||
glBlendFunc
|
||||
glCallList
|
||||
glCallLists
|
||||
glClear
|
||||
glClearAccum
|
||||
glClearColor
|
||||
glClearDepth
|
||||
glClearIndex
|
||||
glClearStencil
|
||||
glClipPlane
|
||||
glColor3b
|
||||
glColor3bv
|
||||
glColor3d
|
||||
glColor3dv
|
||||
glColor3f
|
||||
glColor3fv
|
||||
glColor3i
|
||||
glColor3iv
|
||||
glColor3s
|
||||
glColor3sv
|
||||
glColor3ub
|
||||
glColor3ubv
|
||||
glColor3ui
|
||||
glColor3uiv
|
||||
glColor3us
|
||||
glColor3usv
|
||||
glColor4b
|
||||
glColor4bv
|
||||
glColor4d
|
||||
glColor4dv
|
||||
glColor4f
|
||||
glColor4fv
|
||||
glColor4i
|
||||
glColor4iv
|
||||
glColor4s
|
||||
glColor4sv
|
||||
glColor4ub
|
||||
glColor4ubv
|
||||
glColor4ui
|
||||
glColor4uiv
|
||||
glColor4us
|
||||
glColor4usv
|
||||
glColorMask
|
||||
glColorMaterial
|
||||
glCopyPixels
|
||||
glCullFace
|
||||
glDeleteLists
|
||||
glDepthFunc
|
||||
glDepthMask
|
||||
glDepthRange
|
||||
glDisable
|
||||
glDrawBuffer
|
||||
glDrawPixels
|
||||
glEdgeFlag
|
||||
glEdgeFlagv
|
||||
glEnable
|
||||
glEnd
|
||||
glEndList
|
||||
glEvalCoord1d
|
||||
glEvalCoord1dv
|
||||
glEvalCoord1f
|
||||
glEvalCoord1fv
|
||||
glEvalCoord2d
|
||||
glEvalCoord2dv
|
||||
glEvalCoord2f
|
||||
glEvalCoord2fv
|
||||
glEvalMesh1
|
||||
glEvalMesh2
|
||||
glEvalPoint1
|
||||
glEvalPoint2
|
||||
glFeedbackBuffer
|
||||
glFinish
|
||||
glFlush
|
||||
glFogf
|
||||
glFogfv
|
||||
glFogi
|
||||
glFogiv
|
||||
glFrontFace
|
||||
glFrustum
|
||||
glGenLists
|
||||
glGetBooleanv
|
||||
glGetClipPlane
|
||||
glGetDoublev
|
||||
glGetError
|
||||
glGetFloatv
|
||||
glGetIntegerv
|
||||
glGetLightfv
|
||||
glGetLightiv
|
||||
glGetMapdv
|
||||
glGetMapfv
|
||||
glGetMapiv
|
||||
glGetMaterialfv
|
||||
glGetMaterialiv
|
||||
glGetPixelMapfv
|
||||
glGetPixelMapuiv
|
||||
glGetPixelMapusv
|
||||
glGetPolygonStipple
|
||||
glGetString
|
||||
glGetTexEnvfv
|
||||
glGetTexEnviv
|
||||
glGetTexGendv
|
||||
glGetTexGenfv
|
||||
glGetTexGeniv
|
||||
glGetTexImage
|
||||
glGetTexLevelParameterfv
|
||||
glGetTexLevelParameteriv
|
||||
glGetTexParameterfv
|
||||
glGetTexParameteriv
|
||||
glHint
|
||||
glIndexMask
|
||||
glIndexd
|
||||
glIndexdv
|
||||
glIndexf
|
||||
glIndexfv
|
||||
glIndexi
|
||||
glIndexiv
|
||||
glIndexs
|
||||
glIndexsv
|
||||
glInitNames
|
||||
glIsEnabled
|
||||
glIsList
|
||||
glLightModelf
|
||||
glLightModelfv
|
||||
glLightModeli
|
||||
glLightModeliv
|
||||
glLightf
|
||||
glLightfv
|
||||
glLighti
|
||||
glLightiv
|
||||
glLineStipple
|
||||
glLineWidth
|
||||
glListBase
|
||||
glLoadIdentity
|
||||
glLoadMatrixd
|
||||
glLoadMatrixf
|
||||
glLoadName
|
||||
glLogicOp
|
||||
glMap1d
|
||||
glMap1f
|
||||
glMap2d
|
||||
glMap2f
|
||||
glMapGrid1d
|
||||
glMapGrid1f
|
||||
glMapGrid2d
|
||||
glMapGrid2f
|
||||
glMaterialf
|
||||
glMaterialfv
|
||||
glMateriali
|
||||
glMaterialiv
|
||||
glMatrixMode
|
||||
glMultMatrixd
|
||||
glMultMatrixf
|
||||
glNewList
|
||||
glNormal3b
|
||||
glNormal3bv
|
||||
glNormal3d
|
||||
glNormal3dv
|
||||
glNormal3f
|
||||
glNormal3fv
|
||||
glNormal3i
|
||||
glNormal3iv
|
||||
glNormal3s
|
||||
glNormal3sv
|
||||
glOrtho
|
||||
glPassThrough
|
||||
glPixelMapfv
|
||||
glPixelMapuiv
|
||||
glPixelMapusv
|
||||
glPixelStoref
|
||||
glPixelStorei
|
||||
glPixelTransferf
|
||||
glPixelTransferi
|
||||
glPixelZoom
|
||||
glPointSize
|
||||
glPolygonMode
|
||||
glPolygonStipple
|
||||
glPopAttrib
|
||||
glPopMatrix
|
||||
glPopName
|
||||
glPushAttrib
|
||||
glPushMatrix
|
||||
glPushName
|
||||
glRasterPos2d
|
||||
glRasterPos2dv
|
||||
glRasterPos2f
|
||||
glRasterPos2fv
|
||||
glRasterPos2i
|
||||
glRasterPos2iv
|
||||
glRasterPos2s
|
||||
glRasterPos2sv
|
||||
glRasterPos3d
|
||||
glRasterPos3dv
|
||||
glRasterPos3f
|
||||
glRasterPos3fv
|
||||
glRasterPos3i
|
||||
glRasterPos3iv
|
||||
glRasterPos3s
|
||||
glRasterPos3sv
|
||||
glRasterPos4d
|
||||
glRasterPos4dv
|
||||
glRasterPos4f
|
||||
glRasterPos4fv
|
||||
glRasterPos4i
|
||||
glRasterPos4iv
|
||||
glRasterPos4s
|
||||
glRasterPos4sv
|
||||
glReadBuffer
|
||||
glReadPixels
|
||||
glRectd
|
||||
glRectdv
|
||||
glRectf
|
||||
glRectfv
|
||||
glRecti
|
||||
glRectiv
|
||||
glRects
|
||||
glRectsv
|
||||
glRenderMode
|
||||
glRotated
|
||||
glRotatef
|
||||
glScaled
|
||||
glScalef
|
||||
glScissor
|
||||
glSelectBuffer
|
||||
glShadeModel
|
||||
glStencilFunc
|
||||
glStencilMask
|
||||
glStencilOp
|
||||
glTexCoord1d
|
||||
glTexCoord1dv
|
||||
glTexCoord1f
|
||||
glTexCoord1fv
|
||||
glTexCoord1i
|
||||
glTexCoord1iv
|
||||
glTexCoord1s
|
||||
glTexCoord1sv
|
||||
glTexCoord2d
|
||||
glTexCoord2dv
|
||||
glTexCoord2f
|
||||
glTexCoord2fv
|
||||
glTexCoord2i
|
||||
glTexCoord2iv
|
||||
glTexCoord2s
|
