Add ARM Linux build config.

This commit is contained in:
Pāvels Nadtočajevs
2025-03-20 10:39:28 +02:00
parent 77183ce97a
commit 09d08cbbda
3 changed files with 37 additions and 0 deletions

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@@ -1,6 +1,7 @@
name: Godot AceessKit-C static libs
on:
push:
pull_request:
jobs:
@@ -67,6 +68,16 @@ jobs:
- os: ubuntu-latest
target: x86_64-unknown-linux-gnu
path: linux/x86_64
- os: ubuntu-latest
target: aarch64-unknown-linux-gnu
setup-step: curl -L -O https://github.com/godotengine/buildroot/releases/download/godot-2023.08.x-4/aarch64-godot-linux-gnu_sdk-buildroot.tar.bz2 && tar -xf ./aarch64-godot-linux-gnu_sdk-buildroot.tar.bz2 && rm aarch64-godot-linux-*.bz2 && mv aarch64-godot-linux-* "$HOME/godot-sdk" && pushd $HOME/godot-sdk && ./relocate-sdk.sh && popd && echo "$HOME/godot-sdk/bin" >> $GITHUB_PATH
cmake-options: -DCMAKE_SYSTEM_NAME=Linux -DCMAKE_SYSTEM_PROCESSOR=arm64 -DCMAKE_C_COMPILER=$HOME/godot-sdk/bin/aarch64-godot-linux-gnu-cc -DCMAKE_CXX_COMPILER=$HOME/godot-sdk/bin/aarch64-godot-linux-gnu-c++
path: linux/arm64
- os: ubuntu-latest
target: arm-unknown-linux-gnueabihf
setup-step: curl -L -O https://github.com/godotengine/buildroot/releases/download/godot-2023.08.x-4/arm-godot-linux-gnueabihf_sdk-buildroot.tar.bz2 && tar -xf ./arm-godot-linux-gnueabihf_sdk-buildroot.tar.bz2 && rm arm-godot-linux-*.bz2 && mv arm-godot-linux-* "$HOME/godot-sdk" && pushd $HOME/godot-sdk && ./relocate-sdk.sh && popd && git apply ./godot-pathces/patch_arm32.diff && echo "$HOME/godot-sdk/bin" >> $GITHUB_PATH
cmake-options: -DCMAKE_SYSTEM_NAME=Linux -DCMAKE_SYSTEM_PROCESSOR=arm32 -DCMAKE_C_COMPILER=$HOME/godot-sdk/bin/arm-godot-linux-gnueabihf-cc -DCMAKE_CXX_COMPILER=$HOME/godot-sdk/bin/arm-godot-linux-gnueabihf-c++
path: linux/arm32
name: Build
steps:

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@@ -67,6 +67,16 @@ jobs:
- os: ubuntu-latest
target: x86_64-unknown-linux-gnu
path: linux/x86_64
- os: ubuntu-latest
target: aarch64-unknown-linux-gnu
setup-step: curl -L -O https://github.com/godotengine/buildroot/releases/download/godot-2023.08.x-4/aarch64-godot-linux-gnu_sdk-buildroot.tar.bz2 && tar -xf ./aarch64-godot-linux-gnu_sdk-buildroot.tar.bz2 && rm aarch64-godot-linux-*.bz2 && mv aarch64-godot-linux-* "$HOME/godot-sdk" && pushd $HOME/godot-sdk && ./relocate-sdk.sh && popd && echo "$HOME/godot-sdk/bin" >> $GITHUB_PATH
cmake-options: -DCMAKE_SYSTEM_NAME=Linux -DCMAKE_SYSTEM_PROCESSOR=arm64 -DCMAKE_C_COMPILER=$HOME/godot-sdk/bin/aarch64-godot-linux-gnu-cc -DCMAKE_CXX_COMPILER=$HOME/godot-sdk/bin/aarch64-godot-linux-gnu-c++
path: linux/arm64
- os: ubuntu-latest
target: arm-unknown-linux-gnueabihf
setup-step: curl -L -O https://github.com/godotengine/buildroot/releases/download/godot-2023.08.x-4/arm-godot-linux-gnueabihf_sdk-buildroot.tar.bz2 && tar -xf ./arm-godot-linux-gnueabihf_sdk-buildroot.tar.bz2 && rm arm-godot-linux-*.bz2 && mv arm-godot-linux-* "$HOME/godot-sdk" && pushd $HOME/godot-sdk && ./relocate-sdk.sh && popd && git apply ./godot-pathces/patch_arm32.diff && echo "$HOME/godot-sdk/bin" >> $GITHUB_PATH
cmake-options: -DCMAKE_SYSTEM_NAME=Linux -DCMAKE_SYSTEM_PROCESSOR=arm32 -DCMAKE_C_COMPILER=$HOME/godot-sdk/bin/arm-godot-linux-gnueabihf-cc -DCMAKE_CXX_COMPILER=$HOME/godot-sdk/bin/arm-godot-linux-gnueabihf-c++
path: linux/arm32
name: Build
steps:

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@@ -0,0 +1,16 @@
diff --git a/accesskit.cmake b/accesskit.cmake
index 3c6eb48..aa9a9b6 100644
--- a/accesskit-c/accesskit.cmake
+++ b/accesskit-c/accesskit.cmake
@@ -31,8 +31,10 @@ elseif (WIN32)
endif()
if (NOT _accesskit_arch)
- if (CMAKE_SYSTEM_PROCESSOR MATCHES "^(AMD64|amd64|x86_64)$")
+ if (CMAKE_SYSTEM_PROCESSOR MATCHES "^(AMD64|amd64|x86_64)$")
set(_accesskit_arch x86_64)
+ elseif (CMAKE_SYSTEM_PROCESSOR MATCHES "^(ARM32|arm32)$")
+ set(_accesskit_arch arm32)
elseif (CMAKE_SYSTEM_PROCESSOR MATCHES "^(ARM64|arm64|aarch64)$")
set(_accesskit_arch arm64)
elseif (CMAKE_SYSTEM_PROCESSOR MATCHES "^(X86|x86|i686)$")