||||
glTexCoord2sv
|
||||
glTexCoord3d
|
||||
glTexCoord3dv
|
||||
glTexCoord3f
|
||||
glTexCoord3fv
|
||||
glTexCoord3i
|
||||
glTexCoord3iv
|
||||
glTexCoord3s
|
||||
glTexCoord3sv
|
||||
glTexCoord4d
|
||||
glTexCoord4dv
|
||||
glTexCoord4f
|
||||
glTexCoord4fv
|
||||
glTexCoord4i
|
||||
glTexCoord4iv
|
||||
glTexCoord4s
|
||||
glTexCoord4sv
|
||||
glTexEnvf
|
||||
glTexEnvfv
|
||||
glTexEnvi
|
||||
glTexEnviv
|
||||
glTexGend
|
||||
glTexGendv
|
||||
glTexGenf
|
||||
glTexGenfv
|
||||
glTexGeni
|
||||
glTexGeniv
|
||||
glTexImage1D
|
||||
glTexImage2D
|
||||
glTexParameterf
|
||||
glTexParameterfv
|
||||
glTexParameteri
|
||||
glTexParameteriv
|
||||
glTranslated
|
||||
glTranslatef
|
||||
glVertex2d
|
||||
glVertex2dv
|
||||
glVertex2f
|
||||
glVertex2fv
|
||||
glVertex2i
|
||||
glVertex2iv
|
||||
glVertex2s
|
||||
glVertex2sv
|
||||
glVertex3d
|
||||
glVertex3dv
|
||||
glVertex3f
|
||||
glVertex3fv
|
||||
glVertex3i
|
||||
glVertex3iv
|
||||
glVertex3s
|
||||
glVertex3sv
|
||||
glVertex4d
|
||||
glVertex4dv
|
||||
glVertex4f
|
||||
glVertex4fv
|
||||
glVertex4i
|
||||
glVertex4iv
|
||||
glVertex4s
|
||||
glVertex4sv
|
||||
glViewport
|
||||
|
||||
; OpenGL32 1.1
|
||||
glAreTexturesResident
|
||||
glArrayElement
|
||||
glBindTexture
|
||||
glColorPointer
|
||||
glCopyTexImage1D
|
||||
glCopyTexImage2D
|
||||
glCopyTexSubImage1D
|
||||
glCopyTexSubImage2D
|
||||
glDeleteTextures
|
||||
glDisableClientState
|
||||
glDrawArrays
|
||||
glDrawElements
|
||||
glEdgeFlagPointer
|
||||
glEnableClientState
|
||||
glGenTextures
|
||||
glGetPointerv
|
||||
glIndexPointer
|
||||
glIndexub
|
||||
glIndexubv
|
||||
glInterleavedArrays
|
||||
glIsTexture
|
||||
glNormalPointer
|
||||
glPolygonOffset
|
||||
glPopClientAttrib
|
||||
glPrioritizeTextures
|
||||
glPushClientAttrib
|
||||
glTexCoordPointer
|
||||
glTexSubImage1D
|
||||
glTexSubImage2D
|
||||
glVertexPointer
|
||||
|
||||
; OpenGL32 1.2
|
||||
glCopyTexSubImage3D
|
||||
glDrawRangeElements
|
||||
glTexImage3D
|
||||
glTexSubImage3D
|
||||
|
||||
; OpenGL32 1.3
|
||||
glActiveTexture
|
||||
glClientActiveTexture
|
||||
glCompressedTexImage1D
|
||||
glCompressedTexImage2D
|
||||
glCompressedTexImage3D
|
||||
glCompressedTexSubImage1D
|
||||
glCompressedTexSubImage2D
|
||||
glCompressedTexSubImage3D
|
||||
glGetCompressedTexImage
|
||||
glLoadTransposeMatrixd
|
||||
glLoadTransposeMatrixf
|
||||
glMultTransposeMatrixd
|
||||
glMultTransposeMatrixf
|
||||
glMultiTexCoord1d
|
||||
glMultiTexCoord1dv
|
||||
glMultiTexCoord1f
|
||||
glMultiTexCoord1fv
|
||||
glMultiTexCoord1i
|
||||
glMultiTexCoord1iv
|
||||
glMultiTexCoord1s
|
||||
glMultiTexCoord1sv
|
||||
glMultiTexCoord2d
|
||||
glMultiTexCoord2dv
|
||||
glMultiTexCoord2f
|
||||
glMultiTexCoord2fv
|
||||
glMultiTexCoord2i
|
||||
glMultiTexCoord2iv
|
||||
glMultiTexCoord2s
|
||||
glMultiTexCoord2sv
|
||||
glMultiTexCoord3d
|
||||
glMultiTexCoord3dv
|
||||
glMultiTexCoord3f
|
||||
glMultiTexCoord3fv
|
||||
glMultiTexCoord3i
|
||||
glMultiTexCoord3iv
|
||||
glMultiTexCoord3s
|
||||
glMultiTexCoord3sv
|
||||
glMultiTexCoord4d
|
||||
glMultiTexCoord4dv
|
||||
glMultiTexCoord4f
|
||||
glMultiTexCoord4fv
|
||||
glMultiTexCoord4i
|
||||
glMultiTexCoord4iv
|
||||
glMultiTexCoord4s
|
||||
glMultiTexCoord4sv
|
||||
glSampleCoverage
|
||||
|
||||
; OpenGL32 1.4
|
||||
glBlendColor
|
||||
glBlendEquation
|
||||
glBlendFuncSeparate
|
||||
glFogCoordPointer
|
||||
glFogCoordd
|
||||
glFogCoorddv
|
||||
glFogCoordf
|
||||
glFogCoordfv
|
||||
glMultiDrawArrays
|
||||
glMultiDrawElements
|
||||
glPointParameterf
|
||||
glPointParameterfv
|
||||
glPointParameteri
|
||||
glPointParameteriv
|
||||
glSecondaryColor3b
|
||||
glSecondaryColor3bv
|
||||
glSecondaryColor3d
|
||||
glSecondaryColor3dv
|
||||
glSecondaryColor3f
|
||||
glSecondaryColor3fv
|
||||
glSecondaryColor3i
|
||||
glSecondaryColor3iv
|
||||
glSecondaryColor3s
|
||||
glSecondaryColor3sv
|
||||
glSecondaryColor3ub
|
||||
glSecondaryColor3ubv
|
||||
glSecondaryColor3ui
|
||||
glSecondaryColor3uiv
|
||||
glSecondaryColor3us
|
||||
glSecondaryColor3usv
|
||||
glSecondaryColorPointer
|
||||
glWindowPos2d
|
||||
glWindowPos2dv
|
||||
glWindowPos2f
|
||||
glWindowPos2fv
|
||||
glWindowPos2i
|
||||
glWindowPos2iv
|
||||
glWindowPos2s
|
||||
glWindowPos2sv
|
||||
glWindowPos3d
|
||||
glWindowPos3dv
|
||||
glWindowPos3f
|
||||
glWindowPos3fv
|
||||
glWindowPos3i
|
||||
glWindowPos3iv
|
||||
glWindowPos3s
|
||||
glWindowPos3sv
|
||||
|
||||
; OpenGL32 1.5
|
||||
glBeginQuery
|
||||
glBindBuffer
|
||||
glBufferData
|
||||
glBufferSubData
|
||||
glDeleteBuffers
|
||||
glDeleteQueries
|
||||
glEndQuery
|
||||
glGenBuffers
|
||||
glGenQueries
|
||||
glGetBufferParameteriv
|
||||
glGetBufferPointerv
|
||||
glGetBufferSubData
|
||||
glGetQueryObjectiv
|
||||
glGetQueryObjectuiv
|
||||
glGetQueryiv
|
||||
glIsBuffer
|
||||
glIsQuery
|
||||
glMapBuffer
|
||||
glUnmapBuffer
|
||||
|
||||
; OpenGL32 2.0
|
||||
glAttachShader
|
||||
glBindAttribLocation
|
||||
glBlendEquationSeparate
|
||||
glCompileShader
|
||||
glCreateProgram
|
||||
glCreateShader
|
||||
glDeleteProgram
|
||||
glDeleteShader
|
||||
glDetachShader
|
||||
glDisableVertexAttribArray
|
||||
glDrawBuffers
|
||||
glEnableVertexAttribArray
|
||||
glGetActiveAttrib
|
||||
glGetActiveUniform
|
||||
glGetAttachedShaders
|
||||
glGetAttribLocation
|
||||
glGetProgramInfoLog
|
||||
glGetProgramiv
|
||||
glGetShaderInfoLog
|
||||
glGetShaderSource
|
||||
glGetShaderiv
|
||||
glGetUniformLocation
|
||||
glGetUniformfv
|
||||
glGetUniformiv
|
||||
glGetVertexAttribPointerv
|
||||
glGetVertexAttribdv
|
||||
glGetVertexAttribfv
|
||||
glGetVertexAttribiv
|
||||
glIsProgram
|
||||
glIsShader
|
||||
glLinkProgram
|
||||
glShaderSource
|
||||
glStencilFuncSeparate
|
||||
glStencilMaskSeparate
|
||||
glStencilOpSeparate
|
||||
glUniform1f
|
||||
glUniform1fv
|
||||
glUniform1i
|
||||
glUniform1iv
|
||||
glUniform2f
|
||||
glUniform2fv
|
||||
glUniform2i
|
||||
glUniform2iv
|
||||
glUniform3f
|
||||
glUniform3fv
|
||||
glUniform3i
|
||||
glUniform3iv
|
||||
glUniform4f
|
||||
glUniform4fv
|
||||
glUniform4i
|
||||
glUniform4iv
|
||||
glUniformMatrix2fv
|
||||
glUniformMatrix3fv
|
||||
glUniformMatrix4fv
|
||||
glUseProgram
|
||||
glValidateProgram
|
||||
glVertexAttrib1d
|
||||
glVertexAttrib1dv
|
||||
glVertexAttrib1f
|
||||
glVertexAttrib1fv
|
||||
glVertexAttrib1s
|
||||
glVertexAttrib1sv
|
||||
glVertexAttrib2d
|
||||
glVertexAttrib2dv
|
||||
glVertexAttrib2f
|
||||
glVertexAttrib2fv
|
||||
glVertexAttrib2s
|
||||
glVertexAttrib2sv
|
||||
glVertexAttrib3d
|
||||
glVertexAttrib3dv
|
||||
glVertexAttrib3f
|
||||
glVertexAttrib3fv
|
||||
glVertexAttrib3s
|
||||
glVertexAttrib3sv
|
||||
glVertexAttrib4Nbv
|
||||
glVertexAttrib4Niv
|
||||
glVertexAttrib4Nsv
|
||||
glVertexAttrib4Nub
|
||||
glVertexAttrib4Nubv
|
||||
glVertexAttrib4Nuiv
|
||||
glVertexAttrib4Nusv
|
||||
glVertexAttrib4bv
|
||||
glVertexAttrib4d
|
||||
glVertexAttrib4dv
|
||||
glVertexAttrib4f
|
||||
glVertexAttrib4fv
|
||||
glVertexAttrib4iv
|
||||
glVertexAttrib4s
|
||||
glVertexAttrib4sv
|
||||
glVertexAttrib4ubv
|
||||
glVertexAttrib4uiv
|
||||
glVertexAttrib4usv
|
||||
glVertexAttribPointer
|
||||
|
||||
; OpenGL32 2.1
|
||||
glUniformMatrix2x3fv
|
||||
glUniformMatrix2x4fv
|
||||
glUniformMatrix3x2fv
|
||||
glUniformMatrix3x4fv
|
||||
glUniformMatrix4x2fv
|
||||
glUniformMatrix4x3fv
|
||||
|
||||
; OpenGL32 3.0
|
||||
glBeginConditionalRender
|
||||
glBeginTransformFeedback
|
||||
glBindBufferBase
|
||||
glBindBufferRange
|
||||
glBindFragDataLocation
|
||||
glBindFramebuffer
|
||||
glBindRenderbuffer
|
||||
glBindVertexArray
|
||||
glBlitFramebuffer
|
||||
glCheckFramebufferStatus
|
||||
glClampColor
|
||||
glClearBufferfi
|
||||
glClearBufferfv
|
||||
glClearBufferiv
|
||||
glClearBufferuiv
|
||||
glColorMaski
|
||||
glDeleteFramebuffers
|
||||
glDeleteRenderbuffers
|
||||
glDeleteVertexArrays
|
||||
glDisablei
|
||||
glEnablei
|
||||
glEndConditionalRender
|
||||
glEndTransformFeedback
|
||||
glFlushMappedBufferRange
|
||||
glFramebufferRenderbuffer
|
||||
glFramebufferTexture1D
|
||||
glFramebufferTexture2D
|
||||
glFramebufferTexture3D
|
||||
glFramebufferTextureLayer
|
||||
glGenFramebuffers
|
||||
glGenRenderbuffers
|
||||
glGenVertexArrays
|
||||
glGenerateMipmap
|
||||
glGetBooleani_v
|
||||
glGetFragDataLocation
|
||||
glGetFramebufferAttachmentParameteriv
|
||||
glGetIntegeri_v
|
||||
glGetRenderbufferParameteriv
|
||||
glGetStringi
|
||||
glGetTexParameterIiv
|
||||
glGetTexParameterIuiv
|
||||
glGetTransformFeedbackVarying
|
||||
glGetUniformuiv
|
||||
glGetVertexAttribIiv
|
||||
glGetVertexAttribIuiv
|
||||
glIsEnabledi
|
||||
glIsFramebuffer
|
||||
glIsRenderbuffer
|
||||
glIsVertexArray
|
||||
glMapBufferRange
|
||||
glRenderbufferStorage
|
||||
glRenderbufferStorageMultisample
|
||||
glTexParameterIiv
|
||||
glTexParameterIuiv
|
||||
glTransformFeedbackVaryings
|
||||
glUniform1ui
|
||||
glUniform1uiv
|
||||
glUniform2ui
|
||||
glUniform2uiv
|
||||
glUniform3ui
|
||||
glUniform3uiv
|
||||
glUniform4ui
|
||||
glUniform4uiv
|
||||
glVertexAttribI1i
|
||||
glVertexAttribI1iv
|
||||
glVertexAttribI1ui
|
||||
glVertexAttribI1uiv
|
||||
glVertexAttribI2i
|
||||
glVertexAttribI2iv
|
||||
glVertexAttribI2ui
|
||||
glVertexAttribI2uiv
|
||||
glVertexAttribI3i
|
||||
glVertexAttribI3iv
|
||||
glVertexAttribI3ui
|
||||
glVertexAttribI3uiv
|
||||
glVertexAttribI4bv
|
||||
glVertexAttribI4i
|
||||
glVertexAttribI4iv
|
||||
glVertexAttribI4sv
|
||||
glVertexAttribI4ubv
|
||||
glVertexAttribI4ui
|
||||
glVertexAttribI4uiv
|
||||
glVertexAttribI4usv
|
||||
glVertexAttribIPointer
|
||||
|
||||
; OpenGL32 3.1
|
||||
glCopyBufferSubData
|
||||
glDrawArraysInstanced
|
||||
glDrawElementsInstanced
|
||||
glGetActiveUniformBlockName
|
||||
glGetActiveUniformBlockiv
|
||||
glGetActiveUniformName
|
||||
glGetActiveUniformsiv
|
||||
glGetUniformBlockIndex
|
||||
glGetUniformIndices
|
||||
glPrimitiveRestartIndex
|
||||
glTexBuffer
|
||||
glUniformBlockBinding
|
||||
|
||||
; WGL 1.0
|
||||
wglChoosePixelFormat
|
||||
wglCopyContext
|
||||
wglCreateContext
|
||||
wglCreateLayerContext
|
||||
wglDeleteContext
|
||||
wglDescribeLayerPlane
|
||||
wglDescribePixelFormat
|
||||
wglGetCurrentContext
|
||||
wglGetCurrentDC
|
||||
wglGetEnhMetaFilePixelFormat
|
||||
wglGetLayerPaletteEntries
|
||||
wglGetPixelFormat
|
||||
wglGetProcAddress
|
||||
wglMakeCurrent
|
||||
wglRealizeLayerPalette
|
||||
wglSetLayerPaletteEntries
|
||||
wglSetPixelFormat
|
||||
wglShareLists
|
||||
wglSwapBuffers
|
||||
wglSwapLayerBuffers
|
||||
wglUseFontBitmapsA
|
||||
wglUseFontBitmapsW
|
||||
wglUseFontOutlinesA
|
||||
wglUseFontOutlinesW
|
||||
32
src/openGL32/proc_table_wgl.h
Normal file
32
src/openGL32/proc_table_wgl.h
Normal file
@@ -0,0 +1,32 @@
|
||||
//
|
||||
// Copyright 2017 The ANGLE Project Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
//
|
||||
// getProcAddress loader table:
|
||||
// Mapping from a string entry point name to function address.
|
||||
//
|
||||
|
||||
#ifndef OPENGL32_PROC_TABLE_H_
|
||||
#define OPENGL32_PROC_TABLE_H_
|
||||
|
||||
// Define _GDI32_ so that wingdi.h doesn't declare functions as imports
|
||||
#ifndef _GDI32_
|
||||
# define _GDI32_
|
||||
#endif
|
||||
|
||||
#include <angle_gl.h>
|
||||
|
||||
#include <WGL/wgl.h>
|
||||
#include <stddef.h>
|
||||
#include <utility>
|
||||
|
||||
namespace wgl
|
||||
{
|
||||
using ProcEntry = std::pair<const char *, PROC>;
|
||||
|
||||
extern wgl::ProcEntry g_procTable[];
|
||||
extern size_t g_numProcs;
|
||||
} // namespace wgl
|
||||
|
||||
#endif // OPENGL32_PROC_TABLE_H_
|
||||
437
src/openGL32/proc_table_wgl_autogen.cpp
Normal file
437
src/openGL32/proc_table_wgl_autogen.cpp
Normal file
@@ -0,0 +1,437 @@
|
||||
// GENERATED FILE - DO NOT EDIT.
|
||||
// Generated by gen_proc_table.py using data from gl.xml, wgl.xml.
|
||||
//
|
||||
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file.
|
||||
//
|
||||
// getProcAddress loader table:
|
||||
// Mapping from a string entry point name to function address.
|
||||
//
|
||||
|
||||
#include "openGL32/proc_table_wgl.h"
|
||||
|
||||
#include "openGL32/entry_points_gl_1_0_autogen.h"
|
||||
#include "openGL32/entry_points_gl_1_1_autogen.h"
|
||||
#include "openGL32/entry_points_gl_1_2_autogen.h"
|
||||
#include "openGL32/entry_points_gl_1_3_autogen.h"
|
||||
#include "openGL32/entry_points_gl_1_4_autogen.h"
|
||||
#include "openGL32/entry_points_gl_1_5_autogen.h"
|
||||
#include "openGL32/entry_points_gl_2_0_autogen.h"
|
||||
#include "openGL32/entry_points_gl_2_1_autogen.h"
|
||||
#include "openGL32/entry_points_gl_3_0_autogen.h"
|
||||
#include "openGL32/entry_points_gl_3_1_autogen.h"
|
||||
#include "openGL32/entry_points_wgl.h"
|
||||
#include "platform/Platform.h"
|
||||
|
||||
#define P(FUNC) reinterpret_cast<PROC>(FUNC)
|
||||
|
||||
namespace wgl
|
||||
{
|
||||
ProcEntry g_procTable[] = {{"glAccum", P(gl::Accum)},
|
||||
{"glAreTexturesResident", P(gl::AreTexturesResident)},
|
||||
{"glArrayElement", P(gl::ArrayElement)},
|
||||
{"glBegin", P(gl::Begin)},
|
||||
{"glBeginConditionalRender", P(gl::BeginConditionalRender)},
|
||||
{"glBitmap", P(gl::Bitmap)},
|
||||
{"glCallList", P(gl::CallList)},
|
||||
{"glCallLists", P(gl::CallLists)},
|
||||
{"glClampColor", P(gl::ClampColor)},
|
||||
{"glClearAccum", P(gl::ClearAccum)},
|
||||
{"glClearDepth", P(gl::ClearDepth)},
|
||||
{"glClearIndex", P(gl::ClearIndex)},
|
||||
{"glClipPlane", P(gl::ClipPlane)},
|
||||
{"glColor3b", P(gl::Color3b)},
|
||||
{"glColor3bv", P(gl::Color3bv)},
|
||||
{"glColor3d", P(gl::Color3d)},
|
||||
{"glColor3dv", P(gl::Color3dv)},
|
||||
{"glColor3f", P(gl::Color3f)},
|
||||
{"glColor3fv", P(gl::Color3fv)},
|
||||
{"glColor3i", P(gl::Color3i)},
|
||||
{"glColor3iv", P(gl::Color3iv)},
|
||||
{"glColor3s", P(gl::Color3s)},
|
||||
{"glColor3sv", P(gl::Color3sv)},
|
||||
{"glColor3ub", P(gl::Color3ub)},
|
||||
{"glColor3ubv", P(gl::Color3ubv)},
|
||||
{"glColor3ui", P(gl::Color3ui)},
|
||||
{"glColor3uiv", P(gl::Color3uiv)},
|
||||
{"glColor3us", P(gl::Color3us)},
|
||||
{"glColor3usv", P(gl::Color3usv)},
|
||||
{"glColor4b", P(gl::Color4b)},
|
||||
{"glColor4bv", P(gl::Color4bv)},
|
||||
{"glColor4d", P(gl::Color4d)},
|
||||
{"glColor4dv", P(gl::Color4dv)},
|
||||
{"glColor4fv", P(gl::Color4fv)},
|
||||
{"glColor4i", P(gl::Color4i)},
|
||||
{"glColor4iv", P(gl::Color4iv)},
|
||||
{"glColor4s", P(gl::Color4s)},
|
||||
{"glColor4sv", P(gl::Color4sv)},
|
||||
{"glColor4ubv", P(gl::Color4ubv)},
|
||||
{"glColor4ui", P(gl::Color4ui)},
|
||||
{"glColor4uiv", P(gl::Color4uiv)},
|
||||
{"glColor4us", P(gl::Color4us)},
|
||||
{"glColor4usv", P(gl::Color4usv)},
|
||||
{"glColorMaski", P(gl::ColorMaski)},
|
||||
{"glColorMaterial", P(gl::ColorMaterial)},
|
||||
{"glCompressedTexImage1D", P(gl::CompressedTexImage1D)},
|
||||
{"glCompressedTexSubImage1D", P(gl::CompressedTexSubImage1D)},
|
||||
{"glCopyPixels", P(gl::CopyPixels)},
|
||||
{"glCopyTexImage1D", P(gl::CopyTexImage1D)},
|
||||
{"glCopyTexSubImage1D", P(gl::CopyTexSubImage1D)},
|
||||
{"glDeleteLists", P(gl::DeleteLists)},
|
||||
{"glDepthRange", P(gl::DepthRange)},
|
||||
{"glDisablei", P(gl::Disablei)},
|
||||
{"glDrawBuffer", P(gl::DrawBuffer)},
|
||||
{"glDrawPixels", P(gl::DrawPixels)},
|
||||
{"glEdgeFlag", P(gl::EdgeFlag)},
|
||||
{"glEdgeFlagPointer", P(gl::EdgeFlagPointer)},
|
||||
{"glEdgeFlagv", P(gl::EdgeFlagv)},
|
||||
{"glEnablei", P(gl::Enablei)},
|
||||
{"glEnd", P(gl::End)},
|
||||
{"glEndConditionalRender", P(gl::EndConditionalRender)},
|
||||
{"glEndList", P(gl::EndList)},
|
||||
{"glEvalCoord1d", P(gl::EvalCoord1d)},
|
||||
{"glEvalCoord1dv", P(gl::EvalCoord1dv)},
|
||||
{"glEvalCoord1f", P(gl::EvalCoord1f)},
|
||||
{"glEvalCoord1fv", P(gl::EvalCoord1fv)},
|
||||
{"glEvalCoord2d", P(gl::EvalCoord2d)},
|
||||
{"glEvalCoord2dv", P(gl::EvalCoord2dv)},
|
||||
{"glEvalCoord2f", P(gl::EvalCoord2f)},
|
||||
{"glEvalCoord2fv", P(gl::EvalCoord2fv)},
|
||||
{"glEvalMesh1", P(gl::EvalMesh1)},
|
||||
{"glEvalMesh2", P(gl::EvalMesh2)},
|
||||
{"glEvalPoint1", P(gl::EvalPoint1)},
|
||||
{"glEvalPoint2", P(gl::EvalPoint2)},
|
||||
{"glFeedbackBuffer", P(gl::FeedbackBuffer)},
|
||||
{"glFogCoordPointer", P(gl::FogCoordPointer)},
|
||||
{"glFogCoordd", P(gl::FogCoordd)},
|
||||
{"glFogCoorddv", P(gl::FogCoorddv)},
|
||||
{"glFogCoordf", P(gl::FogCoordf)},
|
||||
{"glFogCoordfv", P(gl::FogCoordfv)},
|
||||
{"glFogi", P(gl::Fogi)},
|
||||
{"glFogiv", P(gl::Fogiv)},
|
||||
{"glFramebufferTexture1D", P(gl::FramebufferTexture1D)},
|
||||
{"glFrustum", P(gl::Frustum)},
|
||||
{"glGenLists", P(gl::GenLists)},
|
||||
{"glGetActiveUniformName", P(gl::GetActiveUniformName)},
|
||||
{"glGetBufferSubData", P(gl::GetBufferSubData)},
|
||||
{"glGetClipPlane", P(gl::GetClipPlane)},
|
||||
{"glGetCompressedTexImage", P(gl::GetCompressedTexImage)},
|
||||
{"glGetDoublev", P(gl::GetDoublev)},
|
||||
{"glGetLightiv", P(gl::GetLightiv)},
|
||||
{"glGetMapdv", P(gl::GetMapdv)},
|
||||
{"glGetMapfv", P(gl::GetMapfv)},
|
||||
{"glGetMapiv", P(gl::GetMapiv)},
|
||||
{"glGetMaterialiv", P(gl::GetMaterialiv)},
|
||||
{"glGetPixelMapfv", P(gl::GetPixelMapfv)},
|
||||
{"glGetPixelMapuiv", P(gl::GetPixelMapuiv)},
|
||||
{"glGetPixelMapusv", P(gl::GetPixelMapusv)},
|
||||
{"glGetPolygonStipple", P(gl::GetPolygonStipple)},
|
||||
{"glGetTexGendv", P(gl::GetTexGendv)},
|
||||
{"glGetTexImage", P(gl::GetTexImage)},
|
||||
{"glGetVertexAttribdv", P(gl::GetVertexAttribdv)},
|
||||
{"glIndexMask", P(gl::IndexMask)},
|
||||
{"glIndexPointer", P(gl::IndexPointer)},
|
||||
{"glIndexd", P(gl::Indexd)},
|
||||
{"glIndexdv", P(gl::Indexdv)},
|
||||
{"glIndexf", P(gl::Indexf)},
|
||||
{"glIndexfv", P(gl::Indexfv)},
|
||||
{"glIndexi", P(gl::Indexi)},
|
||||
{"glIndexiv", P(gl::Indexiv)},
|
||||
{"glIndexs", P(gl::Indexs)},
|
||||
{"glIndexsv", P(gl::Indexsv)},
|
||||
{"glIndexub", P(gl::Indexub)},
|
||||
{"glIndexubv", P(gl::Indexubv)},
|
||||
{"glInitNames", P(gl::InitNames)},
|
||||
{"glInterleavedArrays", P(gl::InterleavedArrays)},
|
||||
{"glIsEnabledi", P(gl::IsEnabledi)},
|
||||
{"glIsList", P(gl::IsList)},
|
||||
{"glLightModeli", P(gl::LightModeli)},
|
||||
{"glLightModeliv", P(gl::LightModeliv)},
|
||||
{"glLighti", P(gl::Lighti)},
|
||||
{"glLightiv", P(gl::Lightiv)},
|
||||
{"glLineStipple", P(gl::LineStipple)},
|
||||
{"glListBase", P(gl::ListBase)},
|
||||
{"glLoadMatrixd", P(gl::LoadMatrixd)},
|
||||
{"glLoadName", P(gl::LoadName)},
|
||||
{"glLoadTransposeMatrixd", P(gl::LoadTransposeMatrixd)},
|
||||
{"glLoadTransposeMatrixf", P(gl::LoadTransposeMatrixf)},
|
||||
{"glMap1d", P(gl::Map1d)},
|
||||
{"glMap1f", P(gl::Map1f)},
|
||||
{"glMap2d", P(gl::Map2d)},
|
||||
{"glMap2f", P(gl::Map2f)},
|
||||
{"glMapGrid1d", P(gl::MapGrid1d)},
|
||||
{"glMapGrid1f", P(gl::MapGrid1f)},
|
||||
{"glMapGrid2d", P(gl::MapGrid2d)},
|
||||
{"glMapGrid2f", P(gl::MapGrid2f)},
|
||||
{"glMateriali", P(gl::Materiali)},
|
||||
{"glMaterialiv", P(gl::Materialiv)},
|
||||
{"glMultMatrixd", P(gl::MultMatrixd)},
|
||||
{"glMultTransposeMatrixd", P(gl::MultTransposeMatrixd)},
|
||||
{"glMultTransposeMatrixf", P(gl::MultTransposeMatrixf)},
|
||||
{"glMultiTexCoord1d", P(gl::MultiTexCoord1d)},
|
||||
{"glMultiTexCoord1dv", P(gl::MultiTexCoord1dv)},
|
||||
{"glMultiTexCoord1f", P(gl::MultiTexCoord1f)},
|
||||
{"glMultiTexCoord1fv", P(gl::MultiTexCoord1fv)},
|
||||
{"glMultiTexCoord1i", P(gl::MultiTexCoord1i)},
|
||||
{"glMultiTexCoord1iv", P(gl::MultiTexCoord1iv)},
|
||||
{"glMultiTexCoord1s", P(gl::MultiTexCoord1s)},
|
||||
{"glMultiTexCoord1sv", P(gl::MultiTexCoord1sv)},
|
||||
{"glMultiTexCoord2d", P(gl::MultiTexCoord2d)},
|
||||
{"glMultiTexCoord2dv", P(gl::MultiTexCoord2dv)},
|
||||
{"glMultiTexCoord2f", P(gl::MultiTexCoord2f)},
|
||||
{"glMultiTexCoord2fv", P(gl::MultiTexCoord2fv)},
|
||||
{"glMultiTexCoord2i", P(gl::MultiTexCoord2i)},
|
||||
{"glMultiTexCoord2iv", P(gl::MultiTexCoord2iv)},
|
||||
{"glMultiTexCoord2s", P(gl::MultiTexCoord2s)},
|
||||
{"glMultiTexCoord2sv", P(gl::MultiTexCoord2sv)},
|
||||
{"glMultiTexCoord3d", P(gl::MultiTexCoord3d)},
|
||||
{"glMultiTexCoord3dv", P(gl::MultiTexCoord3dv)},
|
||||
{"glMultiTexCoord3f", P(gl::MultiTexCoord3f)},
|
||||
{"glMultiTexCoord3fv", P(gl::MultiTexCoord3fv)},
|
||||
{"glMultiTexCoord3i", P(gl::MultiTexCoord3i)},
|
||||
{"glMultiTexCoord3iv", P(gl::MultiTexCoord3iv)},
|
||||
{"glMultiTexCoord3s", P(gl::MultiTexCoord3s)},
|
||||
{"glMultiTexCoord3sv", P(gl::MultiTexCoord3sv)},
|
||||
{"glMultiTexCoord4d", P(gl::MultiTexCoord4d)},
|
||||
{"glMultiTexCoord4dv", P(gl::MultiTexCoord4dv)},
|
||||
{"glMultiTexCoord4fv", P(gl::MultiTexCoord4fv)},
|
||||
{"glMultiTexCoord4i", P(gl::MultiTexCoord4i)},
|
||||
{"glMultiTexCoord4iv", P(gl::MultiTexCoord4iv)},
|
||||
{"glMultiTexCoord4s", P(gl::MultiTexCoord4s)},
|
||||
{"glMultiTexCoord4sv", P(gl::MultiTexCoord4sv)},
|
||||
{"glNewList", P(gl::NewList)},
|
||||
{"glNormal3b", P(gl::Normal3b)},
|
||||
{"glNormal3bv", P(gl::Normal3bv)},
|
||||
{"glNormal3d", P(gl::Normal3d)},
|
||||
{"glNormal3dv", P(gl::Normal3dv)},
|
||||
{"glNormal3fv", P(gl::Normal3fv)},
|
||||
{"glNormal3i", P(gl::Normal3i)},
|
||||
{"glNormal3iv", P(gl::Normal3iv)},
|
||||
{"glNormal3s", P(gl::Normal3s)},
|
||||
{"glNormal3sv", P(gl::Normal3sv)},
|
||||
{"glOrtho", P(gl::Ortho)},
|
||||
{"glPassThrough", P(gl::PassThrough)},
|
||||
{"glPixelMapfv", P(gl::PixelMapfv)},
|
||||
{"glPixelMapuiv", P(gl::PixelMapuiv)},
|
||||
{"glPixelMapusv", P(gl::PixelMapusv)},
|
||||
{"glPixelStoref", P(gl::PixelStoref)},
|
||||
{"glPixelTransferf", P(gl::PixelTransferf)},
|
||||
{"glPixelTransferi", P(gl::PixelTransferi)},
|
||||
{"glPixelZoom", P(gl::PixelZoom)},
|
||||
{"glPointParameteri", P(gl::PointParameteri)},
|
||||
{"glPointParameteriv", P(gl::PointParameteriv)},
|
||||
{"glPolygonMode", P(gl::PolygonMode)},
|
||||
{"glPolygonStipple", P(gl::PolygonStipple)},
|
||||
{"glPopAttrib", P(gl::PopAttrib)},
|
||||
{"glPopClientAttrib", P(gl::PopClientAttrib)},
|
||||
{"glPopName", P(gl::PopName)},
|
||||
{"glPrimitiveRestartIndex", P(gl::PrimitiveRestartIndex)},
|
||||
{"glPrioritizeTextures", P(gl::PrioritizeTextures)},
|
||||
{"glPushAttrib", P(gl::PushAttrib)},
|
||||
{"glPushClientAttrib", P(gl::PushClientAttrib)},
|
||||
{"glPushName", P(gl::PushName)},
|
||||
{"glRasterPos2d", P(gl::RasterPos2d)},
|
||||
{"glRasterPos2dv", P(gl::RasterPos2dv)},
|
||||
{"glRasterPos2f", P(gl::RasterPos2f)},
|
||||
{"glRasterPos2fv", P(gl::RasterPos2fv)},
|
||||
{"glRasterPos2i", P(gl::RasterPos2i)},
|
||||
{"glRasterPos2iv", P(gl::RasterPos2iv)},
|
||||
{"glRasterPos2s", P(gl::RasterPos2s)},
|
||||
{"glRasterPos2sv", P(gl::RasterPos2sv)},
|
||||
{"glRasterPos3d", P(gl::RasterPos3d)},
|
||||
{"glRasterPos3dv", P(gl::RasterPos3dv)},
|
||||
{"glRasterPos3f", P(gl::RasterPos3f)},
|
||||
{"glRasterPos3fv", P(gl::RasterPos3fv)},
|
||||
{"glRasterPos3i", P(gl::RasterPos3i)},
|
||||
{"glRasterPos3iv", P(gl::RasterPos3iv)},
|
||||
{"glRasterPos3s", P(gl::RasterPos3s)},
|
||||
{"glRasterPos3sv", P(gl::RasterPos3sv)},
|
||||
{"glRasterPos4d", P(gl::RasterPos4d)},
|
||||
{"glRasterPos4dv", P(gl::RasterPos4dv)},
|
||||
{"glRasterPos4f", P(gl::RasterPos4f)},
|
||||
{"glRasterPos4fv", P(gl::RasterPos4fv)},
|
||||
{"glRasterPos4i", P(gl::RasterPos4i)},
|
||||
{"glRasterPos4iv", P(gl::RasterPos4iv)},
|
||||
{"glRasterPos4s", P(gl::RasterPos4s)},
|
||||
{"glRasterPos4sv", P(gl::RasterPos4sv)},
|
||||
{"glRectd", P(gl::Rectd)},
|
||||
{"glRectdv", P(gl::Rectdv)},
|
||||
{"glRectf", P(gl::Rectf)},
|
||||
{"glRectfv", P(gl::Rectfv)},
|
||||
{"glRecti", P(gl::Recti)},
|
||||
{"glRectiv", P(gl::Rectiv)},
|
||||
{"glRects", P(gl::Rects)},
|
||||
{"glRectsv", P(gl::Rectsv)},
|
||||
{"glRenderMode", P(gl::RenderMode)},
|
||||
{"glRotated", P(gl::Rotated)},
|
||||
{"glScaled", P(gl::Scaled)},
|
||||
{"glSecondaryColor3b", P(gl::SecondaryColor3b)},
|
||||
{"glSecondaryColor3bv", P(gl::SecondaryColor3bv)},
|
||||
{"glSecondaryColor3d", P(gl::SecondaryColor3d)},
|
||||
{"glSecondaryColor3dv", P(gl::SecondaryColor3dv)},
|
||||
{"glSecondaryColor3f", P(gl::SecondaryColor3f)},
|
||||
{"glSecondaryColor3fv", P(gl::SecondaryColor3fv)},
|
||||
{"glSecondaryColor3i", P(gl::SecondaryColor3i)},
|
||||
{"glSecondaryColor3iv", P(gl::SecondaryColor3iv)},
|
||||
{"glSecondaryColor3s", P(gl::SecondaryColor3s)},
|
||||
{"glSecondaryColor3sv", P(gl::SecondaryColor3sv)},
|
||||
{"glSecondaryColor3ub", P(gl::SecondaryColor3ub)},
|
||||
{"glSecondaryColor3ubv", P(gl::SecondaryColor3ubv)},
|
||||
{"glSecondaryColor3ui", P(gl::SecondaryColor3ui)},
|
||||
{"glSecondaryColor3uiv", P(gl::SecondaryColor3uiv)},
|
||||
{"glSecondaryColor3us", P(gl::SecondaryColor3us)},
|
||||
{"glSecondaryColor3usv", P(gl::SecondaryColor3usv)},
|
||||
{"glSecondaryColorPointer", P(gl::SecondaryColorPointer)},
|
||||
{"glSelectBuffer", P(gl::SelectBuffer)},
|
||||
{"glTexBuffer", P(gl::TexBuffer)},
|
||||
{"glTexCoord1d", P(gl::TexCoord1d)},
|
||||
{"glTexCoord1dv", P(gl::TexCoord1dv)},
|
||||
{"glTexCoord1f", P(gl::TexCoord1f)},
|
||||
{"glTexCoord1fv", P(gl::TexCoord1fv)},
|
||||
{"glTexCoord1i", P(gl::TexCoord1i)},
|
||||
{"glTexCoord1iv", P(gl::TexCoord1iv)},
|
||||
{"glTexCoord1s", P(gl::TexCoord1s)},
|
||||
{"glTexCoord1sv", P(gl::TexCoord1sv)},
|
||||
{"glTexCoord2d", P(gl::TexCoord2d)},
|
||||
{"glTexCoord2dv", P(gl::TexCoord2dv)},
|
||||
{"glTexCoord2f", P(gl::TexCoord2f)},
|
||||
{"glTexCoord2fv", P(gl::TexCoord2fv)},
|
||||
{"glTexCoord2i", P(gl::TexCoord2i)},
|
||||
{"glTexCoord2iv", P(gl::TexCoord2iv)},
|
||||
{"glTexCoord2s", P(gl::TexCoord2s)},
|
||||
{"glTexCoord2sv", P(gl::TexCoord2sv)},
|
||||
{"glTexCoord3d", P(gl::TexCoord3d)},
|
||||
{"glTexCoord3dv", P(gl::TexCoord3dv)},
|
||||
{"glTexCoord3f", P(gl::TexCoord3f)},
|
||||
{"glTexCoord3fv", P(gl::TexCoord3fv)},
|
||||
{"glTexCoord3i", P(gl::TexCoord3i)},
|
||||
{"glTexCoord3iv", P(gl::TexCoord3iv)},
|
||||
{"glTexCoord3s", P(gl::TexCoord3s)},
|
||||
{"glTexCoord3sv", P(gl::TexCoord3sv)},
|
||||
{"glTexCoord4d", P(gl::TexCoord4d)},
|
||||
{"glTexCoord4dv", P(gl::TexCoord4dv)},
|
||||
{"glTexCoord4f", P(gl::TexCoord4f)},
|
||||
{"glTexCoord4fv", P(gl::TexCoord4fv)},
|
||||
{"glTexCoord4i", P(gl::TexCoord4i)},
|
||||
{"glTexCoord4iv", P(gl::TexCoord4iv)},
|
||||
{"glTexCoord4s", P(gl::TexCoord4s)},
|
||||
{"glTexCoord4sv", P(gl::TexCoord4sv)},
|
||||
{"glTexGend", P(gl::TexGend)},
|
||||
{"glTexGendv", P(gl::TexGendv)},
|
||||
{"glTexImage1D", P(gl::TexImage1D)},
|
||||
{"glTexSubImage1D", P(gl::TexSubImage1D)},
|
||||
{"glTranslated", P(gl::Translated)},
|
||||
{"glVertex2d", P(gl::Vertex2d)},
|
||||
{"glVertex2dv", P(gl::Vertex2dv)},
|
||||
{"glVertex2f", P(gl::Vertex2f)},
|
||||
{"glVertex2fv", P(gl::Vertex2fv)},
|
||||
{"glVertex2i", P(gl::Vertex2i)},
|
||||
{"glVertex2iv", P(gl::Vertex2iv)},
|
||||
{"glVertex2s", P(gl::Vertex2s)},
|
||||
{"glVertex2sv", P(gl::Vertex2sv)},
|
||||
{"glVertex3d", P(gl::Vertex3d)},
|
||||
{"glVertex3dv", P(gl::Vertex3dv)},
|
||||
{"glVertex3f", P(gl::Vertex3f)},
|
||||
{"glVertex3fv", P(gl::Vertex3fv)},
|
||||
{"glVertex3i", P(gl::Vertex3i)},
|
||||
{"glVertex3iv", P(gl::Vertex3iv)},
|
||||
{"glVertex3s", P(gl::Vertex3s)},
|
||||
{"glVertex3sv", P(gl::Vertex3sv)},
|
||||
{"glVertex4d", P(gl::Vertex4d)},
|
||||
{"glVertex4dv", P(gl::Vertex4dv)},
|
||||
{"glVertex4f", P(gl::Vertex4f)},
|
||||
{"glVertex4fv", P(gl::Vertex4fv)},
|
||||
{"glVertex4i", P(gl::Vertex4i)},
|
||||
{"glVertex4iv", P(gl::Vertex4iv)},
|
||||
{"glVertex4s", P(gl::Vertex4s)},
|
||||
{"glVertex4sv", P(gl::Vertex4sv)},
|
||||
{"glVertexAttrib1d", P(gl::VertexAttrib1d)},
|
||||
{"glVertexAttrib1dv", P(gl::VertexAttrib1dv)},
|
||||
{"glVertexAttrib1s", P(gl::VertexAttrib1s)},
|
||||
{"glVertexAttrib1sv", P(gl::VertexAttrib1sv)},
|
||||
{"glVertexAttrib2d", P(gl::VertexAttrib2d)},
|
||||
{"glVertexAttrib2dv", P(gl::VertexAttrib2dv)},
|
||||
{"glVertexAttrib2s", P(gl::VertexAttrib2s)},
|
||||
{"glVertexAttrib2sv", P(gl::VertexAttrib2sv)},
|
||||
{"glVertexAttrib3d", P(gl::VertexAttrib3d)},
|
||||
{"glVertexAttrib3dv", P(gl::VertexAttrib3dv)},
|
||||
{"glVertexAttrib3s", P(gl::VertexAttrib3s)},
|
||||
{"glVertexAttrib3sv", P(gl::VertexAttrib3sv)},
|
||||
{"glVertexAttrib4Nbv", P(gl::VertexAttrib4Nbv)},
|
||||
{"glVertexAttrib4Niv", P(gl::VertexAttrib4Niv)},
|
||||
{"glVertexAttrib4Nsv", P(gl::VertexAttrib4Nsv)},
|
||||
{"glVertexAttrib4Nub", P(gl::VertexAttrib4Nub)},
|
||||
{"glVertexAttrib4Nubv", P(gl::VertexAttrib4Nubv)},
|
||||
{"glVertexAttrib4Nuiv", P(gl::VertexAttrib4Nuiv)},
|
||||
{"glVertexAttrib4Nusv", P(gl::VertexAttrib4Nusv)},
|
||||
{"glVertexAttrib4bv", P(gl::VertexAttrib4bv)},
|
||||
{"glVertexAttrib4d", P(gl::VertexAttrib4d)},
|
||||
{"glVertexAttrib4dv", P(gl::VertexAttrib4dv)},
|
||||
{"glVertexAttrib4iv", P(gl::VertexAttrib4iv)},
|
||||
{"glVertexAttrib4s", P(gl::VertexAttrib4s)},
|
||||
{"glVertexAttrib4sv", P(gl::VertexAttrib4sv)},
|
||||
{"glVertexAttrib4ubv", P(gl::VertexAttrib4ubv)},
|
||||
{"glVertexAttrib4uiv", P(gl::VertexAttrib4uiv)},
|
||||
{"glVertexAttrib4usv", P(gl::VertexAttrib4usv)},
|
||||
{"glVertexAttribI1i", P(gl::VertexAttribI1i)},
|
||||
{"glVertexAttribI1iv", P(gl::VertexAttribI1iv)},
|
||||
{"glVertexAttribI1ui", P(gl::VertexAttribI1ui)},
|
||||
{"glVertexAttribI1uiv", P(gl::VertexAttribI1uiv)},
|
||||
{"glVertexAttribI2i", P(gl::VertexAttribI2i)},
|
||||
{"glVertexAttribI2iv", P(gl::VertexAttribI2iv)},
|
||||
{"glVertexAttribI2ui", P(gl::VertexAttribI2ui)},
|
||||
{"glVertexAttribI2uiv", P(gl::VertexAttribI2uiv)},
|
||||
{"glVertexAttribI3i", P(gl::VertexAttribI3i)},
|
||||
{"glVertexAttribI3iv", P(gl::VertexAttribI3iv)},
|
||||
{"glVertexAttribI3ui", P(gl::VertexAttribI3ui)},
|
||||
{"glVertexAttribI3uiv", P(gl::VertexAttribI3uiv)},
|
||||
{"glVertexAttribI4bv", P(gl::VertexAttribI4bv)},
|
||||
{"glVertexAttribI4sv", P(gl::VertexAttribI4sv)},
|
||||
{"glVertexAttribI4ubv", P(gl::VertexAttribI4ubv)},
|
||||
{"glVertexAttribI4usv", P(gl::VertexAttribI4usv)},
|
||||
{"glWindowPos2d", P(gl::WindowPos2d)},
|
||||
{"glWindowPos2dv", P(gl::WindowPos2dv)},
|
||||
{"glWindowPos2f", P(gl::WindowPos2f)},
|
||||
{"glWindowPos2fv", P(gl::WindowPos2fv)},
|
||||
{"glWindowPos2i", P(gl::WindowPos2i)},
|
||||
{"glWindowPos2iv", P(gl::WindowPos2iv)},
|
||||
{"glWindowPos2s", P(gl::WindowPos2s)},
|
||||
{"glWindowPos2sv", P(gl::WindowPos2sv)},
|
||||
{"glWindowPos3d", P(gl::WindowPos3d)},
|
||||
{"glWindowPos3dv", P(gl::WindowPos3dv)},
|
||||
{"glWindowPos3f", P(gl::WindowPos3f)},
|
||||
{"glWindowPos3fv", P(gl::WindowPos3fv)},
|
||||
{"glWindowPos3i", P(gl::WindowPos3i)},
|
||||
{"glWindowPos3iv", P(gl::WindowPos3iv)},
|
||||
{"glWindowPos3s", P(gl::WindowPos3s)},
|
||||
{"glWindowPos3sv", P(gl::WindowPos3sv)},
|
||||
{"wglChoosePixelFormat", P(wglChoosePixelFormat)},
|
||||
{"wglCopyContext", P(wglCopyContext)},
|
||||
{"wglCreateContext", P(wglCreateContext)},
|
||||
{"wglCreateLayerContext", P(wglCreateLayerContext)},
|
||||
{"wglDeleteContext", P(wglDeleteContext)},
|
||||
{"wglDescribeLayerPlane", P(wglDescribeLayerPlane)},
|
||||
{"wglDescribePixelFormat", P(wglDescribePixelFormat)},
|
||||
{"wglGetCurrentContext", P(wglGetCurrentContext)},
|
||||
{"wglGetCurrentDC", P(wglGetCurrentDC)},
|
||||
{"wglGetEnhMetaFilePixelFormat", P(wglGetEnhMetaFilePixelFormat)},
|
||||
{"wglGetLayerPaletteEntries", P(wglGetLayerPaletteEntries)},
|
||||
{"wglGetPixelFormat", P(wglGetPixelFormat)},
|
||||
{"wglGetProcAddress", P(wglGetProcAddress)},
|
||||
{"wglMakeCurrent", P(wglMakeCurrent)},
|
||||
{"wglRealizeLayerPalette", P(wglRealizeLayerPalette)},
|
||||
{"wglSetLayerPaletteEntries", P(wglSetLayerPaletteEntries)},
|
||||
{"wglSetPixelFormat", P(wglSetPixelFormat)},
|
||||
{"wglShareLists", P(wglShareLists)},
|
||||
{"wglSwapBuffers", P(wglSwapBuffers)},
|
||||
{"wglSwapLayerBuffers", P(wglSwapLayerBuffers)},
|
||||
{"wglUseFontBitmaps", P(wglUseFontBitmaps)},
|
||||
{"wglUseFontBitmapsA", P(wglUseFontBitmapsA)},
|
||||
{"wglUseFontBitmapsW", P(wglUseFontBitmapsW)},
|
||||
{"wglUseFontOutlines", P(wglUseFontOutlines)},
|
||||
{"wglUseFontOutlinesA", P(wglUseFontOutlinesA)},
|
||||
{"wglUseFontOutlinesW", P(wglUseFontOutlinesW)}};
|
||||
|
||||
size_t g_numProcs = 404;
|
||||
} // namespace wgl
|
||||
14
src/openGL32/resource.h
Normal file
14
src/openGL32/resource.h
Normal file
@@ -0,0 +1,14 @@
|
||||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Visual C++ generated include file.
|
||||
// Used by libGLESv2.rc
|
||||
|
||||
// Next default values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
# ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
# define _APS_NEXT_RESOURCE_VALUE 101
|
||||
# define _APS_NEXT_COMMAND_VALUE 40001
|
||||
# define _APS_NEXT_CONTROL_VALUE 1001
|
||||
# define _APS_NEXT_SYMED_VALUE 101
|
||||
# endif
|
||||
#endif
|
||||
Reference in New Issue
Block a user